[HN Gopher] Egregoria: 3D City Builder without a grid
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Egregoria: 3D City Builder without a grid
Author : dosshell
Score : 97 points
Date : 2023-07-22 20:07 UTC (2 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| digdugdirk wrote:
| Are there any examples of sim games like this being used by real
| cities? I could imagine it'd be a useful visualization for where
| tax revenues are generated/utilized at the very least.
| samstave wrote:
| I have brought this up a few times, we need a ux on top of open
| city data so we can run simulations, and compare that with ai
| outcomes as also compared to actually municipal policy outcomes
| riidom wrote:
| I remember a software, where you could take real world streets,
| run traffic simulations on it, and also make changes to the
| street layout. Basically, fix the crossing that costs time on
| your commute every day.
|
| I read about it many years ago, sadly forgot its name and a bit
| of searching didn't make it show up. So leaving this here in
| hope someone knows what I am talking about and drops a link.
| I'd like to read up on what happened to the project as well.
| dabreegster wrote:
| Hi! https://a-b-
| street.github.io/docs/project/history/retrospect... has a
| summary of where the project went. The original scope of the
| traffic simulation was too grandiose, and it was hard to
| influence real decision-making with something so complex and
| buggy. A/B Street morphed into several simpler tools focused
| on specific problems (removing through-traffic through an
| area, estimating uptake of new cycle lanes). I'm focused more
| on web-based tools for gov use these days, but will get back
| to simulation someday!
| adjagu wrote:
| A/B Street seems like a good candidate.
|
| https://github.com/a-b-street/abstreet
| riidom wrote:
| Exactly that! Thank you :)
| crooked-v wrote:
| One problem with that idea: sim games almost all
| (intentionally) model only a tiny fraction of the insane
| parking requirements in most US cities.
| jazzyjackson wrote:
| Not sure who the client would have been but i've seen traffic
| simulations that would be useful to city planners
|
| https://www.tracc.anl.gov/joomla/index.php/transims-visualiz...
| tempodox wrote:
| On macOS:
|
| > Unable to open libEGL
|
| No idea where to get that.
|
| And,
|
| > thread 'main' panicked at 'texture not found at path:
| assets/sprites/blue_noise_512.png
| NegativeLatency wrote:
| cd to the dir of the binary first
| tempodox wrote:
| Yep, that works. Thanks!
| buildbot wrote:
| I wonder what happens if you add an LLM behind each person,
| reading the readme, apparently individuals are simmed and can
| have impact. Hmmm
| LargeTomato wrote:
| This is awesome. I like cities skylines but I prefer the
| simulation aspect to the gamified aspect.
| Pannoniae wrote:
| Yeah. Cities: Skylines just feels so soulless to me. It's like
| me looking at a model railway - it might look cute but it's
| just dead. The game is effectively a traffic simulator, with
| citizens not really having agency (beyond the Chirper which
| most people are annoyed by), and next to zero economic
| management. No mixed zoning or organic growth, you effectively
| run a completely planned economy. There's not much external
| trade or a real economy which needs all sorts of skills to
| function. It feels really eery and creepy to me.
| barbazoo wrote:
| This looks really good, congrats.
|
| > in Rust
|
| > Egregoria is an indie city builder, mostly inspired by
| Cities:Skylines.
|
| I tried to find out what techbuilt with and it seems like it's
| Unity and C# which surprised me a bit, but it's cool to hear.
| solardev wrote:
| Why is that surprising? Isn't a typical engine for games?
| thih9 wrote:
| I'm curious if a 2d renderer could work too, in theory.
|
| Is 3d camera an important factor in a modern, complex city
| building game?
| swayvil wrote:
| In submenu 66.3.105.44.9.2 you get to select the fasteners used
| to affix 12 mil vinyl barn siding. This game is deep!
| dmvdoug wrote:
| Those are the best kind!
| YesBox wrote:
| I wish the dev could work on this full time! What he has
| accomplished so far is amazing. (Hi Uriopass, if you see this!)
|
| Im working on a game in the same vein: Metropolis 1998, a city
| builder with real time traffic and interior building views, which
| you can design yourself if you want. Aesthetically, it's a
| beautiful throwback to the games I grew up playing as a kid.
|
| https://store.steampowered.com/app/2287430/Metropolis_1998/
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