[HN Gopher] MSX-DOS
       ___________________________________________________________________
        
       MSX-DOS
        
       Author : pavlov
       Score  : 151 points
       Date   : 2023-07-20 07:08 UTC (2 days ago)
        
 (HTM) web link (en.wikipedia.org)
 (TXT) w3m dump (en.wikipedia.org)
        
       | 3cats-in-a-coat wrote:
       | What I learned is CP/M, the first versions of MS DOS, including
       | this MSX-DOS, did not have directories. Just a flat list of
       | files. Weird.
        
         | zmmmmm wrote:
         | Full circle, now we have cloud storage made of buckets which
         | are just flat lists of keys (which sometimes pretend to have
         | directories by putting slashes in the keys ...)
        
         | toast0 wrote:
         | When you've only a bit of storage, directories aren't that
         | important. If you've got enough stuff, a disk as a directory
         | mostly works.
         | 
         | It's only when you start having high capacity (5mb or so) fixed
         | drives that directories are really needed.
        
           | 3cats-in-a-coat wrote:
           | Makes me wonder what other ways we could've gone other than
           | hierarchical.
        
             | andrewshadura wrote:
             | Well, CP/M actually had a number of "user areas", the
             | default one being USER 0. Some tools actually used that to
             | simulate directories (AFAIR they kept the number to name
             | mapping in a hidden file somewhere).
        
             | TillE wrote:
             | Once you have the basic concept of a filesystem, mapping
             | names to chunks of data, I think directories are a natural
             | extension. It's an aid to both the human and the computer.
        
         | fredoralive wrote:
         | It's not an unknown limitation for floppy disc only file
         | systems to not have subdirectory support, you only have
         | 80-400KB[1] of data on the disc so can't have too many files on
         | a disc anyway. Why waste precious RAM and disc space (either in
         | FS metadata overhead, or just more DOS code) on a feature that
         | isn't really vital? I think Apple II DOS 3.x is the same (and
         | also on the original Mac FS although it was hidden by the UI).
         | Once hard drives began to become reasonably affordable it
         | became a problem so you get updated systems like MS-DOS 2,
         | ProDOS etc.
         | 
         | [1] by the time high density floppies came out newer file
         | systems were available.
        
         | p_l wrote:
         | MS-DOS 2.0 bringing in hierarchical directories, pipes, and few
         | other things (all credited to Unix) is considered by some the
         | point where CP/M actually lost.
         | 
         | Before, DOS was playing catch up by ease of porting from CP/M,
         | afterwards it was actually bringing in new features users
         | wanted.
        
         | Sharlin wrote:
         | Floppies were your directories, in a very tangible sense.
         | Filesystem directories only became a relevant feature when hard
         | drive support was added in MS-DOS 2.0.
        
       | garganzol wrote:
       | I knew about MSX-DOS but never realized it was CP/M compatible at
       | the binary API level.
        
         | actionfromafar wrote:
         | My MSX came with both CP/M and MSX/DOS and as I recall CP/M
         | programs could not be run in MSX/DOS.
         | 
         | This is also somewhat supported by the Wikipedia article: _"To
         | be able to run (slightly modified) CP /M software Microsoft
         | decided to implement functionality"_
        
           | andrewshadura wrote:
           | Could it be due to a different disk format? MSX DOS is
           | supposed to be able to run binaries in its own filesystem
           | (FAT12), but I reckon it probably didn't support CP/M
           | filesystems (which weren't unified really, each machine often
           | had its own variety).
        
         | BirAdam wrote:
         | I have some more history of it here:
         | https://www.abortretry.fail/p/disk-operating-systems
         | 
         | Effectively, MS-DOS was a port of CP/M to 8086 that got some
         | upgrades overtime. When it was ported to MSX, Tim Paterson used
         | an ASM translator he wrote, and the CP/M compatibility was a
         | natural result.
        
           | lproven wrote:
           | That's a great history.
           | 
           | I did spot some small errors:
           | 
           | > Tim Paterson at Seattle Computer Products had developed a
           | reverse engineered CP/M for 8086 S-100 bus microcomputers,
           | DOS-86.
           | 
           | You have the name backwards. It was 86-DOS.
           | 
           | https://en.wikipedia.org/wiki/86-DOS
           | 
           | > Lineo eventually sold to DeviceLogistics in 2002.
           | 
           | DeviceLogics.
           | 
           | https://en.wikipedia.org/wiki/DeviceLogics
           | 
           | > The last versions were DR-DOS 8.1 and EDR-DOS 7.01.08 WIP
           | 2011.
           | 
           | Hang on. This is conflating 2 entirely separate lines of
           | development.
           | 
           | DrDos Inc continued work and released DR-DOS 8 and 8.1.
           | However, it was shown that they used code from FreeDOS
           | without giving credit and without releasing the source. The
           | product was withdrawn.
           | 
           | Earlier, in 1997, Caldera released some of the DR-DOS 7.01
           | source code under a permissive but not FOSS license:
           | https://www.zx.net.nz/netware/drdos/caldera.shtml
           | 
           | It changed its mind and withdrew it again as of 7.02, which
           | was once again closed source. (Apparently the company found
           | some old Novell backup tapes and was able to re-incorporate
           | some Novell bug fixes which had been lost.)
           | 
           | Udo Kuhnt picked up this open source, and continued enhancing
           | it. That is where Enhanced DR-DOS comes from. It's entirely
           | separate and parallel to DrDos Inc's work on v8.
           | 
           | > From Lineo forward it would appear that Udo Kuhnt was the
           | lead developer/manager.
           | 
           | He was an independent FOSS developer working on the open
           | source code for the DR kernel 7.01. He had nothing to do with
           | Lineo at all. (AFAIK!)
        
           | pjmlp wrote:
           | In addition, books like this one describe some of those CP/M
           | APIs.
           | 
           | Advanced Assembly Language
           | 
           | https://www.abebooks.com/servlet/BookDetailsPL?bi=3157744535.
           | ..
        
       | anthk wrote:
       | From MSX, Konami games are brilliant. Also Metal Gear 1 and 2.
        
       | woliveirajr wrote:
       | Msx wasn't cheap in South America, buy was way cheaper than IBM-
       | PC.
       | 
       | Having BASIC built-in was the easiest way to learn something
       | about programming. Few books, few magazines, creativity was the
       | way to go.
        
       | geijoenr wrote:
       | MSX was a Japanese home computer standard indeed, developed in
       | collaboration with Microsoft, who provided the BASIC ROM
       | implementation. It became very popular in Japan and in a number
       | of European and South American countries. I wasn't aware that
       | MSX-DOS was also started by Microsoft but I am not surprised.
       | Later versions of the OS were developed by ASCII corporation in
       | Japan.
       | 
       | Fun fact is that the source was released not long ago with
       | restrictions, and there is a newer version developed by an
       | enthusiast called Nextor. Still in use today by many hobbicists.
        
         | smokel wrote:
         | > the source was released not long ago
         | 
         | That sounds interesting. Could you perhaps provide a link? I
         | cannot seem to find anything by myself.
        
           | geijoenr wrote:
           | Check the readme on this:
           | 
           | https://github.com/Konamiman/Nextor
        
       | jbverschoor wrote:
       | On my Phillips MSX2, I had MSX-DOS, with an office suite called
       | E.A.S.E. , also made by Philips
       | 
       | It had all the apps, wordprocessor, spreadsheet, database,
       | charts.
       | 
       | I think there was also a DTP application, dynamic publisher
        
       | zambal wrote:
       | So many memories playing around with a Spectra Video MSX as a
       | kid. Mostly playing games, occasionally trying to draw stuf or
       | making sounds using Basic. Some programs could only be started
       | from msx dos.
       | 
       | Later, when most households in the Netherlands where start
       | getting PCs (80286/386/486 era), I felt right at home using
       | msdos.
       | 
       | Nowadays I really appreciate vaporwave aesthetics and I'm sure
       | it's because of being absorbed in the world of msx computers,
       | including reading magazines and such, as a kid.
        
         | actionfromafar wrote:
         | Same
        
       | DrNosferatu wrote:
       | As a MSX user, my recollection is that this was very distant
       | because required a lot of hardware add-ons (at least for the
       | popular Philips VG-8020).
       | 
       | Anyone using MSX-DOS back in the day?
       | 
       | What CP/M programs were you running?
       | 
       | Really curious to know!
        
         | tr352 wrote:
         | Many of the later MSX models had a disk drive built in and came
         | with MSX DOS. I was running MSX DOS on a Philips VG8235. I
         | remember playing around with CP/M software such as Turbo Pascal
         | and Wordstar.
        
         | anonzzzies wrote:
         | You didn't need hardware add-ons, only a 3.5 inch floppy drive
         | (didn't run from tape). I never used cp/m programs on it, but
         | there were quite a lot of cracked games that used msx-dos to
         | run. And if I remember correctly, the Hitech compilers were
         | .com files as well. I programmed in hex (just typing hex in
         | memory addresses) with a memory monitor tool. I didn't even
         | know the assembly instructions of what I was doing. I learned
         | assembly & c using Hisoft. Before I switched to PC I knew how
         | to create both 'bare metal' and msx-dos programs in assembly
         | and c.
         | 
         | I knew about cp/m, but never had (as far as I know) any
         | software for it.
        
       | johnea wrote:
       | [flagged]
        
         | helf wrote:
         | [dead]
        
         | garganzol wrote:
         | DOS was beautiful because:                 1) it was small,
         | 2) it was pretty useful when compared to the raw disk access
         | without any notion of a file or directory,       3) it allowed
         | a software market to exist,       4) in turn, this led to
         | abundance of software that otherwise would not be possible.
         | 
         | In general, it was a dawn of the personal computer industry.
         | Without it, you would not be able to write your messages now.
        
       | pavlov wrote:
       | Everybody has heard of MS-DOS, but Microsoft's backport to 8-bit
       | systems is more obscure.
       | 
       | Since MS-DOS was practically a CP/M clone for 16-bit computers,
       | Microsoft realized they could port it to 8-bit and it would be a
       | binary-compatible cleanroom CP/M clone. And that's what they did.
       | It was sold as a standard for Japanese home computers -- MSX, a
       | predecessor of Xbox in both nomenclature and target market.
       | 
       | The person tasked with creating this 8-bit port was Tim Paterson,
       | the original creator of MS-DOS. Usually the story of IBM PC and
       | Microsoft paints Paterson as a victim of Gates's licensing
       | machinations, but this MSX-DOS episode shows he continued to have
       | a profitable relationship with Microsoft:
       | 
       |  _'On 10 August 1983, Paul Allen called Tim Paterson, original
       | author of 86-DOS and MS-DOS 1.x, asking him to do a "Z80 version
       | of MS-DOS" for the MSX standard. At the time, Paterson was busy
       | trying to get the first product of his startup Falcon Systems
       | ready to go, so he suggested a few other developers, but Allen
       | said he had already asked. Allen was in a hurry to get it done
       | and nobody else could meet his timeline. Allen and Paterson
       | finally agreed, and on 17 August, they signed an agreement to do
       | "Z80 MS-DOS 1.25" for US$100,000 and the rights for Paterson's
       | company to distribute MS-DOS 2.0, 2.5, and 3.0 with a hardware
       | product without royalty.'_
        
         | garaetjjte wrote:
         | >Usually the story of IBM PC and Microsoft paints Paterson as a
         | victim of Gates's licensing machinations
         | 
         | I don't think that Tim Paterson is portrayed as a victim, but
         | rather Seattle Computer Products owner Rob Brock.
         | 
         | >Paul Allen negotiated an agreement with SCP owner Rod Brock in
         | January, implying that Microsoft had a whole stable of
         | customers eager to run 86-DOS. The deal would essentially allow
         | Microsoft to act as middleman -- or, if you like, retailer --
         | in these transactions. For each customer to whom they sold a
         | license for 86-DOS, they would pay SCP $10,000, or $15,000 if
         | the license also included the source code. They would also pay
         | SCP an initial fee of $10,000 to begin the agreement. [...] In
         | reality, of course, Microsoft had no stable of eager licensees.
         | They had just one, the biggest fish of all: IBM. Microsoft sold
         | just one license under the agreement, acquiring IBM's operating
         | system for them complete with source for just $25,000.
         | 
         | [...]
         | 
         | Rod Brock at SCP was a disappointed man. The legion of 86-DOS
         | licensees he had anticipated following the Microsoft deal
         | hadn't materialized, and now he had lost Paterson, the one
         | software guy at his hardware-focused company, to Microsoft.
         | [...] He started to shop 86-DOS around a bit, looking for
         | someone willing to take over support in return for an exclusive
         | license to it. Gates pounced immediately, offering SCP a much-
         | needed $50,000 for the deal -- with one crucial difference. He
         | stipulated that Microsoft would not be buying an exclusive
         | license, but would be buying the software itself, outright.
         | They would then grant the exclusive license to SCP, essentially
         | turning the deal on its head.
         | 
         | [...]
         | 
         | Computer Products straggled on for a few more years, but
         | finally went under in 1985. Rod Brock did, however, still have
         | one thing of immense value. You'll remember that Brock had sold
         | 86-DOS to Microsoft outright, but had received an exclusive
         | license to it in return. With his company failing, he decided
         | to cash out by selling that license on the open market to the
         | highest bidder. [...] The whole thing devolved into a
         | complicated legal battle, one of the first of many for
         | Microsoft. In the end Brock did not sell his license, but he
         | did receive a settlement check for $925,000 to walk away and
         | leave well enough alone.
         | 
         | https://www.filfre.net/2012/05/the-ibm-pc-part-3/
        
           | KingLancelot wrote:
           | [dead]
        
         | justsomehnguy wrote:
         | > Usually the story of IBM PC and Microsoft paints Paterson as
         | a victim of Gates's licensing machinations
         | 
         | Slight offtopic:
         | 
         | I'm always amused by 'Gates had nothing [aside the money from
         | his parents] and M$ was successful only because he ripped
         | Paterson' story.
         | 
         | When I point to what MS already did by then I only hear
         | crickets.
         | 
         | > The _1980_ year-end sales total $8,000,000. The 1980 Calendar
         | Year employee headcount totals 40 people.
         | 
         | > Other products released in _1980_ : Basic Compiler 5.3, TRS-
         | DOS COBOL and Basic, muLISP and muMATH, TRS-80 Editor/Assember,
         | XMacro-86 Cross Assembler, COBOL-80 Compiler 4.0, BASIC
         | Interpreter for Z8000, Olympic Decathlon (game), M/SORT,
         | FORTRAN & COBOL for Apple II, RAMcard (memory expander for the
         | Apple II)
         | 
         | https://learn.microsoft.com/en-us/shows/history/history-of-m...
        
           | bombcar wrote:
           | The real "trick" wasn't getting DOS licensed to give to IBM,
           | it was getting IBM to allow them to sell it themselves.
        
             | kmeisthax wrote:
             | At the time it was assumed that other DOS licensees would
             | be building their own architecture. There were several
             | kinds of "DOS-compatible" computers, most notably the
             | PC-98[0], which had MS-DOS and Windows ports but no IBM
             | compatibility whatsoever.
             | 
             | Several other companies would then try to clone the IBM PC;
             | they all got shut down for copying the BIOS code. The PC
             | clone market only kicked off once Compaq was able to write
             | a legally distinct BIOS.
             | 
             | Another part of the reason why Microsoft was able to sell
             | IBM a nonexclusive license boils down to their existing
             | business relationship. Microsoft was just their BASIC
             | vendor and they sold BASIC to everyone. IBM wanted CP/M-86,
             | but Digital Research was taking too long to ship it.
             | Seattle Computer Products[1] was also making 8086-based
             | computers but had no OS for them, so they wrote their own -
             | QDOS. Microsoft was willing to buy QDOS and port it to the
             | PC for IBM, which fixed IBM's biggest problem with the PC,
             | so why wouldn't they take the license?
             | 
             | In order for IBM to object to taking a nonexclusive DOS
             | license, they'd have to both realize that the clone market
             | was going to be huge, and that the IBM PC BIOS would not be
             | enough protection against clones. Both of which were not at
             | all certain when the IBM PC was under development.
             | Remember, the whole point of the IBM PC was to put together
             | _something_ quickly because they were playing catch-up to
             | Apple and Commodore, not to build a computing empire like
             | IBM 's enterprise business.
             | 
             | [0] The machine Touhou started on. Also the machine so
             | difficult to do animated graphics on that most developers
             | made pornographic visual novels instead. Like to the point
             | that the Japanese market would just assume PC games were
             | porn.
             | 
             | [1] A subsidiary of the SCP Foundation
        
         | glimshe wrote:
         | I don't agree with your interpretation of MSX being a XBOX
         | predecessor in any way, especially in target market.
         | 
         | It was a standard largely adopted for home and business
         | computers that could run arbitrary code and, despite the strong
         | game library, it wasn't meant for games. In many countries it
         | was extensively used for business applications by small
         | businesses and independent professionals due to the decent
         | specs and low cost.
        
           | esrauch wrote:
           | I think the Xbox reference from op was just about the naming
           | scheme of appending an X; it's all "Xbox one x", Xbox series
           | x" etc. Not in terms of the software itself being a natural
           | predecessor of Xbox.
        
             | hahajk wrote:
             | I believe Xbox is named that because it was originally,
             | tragically, named the "DirectX Box". DirectX had the X
             | because it was a combination of several APIs, all called
             | DirectPlay, DirectSound, etc.
             | 
             | But perhaps in a larger sense, maybe Microsoft just has a
             | fetish for the letter.
        
         | prox wrote:
         | MSX was not a Japanese standard for home computers, although it
         | was the home turf and simply was the most successful there. MSX
         | was meant as a worldwide standard to replace the then current
         | crop of computers with a interchangeable standard. (Atari and
         | C64) were closed technologies.
        
           | Inhibit wrote:
           | Right. It was also popular in some Arabic language countries
           | and South America at the very least.
           | 
           | Probably more correct to say it was a computer standard
           | launched in Japan.
        
             | pier25 wrote:
             | Also in Europe.
             | 
             | I wrote my first lines of BASIC code on one as a kid.
        
             | gallier2 wrote:
             | Philips was a big proponent of MSX.
        
           | Pamar wrote:
           | That's how I remember it, too...
        
           | cubefox wrote:
           | Was MSX a standard similar to IBM Compatible?
        
             | prox wrote:
             | It was certainly marketed and envisioned as an
             | international standard to have interoperability. Most
             | external devices (mostly ROMs) could work between brands.
             | 
             | But remember PCS were for businesses until about the early
             | 90s when games became more popular as the decade rolled on
             | and PCs became affordable as well. IBM compatible was more
             | a necessity for other brands to sell their PC as compatible
             | for businesses, so it became a standard by popularity, not
             | from a top to bottom decision.
             | 
             | People at home bought home computers roughly in the 80s.
        
               | cout wrote:
               | I think the games became more popular because the
               | hardware became cheaper and more capable. Before the
               | early-to-mid 90s a PC or compatible might cost $2000,
               | outside the budget for a lot of families. Buying a
               | computer just for games didn't make sense when a
               | specialized game system was so much cheaper.
        
             | pjmlp wrote:
             | Kind of, MSX was designed as a standard for 8 bit
             | computers, while IBM compatible happened by accident.
        
         | smokel wrote:
         | In The Netherlands, the MSX was produced by Philips. Before
         | that, there was the Philips P2000, which also had a Z80
         | processor and had a BASIC ROM jointly developed by Philips and
         | Microsoft. I wonder if there is overlap in the code?
         | 
         | [1] https://en.wikipedia.org/wiki/Philips_P2000
        
           | [deleted]
        
           | [deleted]
        
       | bane wrote:
       | For those not familiar with the MSX line of computers, here's an
       | interesting interview with Bill Gates about it.
       | 
       | https://shmuplations.com/billgates/
       | 
       | The short history is that it was somewhat modeled on the "post-
       | IBM" IBM-PC market dynamic, with there being an industry standard
       | hardware platform that originated from a single maker (in this
       | case ASCII), but available to anybody, with Microsoft supplying
       | core software components. However, it was to target the 8-bit
       | micro computer market, which at the time had an absolutely
       | dizzying number of incompatible computers even though they often
       | relied on very similar core components (Z80 or 6502 processors,
       | similar audio, similar video, etc.)
       | 
       | There was intention to bring it worldwide, and it made its way
       | out of Japan and into Europe, South America, and even a few parts
       | of the Middle-East. However, it never _really_ made it in the
       | most competitive markets of North America and the UK. In the U.S.
       | Jack Tramiel made it a point to underprice and over-feature the
       | Commodore line of computers to beat the MSX and everybody else in
       | the 8-bit market. And in the UK, the ultra-low priced ZX Spectrum
       | line (as well as a healthy market in the BBC Micro and others)
       | kept it out.
       | 
       | Ultimately, the 8-bit market just vanished anyway and there were
       | no real credible compatible upgrade paths out of it. There was a
       | 16-bit MSX variant based on the R800 released (the TurboR), but
       | the MSX market was dead by then.
       | 
       | The MSX is _mostly_ well known these days as an early home for
       | Konami at a similar time as the Nintendo Entertainment System.
       | The MSX computers feature almost a parallel universe of high-
       | quality Konami titles that either exist only on the system, or
       | are alternate takes on famous NES games.
       | 
       | If you want to see what the MSX was like, I'd suggest looking at
       | MSX2 or MSX2+ games as being the closest to what NES players
       | might remember. The original MSX was very similar to the
       | Colecovision in terms of power and the games can be somewhat
       | underwhelming.
       | 
       | There's a number of online emulators, I'd highly suggest seeking
       | out one that hosts Space Manbow, a completely unique Konami side
       | scrolling shoot-em-up that's absolutely as good as anything else
       | contemporary.
       | 
       | https://www.file-hunter.com/MSX/index.php?id=spacemanbow
        
         | anthk wrote:
         | >Alternate take
         | 
         | Metal Gear on the NES it's very inferior to Metal Gear 2 on
         | MSX.
         | 
         | Also, well, Castlevania on the NES it's a bit better than
         | Drakyula in the MSX.
        
         | NikkiA wrote:
         | > The original MSX was very similar to the Colecovision in
         | terms of power and the games can be somewhat underwhelming.
         | 
         | And in fact the Coleco Adam was pretty much 95% of the way to
         | being an MSX, but not quite enought to be compatible - a
         | similar story to the first series of SpectraVideo machines (318
         | and 328) (edit: and the Memotech MTX series)
         | 
         | edit 2: perhaps 95% is a little overgenerous, Adam used a
         | different audio chip (and didn't use MS Basic[1]), so maybe 80%
         | of an MSX
         | 
         | [1] although the basic wasn't in ROM, so in theory you could
         | have msbasic loaded from an external source anyway, although I
         | don't think it was ever ported to the adam. Instead it used a
         | 'clone' of appleBASIC.
        
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       (page generated 2023-07-22 23:00 UTC)