[HN Gopher] Meta stops ordering new parts for Quest Pro
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       Meta stops ordering new parts for Quest Pro
        
       Author : miiiiiike
       Score  : 61 points
       Date   : 2023-07-21 21:16 UTC (1 hours ago)
        
 (HTM) web link (www.zdnet.com)
 (TXT) w3m dump (www.zdnet.com)
        
       | BigglesB wrote:
       | I'm still pretty convinced that the only compelling use case for
       | VR in the short-to-medium term is gaming despite both Apple &
       | Meta apparently trying their hardest to pretend otherwise!
       | 
       | Having said that, perhaps this move indicates that Meta are
       | finally acknowledging that's where they should have been focusing
       | their efforts all along?
        
         | mellosouls wrote:
         | Plenty of great non-game apps already very popular in the Quest
         | and other stores, that gaming-only argument has pretty much
         | been and gone.
        
         | willsmith72 wrote:
         | i still want use-anywhere sunglasses that plug into my laptop
         | and give me monitors at an ergonomic height to use in
         | libraries/cafes/parks. Like sightful without the weird computer
        
           | pzo wrote:
           | Xreal come close but for this use case not ready yet but if
           | they ever release v2 with 4k resolution per eye +
           | programmatically dimmable shades + better software then that
           | would be better then vision pro or oculus for this use case
        
           | mellosouls wrote:
           | Those are already available from several brands (XReal the
           | most well-known at the moment), though probably still in
           | alpha mode as regards what people will actually buy and feel
           | happy with.
        
         | NBJack wrote:
         | If there is one, single redeeming really cool feature of the
         | Quest Pro (possibly the 2 as well, I haven't tried this), it's
         | using your controller "upside down" as a virtual dry erase
         | marker in Workrooms.
         | 
         | I just wished that was available in other apps too.
        
       | zmmmmm wrote:
       | This isn't correct as far as I understand.
       | 
       | The only part based on actual information is they aren't ordering
       | new parts. They are still producing new headsets, and continuing
       | to sell those based on the existing stock of parts. We don't know
       | what stock they have, it's quite possible that given the reduced
       | rate of sales after Quest 3 is released they fully expect to be
       | able to satisfy production requirements for the full lifetime of
       | the device. Which may actually be an indication they are _pulling
       | forward_ a successor as much as that they are stopping further
       | development.
       | 
       | The "stops development of Quest Pro 2" is not new information, it
       | is based on information from months ago that said they had
       | decided to "skip" the Quest Pro's immediate successor in favor of
       | focusing on the one that would come after it.
       | 
       | To cap it all off, Andrew Bosworth directly contradicted this
       | information today.
        
         | dang wrote:
         | Ok, we've changed the title above to say that. Thanks!
        
       | Multiplayer wrote:
       | I have a Quest Pro, after having had many of the predecessors -
       | Vive, etc. I think that A/R needs to succeed before VR can really
       | take off. And I think AR is going to really succeed.
       | 
       | By VR I mean being totally cutoff from the rest of the world into
       | this new world. It's exhausting in a way and feels like you are
       | at a disadvantage if other people are around.
       | 
       | The Pro has some limited AR and it's actually really exciting.
       | Being in both worlds at the same time feels really really
       | interesting.
       | 
       | Apple is so far ahead, conceptually, that it makes sense to me
       | for Meta/quest to recalibrate here.
        
         | jayd16 wrote:
         | > Apple is so far ahead, conceptually
         | 
         | I'm curious what you mean by this.
        
           | ponyous wrote:
           | Quest Pro supposedly being a pro device cannot replace my
           | desktop screens. Resolution is just not there. With Apple
           | Vision seems to be actually capable of doing this. I am
           | looking forward to ditching my screens.
           | 
           | My _napkin math_ and some googling (with the information I
           | could find at the time of release, so probably inaccurate in
           | multiple ways):
           | 
           | Quest 2= ~18PPD
           | 
           | Quest pro = ~20PPD
           | 
           | Quest 3 = ~25PPD
           | 
           | Apple Vision = ~36PPD
           | 
           | Real life vision 60-120PPD
           | 
           | 1920x1080 27" screen from a "normal" distance is roughly
           | 36PPD.
           | 
           | So I think Apple vision will feel like previous generation of
           | screens (pre "retina"), and it makes sense why they pushed it
           | so far. I wouldn't want to look at anything with worse
           | quality (720p for example). And this is just talking about
           | "pro" developers that use multiple screens.
        
             | jayd16 wrote:
             | Well sure. It's 10x the price of a Quest 2 and has a good
             | spec bump for it, but is that a _conceptual_ leap? It feels
             | like it 's just focusing on the high end of the market. Is
             | it even a moat? Won't Meta have a similar device in a few
             | years?
        
           | mellosouls wrote:
           | Vision Pro has at least grasped the idea that serious effort
           | and specs need to be put into bringing AR to the world, and
           | has made a valiant, priced-to-match first effort.
           | 
           | Quest Pro doesn't seem to know what it is; its an over-priced
           | Quest tottering about in Professional Heels, showing a leg at
           | the productivity types as they walk by scratching their
           | heads.
        
           | jsemrau wrote:
           | I suppose Apple's product is not a VR product but "Spatial
           | Computing"
           | 
           | Quote "Vision Pro, on the other hand, is primarily an AR
           | device that just happens to have a few VR features"
           | 
           | https://arstechnica.com/gadgets/2023/06/hands-on-with-
           | apple-...
        
             | zmmmmm wrote:
             | "Spatial computing" is 95% just a marketing term.
             | Understandably Apple wants to project the perception they
             | are doing something new here. So they invented a new term.
             | There are a few novel aspects to it, but it's honestly just
             | VR/AR like everyone else has been doing in terms of all of
             | its fundamental features. Which isn't to say I'm curious
             | about what novel things they will introduce. However what's
             | visible so far is actually behind status quo in terms of
             | true "spatial computing" eg: shared spatial anchors API [0]
             | has been out for a while and lets multiple users
             | collaborate in the same mixed reality space. So far Vision
             | Pro doesn't seem to even support this fundamental use case
             | that you would expect to see from a "spatial computing"
             | device.
             | 
             | [0] https://developer.oculus.com/documentation/unity/unity-
             | share...
        
             | jayd16 wrote:
             | In the same way "retina display" is not fundamentally
             | unique, the Quest line is just as capable of "spatial
             | computing."
             | 
             | I'll argue that the one major difference in Apple's
             | approach is they're going with multi-app support out of the
             | gate. It positions the device as a low friction compute
             | device instead of an engrossing entertainment device.
             | 
             | ...but that's just software and I think it's within Meta's
             | reach. It'll be interesting to see when Meta decides to
             | make the pivot themselves and how much of Apple's custom
             | stack will need to be replicated and how far ahead they
             | actually are.
        
       | CBarkleyU wrote:
       | I find myself having thoughts that I usually look very down on:
       | What a waste X is because we could've done Y instead (think space
       | exploration vs fixing famine type arguments). But honestly, what
       | a huge waste of talent, including Carmack's, VR at Meta was.
       | 
       | It's been over a decade, with three out of five the FAANG letters
       | trying their luck with VR/AR and honestly I still havent seen a
       | use case that would justify pumping in billions in the tech.
        
         | seydor wrote:
         | quest 2 is the most interesting gadget i got the past decade.
         | honestly space rockets are ok at current tech , but too much
         | work just to see the blue planet from above, everything else
         | looks pretty much the same as a clear night sky
        
           | maskedinvader wrote:
           | I agree (for quest 2 being the most interesting gadget in
           | this space), quest 2 sold 10s of millions of devices and
           | arguably came closest to making VR mainstream although they
           | have much more ground to cover. Would be interesting to see
           | the sales figures for their upcoming quest 3 , if it can sell
           | as much or more units than quest 2 , I think there is a
           | chance all this investment would be worth it. Ofcourse a
           | cheaper consumer apple vision headset could easily come in
           | and eat metas lunch.
           | 
           | Edit: copies-> devices
        
           | detourdog wrote:
           | I feel the same. Refocusing resources from space to earth
           | seems like the magnanimous thing to be doing with extra
           | billions.
           | 
           | Anything off earth that needs exploring can be dome remotely.
        
         | yamazakiwi wrote:
         | Thank god for that, VR is one of the only spaces people are
         | having fun developing in. Once it goes full corporate it will
         | be just like everything else in software.
        
       | rwc wrote:
       | Two possibilities, both can be true: 1. It's recognition that in
       | a match up of "Pro v. Pro" products, Apple Vision Pro trounces
       | Quest Pro and it's not feasible to make that gap up at this
       | point; and
       | 
       | 2. If Apple is going to mainstream the AR/VR market, it's not bad
       | to position as the de facto low-cost alternative (see also
       | Android/iPhone).
        
         | edmundsauto wrote:
         | To be fair, the Quest Pro has been in market for almost a year,
         | and I'm betting it's another year before Apple Vision Pro hits
         | the market. So a 2 year gap makes a bunch of sense that Apple's
         | design would be far ahead.
         | 
         | The fairer comparison would be Quest 3 (~$500) to AVP (~$3500).
         | Let's see how those two stack up when they are both available.
        
         | bagels wrote:
         | Or, they have come to the realization that there is no real
         | future market for "pro" VR
        
         | cheschire wrote:
         | I was wondering if they are doing this as a move to undercut
         | Apple by shrinking the pro XR market.
        
         | mellosouls wrote:
         | This seems like a comment made wearing Apple-tinted glasses.
         | 
         |  _1. It 's recognition that in a match up of "Pro v. Pro"
         | products, Apple Vision Pro trounces Quest Pro_
         | 
         | Uh, Vision Pro hasn't been released yet. Its definitely miles
         | ahead in concept (and priced to match); and seems to have got a
         | better idea of the high-end possibilities. Its clearly not a
         | consumer product at that price though.
         | 
         |  _2. If Apple is going to mainstream the AR /VR market_
         | 
         | This is silly. Apple is way behind here. Meta has sold millions
         | of headsets - no way is Apple mainstreaming anything in
         | comparison. We can review the situation in a few years, but
         | lets not get ahead of ourselves.
         | 
         | I'm very pro Apple's vision (ha) here, the Vision Pro is an
         | exciting concept - but could really do without the framing that
         | seems to not see that Apple is a laggard at the moment
         | (possibly for sound strategic reasons though I suspect its a
         | bit of both).
        
           | jedberg wrote:
           | There were other smart devices on the market when the first
           | iPhone was released. Yet Apple is credited with mainstreaming
           | the idea of smartphones.
        
         | seydor wrote:
         | Why would FB give up to an unreleased, unproven product? Apple
         | goes for their ecosystem anyway. It s more likely there is a
         | shortage of cheap components and they are focusing on what's
         | most likely to sell
        
           | MBCook wrote:
           | Well the existing Quest Pro wasn't exactly setting the sales
           | charts on fire.
           | 
           | The Quest 2 is doing great (as VR sales go). Does anyone know
           | how well the Pro did? I imagine very poorly.
        
       | axg11 wrote:
       | This is a sensible strategy. Apple finally revealed their cards
       | after 5+ years of rumours surrounding the Apple Vision Pro. Meta
       | doesn't have the brand strength to launch a true high-end XR
       | headset that can compete with the Vision Pro. Instead, they're
       | trying to capture the lower end of the market.
        
         | NBJack wrote:
         | Eh, I may eat my words later, but unless they are hiding some
         | really big features somewhere, I don't think there's much to
         | worry about with the Vision Pro. It is stylish and neat, but it
         | seems to be shockingly limited both in VR and AR. If anything
         | it seems like just an accessory for an iPhone or a Mac.
         | 
         | Apple definitely has brand strength here, and I think Meta is
         | even counting on it, but the utility of their device is
         | underwhelming.
        
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       (page generated 2023-07-21 23:01 UTC)