[HN Gopher] 'No way out': how video games use tricks from gambli...
       ___________________________________________________________________
        
       'No way out': how video games use tricks from gambling to attract
       big spenders
        
       Author : PaulHoule
       Score  : 173 points
       Date   : 2023-07-19 15:10 UTC (7 hours ago)
        
 (HTM) web link (www.theguardian.com)
 (TXT) w3m dump (www.theguardian.com)
        
       | mcpackieh wrote:
       | Don't forget that Google and Apple make a lot of money from this.
       | They could ban these games from their appstores without waiting
       | for legislators to act, but they won't.
        
       | ryandrake wrote:
       | > Gambling tends to spur much greater ethical concern and
       | regulatory scrutiny, yet overlap - in practice and even game
       | design - is becoming increasingly evident.
       | 
       | This seems like the understatement of all understatements. These
       | games are almost exactly like casino games in all ways, visually,
       | game mechanics, incentives, except there's actually no monetary
       | payout so suddenly it's not gambling and therefore not regulated
       | by gambling laws? Lawmakers around the world are asleep at the
       | wheel.
        
         | rodgerd wrote:
         | > Lawmakers around the world are asleep at the wheel.
         | 
         | Lawmakers are actively pandering to the gambling companies, as
         | the likes of Epic successfully push to make it illegal to have
         | controls on gaming devices under the rubric of "breaking walled
         | gardens" and such.
        
         | coding123 wrote:
         | If 855 people are going to these therapists for overspending...
         | shouldn't they be going to a therapist?
        
         | ponderings wrote:
         | I fear it might be the other way around. The ingame rewards are
         | real while the payout pretty much doesn't happen. It's a carrot
         | on a stick, the donkey gets nothing. It seems to me that one
         | can have a much greater sense of progress if there is actual
         | progress.
        
           | autoexec wrote:
           | The ingame rewards are real only until the game goes dark,
           | your device is no longer supported, or their servers shut
           | down and suddenly you're left with nothing. At least real
           | life gambling can leave you with something tangible.
        
             | falcolas wrote:
             | Rewards are also frequently devalued to push you into
             | getting new rewards. Either by power creep in released
             | rewards or active nerfing of existing rewards.
        
             | doctorwho42 wrote:
             | I think another aspect that my friends and I talk about,
             | seeing the evolution of micro transactions over the past
             | decade or two, is the fact that gambling or making
             | transactions for what is essentially an artificially scarce
             | thing that can be duplicated ad infinitum without much
             | cost.
        
         | kwanbix wrote:
         | 100% agree. My youngest son got hooked into a game called Mech
         | Arena. By the time I realized he had spent 200 dollars (my
         | fault 100%). Games like this should be forbidden or made
         | forbidden for people under 18 years old.
        
           | leetcrew wrote:
           | I'm not a parent myself so maybe I'm talking out of my ass
           | here.
           | 
           | but how is this even possible? my parents never gave me
           | direct access to a credit card as a child. eventually I got a
           | debit card to spend my own allowance chore money, but if I
           | blew it all in something dumb that was my own problem. no
           | pizza/movies with friends until I built it back up
        
             | err4nt wrote:
             | I would have to beg my dad to use his credit card to make
             | an online purchase, even if I had the cash equivalent in my
             | hand to give to him right then!
             | 
             | If I new kids would be using any device I would make sure
             | it had no payment information accessible. Which may mean
             | the inconvenience of adding and removing payment
             | information before and after making purchases. I can't
             | imagine letting a child have access to a device which can
             | spend your money, it's essentially like letting them hold
             | your wallet, and we probably wouldn't trust them to do that
             | if they were in an arcade, or theatre, or shopping mall,
             | etc.
        
               | OkayPhysicist wrote:
               | I remember buying my Runescape memberships and eventually
               | Minecraft that way. Not having the freedom to spend my
               | own money on the things that I actually wanted was weird.
        
             | PaulHoule wrote:
             | My sister-in-law who is an elementary school teacher and a
             | good parent in many respects would let her preverbal
             | toddlers play with her phone which is problematic in many
             | respects.
        
             | kindatrue wrote:
             | If you're not careful about in app payment settings, your
             | kid can rack big bills with just a few taps. I know parents
             | in Silicon Valley who have had this happen.
        
             | RajT88 wrote:
             | I'm trying to find something which explains it clearly (so
             | I could be wrong), but I don't think you can give a person
             | the ability to hail Uber rides without also giving them the
             | ability to do microtransactions in a mobile game.
             | 
             | The former is highly useful for parents and from what I can
             | tell very common, not just for independence, but also
             | safety reasons.
        
               | asah wrote:
               | ? just enter your credit card info into Uber separately
               | from other apps?
               | 
               | also, there's credit cards that require approval for each
               | transaction: https://www.google.com/search?q=parental+con
               | trol+credit+card...
        
               | scarface_74 wrote:
               | Yes, you can. Uber doesn't go through in app purchases
               | (Apple gets a 30% cut). You have to set up a separate
               | account with payment information.
               | 
               | On iOS devices, you can use Apple Pay for Uber (standard
               | credit card charges). But I doubt many parents are
               | putting a credit card on their child's phone where they
               | can just tap to pay at any store.
        
             | hiatus wrote:
             | When you were a kid your N64 wasn't hooked up to the
             | internet with an app-store to which a credit card was
             | already provided to pay for your monthly multiplayer-access
             | subscription.
        
             | bamfly wrote:
             | Set up store on device before kids, or when they're very
             | young and not gaming. Do not set require-password because
             | putting it in with a controller for every single should-be-
             | locked-to-kids action is very slow and annoying. Forget to
             | change that when the kids start messing with the device.
        
             | indymike wrote:
             | For a long time, there were not parental controls on
             | purchases, and some platforms would force you to lie about
             | age, and give access to the family card to allow children
             | to play games (that were clearly not adult content). Some
             | may still have that antipattern. Parent friendliness by app
             | store: Amazon(best), Apple(meh), Google(beware yer wallet)
        
             | lozenge wrote:
             | The kid's phone was set up against the parent's account and
             | the stored payment methods were applied. Or the kid was
             | borrowing the parent's phone.
             | 
             | Kids apps pull/pulled all sorts of tricks to prevent people
             | from understanding the modal purchase confirmation dialog
             | (eg https://www.mactrast.com/2019/04/apple-adds-an-extra-
             | confirm... )
        
           | indymike wrote:
           | My (at the time) 9 year old daughter once bought $7,200 worth
           | of dragon in game content on her Kindle Fire (before amazon
           | had parental controls to stop this). The good new is that
           | Amazon INSTANTLY refunded all of it as soon as I explained 9
           | year old daughter to their support team. I'm sure there's a
           | game publisher that is still disappointed that their whale
           | was more of a guppy.
        
           | bamfly wrote:
           | Lost about $100 a while back because my 8-year-old didn't
           | realize he was spending real money in some F2P game on an at-
           | the-time unlocked PS5 (though I didn't realize it was so
           | unlocked that you didn't need a password to make purchases--I
           | do most on my phone, for all consoles, because it's much
           | smoother than wrestling with on-console game stores).
           | 
           | Shame on me for not locking it sooner. Shame on every goddamn
           | company that knows for a fact this is happening--probably _a
           | lot_ --and prefers to keep robbing people rather than do
           | something about it (say, something ethical--like shut down
           | their company). $100 doesn't mean much to me (like, I'm not
           | well-off enough that I don't think a thing of spending $100,
           | but unexpectedly losing that much every now and then has
           | basically zero effect on my life) fortunately, but that could
           | really screw over a lot of people, in a ruin-their-whole-
           | month kind of way ("why do they even have a playstation to
           | begin with if $100 can really mess them up?!" PS4s are pretty
           | cheap, used, or may have been handed-down for free or very
           | cheap from a better-off relative or friend, and have
           | basically the same store and most of the same games--besides,
           | a planned expense is very different from an unplanned one)
        
             | ryaneager wrote:
             | Shame on the company? Sir this is America where Capitalism
             | is king. Profits come before all else. Doesn't matter if
             | you deceive children or exploit your workers those profits
             | must rise!
        
               | asah wrote:
               | Cheap education!
        
             | tacocataco wrote:
             | > "why do they even have a playstation to begin with if
             | $100 can really mess them up?!"
             | 
             | People want something to take their mind off of things. I
             | am glad to hear your life is good and something you want to
             | experience. Not everyone has that privilege.
        
         | numpad0 wrote:
         | It's not helping that _Apple_ - of all companies - is making
         | banks off softcore porn lootbox games. They had war on gaming,
         | and got lootbox gaming eat out the platform. Congratulations,
         | Mr. Jobs.
        
         | jgilias wrote:
         | The sound too, they even sound like slot machines.
        
         | 3327 wrote:
         | [dead]
        
         | GuB-42 wrote:
         | > except there's actually no monetary payout so suddenly it's
         | not gambling
         | 
         | Yes, and it is extremely important. The monetary payout is what
         | ruins lives instead of "just" wasting time and disposable
         | income.
         | 
         | The added monetary payout creates an incentive to play even
         | more to cover for the losses. In video games, when you make an
         | in-game purchase for instance, the money is gone, so if you do
         | that instead of paying the bills, you know you won't be able to
         | pay the bills, this is usually enough to limit the spending.
         | 
         | If, as in casino games, there is hope for you to get your money
         | back, and more, there is temptation to play just to cover your
         | losses, which will eventually result in a downwards spiral.
         | That is, you already can't pay the bills, so you take a loan to
         | play more. After all, it was a bad losing streak, you will win
         | the next one, that's for sure...
        
           | jchw wrote:
           | Although I do agree with what you're saying, it's worth
           | noting that even though there are no orthodox ways to turn
           | virtual currency/winnings in video games most of the time,
           | there are plenty of under the table ways to sell virtual
           | assets for real money.
           | 
           | A cynical part of me wonders if the hope with NFTs from game
           | developers was actually that it could run around this problem
           | and provide a more direct way to allow monetary payouts
           | without running into issues with regulations on gambling.
        
         | PaulHoule wrote:
         | It can cost almost $500 to roll for a character you want in
         | this game
         | 
         | https://en.wikipedia.org/wiki/Fate/Grand_Order
         | 
         | some fans have such strong connections to the characters that
         | they'll spend that much. One fan spent $70,000
         | 
         | https://www.destructoid.com/a-look-into-a-dude-who-has-spent...
         | 
         | Contrast that to having a $10 a month Love Nikki habit.
        
           | terribleperson wrote:
           | I've spent irresponsibly in FGO in the past. I still play,
           | but for the last three years I only spend $15 twice a year.
           | Gambling is seductive, and it's clear that the lack of a
           | monetary payout doesn't make it any less dangerous.
        
             | PaulHoule wrote:
             | I was a big fan of _Fate /Extra_, _Fate /Extella_, _Fate
             | /Stay Night_ and I've gotten exposed to FGO because I
             | follow danbooru but avoided FGO if only because I don't own
             | a high-end smartphone and FGO has usually been difficult to
             | run on any unusual environment like the NVIDIA Shield or
             | emulation on a PC probably because they want to stop
             | "cheating".
             | 
             | Then one day I was riding the bus and found that the
             | obnoxious fellow rider (let's see, sometimes he drinks hard
             | alcohol from a flask...) that I call "Francis" (not his
             | real name, but he looks just like "Francis" from _Pee Wee
             | Herman 's Big Adventure_) knew all about FGO characters and
             | was the first person I met in person who knew about Nero,
             | Tamamo, etc.
        
               | topato wrote:
               | Obnoxious? Sounds like a pretty cool guy to me. Don't
               | knock it until you've gotten drunk on a bus.
        
           | raincole wrote:
           | $70,000 is casual number.
           | 
           | I'm not trying to be snarky or anything. I mean it. It's not
           | a newsworthy number when it comes to modern pay-2-win games.
           | 
           | What's newsworthy today? Let me show you:
           | https://www.mmobomb.com/news/player-spent-3-5-million-
           | lineag...
        
             | pton_xd wrote:
             | People wasting thousands without realizing it through
             | gambling mechanisms? Absolutely.
             | 
             | But millions? I really doubt it. It's probably a buy /
             | trade / sell money-laundering type of operation, and that
             | player was pissed they lost some of their assets.
        
               | raincole wrote:
               | I guess you're not familar with streaming culture, nor
               | you live in an Asian country. Bragging on how much you
               | spend on games and streaming the process is a thing.
               | There was a Taiwan streamer who spent about 100k in hours
               | on stream.
               | 
               | Of course it can be all staged. But the culture is there,
               | and it's not that hard to imagine some people who has
               | more money than they can spend in a lifetime doing this
               | just to show that they can outspend the streamers.
        
           | hooverd wrote:
           | I think Hoyoverse (formerly Mihoyo) has the formula down. You
           | don't _have_ to spend money on their games. They play just
           | fine without. But you think  "wouldn't it be nice to have
           | Ganyu or Hu Tao". I think the drop rates are better than FGO
           | at least.
        
             | terribleperson wrote:
             | I think it's worse than that. Miyoho gives you the
             | impression you can play their games without spending money,
             | but in practice the gap between one copy of a character and
             | four copies of a character can be enormous. By the time you
             | realize this, you've been on the game for a while and are
             | more likely to spend.
        
               | libraryatnight wrote:
               | A lot of gacha games use this. Right when players think
               | they've got something top tier, no no, the real top tier
               | version is that .0001% drop x 4 to merge into some super
               | version.
               | 
               | It's gross when you hear a young kid talk about how much
               | some youtuber or twitch streamer "whaled" on stream like
               | it's a flex to be admired.
        
             | raincole wrote:
             | The only "You don't have to spend money"-games are like
             | Dota2. In Dota2 you literally can't get any gameplay
             | advantage by spending money. You get different visual
             | effects or audio effects and that's all.
             | 
             | All the other freemium models are just tricking you into
             | thinking you don't have to spend money.
             | 
             | And even _that_ is still quite gambling-like, if you think
             | about it.
        
               | hellojesus wrote:
               | OW2 offers no gameplay advantage of which I'm aware.
               | However, they did remove the loot boxes for pay2cosmetic
               | which really made the game unrewarding.
        
               | alpaca128 wrote:
               | Which is the main reason I stopped playing. I can
               | understand why they were removed but the lootboxes in OW1
               | could be farmed at a quite reasonable pace and beside
               | cosmetics they also dropped a currency used to unlock
               | specific items. Meanwhile I don't even know what that
               | battle pass in Overwatch 2 does, the only thing
               | Blizzard's marketing managed to tell me is that they want
               | my money.
        
               | libraryatnight wrote:
               | I feel like if the game isn't fun enough to feel
               | rewarding on its own you were playing lootboxes and
               | overwatch was the interactive ad to get more lol
        
               | raincole wrote:
               | I like OW1. Personally I didn't think the game had a big
               | problem, but unfortunately the market didn't seem to
               | agree.
        
               | wongarsu wrote:
               | The market seemed to agree that OW1 was a good game. It
               | had a good player count and looked like it made decent
               | money. Until the end of 2019, when Activision/Blizzard
               | decided to basically halt all work on OW1 in favor of
               | work on OW2. It didn't help that Blizzard also moved all
               | esports content (which they consolidated under their hat)
               | from Twitch to Youtube at about the same time.
        
             | mcpackieh wrote:
             | > _I think Hoyoverse (formerly Mihoyo) has the formula
             | down. You don 't have to spend money on their games. They
             | play just fine without_
             | 
             | That only makes it more tempting to start playing. You
             | can't get hooked on these games if you never play them in
             | the first place, so making it 'easier' to start playing is
             | a big part of the problem.
        
               | ethbr0 wrote:
               | That was the realization that turned me off video games.
               | 
               | What is any modern, non-boxed sales model videogame
               | selling?
               | 
               | Artificial scarcity.
               | 
               | And who is in absolute control of that scarcity?
               | 
               | The developer.
               | 
               | Why addict yourself to something your counterparty has
               | every incentive to abuse you over?
               | 
               | Or as I asked in terms of my EVE Online experience, "Am I
               | actually enjoying every moment of playing, or am I doing
               | work I don't enjoy just so that I can get something?"
        
               | HWR_14 wrote:
               | Artificial scarcity controlled by the developer is what
               | pretty much all software, movies, tv shows, streaming,
               | etc. are selling.
        
         | WorldMaker wrote:
         | I've wondered many times how close videogame companies are to
         | accidentally repeating the Pinball Prohibition. There was a
         | period of time when _all_ pinball machines were forbidden,
         | because lawmakers throughout the US couldn 't easily enough
         | tell the difference between which ones were gambling and which
         | ones weren't. (That was an extinction level event that
         | bankrupted a bunch of pinball manufacturers and nearly ended
         | several industries.)
         | 
         | On the one hand, a lot of the specific loopholes that games
         | claim come directly out of the results of the Pinball
         | Prohibition and contest laws (can't win cash back, must have
         | winning odds posted but it can be in the fine print, things
         | like that) so it is unlikely to repeat exactly like it happened
         | before. But on the other hand, some of what is going on with
         | current whales is _so_ blatant that some have been famously
         | referred to gambling addiction counseling and we do seem close
         | to that political brink that  "somebody must do something" and
         | if it happens as the wrong sort of mob mentality panic,
         | politicians are just as likely to use a sledgehammer to the
         | entire industry than a scalpel to the worst offenders _just_
         | like the Pinball Prohibition.
         | 
         | (I sometimes worry, too, about the role that Steam's Trading
         | Cards and Inventory items play into their Auctions might impact
         | any sort of "videogames are gambling panic". Those systems'
         | interaction with Steam Wallet is even dangerously close to
         | feeling like "cash back" sometimes, though you can't actually
         | cash it out and it is more of a gift card. [Though gift card-
         | based gambling/embezzling is another potential panic of its
         | own.] It's hard not to imagine politicians preferring a
         | sledgehammer when even the largest, most trusted videogame
         | store on personal computers wasn't immune to adding gambling-
         | like elements and making extra money from whales.)
        
           | Hermitian909 wrote:
           | > politicians are just as likely to use a sledgehammer to the
           | entire industry than a scalpel to the worst offenders just
           | like the Pinball Prohibition.
           | 
           | This is unlikely simply due to the size of the market. Video
           | games are played by >60% of the population and generate more
           | revenue than movies with hundreds of thousands of jobs at
           | stake.
        
             | virtue3 wrote:
             | Pretty sure Microsoft would have something to say. And I'm
             | pretty sure the federal government really gives a fuck
             | about that one.
        
             | WorldMaker wrote:
             | The point of any crackdown on gambling is to reduce revenue
             | for what are considered to be bad actors. The size of the
             | market _might_ be a factor for politicians when considering
             | how much revenue to try to reduce the industry by, but law
             | makers continue to prove over and over again they aren 't
             | necessarily that smart once they believe their constituents
             | are panicking about "think of the children!"
             | 
             | Admittedly yes, destroying an entire industry that large
             | would be an absolute worst-case scenario you would _hope_
             | politicians are smart enough to avoid, I don 't think it
             | "likely" but I do find it useful to consider how far it
             | could go, _because it happened once_ (to Pinball), and we
             | shouldn 't forget that.
             | 
             | (ETA: Keep in mind that gambling laws in the US are
             | extremely local with sometimes even cities in the same
             | state disagreeing, and if a panic happens you just need a
             | few localities with dumbest politicians to pass the
             | harshest bills, and others to copy cat it at "public
             | demand". That's how it happened to Pinball. That's how it
             | happens for all sorts of terrible laws in the last few
             | years we could point to. Bad laws in a panic are viral in
             | the worst ways.)
        
           | raincole wrote:
           | > Those systems' interaction with Steam Wallet is even
           | dangerously close to feeling like "cash back" sometimes
           | 
           | Uh... it's actually very, very common to cash back from
           | Steam. There is a subreddit for CSGO's real money trading[1].
           | It has 230k subscribers. And it's just a single game, not the
           | whole steam.
           | 
           | [1]: https://www.reddit.com/r/GlobalOffensiveTrade/
        
           | fbdab103 wrote:
           | For those who had never heard of the Pinball Prohibition,
           | here is an article about it[0]. Features a great photo of the
           | authorities smashing machines like it was the 1930s and
           | eliminating a speak easy.
           | 
           | [0] https://www.history.com/news/that-time-america-outlawed-
           | pinb...
        
         | scarface_74 wrote:
         | > Gambling tends to spur much greater ethical concern and
         | regulatory scrutiny, yet overlap - in practice and even game
         | design - is becoming increasingly evident.
         | 
         | The government hates competition. They want to be the only ones
         | that can swindle money out of whales via state lotteries.
        
           | hristov wrote:
           | State lotteries were actually specifically designed to
           | discourage whales and big spending. That is why tickets are
           | relatively low priced and there are no high priced super
           | tickets. It is very difficult to impulse buy a mass amount of
           | tickets.
           | 
           | They were also designed to replace numbers -- a similar game
           | run by mobsters that took money from the poor. The rates of
           | return of lotteries are much better than the old numbers
           | games.
           | 
           | Of course some states have gotten greedy and have changed the
           | rules to encourage more impulse spending.
        
             | scarface_74 wrote:
             | https://bigthink.com/the-present/poor-americans-lottery/
             | 
             | The poorest households spend 9% of their income on the
             | lottery
             | 
             | https://www.theatlantic.com/business/archive/2012/03/amazin
             | g...
        
         | hx8 wrote:
         | I'd like to see some numbers about how many people struggling
         | with gambling addictions compared to how many people struggle
         | with in-game-purchase addictions. Both share the negative
         | reinforcement of spending money. In exchange one gives you the
         | positive reinforcement of playing a game. Another gives you the
         | positive reinforcement of money. I have the feeling money is a
         | 10x more potent reward.
         | 
         | This is to say, the gaming industry makes games that are a
         | problem for some people but I'd like to see some hard numbers
         | comparing it to gambling before I would say the product is as
         | dangerous as gambling on a population level.
        
           | prometheus76 wrote:
           | It's not just the winning that is addicting to gamblers. More
           | often, it's the losing. Losing recapitulates the feelings of
           | deep shame that they feel, but don't feel are necessarily
           | justified. So in order to re-justify those feelings, they
           | gamble away money and "act shamefully" so to speak.
           | 
           | This same pattern is behind a lot (if not all) addictions.
           | It's not just a physical addiction or a dopamine rush, and
           | it's not generally the upside that addicts are addicted to.
        
           | bradford wrote:
           | > one gives you the positive reinforcement of playing a game.
           | Another gives you the positive reinforcement of money.
           | 
           | I'll assert that dopamine is the actual reinforcement in both
           | cases.
        
             | hx8 wrote:
             | Sure. What I'm really saying is that I bet cash payment
             | triggers more dopamine than whatever gotcha/powerup/etc
             | mechanic a mobile game can use. That cash payment is so
             | much more of a potent reward that it makes sense to
             | regulate gambling much more strictly. Of course, I'm
             | speaking on aggregate and across the entire population,
             | it's clear some individuals overspend on mobile games.
        
       | c0balt wrote:
       | It has become more difficult, at least for me, to find games
       | without gambling components as a main design elwment in recent
       | years.
       | 
       | On the one hand this lead me down a quite enjoyable route of
       | (re)discovering single player indie games and retro tutles but on
       | the other hand it also made me avoid most modern, AAA-level
       | games.
       | 
       | My current recommandation would be, if anyone is also looking for
       | tutles like this, Cloudpunk, an athmospheric, indie, simple
       | driving game in a cyberpunk-ish dystopia. The game runs great on
       | Linux w/ Steam.
        
       | nottorp wrote:
       | I don't understand why the press keeps calling those things
       | "video games".
        
       | snvzz wrote:
       | Surprisingly, no mention of gacha in the whole article.
        
       | SirMaster wrote:
       | I've honestly never minded all the micro-transaction stuff
       | myself.
       | 
       | It means I get to play tons of games now for free, subsidized by
       | others.
        
         | constantcrying wrote:
         | Playing games with micro transactions and not paying playing it
         | wrong. The games are specifically designed such that not paying
         | feels bad, but paying _just a little_ gets you to enjoy it
         | significantly more.
         | 
         | If a game includes micro transactions its most important goal
         | is to get you to spend money once, that is the most important
         | psychological barrier to overcome. And that is why many "free
         | to play" games are unpleasant to play without paying money.
         | 
         | There are a few exceptions (Dota2, csgo, path of exile and sone
         | more) but on mobile these are exceedingly rare and drowned out
         | by games designed to get you to spend money.
        
           | feoren wrote:
           | > path of exile
           | 
           | Path of Exile actually _is_ unpleasant to play toward the
           | endgame without specialized stash tabs, which cost money. PoE
           | has possibly the most irritating item /inventory management
           | of any game I've ever seen, and those purchased stash tabs
           | make it tolerable. But the total cost of the mandatory tabs
           | is still somewhat reasonable compared to what you can get out
           | of the game.
        
         | jowea wrote:
         | Although I try to avoid them I do feel bothersome that a large
         | chunk of the market is taken up by games that are made with the
         | goal of getting you to pay instead of being fun. Broken
         | incentives.
        
         | j-bos wrote:
         | Reminds me of how sweepstakes always include a no purchase
         | necessary option. Maybe there's a legal analog to be seen.
        
         | bentcorner wrote:
         | Eh, it depends. A lot of free games are trash from a gameplay
         | perspective, if you spend any amount of time in them it's
         | obvious how they're trying to milk you for money.
         | 
         | Free games with cosmetic mtx are usually better, but I really
         | don't like the direction the industry is taking.
         | 
         | While really great fixed-price games with no mtx are still
         | being made, it certainly feels like a dying model in the AAA
         | world.
        
           | SirMaster wrote:
           | Maybe, but I seem to have fun with plenty of free games.
           | 
           | DotA 2, Call of Duty Warzone 2.0, PUBG, etc.
           | 
           | I am looking forward to Embark Studio's 2 free-to-play games
           | (Arc Raiders, and THE FINALS)
        
             | constantcrying wrote:
             | Try some random appstore games.
             | 
             | There are very, very few games as generous as Dota2 out
             | there.
        
         | lapetitejort wrote:
         | I realized that playing free to play online shooters was
         | detrimental to my health. Fortunately I did not fall victim to
         | monetization and only spent what I thought to be reasonable for
         | the quality of the game. However I would stay up all night
         | playing, hoping for one extra loot box or one more battle pass
         | level. I've had to force quit these types of games multiple
         | times. I'm fortunate in the ways games affect me, but others
         | are not so. Their finances can be ruined, their lives taken
         | over by a psychologically damaging product. I just can't
         | support this. People are getting hurt. It's equivalent to the
         | addictiveness of smoking and alcohol. This can't be the way we
         | have fun
        
           | bamfly wrote:
           | "One more turn/match" is bad enough for sleep & life when
           | it's _not_ supercharged by actual gambling mechanics designed
           | by a team of professionals to keep you playing. Yeesh.
        
             | lapetitejort wrote:
             | That is important to say. I have definitely stayed up all
             | night playing games with zero extra monetary support. Those
             | nights are infrequent and devoted to games I absolutely
             | enjoy. Once I get my fun from them I go back to sleeping
             | normally. Free to play games override this sense of
             | contentment.
        
           | SirMaster wrote:
           | I play multiple free online shooters. But I have never spent
           | a penny on one and never plan to.
           | 
           | They also don't affect my health as I just play a normal and
           | reasonable amount of time and it doesn't seem to interfere
           | with my life or sleep or heath in any other way that I or
           | anyone around me has seen or said.
           | 
           | Maybe it helps that don't care about loot boxes and battle
           | passes and such? The battle pass (if free) levels up, but I
           | rarely even look at what it does for me.
           | 
           | I just play and enjoy these games for what they are like I
           | did 20 years ago (quake, counter strike, call of duty 1/2,
           | bf1942, unreal tournament, etc). No unlocks, no progression,
           | etc.
        
             | yoyohello13 wrote:
             | What's your point? The parent post said they find the games
             | addictive. Your comment is like bragging to an alcoholic
             | that you can drink in moderation.
        
               | SirMaster wrote:
               | My point is just to tell my point of view and my
               | experience on the topic at hand.
               | 
               | If they are sharing their experience, why shouldn't I
               | share mine?
        
               | constantcrying wrote:
               | Your experience is irrelevant, since, as you stated in
               | another comment, you play the most popular f2p games on
               | PC, which are actually reasonably monetized. The games
               | remain fair and monetization focuses on cosmetics and/or
               | faster progression.
               | 
               | The article on the other hand explicitly talks about
               | mobile games, which are monetized vastly differently and
               | significantly more predatory.
        
         | hoherd wrote:
         | > It means I get to play tons of games now for free, subsidized
         | by others.
         | 
         | The article does mention some tactics that would prevent this,
         | such as a bottleneck in the game where a level is so difficult
         | a user can't reasonably win without having to pay. With such a
         | tactic, you would not get to completely play tons of games, and
         | the game becomes more of a free demo where the later parts of
         | the game are unlocked with money, but that fact is hidden
         | behind a manipulative psychological mechanic.
        
           | SirMaster wrote:
           | Ah, I only play multiplayer games, and so I have never really
           | seen much of anything that I can't do for free.
        
             | simiones wrote:
             | There are many multiplayer games, especially on mobile,
             | where the more you spend, the more powerful you are. One of
             | the more infamous recent examples was Activision-Blizzard's
             | Diablo: Immortal, where the most powerful items were locked
             | behind either significant monetary investments (think tens
             | to hundreds of dollars) or unfathomable amounts of grinding
             | (literal decades for a >80% chance at some of the top-tier
             | items, or something crazy like that). And these items were
             | very much usable in PvP combat, where any non-paying player
             | has about 0 chance of ever winning.
        
               | SirMaster wrote:
               | >There are many multiplayer games, especially on mobile,
               | where the more you spend, the more powerful you are.
               | 
               | Sure, but none of the ones I play work like that. There
               | are plenty that don't. Easy to simply avoid the ones that
               | do.
        
               | simiones wrote:
               | Companies are actively working to make it harder. Some
               | games now launch without microtranscations of any kind,
               | or with cosmetic-only ones. Then, after they gain
               | popularity (and thus hook you in), they start adding more
               | and more pay-to-win transactions. Sometimes it's also
               | unclear that an item they offer for sale will make it
               | easier to win, by hiding the advantage behind various
               | layers of obfuscation.
               | 
               | Also, if you agree that these types of games are not
               | worth playing, perhaps you also agree that not much would
               | be lost if they were outright banned?
        
           | tiltowait wrote:
           | The mobile Dungeon Keeper was pretty infamous for this.
        
         | simiones wrote:
         | Same with cheap shoes - I get to buy new cheap shoes every
         | month, subsidized by child slave labor in some far away place.
         | 
         | Or, perhaps I should feel some moral qualms about riding on the
         | suffering of others. And make no mistake: most F2P games are
         | subsidized not by some million people each spending $2 dollars
         | to get a Candy Crush hammer or some nicer-looking toy, they are
         | subsidized by some hundred people each spending $2000 to fuel
         | their addiction to seeing the numbers go up.
        
           | SirMaster wrote:
           | Are we really comparing voluntary entertainment to working a
           | job to make a living?
        
       | seeknotfind wrote:
       | Rules against bad tactics also prevent society from learning to
       | cope with them. The internet connects the whole world. How do you
       | balance legislature restricting known problems from exposing
       | people to external and unrelated threats? It's impossible to
       | measure, for instance, Zynga's impact on cons. Perhaps just
       | wishful thinking.
        
         | blargey wrote:
         | Societies cope with bad tactics by making rules against them,
         | and enforcing those rules.
        
         | [deleted]
        
         | doctorwho42 wrote:
         | Eh, I think the concept of benefiting from being exposed is on
         | the face not a bad one.
         | 
         | But this issue is, the first exposure these kids are having is
         | gambling on steroids. Which in itself is bad, but their brains
         | aren't fully developed.
         | 
         | Where if you were born in the 80's or 90's you had at least
         | somewhat of a chance to learn while these companies tried
         | things out. Think of it like this, we were given the
         | opportunity to start in the baby pool - get our faces wet/etc,
         | then the shallow end, then in the last decade we started to get
         | to play in the diving well/deep end of the pool. Where kids now
         | are thrust into the deep end without floaties, sink or swim,
         | get a crushing addiction ruining your life and your family
         | dynamic or learn how to cope with the constant pressure to
         | spend money
        
       | taneq wrote:
       | Note how social media apps use the same "pull down from the top"
       | action to check for notifications that you'd use with a one-armed
       | bandit.
        
         | codetrotter wrote:
         | I agree in part. But so does Safari on iOS. Probably most other
         | web browsers on mobile as well.
        
         | [deleted]
        
         | pawelduda wrote:
         | Coupled with all the likes, reactions, red notification dots
         | and so on to trigger you into looking at shit you'd never care
         | about otherwise
        
         | hooverd wrote:
         | Ironically enough, most of the slot machines I've seen in Vegas
         | only have levers as an afterthought. The controls remind me of
         | arcade games.
        
         | Minor49er wrote:
         | Interesting observation. It reminds me of when people would
         | point out that people who interact with computers are referred
         | to "users" which is a term that is also used to describe drug
         | addicts
        
       | shultays wrote:
       | Money is not the only problem. Allthough my mom mostly plays
       | "f2p", she is still a farmville (and candy crush to a degree)
       | addict. She spends a big part of her daily life on those two
       | games. And that is what I observe when she is with me, she
       | probably spends even more when she is at her house.
       | 
       | The worst part I see is "water rush" or whatever that is called
       | on farmville. The water is basically the premium currency you
       | only slowly gain if you are playing free. But on that rush time
       | you gain a lot more and it is 6 hours or so. My mom pretty much
       | plays that game for 6 straight hours when that rush is available
       | 
       | I tried hooking her to other hobbies but it doesn't really work.
       | Farmville's claws are hooked too deep on her
        
         | vorpalhex wrote:
         | I wonder if a really good clone of farmville that slowly
         | detoxes players would work.
         | 
         | Slowly remove the dopamine hits or mistime them to be less
         | effective. Push the player to play and check in less to gain
         | more ("Kittens" has this mechanic - you gain resources faster
         | by being offline).
        
       | jrockway wrote:
       | Is this even a "video game" phenomenon? Consider things like
       | Magic: The Gathering. Is anyone in that community spending an
       | excessive amount of money on cards in an attempt to find the most
       | powerful ones? Is it a problem?
       | 
       | Anyway, here's my understanding of the problem and the proposed
       | fix. The F2P + Whales model is popular because games typically
       | need players (for people to play against), and it's hard to get
       | people to spend $60 on your game outright. People have been
       | burned far too many times; F2P is nice because if you don't like
       | the game, you're only out the hours that you played. That's good
       | for the industry because instead of a fixed $60 that was sunk on
       | a game that the player doesn't play, they can go play your game
       | instead. The problem comes from the monetization; it depends on
       | whales, and the whales are probably spending money on the game
       | because of a mental illness. As a society, we want to protect
       | people from themselves where possible. If they spend all their
       | money on Genshin Impact, then our taxes have to pay for their
       | food and housing. A solution would allow video game companies to
       | continue to develop games and be compensated for them, but remove
       | the negative effects on society that comes from unbounded
       | purchases.
       | 
       | My proposed fix is for games to set an upper bound on the
       | expected value per player. This would have be set by regulations
       | (don't forget to adjust for inflation!), but can be above the
       | cost of a standard video game. I'd say something like
       | $1000/game/year. Then, it's up to the video game to track what
       | each player spends per year. When they reach the regulatory
       | maximum, all future unlocks are free for the rest of the year.
       | How many users hit the limits will have to be reported to
       | regulators on a yearly basis, as well as the average spend per
       | user. (That way, the limits can be intelligently adjusted as the
       | industry landscape changes.) This lets the small time players
       | continue to ponder whether or not they want to buy something in-
       | game, but people with a major problem will have their losses
       | limited. Spending $1000 on a computer game is not the greatest,
       | but an upper bound is better than no upper bound.
       | 
       | I also think the numbers are pretty reasonable. Take Overwatch as
       | an example. You used to have to buy loot boxes to get cosmetics
       | (or play a lot; I never needed to buy anything with real money).
       | They switched to a shop + battle pass model. A battle pass is $10
       | for ~2.5 months, which is like $50/year. And they have weekly
       | cosmetics you can buy for $20. That would be $1040 per year to
       | buy all the cosmetics, if I'm right about getting new stuff every
       | week. So, the maximum amount of money they can get from a single
       | player (on a single account, which they theoretically enforce
       | with SMS) is around $1100/year. (Since coins can be bought in
       | bulk for less than $1/coin, I'm guessing that the $100 that my
       | regulation forces you to lose out on isn't a problem at all.)
       | This doesn't seem to be causing people too much trouble, and is
       | obviously a viable business model because they did it on their
       | own without being required to by regulators. (Incidentally, one
       | of the most common player complaints on Reddit is the removal of
       | loot boxes. But I think people are mad about having to buy
       | everything outright instead of getting a % chance just from
       | playing the game. I doubt anyone liked buying 100 loot boxes for
       | $100 when a new skin came out, and they still might not get it.)
       | 
       | TL;DR: I think this would be fair to both players and video game
       | companies. Video game companies would have the opportunity to
       | make 17x more per player than a traditional pay-before-you-play
       | model, but no one person could be financially ruined by their
       | desire to have every possible item in the game.
        
       | nextmove wrote:
       | Yes these companies use tricks to get you addicted to using their
       | low quality products for as long as possible and spending as much
       | as possible.
       | 
       | But people fail to realize that the bigger issue resides in
       | society. These people are escaping reality to virtual spaces
       | where they feel they have power or have value.
       | 
       | Just look around you and you'll see what these people are
       | escaping from. Churches at every corner spewing out lies and
       | hatred. Propaganda spewed out by governments on the television.
       | etc.
       | 
       | These people are searching for a safe space away from the cancer
       | that is society. Prove me wrong.
        
       | TimPC wrote:
       | It's insane that we are permitting tactics that are already
       | sketchy when applied to gambling addicts to be used to target
       | teenagers and other young individuals who are still developing.
       | We are enabling behaviours in video games that will shape
       | lifelong addictions and other huge problems all because we are
       | unwilling to call loot boxes gambling because of half-baked
       | analogies to opening a pack of baseball cards.
        
         | chongli wrote:
         | Simply put: technology is one step ahead of the law. All of
         | these 'tricks' should be regulated as gambling for the same
         | reasons gambling is regulated: they're addictive, they
         | disproportionately affect vulnerable groups, they extract large
         | sums of money from these groups and enrich some large companies
         | in the process.
         | 
         | When viewed in that light, perhaps even existing gambling
         | regulations don't go far enough because there are plenty of
         | people who suffer from gambling addiction and even ruin their
         | lives in the process.
         | 
         | As for the people who oppose all of this regulation on the
         | basis of individual freedom (and perhaps don't care about
         | gambling addicts), here is the issue: externalities. People
         | with severe gambling addiction can do tremendous damage to
         | society as well as enable and enrich organized crime groups.
         | It's well documented that people with gambling addiction can
         | and do commit thefts and even murders to fuel their addiction.
         | 
         | Now you might also argue that regulation does not prevent
         | gambling addiction but that is only evidence against the
         | current set of regulations, not proof that all regulation is
         | ineffective. Trying to determine the right regulations to
         | minimize the harms of gambling addiction while balancing
         | personal freedoms is the hard part of policy debates.
        
           | goodpoint wrote:
           | > Simply put: technology is one step ahead of the law
           | 
           | No, lawmakers are choosing to keep their eyes shut.
        
         | rufus_foreman wrote:
         | >> we are unwilling to call loot boxes gambling because of
         | half-baked analogies to opening a pack of baseball cards
         | 
         | Here's your odds for opening a pack of baseball cards:
         | https://www.topps.com/media/pdf/odds/2023ToppsSeries2Odds.pd...
         | 
         | Looks like the rarest insert is 2022 SILVER SLUGGER AWARD
         | WINNERS CARDS PLATINUM at 1 in 1,036,176 packs.
        
         | revscat wrote:
         | [flagged]
        
           | ambicapter wrote:
           | Why isn't everything legal then?
        
           | appletrotter wrote:
           | We live in a society with rules and regulations.
        
           | lukas099 wrote:
           | Maybe, but there has to be a limit to how far we expect
           | humans to override their programming. With technology and the
           | full force of the market behind probing our weaknesses,
           | there's a good chance we will reach that limit soon.
        
           | [deleted]
        
           | NikolaNovak wrote:
           | My very general response to that very general statement is:
           | choices and decisions can be made collectively as well.
           | 
           | At their best, regulations ARE exactly that - bunch of us
           | getting together and saying "well THAT sure sucked; let's not
           | make THAT mistake again; let's do better choices in the
           | future". It's us saying that we are capable of learning and
           | we _don 't_ have to make
           | every.stupid.mistake.over.and.over.again individually.
           | 
           | We will probably also agree _very quickly_ on what
           | regulations are at their very worst, or even at their median
           | / mediocre! :). And then it becomes an intelligent discussion
           | on where we each draw the line and what are good ratios and
           | compromises.
           | 
           | But I have limited respect for drawing the line at either
           | plus or minus infinity and pretending it's a meaningful
           | statement or a good principle to live by :-/
           | 
           | [if your post was sarcasm, apologies/nm; easy to miss those
           | online]
        
           | tsunamifury wrote:
           | You understand that when you are free you can be free to
           | collectively regulate too.
        
         | braymundo wrote:
         | Netherlands and Belgium are ahead of the curve, though.
        
           | maccard wrote:
           | No, they're not. For all intents and purposes the industry
           | has moved on from loot boxes. The top grossing mobile games
           | aren't using them, and AAA/F2P games have for the most part
           | moved on from them. There's a few holdouts (notably Fifa
           | Ultimate Team), but everyone else has moved on. The article
           | does a really good job of explaining what the _actual_ model
           | is now.
        
         | veave wrote:
         | What's insane is that some want to replace the irresponsible
         | parents of those teenagers with a nanny state.
        
           | doctorwho42 wrote:
           | Now that's some hyperbole, government regulations are some of
           | the best tools we have in creating a reasonable society that
           | is desirable to live in.
           | 
           | For example, your nanny state comment could easily be
           | modified to describe chemical waste dumping.
           | 
           | "What's insane is that some want to replace the irresponsible
           | CEO's and C-suite execs of those workers with a nanny state."
           | 
           | Well fucking hell yes I do, I want the government to have to
           | power to ruin companies if they negligently damaged or
           | destroyed the environment we all share, for profit, stupidity
           | or laziness.
           | 
           | Government regulations are the only reason we the workers
           | have it as good as we do today. 5 day work week, EPA
           | restrictions, etc.
        
             | veave wrote:
             | You opt into gambling, you don't opt into having your water
             | polluted
             | 
             | Teenagers shouldn't be gambling, their parents should be
             | responsible for that, but some don't want to rear their
             | children.
        
               | [deleted]
        
               | brenns10 wrote:
               | Children don't have the luxury of choosing their parents.
               | Having guardrails to increase the odds of success for a
               | child with imperfect parents? I'd say that's a good idea.
        
               | hellojesus wrote:
               | But the guardrails disallow everyone else from engaging
               | in voluntary transactions with no third party harm.
               | That's the real issue. Reduce everyone's freedoms to save
               | a few from themselves.
        
               | Analemma_ wrote:
               | You're free to move somewhere else with clean water, why
               | do you want to get a nanny state involved?
               | 
               | If that "solution" sounds sketchy to you, note that
               | that's how you sound to everyone else here.
        
               | carlosjobim wrote:
               | You're probably not speaking for anybody else than
               | yourself here, none of us are.
               | 
               | When people start moving away from the nanny state in
               | sufficient numbers, the nanny state will also hinder
               | people from escaping. Look at the Soviet Union, China,
               | etc.
               | 
               | Australia did that during the covid pandemic, they
               | literally banned citizens from leaving the country.
        
               | animal_spirits wrote:
               | No one is "free" to move anywhere. Moving is not free in
               | any sense or term. There are enormous costs to moving
               | anywhere. There is no cost to "not" gambling however.
               | This is a poor analogy regardless
        
               | Analemma_ wrote:
               | If you're not willing to pay the transaction costs of
               | moving to a different place with clean water, then you
               | clearly don't actually value it very much. Why should the
               | government get involved?
        
               | TimPC wrote:
               | Sure but when teenagers shouldn't be actually gambling we
               | have age restrictions in casinos and levy fines/revoke
               | licenses if they violate those restrictions. Meanwhile,
               | we allow this thing that pretty much everyone agrees is
               | gambling, right down to being able to cash out winnings
               | at a profit and we want to say "only your parents can
               | stop you". How about putting loot boxes behind an 18+
               | restriction, and requiring id checks like casinos do? Is
               | that not nanny state for actually gambling but is nanny
               | state for thing almost identical to gambling?
        
               | scarface_74 wrote:
               | How well is that working with underage drinking and
               | smoking?
        
               | TimPC wrote:
               | Not as well as it could be but certainly better than
               | doing nothing at all. It does create a barrier that
               | otherwise doesn't exist and that barrier does reduce
               | underage drinking and smoking compared to what it
               | otherwise would be even if it doesn't zero it the way
               | we'd ideally hope it would.
        
               | scarface_74 wrote:
               | I can't say how easy it is for an underage person to get
               | cigarettes. But I do know how easy it is for them to get
               | weed. I can't imagine any teenager who wants to smoke or
               | drink being stymied by the law
               | 
               | Do you also think governments forcing schools to teach
               | abstinence is diminishing kids from having sex?
        
               | blargey wrote:
               | Both underage drinking and smoking rates have gone down
               | precipitously over the past few decades, so quite well?
               | 
               | https://www.cdc.gov/tobacco/data_statistics/fact_sheets/f
               | ast...
               | 
               | https://pubs.niaaa.nih.gov/publications/surveillance116/f
               | igu...
        
               | scarface_74 wrote:
               | And now they are smoking more weed...
               | 
               | https://news.ohsu.edu/2022/12/07/teen-cannabis-abuse-has-
               | inc....
               | 
               | Win?
        
           | ceejayoz wrote:
           | Why should a child be doomed for life to a gambling addiction
           | because they had the bad luck of being born to shitty
           | parents?
        
             | carlosjobim wrote:
             | You eventually grow out of the influence of shitty parents.
             | It's a whole lot more difficult to escape the influence of
             | a shitty nanny state.
        
         | [deleted]
        
       | fullshark wrote:
       | Sometimes I do pine for the days when governments would overreact
       | to this stuff and ban pinball machines and the like for decades.
        
       | FrustratedMonky wrote:
       | I've known people to spend hundreds of dollars on Clash of Clans.
       | I would always ask, "you know you've spent enough money to by a
       | PS5". The response is 'they pay for the time' being entertained,
       | what's 50 dollars to play for a night?
        
         | qingcharles wrote:
         | I spent thousands of dollars on in-game content for some pretty
         | lame city building game back in about 2013. The difference was
         | that I had the money. I guess if you have the money and it
         | makes you happy, then fuck it, spend away. As long as you're
         | not harming anyone.
        
       | autoexec wrote:
       | Mobile games have been mostly scammy ad-filled trash for ages,
       | but what kills me is how it's polluting PC and console titles. I
       | picked up a copy of Mortal Kombat 10 and while I have no idea
       | what it looked like when it launched, now it looks just like a
       | shitty F2P mobile game complete with full screen ads you have
       | click past, as well as paywalled off characters and moves. I'd be
       | so pissed if I'd paid $60+ for it instead of < $10 for a used PS4
       | disk.
        
       | droopyEyelids wrote:
       | This is a really disgusting phenomenon in modern society.
       | 
       | We all know how ghastly it is when an adult loses their mind with
       | gambling, but when I realized my nephew (12) is already being
       | strung out by these same mechanics through 'games' on his phone,
       | I felt a sort of despair and psychological darkness descend over
       | me and it's like the world is a little bit less bright,
       | permanently.
       | 
       | Instead of thinking about his bright future now it just seems
       | like a matter of time till he can get dragged down further. And I
       | wonder what percent of kids are getting sucked into it too. Is
       | half a percent too pessimistic? A gambling addiction is
       | inculcated in one out of 200 kids before they're even old enough
       | to work?
       | 
       | And as I'm sure you all can imagine, the desperate pleas and
       | arguments of a kid who needs more 'coins' or whatever have a
       | negative impact on the whole family dynamic. All a parent can do
       | is block the kid from installing new apps on their phone and try
       | to weather the storm of withdrawal, knowing that once they can't
       | protect their child anymore, the kid will also be old enough to
       | do real & permanent damage to their own life.
        
         | ryandrake wrote:
         | If you step back, it's really sad how much of our society is
         | based even partially on chance and gambling.
         | 
         | 1. College admissions: There are not enough seats for everyone
         | who wants to go to school at a top college, so colleges filter
         | via things like merit and race, but also random chance
         | lotteries.
         | 
         | 2. Applying for jobs is a form of lottery. You typically apply
         | for many jobs and hope one or two get back to you.
         | 
         | 3. Savings: The only place normal people have access to get
         | decent returns is the Stock Market Roulette wheel
         | 
         | 4. Business Success: Often boils down to right place, right
         | time, and massively overindexes on luck.
         | 
         | 5. Housing: Leverage up and buy a house for perpetual asset
         | growth. But watch out for the once-a-decade collapse that will
         | put you underwater and in foreclosure!
         | 
         | It's like we've permanently decided that rewarding risk is the
         | only way for a society to function.
        
           | nradov wrote:
           | Investing in the stock market is hardly a roulette wheel.
           | Unlike gambling, stocks are a positive sum game. If you had
           | purchased a broad based stock index fund at any point since
           | the creation of the modern US financial system in 1971 and
           | held it for 30 years then you would have made a profit.
           | 
           | As for housing, a collapse in residential real estate values
           | doesn't equate to foreclosure. Lenders can't call in mortgage
           | loans and borrowers have the option to continue paying even
           | if they are underwater.
        
           | rangestransform wrote:
           | Why should we not reward risk taking in general? The
           | alternative would be militant conservatism (not in the right
           | wing sense, but in the societal stagnation sense)
        
           | voakbasda wrote:
           | I would add:
           | 
           | 6. Shopping: Sales, promotions, and coupons are all designed
           | to induce more frequent and varied consumption. Pricing for
           | the same item can be wildly different depending on the store
           | or the day of the week. Attempting to secure the best price
           | is a gamble even after carefully researching your options and
           | making price comparisons.
        
           | raincole wrote:
           | But before all of these modern shit, the length of your
           | lifespan mostly depended on two things:
           | 
           | 1. Which family you were born in
           | 
           | 2. Literally the fucking weather
           | 
           | So I don't think modern society is that luck-based,
           | relatively speaking.
        
           | Anthony-G wrote:
           | I can also think of some social functions that I think random
           | chance is appropriate for:
           | 
           | Most Western, democratic countries select jurors for a trial
           | by one's peers by lottery and I consider this to be an
           | important aspect of having a more "just" justice system -
           | particularly compared to what preceded this system: trial by
           | one's betters (a magistrate).
           | 
           | In Ireland, we've also also recently started using Citizens'
           | Assemblies who are randomly selected to make recommendations
           | on matters of public policy to the houses of parliament:
           | https://en.wikipedia.org/wiki/Citizens%27_Assembly_(Ireland)
        
       | cpfohl wrote:
       | I got invested in "Carrie" but we never found out whether or not
       | she got help!
       | 
       | As a sidenote: How does self-exclusion work for online gambling?
       | Do you have to provide a gov't ID to signup?
        
         | cjs_ac wrote:
         | > Do you have to provide a gov't ID to signup?
         | 
         | Yes[0].
         | 
         | [0] https://www.gamblingcommission.gov.uk/public-and-
         | players/gui...
        
       | bragr wrote:
       | >Zynga's vice-president of player succcess, Gemma Doyle, referred
       | unabashedly to internal models that identify people who are on
       | course to spend high sums. Should they reduce their outlay, she
       | told GamesIndustry.biz, the company would "reach out and call
       | them to find out what's wrong"
       | 
       | That is just so actively evil, it should be criminal.
        
         | nancyhn wrote:
         | What does that email look like?
         | 
         | "Hi, we noticed your bank account hasn't been completely
         | drained yet. How can we help you resolve this? And have you
         | considered intermittent fasting?"
        
           | raincole wrote:
           | I guess it'd offer you some little free game coins or
           | something? Just like when you unsubscribe from Adobe CC it
           | offers you a month of free subscription?
        
         | mcpackieh wrote:
         | _" vice-president of player succcess"_
        
         | User23 wrote:
         | Casino Hosts, aka Casino Marketing Executives, do this too.
         | Probably where they got the idea. Although my hosts have never
         | been pushy. But by Vegas standards I'm a guppy, so I don't
         | think they care to waste too much time on me. I bet things are
         | different for the guys whose trips can make or break a quarter.
        
         | Given_47 wrote:
         | Oh yea that's been super common in the gambling industry for a
         | while. For casino games, losers will get comped a night, maybe
         | a weekend even to encourage them back. In betting, losers get
         | incentivized back into the habit by receiving "free play" or
         | "free bets." It's all based on their internal LTV calculations
         | and shit it's nuts.
         | 
         | It's already beyond fucked up but imagine how infuriating it is
         | for anyone with a clue that does this. If u show the slightest
         | indication that u possess >= 1 functioning brain cell ur done.
         | Eg my max bet at Pointsbet was limited to a couple bucks fairly
         | quickly (my account was literally negative too lol! Altho there
         | were some pretty obvious tells: brand new American account
         | immediately starts exclusively betting obscure stuff like
         | Bulgarian basketball) and similarly at draftkings (tho they
         | were more lenient).
         | 
         | It's pretty trivial to churn out a 7-12% ROI as side income
         | until it isn't! I get it but that obviously doesn't make it any
         | better. It's so predatory and coupled with how conservative
         | they r about anyone that _might_ win it's just disgusting
        
       | haunter wrote:
       | How did Pokemon, MTG, and Yugioh get away with it? This is not a
       | new thing, started in the 90s with the card games
        
         | tiltowait wrote:
         | CCGs are a pale shadow to these gambling games. Beyond that, I
         | think there are some important differences:
         | 
         | * There's no "free". You _must_ spend money at the outset in
         | order to play. This sets precedent and expectations.
         | 
         | * There's a physical good involved. You always get something,
         | and you've got total freedom with how you use it. You can play
         | it, sell it, trade it, turn it into an origami crane, use it as
         | a proxy for a different card, etc.
         | 
         | * Because people can sell cards, this means you can simply buy
         | the exact cards you want without resorting to randomized packs.
         | 
         | * Buying a randomized pack is a much more involved--both
         | physically and psychologically--process compared to an IAP. At
         | your local game shop, you have to go up to the counter, ask for
         | one or more packs, and hand over your money/card. If you want
         | more, you have to do it all over again. With an IAP, you just
         | tap the "OK" button.
        
           | xxr wrote:
           | Additionally:
           | 
           | * Once the bottom falls out, bag-holders get burned, but the
           | collective nightmare is over.
        
         | [deleted]
        
         | autoexec wrote:
         | We've had collectable cards for ages. Baseball cards, garbage
         | pail kids, etc. Those you couldn't even play a game with, you
         | just tried to collect and trade. Honestly even MTG and Pokemon
         | cards are so much better than mobile games which are there 24/7
         | begging for attention and making kids feel like they're missing
         | out if they don't check in every few hours. Plus with the cards
         | in the end, you've got a collection of cards you can play with,
         | sell, or keep for the memories or whatever. With digital stuff
         | you'll be lucky if you can still access in your ingame
         | purchases after a few years
        
           | cruano wrote:
           | And the worst you can do is to buy all of Walmart's stock of
           | cards, while digital stuff has no upper limit
        
             | Ekaros wrote:
             | I think there is real option of buying worthless fakes
             | online for overinflated price of real one...
        
           | bentley wrote:
           | When I was a kid with no money and no game stores nearby, I
           | "collected" Pokemon cards by pasting JPEGs from the web into
           | Corel Wordperfect documents stored on my stack of 3.5''
           | floppies.
        
       | sergiotapia wrote:
       | >Examples included exploiting a player's "hot state", an
       | impulsive mood created by game dynamics, giving them a time-
       | limited opportunity to spend hard currency to progress.
       | 
       | It only takes one whale to offset thousands of regular players.
       | Games are ruined by these predatory tactics. They are literally
       | abusing mentally ill people, it's pretty sick!
        
       | axus wrote:
       | It seems like expanding the "national self-exclusion scheme" to
       | online spending is a good idea. Opt-in for the people who need
       | it, and casino taxes pay for the government to maintain the data
       | and API.
        
       | can16358p wrote:
       | I know I'm going to be downvoted to hell but:
       | 
       | As long as it's not a forced choice, the user/player downloads
       | the game at their own will, knows exactly what they are getting
       | and the odds of getting/winning (if the developer clearly states
       | that, say, there is 1/1000 of "winning" some random thing and the
       | algorithm is indeed randomized to produce thar outcome 1/1000 of
       | the time fairly), and even the outcome is not real money, could
       | the devs really be held responsible for anything?
       | 
       | It's a free market and someone did a terrible choice. Condolences
       | to their family, yet... As a for profit company it's perfectly
       | normal for a company to follow tactics that guide the user into
       | spending, it's called, well, business.
       | 
       | So we should sue everybody? Of course not. Zynga is just playing
       | by the playbook, which is perfectly normal for a company to
       | maximize the profit. As long as they don't outright lie like
       | saying you can get some random item 1/10 of chance but it's
       | actually 1/1000, they should be fine.
        
         | rrsmtz wrote:
         | Businesses and the free market are not an inherent good; they
         | exist for the benefit of people and not the other way around.
         | 
         | Gambling companies, drug dealers, and scammers share a business
         | model that is only profitable when preying on the vulnerable
         | (and causing more suffering in the world), yet they hide behind
         | the excuse that it's up to the individual to self-regulate.
         | 
         | The people that can self-regulate are not their target
         | audience! Their "tactics" are engineered to take advantage of
         | the vulnerable, and not your average person. And they get away
         | with it because of the American self-centered individualist
         | mindset.
        
           | Brusco_RF wrote:
           | Allow me to play devils advocate. If a consenting adult wants
           | to blow their whole paycheck at the casino, who are you to
           | stop them? The casino did not trick or coerce the gambler.
           | The rules are known and unchanging. According to the
           | principles of freedom, you can't interfere with what two
           | consenting parties agree to on their own. Why do you get to
           | insert yourself in this transaction?
        
             | kthejoker2 wrote:
             | First, of course the casino "tricked" them, they literally
             | manipulate their senses (visual, audio, temporal, spatial),
             | they are Skinner boxes controlled by the opertaor.
             | 
             | Second, addiction suggests lack of full consent.
             | 
             | And clearly there are negative externalities to such a
             | choice. That person may have a family, other debts they
             | don't pay, may make poorer life choices as a result of
             | blowing their paycheck , may choose violence or drugs or
             | self-harm ... most of which will cost taxpayers and other
             | third parties.
        
               | justinhj wrote:
               | The argument seems to be whether people should be free to
               | pursue activities they enjoy even if there are inherent
               | risks, or if people feel that they know better and should
               | step in to protect them from their own choices. It seems
               | similar to how people feel about free speech.
        
               | kthejoker2 wrote:
               | Again, "choices" made while in an addictive state is not
               | "your own choice" (especially as it pertains to the
               | developing brains of minors) and couching it in those
               | terms is not helpful.
               | 
               | Also "enjoy" is a loaded term.
        
               | affinepplan wrote:
               | "X is a bad idea, therefore it should be illegal"
        
               | kthejoker2 wrote:
               | I didn't comment on the legality at all. I just disagree
               | that this proposed scenario happens in a vacuum of full
               | consent and free of consequences.
        
               | coding123 wrote:
               | It sounds like a person that could spend their money like
               | that because of the right music and lighting effects
               | should probably get help before going to a casino.
               | 
               | Also, just as likely this person is already abusing their
               | body with drugs.
               | 
               | This planet is HARD and not every thing born on it is
               | going to have a good time. Ask the squirrels my neighbors
               | shoot at if life is fair.
        
               | kthejoker2 wrote:
               | Isn't this article and thread about a kind of "help" that
               | person could get from regulators?
        
             | pharrington wrote:
             | How about you just don't _go out of your way to
             | predictably, deliberately make people 's lives worse_ just
             | so you can make a buck?
        
             | jowea wrote:
             | Nobody is an island. I would guess that the vast majority
             | of cases of "blow their whole paycheck at the casino" is
             | going to lead to some problem that society is going to have
             | to solve afterwards.
        
             | d_sem wrote:
             | This is not a devils advocate because in your hypothetical
             | you already defined the gambler was a fully consenting,
             | which is in alignment with the persons comment you replied
             | to.
             | 
             | A more accurate devils advocate could be one who suggest
             | that forms of manipulation and coercion should be allowed
             | because its physically possible in reality to do so.
        
               | Brusco_RF wrote:
               | I think it is a devils advocate because there are plenty
               | of people who think the state should disallow gambling by
               | consenting adults.
               | 
               | As for when coercion is used... I don't think it's useful
               | to play devils advocate for coercion. That one is
               | settled, everyone already agrees that coercion is bad.
        
           | affinepplan wrote:
           | should it also be illegal to hire attractive bartenders?
        
         | simiones wrote:
         | Well, one answer could be: if we as a society look at this and
         | decide that it does more harm than good, why allow it at all?
         | There are many other forms of entertainment available, so what
         | is lost by eliminating this easy-to-abuse choice?
         | 
         | It's similar to the reasons we chose to eliminate certain
         | classes of drugs. They cause significantly more harm than good,
         | so what is lost by limiting the ability to produce and sell
         | them is less important. Of course, there are often problems
         | with the way such bans are enforced (the disastrous effects of
         | the war on drugs, or prohibition before it, are hard to
         | overstate). But that doesn't mean that there aren't workable
         | ways to regulate such things without being so vicious to the
         | victims (as can be seen in the much more successful bans on the
         | sale of many other substances, such as non-addictive
         | prescription medications or weapons-grade chemicals).
        
         | ponderings wrote:
         | If I play chess against Carlson every move is my own choice,
         | I'm really good at the game but he will manage to dictate the
         | entire course of it. The only way to not lose is to not play.
         | There are so many mind tricks available to game makers and they
         | are so sophisticated at playing their hand they will find ways
         | to win 1 game every 1000.
         | 
         | As for the random thing, it isn't random. You fit a profile to
         | spend 1 time every 3 months and it's been 3 months since your
         | last purchase. "Random" can be stacked against you. The next
         | player who by age and demography shall never spend, he will get
         | favorable "RNG". You are far behind, do you even belong in this
         | clan?
        
         | phone8675309 wrote:
         | I know I'm going to be downvoted to hell but:
         | 
         | As long as it's not a forced choice, the user buys the drugs at
         | their own will, knows exactly what they are getting and the
         | odds of addiction (if the chemist clearly states that, say,
         | there is 1/1000 of "being addicted" some random thing and the
         | does is indeed randomized to produce that outcome 1/1000 of the
         | time fairly), and even the outcome is not real money, could the
         | dealers really be held responsible for anything?
         | 
         | It's a free market and someone did a terrible choice.
         | Condolences to their family, yet... As a for profit company
         | it's perfectly normal for a company to follow tactics that
         | guide the user into spending, it's called, well, business.
         | 
         | So we should sue everybody? Of course not. Purdue Pharma is
         | just playing by the playbook, which is perfectly normal for a
         | company to maximize the profit. As long as they don't outright
         | lie like saying you can get some addicted 1/1000000 of chance
         | but it's actually 1/10, they should be fine.
        
           | can16358p wrote:
           | Yes exactly. I don't remember saying that I don't follow the
           | same logic for chemicals.
           | 
           | The same applies: your body, your money, your choices.
           | 
           | It shouldn't be anyone else's business as long as you don't,
           | say, do drugs and physically attack someone.
        
         | mathgladiator wrote:
         | It's business, but we can also label it as predatory,
         | unethical, immoral.
        
           | Brusco_RF wrote:
           | You can label it, sure. The question is should we outlaw it.
        
             | autoexec wrote:
             | Yes, we should outlaw unethical exploitative business
             | practices just like we outlaw snake oil salesmen and ponzi
             | schemes. There's no benefit allowing scammers to take
             | advantage of people, especially when they're targeting
             | children.
        
           | can16358p wrote:
           | I agree. But it shouldn't be illegal; many legitimate
           | businesses also follow very similar dark patterns to acquire
           | and retain customers/users, that's a fact of doing business.
           | 
           | It shouldn't magically be an issue when the company provides
           | gambling games.
        
         | Xeoncross wrote:
         | It seems like some people want to figure out laws for
         | everything - literally every. last. thing. If we have enough
         | laws there won't ever be another problem, or so it seems.
         | Regardless of the impossibility of that outcome or even
         | agreement on what "good" and "bad" is.
         | 
         | Nevertheless, I think many people can agree with you that
         | action should be taken when one party is no longer able to make
         | a choice. Perhaps it's fine for gamers in 1st world countries
         | to choose how they waste their money.
         | 
         | What isn't okay is when people have no other choice but some
         | shady practice like the company that employees them also
         | setting their rent prices.
        
           | autoexec wrote:
           | > It seems like some people want to figure out laws for
           | everything
           | 
           | Mostly the things that are harmful to society. Turning
           | children into gambling addicts seems like an easy target.
           | Kids have no defenses against even unsophisticated
           | manipulation and don't always know what's real money or just
           | part of the game. I've seen _adults_ unclear on that
           | sometimes!
           | 
           | Choice is great, but it has to be a free choice. You can't
           | have that when you're being manipulated and deceived. Forcing
           | games that feature gambling with real money to be transparent
           | about their odds would help.
        
           | Brusco_RF wrote:
           | People think that the laws make the society, not the other
           | way around. They want people to live THEIR way, and they see
           | the force of government as the fastest route to obedience.
        
             | Brusco_RF wrote:
             | I see this ad nauseum in the weekly "f*ck cars" thread.
             | Some young ideologue wants to create their personal utopia
             | by banning cars, parking lots and highways and building
             | trains.
             | 
             | > People like their cars. I don't think they want this
             | 
             | "They would like subways more"
             | 
             | > Are you sure about that? Phoenix is geographically
             | massive. People tow their boats, horses, and trailers to
             | remote places here
             | 
             | "That's not very green of them"
        
           | RajT88 wrote:
           | > It seems like some people want to figure out laws for
           | everything - literally every. last. thing. If we have enough
           | laws there won't ever be another problem, or so it seems.
           | 
           | Something to think about - the number of anti-corruption laws
           | on the books of a given country/state/city is a reliable
           | proxy for how much corruption is there. The reason being,
           | non-corrupt jurisdictions don't need those laws.
           | 
           | There is a very real (but arguably small) problem with
           | phasing out laws which have long outlived their usefulness.
           | These occasionally get used as a sneaky way to either escape
           | prosecution, or prosecute someone who otherwise has done
           | nothing wrong by modern standards.
        
         | falcolas wrote:
         | Sure, when you pit investments of billions of dollars into
         | researching the psychology of addiction and marketing against
         | an individual's willpower, it's not _technically_ a  "forced
         | choice".
         | 
         | But of course the customer's going to lose. They never had a
         | chance to begin with. Regulate these like we do gambling.
         | Because that's what it is under the hood.
        
           | can16358p wrote:
           | Or better, don't regulate the business, cure the addict,
           | solving the root cause.
           | 
           | I'm not saying curing addiction is easy, yet if they have
           | that much power, they can focus their efforts there.
        
         | User23 wrote:
         | Out of curiosity do you oppose the tobacco lawsuits and
         | restrictions on how tobacco companies do business? It's not a
         | forced choice, people buy tobacco of their own will and at this
         | point everyone knows what they are getting into and the odds of
         | bad outcomes. So can the tobacco companies really be held
         | responsible for anything?
        
         | skizm wrote:
         | Yea, it should all be allowed and just as regulated as gambling
         | is the point.
        
           | eska wrote:
           | How do you regulate gambling for teenagers?
        
             | simiones wrote:
             | You don't allow teenagers to gamble, and revoke the
             | licenses of gambling places that don't enforce this.
        
               | autoexec wrote:
               | How do we revoke Fortnite's gambling license?
        
               | skizm wrote:
               | Classify it as gambling, tell them to apply for a
               | license, fine them heavily every day they are not in
               | compliance, shut them down if they fail to comply for
               | long enough or make obvious attempts at getting around
               | the law.
        
               | lapetitejort wrote:
               | The point is that Fortnite has already instilled gambling
               | addiction to a generation of children. Anyone interested
               | in perpetuating this addiction (Microsoft, Sony, Sega,
               | Epic, Apple, Google, Meta) will fight back and probably
               | kill any attempt at regulation
        
               | tharax wrote:
               | Are you saying that if massive corporations will probably
               | fight regulation we should just give up before even
               | starting?
        
               | simiones wrote:
               | The same way we can revoke NetBet's gambling license,
               | right?
               | 
               | The government could easily require a gambling license
               | (or a "random gaming" or a "f2p game" license or whatever
               | form it takes) to be able to distribute a certain type of
               | game which would be legally defined. Then, they could
               | impose requirements like age checking for such games, and
               | companies who failed to respect the requirements would
               | lose the right to distribute these games in that country.
               | International treaties could be used to extend this ban
               | across a wider economic area.
               | 
               | Note that there already exist laws that define precisely
               | what types of games require a gambling license, extending
               | that to a new type of game has to be done carefully, but
               | is definitely achievable. As just a low-effort pass at
               | it, we could require a license for any game that includes
               | a way for the player to pay to have some advantage in-
               | game, where this advantage is obtained via random chance
               | after the payment is made. An advantage could be defined
               | as any change to the player that statistically increases
               | the player's chances of reaching a win state.
        
             | skizm wrote:
             | Gambling is already regulated for teenagers. They can't
             | until they are 18. Companies caught allowing underage
             | gamblers get fined and/or shutdown.
        
         | badtension wrote:
         | Nowadays an informed choice is an illusion. We are all
         | manipulated beyond belief in all kinds of decisions.
         | 
         | Tell people what design choices were taken to maximize profits,
         | what specialists were consulted, what went on behind closed
         | doors, what is the research and statistics on gambling and
         | addiction and how they used it to waste people's lifes and
         | drain their money.
         | 
         | Tell them that and see how your "business" is doing.
        
           | autoexec wrote:
           | I'd love to see that level of transparency. It don't think it
           | would change as much as you'd hope though. Even when we're
           | aware of the manipulation and the vulnerabilities in our
           | brains we're still susceptible to them (some more than
           | others). It's just how we're wired.
        
             | Brusco_RF wrote:
             | People literally buy packs of cigarettes with graphic
             | pictures of bloody lungs full of tumors on them. They are
             | not being fooled about what a cigarette does.
        
               | BitwiseFool wrote:
               | I think this is a sign that the matter half of mind over
               | matter is much more powerful than people realize. For
               | most addictive or maladaptive behaviors I think the
               | solution is rarely additional education or being upfront
               | about the choice that needs to be made.
        
               | Brusco_RF wrote:
               | Or perhaps people just have different values than you?
               | Perhaps they are fully aware of the cancer risk and have
               | full agency over their decisions yet still prefer to
               | indulge themselves?
        
               | autoexec wrote:
               | At least there's been a massive decline in smokers over
               | the years since we learned the tobacco industry was
               | covering up the risks. Vaping set us back a bit, but
               | plenty of kids these days grow up knowing better than to
               | touch the stuff.
        
           | Brusco_RF wrote:
           | Well thats... a take. Do you believe you have any agency at
           | all in your life? Or is everything controlled by the puppet
           | master?
        
             | danaris wrote:
             | That's a false dichotomy.
             | 
             | Yes, we have agency. But it's not absolute. For instance,
             | you don't have the agency _not_ to use the toilet for days
             | on end (or end up going somewhere less sanitary) if you 're
             | eating and drinking.
             | 
             | If you're on your third day without food, you don't have
             | complete agency _not_ to eat whatever food is put in front
             | of you, even if there 's some negative consequence to it.
             | Yes, _technically_ you can choose not to. But even if you
             | know, without a doubt, that you will have another
             | opportunity to get food before you would literally starve
             | to death, there are biological and neurological processes
             | at work that make it _very, very, very_ hard to choose not
             | to eat the food in front of you.
             | 
             | I have ADHD. In a very real sense, I am "addicted to doing
             | engaging tasks". I don't always have full agency to choose
             | to do a task that I know will be stressful and unrewarding.
             | My brain treats it as if it is painful and dangerous.
             | 
             | Many games create a dopamine loop that is very hard to
             | break out of. Many game companies have done neurological
             | research to understand how to make that even stronger.
             | 
             | Agency is _not_ a binary thing: you aren 't either
             | completely free of outside influence, or completely under
             | the control of another. There are influences all around us
             | all the time, some of which are heavy and obvious like
             | near-starvation, others of which are much more subtle like
             | advertising.
             | 
             | However much you may think you are immune to outside
             | influences, you're not. None of us are. That's just an
             | undeniable fact of how human brains work.
        
               | Brusco_RF wrote:
               | Choice either is or isn't an illusion. YOU presented that
               | dichotomy. I simply took the other side of it.
               | 
               | I understand that we do not live in a vacuum. Yes of
               | course we respond to stimuli, that's part of what it
               | means to be alive. What I am advocating for is more
               | agency in your own life.
               | 
               | You are the one in the drivers seat. Act like it and your
               | life will be better. Pretend you don't have agency and
               | your life will get worse. It's really that simple. I
               | think that's why your original comment triggered me so
               | much.
        
               | danaris wrote:
               | Well, this is the first comment I've made in this
               | discussion, so no points for observation.
               | 
               | Aside from that, people like you make me sick. Acting
               | like everyone who has an addiction, or a mental illness,
               | just has to "act like they're in the driver's seat" and
               | everything will be all better.
               | 
               | It just makes it _painfully_ obvious how privileged you
               | are, and how you take that privilege as proof of your
               | rightness and completeness--and other people 's lack of
               | that privilege as proof of their inferiority.
        
               | Brusco_RF wrote:
               | Woah, pump the brakes there. I never passed a moral
               | judgement. I never called anyone inferior. Believe me, I
               | have plenty of vices.
               | 
               | Question. The addict you mentioned. Do you believe they
               | more or less likely to recover if they believe they have
               | agency rather than believing "informed choice is an
               | illusion" as the other commenter so eloquently put it?
               | 
               | The question is rhetorical. The answer is obvious.
        
               | danaris wrote:
               | Yes, everything in your world is beautifully obvious,
               | starkly black and white.
               | 
               | Choice is either _fully in our hands_ , or _fully an
               | illusion_.
               | 
               | We either have _full agency_ , or _no agency_.
               | 
               | I understand full well about the importance of a growth
               | vs entity mindset, but that's not going to stop the very
               | powerful dopamine-seeking urge of the brain. At best it
               | can keep you moving forward toward something that will
               | (eg, rehab, ADHD medications, parental controls that
               | prevent you using gambling apps on your own phone). But
               | unless you've experienced one of these _genuine mental
               | disorders_ , preaching at people who do or have had them
               | about how _easy_ it is to get out of it, you just have to
               | _believe you can do it_ , is nothing but condescending
               | bullshit. However many "vices" you have.
        
               | Brusco_RF wrote:
               | You're putting a lot of words in my mouth and I don't
               | believe you're arguing in good faith.
               | 
               | I never said it was easy, and I never even said you can
               | get out of it at all. I simply said you're better off
               | believing one thing over another.
               | 
               | >that's not going to stop the very powerful dopamine-
               | seeking urge of the brain
               | 
               | This is our fundamental disagreement. Plenty of people
               | have their urges under control. Believing you are somehow
               | "different" or your brain is "broken" is the ultimate
               | toxic mindset. You can't fix your life until you fix your
               | mind
        
               | danaris wrote:
               | Thanks for defining my mental illness out of existence.
               | 
               | Bye now.
        
               | Brusco_RF wrote:
               | I also have ADHD. That doesn't mean we're not in control
               | of our lives. I'd suggest you don't let your ailments
               | define you.
        
             | badtension wrote:
             | Why do you mock me and take it out of context?
             | 
             | > As long as it's not a forced choice, the user/player
             | downloads the game at their own will, knows exactly what
             | they are getting
             | 
             | Most ads are not about informing us but manipulating into
             | buying their crap.
        
             | autoexec wrote:
             | Deterministic universe. We're all just slaves to cause and
             | effect.
        
               | Brusco_RF wrote:
               | Extraordinary claims require extraordinary evidence :)
               | 
               | You would also need to prove to me that a deterministic
               | universe where individuals do not have the capacity to
               | calculate the future is somehow distinct from a non-
               | deterministic universe from the individual's perspective
        
         | constantcrying wrote:
         | Companies shouldn't be allowed to prey on people's addictions.
         | I think it is pretty simple to see that certain business
         | practices should not be allowed. Gambling _is_ already
         | regulated and self exclusion exists for a reason.
         | 
         | I see no reasons why games designed to extract wealth from
         | gambling addicts should be freely available to anybody
         | (including children) and why anybody should be allowed to spend
         | any amount of money on them.
        
         | hospitalJail wrote:
         | I see people get their insecurities exploited by companies that
         | sell Veblen goods. They use psychology tricks to make people
         | feel inferior or part of an out-group.
         | 
         | Makes me sick. Its basically impossible to stop because you
         | have a Trillion dollar corporation with psychologists,
         | marketers, and astroturfers who's job it is to reinforce the
         | brand with persuasive techniques.
         | 
         | Today all of this stuff seems fine under the guise of 'free
         | will'.
         | 
         | In the long term future this will look ignorant as we find out
         | the brain merely responds to impulses.
        
         | d_sem wrote:
         | I hypothesis that this position will be largely debunked as we
         | learn more about how computer algorithms can manipulate people.
         | Hopefully advances in scientific research will allow us to
         | better model and categorize unethical systems.
         | 
         | "could the devs really be held responsible for anything" - Yes.
         | 
         | "It's a free market" - algorithms which can hijack the mind are
         | a form of coercion. A free market is roughly defined as
         | voluntary exchange without coercion. That's why we ban children
         | from gambling.
         | 
         | "playing by the playbook" - society gets to define ethical
         | constraints in which companies must comply. We learn this in
         | business ethics. eg: Labor rights, safety, health, etc.
        
           | can16358p wrote:
           | It doesn't need to be debunked.
           | 
           | I think everyone here knows (including me OP) more or less
           | how algorithms manipulate people.
           | 
           | So did people manipulate others into buying things that they
           | don't need for centuries without technology too.
           | 
           | It doesn't have anything to do with algorithms, it's just
           | automating an existing process.
           | 
           | With the same logic we should practically ban every
           | commercial and ad, as they are trying to manipulate us to buy
           | something to some extent.
        
         | kindatrue wrote:
         | I'd only downvote this if you don't have the same opinion for
         | street fentanyl and heroin.
        
           | can16358p wrote:
           | I do.
           | 
           | Everything one does to themselves or to their own body should
           | be legal as long as they don't harm others.
           | 
           | I never support narcotic use, but I equally think government
           | should never have rights over what people put into their own
           | body either.
        
             | add-sub-mul-div wrote:
             | Thankfully laws are written by people who look past the
             | surface and consider second order effects on communities
             | and society.
        
         | taeric wrote:
         | Coerced choices are just as insidious as forced ones. All the
         | more so when you consider all of the research and effort into
         | the coercion.
         | 
         | This isn't even getting into "nanny state" policies. It is in
         | the best interest of everyone to not go down a lot of these
         | "free market" directions. Folks like to bitch about
         | regulations, but everyone wants to have safe water. This is not
         | much different. For another very real and recent example,
         | consider the peril of allowing the free market to ignore
         | earthquake building codes.
        
         | Waterluvian wrote:
         | If one thinks its okay to prey on the weak, okay, sure. But
         | that's how you end up with a totally fucked up society where
         | you find yourself only feeling safe within gated communities
         | and police driving MRAPs.
         | 
         | Protecting the weak _is both a noble and selfish endeavour_ :
         | it fosters a habitat in which you and your children will enjoy
         | living so much more. A lot of people have completely lost sight
         | of this and now they're walled up, gunned up, copped up,
         | screaming about crime and unemployment and bootstraps.
        
       | dghughes wrote:
       | I worked in a small casino. The cockiest players were the Hold Em
       | poker players. Most were in their 20s. They saw it as a skill not
       | gambling and certainly not an addiction at least any I spoke to
       | didnt.
       | 
       | The slots players were never satified. They were excited to spend
       | $100 and win $10. Or win many small wins and play it all away
       | since it wasn't real money to them. It was staggering at times to
       | see people in one evening spend $100K casually and could no
       | problems. Others not so much but the majority just dabbled.
       | 
       | I gave up computer gaming before the loot box trend. But I could
       | see its popularity. I went back to school and many 18 - 25 year
       | old guys talked about it constantly. It was very obvious in its
       | popularity.
       | 
       | With slots just like US military training is stimulus response
       | reward. I've been caught up in simple games from their hold a
       | past time a dopamine rush. It's that 3% of people who can't turn
       | it off that get hit the worst.
        
         | dudul wrote:
         | I dont think hold em is equivalent to gambling. It is
         | definitely a skill/game. It has an element of randomness just
         | like most board games for example, but it's not gambling
        
           | yCombLinks wrote:
           | I love poker, and it is definitely a skill game. It's also
           | definitely gambling though. It just doesn't have the same
           | addictive feedback loop that slots do.
        
           | raincole wrote:
           | Is gambling's issue its addictiveness, or its luck-based
           | nature?
        
             | dudul wrote:
             | I dont know if it's an issue, but what characterizes
             | gambling for me is indeed the randomness. Otherwise we
             | would literally call any game "gambling". I'm not even sure
             | I would put sports betting in the same bucket as gambling.
        
             | Vespasian wrote:
             | If I recall correctly, randomness is a great way to get
             | people addicted and engaged more.
             | 
             | In Pocker there is a clear correlation between your actions
             | and your results. The other people are clearly better than
             | you are and most get the hint after a while. It's also slow
             | enough so you get some time to think
             | 
             | Engineered randomness (like slot machines or loot boxes)
             | use the means of technology and presentation to dangle that
             | bit price juuust outside your reach. They also use flashy
             | lights and fast paced games to get you in the "zone" of
             | gambling more and longer.
        
               | raincole wrote:
               | > In Pocker there is a clear correlation between your
               | actions and your results
               | 
               | Years ago I was okay-ish with Poker (positive net outcome
               | after about 20k hands on pokerstars) and I'm not so sure
               | about this.
               | 
               | I mean it's statistically true, and calling Poker a pure-
               | luck game is like calling golf a pure-luck game because
               | of wind. But to me the addictiveness of Poker is pretty
               | "Skinner Box like" -- you can literally do nothing wrong,
               | do the theoratically best moves, and still lose _hard_.
               | 
               | Of course if you did the same move every time in the same
               | situation, it would eventually pay off. But if people are
               | so reasonable addiction wouldn't be a problem in the
               | first place?
        
               | dudul wrote:
               | I'm not sure why you put the pure-luck-or-not aspect on
               | par with the addictiveness. People can get addicted to
               | winning, regardless of if it's due to their skills or
               | just luck.
               | 
               | The problem with e.g. slot machines is that anyone can
               | win, with the same odds, so it's easy to get addicted to
               | it. You can't get addicted to winning at golf unless
               | you're already putting the work to get good at it. With
               | slot machines you can win, without doing any work. That's
               | the catch.
        
               | raincole wrote:
               | > With slot machines you can win, without doing any work
               | 
               | Uh, this is the exact my point. With Poker you can win,
               | without doing any work, for one hand or even one night.
               | You can't win forever, but gamblers are not famous for
               | their long-term thinking ability.
               | 
               | And I didn't put the pure-luck-or-not aspect on par with
               | the addictiveness. Actually I opened this conversation
               | with this:
               | 
               | > Is gambling's issue its addictiveness, or its luck-
               | based nature?
        
         | affinepplan wrote:
         | poker is a skill.
         | 
         | it is also gambling, but it's certainly very achievable to be a
         | profitable poker player with a bit of study & practice
        
           | golergka wrote:
           | Proper holdem skill involves so much math that it makes chess
           | seem like a more relaxing game in comparison.
        
         | Bluecobra wrote:
         | Why would someone would spend $100K at a small casino vs.
         | somewhere like Caesars Palace or Bellagio? At least you will
         | get some nice comps. Was it better odds?
        
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