[HN Gopher] Tricking Monty Hall
       ___________________________________________________________________
        
       Tricking Monty Hall
        
       Author : zdw
       Score  : 45 points
       Date   : 2023-07-15 12:06 UTC (10 hours ago)
        
 (HTM) web link (ignorethecode.net)
 (TXT) w3m dump (ignorethecode.net)
        
       | rain1 wrote:
       | This is incorrect, the goats and car are behind doors. They are
       | not inside cardboard boxes.
        
       | tzs wrote:
       | Here's a way to think of it that some people fine helpful. Assume
       | N boxes, the host knows where the prize is, always reveals N-2
       | goats after the content picks leaving just the contestant's box
       | and one other box unopened, and always gives the contestant a
       | chance to switch after revealing the N-2 goats.
       | 
       | A person who does not switch wins if and only if their initial
       | pick was correct. The probability of that is 1/N where N is the
       | number of boxes.
       | 
       | A person who switches wins if and only if their initial pick was
       | _not_ correct. The probability of that is 1-1 /N.
       | 
       | Switching is (1-1/N)/(1/N) = N-1 times as likely to win.
        
       | voyager1 wrote:
       | Shameless plug, I am fascinated by Monty Hall and I had a hard
       | time proving it to my friends so I made this:
       | https://kr1stjans.github.io/monty-hall/ :D feedback appriciated
       | :)
        
       | arithma wrote:
       | I haven't done the analysis, but one major assumption that the
       | whole result is based on is whether the rules of the game are
       | pre-established or just revealed after the first pick. With an
       | adversarial game host who has the option to reveal or not, maybe
       | the result changes, but more importantly, it explains the
       | intuitionistic refusal for some to buy the argument.
        
         | jncfhnb wrote:
         | In an adversarial setup you basically get 1/3 wins like you
         | started with because the optimal host move is to provide no
         | information whether they reveal or not
        
           | mrob wrote:
           | In an adversarial setup, the optimal host move is to permit
           | you to switch only if you picked the car. You still get 1/3
           | wins with optimal play (never switching), but it's better for
           | the host because it allows people who think it's the
           | traditional game to get zero wins.
           | 
           | If the host strategy isn't explicitly specified, it's
           | reasonable to assume an adversarial setup, because seeing the
           | player lose after switching would be more entertaining for
           | the audience.
        
             | listenallyall wrote:
             | > seeing the player lose after switching would be more
             | entertaining for the audience
             | 
             | Have you ever watched game shows? Because it is far more
             | satisfying and fun for the audience when players win, not
             | lose. If you are out there rooting for people to lose,
             | you're a miserable bastard.
        
               | mrob wrote:
               | Now that I think about it, I have watched a few episodes
               | of game shows, and I think you're right. They are always
               | set up so the audience identifies with the players and
               | the hosts are the adversaries, so you want the players to
               | win.
        
             | jncfhnb wrote:
             | I don't think the premise is that the host is allowed to
             | change your ability to switch at all or that the player is
             | misinformed about the rules...
             | 
             | Obviously a game can be made unwinnable if you simply lie
             | about the rules
        
         | aaron695 wrote:
         | [dead]
        
       | mikrl wrote:
       | I did a presentation on this for a discrete math course in
       | undergrad.
       | 
       | IIRC I did the N box case and took the limit to infinity and,
       | unsurprisingly, got the result that you should always switch.
        
       | fsckboy wrote:
       | if you play this game repeatedly, 2/3 of the time your first
       | guess will be a goat, and Monty will then always show you the
       | other goat, and if you switch you will see the car behind the
       | remaining door.
       | 
       | if you play the game once, you should follow the same strategy.
       | 
       | don't explain more than that, the person just needs to grok that.
       | a restatement of the main idea might help:
       | 
       | 2/3 of the time your first choice is a goat therefore 2/3 of the
       | time Monty is showing you the other goat therefore 2/3 of the
       | time if you switch you will be switching to the car.
        
       | rahimnathwani wrote:
       | I like this explanation. Another equivalent one that I wrote
       | about a while back[0]:
       | 
       | You can choose to have:
       | 
       | - The most valuable prize that's behind door A, or
       | 
       | - The most valuable prize that's behind doors B or C
       | 
       | When you look at it this way, it's obvious that you would rather
       | have the most valuable prize from the 'other' doors, and the way
       | to do that is to switch.
       | 
       | [0] https://www.encona.com/posts/monty-hall-problem
        
       | andy800 wrote:
       | To the best of my knowledge, this "question" was first presented
       | to the general public around 1990 via a popular syndicated
       | newspaper column, and quickly "went viral" the way things did
       | back then, by being repeatedly discussed in newspaper and
       | magazine columns all across America.
       | 
       | It's fascinating that 33 years later, there is still no simple
       | explanation of the optimal strategy, such that most people would
       | say "a-ha" when they hear it. In fact, most people actually
       | express skepticism or disbelief when presented with the "correct"
       | strategy.
        
       | xg15 wrote:
       | The reasoning that made me get it was basically:
       | 
       | The key is that the host is quite constrained in which box he can
       | show you: He must _always_ show you a box with a goat and he can
       | _never_ show you the box you initially picked. So the choice the
       | host makes is less random than your (initial) choice and can give
       | you new information.
       | 
       | In particular, only two different things can happen:
       | 
       | a) You initially picked the car. In that case, the host is free
       | to pick any of the two remaining boxes since both have goats in
       | it and neither were picked by you. In this case, it would be
       | obviously unwise to switch.
       | 
       | b) You initially picked a goat. In that case, the host has no
       | choice at all: They _must_ pick the one box with the second goat,
       | which leaves the last remaining box as the one with the car. So
       | you should absolutely switch here.
       | 
       | If you knew whether you're in situation a) or situation b), you'd
       | already have won the game: You could switch as needed and would
       | always get the car.
       | 
       | Obviously though, you don't know. However you know that a)
       | happens when you initially picked the car and b) when you didn't.
       | You also know, you initially picked the car with 1/3 probability.
       | So you know that with 1/3 probability you're in situation a) and
       | with 2/3 probability you're in situation b).
       | 
       | Therefore, if you're just always pretend you're in situation b)
       | and switch, you'll win the car with 2/3 probability.
        
         | nkrisc wrote:
         | You can distill it all to this:
         | 
         | If your initial guess is correct, then switching always loses.
         | 
         | If your initial guess is wrong, then switching always wins.
         | 
         | Everyone who understands the game can agree on those facts
         | without controversy. If they don't then there's no point
         | proceeding because they do not understand the rules of the
         | game.
         | 
         | Therefore, the odds of winning when you switch are the inverse
         | of the odds of winning from your initial guess.
         | 
         | If your initial guess wins 1/3 of the time, that means always
         | switching loses 1/3 of the time and conversely always switching
         | wins 2/3 of the time.
        
           | diputsmonro wrote:
           | A slightly different reframing of this idea makes it even
           | more clear to me:
           | 
           | When you make a choice, you divide the doors into two sets:
           | the set containing your choice, and the set containing the
           | other doors. Obviously your set has a 1/3 chance of
           | containing the prize, and the other set has a 2/3 chance.
           | 
           | When the host reveals a door in the second set, it has no
           | effect on those initial probabilities. The set as a whole
           | still has a 2/3 chance of containing the door, and now you
           | have the choice of selecting the only item in that set which
           | you know isn't wrong.
           | 
           | This reasoning is just as obvious when you scale up the doors
           | too. With 100 doors, your set has a 1% chance of containing
           | the prize, and the set of unchosen doors a 99% chance. All
           | but one door in that set are revealed to be wrong, then you
           | get a "50/50" choice of swapping to that last remaining
           | item... of course that's what you want to do!
        
         | ComplexSystems wrote:
         | The one which made it clear for me was: imagine you have 4
         | doors instead. You choose one at random. The host then chooses
         | _two_ of the remaining doors he knows has goats. Is it in your
         | best interest to switch to the one he didn 't open?
         | 
         | Suppose you have 100 doors. You choose one at random. The host
         | then chooses _98_ of the remaining doors he knows has goats. Is
         | it in your best interest to switch?
         | 
         | In all of these situations, the basic question is: what is more
         | likely - that you chose the one with the car, or that you
         | didn't, and the door remaining is only remaining because the
         | host _knew_ it was the one with the car?
        
           | TulliusCicero wrote:
           | Yeah, simply imagining a much larger number of doors makes
           | the logic obvious.
        
           | ksaj wrote:
           | I used an entire deck of cards (52 of them) to demonstrate
           | this to a friend, and he still wouldn't believe it. I gave up
           | explaining it after that.
           | 
           | It's really easy to get people arguing about this one, even
           | though the correct answer is so well documented.
        
         | moffkalast wrote:
         | Any explanation that doesn't involve scaling up the number of
         | doors to a arbitrarily large amount where the probability
         | becomes obvious is really lacking if you ask me. The only
         | reason this is so confusing in the first place is because it's
         | only 3 doors.
         | 
         | With an infinite amount of doors, the chance of picking the
         | right one at first is zero. When the host opens all doors
         | except one other, it's almost certain that it's the door with
         | the car.
        
           | travisjungroth wrote:
           | It's good for the aha intuition moment for some people. It's
           | the thing that made me get it as a kid. There's something
           | unsatisfying about it though. You can have 100 doors, and
           | open 98 to leave the initial guess and 1 more. But this is
           | scaling up the rule as "all but one". I don't see an obvious
           | reason that the rule shouldn't scale up as "open one more
           | door". Then you have 99 closed and 1 open and the result
           | isn't nearly as obvious, even though switching is the better
           | move.
        
             | moffkalast wrote:
             | Yeah I thought about that, both +1 door and infinity-1 door
             | options are both equally unfaithful to the original I
             | suppose. Keeping the 50% door opening ratio would make more
             | direct sense if you wanted to scale it up for other
             | reasons, but isn't nearly as clear in intuitively showing
             | the concept.
        
             | diputsmonro wrote:
             | I agree that it feels weird at first, but thinking about it
             | this way fixed that for me:
             | 
             | The whole reason for the apparent paradox is having the
             | "50/50" choice at the end. You either keep the door you
             | picked, or swap with the other door, so it feels like no
             | advantage.
             | 
             | If they only revealed a single door, then you would have
             | multiple doors to swap to, so you wouldn't have the "50/50"
             | choice. The only way to keep the "50/50" choice at the end
             | is to reveal all but one door and give you the option to
             | switch to it.
        
         | FartyMcFarter wrote:
         | Yeah, this is exactly the easiest way to think about the
         | problem. In summary, by switching you win when you initially
         | picked a goat, which happens two thirds of the time.
        
           | [deleted]
        
           | hurril wrote:
           | This is the first thing to get, the second is that Monty
           | won't pick the car. If you do not understand these two, then
           | you will say 1/2.
           | 
           | I've heard the analogy with 1 000 doors and opening 998 of
           | them before but that doesn't explain anything at all. If you
           | think that makes you understand then you're mistaken; that
           | made you understand something else.
           | 
           | The key is that you have 1/3 of being right, 2/3 of being
           | wrong. So in 2/3 of the cases, you will be offered to pick
           | the car. So 2/3 switching gives you the car and 1/3 loses you
           | the car. So always switch, it has better odds.
        
       | silisili wrote:
       | I wonder: has anyone went through the old tapes and confirmed
       | that the people who stayed won about a third of the time, and the
       | switchers 2/3 of the time?
       | 
       | I agree with the math, but wonder how unscrupulous the show was.
        
       | stavros wrote:
       | What helped me visualize is this:
       | 
       | Say the game has a million boxes. You pick one at random, the
       | host opens the other 999,998 boxes (which all contain goats), and
       | asks if you should switch.
       | 
       | At that point, it's very obvious you _really should_ switch, as
       | the original box has a one in a million chance of being correct,
       | but the second box that is now unopened is _wink wink nudge
       | nudge_ maybe the one you want.
        
         | mrob wrote:
         | The million box analogy isn't very clear IMO, because it
         | assumes the host always opens all boxes except one. In the
         | original scenario, "all except one" is identical to "exactly
         | one", so "exactly one" might be the correct host behavior.
        
           | stavros wrote:
           | There is no "correct" host behavior. One behavior helps
           | explain why the probability is 66%, the other doesn't.
        
         | oefnak wrote:
         | No, the host will only open 1 box, not 999,999. Otherwise it's
         | not the same problem at all.
        
           | stavros wrote:
           | How is it different?
        
         | IanCal wrote:
         | I see this posted a lot but it doesn't click with me. It only
         | feels obvious once I know how the probabilities work - meaning
         | I have to get the base case first.
        
           | chefandy wrote:
           | Picture, in your mind or maybe draw on paper, 20 brightly lit
           | doors in a row where 19 are labeled L and one is labeled W.
           | Out of those 20 doors, one door gets randomly selected. It's
           | almost certainly going to be an L. After choosing it, the
           | lights go out above 18 of the other L doors so only the W
           | door, and the L door you probably chose, remained lit.
           | 
           | If you stayed with your existing selection-- one of two doors
           | that remains lit-- you've still almost certainly got an L
           | door. If you switch to the one other door, with all of the
           | other L doors eliminated, the only way it's not the W door is
           | if you chose the W to begin with.
        
             | IanCal wrote:
             | Two things about this
             | 
             | 1. It requires that I already _get_ the point about the
             | probabilities.
             | 
             | 2. You don't get a benefit in Monty hall if the host picks
             | randomly - the description requires that they deliberately
             | leave the winning door available. Any situation that gives
             | you the same intuition but you just picture as happening
             | without intent has given you the wrong feeling.
             | 
             | I don't find that increasing the number of doors makes it
             | feel any different.
        
               | latexr wrote:
               | > You don't get a benefit in Monty hall if the host picks
               | randomly
               | 
               | But the host _doesn't_ pick randomly, they _always_ pick
               | a goat. That is an integral part of the Monty Hall
               | problem.
               | 
               | Picking randomly wouldn't make sense. You'd pick a goat,
               | then the host could randomly reveal the car and the game
               | would end anticlimactically.
        
               | chefandy wrote:
               | Exactly-- the entire point is that the host always
               | eliminates every losing answer that you didn't choose
               | unless you chose the right answer initially. If you keep
               | your pick, you have a 1 in 3 chance of winning, and if
               | you switch, you have a 1 in 3 chance of losing.
        
         | xg15 wrote:
         | That's really a good way to visualise it. The host opens all
         | the other boxes except your pick _and one specific other box
         | somewhere in the middle_. It 's clear that something special
         | must be going on with that box.
        
       | patrickthebold wrote:
       | I like the variant: You pick a door. An earthquake hits and one
       | door opens that is a goat. The earthquake of course had know
       | knowledge of that it's just what happened.
       | 
       | Should you switch?
       | 
       | I really thought I understood the problem until I got that
       | variant wrong.
       | 
       | There's a good video with a rant about the problem I will link to
       | it when I find it.
        
         | lisper wrote:
         | Yep, this is the key. The host knows where the prize is, and
         | the rules of the game force him to use and reveal some of that
         | knowledge when he chooses the door to open.
        
           | slavik81 wrote:
           | That rule is fundamentally what changes the odds, but it's
           | worth noting that Monty only revealing goats was not one of
           | the rules of the actual Monty Hall gameshow, nor was it
           | explicitly stated in the original framing of this problem
           | (though arguably it was implied). The somewhat ambiguous
           | description of the problem in the newspaper column that
           | popularized it may have contributed to the confusion.
        
             | lisper wrote:
             | Yes, definitely. However, it's a pretty reasonable
             | inference, because Monty would not open a door without
             | being sure that it would not contain the prize because that
             | would just destroy the dramatic tension. "Oops, sorry,
             | guess you lost. Didn't see that coming. Better luck next
             | time."
        
         | kgwgk wrote:
         | > Should you switch?
         | 
         | Why not? There is no harm in doing so if the probabilities are
         | the same anyway...
        
       | necovek wrote:
       | One thing to note is that 33% chance is still pretty good odds.
       | Stats like that only really work with large numbers, and when
       | you've got a single chance, neither of the outcomes is really
       | surprising.
       | 
       | IOW, if every participant switched, the show would be handing out
       | prizes 2/3rds of the time, but that 1/3rd of participants would
       | still be going home empty handed. Do you want to be that one? If
       | participants randomly chose whether to switch or stick, how often
       | would the show hand prizes out?
       | 
       | Now we've got multiple conditional probabilities.
       | 
       | And that choice is what makes casinos, lotteries and games like
       | these work: we want to succeed despite the odds.
        
         | jncfhnb wrote:
         | If participation randomly chose whether or not to switch they
         | would walk away with a prize 50% of the time. Assuming randomly
         | == equally likely
        
         | evandale wrote:
         | My favourite casino game is craps. I find it amazing they
         | created a game that has two basic strategies you can play and
         | the one that has better odds is the "dark side" and is frowned
         | upon to play that strategy.
         | 
         | Sometimes I'll lose a ton of money and a superstitious pass
         | line bettor will make a quip about how I'm playing the dark
         | side and deserve it for betting against the table. My usual
         | reply is along the lines of: we're all playing against the
         | casino and the dark side beats the casino more often than the
         | pass line ;)
        
           | ryandrake wrote:
           | Craps is a social game, probably more so than any other table
           | game in a casino. I find the minuscule odds advantage of
           | playing Don't Pass Line bets to be not worth "being the bad
           | guy" at a table full of superstitious gamblers out having
           | fun, but that's just me. I'm sure the casinos love this
           | artificial stigma.
           | 
           | I always wondered: how juicy would they have to make Dont
           | Pass to overcome the social stigma at the table? Would it be
           | enough to pay instead of push on 12? How much house edge
           | would cause everyone to switch to the dark side? I have no
           | doubt casinos have spent millions of man-hours of research to
           | understand this.
           | 
           | EDIT: In addition, most craps games offer "odds" bets once a
           | point is established which have zero house edge, so by taking
           | the maximum odds, you reduce the house edge on Pass and Don't
           | Pass to the point where it's not really probabilistically
           | significant which side you play.
        
             | ksaj wrote:
             | It reminds me of S. Korean "fan death."
             | 
             | The common belief that sleeping with a fan on can kill you
             | by suffocation (among other "explanations") was and is a
             | way to convince people to conserve electricity, and nothing
             | more.
             | 
             | The artificial stigma is a way to convince people to not
             | use the more successful strategy against the house.
        
               | latexr wrote:
               | > is a way to convince people to conserve electricity
               | 
               | According to Slate, the belief is older than that:
               | 
               | > Internet conspiracy lore sometimes blames the legend on
               | a 1970s-era government campaign to conserve electricity,
               | but in fact these warnings are generations older, dating
               | almost back to the introduction of electric fans to
               | Korea.
               | 
               | https://slate.com/human-interest/2013/01/fan-death-
               | korean-mo...
               | 
               | Apparently we don't know how the myth began.
               | 
               | https://en.wikipedia.org/wiki/Fan_death#Origins_of_the_be
               | lie...
        
             | andy800 wrote:
             | > casinos have spent millions of man-hours of research
             | 
             | You'd be surprised, casinos, in fact, spend almost zero
             | time actually working through the math of their games. All
             | the established table games are taken for granted, and for
             | anything new -- entirely new games or side/extra bets --
             | the responsibility lies on the game inventor to have a
             | trusted 3rd party validate the math (this is usually
             | enforced by the gaming commission) and the casino simply
             | refers to the validated results when considering
             | implementing the new game/wager.
             | 
             | Any consideration of "social stigma" about a wager is nil.
             | As an example, baccarat is fundamentally a boring game with
             | zero decisions, however the actual gameplay, where players
             | have all kinds of superstitions and are allowed to touch,
             | tear, fold the cards, can be extremely social and often
             | quite exciting. Casinos could deal blackjack in a similar,
             | social fashion where all players share a single hand, but
             | none do. And certainly, no casino would shift the odds in
             | the players' favor (pay on 12 on Don't) for some kind of
             | social impact, as any positive benefit would be 10x, 100x
             | subsumed by professional bettors exploiting the positive
             | EV.
        
       | deeg wrote:
       | Here's my attempt to explain the Monty Hall with code:
       | https://github.com/DeegC/monty_hall_paradox
        
       | johnfn wrote:
       | The reasoning I've always used to understand this problem is to
       | imagine that you and the host both choose at exactly the same
       | time. Then 2/3 of the time you've both simultaneously selected
       | both boxes with goats, and therefore 2/3 of the time the
       | unselected box is the car.
        
       | jncfhnb wrote:
       | I think this approach shown in the article is not great. It adds
       | additional layers of thinking where none are needed. You don't
       | lie. It also doesn't feel like it would help explain variants
       | like 5 doors, and only one goat is revealed.
        
         | LukasMathis wrote:
         | I would argue that if you start out knowing that you will
         | switch, you essentially _do_ lie, because you initially pretend
         | to pick a box (or door) that you know you will not end up
         | opening.
         | 
         | It is true that this approach adds additional layers of
         | thinking, but the problem is that without those layers, the
         | solution to the problem is simply not intuitive for the vast
         | majority of people. Adding these additional layers helps at
         | least some people gain a more intuitive understanding of why
         | switching helps.
        
           | jncfhnb wrote:
           | Ehhh. Idk. I think it is not great.
           | 
           | A much easier framing on a similar level is simply saying you
           | pick a door, and then the host says you can either open the
           | chosen door, or both other doors one at a time.
           | 
           | It's the same thing. But if you don't get why the state is
           | unchanged even after opening one of the doors I don't think
           | you get it with this whole lying thing
        
       | evandale wrote:
       | This is a good way of putting it and I think would resonate with
       | some people!
       | 
       | I've not been able to get my dad to understand why you should
       | switch with 1,000,000 boxes because he refuses to believe the 3
       | box and 1,000,000 box case is the same. I can't even convince him
       | a 3 and 5 box problem are the same.
       | 
       | I actually think I could convince him switching is correct using
       | this strategy because I suspect if he thinks he's tricking or
       | cheating at the game he'll be more open to the explanation.
        
         | arithma wrote:
         | Are we siblings
        
         | ksaj wrote:
         | I think the only way to demonstrate it to lay people is to
         | rephrase it as the odds of picking the wrong one right off the
         | bat. If it's 2/3 odds that you chose wrong, and I remove one
         | card, did that change the odds that you already chose wrong?
         | 
         | The trick is focusing on the 1/3 odds of winning, and not
         | mentioning there is an alternate (and correct) way of looking
         | at the question - the initial odds of losing.
        
         | Swizec wrote:
         | My problem with Monty Hall is that it's not a repeated game.
         | Average probabilities don't help _me_.
         | 
         | This is the point Taleb makes in a lot of his books. You are
         | not the average probability. You only get one play through
         | [life] and the only thing that matters is how the dice fall for
         | you. Even a 90% average chance of getting $prize, is still a
         | 10% chance of walking away with nothing and you better be ready
         | to get that one because you very well might.
         | 
         | The strategy to increase your average probabilities works in
         | poker. Because you play multiple hands and even multiple games.
         | In Monty Hall, you're just making a guess and no matter how
         | clever you are about it, it's still just a guess. There is no
         | strategy because the game doesn't last long enough for strategy
         | to matter.
         | 
         | Now if you had an iterated monty hall, then yes, bring out the
         | maths.
        
           | LukasMathis wrote:
           | If I tell you that I'm rolling a die, and ask you whether I
           | rolled a six or not a six, offering you 100$ if you guess
           | right, you very obviously should say "not a six", even if we
           | only play the game once.
        
             | kgwgk wrote:
             | No, reading Taleb I realized that if it's not repeated it's
             | just a guess and winning or losing is a 50/50 thing. There
             | is no strategy because the game doesn't last long enough
             | for strategy to matter. [/s]
        
             | HWR_14 wrote:
             | It depends on if I look at the die before I decide on the
             | "N or not N" options.
        
           | Ste_Tokyo wrote:
           | [flagged]
        
           | jdechko wrote:
           | I made the same argument the last(?) time a Monty Hall
           | article made the front page.
        
           | atq2119 wrote:
           | This does not work as an argument against the Monty Hall
           | problem.
           | 
           | It does work against simplistic arguments about which of two
           | or more probabilistic games one should prefer, because it's
           | basically an argument that linearity if expectations doesn't
           | necessarily apply in non-repeated games.
        
           | Null-Set wrote:
           | It sounds like you embrace the frequentist interpretation of
           | probability, but the bayesian aka subjectivist interpretation
           | of probability says you can make predictions on the
           | likelihood of single events based on your knowledge.
           | 
           | https://en.wikipedia.org/wiki/Probability_interpretations
        
             | jncfhnb wrote:
             | No. Wrong. That is not what frequentists would say.
        
           | IanCal wrote:
           | > There is no strategy because the game doesn't last long
           | enough for strategy to matter.
           | 
           | It makes it much more likely that you win a car. You don't
           | see any value in doubling your chances of a big win?
        
             | Swizec wrote:
             | > You don't see any value in doubling your chances of a big
             | win?
             | 
             | You're improving your _average_ chances. But you're not
             | improving _this game_ 's chances. If you play 10 games,
             | your average chances matter. If you're playing 1 game,
             | reality was already set before you started the game. The
             | car doesn't move because you improved your average
             | probability.
        
               | IanCal wrote:
               | Unless you are arguing that you don't really have a
               | choice because your actions are predetermined you are
               | absolutely increasing your chances of winning this game.
        
               | kgwgk wrote:
               | > You're improving your average chances. But you're not
               | improving this game's chances.
               | 
               | If the strategy won't improve your chances in any single
               | game in a series of games - how can it improve the
               | average chances?
        
               | thrdbndndn wrote:
               | I don't get what you're trying to say.
               | 
               | The car doesn't move, but your pick moves, even in this
               | single game.
        
               | jncfhnb wrote:
               | What do you think "this game's " chance of winning is by
               | following the strategy vs not following the strategy?
        
               | andy800 wrote:
               | Yes, the whole point is that the car doesn't move. When
               | you initially chose, you had a 1-in-3 chance of correctly
               | choosing the door with the car. The host is now offering
               | you to switch over to, essentially, "all the doors you
               | didn't choose", which means 1-(1/3). As you state, you've
               | only got one opportunity to play, and the car itself
               | hasn't moved, but you can switch your choice. Stick with
               | the initial 1-in-3 chance, or go to the other side, i.e.
               | 2-in-3 chance?
        
               | JackFr wrote:
               | > But you're not improving this game's chances.
               | 
               | You're quite wrong. That is precisely what you are doing.
        
           | jncfhnb wrote:
           | Sounds like taleb has undermined your understanding of math
           | then.
           | 
           | A 90% chance is worse than a 99% chance. The possibility that
           | you get nothing is not an argument to ignore the context.
           | 
           | Consider Russian roulette. Are you seriously going to argue
           | that the number of bullets in the gun doesn't matter if you
           | only play one time?
        
             | Swizec wrote:
             | > The possibility that you get nothing is not an argument
             | to ignore the context.
             | 
             | Ah but I'm not ignoring the context. I'm expanding the
             | context beyond "fun math puzzle" to "wow this is a game not
             | worth playing because there's no edge".
             | 
             | Again, only applies to the non-iterated version. If you
             | find an analog of monty hall that gives you many at-bats,
             | play away.
        
               | jncfhnb wrote:
               | No it doesn't! This is an astoundingly stupid argument.
               | Doubling your odds of winning is an edge.
        
               | rahimnathwani wrote:
               | "wow this is a game not worth playing because there's no
               | edge"
               | 
               | The cost of entry is $0.
               | 
               | The prize is a brand new car.
               | 
               | The optimal strategy gives you a 2/3 chance of winning.
        
       | activitypea wrote:
       | I feel like most explanations are overcomplicating it.
       | 
       | By the rules of the game, the option of switching is asking you
       | the question "Do you think you chose the correct door out of the
       | three?". If you think you did, you don't switch. If you think you
       | didn't, by rules of the game, switching will get you to the right
       | door. Since you had a 33.3% chance to choose correctly and 66.6%
       | to choose incorrectly, betting against yourself and switching is
       | probably the correct choice.
        
       | c7b wrote:
       | Like a lot of things in math, I think Monty Hall becomes easier
       | to see when you look at some extreme cases. 3 doors is the lowest
       | amount of doors where the paradox appears, ie no way to go
       | smaller. So try a much bigger problem. I like this version:
       | 
       | After Sheherazade has told the calif 1001 stories, she tells him
       | that (only) one of them is true, not fiction. She has him guess
       | which one, and he picks one (say story #500). Then Sheherazade
       | tells him that the true story is either the one he picked, or
       | another one, say #312.
       | 
       | I think in this formulation, it is much easier to see that the
       | calif would be well advised to switch his guess to #312, as his
       | initial guess only had a 1/1001 chance of being correct. Monty
       | Hall is the same problem with 3 instead of 1001, but the same
       | principle holds.
        
       | jamjamjamjamjam wrote:
       | I honestly wouldn't mind a goat.
        
       | Ekaros wrote:
       | What this problem always fails for me is that the show host
       | doesn't pick randomly. What if there was option of opening the
       | car?
       | 
       | Also, does the goat come butchered or do you need to do it on
       | stage?
        
         | cman1444 wrote:
         | This is an extremely important part of the problem that is
         | always glossed over in explanations of the Monty hall problem,
         | and it really bothers me that it's ignored because it is
         | crucial to determine what is the "correct" decision.
         | 
         | If the game show host is opening a door at random (i.e. it's
         | possible that he opens the door with the car behind it OR the
         | door you already picked) then the outcome is 50/50 whether you
         | switch or not. But if the host knows what's behind the doors,
         | and purposefully opens one of the remaining two with the goat,
         | then you should switch doors to increase your odds to 66
         | percent.
         | 
         | On the above article this is only briefly addressed and not
         | explained. In many tellings it is not addressed at all.
        
           | jjnoakes wrote:
           | > If the game show host is opening a door at random (i.e.
           | it's possible that he opens the door with the car behind it
           | OR the door you already picked) then the outcome is 50/50
           | whether you switch or not.
           | 
           | I don't think this is true. Assuming you mean that if the
           | host opens my box, I switch to one if the other two at random
           | with equal probability (even if he opened my box and it was
           | the car), and assuming if the host doesn't open my box that I
           | stay or switch to the other unopened box with equal
           | probability (even if the host opened the box with the car), I
           | think the odds are 33% that I win the car, and 66% that I
           | don't.
        
           | dylan604 wrote:
           | Not "rigging" the decision, would be pointless in the game.
           | Yes, it is failed to be mentioned, but if the host revealed
           | the car, then what's the point?
        
           | travisjungroth wrote:
           | It's also helpful (but not essential) to realize that the
           | choice of which door to open has two parts, a rule and a
           | decision. If the participant is doing a switch or a stay
           | strategy, the decision aspect has no impact on winning.
           | 
           | The rule part is Monty can't reveal the car. The decision
           | comes up if the participant chooses the car first. Monty will
           | have two doors to choose from to open. But if you have a stay
           | strategy you'll win for either choice, and if you have a
           | switch strategy you'll lose no matter what. So his decision
           | doesn't matter.
           | 
           | This makes it very easy to simulate. It also might lead to
           | people to understanding the solution.
           | 
           | If you pick wrong first, you'll see staying always loses and
           | switching always wins. The probability of picking right first
           | is 1/3, of picking wrong first 2/3. Since switch always works
           | when you pick wrong and you pick wrong 2/3 times, go with
           | that.
        
           | tromp wrote:
           | In this article it's addresses with this sentence
           | 
           | > The show's host then reveals the contents of one of the two
           | remaining boxes, but, importantly, always a "goat box."
           | 
           | but it could be made slightly more explicit as:
           | 
           | The show's host, who knows the location of the car, is then
           | compelled to always reveal one of the two unselected boxes as
           | containing a goat.
        
             | andy800 wrote:
             | As far as solving the problem in an academic sense, your
             | explanation is clearer. However, one of the things that
             | makes the whole thing fascinating is that the actual
             | players are not told this specific information, that the
             | host knows. If you watch the show religiously it might dawn
             | on you, hey, he must not be picking the preview door
             | randomly because he has never accidentally revealed the car
             | -- but that's beyond most people's observation.
             | 
             | In practice, the revelation of one door is likely to make
             | the player even more committed to the original choice --
             | the odds (seemingly, not actually) just went from 33% to
             | 50%, momentum is good, I'm feeling lucky, no way am I going
             | to switch now!
        
         | drexlspivey wrote:
         | If the host picked randomly then there would be a 1/6 chance
         | that the show would end rather anticlimactically and you would
         | be indifferent in switching. Now this 1/6 becomes your edge
         | turning your 1/3 to 1/2 after the goat is revealed.
         | 
         | EDIT: 1/3 not 1/6
        
           | IanCal wrote:
           | 1/3 not 1/6. There are six outcomes of you picking a door and
           | the host opening one of the remaining doors. In two of them
           | you pick a goat the first time and then the host reveals the
           | car.
        
             | [deleted]
        
             | jdechko wrote:
             | I wonder if a decision tree would help more people since
             | it's possible to visualize every possible outcome of every
             | possible game.
        
               | IanCal wrote:
               | That's the thing that makes it click for me, and why
               | there's a difference if the host is random or not.
        
         | IanCal wrote:
         | If they pick randomly, there's no benefit to switching. No harm
         | either.
         | 
         | If it's random, 1/3 of the time you're right on your first
         | guess and switching doesn't help. 2/3rds of the time you're
         | wrong - if the host knows and deliberately doesn't open the
         | door showing the car switching means you win. If however he
         | opens randomly, half of those cases show the car and you can't
         | win - so the breakdown is 1/3 switching wins, 1/3 switching
         | fails and 1/3 the car is shown and you lose regardless.
        
       | atum47 wrote:
       | I've made this "intuition" for the Monty Hall into a game [1] so
       | I can test it for myself.
       | 
       | I remember being intrigued by the notion that you're better off
       | switching.
       | 
       | 1 - https://victorribeiro.com/montyhall/
       | 
       | Keep in my that this was made a long time ago, I wasn't even a
       | programmer back then, I was more a webmaster.
        
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