[HN Gopher] Internet Archive expands Flash support
___________________________________________________________________
Internet Archive expands Flash support
Author : sogen
Score : 197 points
Date : 2023-07-14 19:25 UTC (3 hours ago)
(HTM) web link (mastodon.archive.org)
(TXT) w3m dump (mastodon.archive.org)
| Apocryphon wrote:
| Does this mean that previously archived sites that use Flash will
| now be viewable?
| lucgommans wrote:
| That would be nice. I was recently trying to play
| https://archive.nytimes.com/www.nytimes.com/interactive/scie...
| via archive.org, but it doesn't work. Also the swf file itself
| does not load in an old virtual machine. I don't know where to
| view error output besides the JavaScript console; it simply
| does nothing.
|
| (Previous discussion:
| https://news.ycombinator.com/item?id=2290936)
|
| I still occasionally think back to this engine when the topic
| of human randomness comes up (I do computer security for a
| living, so that's not infrequent)
| kmeisthax wrote:
| Ruffle ships a browser extension that loads Ruffle into every
| tab you open, so Flash sites work as they were originally
| intended to. It's available for Chrome and Firefox. Safari
| works if you enable developer extensions and download our
| macOS app - we have to get into Mac App Store for it to work
| normally because apparently notarization isn't enough[0].
|
| https://ruffle.rs/#downloads
|
| [0] It was enough for the old extensions API :/
| lucgommans wrote:
| Did that work on the NYT site for you? Because for me it
| doesn't see mto
| Bakingpotato wrote:
| I think so. They had it before, but it worked kinda funky it
| should be better now.
| codetrotter wrote:
| Hope this means that I can play Attak by Johnny Two Shoes
| again.
|
| https://web.archive.org/web/20161126122429/http://www.johnny...
|
| There was a time when I used to play that game every day.
| a1o wrote:
| Does anyone how to do this? I could tie existing wasm runtimes to
| some binaries that supports it (mostly old abandon ware games
| there that aren't flash), but when I asked around in forums no
| one answered there - or I didn't understood how their communities
| worked.
| justsomehnguy wrote:
| At some point Flash emulation would solve all the biggest
| troubles of the original Flash and.. became a new standard for a
| web-based inter/animation? Of course, having a VM with XP with
| Macrmedia director would be a problem for Apple M1/2/3 owners,
| but nothing a modern emulation couldn't solve...
| Bakingpotato wrote:
| would it solve the problems? absolutely. would browser vendors
| pick it up for a standard? almost definitely not.
|
| though, nothing is stopping anyone from creating new flash
| games, videos, etc. the software is out there, and NG already
| does flash game jams.
| justsomehnguy wrote:
| Well, the modern CSS + animations + SVG solves like 90% of
| things Flash could do, with HTML5 and canvas it solves the
| remaining 9%. but the biggest problem is the authoring tools
| and I if there were anything worthwile enough the web would
| had exploded already.
| bamfly wrote:
| Flash is to web dev as Excel is to desktop applications: it
| "sucks" but is also arguably the single best tool the
| entire field has produced. The technologies that might
| replace Flash are "better" but also so much worse that they
| aren't even close to actually replacing it, years on--and,
| yeah, that's mostly about the authoring tools, which were
| not just excellent, but also _de facto_ free for hobbyists
| (thanks, piracy) when Flash was in its prime.
| Bakingpotato wrote:
| not only that, the shovelware scene proved that it was
| piss easy to use, and powerful (especially in the later
| years) see as many html5 gaming webpages lately? yeah,
| no. the 'death' of flash killed the browser game and
| rapid prototyping that flash offered, and there is
| nothing on that level in this age.
|
| the problems that html5, css and javascript could in
| theory 'solve' are a moot point when the switch to those
| technologies killed any enthusiasm for it.
| rhn_mk1 wrote:
| I'm not sure if it's included in your 90%, but an advantage
| of Flash is that it was _not_ JS or HTML. Meaning that you
| could block it easily, when it offended your senses
| (animated ads, autoplaying videos), without affecting the
| functionality of most web sites.
|
| CSS + animations + JS + HTML5 cannot be blocked without
| destroying the web site as well.
| Bakingpotato wrote:
| yeah I remember that people demonized flash so much for
| that and turned a blind eye once html and javascript was
| given that power.
|
| jokes on them now, I guess
|
| not to mention flash content could run on a potato, while
| javascript is soon to see your processor as fried as a
| potato chip instead
| justsomehnguy wrote:
| > CSS + animations + JS + HTML5 cannot be blocked without
| destroying the web site as well.
|
| That's a lame excuse. There were enough 'not malicious'
| sites, there are enough sites _now_ what treat you like a
| 3rd rate netizen even if you are on a 4k desktop in a
| landscape orientation.
|
| If anything, Web is destro^W profiling itself for a
| narrow subset of mobile users for quite some years
| already, so I can't accept your 'blovk Flash' stance as
| anything having a substinence.
| j4ah4n wrote:
| They certainly were fun days back with Macromedia at the helm.
| Full suite of tools that worked extremely well together.
|
| I remember when Tim Burton put out various cartoons via Director
| (the same used for countless DVDs) that opened up more dramatic
| storytelling than the business "intros" offered at the time (I
| built these too mind you).
|
| I was even Flash AS3 certified at one point, something I was very
| proud of in my early career.
|
| Good times.
| BenFranklin100 wrote:
| This is encouraging news. These sorts of efforts help save
| information from being buried in the trash heap of history.
|
| Is anyone aware of coordinated efforts beyond the internet
| archive to save data in old formats and media? I actually have
| information on 5.25 floppies I never copied over (my bad) that
| are almost certainly lost at this point. Also, I have docs in PFS
| Write format that will be PITA to recover at this point too. I'd
| have to dig out that old 486 that has been gathering dust in my
| basement the last 25 years to know for sure :) .
| Bakingpotato wrote:
| I don't know of too many, but there are some out there like
| https://hiddenpalace.org/ (though that is more related to video
| games).
| Bakingpotato wrote:
| huh, so the Ruffle technology is actually something to consider.
| Much better than the last 5+ years of flash 'alternatives' tried
| some games out, most look identical to FP somehow.
| anticensor wrote:
| I misread as "Internet Explorer expands Flash support" for a
| moment.
| Alifatisk wrote:
| Part of me feel sad that the big players deprecated flash before
| any good alternatives popped up, HTML5 wasn't exactly an
| alternative yet. Flash was waaay more powerful, I think we lost a
| bit of good technology there.
|
| Hopefully we'll get it back soon.
| Bakingpotato wrote:
| yeah. the closest to getting flash back is Ruffle, which works
| pretty well, and Newgrounds does flash game jams still, so it
| ain't all dead
| em3rgent0rdr wrote:
| Particularly for vector-based animated movies, can achieve much
| higher quality-per-bandwidth than compressed raster graphics,
| and are future-proofed to automatically handle higher video
| resolutions.
| Bakingpotato wrote:
| yeah, a lot of flash content that was SVG exclusive can go up
| past 4k and look stunning, and flash was the only one around
| then (and debatably, now) with an editor to let someone
| leverage that
| vsnf wrote:
| I couldn't find any easily available official notice, but they
| seem to be using Ruffle[0]
|
| [0] https://ruffle.rs/
| jazzyjackson wrote:
| Well when you load an emulator on the archive there is a ruffle
| splash page before the animation starts, so a good bet!
| lucgommans wrote:
| Announcement: https://blog.archive.org/2020/11/19/flash-
| animations-live-fo...
|
| > _Utilizing an in-development Flash emulator called Ruffle, we
| have added Flash support to the Internet Archive's Emularity
| system, letting a subset of Flash items play in the browser as
| if you had a Flash plugin installed_
|
| I had trouble when adding e.g.
| https://archive.org/details/gravityrunner-nolimit because
| there's literally zero documentation on this system that I
| could find, but the way that it works is that you edit metadata
| tags (key-value list) and there is some magic/special tags that
| have an effect on how the item is displayed on the site, like
| whether to show you the emulator. What you need to set is:
| emulator = ruffle-swf emulator_ext = swf
|
| You can find out what others have set by clicking on 'show all'
| at the download options and choosing the <itemname>_meta.xml
| file.
| db48x wrote:
| If you prefer JSON you can also visit
| <https://archive.org/metadata/gravityrunner-nolimit>.
| cempaka wrote:
| Went looking for a good old article about fanimutation, this is
| quite the walk down bored-college-dorm-session memory lane:
| https://www.austinchronicle.com/screens/2002-01-25/84480/
| haunter wrote:
| Highly recommend "Winnie the Pooh's Home Run Derby". It's the
| Dark Souls of flash games
|
| https://archive.org/details/homerunderby_en
|
| The japanese version is here (no difference)
| https://archive.org/details/homerun_20201126
|
| They might crash in full screen though (some kind of bug)
| mynameishere wrote:
| Well now I've got that crappy music stuck in my head.
|
| That brings up a real mystery from 15 years ago that I never
| did solve. Back in the day you could go on kongregate or
| whatever and play these awful flash games that clearly took 30
| minutes or less to make. Just junky, copy-paste stuff. (Much
| worse than the "home run derby" game above.)
|
| And yet...
|
| And yet they all seemed to have original sound tracks of more-
| or-less passable game music. Where were they getting this from?
| Did adobe give everybody a huge catalog of tunes to pick from?
| ilayn wrote:
| It was mostly from https://www.newgrounds.com/
|
| Click the audio tab
| kmeisthax wrote:
| Newgrounds had the Audio Portal, a repository of free-to-use
| music specifically intended for use by people creating movies
| and games for their Flash Portal.
|
| That being said, this sort of licensed tie-in webgame
| probably would have just bought a royalty-free stock music
| track from Audiojungle[0] or whatever.
|
| There was also a huge market for licensing custom-branded
| versions of whole Flash games, too. That's why every
| mid-2000s official site for any sort of media property had
| Flash games on it.
|
| [0] Audiojungle.
| Bakingpotato wrote:
| a lot of people tended to get CC0 music, free, and didn't
| need to make their own though most of the actually good flash
| games had an artist make music specifically for the game
| samketchup wrote:
| I just struck out 5 times in a row, finally made solid contact
| and the game crashed.
|
| Thank you, lol
| haunter wrote:
| Try not to play fullscreen. Started crashing some months ago.
| Or download the sfw file and play with the standalone
| Ruffle.rs client
| Bakingpotato wrote:
| did you report that to the bug tracker?
| jdjdjdhhd wrote:
| Indeed, it crashed Firefox mobile for me in full screen
|
| But either way, I played twice and that's enough for me
| gjsman-1000 wrote:
| What a mystery for how that ever got approved...
|
| (For context, there is a video of a YouTuber trying to beat
| it... and he did, 7 1/2 hours later. He was mostly stuck on the
| "Christopher Robin" level which basically requires perfect to-
| the-frame timing.)
| haunter wrote:
| Yeah that's Ludwig. One of the better streams ever. The final
| boss is crazy because every pitch is random so you have to
| guess instantly + perfect hit it too
|
| There is some lore behind the game. It was a Yahoo Japan
| title https://www.siliconera.com/winnie-the-poohs-home-run-
| derby-s...
| jonplackett wrote:
| The thing I still miss about Flash is the authoring tool.
|
| It is one of the few bits of software that bridged a gap between
| artists and creators and coding in a way that totally
| democratised creating interactive websites.
|
| I see some similarities with Instagram filters and TikTok
| effects. The visual-layout-you-can-add-code-to approach, but
| Flash was so mainstream and capable in a way filters aren't.
|
| I wish Adobe had done a better job with flash and just converted
| the Flash Player into html5. Surely that could have been done?
|
| Website creation is far too complicated now compared to then and
| I think the level of experimentation - especially by lone artists
| - has plummeted since flash died.
| LadyMartel wrote:
| I fondly remember when I first discovered how to attach a goto
| action to a button and I went nuts with it making choose your
| own adventure type animations. Drawing was also really easy to
| make thing look decent even with a mouse. I haven't found (or
| admittedly looked for) a similar vector drawing tool like that
| ever since.
| ftmch wrote:
| Yes, the generated brush strokes were really good. I was at
| one point just making static comics in Flash, using just a
| mouse because the brush strokes looked like they were drawn
| by someone way more skilled than myself.
| [deleted]
| johannes1234321 wrote:
| Yes, I still haven't found a good alternative to easily build
| simple interactive animations for the web. Flash was fun, even
| with my limited artistic skills.
| codethief wrote:
| So does that mean I get to play Winterbells and Yeti Sports
| again? :)
| willhackett wrote:
| This is pure nostalgia
| NelsonMinar wrote:
| Compare with ooooooooo.ooo, recently discussed on Metafilter in
| great detail: https://www.metafilter.com/199981/Friday-Flash-Fun-
| Forever
| CSMastermind wrote:
| I was just watching a YouTube video about Home Star Runner
| yesterday: https://www.youtube.com/watch?v=Wbh9-mNmviE
|
| I never watched the series myself but I do remember hearing about
| it.
|
| In the video essay he talks about how flash videos like Home Star
| Runner were a unique medium. Not quite passive like a video but
| not quite interactive like a video game. The videos could be
| watched passively but also could incorporate interactive elements
| like minigames, easter eggs, and choose your own adventure
| stories.
|
| He points out that even when Netflix dipped into the choose your
| own adventure format they couldn't achieve the same flexibility
| as a flash animation because if for example they wanted to make a
| story change that would dye a character's hair blue they couldn't
| possibly film all the permutations scenes required to propagate
| that visual difference throughout the story.
|
| But in flash animation you can. You can easily let the audience
| choose a character's hair color and have that effect the
| animation for the rest of the story.
|
| The author of that YouTube video made me wish I could experience
| those cartoons and it makes me happy that places like the IA are
| making that possible.
| goosedragons wrote:
| You can already experience them on homestarrunner.com thanks to
| ruffles. It emulates the flash player and the old toons seem to
| work fine. The site even has it built in so no need for an
| extension.
| TillE wrote:
| Those were fun gimmicks and all, but Homestar Runner worked
| because of the cute character designs, funny writing, and
| Matt's genuinely outstanding voice acting. It holds up just
| fine on YouTube.
|
| It was more about Flash being a really powerful tool for
| amateur animators, and coming at a time when you didn't have
| much else in the way of video on the internet.
| derefr wrote:
| Yeah, but there was a _reason_ that we "didn't have much
| else in the way of video on the internet" at the time --
| bitmapped videos were far too bandwidth-intensive for most
| people to download _in realtime_. (You could still download
| them, and people sometimes did; but a 3-minute, 240p MPEG1
| /RealPlayer clip was something you'd need to dedicate a half-
| hour to fetching, either using a download manager or
| Limewire. It was _not_ a "click to play" experience.)
|
| This was also the reason that YouTube didn't get started
| until 2005 -- that was about when at least some people were
| starting to be "ready" to receive streaming bitmapped video
| over their Internet connections, without needing to make a
| big production of it.
|
| Flash _as a distribution format for video_ was distinctive
| and successful because it was essentially a standardized
| abstract machine for demoscene demos -- a Flash animation
| wasn 't a video, it was an ActionScript program that
| _rendered_ a video when executed. So a Flash animation could
| be arbitrarily lightweight on the wire -- as long as the
| author was clever about composing things out of vector bits
| and small reusable textures.
|
| Flash _as a distribution format for video_ was obsolete
| basically as soon as people 's Internet connections improved
| enough that they could just stream the pre-rendered output of
| someone else rendering out the Flash animation program
| instead. (Which was around... 2010, I'd say?) Which also
| meant that, at that same moment, the "Flash aesthetic" of
| vectors and reusable resources basically instantaneously
| ceased to exist, because it had all been in the name of
| conserving bandwidth, and there was no longer a reason to do
| that if you were rendering the result out to MPEG anyway.
|
| Flash as a distribution format _for games_ stuck around a few
| more years, because HTML5 wasn 't fully there to replace it
| yet. And the authoring tool (now Adobe Animate) is around to
| this day, because it's still an excellent tool for creating
| vector-based cartoons... that you render out to bitmapped
| video.
| bsimpson wrote:
| Hanna Barbera is another famous aethetic driven from
| logistical considerations.
|
| Every HB character wears a tie or a necklace because it
| provides a seam to separate the head from the body. You can
| have a bunch of Wilma or Yogi heads that reuse a single
| body. Lets you animate dialog without having to redraw
| literally everything.
| Bakingpotato wrote:
| I think you nailed it on the head with the demoscene
| mention. not only was this one of the only ways to get this
| kind of content in those days, but any ol hobbyist could
| and did pick it up. netflix is the farthest you can get
| from ever seeing anything like homestar runner's
| characters, plot, etc
| echelon wrote:
| Flash made it easy for any kid or creative to do amazing
| things.
|
| Homestar, Weebl, Salad Fingers, Charlie the Unicorn, Ultimate
| Showdown, Xiao Xiao, Albino Black Sheep, Newgrounds, YTMND...
|
| It was businesses with splash intros (the kind that Zombo.com
| parodied) made Flash suck.
| irrational wrote:
| Flash really was something special. We created all kinds of
| training content in it (all of which was completely replaced
| with static text and images after all of our customers adopted
| iPads for doing associate training - Which where it still is
| today, extremely boring). We all these animated characters,
| with their own backstories and personalities, that each had
| their own professional voice talent. Associates in Asia
| especially loved them. Another project was for people who
| repaired printers. All the printers this company produced were
| 3d models inside of flash that could be rotated on any access
| and disassembled to the smallest screw. A tech could choose
| something to repair and it would show them step by step how to
| do the repair. They could rotate/zoom the printer however they
| wanted to see the current step playing out. Neither video nor
| static text/images are a good replacement.
|
| The best thing was, everything was vector graphics, so the file
| sizes were minuscule.
| derefr wrote:
| > He points out that even when Netflix dipped into the choose
| your own adventure format they couldn't achieve the same
| flexibility as a flash animation because if for example they
| wanted to make a story change that would dye a character's hair
| blue they couldn't possibly film all the permutations scenes
| required to propagate that visual difference throughout the
| story.
|
| I mean, that's not a distinction of Flash as a format; that's a
| distinction between animation and film. Netflix could certainly
| do a CYOA for a cartoon series.
| Cerium wrote:
| It is not a distinction between animation and film, it is
| around when the content is generated. A CYOA series needs the
| content generated in realtime. Each binary decision that
| impacts basic facts about the series (hair color in this
| example, or which character has something happen to them,
| etc) in the entire series doubles the number of possible
| versions.
| derefr wrote:
| My point is that animation _can_ be procedurally generated
| "at runtime", while film [motion-photography of actors]
| cannot.
| dylan604 wrote:
| >He points out that even when Netflix dipped into the choose
| your own adventure format they couldn't achieve the same
| flexibility as a flash animation because if for example they
| wanted to make a story change that would dye a character's hair
| blue they couldn't possibly film all the permutations scenes
| required to propagate that visual difference throughout the
| story.
|
| Oh, how little credit you give to the magic of editing. If they
| needed the same footage to be reusable with minor differences
| in things like hair color, they could do it all in post. With
| the magic of m3u8 play lists, they could see where they even
| have the variations of videos to as minimum duplication of
| video as possible. It becomes much more of an asset management
| nightmare than content creation issue. As an aside, theatrical
| releases of movies were sometimes given "fingerprints" where
| small details in a scene would be changed like the
| adding/removing of a prop in the background, the color scheme
| of the books/towels/whatever in the background, etc. They
| didn't film all of those variations. They were modified in
| post.
| Bakingpotato wrote:
| yeah, lots of Flash games were actually innovative. plenty of
| developers got their start on NG with flash before moving on to
| make console or steam games. flash had plenty of shovelware,
| but you can still make incredible stuff with it.
| klenwell wrote:
| Good example here:
| https://archive.org/details/thequestfortherest_flash
|
| It works! It had been effectively defunct for years:
|
| https://amanita-design.net/thequestfortherest/
| Bakingpotato wrote:
| good pick.
| themagician wrote:
| Flash was a great technology for so many reasons. I really wish
| Adobe had open sourced it at the end. I suspect it would have
| paid dividends _somehow._
|
| Flash died because Adobe couldn't get a version running on iOS
| that wasn't garbage. I was working with Adobe when the iPhone
| came out and they did have dev versions where it was running,
| but it was awful. Visibly laggy, nearly unusable. No real
| thought into UI mapping for touch input. Apparently they showed
| this garbage to Steve Jobs several times and he shot it down,
| and I can't blame him.
|
| Tragic, really. Even still, today, if Adobe open sourced Flash
| and Flash CS4 I think it be a huge hit. Homestar Runner and
| Newgrounds. Such an interesting space for creators. I can't
| even imagine the things people might create if it was still
| around today.
| bsimpson wrote:
| Flash was epic for creative coding, and I haven't seen
| another software environment come close. We lost a really
| great onramp to UI development when Flash died.
|
| I suspect there are deep licensing problems with the Flash
| codebase. For instance, video was such a heavy investment for
| them towards the end, and I'm sure they licensed plenty of
| that tech. I wonder how usable it would be if they just open-
| sourced the parts they owned free-and-clear.
| themagician wrote:
| I don't doubt the licensing and patent issue. But also,
| it's Adobe. They have the money. Instead of spending tens
| of millions on ads and media they could just do this.
| nolok wrote:
| > I really wish Adobe had open sourced it at the end. I
| suspect it would have paid dividends somehow.
|
| Same way pdf does, because the money was in the authoring
| tools and they had the best ones around.
|
| But adobe mostly inherited flash because they wanted the
| death of macromedia, so they didn't really care about it.
| weard_beard wrote:
| _cough cough_ Magento _cough cough_
| Bakingpotato wrote:
| adobe was the death of flash. Macromedia had a better handle
| on it, and when adobe bought it, then ran it into the floor
| and gave up early, leaving it to rot.
|
| I don't think they could even open source it, with all the
| other companies' copyright work they shoved into it, like
| dolby
| kmeisthax wrote:
| The problem was that Flash Player needed significant
| rewrites and Adobe didn't want to pay for them. Or at
| least, not without finding a way to get more money out of
| game developers for the privilege.
|
| The story starts with Adobe. They proudly announce AS4,
| along with an "FP Next" intended to run it. Then they also
| mention new _revshare_ rules mandated on anyone cross-
| compiling 3D game engines to Flash Player. This is
| specifically to keep Unity off the Flash platform. This,
| predictably, causes huge backlash from Flash developers -
| even those who don 't care about cross-compilation. So they
| kill the revshare... as well as any plans to fix Flash
| Player's problems.
|
| This all happened a year _after_ Steve Jobs posted
| "Thoughts on Flash" and tried to ban Adobe AIR apps - and
| all other third-party development tools in the process[0].
| We'd learn way later on that preceding this, Apple had
| begged Adobe to ship them a Flash Player build that would
| actually work on iPhones, and their attempts were...
| anemic[1].
|
| [0] This was only stopped because the Obama administration
| threatened an antitrust lawsuit.
|
| [1] While the iOS ports of Flash Player haven't been
| publicly released, they did ship NPAPI Flash plugins on
| Android, which were just as bad as Jobs had claimed.
| Actually they probably were the same codebase given that
| jailbreakers were able to get them to work on Safari.
| cubefox wrote:
| I don't quite get why the Flash plugins were do slow on
| mobile. On Windows desktop, Flash was much faster than
| other NPAPI plugins. Most other plugins froze the whole
| browser for a second or so (Java even longer), while
| Flash didn't do that. And at the time, early native
| "HTML5 replacements" for Flash ads/games were actually
| _slower_ than Flash.
| chongli wrote:
| Adobe is the Autodesk of the creative side of things.
| They've swallowed up almost everything in the space and
| exist only to collect rent. When something requires
| finesse, such as Flash, they fail miserably.
| Bakingpotato wrote:
| oh god, autodesk. don't remind me. exactly correct.
| lucgommans wrote:
| They link to a collection called "Software Library: Flash". How
| do I add something there? I've uploaded gravityrunner years ago
| and recently (45 days ago, the site tells me) figured out how to
| activate the emulator for this swf file (not sure why not offer
| to emulate any .swf file but ok), but it's also not showing up1
| in things like Flash game collections. Is there any documentation
| on this?
|
| Edit: wait, I think I found it. Below the About text, there is a
| filter for "AND primary_collection:softwarelibrary_flash".
| Probably I need to add that tag to my item. Now I wonder how I'm
| supposed to know of the relevant collections to put things in? Is
| there a list of all software categories?
|
| 1 https://archive.org/details/softwarelibrary_flash?query=grav...
| whereas it is on the site-wide search:
| https://archive.org/search?query=gravityrunner
| Bakingpotato wrote:
| not that I've seen. one thing you can try to do is add the
| Ruffle emulator flags to your metadata, and they'll probably
| pick it up and place it in that category whenever the next time
| they do a sweep. I guess you can also email them, hey are
| pretty prompt by email, usually.
| dayvid wrote:
| Xiao Xiao was a nostalgia kick:
| https://archive.org/details/softwarelibrary_flash?query=xiao...
| Bakingpotato wrote:
| amen.
| codedokode wrote:
| In case anyone is wondering how much CPU Flash emulator uses:
| "Isolated Web Co" - 12%, Firefox - 16%, gnome-shell - 25%.
| nathants wrote:
| working on a game right now. the second to last attempt was in
| godot 4. it reminded me a lot of flash, especially in 2d mode.
|
| to anyone missing flash go checkout godot!
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(page generated 2023-07-14 23:00 UTC)