[HN Gopher] System Shock remake
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       System Shock remake
        
       Author : saturn5k
       Score  : 65 points
       Date   : 2023-07-12 19:27 UTC (3 hours ago)
        
 (HTM) web link (www.eurogamer.net)
 (TXT) w3m dump (www.eurogamer.net)
        
       | adeon wrote:
       | The old System Shock was the first 3D game I played in my life. I
       | was a kid and could not read English and did not understand
       | what's going but had tons of fun.
       | 
       | I played the remake recently. I was decent, but I think it was
       | _too_ faithful to the original in some ways:
       | 
       | - There's lots of junk items with (almost) no purpose that you
       | can pick up.
       | 
       | - Buttons are often difficult to see on walls; you might skip an
       | area because you thought you cannot progress because you couldn't
       | tell there's a button from clutter
       | 
       | - Enemy AI is very simple and easy to exploit. Combat can feel a
       | bit dull, because it's mostly the same kind of combat as the
       | 1994.
       | 
       | - Inventory management UX could use some work. I found popping up
       | the menu annoying.
       | 
       | - Large complicated maps, sometimes can feel a bit empty and
       | comes with lots of backtracking. I kinda enjoy that though.
       | 
       | I liked the remake, and that the story and puzzles were faithful
       | but I wonder if someone who wasn't a fan of the original would
       | find it appealing. This might be a "where the hell do I go" game
       | for anyone who hasn't played it before.
       | 
       | SHODAN's voice acting and over-the-top megalomaniac lines are a
       | reason alone to play this thing.
       | 
       | Also I wished they had remixed or brought back the old
       | soundtrack. The only place where I heard a hint of the original
       | music was on the reactor level with the unusual bass line. It was
       | my favorite track.
       | 
       | Reactor level music in the original (loud warning):
       | https://www.youtube.com/watch?v=up80FfzySFA
       | 
       | New reactor level music from the remake:
       | https://www.youtube.com/watch?v=Cxku9cbIcMQ
        
         | justsomehnguy wrote:
         | > Also I wished they had remixed or brought back the old
         | soundtrack
         | 
         | You don't listen to Bruce Willis albums in 2023. Because, just
         | like the original SS OST, it was a product of _that_ time.
         | 
         | IMNSHO you need a genius to bring it to the modern times and
         | not be that irritating.
        
         | badsectoracula wrote:
         | > There's lots of junk items with (almost) no purpose that you
         | can pick up.
         | 
         | AFAIK the point is to use it with the replicator-like
         | functionality. This wasn't in the original but System Shock 2
         | had a similar functionality so they sort-of backported it.
         | 
         | > Large complicated maps, sometimes can feel a bit empty and
         | comes with lots of backtracking. I kinda enjoy that though.
         | 
         | Same here, it wouldn't be a proper "Shock" game if it wasn't
         | for the labyrinthine maps (looking at you Bioshock) :-P.
        
         | andrewstuart wrote:
         | >> - There's lots of junk items with (almost) no purpose that
         | you can pick up.
         | 
         | A pity the remake does not have an option to switch off all the
         | red herring items. Red Herring items really spoil a game....
         | it's an idea that fortunately modern games seem to have left
         | behind.
         | 
         | This is the sort of thing a remake should fix or give option to
         | fix.
         | 
         | They should fix the "hidden button" problem too.
         | 
         | Presumably it's not too late for NightDive to do further
         | updates.
        
           | giobox wrote:
           | I spent my first 5 hrs collecting all the dog tags
           | automatically, as naturally in any modern game this would
           | lead to some kind of achievement.
           | 
           | I only found out they serve no purpose at all when my
           | inventory was completely full and I had to check on reddit if
           | I even needed the damn things.
           | 
           | I played the original, but my memory is somewhat hazy given
           | its been ~30years. On balance I really like this remake, but
           | it does carry some of the original's warts too.
        
             | andrewstuart wrote:
             | Easy to imagine a "no useless items" option in gameplay
             | settings.
             | 
             | If a game has Red Herrings then I just stop interacting
             | with items entirely.
             | 
             | When items always have a purpose then they attract
             | attention.
             | 
             | Working out what is useful/useless isn't fun.
        
         | gloryjulio wrote:
         | The backers revolted when they revealed that there were too
         | many changes. So the developers reverted many in order to be
         | faithful. That's why it works like this
        
           | adeon wrote:
           | Ugh, I wonder if they made it worse. Do you know a link where
           | I can read what kind of things were rolled back?
        
             | colechristensen wrote:
             | Is the kind of thing where no matter what you do there is
             | going to be a sizable group of unhappy people.
        
         | lofaszvanitt wrote:
         | That original is the Gravis ultrasound version, which wasn't
         | that good compared to the basic soundbaster midi.
        
           | jchw wrote:
           | I thought in general, MIDI on Soundblaster was rendered via
           | OPL2/3 whereas GUS had wavetable synthesis with customizable
           | patches. Would you not generally expect it to be better?
        
             | lofaszvanitt wrote:
             | Well, it's a matter of preference. That's like amiga music
             | vs c64 music. C64 music was much more closer to my heart.
        
               | jchw wrote:
               | Okay, that's a fair point. Truth be told, I actually
               | really do like the sound of those FM chips like the
               | Yamaha OPL2, and the SID.
        
               | lofaszvanitt wrote:
               | https://www.youtube.com/watch?v=4EcgruWlXnQ
               | 
               | or
               | 
               | https://www.youtube.com/watch?v=CoGFV_xxR64
               | 
               | And Matt Grey did an awesome job with the remasters
               | 
               | https://www.youtube.com/watch?v=hrxPzxOwI_4
        
             | justsomehnguy wrote:
             | Depends on the composer.
             | 
             | To this day I prefer ugly, but fun, ESSFM to GUS in DOOM/2.
             | 
             | Duke3D sounds better on a wavetable board but AWE32/64
             | version (at least with a stock bank) is meh.
             | 
             | ADD: if you never heard "Asphyxiated Soul":
             | https://ocremix.org/remix/OCR01865
        
       | lordfrito wrote:
       | Look at you hackers... I'm surprised at some of the negative
       | comments here.
       | 
       | The dev team did an amazing job of balancing the old with the
       | new. Too much emphasis on the new and you alienate the fanbase,
       | too much emphasis on the old and you miss out on the
       | opportunities afforded by modern hardware and UI advancements.
       | 
       | I for one loved it. The world felt familiar to me, like visiting
       | an old friend that had aged well. I forgot how much I enjoyed SS2
       | back in the day, and this game re-kindled my love for the
       | franchise.
       | 
       | Hearing SHODAN again after all of these years is worth the price
       | of admission alone.
       | 
       | Here's to hoping this game does well enough to revive interest in
       | making more games in this universe.
        
         | Loughla wrote:
         | Bingo. You nailed it. I didn't know it existed until the steam
         | sale and it popped up. I was super pumped.
         | 
         | SS2 is a formative memory for me. It was so different and edgy
         | and scary that it left a real imprint on my brain.
         | 
         | The new release scratches that itch, and I loved it. I've
         | fallen off of gaming as I get older and have more
         | responsibilities, but I'm finding time for this game.
        
           | justsomehnguy wrote:
           | I still remember how I was listening to some audio log and
           | then suddenly I hear 'Run, RUN' and I get a whack on my head
           | and I needed a full two seconds to comperhend what it
           | happened in the computer game before me, not _with_ me.
           | 
           | I did't play SSR, and I doubt I will, but I had a great
           | pleasure watching how it came to be and how people reacted to
           | it
        
         | qbasic_forever wrote:
         | The fact there are about equal voices praising and condemning
         | the changes tells me they probably got it exactly right.
         | There's no way to please everyone.
        
         | adeon wrote:
         | At the start of the game at medical level, you can hear
         | SHODAN's introduction to citadel station, without the corrupted
         | style she has for the rest of the game. And wow it sounded
         | really nice, crisp, modern, but still unmistakably SHODAN. I
         | loved that.
         | 
         | You can also reframe the intro story for the modern tech-minded
         | audience:
         | 
         | They installed ChatGPT72 on citadel station in 2072, code-named
         | SHODAN to run the operations.
         | 
         | Edward Diego did some unethical stuff and wrote a prompt to try
         | to get the AI to erase the records. But he got "As an AI
         | language model, I cannot go against corporate policy blah
         | blah".
         | 
         | So he hired a black market ML expert to produce a jailbreak
         | prompt to get the AI to obey. The unaligned LLM model then goes
         | unhinged and commits genocide.
         | 
         | The stuttering SHODAN voice comes from a sophisticated token
         | sampling where the token generation is backtracked as more
         | likely sequence of tokens are found, but the rolled back tokens
         | are synthesized prematurely.
        
       | lofaszvanitt wrote:
       | [flagged]
        
         | cupofjoakim wrote:
         | Why? In what way is it better than through your personal
         | nostalgia?
        
           | lofaszvanitt wrote:
           | You also haven't played the original.
        
             | ChrisClark wrote:
             | Why are you not engaging and answering questions about why
             | you think it's better?
             | 
             | Instead you just shutdown conversation.
             | 
             | I have played both, the remake is better. You've obviously
             | never played this remake.
        
               | lofaszvanitt wrote:
               | I have my reasons... no offense.
        
               | ykonstant wrote:
               | Yes offense. You keep posting shitty one liners making
               | assumptions (truly putting the ass in assumption, in
               | fact) about the people you are replying to, and then when
               | asked about your own, you write some comically adolescent
               | "I have my reasons... _turns around mysteriously with
               | cape floating in the wind_ " bullshit.
               | 
               | So take your head out of your fucking ass and be
               | specific. Oh, and yes, I, posting from my eponymous
               | account, have indeed played and finished the original
               | System Shock.
        
               | lofaszvanitt wrote:
               | [flagged]
        
               | JPws_Prntr_Fngr wrote:
               | Gun holder, if you can read this, please, make him stop
               | posting.
        
               | lofaszvanitt wrote:
               | He is laughing right now, but might regain his posture
               | soon, so...
        
         | dfan wrote:
         | I am one of the developers of the original game and I would not
         | want to play it in 2023.
        
           | dfan wrote:
           | Brief followup to replies: we were all figuring it out as we
           | went along. When you're doing something for the first time,
           | it tends not to be optimal. People here have noted the janky
           | controls in particular. Even for things where we did iterate
           | a lot and were happy with our solution, it was a solution in
           | a 1994 context, where games were punishing and it was sort of
           | a point of honor to not cut players a break. Game design has
           | advanced a lot in the last thirty years. I'm proud of the the
           | part we played in that evolution... but a lot of it happened
           | after 1994.
           | 
           | I have not played the remake so I don't have any comments on
           | it.
        
           | gopher_space wrote:
           | You should fire it up sometime just to see how quickly the
           | game loads now.
        
           | lofaszvanitt wrote:
           | What's your take on the remake? Did they make a good job,
           | have any reservations? Anything missing maybe?
        
           | [deleted]
        
           | andrewstuart wrote:
           | I really wanted to like System Shock but the controls made it
           | unplayable pretty much.
           | 
           | A pity as it was not long at all until "mouse look" was
           | developed by other games, an innovation which would have
           | solved much of System Shocks control problems.
        
             | nolok wrote:
             | They invented or perfected so many things that were way
             | ahead of their time, from the free world navigation, to the
             | fully configurable difficulty level, to all the world
             | interactions and the implants and ... But alas controls was
             | not in that list, and like you said that game came just a
             | wee bit too early to avoid the pre-quake era control
             | trainwreck of FPS trying to be more complicated than Doom.
             | 
             | Loved it, absolutely unique and infinitely fun, but damn
             | did it need a remake for that alone.
        
           | programd wrote:
           | Man, this is why I love HN.
           | 
           | Come on dfan, you can't leave us hanging like that. Why would
           | you not want to play it in 2023? We want specifics!
        
             | nolok wrote:
             | Not parent, but because the control scheme was terrible ?
             | It's a game that was made when advanced on the edge control
             | system like mouse look were not really invented yet for
             | FPS, and its "cyberworld" was horrible. I once got blocked
             | inside a tetris game played in my in-game implant and
             | couldn't figure out how to get back to the main ui, it was
             | way too advanced in ideas for the controls it had. Also the
             | graphics are really showing their age, frankly.
             | 
             | The original is on gog, including an "enhanced" version
             | that improve it vastly, and I love this game with a
             | passion, have been since its release, but it's a horrible
             | game to manipulate in 2023. Given this remake is faithful
             | to the core ideas of the game, and most reviews says so,
             | it's a no brainer which one you should play.
        
           | ch_sm wrote:
           | That's so cool! Must have been wild to work at Looking Glass
           | - you guys were so innovative!
        
         | nine_k wrote:
         | The original is worth playing. It does not mean that a remake
         | is _not_ worth playing!
         | 
         | (If you have the time, of course.)
        
         | Analemma_ wrote:
         | Nah, this is one case where nostalgia is not productive or
         | true. The original System Shock looked like ass-- and I don't
         | just mean the quality of the graphics, I mean all the useless
         | junk that you can't get rid of in the interface-- and the
         | control scheme was insane, as you'd expect from that early
         | period where game designers were still figuring out how FPS
         | controls worked.
         | 
         | Play the remake: it is faithful except where it fixes decisions
         | in the original that were genuinely bad.
        
           | lofaszvanitt wrote:
           | That pixelated graphics fueled your fantasy. Btw there is an
           | enhanced edition with 1024x graphics...
        
           | busterarm wrote:
           | For me it perpetuated all of the horrible design decisions
           | that I hated in the original.
           | 
           | At least I finished this one, but it was a slog and most
           | sections of the game were not enjoyable for me.
           | 
           | For me, System Shock was always a game with great ideas and
           | great character but horrendous execution. Even back then the
           | people touting the game always seemed like they were talking
           | more about the atmosphere of the game than its actual
           | gameplay.
           | 
           | In that same year, we were playing Doom II, TIE Fighter,
           | Warcraft, X-COM and Master of Magic. I left out Arena because
           | like System Shock, it was also super jank, especially on
           | release.
           | 
           | System Shock was a niche game that most gamers only
           | discovered years later.
        
         | JPws_Prntr_Fngr wrote:
         | I've upvoted you solely to increase visibility for the
         | developer you provoked (and who made you look like an asshat).
         | In the future, either post better, or somehow try to post
         | another legendarily shitty thread to provoke more ancient devs.
        
           | lofaszvanitt wrote:
           | [flagged]
        
         | revolvingocelot wrote:
         | Yes! Well, not exactly: play the Enhanced Edition [0], which
         | modernizes only the mouselook, keyboard controls, and
         | compatibility, but leaves all other aspects unchanged.
         | 
         | Frankly, there's even value in the actual original version, in
         | that the alien control scheme really makes one feel as though
         | one's piloting some sort of unwieldy vehicle. It's
         | ludonarratively consonant with the hacker-main-character
         | struggling with the military-grade neural hardware he received
         | in exchange for jailbreaking SHODAN, and kicking off the story.
         | 
         | The remake version does away with a bunch of weapons, and
         | rejiggers inventory to be in the style of System Shock 2 which
         | utilized a grid, a la Diablo or any number of others These are
         | minor changes, but they really repulse me. The original could
         | easily deal out "unbalanced" or unusual encounters because of
         | the incredible variety and amount of inventory cruft one would
         | collect -- grenades, drugs, all the different ammo types.
         | 
         | [0] https://www.gog.com/en/game/system_shock_enhanced_edition
        
           | lofaszvanitt wrote:
           | Bingo.
        
         | qbasic_forever wrote:
         | I played the original on my 486dx2 50mhz back in the day and
         | IMHO the remake is extremely faithful and much more enjoyable.
         | The keyboard controls of the original are not great--it was
         | well before people figured out good 3d game controls with mouse
         | and wasd keys. The original is slow and plodding like you're
         | piloting a battlemech. The remake is much easier and more
         | natural to control.
        
           | lofaszvanitt wrote:
           | [flagged]
        
         | falcor84 wrote:
         | Why? From what I understand, it's an extremely faithful remake
         | with just better graphics and slightly better UX.
        
           | lofaszvanitt wrote:
           | You haven't played the original, I'm sure of it.
        
         | bastardoperator wrote:
         | I have, this remake is better. The mouse controls aren't
         | completely insane and the graphics are 100x better...
        
           | lofaszvanitt wrote:
           | You have a fond memory of something, and then someone does a
           | REMAKE. A classic or perfect thing doesn't need a remake,
           | because almost all the time the shiny version will be subpar.
           | Just look at classic movies from the 30s or 60s. Almost all
           | the time the remakes are laughingstock like attempts at
           | recreating the original.
           | 
           | Just leave the originals alone. If you don't have the nerves
           | for playing a very old game in an emulator and doesn't enjoy
           | it because the visuals are not appealing, then just play
           | something else. Or name your project XYZ and then tell in
           | interviews that you asked for permission to copy everything
           | and now call it project XYZ.
           | 
           | The trajectory will be:
           | 
           | - look we have created system shock remake
           | 
           | - look this is our new game, you know us, we made the system
           | shock remake...
           | 
           | It's like raise dead+necrophilia that results in some new
           | abomination later on :D.
        
             | fknorangesite wrote:
             | > Just leave the originals alone.
             | 
             | They did. It still exists for you. They haven't Ruined Your
             | Childhood(tm).
             | 
             | Get a grip.
        
               | lofaszvanitt wrote:
               | They didn't ruin it. They made something that resembles
               | System Shock and it is called System Shock, but it's not
               | System Shock anymore.
               | 
               | All I say is play the original (there is the enhanced
               | version), then play this one, then talk about it.
        
               | Apocryphon wrote:
               | System Shock 2 is better than the original.
        
               | lofaszvanitt wrote:
               | They are both masterpieces.
        
             | qbasic_forever wrote:
             | This is more like taking a classic film that was only
             | available on badly degraded film stock that was rarely
             | available to watch, and fully remastering and restoring it
             | for release on DVD and blu-ray. The story and all of the
             | director's decisions and visions are intact it's just
             | cleaned up and much easier to watch today and forever into
             | the future.
        
               | lofaszvanitt wrote:
               | That's called the System Shock Enhanced Edition released
               | in 2015. This resembles the original, but a lot of stuff
               | is remade.
        
               | Apocryphon wrote:
               | Within a few months there will be diehard fans of the
               | classic who will create a mod of the remake that takes
               | out the changes from the original. It's inevitable.
               | That's the beauty of the mod scene, at least for games
               | with big enough fanbases. So maybe wait for that
               | eventuality to happen instead of complaining about a
               | perfectly good modern new game that has the potential to
               | serve as a base for fan projects such as that.
        
               | lofaszvanitt wrote:
               | Only time will tell. May the almighty's blessings guide
               | them in their way.
        
               | Apocryphon wrote:
               | why do you post like that
        
             | lobf wrote:
             | Black Mesa is a remake of one of the best games ever and
             | they absolutely nailed it.
        
               | lofaszvanitt wrote:
               | Is it really that good?
        
       | dvngnt_ wrote:
       | this year the game and other unreal engine games should be vr
       | compatible the VR developer just had a breakthrough which makes
       | games 6dof compatible
       | 
       | https://youtu.be/7naAVTGp7mM
        
       | PostOnce wrote:
       | I was going to write a post about how System Shock 3 is in
       | development, but I'm dismayed by some details I found on
       | wikipedia. They had Warren Spector and Paul Neurath on board, but
       | maybe funding isn't so easy. I thought System Shock (remake) was
       | basically a fundraiser for SS3.
       | 
       | Apparently Tencent owns the rights now, Spector is working on
       | something else, and the outlook is no longer great.
       | 
       | https://en.wikipedia.org/wiki/System_Shock_2#Sequel_projects
       | 
       | However, from that page, I also learned this exists:
       | https://en.wikipedia.org/wiki/System_Shock_Infinite
       | 
       | So I guess I'll be playing System Shock Infinite this weekend :)
        
         | lofaszvanitt wrote:
         | I never understood why big publishers not throwing money at
         | smaller studios and why older game designers are sidelined.
         | Imagine Scorsese not getting funding after Goodfellas... mind
         | boggling.
         | 
         | It's like a no brainer. Get Warren Spector on board, give him a
         | black suitcase and order as many strawberry cakes as he want.
         | Let him assemble a small team, and give them 3 years of devtime
         | with an established engine, and 20 hours of gameplay max. Let
         | it roll.
         | 
         | Nooo, somehow that's not possible when 200 mill usd AAA games
         | are coming off the assembly line.
        
           | Apocryphon wrote:
           | As much as I'd like to see that, Spector's entire output
           | since _Thief 3_ has been _Epic Mickey_ and consulting for the
           | abysmal crowdfunded _Ultima Underworld_ spiritual successor,
           | and who knows how much involvement he actually had with the
           | latter. As legendary as these game designers are, you can
           | easily see why big publishers would be leery of their ability
           | to reiterate their past success in a completely different
           | modern development environment, after all that time.
           | 
           | This is true of other legends as well. Brian Reynolds' entire
           | career for the last decade has been _FrontierVille_ at Zynga;
           | I would not trust him with a new _Rise of Nations_ nor a new
           | _Sid Meier 's Alpha Centauri_. At this point, I'm not sure if
           | _anyone_ could be trusted with those franchises of
           | yesteryear. On the flip side, the fans gave Chris Roberts one
           | of the highest-crowdfunded projects in history and look at
           | the state of _Star Citizen_. Heck, even Carmack is more
           | interested in VR and other technical challenges than making a
           | new _Rage_ , let alone _Doom._
           | 
           | At some point you have to let the past go and hope that new
           | designers will rise to the challenge. Hopefully inspired by
           | those legends of the past.
        
             | lofaszvanitt wrote:
             | I think these publishers have such a big waterhead, and so
             | rigid corpo structure, and so much politics and the like
             | going on that is what stands in the way of innovative new
             | ideas and some crumbles of money going to the proper
             | developers-designers. If I remember right WS always wanted
             | to do a third game, but EA (I think they had the rights
             | back then) never gave the green light.
             | 
             | Btw, it's a team effort. Most of the time the unknown team
             | members matter a lot.
             | 
             | There are ample good indie games/designers pop up every
             | year who could use some funding.
        
       | cubefox wrote:
       | > This might be one of the best remakes ever made.
       | 
       | High praise for what was already described as one of the best
       | games of its time.
        
       | tibbydudeza wrote:
       | System Shock and the very underrated Terra Nova: Strike Force
       | Centauri.
        
       | shmerl wrote:
       | I like it, but I don't think pixelated aesthetic of zoomed in
       | textures is really doing anything for me. May be it's just a
       | nostalgia nod to hardcore fans of the original game?
        
         | badsectoracula wrote:
         | FWIW i've played the original game several times and i don't
         | like the pixelated textures either.
        
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       (page generated 2023-07-12 23:02 UTC)