[HN Gopher] New study reveals most classic video games are unava...
       ___________________________________________________________________
        
       New study reveals most classic video games are unavailable
        
       Author : coldpie
       Score  : 435 points
       Date   : 2023-07-10 16:15 UTC (6 hours ago)
        
 (HTM) web link (gamehistory.org)
 (TXT) w3m dump (gamehistory.org)
        
       | miga wrote:
       | Last call for preservation of our video game history.
       | 
       | Right to preserve our culture should be enshrined in law, because
       | otherwise it will disappear due to adverse relation with
       | copyright law and novel art production.
        
       | srlowe wrote:
       | It's like this with so much media, it drives me crazy. For
       | instance, in the country I'm currently in there is no way to
       | legally watch a lot of movies - not because of censorship or
       | anything, they are simply not distributed, even on google-play,
       | amazon etc. No choice but it use torrent. Why?
        
       | tiku wrote:
       | "marketplace". Ah ok. Good thing they are all preserved on the
       | torrent network then.
        
       | cush wrote:
       | The opening thesis of the article is very misleading - that
       | endangered video games would be like Titanic only being available
       | in the library of congress.
       | 
       | Titanic was a blockbuster released in 1997, so it would be like
       | Final Fantasy VII only being available at library of congress,
       | which it isn't. In fact FFVII is continuously being rereleased on
       | modern consoles
        
       | marcodiego wrote:
       | Copyright should adapt to modern world. Currently, what happens
       | are a bunch of laws made by politicians under strong lobby from
       | giant corporations. This doesn't benefit the public neither the
       | artists.
       | 
       | There are lots of new categories where works of art (video games
       | included) can fall into which simply didn't exist when copyrights
       | were introduced. The worst part: as copyrights evolved it made
       | legal access to older works harder.
       | 
       | I like how GoG is running their business but it doesn't include
       | everything and laws should get modernized so that hundred of
       | similar companies like GoG can flourish and thrive. For the cases
       | where getting access to copyrights holder is not viable... well,
       | for that users and fans should have the right to use, copy and
       | distribute it legally. Nobody is making any money from works
       | nobody can get access.
        
         | pixl97 wrote:
         | >Copyright should adapt to modern world. Currently, what
         | happens are a bunch of laws made by politicians under strong
         | lobby from giant corporations.
         | 
         | I mean, by what you said, copyright did, just not how we wanted
         | it to.
        
         | jimmaswell wrote:
         | Unfortunately we're seeing a sudden pendulum swing towards
         | favoring draconian creator-centric copyright laws as a kneejerk
         | to AI. The same artists etc. who would have complained about
         | Disney's practices a year ago now think copyright doesn't go
         | far enough in forbidding algorithms from learning from their
         | publicly visible work, the same way artists have learned from
         | looking at each other's work for millenia.
        
           | thfuran wrote:
           | Copyright law is notionally intended to benefit society
           | (read: people). Artists are people. AI (at least in this
           | context) is a pile of computers at some big corporation. It
           | doesn't seem weird to suggest that there ought to be
           | different rules for different categories of entities.
        
             | zirgs wrote:
             | AI can also be a single laptop owned by some random person.
             | You only need a big pile of computers if you train a base
             | model. Extensions need far less computing power.
        
       | tb_technical wrote:
       | This is unironically why emulation is a necessary and moral good.
       | We need to preserve these pieces of software so that future
       | generations can enjoy them, if they wish.
        
       | farawayzone0019 wrote:
       | Wait until they figure out that modern day games are constantly
       | evolving and changing so the concept of "unavailable" exists
       | today for stuff that's less than a year old. Maps, in-game
       | content, in-game characters, etc. It's all short-lived and hardly
       | static.
        
       | varelse wrote:
       | [dead]
        
       | aquova wrote:
       | I know there are many people who find this appalling and wish
       | that companies did more to re-release their older titles, but
       | I've frankly just accepted that emulation will be the best and
       | perhaps only way to play a majority of these titles. Unlike
       | movies, where you simply need a method to playback a video and
       | audio stream, getting interactive media to continue working isn't
       | trivial, especially since it needs to run exactly as it did
       | before (otherwise what's the point). I wish rather than taking
       | the effort to port the game themselves, they'd be more receptive
       | to fan preservation efforts, although some companies are more
       | friendly towards this than others. It's a bit of a self
       | fulfilling prophecy. The more people ask for older titles to be
       | re-released, the more developers realize there's a market for it,
       | so rather than release the source or future-compatible files,
       | they instead will port the game to their latest system once a
       | decade to resell it.
        
         | weare138 wrote:
         | _but I 've frankly just accepted that emulation will be the
         | best and perhaps only way to play a majority of these titles_
         | 
         | The problem is the roms can't be 'legally' redistributed and
         | there's no viable way to even legally purchase a significant
         | portion of them anymore.
        
           | amadvance wrote:
           | The Internet Archive has all the ROMs you may ever need.
        
             | cubefox wrote:
             | Until Nintendo sues them...
        
               | lotsoweiners wrote:
               | True but they won't be removed from torrent sites. You
               | can download every NES, SNES, Genesis etc game ever
               | created in like 5 minutes.
        
           | CobrastanJorji wrote:
           | Exactly. Relying on emulation is totally fine. The problem is
           | that it's also illegal. If classic media goes "out of print,"
           | there needs to be a practical way to access it that isn't a
           | crime. Old books have libraries and used book stores, but old
           | games that only work with emulators have no legal avenues at
           | all.
        
         | kobalsky wrote:
         | It's cool that we have emulation to quench that "thirst"
         | 
         | I personally prefer when companies do not to elect to squeeze
         | their IPs dry and have a semblance of pride on their work, as
         | much as a for-profit company can have of course, instead of
         | blindly chasing profits.
         | 
         | The other side of the coin is Ubisoft having 11 Assassin's
         | Creed titles in development:
         | https://www.gamingbible.com/news/11-new-assassins-creed-game...
        
         | spondylosaurus wrote:
         | > Unlike movies, where you simply need a method to playback a
         | video and audio stream, getting interactive media to continue
         | working isn't trivial, especially since it needs to run exactly
         | as it did before (otherwise what's the point).
         | 
         | Even getting a 20-year-old console (which in the retro gaming
         | world isn't _that_ old) to work with a modern HDMI TV is a
         | headache!
         | 
         | Despite owning the hardware and plenty of games, I had to drop
         | a couple hundred bucks on a RetroTINK scaler to make my PS2
         | playable again. Which is no hate to the RetroTINK, because it's
         | an amazing little gadget (and its output looks great), just
         | kind of sad that it takes so much money and effort to keep
         | playing a console I've owned since I was a kid.
        
           | kingrazor wrote:
           | I got lucky and snagged a 32 inch 720p TV that still had
           | composite video connectors a few years ago. Works great with
           | all of my consoles, as far back as my N64.
        
           | cubefox wrote:
           | There are probably cheaper HDMI adapters, though probably
           | with a weaker picture quality. (And latency will probably
           | always be higher than analog, no matter what.)
        
             | spondylosaurus wrote:
             | Yep, spot on. The rabbit hole I fell down that eventually
             | led me to the RetroTINK started with those cheap $30 HDMI
             | upscaling devices, but they do weird stuff to your picture
             | and add wicked amounts of lag. People who know more than I
             | do have assured me that the RetroTINK in particular
             | minimizes lag compared to other analog-to-digital
             | converters, although I'm sure it's not quite as good as a
             | setup without a converter at all.
             | 
             | I can confirm that the picture quality is phenomenal
             | though. You can tweak about a million different settings
             | and even add fake scanlines!
        
             | stevenwoo wrote:
             | My somewhat old Sony AV receiver has one RGB input and HDMI
             | output and my PS/2 works fine with a LCD screen.
        
           | luxuryballs wrote:
           | I've been snagging the smaller/nicer CRT TVs from the dump
           | here and there, there's now a market for them... besides the
           | problem you've highlighted, some old games with screen aiming
           | devices only work on these older tech TVs, and Goodwill no
           | longer accepts them!
        
             | spondylosaurus wrote:
             | Ooh, in my hunt for a good scaler I _did_ see some people
             | working on light gun compatibility gadgets for modern TVs!
             | No idea how well they work now, but hopefully they 'll be
             | perfected by the time the last CRT gives out.
        
               | kipchak wrote:
               | The two big ones are the Sinden Lightgun and Gun4ir, the
               | Sinden uses a white box at the corners of the screen and
               | a camera in the lightgun while the Gun4ir is similar to
               | the Wii's sensor bar. No first hand experience but the
               | Gun4IRs seem to be pretty popular and can be DIY-ed with
               | a guncon shell.
               | 
               | https://rpegelectronics.com/products/gun4ir-diy-mod-kit
        
           | rootsudo wrote:
           | Ps2 works fine, gamecube works fine, xbox works fine - what
           | 20yr old console is having issues with an HDMI tv? Every TV
           | I've seen in the past 2 decades includes RCA and RGB
           | connectors.
           | 
           | S-video is gone, and RF is gone. Coax is still there though,
           | so RF modulators should still work too.
        
             | spondylosaurus wrote:
             | Our relatively new Sony TV doesn't have component or
             | composite input, hence the need for a converter. But you
             | want to use a scaler versus a straight signal converter
             | because HDTVs don't always support 480i input (meaning that
             | you wouldn't get a picture at all), and even fewer support
             | 240p, which is necessary for some PS2 and most PS1 games.
             | 
             | A scaler like the RetroTINK can add visual enhancements,
             | but more crucially it ensures that your TV receives the
             | signal in the first place.
        
             | philistine wrote:
             | Those inputs are at the bottom of the pile for QA. So they
             | usually have dreadful amounts of lag. It makes a surprising
             | amount of games unplayable.
        
         | danbolt wrote:
         | I sometimes wonder if this environment were easier if the
         | emulators involved were very easy to legally integrate onto
         | modern game consoles. For example, Sony's _PlayStation Classic_
         | used a GPL-licensed emulator [1] to get something out the door.
         | It 'd be more challenging to rerelease a GameCube game on
         | PlayStation 5 though, as you'd either need to do a bunch of
         | expensive work either porting or developing your own emulator.
         | Dolphin's GPL license isn't set to work with a proprietary SDK.
         | 
         | It'd be an incredible challenge, but I wonder if the community
         | behind emulators like Dolphin could provide a paid version of
         | the codebase that can be licensed under the MPL. This might
         | help keep older games legally in circulation.
         | 
         | [1] https://arstechnica.com/gaming/2018/11/sony-using-open-
         | sourc...
        
       | coreyp_1 wrote:
       | This is a thorny subject.
       | 
       | Copyrite is, by definition, the control of the rights to copy. It
       | is not a mandate that copying must be done, but rather an
       | acknowledgement of the right to control the copies. And that must
       | also, then, include the right to _not_ distribute the work.
       | 
       | This must be balanced with the notion of fair use, though.
       | However, "but I want to access it" does not justify fair use. "I
       | bought a copy and therefore will make backups so that I may enjoy
       | it in the future" does, in my opinion.
       | 
       | Libraries have exceptions codified in copyrite law. Technology
       | has blurred the line as to what constitutes a library (just as it
       | has for journalists, publishers, etc.).
       | 
       | Some advocate for an escalating fee in order to protect copyrite
       | for more and more time. I don't know if that is appropriate,
       | since it seems to me as a form of extortion of rights. Not quite
       | compelled speech, but similar.
       | 
       | I don't know the solution, but I do feel as though our laws are
       | broken and dysfunctional in this regard. I don't have a solution,
       | though, because I honestly don't know enough of the problem
       | domain. Then again, maybe that's the problem... One should not
       | need to be a legal expert in order to keep from breaking the law!
        
       | costanzaDynasty wrote:
       | It's actually infuriating. This video game generation has offered
       | very little major releases. However it's still worth being apart
       | of for the great collected editions. But the amount of games,
       | many that were of major importance that are simply gone.
        
         | bollos wrote:
         | Luckily on the XBOX you could at least play some older titles
         | you might've never played pretty easily. PlayStation in that
         | regard is, as far as I know, still lacking. The only console
         | I've considered worthwhile for this generation is the Switch.
        
       | varelse wrote:
       | [dead]
        
       | johncessna wrote:
       | I really wish the study matched the headline. It should be 'most
       | classic video games are commercially unavailable' To their
       | credit, they don't try to hide it, but the sentiment in the
       | headline is the actual problem, in my mind.
       | 
       | I'm less concerned about a gameboy game that you can't buy, but
       | you can easily play via emulators or the physical cartridges,
       | which still exist (for now), than I am with the class of games
       | that are truly gone/unplayable.
       | 
       | Your online only games primarily fall into this bag, but without
       | something like an internet archive or something similar to
       | preserve them, we're in danger of losing the digital copies of
       | old games as well.
       | 
       | Personally, I'd like to see the study expanded and then some sort
       | of index that tracks true loss of media over time.
        
         | crtified wrote:
         | It may also be pertinent to note that it's an entirely USA-
         | centric article and study. A distinction the article makes in
         | it's first paragraph: "87% of classic video games released in
         | the United States are critically endangered".
         | 
         | Not to unduly belittle that metric! - nobody would argue that
         | the USA is not a major player (the biggest, in _some_ respects)
         | - but it 's still a significant distinction. The articles
         | nuance of copyright laws, and its figures, and its proposed
         | activism, are all specific to that one national jurisdiction.
        
       | bearjaws wrote:
       | It's going to shift to 87% don't even start due to connectivity
       | requirements to servers that are not running anymore.
        
         | freedomben wrote:
         | It took a couple of reads of this before I realized it was
         | saying the same thing I was going to say. Restated: in 20 years
         | from now, it will be 87% of games won't even start/run even if
         | you have a copy, because they are dependent on servers that
         | aren't running anymore and are closed source.
        
           | lucb1e wrote:
           | > dependent on servers that aren't running anymore and are
           | closed source.
           | 
           | Can't do that if it's not your server. Don't we all love "the
           | cloud" :)
           | 
           | I think open sourcing the clients is easier because it's
           | always possible, it takes the dev almost no time at all
           | (compared to newly creating infrastructure documentation),
           | and players don't have to set up their own infrastructure
           | (which would probably require a lot of time as well as skill)
           | to play offline. The downside is that server functionality
           | would need to be recreated.
           | 
           | If the game is open, you can just patch out the server
           | dependency. Is the update, "cloud" saving, or online-friends
           | functionality crashing the whole game on startup? Stuff not
           | actually needed to play in single player? Comment out the
           | line where it calls that function, maybe mock a few
           | variables, and you're all set.
           | 
           | A friend of mine makes a game with offline play being
           | possible, but the main value is in the community: custom
           | levels and online play. It's all cloud magic with google
           | cloud this and google cloud that. Good luck pulling up that
           | infrastructure in 20 years (having to set up a mini google
           | datacenter, even if the components are open sourced by google
           | in the first place, which they're almost certainly not when
           | "sun set"). The game tries to reach the server on startup and
           | _should_ detect when you 're offline (for me that doesn't
           | work reliably, but firewalling google play services has weird
           | effects on many apps), but if you just remove those calls
           | from the game altogether, the offline parts will work with no
           | dependencies and you can just exchange level files instead of
           | having an online browser. Everything but realtime multiplayer
           | would still be possible. Customizing the client code to work
           | with much simpler infrastructure is also likely faster than
           | trying to replicate the "cloud" setup.
        
         | mrbabbage wrote:
         | For what it's worth--the Library of Congress published a DMCA
         | exemption for video games that require a use of a no-longer-
         | available verification server.
         | 
         | https://www.eff.org/deeplinks/2018/11/expanded-dmca-exemptio...
        
       | pkaye wrote:
       | How have other countries (Japan, EU countries) handled this issue
       | of preserving access to classic video games?
        
       | yason wrote:
       | If something is not legally available then copyright law ought to
       | make it eligible for free distribution. The authors nor the
       | rights owners certainly don't see the content making money
       | anymore (or they'd be selling it) and thus they can't lose money
       | (that they never meant to charge in the first place).
       | 
       | Copyright, as originally envisioned, should be a temporary
       | privilege instead of a de facto ghost racket for perpetual
       | extortion.
        
         | mertd wrote:
         | Just playing the devil's advocate here but what if the
         | copyright owner does not want the content distributed anymore?
         | Maybe now they find the content distasteful or embarrassing.
        
           | aidenn0 wrote:
           | The original term on copyright was 28 years maximum; under
           | that rule, most copyrighted works would already be in the
           | public domain. I think 28 years is probably closer to the
           | "right value" than 95 years, but I'd be okay with a bit
           | longer.
        
           | ncallaway wrote:
           | That's too bad! The entire bargain with copyright is that
           | creators are granted an exclusive period with their work in
           | exchange for the work entering the public domain.
           | 
           | That's the deal.
           | 
           | It's a complete violation of the spirit of the copyright
           | agreement to take advantage of the financially useful period
           | of monopoly over the work, then use the remainder of the
           | exclusive period to try and ensure the work cannot be
           | archived and cannot enter the public domain.
        
           | morsch wrote:
           | Maybe we should make it illegal to retell embarrassing
           | stories without consent from the people involved.
        
           | stcroixx wrote:
           | Temporary problem that will work itself out with time once
           | the last creators die. After one generation under this
           | system, nobody will create anything that isn't useless free
           | garbage.
        
           | criddell wrote:
           | Wu Tang Clan recorded an album and sold it to Martin Shkreli
           | for $2 million (he no longer owns it). If I manage to get a
           | copy of it, should I be able to distribute it freely?
        
             | xNeil wrote:
             | Yes. In fact, Shkreli promised to release the full album if
             | Trump won 2016. I think he ended up releasing two tracks.
        
               | criddell wrote:
               | Depending on the contract, Shkreli may have those rights.
               | I'm talking about if I managed to record a copy of the
               | record would there be anything wrong with me distributing
               | it?
        
           | matheusmoreira wrote:
           | Who cares what they want? I don't. Culture should belong to
           | us, not them.
           | 
           | Copyright exists to allow them to turn a tidy profit so
           | they're properly incentivized. It's not there to enable their
           | delusions of control nor their perpetual rent seeking.
           | They've already turned their profit, now it's time for the
           | works to enter the public domain. Nobody cares whether they
           | like it or not, it's human culture and it belongs to us all.
        
             | kube-system wrote:
             | Vanishingly little copyrighted material is culturally
             | relevant. It seems silly to paint all copyrighted material
             | with that brush.
        
               | dTal wrote:
               | Who are you, or anyone else, to decide what is and isn't
               | "culturally relevant"?
        
               | kube-system wrote:
               | Culture itself does. I am referring to the fact that most
               | things that people create are not published, do not
               | become popular, and don't become culturally relevant.
               | 
               | As much as I wish that my meeting notes from my standup
               | this morning were good enough to become a cultural icon,
               | I'm pretty sure the entire planet, including me, will
               | forget about them next week. Mundane creations like this
               | consist the _vast_ majority of copyrighted works.
        
               | matheusmoreira wrote:
               | Culture is everything produced by humans. Doesn't matter
               | if it's "relevant" or not.
        
               | kube-system wrote:
               | No, there are many copyrighted works which are not a part
               | of culture, by definition. For example, private creative
               | works.
        
               | matheusmoreira wrote:
               | I see what you mean now. If creators don't publish their
               | creations, they won't be experienced by anyone. They
               | don't matter to anyone, we don't even know they exist. I
               | suppose it's sad in an existential way that their works
               | could be lost without anyone experiencing them or any
               | preservation efforts being made but what can you do?
        
               | kube-system wrote:
               | I think it's also important to consider that the sharing
               | of creative works is also not so boolean. Works don't
               | always fall into neat categories of "100% publicly
               | published to the world" or "100% completely private and
               | irrelevant to anyone". There's a lot of grey area in the
               | middle.
        
               | Phrodo_00 wrote:
               | Yes, but it's not up to the copyright holder to decide
               | whether a work is culturally relevant.
        
               | kube-system wrote:
               | I didn't suggest that it was. I'm suggesting that this
               | perspective on copyright is very myopic. Regulating
               | copyright as if they are all culturally significant works
               | is like regulating haystacks as if they consist only of
               | needles.
        
               | jdbernard wrote:
               | The analogy doesn't hold. Not all copyrighted works are
               | or will be culturally significant, but all have the
               | potential to be culturally significant. We have no way of
               | knowing ahead of time. It's regulating haystacks as if
               | any individual straw may actually be a needle.
        
               | kube-system wrote:
               | A work that is not publicly shared has no potential to be
               | culturally significant.
        
               | matheusmoreira wrote:
               | A work that's not publicly shared will not be copied and
               | doesn't need protection against copying to begin with.
        
               | kube-system wrote:
               | A work that isn't publicly shared by the author could be
               | shared by someone else without permission. Copyright law
               | does and should continue to criminalize this.
        
               | ClumsyPilot wrote:
               | A work that is not shared has no value and there should
               | be no criminal sanctions to protect something of no
               | value.
               | 
               | You don't get to misuse violent power of the state to
               | control spread of arbitrary information
        
             | kQq9oHeAz6wLLS wrote:
             | > Who cares what they want? I don't.
             | 
             | And what makes your opinion and rights more important than
             | theirs?
             | 
             | > Culture should belong to us, not them.
             | 
             | Doesn't culture belong to everyone, even those creating it?
             | There is no "them", it's only "us."
             | 
             | All you'll do with your approach is make creators less like
             | to ever create unique works.
        
               | matheusmoreira wrote:
               | > There is no "them", it's only "us."
               | 
               | You gotta be kidding me. _They literally own our
               | culture_. In the most capitalistic sense imaginable.
               | Actual government-granted monopolies on ideas, bits of
               | information. Works you grew up with? You and your
               | children will be long dead before they enter the public
               | domain. If they could delete the copy you have stored in
               | your brain, they would.
               | 
               | > All you'll do with your approach is make creators less
               | like to ever create unique works.
               | 
               | Whatever. Let them find another job then.
        
             | bc_programming wrote:
             | Copyright means the copyright owner owns the rights to
             | distribute the work. Which includes not distributing it at
             | all.
        
               | ClumsyPilot wrote:
               | Copyright is a privilege, not a right, backed by criminal
               | law and state violence. With numerous exceptions, like
               | public interest and fair use.
               | 
               | It is not property like a physical object.
        
         | EatingWithForks wrote:
         | I would agree except for a few things.
         | 
         | Like, if someone distributes pornography of themselves, and
         | they are now a nurse or something and are out of the industry +
         | don't want their images distributed anymore, I think
         | distributing pornography of them against their permission just
         | because they aren't distributing it themselves sounds extremely
         | heinous.
        
           | zirgs wrote:
           | What if some actor no longer wants a movie where they're
           | portraying the main character to be distributed? Should they
           | be allowed to do that? Should the studio be forced to stop
           | its distribution or edit the actor out of the scenes that
           | they appear in?
        
           | lamontcg wrote:
           | That could be handled through entirely non-voidable
           | personality/likeness rights instead of needing to be handled
           | through copyright law.
        
             | wkat4242 wrote:
             | True, copyright is purely about monetization. And in fact
             | it doesn't even help in most cases around professional
             | pornography because the actor is not the copyright holder.
             | The studio is.
             | 
             | It's a difficult topic. Unlike revenge porn which is
             | completely against consent, the actor has signed their
             | distribution rights away. It's really something they should
             | think of very carefully before doing.
             | 
             | And in the cases of porn actors gone mainstream (Sylvester
             | Stallone and Sasha Grey come to mind) it's not really been
             | a big problem for them.
        
             | sneak wrote:
             | As a photographer, I think I and I alone should be able to
             | dictate what happens to the photos that I take.
             | 
             | The idea that you can somehow control your image is insane.
             | You can't forcibly control your reputation, why should you
             | be able to forcibly control photographers who legally
             | photograph you?
        
               | the-smug-one wrote:
               | I don't think it's insane. We can control our reputation
               | slightly, through libel laws.
        
               | sneak wrote:
               | In the US, being factually accurate is an airtight
               | defense against libel.
               | 
               | Face it, you don't get to control what other people say
               | about you, nor should you want to. (Whether that "saying"
               | is gossip, in print, or photoshopping your face on to
               | unsavory things.)
        
               | the-smug-one wrote:
               | In Sweden, it's not. I do think that it's reasonable to
               | have certain expectations about what can be spread about
               | you as a private person, regardless if the things said
               | are true or not.
        
               | wkat4242 wrote:
               | I agree but only if you have a consent form of the
               | persons depicted of course.
               | 
               | And the state of mind is important too. I help at kink
               | events sometimes and I don't accept consent forms from
               | drunk people and don't get them photographed. Unless I
               | know they've agreed to it before.
        
               | ghaff wrote:
               | >I agree but only if you have a consent form of the
               | persons depicted of course.
               | 
               | How many of the millions of published photos of
               | recognizable people on the internet do you think have
               | consent forms. Stock photos yes. But I'd be willing to
               | bet that well short of 1% of the photos of people on
               | Flickr, say, have consent forms.
        
               | [deleted]
        
               | wkat4242 wrote:
               | Well yes, but in the environment I would take photos this
               | is a much bigger concern obviously. I know even there not
               | every photographer takes a form. But they always ask for
               | consent verbally.
               | 
               | I wouldn't run the risk without it personally. Especially
               | in the kink community where consent is paramount and
               | forms are already an established method for other
               | activities as well.
               | 
               | I know flickr etc is not so strict on consent but I
               | personally would be. Especially when it involves anything
               | remotely risque.
               | 
               | The thing is that people change and societal values
               | change over time. It's better to have that consent when
               | someone changes their mind and blames you.
        
               | matheusmoreira wrote:
               | Your idea of somehow "dictating" what happens to the
               | photos you take is equally insane if not more so. Your
               | photos are just bits, information. Trivially copied. For
               | you to be able to "dictate" literally anything at all
               | would require control over the computer I'm typing this
               | comment on and every other computer on earth.
        
               | scarface_74 wrote:
               | > Your photos are just bits, information. Trivially
               | copied. For you to be able to "dictate" literally
               | anything at all would require control over the computer
               | I'm typing this comment on and every other computer on
               | earth
               | 
               | Do you feel the same way about companies violating open
               | source licenses?
               | 
               | Your medical records are also just bits in an EMH system
               | as are your text messages to your significant others. Is
               | it okay if I share those?
        
               | matheusmoreira wrote:
               | > Do you feel the same way about companies violating open
               | source licenses?
               | 
               | Of course. There should be no copyright nonsense to begin
               | with. Those licenses shouldn't even exist. Nor should
               | anyone ever be punished for using leaked or decompiled
               | proprietary source code or anything of the sort.
               | 
               | > Your medical records are also just bits in an EMH
               | system as are your text messages to your significant
               | others.
               | 
               | Medical records are collected by healthcare professionals
               | who are ethically and probably legally obligated to keep
               | it secret. This confidentiality exists for obvious
               | reasons, nobody would consult doctors otherwise.
               | 
               | > Is it okay if I share those?
               | 
               | You don't have access to them. You can't share them even
               | if you wanted to. Unlike copyrighted works, those bits
               | shouldn't be and actually aren't distributed to massive
               | audiences worldwide. Everybody understands that once
               | information is out there it's essentially impossible to
               | contain it. That's why they keep it secret.
               | 
               | Only copyright industry is delusional enough to want to
               | sell copies of data to everyone on earth _and_ control
               | what they do with it.
        
               | ClumsyPilot wrote:
               | > Your medical records are also just bits in an EMH
               | system as are your text messages to your significant
               | others. Is it okay if I share those?
               | 
               | Medical records are covered by separate body of law, so
               | is a conversation with your lawyer, and so are matters of
               | National security. They have no relevance to copyright
        
               | concordDance wrote:
               | Yes and yes. (But also, it's trivially easy to state why
               | that type of information should not be shareable in a way
               | that wouldn't apply to commercial photography, you can
               | assuredly come up with these yourself with a minutes
               | thought)
        
               | kube-system wrote:
               | Privacy rights are a thing, and they _should_ be.
               | 
               | > For you to be able to "dictate" literally anything at
               | all would require control over the computer I'm typing
               | this comment on and every other computer on earth.
               | 
               | Crimes are enforced above ring 0, at the physical layer.
        
               | matheusmoreira wrote:
               | Privacy rights are about stopping information from coming
               | into existence in the first place. We want corporations
               | to not collect data about us at all.
               | 
               | Copyright is about controlling distribution of
               | information that already exists and has already been
               | published. It's complete nonsense in the age of
               | information.
               | 
               | > Crimes are enforced above ring 0, at the physical
               | layer.
               | 
               | Surely you're not suggesting throwing in jail anyone who
               | downloads grandparent's photos off of his website.
        
               | kube-system wrote:
               | There are other ways that privacy rights are enforced,
               | but the right to _not_ distribute a creative work (and
               | prevent others from doing it) is also a right that people
               | have under copyright, and I believe they should continue
               | to have.
               | 
               | > Surely you're not suggesting throwing in jail anyone
               | who downloads grandparent's photos off of his website.
               | 
               | Correct, I am not. I am saying that most places around
               | the world _do_ dictate what he does with a computer
               | already, and legal systems don 't need a technical
               | solution to enable it. The fact that nobody can
               | electronically prevent them from copying bits is
               | irrelevant. We are discussing the law, and courts use
               | prisons, not bits.
        
               | matheusmoreira wrote:
               | > legal systems don't need a technical solution to enable
               | it
               | 
               | They absolutely do. Without technological solutions, they
               | don't even have a snowball's chance in hell of even so
               | much as identifying perpetrators of copyright
               | infringement. They can't stop it even with technological
               | measures in place. In order to enforce copyright, they
               | literally need to end computing freedom as we know it
               | today. Computers gotta come pwned straight off the
               | factory so we can only run software that they approve, so
               | that they can reject software that copies their bits.
               | 
               | > We are discussing the law, and courts use prisons, not
               | bits.
               | 
               | Let's discuss the law then. I propose that copyright
               | should stop existing altogether. Simply because laws
               | encode the customs of a people and copyright infringement
               | is absolutely one of those customs. It is _normal and
               | natural_ to infringe copyright.
               | 
               | You infringe copyright when you download a picture or
               | video from a website. You infringe copyright when you
               | screenshot some social media post. You infringe copyright
               | when you share something with your friend via messaging
               | app. You infringe copyright when you make some funny meme
               | by editing text into some popular culture picture. You
               | infringe copyright when you download a copy of some blog
               | post so you can read it later. It goes on and on. Pretty
               | much anything you do infringes copyright. I've seen
               | people arguing that fucking memcpy infringes copyright.
               | It's mind boggling and never stops.
               | 
               | People do all of this stuff without even realizing it.
               | How could it possibly be illegal? The only reason I can
               | think of is constant lobbying by trillion dollar
               | corporations.
        
               | kube-system wrote:
               | There are always unanswered questions, legal FUD, and a
               | lack of case law when a new technology brings up
               | previously unanswered legal questions. This is just how
               | law works. It doesn't necessarily mean that all of those
               | things _are_ illegal, or that the foundational law is
               | fundamentally flawed. Yes, more case law is needed. Yes,
               | some small tweaks could be necessary to clarify what
               | 'copying' really means on the internet. But no, the
               | underlying concept of copyright is still very necessary
               | to protect creators from those with the power to exploit
               | them.
        
         | mormegil wrote:
         | A similar (albeit weaker) regime already exists in the EU for
         | "orphan works", i.e. works for which copyright holder(s) cannot
         | be found or contacted. See
         | https://en.wikipedia.org/wiki/Orphan_work
        
           | moomin wrote:
           | Then there's the hilarious case of No One Lives Forever, a
           | well regarded game from 2000, where the ownership rights are
           | murky with several organisations willing to say on the record
           | that they have no idea if they own it, that they have no
           | intention of finding out, but that if anyone attempts to
           | resurrect the games they will find out and sue.
        
           | cubefox wrote:
           | Interesting:
           | 
           | > Whether orphaned software and video games ("Abandonware")
           | fall under the audiovisual works definition is a matter
           | debated by scholars.[14]
           | 
           | [14] Maier, Henrike (2015). "Games as Cultural Heritage
           | Copyright Challenges for Preserving (Orphan) Video Games in
           | the EU" http://www.hiig.de/wp-
           | content/uploads/2015/10/Maier_JIPITEC-... (PDF). JIPITEC.
           | Humboldt Universitat zu Berlin. p. 120. Retrieved 2016-01-18.
        
         | rewgs wrote:
         | I think that makes complete sense. After all, something similar
         | already happens with trademarks: if you don't use it, it
         | lapses. Presumably companies only invest time and money on
         | using the trademarks they expect to yield a return on that
         | investment; if they aren't making money off of it, why should
         | they get to keep others from doing so?
        
         | sandworm101 wrote:
         | >> If something is not legally available then copyright law
         | ought to make it eligible for free distribution.
         | 
         | Ok. Past Futurama episodes are now $10,000 per view. That is
         | still available and not an absurd cost (just ask anyone dealing
         | with with patented technology). So we would need some sort of
         | commission to decide what a reasonable cost should be, which
         | would be a quantum leap away from free market principals.
        
           | Snild wrote:
           | Compulsory/statutory licensing would be one solution. As I
           | understand it, that's what allows libraries to exist. Music
           | on the radio (at least here in Sweden) is handled through
           | collective licensing, which is nominally optional, but
           | practically impossible to avoid if you want any radio money.
           | 
           | The incentive of exclusivity could be reasonably preserved by
           | making the statutory license valid only after some amount of
           | time has passed since release.
        
             | eesmith wrote:
             | > Compulsory/statutory licensing would be one solution. As
             | I understand it, that's what allows libraries to exist.
             | 
             | I don't think that's the case. At least, what allows
             | libraries in the US is the "first-sale doctrine." From
             | https://en.wikipedia.org/wiki/First-sale_doctrine , "The
             | doctrine enables the distribution chain of copyrighted
             | products, library lending, giving, video rentals and
             | secondary markets for copyrighted works (for example,
             | enabling individuals to sell their legally purchased books
             | or CDs to others)."
             | 
             | Something similar is why I can place an ad to sell my used
             | Mac without violating Apple's trademark.
             | 
             | I assume Sweden (and the EU) have something similar. If
             | not, that makes second-hand book, magazine, or any product
             | sales rather difficult.
        
               | Snild wrote:
               | I looked it up, and you are technically correct ("the
               | best kind of correct").
               | 
               | https://lagen.nu/1960:729#P19S1
               | 
               | > 19 SS Nar ett exemplar av ett verk med upphovsmannens
               | samtycke har overlatits inom Europeiska ekonomiska
               | samarbetsomradet, far exemplaret spridas vidare.
               | 
               | Translated:
               | 
               | > 19 SS When a specimen, with the consent of the author,
               | has been transferred within the European economic area,
               | the specimen may be further transferred.
               | 
               | The law goes on to carve out exceptions for computer
               | programs and movies specifically, as well as renting
               | generally -- those kinds of transfers are not allowed
               | without author approval.
               | 
               | However, in combination with
               | Biblioteksersattningen/forfattarfonden ("the library
               | compensation/author fund"), which collects money based on
               | the amount of lending in public libraries and distributes
               | it to authors, it comes pretty close to statutory
               | licensing in practice. It's not immediately clear to me
               | that the payout is proportionally divided, though, so
               | depending on how that skews, I may be way off.
        
           | mordae wrote:
           | I would be pretty OK with capping the price of old games at
           | 2x median sale price during the period they were on market or
           | $40 adjusted for average inflation since the year they were
           | released. Applicable no sooner than 10 years since their
           | initial release.
           | 
           | This should be noncontroversial.
        
           | kmeisthax wrote:
           | We jumped away from "free market principles" the moment we
           | forbade copying of those past Futurama episodes for 90 years.
           | There is nothing naturally scarce about copies of creative
           | works; we impose artificial scarcity through a government-
           | granted monopoly in order to allow the creation of those
           | works to be funded through the sale of copies[0].
           | 
           | Having a government commission decide what is and isn't a
           | reasonable price does smell of command economy, but creative
           | works already exist in a command economy. The only difference
           | is that you can't Disney Vault your shit anymore. Boo hoo. In
           | my opinion, once you've sold your work, recouped costs, and
           | paid everyone, you shouldn't be able to then pull the coin
           | out of the vending machine and take works off the market. We
           | give monopoly rights in exchange for creative works being
           | made and publicly available, not for them to be made and then
           | thrown into a fire.
           | 
           | My personal opinion as to how to fix this problem would be to
           | authorize the Copyright Office to issue compulsory licenses
           | to reproduce works that are over 10 years old and either are
           | orphan works[1] or whose known owners are unwilling to
           | license[2]. These licenses would _only_ be issued to
           | libraries - i.e. either government-run libraries or non-
           | profit agencies with substantially similar goals to one, such
           | as the Internet Archive. And if someone can actually assert
           | both ownership and a pattern of ongoing licensing then they
           | can cancel the compulsory licenses that the libraries get.
           | 
           | We can actually determine what a 'willing license' would look
           | like by looking at comparable deals in a particular market.
           | If whoever owns Futurama wants to charge $10,000 a view but
           | Disney is licensing The Simpsons and Family Guy out to
           | Netflix for a few pennies per view, then we can safely
           | conclude that the $10,000/view price is there just to keep
           | the work off the market. We don't need the Copyright Office
           | to say "anything more than $X per stream is too much."
           | 
           | [0] This is not the only way that creativity could be funded,
           | of course. But it's the only way that mainstream buyers of
           | creativity are willing to participate in.
           | 
           | [1] Works whose current ownership is unable to be determined.
           | A _lot_ of the games that are legally unavailable in the VGHF
           | study are unavailable because the owners went out of business
           | and the rights are tied up between four different creditors
           | who all don 't know what they own.
        
         | rvba wrote:
         | welcome to IPpreservationshop.com where you can buy a copy of
         | our game for 20 million dollars
         | 
         | Of course no-one will do, but we can claim that the game is
         | available legally
        
           | lmm wrote:
           | My imaginary approach is that you'd have to submit an actual
           | copy to the Library of Congress or equivalent every year /
           | every 5 years / .... So it forces you to at least track what
           | you're copyrighting and have a working "production line". You
           | could still refuse to sell it to anyone, but that would be
           | essentially pique.
        
         | soligern wrote:
         | There would just be loopholes that can't realistically be
         | closed. Like they sell only physical copies out of one location
         | in a rural place that is basically inaccessible. I'm also not
         | for forcing people/companies to maintain an online marketplace
         | of their goods.
        
         | vel0city wrote:
         | If I write in my journal it is copyrighted. I may not wish for
         | you to have a copy of my journal. The law should then _require_
         | me to let you take a copy of it despite me not wanting you to
         | have it?
        
           | lmm wrote:
           | Copyright is about whether I can make and distribute copies
           | of something I've legitimately acquired; for private material
           | like a journal it's irrelevant whether it's copyrighted.
        
             | vel0city wrote:
             | Copyright applies whether or not the origin was
             | "legitimately" acquired or not. Its what makes that journal
             | continue to be private. If you stumble upon my data
             | accidentally, what then stops you from republishing it
             | however you want if not copyright?
        
         | rullelito wrote:
         | It could also be that I make a game, then a somewhat similar
         | sequal, and I only want to sell the sequel. What right as a
         | consumer do you have to distribute the first one for free then?
        
           | Mordisquitos wrote:
           | > What right as a consumer do you have to distribute the
           | first one for free then?
           | 
           | What rights have you got to stop me from doing it?
        
           | DoughnutHole wrote:
           | The purpose of copyright and patent law is to promote
           | innovation.
           | 
           | If your new IP is so similar that it's threatened by the mere
           | existence of an older IP then it's probably not innovative
           | enough to deserve protection anyway.
        
           | adrianmonk wrote:
           | Solution: bundle a license for the original with purchases of
           | the sequel.
           | 
           | Now it is on the market, so it can't be distributed for free.
           | 
           | You make money off people who think they just want the
           | original. But you also get a copy of the sequel into their
           | hands, and they might try it and like it.
           | 
           | True, it's not absolute freedom to sell things precisely how
           | you want, but it seems like a pretty reasonable compromise to
           | me.
        
           | lincon127 wrote:
           | Well, no legal rights, obviously. But that doesn't mean
           | that's not what ought to be the case. Laws aren't infallible,
           | especially copyright law. If you have to break them to do
           | something, that's hardly a reason not to do it, it's a reason
           | to think about what you're doing.
           | 
           | As for the emulation of old games, this article talkes about
           | a pretty commonly understood point, many old games simply
           | can't be played outside emulation. This is importent to the
           | argument as a whole because it changes how we should view
           | these games, as they literally have no value. Art is
           | worthless while it's isolated, it has no meaning to anyone,
           | nothing to provide to anyone. The work of those that made it
           | has essentially been forgotton about, and if it hasn't been
           | forgotten, it will be. Same is true for video games, a video
           | game does not have value until someone knows what it is.
           | Currently these games exist in this state, they have
           | literally no value. You couldn't find people to buy these
           | games outside of speculative reasons because no one gives a
           | flying fuck about these things. So when someone argues that
           | emulation is theft, it's moot in these cases, because there's
           | no value there, nothing to steal.
           | 
           | There's also less altruistic arguments for emulation that are
           | valid too, arguments for emulating games that do still have
           | some value. One may do it as a form of protest, they want to
           | edit the game, they want to play it more easily, or they want
           | to put together a comprehensive list of emulated games that
           | everyone can have access to. There are good arguments for all
           | of these, despite the fact that they're often illegal and
           | sometimes may even harm the original creators. Each argument
           | should be considered on its own merits before the action is
           | judged as something that ought not to happen.
        
           | A4ET8a8uTh0 wrote:
           | The question is missing the point the parent is making.
           | Parent is saying that the purpose of IP is to, in the long
           | run, benefit society. As a result, we have collectively
           | agreed ( for various definitions of agreed -- I certainly
           | think they are way too long ) that protecting author's works
           | for a period of time is desirable. As such, after some time
           | has passed, why does it not end up in the same category as
           | old published books ( public domain )?
        
           | SketchySeaBeast wrote:
           | If the sequel isn't compelling it won't sell. It's a bad game
           | series that relies on the first one being unavailable to sell
           | the second.
        
           | feoren wrote:
           | We can decide to make laws based on the society that we all
           | want to live in. If our objective is maximizing the amount of
           | creative work available to society, it may make sense to say
           | that creators of those works enjoy monopoly on the
           | reproduction and sale of those works, but do _not_ gain the
           | right to deprive society of the works. Some minimum good-
           | faith effort to actually publish the works is a perfectly
           | reasonable requirement on copyright.
        
           | TheRealPomax wrote:
           | Is your company still up and running? No rights, unless the
           | company explicitly voids the copyright.
           | 
           | Did you go out of business but you didn't sell the copyright?
           | No rights, unless you personally void the copyright.
           | 
           | Did you die, but did you have (legal) heirs? No rights,
           | because copyright is inherited.
           | 
           | Are you a US citizen and you died without legal heirs? Still
           | no rights, because (and this is the most insane one) your
           | assets become state property _and copyright is considered an
           | asset_.
           | 
           | The only two ways consumers will be free to distribute that
           | first game is either by the clock running out on the
           | copyright, or by whoever is the copyright holder explicitly
           | legally voiding the copyright before then.
        
         | farawayzone0019 wrote:
         | > If something is not legally available then copyright law
         | ought to make it eligible for free distribution
         | 
         | What about stuff that's in flight? Or your IP that you've
         | developed that is taken off the market and you are
         | incorporating into another product? Or stuff you put out there
         | and it flops because of timing and you plan to relaunch again
         | in 2 years? There are many situations where this doesn't hold
         | up.
         | 
         | You sentiment makes sense but implementation is tricky.
        
           | Eisenstein wrote:
           | This is why legislation isn't one sentence long and we also
           | have judges.
        
         | happymellon wrote:
         | Unfortunately the Disney vault works exactly this way. Generate
         | pent up demand by refusing to sell a product, which is exactly
         | how copyright works for them.
         | 
         | I however agree with you and have no moral concerns if a
         | company doesn't want to sell me a product.
        
           | chongli wrote:
           | Copyright is supposed to strike a balance between creators
           | and the public. That balance has been so distorted as to be
           | unrecognizable today. It needs a reset!
        
             | bo1024 wrote:
             | Not to mention the outside influence and value captured by
             | publishers and distributors (not creators).
        
               | kmeisthax wrote:
               | These are part and parcel of the same problem. Publishers
               | want to strip creators of ownership as soon as possible
               | _because_ their back catalog is a pile of gold and they
               | are the dragon using it as a makeshift bed. At their
               | scale creative works are more valuable for the status
               | they confer upon the company than for being an actual
               | thing that they can sell.
               | 
               | All of this is deliberate, of course. The copyright
               | bargain we currently have today was struck in the 1970s -
               | a time in which much creative work was a collaborative
               | effort that practically _had_ to be capitalistically
               | owned by a for-profit corporation. Self-publishing was
               | entirely a product of counter-culture, fan
               | conventions[0], and vanity presses[1]. The only fig leaf
               | to the notion of these being _authors_ rights rather than
               | just a weird kind of tradeable monopoly is rights
               | reversion - a thing which publishers hate with the
               | passion of God.
               | 
               | [0] Yes, those actually did exist at this time. Remember:
               | San Diego Comic-Con started in 1970 and Comiket in 1975.
               | If you think that's old wait until I tell you about the
               | historical Sherlock Holmes fandom!
               | 
               | [1] I suspect this was a derisive term coined by large
               | book publishers as a reaction to people who aided self-
               | publishing artists.
        
         | londons_explore wrote:
         | If you wrote this into law, copyright holders would immediately
         | put a notice on their website that a copy of any of their
         | films/books/music/whatever is available for sale at a cost of
         | $1M if you write a letter to their postal mail address.
         | 
         | That would meet the law as "offered for sale".
         | 
         | It's hard to write a law that says "offered for sale for a
         | sensible price, in form the buyer desires, and without
         | excessive hoops to jump through"
        
           | Eisenstein wrote:
           | > It's hard to write a law that says "offered for sale for a
           | sensible price, in form the buyer desires, and without
           | excessive hoops to jump through"
           | 
           | No it isn't.
           | 
           | "If the work is not offered in a manner that can be purchased
           | reasonably in a manner conforming to industry standards
           | unless (1) it is A (2) it is not A but is B..."
           | 
           | Have you ever read a law?
        
           | aidenn0 wrote:
           | This is not true for abandoned works, or works for which one
           | cannot locate the copyright owner. The tiniest of hurdles to
           | maintaining copyright could make a large amount of works
           | available.
        
           | paulsutter wrote:
           | Some may, but honestly few would
        
         | bogwog wrote:
         | Copyright is a monopoly, and it should be scrutinized as such.
         | 
         | It does provide some much-needed to protections for rights
         | holders, but it provides very little protection for consumers.
         | Fair use is something at least, but doesn't help when rights
         | holders engage in predatory practices that only serve to harm
         | consumers (e.g. the hell that is video streaming today)
         | 
         | Idk what a better copyright law would look like, but I do know
         | that we can do better, and believe it can be done in a way that
         | benefits everyone fairly.
        
         | jlglover wrote:
         | Squatters rights for IP
        
         | thaumasiotes wrote:
         | > Copyright, as originally envisioned, should be a temporary
         | privilege instead of a de facto ghost racket for perpetual
         | extortion.
         | 
         | Copyright as originally envisioned was a way of preventing
         | books from being published if the crown didn't approve of them.
        
         | bogantech wrote:
         | If someone creates something and decides not to sell it that is
         | their right. You don't have a divine right to other peoples
         | belongings.
        
           | f001 wrote:
           | Absolutely. But that person also does not have a divine right
           | to prevent someone else from copying and selling/distributing
           | it either. Especially when doing so does not deprive the
           | original creator of anything unlike physically stealing
           | something.
        
             | stcroixx wrote:
             | In what universe does someone selling a book I wrote not
             | deprive me of those same sales? How about I sell my book if
             | I choose to and you decide whether to sell yours.
        
               | lmm wrote:
               | It doesn't "deprive" you of anything. You're not entitled
               | to a business model.
        
         | philwelch wrote:
         | I've long favored a copyright abandonment law where refusing or
         | failing to make a work available voids the copyright.
         | 
         | I also think this should apply to derived works. For instance,
         | if a film or a book is changed and only sold in the edited
         | form, this should void the copyright on the original version.
        
         | lancesells wrote:
         | This type of thinking always seems very entitled. Just because
         | you can't obtain a copy of something in a convenient manner it
         | should be distributed for free?
         | 
         | It's ok for things to die. It's ok for things to be hard to
         | get. The world doesn't need all media available at all times to
         | everyone.
        
           | ncallaway wrote:
           | It's not okay for things to be impossible to get after it
           | expires from copyright. That was the entire deal that was
           | struck to allow copyright to exist. The _entire_ bargain is
           | that the creator gets an exclusive protection in exchange for
           | the work entering the public domain.
           | 
           | If the work doesn't enter the public domain, then it
           | shouldn't have received a copyright protection.
        
           | wiseowise wrote:
           | > It's ok for things to die.
           | 
           | Maybe, you're free to let things you care about go die. I
           | don't.
           | 
           | > It's ok for things to be hard to get.
           | 
           | Not if it's artificial restriction that prevents me enjoying
           | things I like.
           | 
           | > The world doesn't need all media available at all times to
           | everyone.
           | 
           | Says who?
        
           | vkou wrote:
           | > The world doesn't need all media available at all times to
           | everyone.
           | 
           | The world also doesn't need any more media created, the
           | amount of good - no, great - media that I'd like to consume
           | that already exists is _vastly_ greater than the amount of
           | time I have in my life to consume it.
           | 
           | Given that state of affairs, why do we even need any laws
           | that encourage the production of new media?
           | 
           | I mean, I'm highly sympathetic to the situation of the
           | starving artist, but I'm not at all sympathetic to the
           | situation of his publisher. If copyright, and the creative
           | industry, and all of its production of new works disappeared
           | tomorrow, it would have no meaningful impact on my life.
           | 
           | The world doesn't _need_ any more media created.
        
             | TheArchive56 wrote:
             | > The world doesn't need any more media created.
             | 
             | Art is a reflection of society and culture. We absolutely
             | NEED more art created. It drives humanity forward.
             | 
             | > If copyright, and the creative industry, and all of its
             | production of new works disappeared tomorrow, it would have
             | no meaningful impact on my life.
             | 
             | In relation to my previous point, no new art being created
             | would have a massive negative affect on all of society.
             | Everyone, including you, would be impacted. It also comes
             | off as shortsighted and unsympathetic to the starving
             | artist to say that their lively-hoods being
             | impacted/eliminated would have no impact on your life.
             | 
             | > I mean, I'm highly sympathetic to the situation of the
             | starving artist, but I'm not at all sympathetic to the
             | situation of his publisher.
             | 
             | A publisher offers an artist many benefits, ranging from
             | distribution reach, legal protections, and other benefits
             | that a single artist would have a hard time managing on
             | their own.
             | 
             | Reforming the copyright system and the relationships
             | between artists and publishers requires a very nuanced look
             | at all of the issues to allow art, artists, and society as
             | a whole to flourish.
        
         | TheRealPomax wrote:
         | Aye, but instead the reality is that copyright can only expire
         | by running out its term. If a company gets acquired, its
         | copyrights get transfered to the new owner. If a company goes
         | out of business, the copyright either gets sold to cover
         | bankrupcy or becomes the property of the people who owned the
         | company. If a person holding a copyright dies, it goes to their
         | heir(s), and finally, if someone dies without heirs, _it
         | becomes state property_ in the US.
         | 
         | The only way for a copyright to expire is either by running out
         | its term, or by the current copyright holder voiding it.
         | 
         | It's _such_ a great system.
        
           | FreshStart wrote:
           | Should have a yearly renewal bureaucracy..
        
             | lamontcg wrote:
             | no.
        
               | FreshStart wrote:
               | We shall meet again, in a year and a day.
        
             | hyperman1 wrote:
             | Let's go further and tax it. If it's still worth something
             | for you after X years, claim it, but also pay the tax. When
             | calculating piracy damages, use the same value as what you
             | declared as taxable. If you want society to defend your
             | rights, pay for it.
        
             | arsome wrote:
             | Not a bad idea - some entity must show legal ownership via
             | chain of custody and make a claim every year, if they can't
             | do so, it becomes public domain with an extra 1 year grace
             | period or something.
        
             | TheRealPomax wrote:
             | No, it should be non-transferable (but commissionable, so
             | that companies can still own copyright if they paid
             | employees to generate works), have a fixed short term (say,
             | 20 years), and should be voided when the copyright holder
             | expires before the copyright itself expires.
        
             | ghaff wrote:
             | Corporations would love it. Disney isn't going to forget to
             | renew a copyright. Many solo authors or their heirs would.
        
           | DropInIn wrote:
           | Hmm... So you're saying the issue is the mere existence of
           | transferability of copyright?
           | 
           | Theres a pretty simple way to deal with that isn't there?
           | 
           | No reasonable argument can be made that licencing is
           | inadequate to provide compensation, can there?
        
           | ryoshu wrote:
           | I'm pretty sure if a copyright owner dies without heirs the
           | copyright is orphaned, it doesn't become state property in
           | the US. That's the problem. If the work became public domain
           | it would make more sense.
        
             | TheRealPomax wrote:
             | Then https://law.stackexchange.com/questions/87919/does-
             | copyright... should be both surprising, and depressing.
        
               | toyg wrote:
               | That's the sort of provision that is effectively
               | unenforced, and is hence null in practice. I expect most
               | states do not know whether they own any IP from dissolved
               | companies, nor will they prosecute anyone who "infringes"
               | such rights.
        
               | TheRealPomax wrote:
               | Ignorance of the law is no defense against prosecution,
               | and any claim that "it's null in practice" is about as
               | bad legal advise as you can give.
               | 
               | Even if the company went bust, and the former owners
               | died, and they have no legal heirs, that copyright is
               | STILL active and now lies with the state, whether the
               | state knows that or not.
               | 
               | It might be _called_ an orphan work, and it might take a
               | whole lot of digging to discover it 's now owned by the
               | state, but it _is_ owned, and they _do_ have the right to
               | prosecute over infringement if someone at any point goes
               | "hang on, we own this, and we can make close to 50% of
               | our annual budget by prosecuting".
        
         | JoeAltmaier wrote:
         | Huh. If I own a Picasso and it's not for sale, then you should
         | be able to take it? Strange argument on the face of it.
        
           | tail_exchange wrote:
           | The supply of Picassos are limited, since there is only one
           | of each piece. Software and other digital medias don't have
           | this constraint.
        
             | JoeAltmaier wrote:
             | True. But to take and distribute freely somebody's
             | copyrighted material is essentially taking all the value
             | out of the material. Some similar in that way.
        
         | jedberg wrote:
         | This is one of those things that a bit of technology could so
         | easily resolve.
         | 
         | The government sets up a website where you can upload the work
         | you want to copyright and register yourself as the owner. If
         | it's something like software, you must upload the code. It
         | wouldn't be visible to anyone, but would be there in case the
         | copyright expires.
         | 
         | If someone wants to use your work, they can contact you though
         | the website.
         | 
         | If you don't reply (edit: this should say acknowledge) in some
         | reasonable amount of time (say three months), then the
         | copyright is considered abandoned and the work enters the
         | public domain.
         | 
         | For existing works, give people say two years to upload and
         | register. Anything not registered (or at least marked as "in
         | dispute") becomes public domain.
         | 
         | This at least solves the abandoned works problem, as well as
         | the archiving problem. After 100ish years, we'd have a copy of
         | every work as it enters the public domain.
        
           | LegitShady wrote:
           | >If you don't reply in some reasonable amount of time (say
           | three months), then the copyright is considered abandoned and
           | the work enters the public domain.
           | 
           | I'm not sure why I'm legally required to respond to requests
           | for the use of my copyrighted works. I can simply ignore
           | them. Requiring that I respond to them will create an undue
           | burden on me.
           | 
           | I don't mind as long as I can bill you personally for forcing
           | me to hire someone to respond to such requests, at a
           | reasonable rate for a legal attorney with a specialty in
           | copyright. He can even provide invoices, although the time
           | required to produce the invoice will be included in the
           | invoice.
        
             | jedberg wrote:
             | You don't have to respond. You just have to acknowledge
             | that you've received the request and that you still wish to
             | hold the copyright.
        
               | benabbottnz wrote:
               | Then everyone will just use an auto-reply service.
        
               | jedberg wrote:
               | Which would be fine, because those services still cost
               | money and/or require maintenance. There would still be a
               | way to track down the owner of the copyright. You could
               | even make it part of the law that the respondent must be
               | the copyright holder or have had contact with the
               | copyright holder within the last X days.
        
           | xeonmc wrote:
           | So basically government-mandated NFTs?
        
           | ivlad wrote:
           | > The government sets up a website
           | 
           | What government? World government? Yours? Mine? Who will pay
           | for it? What will happen is an author is hit by a car and
           | falls into coma? How will authorship be established?
           | Worldwide federated authentication of authors? How will it
           | work of authors in Iran?
           | 
           | Technosolutuonists are funny sometimes. "Just add a little
           | bit of blockchain".
        
           | dnissley wrote:
           | Uploading the work itself doesn't seem like it would work in
           | a lot of cases. I'm picturing e.g. Google trying to upload
           | their entire monorepo with hundreds of thousands of file
           | changes per day -- to what end exactly?
        
         | kube-system wrote:
         | This idea presumes you're talking about copyrighted _mass
         | media_ which _was_ distributed widely, which is only a small
         | subset of copyrighted material. A very large amount of
         | copyrighted material is never distributed, or is very limited
         | in distribution to begin with.
        
           | thriftwy wrote:
           | If it was ever published as a mass media (with a price tag),
           | then it should be treated as mass media.
        
           | therealpygon wrote:
           | True, but it isn't a difficult distinction to make. The
           | entire point of laws are to make distinctions.
        
           | floomk wrote:
           | So what value does that give society?
        
             | kube-system wrote:
             | Privacy. I have the right to make something, not share it,
             | and prevent others from sharing it without my permission.
             | Or I may share it only with those who I choose to share it
             | with.
        
               | floomk wrote:
               | That's fine, just don't share it. If you don't intend to
               | use it commercially you do not deserve commercial
               | protections.
        
               | kube-system wrote:
               | Strong disagree. If I choose not to share something
               | today, I do deserve, at a minimum:
               | 
               | 1. the right to commercially share it later
               | 
               | 2. the right to prevent others from commercially sharing
               | it without my permission
               | 
               | 3. the right to share my creations with a limited group
               | of people, commercially or non-commercially
               | 
               | Say for instance, you share a creative work with someone
               | in confidence. They should not have the right to freely
               | copy and publish your work without your permission.
               | 
               | It is very common for people to create works which are
               | private and or shared with small groups of people, and it
               | is important for our laws to protect people's rights to
               | keep those works private or semi-private.
               | 
               | Or to put it another way, a 'leak' of a private work
               | shouldn't be a free pass for the rest of the world to
               | share and/or monetize that breach of privacy.
        
               | trinsic2 wrote:
               | > Or to put it another way, a 'leak' of a private work
               | shouldn't be a free pass for the rest of the world to
               | share and monetize that breach of privacy.
               | 
               | I half-agree with you on this. On the one had when you
               | share information with others, people should have some
               | kind of right to share with others when you shared with
               | them. On the other hand I don't think that someone has
               | the right to profit off of something you created without
               | your permission.
               | 
               | IMHO, there is no kind of privacy when it comes to
               | sharing something unless there is a meeting-of-the-minds
               | agreement that all parties agree to before hand.
        
               | floomk wrote:
               | NDAs are a thing. You don't need invasive copyright laws
               | for any of this.
        
               | Zetice wrote:
               | ...so are terms of use, which often include "you can't
               | share this without my permission" so even if copyright
               | law weren't so awful, the people who would be doing the
               | sharing would still be breaking an agreement to do so.
        
               | kube-system wrote:
               | Most things in life aren't software and don't have a TOS.
               | I know this is a tech forum, and people are usually
               | thinking about tech, but most of what copyright applies
               | to is still not software.
        
               | Zetice wrote:
               | Most things _do_ have terms of service (not Terms of
               | Service), including copyright law.
        
               | kube-system wrote:
               | Yes, but NDAs are not automatic and are too cumbersome to
               | protect people in anything but the most formal, pre-
               | planned, and equitable situations.
               | 
               | There are many scenarios where people deserve these
               | protections and NDAs wouldn't be possible or practical.
               | For instance:
               | 
               | * An artist improvising in public
               | 
               | * Someone sharing with another party in a situation with
               | a large power imbalance (and so they refuse to sign an
               | NDA with anyone)
               | 
               | * Someone sharing in a social situation where NDAs are
               | not practical (romantic, familial, or personal
               | relationships)
        
               | floomk wrote:
               | > * An artist improvising in public
               | 
               | You have no reasonable expectation of privacy in public.
               | 
               | > * Someone sharing with another party in a situation
               | with a large power imbalance (and so they refuse to sign
               | an NDA with anyone)
               | 
               | Don't share it with them until they sign. If they sign
               | and violate the NDA, you got your payday.
               | 
               | > * Someone sharing in a social situation where NDAs are
               | not practical (romantic, familial, or personal
               | relationships)
               | 
               | If you don't trust your spouse then get a prenup. The
               | other categories aren't special.
               | 
               | That said, if your work is so easy to copy it probably
               | wasn't (or shouldn't have been) valuable to begin with.
               | Implementation matters more than ideas. So most of these
               | concerns are silly to me.
        
               | kube-system wrote:
               | No, an artist absolutely _should_ have a reasonable
               | expectation that their improv at a coffee shop won 't be
               | ripped off next week by a billion dollar publisher.
               | 
               | > Don't share it with them until they sign.
               | 
               | Which would be possible in a situation where someone has
               | the power to do so, but this isn't always the case. In
               | industries where there are large negotiating power
               | imbalances between creators and others they work with,
               | you will typically find that creators have little to no
               | negotiation power. There's a reason we have many legal
               | protections in many parts of the law outside of contract
               | law.
               | 
               | > If you don't trust your spouse then get a prenup. The
               | other categories aren't special.
               | 
               | A spouse is the most formal of the examples I listed. And
               | a spouse in many places is someone you've already entered
               | into a formal legal agreement with. But to the contrary,
               | I don't think it is reasonable to expect people bring
               | NDAs to a first date.
               | 
               | > That said, if your work is so easy to copy it probably
               | wasn't (or shouldn't have been) valuable to begin with.
               | Implementation matters more than ideas. So most of these
               | concerns are silly to me.
               | 
               | The concept of privacy isn't predicated on monetary
               | value.
        
               | micromacrofoot wrote:
               | It's not strictly commercial vs non-commercial though, I
               | could sell the only copy of something for a lot of
               | money... and copyright ensures that it can't be legally
               | reproduced.
        
               | ClumsyPilot wrote:
               | What if I want privacy in matters that are not copyright
               | able? Clearly copyright is for commercial property, and
               | privacy is an entirely separate matter that should be
               | dealt with by anti-stalking laws, etc.
        
               | concordDance wrote:
               | Why should you have that right? Is society as a whole
               | improved by that right? Can it be improved further by
               | tweaking or limiting that right?
        
               | aequitas wrote:
               | But you don't need public copyright for that. If you
               | share something with a limited set of parties just draft
               | an NDA. If you publish to the public with which you can
               | make no prior agreement you use copyright.
        
               | kube-system wrote:
               | The fact that copyrights are automatic is a gigantic
               | reason why NDAs aren't a good solution for this. The
               | people who are in the best position to abuse someone's
               | creative privacy are often the same people who won't sign
               | NDAs.
        
         | ncallaway wrote:
         | I generally think that copyright should have to be extended
         | every 5 years for an escalating fee. Part of the scheme is that
         | to extend the copyright, you must list contact information for
         | the current owners of the copyright. All these numbers below
         | are purely examples of the kind of scaling I think should exist
         | 
         | So, from creation 0-5 years everything is automatically
         | instantly copyrighted (as it is today). 5-10 years you must
         | manually extend the copyright and it costs $500/work. 10-15
         | years it should cost $5,000/work. 15-20 years $100,000/work.
         | 20-25 years $500,000/work, etc. By the time we're at 50 years,
         | an additional 5 years registration should cost hundreds of
         | millions of dollars, and would only be done for the _most_
         | important properties (like The Mouse).
         | 
         | (In my _ideal_ world, these fees would go into an arts fund in
         | the federal government that could be used to encourage the
         | creation of less financially viable arts, like local theatre
         | programs, arts education for children, etc)
         | 
         | In such a scheme if a work is particularly valuable (either
         | because it's being mass distributed, or because it has value in
         | _not_ being mass distributed), then the owner could maintain
         | the copyright, but it would just be totally financially non-
         | viable for these kinds of abandoned games to remain locked up.
         | There 'd be absolutely no business case for it.
        
           | michaelmrose wrote:
           | "The mouse" isn't an abstract entity you can copyright
           | instead you would have to copyright countless actual works
           | and the price to keep hundreds or thousands of individual
           | works would be essentially billions to keep "the mouse".
           | While this is an interesting concept if the practical effect
           | is to end most copyrights within 20 years wouldn't it be
           | simpler just to do that?
        
           | 101008 wrote:
           | so let's say I wrote a book that I like it, some people like
           | it but it was far from a success -and I want to prevent from
           | being copied, I have to pay $100k after 15 years? In
           | publishing times that's not much, books published in 2008
           | would have to pay that to avoid being copied and distributed
           | freely.
        
             | ncallaway wrote:
             | The specific amounts were for example only. I could see
             | making it much flatter for the first 20 years, and then
             | escalating rapidly after that.
             | 
             | But, yes, in general, if you want to prevent it from being
             | copied you would have to spend ever larger sums of money to
             | accomplish that.
             | 
             | The entire point of copyright is a deal to encourage
             | author's creating a work *so that it can enter the public
             | domain*. This scheme is designed allow _most_ works to
             | enter the public domain much earlier than they do now,
             | while still allowing the most economically valuable
             | creations to be pushed off for quite a while.
             | 
             | But, you the author wanting to prevent your book from being
             | copied is a _harm_ to society. So, the goal with this
             | scheme is that the extension costs should _roughly mirror_
             | those harms of continuing to lock a work up. The idea,
             | then, is that when the economic benefit to you the author
             | is _larger_ than those societal harms, then you'll pay for
             | the extension.
             | 
             | But when those economic benefits to you the author is
             | _less_ than those societal harms, then you'll stop paying
             | for the extension.
        
               | dahfizz wrote:
               | > But, you the author wanting to prevent your book from
               | being copied is a _harm_ to society.
               | 
               | I take issue with this. You are not harmed just because
               | you don't have free access to something you want.
               | Refusing to buy your kids some candy does not "harm"
               | them.
               | 
               | Using this definition of "harm", you having money in your
               | savings account is a "harm" to "society". Using your
               | logic, the government then ought to force you to donate
               | all your savings and excess possessions to "society" so
               | that harm is reduced.
        
               | globalreset wrote:
               | Sending people with guns just because someone shared
               | sequences of words you claim "ownership" over is a cost
               | and harm. Society does not inherently owe you keeping
               | your ideas exclusively controlled by you. It's a form of
               | a artificial, but pragmatic concession in the hopes it
               | will encourage people to produce more interesting
               | sequences of words. If it wasn't for social consensus you
               | would not be able to control it and wouldn't be able to
               | do anything about it (unlike physical property, which you
               | can physically protect).
        
               | mitchdoogle wrote:
               | People saving money IS a harm to society and government
               | does various things to discourage it at certain times.
               | OP's copyright solution is similar in that it merely
               | discourages keeping a copyright, it doesn't outright
               | forbid it
        
               | dahfizz wrote:
               | It's absolutely not a harm. Increasing spending gives GDP
               | a little bump, that's why governments encourage it. It
               | helps re-election.
               | 
               | You guys are using "harm" to mean "slightly suboptimal".
               | It's completely ridiculous.
        
             | concordDance wrote:
             | Why do you want less people to read the book you made after
             | 5 years? And why should society indulge this desire?
        
               | bogantech wrote:
               | Why shouldn't people be in control of their own art /
               | work and why should you be able to leech off people who
               | create things?
        
               | concordDance wrote:
               | You are "leaching" off thousands of people from history
               | every moment. Using words and concepts they came up with,
               | eating food from fields tamed and conquered by long dead
               | people.
               | 
               | Rights exist as heuristics for making the world a better
               | place, full of fulfilled happy people living meaningful
               | lives. We benefit from the works of others and this is a
               | good thing, it is our main advantage over creatures like
               | the octopus.
        
             | mitchdoogle wrote:
             | Why do you want to prevent it being copied? If it's not
             | successful why do you even care?
        
             | jstanley wrote:
             | Well, yeah, that's exactly the point. To stop you from
             | being able to prevent it from being copied!
        
               | dmonitor wrote:
               | I could see some negative patterns cropping up with this.
               | Author writes book, publisher sits on it until the 5
               | years are up and then they can publish without royalties
               | to the author. Same would happen for a movie script or
               | the like. Publishers just turn into scavenging hyenas
               | waiting for copyrights to expire
        
               | olddustytrail wrote:
               | That scenario makes no sense.
               | 
               | Firstly, why would the author ever hand over their book
               | to such a publisher?
               | 
               | Secondly, why wouldn't the author have a contract with
               | their publisher guaranteeing terms?
               | 
               | Thirdly, surely the publisher is incentivised to make as
               | many sales as possible in the 5 years before the
               | copyright expires, when _other_ publishers can then sell
               | copies (assuming it 's been successful enough to make it
               | worthwhile).
        
               | bdowling wrote:
               | Here's an even more problematic example:
               | 
               | 1. Author publishes a dozen novels over the first 20
               | years of his/her career. All of them are good, but none
               | of them sell well.
               | 
               | 2. Author does not pay the copyright renewal fees because
               | they are too expensive. Anyone can now copy those books
               | and pay nothing.
               | 
               | 3. Author's next book is well-received. The author is
               | hailed as a genius and there is suddenly a ton of
               | interest in the author's earlier works.
               | 
               | 4. Everyone but the author makes money on the author's
               | older works.
               | 
               | Edit: The point here is that when a work is successful,
               | which is rare, it is unfair for everyone other than the
               | author, who is most responsible for the work, to profit
               | from it.
        
               | ncallaway wrote:
               | Wouldn't the author then be extremely incentivized to
               | create a new novel after the well-received one?
               | 
               | Since that new novel would be granted an exclusive
               | monopoly period, and the author now has significant
               | notoriety.
               | 
               | So, since the explicit goal of the system is to
               | incentivize _new_ works, and this system incentivizes
               | _new_ works in that scenario, it seems like an explicit
               | _success_ of the system, rather than a problematic
               | example.
               | 
               | In the current scenario, at step 4. the author can simply
               | retire on the success of those previous books. That
               | _fails_ to incentivize new works. So I'd argue my
               | proposal works _better_ at the goals of copyright in this
               | scenario than the current system.
        
               | bdowling wrote:
               | The author could be dead and his family could be
               | impoverished, or maybe his best novels were his earlier
               | ones. Should publishers make tons of money off his
               | earlier, better works while his family starves?
               | 
               | Also, copyright isn't just the original work, it's also
               | derivatives like sequels, translations, and movie
               | adaptations. Should all of them make money while the
               | author and his family get nothing?
               | 
               | In the real world, limiting copyright like you suggest is
               | a non-starter.
        
               | ncallaway wrote:
               | > The author could be dead
               | 
               | In that scenario it doesn't sound like there's a lot we
               | can do to encourage the author to create new works. Which
               | is, again, the explicit and primary goal of copyright law
               | and jurisprudence.
        
               | bdowling wrote:
               | I think you're missing the point. None of the works would
               | have been produced in the first place if there wasn't the
               | possibility of making a return on the investment in time,
               | energy, etc.
        
               | mitchdoogle wrote:
               | This situation just doesn't seem that likely. How often
               | has an author with absolutely no sales whatsoever on
               | their first few books then gone on to release a best
               | seller? If their early works are profitable at all, they
               | would renew the copyright for the relatively low rate and
               | still be holding it when their new bestseller comes
               | along.
        
               | ImPostingOnHN wrote:
               | the author could be alive, and write new works, and that
               | seems more likely
               | 
               | any member of the family could also contribute to society
               | by writing new works
               | 
               | remember the goal: to promote new works; not to make the
               | author money, or their family money, or their family's
               | descendants money; and not to enrich or prevent the
               | enriching of any given publisher
               | 
               | allowing the author and family to milk old work in
               | perpetuity, whether independently or through a publisher,
               | would seem to incentivize the opposite of that
        
               | bdowling wrote:
               | In some ways, writing a novel (or producing certain types
               | of works) is like buying a lottery ticket. Most of the
               | time it will be worth nothing. But if it is a winner,
               | then the buyer would like to be able to cash it in. If,
               | on the other hand, you couldn't win the jackpot even if
               | you hit all the numbers, then people would stop buying
               | lottery tickets.
               | 
               | The purpose of copyright is to encourage people to write
               | or produce creative works, even when the reality is that
               | most works will not be successful in any way. If you take
               | away the possibility of reward for the few works that are
               | successful, then that will result in fewer works being
               | produced.
        
               | ImPostingOnHN wrote:
               | nobody is proposing "taking away the possibility of
               | reward", or making anything such that "you couldn't win
               | the jackpot even if you hit all the numbers", so it
               | sounds like there're no issues with the proposal
               | 
               | if there was data that shows copyrighted works usually
               | earn nothing the first 5 years, and earn significant
               | value after that, or even that annual earnings from
               | copyrighted works usually increase after 5 years, the
               | argument against the proposed reform would be more
               | convincing,
               | 
               | but in any case, the purpose of copyright is to encourage
               | new works, not allow authors to perpetually cash in on
               | old ones like a lottery ticket instead
        
               | mitchdoogle wrote:
               | If the author is dead, then what are you even arguing
               | about? Of course copyright should not be extended past
               | death. Do you think Charles Dickens descendants should
               | still be getting paid for his work? It's ridiculous
        
               | snvzz wrote:
               | Copyright is supposed to be an incentive to creating
               | things, with the ultimate benefit of an eventual richer
               | public domain. Yet the author in your scenario didn't
               | lack the motivation.
               | 
               | Under the proposed system, he'd also be more likely to be
               | encouraged to continue creating new works, rather than
               | just retiring because of the one successful book.
        
               | bdowling wrote:
               | Under the proposed system, he probably would never have
               | written anything because the most likely outcome is that
               | he would gain nothing even if his works are successful.
        
               | snvzz wrote:
               | Considering how much effort your hypothetical writer put
               | into writing several books w/o getting any compensation
               | makes me doubt their motivation was money.
               | 
               | They would have long given up, if it was money.
        
               | [deleted]
        
               | mitchdoogle wrote:
               | The author can sell their own book even after copyright
               | is up. Indeed some people may prefer to buy it from them.
               | I think the system would totally change how people
               | perceive these things
        
               | Fargren wrote:
               | I really don't see that as very problematic.
               | 
               | For me, the value of the books is the value they provide
               | to their readers, not the money they provide to the
               | author. We want author to be able to get money because it
               | will incentivize them to write. I don't think it's
               | realistic to think any writer will not write because his
               | work may become famous only after he has published some
               | books and therefore won't be as profitable as some other
               | copyright scenario. That is just not how people think.
               | 
               | I know that some people see copyright as some kind of
               | justice system to ensure creators get their due. I think
               | that view in general leads to copyright maximalism, and
               | is not a good place to start from when discussing the
               | value of copyright
        
               | bdowling wrote:
               | It's fine that society should benefit, but why should the
               | publishers who pay the author nothing benefit the most?
               | 
               | (Edit: Not just republishers of the original work, but
               | also those making derivatives like translations, sequels,
               | or movie/TV adaptations.)
        
               | ncallaway wrote:
               | > but why should the publishers who pay the author
               | nothing benefit the most?
               | 
               | How do the publishers benefit from a work that enters the
               | public domain? They have no more right to use the work
               | than anyone else. I think the margins for publishers
               | would be very low after a work enters the public domain.
        
               | bdowling wrote:
               | Derivative works like translations, sequels, TV/movie
               | adaptations, etc.
        
               | mitchdoogle wrote:
               | Why are they making derivatives of a work that nobody
               | cared about? If someone else comes along and makes a
               | profitable derivative, seems like they have added
               | something that the original author just didn't have
               | (Better story, Better marketing, etc)
        
               | concordDance wrote:
               | Actually, without copyright the publishers will be
               | getting almost nothing as with everyone being able to
               | publish the price will quickly go down to printing and
               | postage.
        
               | bdowling wrote:
               | Makers of derivative works such as foreign language
               | translations, sequels, and movie adaptations could
               | presumably hold monopolies on those.
        
           | elektrontamer wrote:
           | A government getting ungodly sums of money to do a very
           | complicated task when they can't even manage the simplest
           | tasks without corruption or mismanagement?
        
             | ncallaway wrote:
             | How is maintaining a simple registry a "very complicated"
             | task. Secretaries of State in every state do this. This is
             | the kind of nuts and bolts operations that governments are
             | actually equipped to handle.
        
               | elektrontamer wrote:
               | The part where they redistribute it. There's no way that
               | money isn't going to government cronies in my country no
               | matter which party is in power.
        
           | NoMoreNicksLeft wrote:
           | When Marvel releases a new movie, some absurdly large chunk
           | of revenue is earned in the first 5 years.
           | 
           | Why allow them to extend it at all? Even 5 years is
           | excessive, give them 18 months. Disallow it entirely for any
           | work that was ever released with DRM. And since we're talking
           | video games, I'm not certain that online games count as being
           | DRM-free... if it can't be 100% self-hosted, no copyright for
           | you.
           | 
           | What Blizzard did to bnetd was shameful
        
             | tptacek wrote:
             | Respectfully, this isn't so much a coherent set of
             | principles about the limited monopoly copyright grants, but
             | rather fan service. Copyright doesn't draw distinctions
             | between video games and player piano rolls, and why would
             | it? What would lead any of us to believe that we'd ever
             | alter copyright to forfeit rights when things are DRM'd?
             | One of the complexities of copyright law is that it's
             | harmonized across much of the world, so you're asking for
             | radical changes not just to US law but for all of Europe as
             | well.
        
               | NoMoreNicksLeft wrote:
               | [flagged]
        
             | OkayPhysicist wrote:
             | > Why allow them to extend it at all?
             | 
             | Marvel's an interesting choice, because the comic book
             | depiction of Iron Man (for example) came out in the 60's,
             | and almost certainly didn't make anywhere near the kind of
             | money that the movies did. I'm not generally opposed to
             | copyright holders getting some revenue from the later
             | adaption of their work, especially in situations like that.
             | 
             | 5 years is cutting it really close for your typical film
             | adaption of a book: the first Twilight and Harry Potter
             | movies came out 4 years after their books, and I could
             | definitely see movie studios just waiting an extra year to
             | cut out the original authors.
             | 
             | My ideal world would see original authors retaining these
             | kinds of royalties for prolonged periods of time (maybe 40
             | years or the life of the author, whichever's longer), but
             | losing their monopoly rights in a much shorter timespan:
             | basically, for the first 5-10 years copyright works the way
             | it does today, but beyond that anybody's allowed to make
             | derivative works, in exchange for some legally-mandated
             | revenue slice.
        
               | NoMoreNicksLeft wrote:
               | > the first Twilight and Harry Potter movies came out 4
               | years after their books, and I could definitely see movie
               | studios just waiting an extra year to cut out the
               | original authors.
               | 
               | So Rowling only gets to be some 8 figure millionaire
               | instead of a 10 figure billionaire? That's so unfair.
               | 
               | > My ideal world would see original authors retaining
               | these kinds of royalties for prolonged periods of time (
               | 
               | The prolonged period of time should be 18 months. I don't
               | think the concept of "royalties for adapting someone
               | else's work" is severable from the concept of copyright.
               | These things are either the same, or royalties are some
               | subset of copyright.
               | 
               | Even just re-typesetting a book is an adaptation as far
               | as these things are concerned.
        
               | OkayPhysicist wrote:
               | Right now, a copyright holder has a monopoly on their IP:
               | they alone can decide who can use their works, and at
               | what price, for the entire duration of their copyright.
               | My suggestion was that that monopoly should only last a
               | couple years (5? 10?), and then after that, it's a free-
               | for-all. Re-print the book, adapt it to a movie,
               | whatever, with the caveat that some fixed share (say,
               | 1-5%, idk) of your revenue is owed to the creator.
               | 
               | The way I see it, that's the best of both worlds. If your
               | goal is non-commercial in nature (e.g., game
               | preservationism), then you're free to redistribute for
               | free. If your goal is commercial, you're making money off
               | of someone else's work, pay some token royalties, but,
               | here's the big "but": the original author doesn't get to
               | say "No, you may not adapt my work this way".
               | 
               | It even works for software copyright, with the caveat
               | that you'd need to put some thought into how to deal with
               | multiple claimants of royalties would work (since owing
               | 50% of your revenue to 25 different authors seems
               | excessive). Maybe have a cap of, say, 10% that, after
               | reached gets subdivided based on some criteria.
               | 
               | 18 months is flatly too short. Most creative works take
               | longer than that between completion and market. You have
               | to give artists some time to attempt to extract value
               | from their work. Listen: J.K. Rowling is an evil bitch,
               | but the world loved her work, and she was compensated as
               | such. I feel the same way about Notch, of Minecraft fame.
               | Guy's a dick, but it's hard to say he stole much of his
               | fortune.
        
           | jlg23 wrote:
           | > In such a scheme if a work is particularly valuable (either
           | because it's being mass distributed, or because it has value
           | in not being mass distributed), then the owner could maintain
           | the copyright, but it would just be totally financially non-
           | viable for these kinds of abandoned games to remain locked
           | up. There'd be absolutely no business case for it.
           | 
           | Value is in they eye of the beholder. If someone makes
           | $30/month from an indie game they developed 30 years ago, is
           | it ok to take those 30 because they ain't 3 million?
           | 
           | I genuinely like the idea of regularly having to renew the
           | claim to copyright, though.
        
             | mitchdoogle wrote:
             | Why couldn't they continue to sell the game? There are lots
             | of works out of copyright that still make money just by
             | virtue of the method of delivery (i.e. a bookstore selling
             | a physical copy of Don Quixote is preferable to many people
             | over downloading it online)
        
           | tryptophan wrote:
           | I think first 5 years should be free, then the author
           | declares the value of their work to be X and pays a yearly
           | tax of 0.05 * X to keep for copyright for as long as they
           | want.
           | 
           | To make sure they dont put a low X, have anyone be able to
           | buy the copyright from the author for X. If someone wants to
           | buy, author can raise X to keep their copyright.
           | 
           | This is a nice system because it is naturally progressive and
           | balanced, huge corps with billion $ IP will finally start
           | paying a ton to have the gov keep enforcing their copyrights.
        
             | tnecniv wrote:
             | The problem with a lot of these systems is that
             | copyrighting happens at the time of creation whether you
             | register or not. If you don't register, it may be harder to
             | prove someone is violating your copyright in court, but it
             | is still the IP of the creator (or employer of the creator
             | if a contract was signed). I guess you could argue that if
             | you haven't bothered filing for copyright after 5 years the
             | value is approximately $0, but that poses the following
             | problem:
             | 
             | Let's say I make a web comic that's basically worthless for
             | 5 years. Then, after 8 years Jimmy Fallon or some other
             | late night show sees it and shows it on the air. Overnight,
             | my old comics, which I have implicitly valued at $0.00 or
             | close to $0.00, become incredibly popular. Disney or an IP
             | troll or whoever can come along and then buy my early
             | comics for pennies before I realize what happened and I get
             | nothing.
        
             | Brian_K_White wrote:
             | I don't think this was very well thought out.
             | 
             | The only way this would be a nice system is that it would
             | icentivise everyone to make everything free and open
             | source, or don't create anything at all, since if you
             | create siomething with the intention to get value from it,
             | anyone else can decide to take it from you simply because
             | they are Apple and you don't have the 100k to stop them.
             | It's already bad enough that big companies can buy smaller
             | companies just by waving the cash at the owners, and all
             | the Figma, Centos, etc users get to suck it.
             | 
             | Except that it wouldn't even be nice in that sarcastic way,
             | because what happens to copyleft in that world? I think
             | it's critically important that the "you may have but not
             | steal this" in GPL doesn't expire in a mere 5 years, and no
             | one has to pay hundreds of thousands to prevent a big for-
             | profit company from stealing something that they could have
             | had for free anyway.
        
           | dontlaugh wrote:
           | Or even simpler: 5 years and you can extend it twice. That's
           | it.
        
             | ncallaway wrote:
             | I would be totally fine with that, but I think it would
             | be...not politically viable. This scheme is basically my
             | compromise that I think could be able to survive in some
             | form.
             | 
             | I think your proposal is a _better_ version of copyright,
             | but I think as a starting point for a legislative
             | discussion it probably doesn 't get a conversation off the
             | ground
        
             | tptacek wrote:
             | That would be a shorter term of copyright than has ever
             | existed in the United States.
        
               | dontlaugh wrote:
               | What one country has done in the past doesn't have to
               | limit what any country does in the future.
        
               | tptacek wrote:
               | Sure, but at this point why pretend we're discussing a
               | copyright reform? You're effectively asking for
               | abolition.
        
               | dontlaugh wrote:
               | 15 years is much longer than 0, that's a silly thing to
               | say.
        
               | tptacek wrote:
               | I think I'm trying to say that you're as likely to get
               | abolition as you are a term of copyright shorter than has
               | ever existed in the US, so why not shoot for the moon?
        
               | mitchdoogle wrote:
               | I don't think so. Vast majority of creative works fall
               | out of favor in the first 15 years of publication, so
               | creators wouldn't be giving up anywhere near as much as
               | if copyright was totally abolished. The situations are
               | not comparable in the slightest.
        
               | tptacek wrote:
               | Then their creators can released them under a lenient
               | license, or to the public domain. Why do we get to decide
               | for them?
        
               | mrob wrote:
               | Because it's not clear that short copyright terms are
               | harmful. Modern copyright shouldn't make us lose sight of
               | the goal of promoting "the Progress of Science and useful
               | Arts". 15 years is a reasonable starting point for
               | achieving that aim. If it's still too long it could
               | always be further reduced later.
        
               | tptacek wrote:
               | You're as likely to get abolition as you are to get a 15
               | year copyright, which is ~1/4 what copyright was in 1909.
        
               | watwut wrote:
               | There used to be time without copyright at all. And the
               | copyright was tightening rather slowly until it reached
               | that infinite super serious thing it is now.
        
           | ta988 wrote:
           | So every broke artist that cannot afford the fees would not
           | benefit from their work once it becomes recognized way later
           | in their life? that sound pretty bad.
        
             | cogman10 wrote:
             | How often does this really happen?
             | 
             | Becoming an artist that makes it big is like winning the
             | lottery. It almost never happens in the modern era because
             | we are flooded with extremely talented artists that have no
             | differentiation between them.
             | 
             | But further, those "make it late" artists are almost
             | certainly making the majority of their money on their later
             | works. And if we get into the nitty gritty of art, it's
             | super common that the rights to those early works are long
             | sold for $.10. It's unlikely the original artist could see
             | any sort of monetary benefit.
             | 
             | On the flip side, media protection is a huge racket that is
             | primarily a detriment to society. It stops media companies
             | from innovating (just keep making mice videos), encourages
             | nasty behavior (Like Disney's vault, where they
             | purposefully lock away media so they can re-release it
             | every n years, for a limited time only), and ultimately
             | limits creativity. Consider how often we hear the story of
             | a youtube video getting taken down because someone hummed
             | something that sounded too close to copyrighted material.
             | That is an active harm to art that is very common.
        
             | owisd wrote:
             | The vast majority of artists make all the money they're
             | ever going to make off their copyright in the first few
             | years, so seems like a fair trade to end perpetual
             | corporate copyright if an extremely tiny number of bleeding
             | heart edge cases lose out.
        
           | mcast wrote:
           | It would probably make more sense for copyright fees to be
           | proportional to the revenue the company makes. Disney paying
           | $500 to license Mickey Mouse after 5 years while making
           | millions isn't equitable for a small business copyrighting a
           | toy brand for instance.
        
             | henry2023 wrote:
             | Why a small Toy brand needs copyright after 25+ years? what
             | benefit society gets out of that?
        
             | ncallaway wrote:
             | I'd be open to there being an additional cost based on
             | total revenue earned, but the scale should be the fixed
             | costs, with significant additional revenue just moving that
             | number up.
             | 
             | I think the goal for the financial cost of the extension to
             | be roughly equal to the "harm" caused to the rest of
             | society for locking it up. So, I think making the scale in
             | some way proportional to revenue could be a rough proxy for
             | "how popular is this thing", which is then a rough proxy
             | for "how much does it harm society to lock it up for 5 more
             | years".
             | 
             | That said, I'm more interested in being equitable to
             | _society_, rather than being equitable to _creator_.
             | Copyright should be just good enough of a deal that it
             | encourages creative works. It doesn't need to do more than
             | that.
        
           | adamc wrote:
           | On many levels, this would not work well. A quick example:
           | Stories written for children typically do not generate as
           | much revenue per year. They make up for that, eventually (if
           | they are popular) because they are new to every new cohort of
           | children, so that stories like "The Pokey Little Puppy" get
           | sold for decades before falling out of favor.
           | 
           | Your scheme would make writing children's stories less
           | attractive.
           | 
           | In general, overly clever schemes like this often do not work
           | as anticipated.
        
             | [deleted]
        
             | concordDance wrote:
             | > Your scheme would make writing children's stories less
             | attractive.
             | 
             | Honestly, this is fine.
             | 
             | We already have tens of thousands of good children's
             | stories, let those who do it for love of the art or the
             | exceptional ones (like Rowlin make more if they want.
        
               | adamc wrote:
               | No, it's not fine. Children are important, and worthy of
               | getting new stories that address their needs.
               | 
               | In general, judging which categories don't need the
               | protection of copyright amounts to deciding which
               | categories of readers don't matter. It's elitist and
               | unhelpful.
        
               | ncallaway wrote:
               | > In general, judging which categories don't need the
               | protection of copyright amounts to deciding which
               | categories of readers don't matter.
               | 
               | I agree if you say "don't need protection", though I
               | think that's a harsher criticism of my proposal than is
               | warranted. Maybe there are categories which need stronger
               | protection that what I proposed, which is fine.
               | 
               | But I think you're also not considering the fact that
               | _entry into the public domain_ is also a huge positive
               | value to the reader.
               | 
               | So, we need to have a balance between adequately
               | incentivizing works, and works entering the public
               | domain. I'd argue the current balance we've struck is
               | _totally fucking broken_ , and _gravely harming readers
               | of all types_.
               | 
               | But, I'm open to the criticism that we would run the risk
               | of this scheme of not adequately incentivizing certain
               | works. I think that's good feedback.
        
               | lovehashbrowns wrote:
               | Wouldn't this scheme benefit children? Imagine growing up
               | on Arthur and hitting early adulthood as its copyright
               | expires and being able to contribute to the Arthur
               | universe you grew up on. Conversely, I wonder how many
               | people know Alice's Adventures in Wonderland is public
               | domain and different from the version Disney has had
               | since the 50s. The way things are now, I couldn't make
               | anything related to most of the things I grew up with
               | because everything being pushed on children is owned by a
               | corporation.
        
               | Supermancho wrote:
               | > No, it's not fine. Children are important, and worthy
               | of getting new stories that address their needs.
               | 
               | Equating retaining ownership by copyright to protection,
               | is an example of reasoning used to abuse copyright. The
               | products still exist when they enter the public domain
               | and need no additional protection, that copyright offers.
               | It's really disturbing to see commenters repeat the
               | attitudes that left copyright in such a degenerate state.
        
               | concordDance wrote:
               | Eh? All categories of copyright should be equally
               | weakened. The readers happiness matters far more than the
               | author's pocketbook for they outnumber him.
               | 
               | Children's stories have been made since time immemorial.
        
               | mitchdoogle wrote:
               | If the goal is to get new stories, a short period of
               | copyright is magnitudes better than copyrights lasting
               | for lifetimes. OPs system allows people to copyright
               | their work for free for 5 years, which is when most works
               | will be most profitable anyway
        
               | EatingWithForks wrote:
               | Authors generally don't build their careers by publishing
               | books in 5 year periods. They generally build a body of
               | work over decades whose residuals keep them alive in
               | hungry/lean years. You also run into issues e.g. The Last
               | Unicorn's author whose rights were taken from him because
               | of elder abuse! Once he gets them back he gets nothing?
               | That sucks.
        
               | rvba wrote:
               | There are already thousands of stupid comments on the
               | internet, so why do you keep adding yours?
        
           | barbariangrunge wrote:
           | As a sometimes-author and indie game dev, I find the sound of
           | that to be exhausting. Tiny companies, and individuals
           | especially, find it hard enough to deal with weird
           | regulations and costs.
           | 
           | Like, some retired Grandma who writes popular mysteries is
           | going to have to pay the government regularly to keep amazon
           | from selling thousands of copies of her work without having
           | to pay her?
           | 
           | Everyone who makes a side project game on itch.io has to keep
           | it online forever, or they lose rights to it forever?
        
             | concordDance wrote:
             | This balances the good of people being able to
             | see/read/play the work against the good of incentivising
             | future people to make more of it.
             | 
             | Grandma can make money from her new mysteries and get some
             | from the first five years without needing to charge.
             | 
             | As it is, many works are being irreparably lost to time.
        
               | EatingWithForks wrote:
               | What happens if grandma became disabled and is living off
               | the residuals of her books 10 years ago published? Should
               | old artists just die in poverty like the good old days
               | then?
        
               | californical wrote:
               | This is such an edge case that it makes me think that
               | maybe copyright isn't the solution that grandma needs.
               | 
               | And by their proposal, the first couple extensions would
               | be extremely cheap. It could be a simple form on some
               | copyright.gov website to register your work.
        
               | EatingWithForks wrote:
               | The edge case is actually quite common-- many authors
               | mostly survive off their entire body of work, not just
               | the works published recently. This was an issue in e.g.
               | Disney, who refused to pay royalties to Star Wars books
               | published many many years ago because they claimed to
               | have purchased assets but not liabilities. One of the
               | authors who was suing for royalties needed the money for
               | cancer treatments. Bad look.
               | 
               | 5k/work is not cheap. That's how much publishers may pay
               | for a book. 15k/work is prohibitively expensive for
               | books.
        
             | wing-_-nuts wrote:
             | What ticks me off is situations where I literally cannot
             | buy a game. I would _gladly_ pay $60 _today_ for a copy of
             | civilization 2 that ran perfectly on modern operating
             | systems with the sound track and everything. I literally
             | cannot buy it. It 's not for sale on GOG because no one
             | knows who owns the rights.
        
             | ncallaway wrote:
             | > some retired Grandma who writes popular mysteries is
             | going to have to pay the government regularly to keep
             | amazon from selling thousands of copies of her work without
             | having to pay her
             | 
             | Well, for the first 5 years after publication, no. She
             | would need to do nothing exactly as the world exists today.
             | She would have an exclusive period of 5 years to monetize
             | the book exclusively without having to register it, pay
             | anyone, or talk to anyone.
             | 
             | After 5 years, she would have to pay $500 (again, exact
             | value for discussion purposes, not a final proposal) and
             | register it with a government website (with her contact
             | information, and attesting that she still owns the work).
             | After 10 years, she would have to pay again, and update the
             | registration. Or, if the works are no longer valuable, she
             | could simply not do that, and let the works enter the
             | public domain.
             | 
             | The _entire point_ is that works that _aren't financially
             | viable_ enter the public domain rapidly, and works that are
             | continuing to produce financial value would be worth
             | registration. >99% of works produced would likely never be
             | registered (since every comment on a website counts as a
             | separate "work"), and would enter the public domain after 5
             | years. Only a small fraction would be extended for 5 years.
             | 
             | But, yes, if you want exclusive rights to your game for 10
             | years, you'd have to pay a small amount of money and fill
             | out a form on a website (my goal would be about the same
             | difficulty as updating your whois information for a
             | registered domain name). If it's not worth that amount of
             | trouble, then the work enters the public domain.
             | 
             | > Everyone who makes a side project game on itch.io has to
             | keep it online forever
             | 
             | My proposal had no _online_ requirement. So, no, that
             | wouldn't be part of my proposal. Don't know where you got
             | that requirement from.
        
               | jamjamjamjamjam wrote:
               | As a consumer id just wait for indie games and smalltime
               | books to become free. This ruins the demand and people
               | have much less incentive to create. In general taking
               | money away and giving it to a government is not a
               | productive solution and definitely hinders creativity
        
               | condwanaland wrote:
               | I agree that some people would do this. However the
               | proliferation of early access games and pre-
               | ordered/special editions coming with an early access
               | period suggests there is a significant chunk of consumers
               | willing to pay to get something earlier
        
               | mitchdoogle wrote:
               | You can already do this to an extent. Wait a while for a
               | book / game to have used copies available for a deep
               | discount or easily checked out from Library
        
               | watwut wrote:
               | Yeah, if all it takes is to wait 5 years to have it for
               | free, many people will wait.
               | 
               | People wait for steam sales of just released games and
               | that can take 2 years and you still pay. If they were
               | sure it is free after 5, they gonna wait.
        
               | seba_dos1 wrote:
               | Except in the proposed scenario they're not sure it's
               | going to be free at all? If they want it for free, they
               | usually can find a torrent anyway.
        
               | mitchdoogle wrote:
               | This would only work for games that have virtually no
               | sales, otherwise you'd probably be waiting at least 10
               | years
        
           | Aardwolf wrote:
           | This system may create weird incentives though.
           | 
           | Say I make an indie game to sell on steam, earning a meager
           | but acceptable income from it, and I want to provide it 15
           | years of patches and updates (not unseen in indie games).
           | 
           | Does updating it with a new patch adding a few features count
           | as a new work or the same one? Or should I instead not do
           | updates, but make a "part 2" instead since that's a new work?
           | But then it's not the same game anymore and it may be a worse
           | experience for players to have to get two separate games,
           | rather than one improved one!
        
             | ronsor wrote:
             | Updating your game would count as a new work.
        
               | mathgeek wrote:
               | What parts of the game would count, though? If Disney
               | creates a Mickey Mouse game and puts out a patch every
               | year with "bug fixes", what is renewed?
        
               | ncallaway wrote:
               | This is already addressed by existing copyright law. For
               | example, Sherlock Holmes has entered the public domain
               | (mostly), but many of the more recent updates to Sherlock
               | Holmes are not in the public domain.
               | 
               | So, existing law wouldn't be impacted by these questions.
        
               | mathgeek wrote:
               | Yes, but that wasn't the question when it comes to
               | "updating a game creates a new work".
        
             | kragen wrote:
             | weird is good
             | 
             | under this proposal, if you only copyrighted part 2 or your
             | patch, then people would be free to copy the original
             | version and make derivative works of it
        
             | xtracto wrote:
             | Right, your example got me thinking about Dwarf Fortress,
             | which was initially released on 2006 (according to
             | Wikipedia). By GP's assessment they would have to pay
             | $100,000 a year to preserve their copyright? Seems a bit
             | harsh, I think.
        
               | natural219 wrote:
               | I don't think anyone is trying to fork Dwarf Fortress and
               | sell it on a different platform.
               | 
               | Actually, even if they _did_ , they would likely have
               | proved the market to the founders earlier; maybe lighting
               | a fire under their feet to monetize quicker. The current
               | renaissance of DF via the Steam release could have
               | happened five years earlier -- inspiring five more years'
               | worth of other business-focused indie developers...
               | 
               | You catch the drift. I like the OP's system hah.
        
               | Supermancho wrote:
               | While it seems harsh for someone who is well-regarded
               | today, the system itself discourages abuse of the intent
               | of copyright. I think the tradeoff is warranted.
        
               | ncallaway wrote:
               | $100,000 for 5 years (though, again, my specific numeric
               | suggestions were mostly an example placeholder, not the
               | result of considered thinking about what exact values
               | make the most economic sense).
               | 
               | It's also not clear to me that continued updates wouldn't
               | reset the term.
               | 
               | So, if they wanted to maintain a copyright on the 2006
               | version of DF (v0.21.93.19a, released August 2006), they
               | would need to pay $500 in 2011, and $5,000 in 2016, and
               | $100k in 2021, for a total payment to the unitd sates
               | treasury of $105,500.
               | 
               | However, even if they paid nothing the latest release
               | (50.09, released June 28, 2023) would remain under
               | copyright automatically and for free until June 28, 2028.
               | So they _could_ choose to let the community have access
               | to the oldest versions of DF under public domain, while
               | retaining copyright on the most recent versions. Or they
               | could choose to pay to keep even the initial versions
               | locked up.
               | 
               | I'd also probably want to make sure that the legislative
               | language ensured that you didn't have to pay the
               | copyright registration on each patch release. So, if the
               | DF team paid for the initial version to remain under
               | copyright, _all_ the patch versions would retain that
               | same copyright status without needing to be individually
               | paid for. That seems like an implementation detail for
               | the legislation that would be important to get right, but
               | I didn't feel it was important to specify in the
               | proposal.
        
               | Ajedi32 wrote:
               | > I'd also probably want to make sure that the
               | legislative language ensured that you didn't have to pay
               | the copyright registration on each patch release
               | 
               | Does that actually matter? Updated versions are
               | derivative works of the original so as long as the
               | original remains copyrighted who cares whether the
               | patches are or not? Unless you're trying to monetize
               | updates individually separate from the main product in
               | which case why not register them?
        
               | ncallaway wrote:
               | > Does that actually matter?
               | 
               | Maybe? It's why I think it's something that if you got
               | the far the legislative process would need to consider.
               | 
               | It's a detail that I could see being important to address
               | in the actual law, or (as you note) it might be that
               | everything falls out pretty naturally without needing to
               | be addressed.
               | 
               | I think my point is: "if this ever got to the point where
               | it was being drafted into draft legislation, the drafter
               | should make sure this part works sensibly instead of
               | being crazy".
        
             | dudeofea wrote:
             | I think it matters more that the system is equally applied
             | than what the system is exactly. So maybe no system at all
             | would be better.
             | 
             | With our current system, some players can choose to ignore
             | copyright so its not like we really live under a copyright
             | system.
        
         | tptacek wrote:
         | People can choose not to make the product of their work
         | available. We don't have an inalienable right to access other
         | people's creative works.
        
           | bakugo wrote:
           | > People can choose not to make the product of their work
           | available.
           | 
           | And these people have chosen to make it available. If you
           | want to create something and keep it all to yourself, fine,
           | do that, nobody will force you to release it to the public.
           | But once you have released it to the public, you shouldn't be
           | able to take it back.
        
             | tptacek wrote:
             | People are allowed to be selective about how they make
             | things available, and they're allowed to stop putting the
             | effort in to keep them available without forfeiting their
             | rights. Again: we aren't entitled to access this stuff,
             | except by contract, which spells out our remedies when they
             | exist.
        
               | ClumsyPilot wrote:
               | You are free to make things unavailable, why should my
               | tax money be spent on criminally charging people that do
               | not conform to your preferences?
        
               | tptacek wrote:
               | For precisely the same reason people believe tax dollars
               | should go towards enforcing the GPL. You're welcome to
               | disagree, but not to withhold your tax dollars when you
               | fall into the minority.
        
               | bakugo wrote:
               | You're just regurgitating what the current laws state.
               | The whole point of this discussion is that said current
               | laws lead to most media effectively becoming lost after a
               | certain period of time and this is a problem, so the law
               | should be changed.
        
               | tptacek wrote:
               | No, I'm saying that the principle underlying those laws
               | is sound and should be respected. We're not entitled to
               | other people's work product!
        
               | pseudalopex wrote:
               | We are not entitled to reproduction monopolies.
        
               | tptacek wrote:
               | The Constitution says otherwise.
        
               | pseudalopex wrote:
               | The American constitution permits Congress to grant
               | temporary reproduction monopolies. Not compels.
        
       | cush wrote:
       | One thing not mentioned in the article or comments here is how
       | open source enriches the historical significance of a piece of
       | software. No game will stand the test of time like Doom has,
       | thanks to its source being available (and of course, elegant).
        
       | cubefox wrote:
       | If it is any consolation, it seems morally, if not legally,
       | permissible to pirate unavailable classic games.
        
       | agentultra wrote:
       | The ESA's main thrust is incredibly stupid. _What if we decide to
       | re-license that content but everyone can already get it for free
       | from the library? Think of our profit losses!_
       | 
       | That hasn't stopped book publishers from publishing the classics
       | over and over.
       | 
       | Preservation is super important. Just look at the Shoah
       | Foundation's effort at preserving the video testimonies of
       | survivors: preservation of digital media is complex, difficult
       | and ever-evolving. Preserving video games is even harder:
       | emulators that run on an ever-evolving set of target hardware
       | have to be maintained just to play them. Current trends in video
       | game design almost guarantee that some games are impossible to
       | preserve: they exist as a moment in time, a memory, the articles
       | and blog posts that were written about them.
       | 
       | Shame really that profit is more important than the art and
       | medium. Not surprising. But shameful.
       | 
       |  _Update_ : fixed some sentences for clarity.
        
       | azlev wrote:
       | What's the definition of a classic video game?
        
         | coldpie wrote:
         | > It's hard to define exactly what a "classic game" is, but for
         | the sake of this study, we looked at all games released before
         | 2010, which is roughly the year when digital game distribution
         | started to take off.
         | 
         | https://gamehistory.org/study-explainer/
        
         | codetrotter wrote:
         | From the excecutive summary of the original study:
         | 
         | They analysed a dataset of ~4,000 video games released in the
         | US before 2010.
         | 
         | https://zenodo.org/record/7996492
        
         | skibz wrote:
         | I'd say it's a video game of outstanding merit relative to
         | other video games of its time.
        
       | mustacheemperor wrote:
       | Just last weekend I wanted to play Cryostasis after seeing a
       | playthrough on YouTube. It's a pretty unique mid 00s shooter that
       | is relatively light on the shooting and heavy on atmosphere -
       | you're a researcher meeting an icebreaker to leave Antarctica in
       | 1981, but when you find the ship it's been wrecked since 1968,
       | and the game follows you unraveling the mystery using
       | supernatural time-jump powers. Instead of a health bar, you have
       | to keep your body temperature high enough. It's a genuinely
       | unique title that approaches the genre differently from pretty
       | much any other...and it's literally impossible to buy.
       | 
       | It's been delisted from Steam, Good Old Games, and any other
       | storefront I could find online. People resell genuine retail keys
       | that can get the game activated on Steam for ridiculous sums.
       | Reposted hearsay online is that the original source code is lost
       | so there will never be a remaster. There's a copy up on
       | Archive.org, and without it from what I can tell this title would
       | just be lost to time.
       | 
       | There's so many cool, weird, obscure games from the 90s and 00s
       | and its their weirdness and obscurity that puts them most at risk
       | for disappearing and becoming unattainable.
        
         | TheRealDunkirk wrote:
         | My go-to example of game that are "lost" is No One Lives
         | Forever and its sequel. In this case, though, I don't know
         | about the source. All I know is that studio M&A have rendered
         | these titles to be in eternal copyright limbo.
        
           | mustacheemperor wrote:
           | Definitely great examples. Those games are fantastic, so
           | unique, so full of heart, and just gone.
        
         | Solvency wrote:
         | I mean, there's a point where the blame lies on every single
         | developer and business person involved with these projects.
         | 
         | You don't pour years of manpower and creativity into a game
         | like this and then .... not even save a single .ZIP file to
         | your personal HD.
         | 
         | It just casts such a nihilistic ephemeral shadow on all of
         | this.
        
           | lolinder wrote:
           | There's definitely a mindset thing going on here.
           | 
           | It reminds me of how old television shows (like Doctor Who)
           | are often missing good chunks of the early runs because they
           | recorded over the tapes. Television was seen as ephemeral and
           | if they never intended to broadcast it again then there was
           | no need to store thousands of feet of tapes for episodes that
           | (they believed) would never be wanted again.
           | 
           | I can imagine something similar happening with video games--
           | they put in the work, shipped the product, and didn't think
           | what they had done was important enough to preserve for
           | posterity, because who actually thinks that about their own
           | work?
        
             | reaperducer wrote:
             | _Television was seen as ephemeral and if they never
             | intended to broadcast it again then there was no need to
             | store thousands of feet of tapes for episodes that (they
             | believed) would never be wanted again._
             | 
             | A lot of big band music was lost because the band leaders
             | were against recording music, whether for phonograph or
             | radio.
             | 
             | It was supposed to be a a philosophical objection, but I
             | suspect they also didn't want to put themselves out of
             | business.
        
       | firebirdn99 wrote:
       | Another thing I noticed lately is a lot of iPhone games that were
       | built in the early days like 2008 to 2014 and beyond even, get
       | removed from the app store once the developer cannot maintain
       | enough resources to update the code to the latest iOS version. I
       | tried downloading a lot of games I fell in love with with in the
       | early days of the app store but cannot. This is sad too.
        
         | lucb1e wrote:
         | I was surprised nobody cared when Google announced they'd be
         | pulling every app from their repository that hasn't been
         | updated in, what was it, 2 years or so?
         | 
         | Things that are functional and complete don't need updating.
         | Why _require_ a subscription model rather than a finished
         | product in a frozen state?
         | 
         | From f-droid I have a few apps that were last updated 11 years
         | ago or something, works just fine. Just tried to find an
         | example, e.g. pizza cost calculator is an app mostly for
         | amusement that had its last real update in 2015 (then in 2021
         | and 2022 there were updates to support more recent android
         | versions) but I used it literally two hours ago and found that
         | the smaller pizza is cheaper per cm2. On my previous phone
         | (2018--2021) I used a 'share to clipboard' app from f-droid,
         | which installs itself as a sharing target. It only ever
         | released v1.0.0 in 2011. Super simple functionality that indeed
         | doesn't need updating; would still use it today if my new phone
         | didn't have that built in. Google would have removed that from
         | their store a decade ago.
        
         | reaperducer wrote:
         | _Another thing I noticed lately is a lot of iPhone games that
         | were built in the early days like 2008 to 2014 and beyond even,
         | get removed from the app store once the developer cannot
         | maintain enough resources to update the code to the latest iOS
         | version._
         | 
         | Aurora Feint
         | 
         | I Love Katamari
        
           | phendrenad2 wrote:
           | Oh man Aurora Feint. Who knew they'd go on to make Discord
        
           | lucb1e wrote:
           | What?
        
             | mauvia wrote:
             | https://en.wikipedia.org/wiki/I_Love_Katamari
             | 
             | https://en.wikipedia.org/wiki/Aurora_Feint
             | 
             | They're examples.
        
       | MattGaiser wrote:
       | What percentage would run even if they were? A lot of the
       | cracking isn't just about bypassing some DRM, but solving
       | compatibility issues.
        
         | KingMachiavelli wrote:
         | I'd say almost all, maybe 80-90%. WINE is a pretty great
         | compatibility layer for anything Windows and there's large
         | emulation community for the majority of consoles going pretty
         | far back.
         | 
         | luckily the older and more obscure the game also means it's
         | 'easier' to emulate.
        
         | Zambyte wrote:
         | Probably most. Old Windows games run perfectly fine on WINE for
         | the most part. I assume that makes up the majority of "classic"
         | games.
         | 
         | And those that are for older consoles can usually be emulated
         | just fine.
        
         | MSFT_Edging wrote:
         | There's fairly robust emulators for most consoles up to 2000.
         | There's even full DOS/windows environment emulators for this
         | task.
         | 
         | The ugly spot is the 2000s, but the ps3 and 360 emulator are
         | quickly improving.
         | 
         | Wii/DS/3DS/Switch emulation is basically perfect.
        
           | spondylosaurus wrote:
           | It's kinda funny how GameCube emulation is still notoriously
           | poor (remember how badly even the official Switch port of
           | Mario Sunshine ran?) but every Nintendo console since then
           | lends itself so well to emulation. And that's even accounting
           | for the Wii and (3)DS's hardware gimmicks!
        
             | [deleted]
        
             | [deleted]
        
             | jjice wrote:
             | Not to pile on, but to agree with the sibling comment:
             | Dolphin (the GameCube and Wii emulator) is insanely good.
             | It seems like Sunshine has weird issues but I've never had
             | a negative experience with anything else and it works out
             | of the box everywhere, even on Linux.
             | 
             | As a tangent just because of how impressed I was, I
             | installed Dolphin on Linux via a Apt (I believe) and it
             | just worked. I already had the GameCube USB adapter drivers
             | installed and those just worked out of the box. I don't
             | know how drivers work for selectively compiling with them
             | from the kernel tree, but it appeared that they were part
             | of the main kernel tree and they were just there for me.
        
             | BearOso wrote:
             | I don't understand what you're talking about. GameCube
             | emulation is excellent. You can use the same emulator
             | responsible for Wii, Dolphin, and it has great
             | compatibility.
        
               | spondylosaurus wrote:
               | Aren't GameCube games prone to weird issues and artefacts
               | though?
               | 
               | For example, most emulated versions of Mario Sunshine
               | (including the official Switch release!) show these
               | little grey debug cubes in certain levels:
               | https://tcrf.net/Super_Mario_Sunshine#Debug_Cubes
        
               | Dwedit wrote:
               | Mario Sunshine is a game where doing anything beyond the
               | original (Running at high resolution, Widescreen mode,
               | 60FPS mode) will break the game. I wouldn't blame Dolphin
               | for bugs that only show up when you exceed the
               | capabilities of the base hardware.
               | 
               | Current Dolphin doesn't show those debug cubes.
        
       | neilv wrote:
       | All the emulators, etc., work has had its merits, both for
       | cultural preservation effects and for the hacker-y craft
       | achievement, but...
       | 
       | Business-wise, had that bootleg environment not happened, I
       | suspect someone could've made a killing by re-releasing vintage
       | games on current devices.
       | 
       | Now I suspect most of the nostalgia/familiarity demand is
       | satisfied, and won't return even if you were able to delete every
       | existing emulator, unlicensed ROM image and AV assets, etc.
        
         | JKCalhoun wrote:
         | I disagree. Getting MAME running with the ROM you are
         | interested in on modern, consumer hardware might be easy for
         | you and me but I suspect the majority of your target audience
         | for retro games do not know how.
         | 
         | There was always a market there, it just wasn't big enough for
         | the copyright holders to want to bother with.
        
         | the_af wrote:
         | > _" Business-wise, had that bootleg environment not happened,
         | I suspect someone could've made a killing by re-releasing
         | vintage games on current devices."_
         | 
         | In many cases, the "legal re-release" is leveraging the
         | technology that was used to emulated the games in "less than
         | legal" situations. For example, GOG wraps DOS games with
         | DOSBox, which is how we in the (illegal) abandonware community
         | used to run them anyway.
         | 
         | Another thing to consider: back in the 2000's or so when I
         | discovered abandonware, almost nobody was legally wrapping the
         | games I wanted to play. I wanted to play them _back then_ ; now
         | I have no interest. So the illegal abandonware way was the
         | right way for me. Who cares what would eventually happen 10 or
         | 20 years later? I wanted to play the games _then_.
        
           | neilv wrote:
           | > _I wanted to play them back then; now I have no interest._
           | 
           | IIUC, you're saying that a commercial effort couldn't/didn't
           | offer the vintage games at the time that you wanted to play
           | them, and now you no longer want to play them?
           | 
           | You're also saying that, although you played the games then
           | (with abandonware), the reason you no longer want to play the
           | games now _isn 't_ because the abandonware satisfied the
           | desire?
           | 
           | (You think the nostalgia was time-limited, or something else
           | changed for you? Is this generalizable to the rest of the
           | market for vintage games?)
        
             | the_af wrote:
             | That's a fair question.
             | 
             | Let me clarify: there was a time in my life, almost two
             | decades ago, where I had no family obligations and lots of
             | spare time, and I went through a nostalgia thing where I
             | played lots of DOS games from my youth. Nowadays this thing
             | holds no interest for me, except more abstractly: I want
             | old games to be preserved, as curious artifacts of an
             | ancient time. I'm sad when a game "dies" of neglect. But
             | playing them? Not for me anymore.
             | 
             | Back then there were "sub-communities" in abandonware. Most
             | abandonware groups were keen to make a difference between
             | them and the so-called "warez kiddies", i.e. people who
             | just downloaded games because they didn't want to pay for
             | them, often recent games but usually whatever. Abandonware
             | in contrast was about _preservation_ , i.e. "how can I play
             | this game? Is there a legal way, or must I pirate it?".
             | There were different degrees of compliance with this
             | "line", but almost everyone understood that Abandonware was
             | about preserving old games, not about piracy _just
             | because_. Legally there was no difference, piracy is piracy
             | -- but for people in the abandonware community, there was a
             | world of difference.
             | 
             | One of the biggest abandonware websites back then was Home
             | of the Underdogs. The webmaster (a Thai woman who was an
             | investment banker in her country) made a big deal about
             | legality: if she received a takedown notice, she promptly
             | took the download down. And if she found a way to link to a
             | legal way to buy the game, she did so. She provided reviews
             | of the games, so HOTU wasn't just a link farm. If people
             | requested game downloads for games that were obviously
             | available commercially, they got banned promptly.
             | 
             | So let me get back to your final question:
             | 
             | > _You think the nostalgia was time-limited, or something
             | else changed for you? Is this generalizable to the rest of
             | the market for vintage games?_
             | 
             | - Yes, nostalgia was definitely time-limited for me. I
             | seldom buy DOSBox-wrapped games in GOG anymore; I prefer
             | newer indie games (that I end up not playing because I lack
             | the time, anyway).
             | 
             | - Yes, something changed in me: I grew older, my interests
             | changed, and my spare time became more limited.
             | 
             | - Yes, this is generalizable to all vintage games: if
             | copyright owners don't make an artifact of the digital past
             | available for playing -- and games "want" to be played,
             | they are not static webpages -- then I have the moral right
             | to download them. Within reason, I'm talking about games
             | neglected for decades, not a game temporarily unavailable.
             | Common sense applies.
             | 
             | Would I _want_ to play those oldies _now_ if I hadn 't
             | played them back _then_ , thanks to abandonware websites? I
             | dunno. I doubt it, but everything is possible in the realm
             | of "what ifs". Who really cares though? Publishers didn't
             | care back when I had the time and inclination to play them,
             | and that's all that matters ultimately.
        
       | [deleted]
        
       | DangerousYams wrote:
       | THIS is what NFTs should be designed to solve, instead of
       | whatever it is they have actually become.
        
         | anthk wrote:
         | NFT, Web3... stop the snake oil, please.
         | 
         | Retroemulation people have been preserving the classics since
         | decades, even more with libre (FLOSS) implementations made with
         | SDL/SDL2 making these games ultraportable and eternal.
         | 
         | What does your lovely NFT solve here? Explain.
        
           | DangerousYams wrote:
           | Not my lovely NFT at all. Imagine the retro game and
           | emulation required to run it forever preserved in a standard
           | format. That's what a concept like NFT SHOULD be addressing.
           | I'm lamenting that it's not doing so.
        
             | anthk wrote:
             | We already have these standards. Binary ROM dump formats
             | with headers. There's no need for NFT's.
        
         | shmde wrote:
         | How do people jam NFTs in the most random of places.
         | 
         | Global Warming ?
         | 
         | NFT.
         | 
         | Inflation ?
         | 
         | NFT
        
         | DangerousYams wrote:
         | jeez guys, please read before dumping on me :) I'm saying
         | ideally, NFTs SHOULD prevent obsolescence of digital assets
         | They don't. But if you think about it, it ought to be one of
         | the primary purposes of a concept like NFT, right? That's all
         | I'm saying. Sorry to use the trigger word :P
        
       | devnullbrain wrote:
       | We should really know better. The TV & film industry have already
       | been through this.
        
         | Finnucane wrote:
         | Yeah, I'm old enough to remember when the only way to see an
         | old movie was if it showed up on TV or in a repertory theatre,
         | if there was one nearby. And if a TV show wasn't in syndicated
         | reruns, it just didn't exist.
        
         | MSFT_Edging wrote:
         | They prefer it this way.
         | 
         | Ultimately an intellectual property based economy leads to this
         | without proactive measures limiting IP.
        
           | PaulHoule wrote:
           | Circa 1980 there was a panic over color movies fading that
           | was spearheaded by people like Richard Scorsese who saw it as
           | a huge cultural loss, but a major factor was that home video
           | could turn movies like the old _Wizard of Oz_ into gold.
           | 
           | At the time they tried bad preservation idea such as dividing
           | the colors up into separate reels before they realized even
           | relatively fugitive dyes would hold up for centuries if you
           | keep them in a dry freezer.
        
           | iso1631 wrote:
           | You could just have a land tax, as copyright is land.
           | 
           | Let companies value their copyright, and let them pay the
           | cost to maintain that copyright (say a 2% per year cost), and
           | let someone buy that copyright from them at the price they
           | value it at.
        
             | MSFT_Edging wrote:
             | Copyright, unlike the land comparison, is not physically
             | limited in nearly the same way. There is a limited amount
             | of land, but ideas are nearly infinite.
             | 
             | I genuinely think if a company has piece of media X that
             | they make a decision to not distribute, it shouldn't be
             | piracy. Things like Nintendo sitting on titles teasing a
             | fat "maybe" of bringing a subscription based access model
             | to on limited hardware isn't cool.
             | 
             | These games sold their last physical copy decades ago, long
             | before an online store. They took them off the market, so
             | fair game. There's zero difference from Nintendo's
             | perspective, of buying a used game vs playing a rom on an
             | emulator.
        
       | BashiBazouk wrote:
       | Probably because 76% of them sucked. Well, maybe that's a bit
       | strong but having lived through most the history of video games,
       | a lot of mediocrity out there. From a preservation and historical
       | standpoint I could see this as a problem but as a large store of
       | video games that most people would want to play, not so much.
        
         | devinjon wrote:
         | Mediocrity aside, I generally prefer pre Y2K games to their
         | contemporary brethren. Maybe I'm in a tiny minority, though.
        
       | padobson wrote:
       | 25-30 years ago, there was a game studio called 2am Games that
       | made a series of strategy-type Java games that allowed online
       | multiplayer. All the games were monetized with ad clicks. Click
       | on an add, get 15 more minutes of play time.
       | 
       | Their most popular game was an RTS called Chain of Command. You
       | had a squad of four soldiers that you could position on an
       | isometric board designed to look like a farm. 5-10 players would
       | each run their four-man squads into a firefight and play some
       | scenario - seek and destroy, capture the flag, etc.
       | 
       | The other two games I enjoyed were a business strategy game
       | called The Invisible Hand and another RTS where each player took
       | a European country and conquered cities using robot-like walking
       | tanks.
       | 
       | All of the content from 2am Games is lost to history. Chain of
       | Command has some clones out there, but I've never been able to
       | find anything - roms, source code, clones, for the other games.
       | It's a part of my childhood I'll never be able to re-experience.
       | 
       | Edit: I got curious again and did some investigating. Here's
       | their archived home page from 1997:
       | https://web.archive.org/web/19970707215116/http://www.2am.co...
        
       | smokel wrote:
       | A painful example in this context is the Philips P2000T home
       | computer.
       | 
       | It was hugely popular in The Netherlands in the early 1980s, but
       | not so much in other countries. Because the market was so small,
       | there were nearly no commercial games. Almost all games for it
       | were written by hobbyists, and were copied freely, using Mini-
       | Cassette tapes.
       | 
       | I have been working on an emulator for it, but it seems near
       | impossible to redistribute the original games. Most of the games
       | do not have a copyright message, and it is often not clear who
       | the original author was. Ironically, these games were _meant_ to
       | be copied, but as of 1993 this is now prohibited by law, and (as
       | far as I understand it) I can only make copies for my own use.
       | 
       | Note that there is a GitHub repository [1] that preserves a lot
       | of games and information about the machine, but I wonder if this
       | is even legal?
       | 
       | (An even bigger problem I face is redistribution of the P2305
       | Basic Interpreter ROM, which is copyrighted by both Philips and
       | Microsoft. If anyone at Microsoft is reading this -- could you
       | please assist me in getting a license to reverse engineer and
       | ship the original Basic ROM with my emulator?)
       | 
       | [1] https://github.com/p2000t
        
       | sandworm101 wrote:
       | Corollary question: How many films and TV-shows are now not
       | legally available?
       | 
       | Streaming and on-demand content delivery, rather than purchased
       | physical copies, does the same damage to other content as to
       | games. Per internet traditions, the porn industry is leading the
       | way. No doubt the copyrights to millions of porn films belong to
       | long-defunct studios, leaving no legal access. Today is it porn,
       | tomorrow it will be the older Futurama episodes.
       | 
       | But industries want this state of affairs. Any time spent with
       | old content is time not purchasing the new content. To keep the
       | content creation industry going consumers need to forget past
       | material. Want to watch old Simpsons episodes? Want to play the
       | original Civilization? No. Those are dead. Here are some new
       | versions.
        
         | PaulHoule wrote:
         | There was a show in the late 1980's called _Murphy's Law_ about
         | an insurance investigator who lived on a floor of a warehouse
         | like the base in _Sneakers_ and had an asian girlfriend. It had
         | some of the best comedic pacing I'd ever seen on TV but only
         | made one short season and never got into syndication or home
         | video which is too bad.
        
           | geswit2x wrote:
           | Damn, I'm curious now
        
         | zokier wrote:
         | Yeah, I found the articles comparison to Titanic bit of a miss,
         | while it specifically might be reasonably well available, tons
         | of classic movies and even more so tv is not, same as games.
         | Books would have been maybe better comparison, they I think
         | have bit better availability in general.
        
         | xtracto wrote:
         | Reminded me of this article I read the other day:
         | 
         | https://www.usatoday.com/story/life/movies/2013/12/04/silent...
         | 
         | "The Library of Congress conducted the first comprehensive
         | survey of silent films over the past two years and found 70%
         | are believed to be lost. Of the nearly 11,000 silent feature
         | films made in America between 1912 and 1930, the survey found
         | only 14% still exist in their original format. About 11% of the
         | films that survive only exist as foreign versions or on lower-
         | quality formats."
         | 
         | It's too sad that we as a species are allowing our culture and
         | history to be lost ... for some temporal profit of a minority
         | of people. Any IP that is 20+ year old should be automatically
         | free to copy.
        
         | coding123 wrote:
         | I feel like TV/Movies are generally more available in Amazon
         | for rent at least. Not great to be required to pay the same
         | prices as we did in the past. For example the original TMNT is
         | 3.99 to watch (rent) and $13 to buy. It seems to me like it
         | should be $1 or free on some subscription network and $3 to
         | "cloud own" permanently.
        
         | reaperducer wrote:
         | _Corollary question: How many films and TV-shows are now not
         | legally available?_
         | 
         | Hundreds. Probably thousands.
         | 
         | A few years ago I started watching noir films. Once you get
         | past the Criterion Collection, it gets harder and harder to
         | find the good stuff.
         | 
         | A lot of it never made it to VHS. Even fewer made it to DVD.
         | Compared with the number that were made, hardly any made it to
         | streaming.
         | 
         | It's even worse for television. One example among many: 77
         | Sunset Strip.
        
         | criddell wrote:
         | > How many films and TV-sows are now not legally available?
         | 
         | Or if they are, they've been changed to remove material that
         | can't be distributed. WKRP in Cincinnati is an example of this.
         | 
         | From the Wikipedia page for the show:
         | 
         | > WKRP was videotaped rather than filmed because at the time,
         | music-licensing fees were lower for videotaped programs, a
         | loophole that was intended to accommodate variety shows. Music
         | licensing deals that were cut at the time of production covered
         | only a limited number of years, but when the show entered
         | syndication shortly after its 1982 cancellation, most of the
         | original music remained intact because the licensing deals were
         | still active. After the licenses had expired, later syndicated
         | versions of the show did not feature the music as first
         | broadcast, with stock production music inserted in place of the
         | original songs to avoid paying additional royalties.
        
         | tibbon wrote:
         | Books too. The vast majority of books (or paper media overall)
         | ever printed are no longer available new. There _might_ be some
         | electronic version, but realistically not. Library systems help
         | fill this in, but there are so many titles are are simply
         | difficult to obtain.
        
           | rcarr wrote:
           | For old books it's understandable but for modern books it's
           | unforgivable. Even if the author is old school and wrote it
           | on a typewriter or by hand, at some point that book has been
           | digitised for production. I wanted a book recently that is
           | paper only and was published in 2015. I emailed the publisher
           | to request if they'd make it available as an eBook and they
           | didn't even bother replying. Why on earth publishers continue
           | to release paper only books in 2023 is beyond me.
        
             | dirtyv wrote:
             | Some books absolutely do not lend themelves to a digital
             | format. I'm currently in the middle of House of Leaves and
             | there are sections of it that play with the fact that rely
             | on the fact that they are printed on paper.
        
             | sandworm101 wrote:
             | >> Why on earth publishers continue to release paper only
             | books in 2023 is beyond me.
             | 
             | Because digital books are horrible. A have a self of work-
             | related books full of reference images (military
             | equipment). I budget about 100/month for book purchases as
             | many of them are 200+ each. There is no plausible
             | replacement. Just ask anyone who collects painting or movie
             | posters. A digital file is no replacement for a reference
             | copy on a shelf.
             | 
             | One book that I purchased new only two years ago for <100$
             | is now out of print and apparently going for 500+ on
             | ebay/amazon.
        
               | rcarr wrote:
               | > Because digital books are horrible.
               | 
               | Completely subjective.
               | 
               | > A have a self of work-related books full of reference
               | images (military equipment). I budget about 100/month for
               | book purchases as many of them are 200+ each. There is no
               | plausible replacement.
               | 
               | Er yes there is. A large tablet. Which would allow you to
               | zoom in on those images in high resolution if the book
               | was formatted properly by the publisher. Connect some AR
               | glasses and now you've got a massive book you can read
               | comfortably anywhere without strain.
               | 
               | > A digital file is no replacement for a reference copy
               | on a shelf.
               | 
               | It absolutely is, particularly if your book is primarily
               | text and you want to search that text on a regular basis.
               | Or if you're out in the field and you don't have space to
               | carry an entire library of maintenance books with you.
               | Which might actually be quite a common scenario in the
               | military. Unless you know the book back to front (and
               | even then it's debatable) searching via a computer is
               | going to be faster than flipping through pages manually.
               | 
               | The digital file will not decay (unless the underlying
               | hard drive decays) and it can be available,
               | theoretically, forever. It can be shipped around the
               | globe in the blink of an eye, and doesn't require
               | anywhere near the same carbon footprint to do so. It can
               | be easily replicated and the potential market is anyone,
               | anywhere, on the entire planet rather than anyone with
               | access to a book store or living in a location where a
               | bookstore will ship to.
               | 
               | No-one is trying to take your paper books away. But
               | presumably a digital file of that book was sent to the
               | printers. So why is that digital file not readily
               | available for consumers to purchase to consume in the
               | manner that best suits them?
        
               | sandworm101 wrote:
               | >> Er yes there is. A large tablet.
               | 
               | Nope. No tablets allowed anywhere near where I work,
               | certainly not some random device that wants to just
               | connect to the public internet to download some random
               | pdfs from a defunct book subscription service.
               | 
               | >> The digital file will not decay
               | 
               | Yes they do. The chances that a tablet with a digital
               | file, or a subscription service, will still be accessible
               | in 10/20 years are not good. A physical book will last
               | centuries.
               | 
               | >> Or if you're out in the field and you don't have space
               | to carry an entire library of maintenance books with you.
               | Which might actually be quite a common scenario in the
               | military.
               | 
               | Nope. That is a very rare circumstance in the modern
               | military. What is not rare is someone wanting a specific
               | question answered about an old bit of equipment or place,
               | something nobody has touched in a decade. Someone in the
               | field needs info and calls back to the support unit.
               | Suddenly that old paper book on the shelf about some
               | forgotten topic or place is a literal lifesaver.
               | 
               | And in the real military, one cannot assume network
               | connectivity. We have to keep working even when the
               | lights go out, especially when they lights are out. Paper
               | books can do that.
        
               | wiseowise wrote:
               | [flagged]
        
               | rcarr wrote:
               | > Nope. No tablets allowed anywhere near where I work,
               | certainly not some random device that wants to just
               | connect to the public internet to download some random
               | pdfs from a defunct book subscription service.
               | 
               | Cool bro, good for you. Not everyone works where you do.
               | 
               | > Yes they do. The chances that a tablet with a digital
               | file, or a subscription service, will still be accessible
               | in 10/20 years are not good. A physical book will last
               | centuries.
               | 
               | If you're making a point about the file being in a
               | proprietary format and unavailable for corporate reasons
               | then yes. But otherwise, no. We have been copying digital
               | files between devices for decades now.
               | 
               | > Nope. That is a very rare circumstance in the modern
               | military. What is not rare is someone wanting a specific
               | question answered about an old bit of equipment or place,
               | something nobody has touched in a decade. Someone in the
               | field needs info and calls back to the support unit.
               | 
               | A call they wouldn't actually need to make in the first
               | place if they had the book in digital format on their
               | person. But we can assume that's an intelligence risk if
               | it goes missing so we'd rather keep the info safe on
               | base. That is understandable. But it doesn't change the
               | fact that one of the pros of ebooks are their
               | portability.
               | 
               | > Suddenly that old paper book on the shelf about some
               | forgotten topic or place is a literal lifesaver.
               | 
               | There's literally no reason why that old paper book
               | couldn't have a digital copy in an archive somewhere and
               | probably does.
               | 
               | > And in the real military, one cannot assume network
               | connectivity. We have to keep working even when the
               | lights go out, especially when they lights are out. Paper
               | books can do that.
               | 
               | It's almost as if both formats have different pros and
               | cons and the consumer should be able to decide which work
               | best for them and their own needs rather than having that
               | dictated to them by the publishing industry or the needs
               | of the military. I don't really consider having a copy of
               | the "Crime Writer's Guide To Police Practice and
               | Procedure" by Michael O'Byrne on my tablet whilst I'm
               | backpacking to be a national security risk.
        
               | RobotToaster wrote:
               | A suitably high quality digital copy can be used to
               | create your own hardcopy.
        
               | swilliamsio wrote:
               | Reference books are the best candidates for being
               | digitised. Why would you want to physically search a real
               | physical library for hours to find a dusty forgotten book
               | about a forgotten piece of equipment when you could just
               | Ctrl+F and instantly find what you seek?
               | 
               | Any other kind of book I do much rather prefer the paper
               | version though.
        
           | anthk wrote:
           | Getting some slaptick+satire comic books made after the main
           | $COMIC_BOOK_INDUSTRY in Spain it's night impossible. And it
           | sucks, because these comic books from the 80's are a
           | masterpiece where the author were not tied to their editors
           | and they innovated like never did. Think about stories close
           | to Futurama in humor but for younger teens and without
           | dumbing down them (political jokes and so on).
        
         | 3-cheese-sundae wrote:
         | If the original entity that owns a copyright is no longer
         | around to enforce it, does it still have an owner?
        
           | RobotToaster wrote:
           | Usually someone will have bought the copyright when it was
           | liquidated.
           | 
           | If it was dissolved while still owning the copyright then it
           | becomes bona vacantia. What happens to that depends on the
           | country, in the UK it technically becomes property of the
           | King, and you can buy the rights from the government.
        
         | cush wrote:
         | Countless movies and shows are out of print and only available
         | on VHS
        
         | atum47 wrote:
         | I've been searching for Scrubs for a while now. I don't know if
         | it's due to the country I live or what, but I can't find the
         | whole show to watch.
         | 
         | I saw they have it on Hulu, but the app itself seems like a
         | nightmare.
         | 
         | As I'm writing this post, if I try to log in Hulu I get a
         | message "Something went wrong. Please try again later."
         | 
         | I guess my parents pay for a delivery service here that gives
         | us access to Disney and Star+, but I don't know for sure if
         | Hulu is included in the package. There are so many streaming
         | services now a days that I can't keep track of the ones I have
         | access to anymore.
         | 
         | I've been thinking about going back to torrents sites and
         | trying to get it unofficially;
        
           | jprete wrote:
           | You might need to go to DVD for something that old.
           | 
           | There are advantages to getting owned DVDs, like the fact
           | that they can't mess with the content later. Music licensing
           | problems are fairly common. For Scrubs Season 1 in
           | particular, they had to change all the music around for
           | Netflix's streamed version. The DVD version, as far as I
           | know, has the original music.
        
             | anthk wrote:
             | Northern Exposure. The only why to get the untouched
             | version and with no music cuts it's to pirate it thanks to
             | the lobbies.
        
               | sandworm101 wrote:
               | > with no music cutswith no music cuts
               | 
               | Dark Skies. It was x-files if set in the 1960s. But as it
               | used music from the time, the classic music licenses have
               | since expired and nobody is willing to pay enough to
               | renew them.
        
               | anthk wrote:
               | Also, why in the world isn't The Twilight Zone (the one
               | from the 50's) in the public domain? It already set up
               | the genre, it has been exploited in TV with ads for sure
               | for decades. Also, I think Rod Sterling is not alive
               | since a good chunk of time, ditto with the producers.
               | There no loss on torrenting that series. If any, it would
               | help on sales on current sci-fi series.
        
           | burkaman wrote:
           | https://www.justwatch.com/us/tv-show/scrubs
           | 
           | You can select your country and see if it's legally available
           | anywhere.
        
         | kawogi wrote:
         | I'm still trying to get MythBusters and DuckTales* in German. I
         | can only find fragments on youtube and some shady websites.
         | 
         | I'm totally willing to pay full price, but there's simply no
         | offer.
         | 
         | Edit: I just learned about justwatch.com (thanks HN!) There's
         | one streaming service listed which offers at least two seasons
         | for 7 EUR per month - including commercials :/ it became so
         | hard to buy stuff legally.
         | 
         | * the available DVD are incomplete. I could fill some gaps in
         | English.
        
         | RobotToaster wrote:
         | Probably the majority.
         | 
         | Many older works are permanently lost, or the few film copies
         | remaining are rotting in vaults.
        
       | phkahler wrote:
       | Ever drive a model T? Can you find a 64 Mustang convertible?
       | 1800s vintage tea cups?
       | 
       | Lots of old things are scarce. Arcade games are in the same boat,
       | but you've got MAME and I've got a bit-slice coprocessor and
       | rasterizer ASIC controlled by a 6809 in I,Robot.
       | 
       | Not sure how games are different from other antiques other than
       | the possibility of emulation.
        
         | terlisimo wrote:
         | The main difference is that creating a 100% perfect copy of a
         | game costs next to nothing, and creating a new 100% perfect
         | copy of model T is almost impossible, even if you have one to
         | copy it from.
        
       | ghusto wrote:
       | This is why piracy is nearly always the best option.
       | 
       | Want to play the original Tomb Raider? Well it's for sale, in
       | many stores, and for many platforms. Trouble is they're all
       | glitchy. Meanwhile, download a PS1 emulator and the ISO, and it
       | works perfectly.
       | 
       | Saw something on Netflix a while ago that you're only now getting
       | round to have time for? Woosh, it's gone. Meanwhile, download it
       | from BitTorrent and it's yours forever, no internet needed. Same
       | with Spotify and songs.
       | 
       | Pay for things legally, get treated like crap. The piracy option
       | is just a better experience.
        
         | nunez wrote:
         | Yeah, I agree.
         | 
         | If you didn't buy the original copy of something from 20 years
         | ago and can't get it from eBay, you're SOL in most cases.
         | 
         | Lots of punk albums from small bands made in the 00s fall into
         | this trap.
         | 
         | If you do find it, it's unlikely to be the original mix and
         | might sound louder/have some content missing.
        
         | megmogandog wrote:
         | The problem being that availability is a function of popularity
         | and age. If you want something older that isn't a celebrated
         | classic, it can be a lot more difficult to access...
        
           | keb_ wrote:
           | In some piracy circles and torrent trackers, sharing
           | rare/obscure titles is a way of gaining rep, so at least
           | there, there is incentive in finding and distributing the un-
           | celebrated classics.
        
           | szatkus wrote:
           | But that's rarely a case. There are people maintain huge
           | packages with thousands of old games. I can only think about
           | maybe one or two titles that I couldn't find on the internet
           | after some search. Besides, if a game is really obscure,
           | chances for a legal release are close to zero.
        
         | gochi wrote:
         | These fixes were not available in the original. What you are
         | experiencing is altered and is not at all what people are
         | talking about when it comes to preservation.
         | 
         | For most people this is ok, but when we're talking about
         | preservation it's the ability to play the game _as it existed
         | at that time_ with no barriers, and not something upscaled to
         | 4k with widescreen patches and framerate changes to make it
         | feel like a modern game with blocky aesthetics.
        
           | skyyler wrote:
           | >What you are experiencing is altered and is not at all what
           | people are talking about when it comes to preservation.
           | 
           | People are making cycle-accurate emulators for exactly this
           | purpose! Not all emulation is focused on "enhancements"
        
       | Eumenes wrote:
       | This prompted me to find out that MediEvil
       | (https://en.wikipedia.org/wiki/MediEvil) has a remaster ...
       | nostalgia incoming
        
       | unsungNovelty wrote:
       | There is https://www.myabandonware.com and
       | http://www.abandonia.com/en/game/. It's been a while since I have
       | used abandonia. But I use myabandonware.com regularly. It is not
       | perfect I suppose, but I get most of my childhood favourites
       | here.
       | 
       | Croc 2 - https://www.myabandonware.com/game/croc-2-cj0. The only
       | 3D colour videogame we had in our school's computer lab.
       | 
       | Claw - https://www.myabandonware.com/game/claw-a39
       | 
       | The thing - https://www.myabandonware.com/game/the-thing-bfm
        
       | wiz21c wrote:
       | Many movies are locked the same way because their owner think
       | they're not worth publishing again and after all, it's their
       | stuff, they do/don't do whatever they want with it.
       | 
       | It'd be so much better if copyright was limited for say, 30
       | years. So that you could pay when you're young and get it for
       | free when you're old... So you'd pay for novelty, not for
       | content. Dunno...
        
       | Barrin92 wrote:
       | Article reminded me that Phil Spencer from Microsoft Gaming about
       | two years ago did advocate for legal emulation[1] to preserve
       | games. He seemed to be pretty passionate about it, does anyone
       | know if they're still pursuing this or lobbying for it? Microsoft
       | got to have at least some weight.
       | 
       | [1]https://www.axios.com/2021/11/17/microsoft-old-games-
       | preserv...
        
       | kleiba wrote:
       | _> Imagine if the only way to watch Titanic was to find a used
       | VHS tape, and maintain your own vintage equipment so that you
       | could still watch it._
       | 
       | Well, maybe not for "Titanic" but there are tons of movies for
       | which the process is pretty much exactly like that.
       | 
       | Video games as a broadly consumed medium are a relatively young
       | feature - let's say some 40 to 50 years. Now, try to easily
       | access most films from the first 40-50 years of cinema!
       | 
       | And even for newer films, if it wasn't for streaming, you would
       | find yourself in the situation that you either watch your
       | favorite movies on outdated technology, or that you have to keep
       | on rebuying the same movies over and over again. And even
       | streaming services provide a fraction what e.g. the original
       | Netflix DVD rental had to offer.
        
       | drivingmenuts wrote:
       | How many of those games will actually run on modern hardware?
       | 
       | And at what point do we tell the authors to fuck off - they're
       | not getting paid any more! Because that is what you are
       | advocating.
        
       | coldpie wrote:
       | See also this companion article about the study methodology:
       | https://gamehistory.org/study-explainer/
        
       | baerrie wrote:
       | Piracy to the rescue! The companies with the endangered IP should
       | make a deal to forgive key piracy hubs in exchange for archiving
       | their games into perpetuity. Earthbound is a great example of an
       | incredibly influential game that is very expensive in its
       | original form but widely available illegally, having inspired
       | multiple generations of game developers that played it this way
       | that otherwise would not have. How can we simply call this
       | "theft"?
        
       | andrewmcwatters wrote:
       | You can't expect to hold on to stuff through the decades, but I
       | do miss my old consoles and sometimes I wish I still had one or
       | two them to experience playing a game on the original hardware
       | versus an emulator.
        
       | penjelly wrote:
       | this is why emulation should be allowed forever
        
       | coding123 wrote:
       | I used to pay for Nintendo's Switch account (or whatever that was
       | called) I was kinda frustrated with how limited the collection of
       | NES and SNES games are available there. Played through all the
       | Zeldas, which is great, but I wish a lot more was available. I am
       | wondering if, for the most part, the license holder is Nintendo,
       | it's a lot easier for them to make it available, but as soon as
       | you get into third party developers, I imagine the people that
       | owned the copyrights are either non findable or dead now.
        
         | jjice wrote:
         | The thing that's so disappointing to me is that the library was
         | _so_ much large for the Virtual Console on the Wii, and the Wii
         | launched in '05 I think. They create artificial scarcity of the
         | games so they can slowly roll them out or do a remaster.
         | 
         | It's a real shame since I _love_ old Nintendo games, they
         | really did a fantastic job, but the limited access is sad.
        
         | mateo- wrote:
         | And I'm sure if they posted it anyway, those owners would be
         | findable or reanimated pretty quick :)
        
         | [deleted]
        
         | tenebrisalietum wrote:
         | The NES isn't _that_ old. 1985-1993 was when it being produced
         | in the U.S. SNES was 1991 through 1996 or 1997. I bet both
         | systems ' Japanese counterparts were produced at least twice as
         | long.
         | 
         | Entities that produced the games and likely were assigned the
         | copyright are game companies, which should be trackable, and in
         | some cases, still exist (like Capcom or Konami). You might have
         | problems hunting down copyright owners for unlicensed games
         | like the Wisdom Tree games, but those all sucked anyway.
         | 
         | It's not like an 8-bit computer platform where individuals
         | produced a lot of content and are hard to find.
        
       | droptablemain wrote:
       | Thank goodness for so-called piracy.
        
         | JKCalhoun wrote:
         | Yeah, I know "abandonware" sounds like a euphemism (and maybe
         | it is), but I really don't have a problem with people keeping
         | these older things available.
         | 
         | (And I have written a few games in the past that are now on
         | abandonware sites, ha ha.)
        
         | kleer001 wrote:
         | I prefer the term "Freelance pro bono archivist"
         | 
         | :)
        
       | segphault wrote:
       | It's bizarre that companies aren't just selling the roms for
       | classic arcade games that are otherwise completely unmonetized.
       | There's an audience that would happily pay money just to be able
       | to legally do what they are already doing with emulators and
       | homemade arcade cabinets.
        
       | OnuRC wrote:
       | meanwhile some of the legally available old games are just
       | spreading virus, literally.
       | 
       | see https://news.ycombinator.com/item?id=34101899
        
         | hiatus wrote:
         | That seems to indicate that the game has a vulnerability which
         | can be exploited. That is very different from actively
         | spreading a virus.
        
           | wkat4242 wrote:
           | And most old games are run within emulators (even something
           | like dosbox) anyway. All you can do is infect that.
           | 
           | But in those days viruses were truly rampant. I have many
           | Amiga disks with viruses on them. As my Amiga had no hard
           | drive and only 1 floppy there wasn't many places for them to
           | go though.
        
         | kroltan wrote:
         | And some legally available contemporary mainstream games are
         | also viruses!
         | 
         | Hello kernel-level anti cheat developers :)
        
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