[HN Gopher] A Compressive Light Field Projection System (2014)
       ___________________________________________________________________
        
       A Compressive Light Field Projection System (2014)
        
       Author : rthomas6
       Score  : 37 points
       Date   : 2023-07-09 13:56 UTC (9 hours ago)
        
 (HTM) web link (web.media.mit.edu)
 (TXT) w3m dump (web.media.mit.edu)
        
       | rthomas6 wrote:
       | Interesting and seemingly overlooked multi-viewer glassesless 3D
       | display technology.
        
       | transfire wrote:
       | I want my HoloTV and I want it now!
        
         | amelius wrote:
         | Apple Vision Pro comes close, but still lacks in the light-
         | field department.
         | 
         | (Your pupils get lazy from using it because everything is in
         | focus all the time).
        
           | jjcon wrote:
           | > Your pupils get lazy from using it because everything is in
           | focus all the time
           | 
           | Can you explain this to me I'm always confused when people
           | say it. From my thinking at least - I focus on close up and
           | then far away things in VR all the time and it takes effort.
           | The real world is also in focus all the time isn't it, it's
           | our eyes that do the focusing.
        
             | dylan604 wrote:
             | that's like asking if a tree falls in a forest kind of
             | question.
             | 
             | in the real world, no not everything is in focus all of the
             | time. i'm currently sitting 38" away from the wall, my
             | monitor is 8" from the wall. If I'm focused on the monitor,
             | the objects hanging on the wall are not in focus.
             | 
             | From a snobbish videographer's point of view, it sounds
             | like you're living in an ENG world vs a cinematic one.
        
       | denton-scratch wrote:
       | What's a 4D light field?
        
         | PaulHoule wrote:
         | Imagine capturing or controlling all the light rays in a plane
         | (or a rectangle cut out of a plane) which ideally a light field
         | display would do. A light ray intersects the plane at a point
         | (2 dimensions) and is traveling in some direction (another 2
         | dimensions.). That adds up to 4.
        
           | denton-scratch wrote:
           | Huh. So it's nothing to do with spacetime. Thanks.
        
             | dsgdrfgedrg wrote:
             | https://en.wikipedia.org/wiki/Light_field#The_4D_light_fiel
             | d
        
       | aidenn0 wrote:
       | Viewer independent glasses free stereograpic displays all suffer
       | from the same problem: you need a huge number of pixels (to
       | support viewing from N angles, you need N times as many pixels).
        
         | icapybara wrote:
         | Well yes, you need to make a new type of display. It's not a
         | software technique to be applied to existing displays.
        
           | thfuran wrote:
           | The point Isn't that it needs to be new but that the new
           | thing fundamentally is far more demanding. If you have many
           | times more pixels per frame, your GPU has to do more work,
           | your display cable has to have more bandwidth, etc.
        
         | NL807 wrote:
         | Yep, I was thinking about a lenslet array system with NxN
         | subpixel under each lenslet. The subpixels are view dependent
         | by emitting light directionally using fish eye magnification of
         | the lenslet. For 64x64 subpixel resolution (giving you around
         | 256 view angles), you need a total of 512 megapixels for a
         | 1080p lenslet array.
        
       ___________________________________________________________________
       (page generated 2023-07-09 23:01 UTC)