[HN Gopher] Engineering Intensity
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       Engineering Intensity
        
       Author : RPeres
       Score  : 65 points
       Date   : 2023-07-09 10:23 UTC (12 hours ago)
        
 (HTM) web link (ruiper.es)
 (TXT) w3m dump (ruiper.es)
        
       | wahnfrieden wrote:
       | How's this compare for teams collecting a mostly fixed wage vs a
       | cooperative where the workers share in the value they produce? I
       | for one found wage labor incredibly alienating. It wasn't an
       | intensity issue.
        
         | vasco wrote:
         | You're talking about getting motivation by increasing the % of
         | revenue you're getting from the company - that seems to not
         | have anything to do with the article at hand, which is about
         | intensity of work and long term team output with constant high
         | pace vs constant low / medium pace.
        
           | wahnfrieden wrote:
           | No. It's an article about getting more productivity out of
           | workers without burning them out.
        
             | vasco wrote:
             | So you think one can do more work without burning out by
             | getting paid more money, or being a shareholder vs just a
             | worker?
             | 
             | I would think this would come more from the nature of the
             | work than from the structure of ownership of the company.
        
               | wahnfrieden wrote:
               | Not by getting paid more, but by having ownership of the
               | output of my labor (whether private ownership or public
               | contributions) vs having it stolen from me through
               | coercion under threat of violence
               | 
               | Please stop talking to me - you specifically
        
               | crooked-v wrote:
               | > Please stop talking to me
               | 
               | If you don't want people to talk to you in a public
               | forum, don't post in a public forum.
        
               | ntfAX wrote:
               | [dead]
        
       | gabipurcaru wrote:
       | this also implies that you can train for more sustained
       | intensity, which I think is absolutely true. You can become a
       | brilliant engineer by finding the right balance of intensity and
       | R&R, assuming this is what you want
        
       | angarg12 wrote:
       | For a more elaborate explanation of a similar mental model, check
       | out the "pacing" section in Will Larsons article about a 40 years
       | career.
       | 
       | [1] https://lethain.com/forty-year-career/
        
       | Frummy wrote:
       | Large corporations have this sort of structure where you're a
       | node in a graph performing a niche service(s) in a series of
       | steps where there are dependencies and you are also a dependency
       | for later stage services. Working every second of the day and
       | working really hard, doesn't actually do anything since you're
       | just one cell in a slime mold. Rather, you wait for another node
       | to deliver some sort of task, do your part on it, and send it
       | further off in the appropriate direction. The most meaningful
       | parameter here is time. A soul being in the right time and place,
       | filling a spot, communicating and working on the right thing at
       | the right time. Sure you can fill the rest of the time if you
       | wish or for political reasons but the important stuff happens at
       | unpredictable timing and often isn't very abstract, only
       | specific.
        
         | dasil003 wrote:
         | Yeah this mirrors my thoughts as well. Individual training for
         | endurance, speed, accuracy, power all have analogues in for
         | intellectual work. So if you're optimizing for your own
         | individual performance then this analogy makes a lot of sense.
         | 
         | But in a team setting, the goal is some external output that
         | depends primarily on efficient collaboration. Individual
         | capabilities still matter, but it's how they are applied in
         | concert that delivers results. From this perspective, pacing
         | the team isn't necessarily about preventing burnout, but more
         | that it hits diminishing returns pretty quickly, and becomes
         | counter-productive when the team gets stretched too thin to
         | react to new inputs that inevitably come.
        
         | adharmad wrote:
         | Something very similar is the theme of the book "The Goal" by
         | Eli Goldratt, which outlines the theory of constraints in a
         | factory setting. The key is to identify bottlenecks and use
         | them to increase/control throughput to match the downstream
         | demand.
        
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       (page generated 2023-07-09 23:01 UTC)