[HN Gopher] Apple plans a slow, appointment-only rollout of Visi...
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       Apple plans a slow, appointment-only rollout of Vision Pro
        
       Author : evo_9
       Score  : 167 points
       Date   : 2023-07-07 22:06 UTC (2 days ago)
        
 (HTM) web link (www.bloomberg.com)
 (TXT) w3m dump (www.bloomberg.com)
        
       | alpark3 wrote:
       | I'm actually fine with the appointment setting, even if some
       | others are bothered by the notion of an involved process. It's
       | sort of like buying a toy anyways, so all the more fun for me to
       | enjoy the steps of checking out.
       | 
       | The thing I would _hate_ , though, is limited availability with
       | no real way of securing a spot. Nothing more annoying than trying
       | to find any appointment spot available and praying that the units
       | aren't sold out. It seems that their production "numbers" are
       | capped by supply chain difficulties, rather than raw demand. But
       | then again, it's $3500, so maybe I won't have any trouble
       | grabbing a headset.
        
         | crazygringo wrote:
         | Genius Bar sessions are by appointment. I would be extremely
         | surprised if this weren't by appointment as well, for something
         | this expensive and in such limited supply.
        
       | robg wrote:
       | Bespoke = luxury. Someone else mentioned the Watch fittings and
       | clearly that wasn't needed to scale. This might be - but only one
       | way to find out.
        
       | nabla9 wrote:
       | Apple masters the art of creating artificial product shortages
       | for marketing purposes. They deny it, they say it's some
       | manufacturing issue, but usually it's just marketing.
       | 
       | Here is news from 12 years ago where they deny iPhone 4 shortages
       | are just marketing.
       | https://appleinsider.com/articles/10/07/20/apple_denies_crea...
        
         | jansan wrote:
         | Remember when there were export requlations for the Playstation
         | 3 because the chips were so powerful that North Korea could use
         | them for missile guiding systems? I always thought that was
         | excellent marketing.
        
         | scarface_74 wrote:
         | Yes, because shipping a new product at volume is child's play.
         | Sony still can't manufacture enough PS5's to keep them in
         | stock.
         | 
         | They've only sold 38 million in almost 3 years - the number of
         | iPhones Apple sells in less than a quarter.
         | 
         | And you're citing a denial as proof?
        
           | nabla9 wrote:
           | That's not my opinion. That's what Apple Analysts say is
           | happening and they even predicted it. They observe the supply
           | chain very closely and get information from the floor level.
           | Apple does it it again and again in a way that is not
           | realistic and analysts point it out.
           | 
           | When Apple seems to face less demand than expected they have
           | 'problems'. Sony has real screw ups it hurts the company
           | because demand is off the roof.
           | 
           | (Apple has the best supply chain management in the world)
        
             | scarface_74 wrote:
             | Yes because "analysts" have been spot on when it came to
             | Apple ever since in the 80s.
        
       | [deleted]
        
       | MegaDeKay wrote:
       | "Gurman says Apple will ensure that the Vision Pro fits the
       | wearer and also outfit the device with prescription lens inserts
       | if needed"
       | 
       | I wear prescription glasses and have gone from single vision to
       | progressive lenses that are stupid expensive. Worse, my
       | prescription changes every visit to the optometrist. How
       | sensitive is the headset's performance to my prescription, how
       | expensive would replacement lenses be, and how difficult would
       | they be to change out? Could I do this myself by ordering updated
       | lenses based on my prescription or would I have to take the
       | headset in?
        
         | ozten wrote:
         | VR's focus plane is 4-6 feet away for all distances, so you
         | won't need progressive lenses.
        
           | [deleted]
        
           | criddell wrote:
           | But the screen is always 2" away. As you look from things
           | that are drawn as if they are near or far is kind of
           | irrelevant, isn't it? Your focus depth won't change because
           | your actual focus depth never changes.
        
             | ozten wrote:
             | https://reloptix.com/pages/prescription-instructions
        
         | balls187 wrote:
         | How old are you? 20's, 30's, 40's, or beyond?
         | 
         | As you likely know your vision will eventually settle when you
         | hit late 30's.
         | 
         | Also I assume you have considered LASIK?
        
           | FreezerburnV wrote:
           | LASIK can't be considered until your prescription stabilizes
           | for at least a year or two, so that isn't helpful to someone
           | whose prescription is constantly changing.
        
           | zaphod420 wrote:
           | My vision was perfect until I hit 40. Now I need a new
           | prescription ever couple of years.
        
           | kibwen wrote:
           | _> your vision will eventually settle when you hit late 30's_
           | 
           | Eyesight doesn't settle, it continues to deteriorate with
           | age. Lasik also deteriorates with time, normally becoming
           | noticeable about ten years after the surgery. Lasik providers
           | offer "touch ups" as you get older in order to ameliorate
           | this.
        
             | pknomad wrote:
             | >your vision will eventually settle when you hit late 30's
             | 
             | This statement reminds me of the surgeon who did my PRK few
             | months ago. He mentioned preferring not doing procedure on
             | candidates who are at least in their mid-20's. I think the
             | person you're replying to probably meant specifically
             | myopia whereas you're referring to presbyopia?
        
             | dragonwriter wrote:
             | > Eyesight doesn't settle, it continues to deteriorate with
             | age
             | 
             | Apparently a common pattern, at least for myopia, is for
             | that to stop progressing in the late 30s, but then
             | focussing response to get worse (why people end up needing
             | reading glasses in their 50s-ish.)
             | 
             | Certainly that's what I've experienced, and what before I
             | did I was told to expect.
        
           | haberman wrote:
           | I always assumed I'd get LASIK if my vision started to
           | degrade. Then I learned that apparently LASIK can't treat
           | age-related farsightedness: fixing your close vision will
           | mess up your far vision. The only option AFAIU is to treat
           | one eye only, so you have one eye for close vision and one
           | eye for far. That doesn't sound very enticing to me.
        
             | lttlrck wrote:
             | Yep. I have had myopia since my teens and by the time I
             | decided to consider LASIK at 40 my optician told me it
             | wasn't worth it because my vision will start to adjust
             | toward far sightedness within 10 years.
             | 
             | Fantastic advice! A few years later my prescription started
             | to drop and I wear glasses less and less.
             | 
             | If I had LASIK I'd be looking at glasses or more LASIK
             | already.
             | 
             | I do have low prescription inserts for VR because one eye
             | is slightly weaker and I found that more noticeable than
             | IRL.
        
         | fotta wrote:
         | I wonder how that's going to work with differing pupillary
         | distances?
        
         | boopmaster wrote:
         | It's a shame that the eye trackers are not suitable to
         | understand the shape of the eye, so the image could be adapted
         | for it.
         | 
         | I feel you on this topic. I wear glasses. Wearing a really old
         | pair from 20 years back is painful, but I can slip comfortably
         | into a prescription from 6 years ago, I don't know what your
         | experience is with that, though.
         | 
         | I wish there were more information about this. Should I get an
         | updated Rx and put in a pre-order for lenses? Who knows!?! I'm
         | astigmatic, near sighted I guess, but a close up VR lens
         | doesn't change focal length at all, so lenses are a must for
         | me.
         | 
         | Waiting and "seeing" ;)
        
         | jerlam wrote:
         | For some, it might be easier and cheaper to get an Apple Vision
         | Pro-specific prescription and contact lenses than to update the
         | lenses in the device, assuming you're ok with contacts.
        
           | MegaDeKay wrote:
           | I'm not, actually. My eyes are pretty dry and I can always
           | feel those little pieces of plastic in my eye.
        
         | bugglebeetle wrote:
         | > Worse, my prescription changes every visit to the
         | optometrist.
         | 
         | FYI, unless your vision is quite bad, this is likely to bilk
         | you and/or your insurance for money. I have slight-to-
         | moderately bad eyesight and had optometrists trying to change
         | my prescription every year as well, to no noticeable effect. I
         | started getting my eyes checked only every few years and then
         | taking away my prescription without purchasing glasses
         | immediately. You can generally gauge how honest your
         | optometrist is by how indignant this makes them.
        
           | MegaDeKay wrote:
           | Not the case for me. I schedule my appointments not from the
           | last time I went, but when I start seeing crappy.
        
         | Turing_Machine wrote:
         | > I wear prescription glasses and have gone from single vision
         | to progressive lenses that are stupid expensive.
         | 
         | Not really on-topic, but I've had very good luck with Zenni
         | Optical.
        
       | robg wrote:
       | Wow, imagine if Apple starts integrating their stores with their
       | products into connected life experiences. The stores become
       | showcases for personalized experiences for life, work, and play.
       | Companies are already integrating Watch and VisionPro with
       | biofeedback. Might be something consumers need to deeply
       | experience to believe, from the spatial desktop to music, games,
       | and movies, desk to couch to bed.
        
         | howinteresting wrote:
         | You understand that this is miserable and dystopian, right? As
         | humans we shouldn't be leading that kind of "integrated",
         | "personalized" life. We already have too much of that going on
         | with YouTube and Facebook.
        
           | robg wrote:
           | Better context switching from work to meditation to
           | entertainment then sleep. Anything health serious in that
           | direction with biomarkers would be far better than what we
           | have now for screen time.
        
         | robg wrote:
         | Some examples:
         | 
         | - Game play that changes with your heart rate
         | 
         | - Switching easily from work mode to a meditation
         | 
         | - Getting ready for bed by watching a VR sunset
         | 
         | Imagine walking into an Apple Store and seeing as new customers
         | are getting fitted and exploring these experiences on 100"
         | OLEDs. Converting the masses requires displaying entirely new
         | experiences, from work to play.
        
           | howinteresting wrote:
           | Wait, you're being earnest here?
        
             | robg wrote:
             | 1000%. I've worked for almost 15 years in empathic
             | computing, what we have now for screen time is already
             | deeply dystopian. So the question remains how next
             | generation computing experiences can make our connected
             | lives better. Because connectivity isnt going away, and
             | maybe if we're strapping it to our face we'll be much more
             | conscious of the times we choose not to.
        
         | geraldwhen wrote:
         | Ah yes, the joys of traveling through high crime mall areas to
         | arrive at a crowded Apple Store. At least one has a permanent
         | police presence at the door.
        
           | JKCalhoun wrote:
           | Ha ha, you are not at all describing my experience with the
           | Apple Store in Omaha, Nebraska. YMMV (your mall may vary?).
        
             | scarface_74 wrote:
             | Or any places in metro Atlanta.
        
           | catchnear4321 wrote:
           | that's the killer app for the headset.
           | 
           | access to a virtual apple store with no crowding, no wait,
           | and no pilgrimage required. payment charged to apple card
           | using an eyeball scan.
           | 
           | hey, siri, let's go to the mall.
        
             | CSSer wrote:
             | I almost did a spit take. Siri is so painfully bad it could
             | probably even screw that up.
        
               | [deleted]
        
             | msla wrote:
             | > access to a virtual apple store with no crowding, no
             | wait, and no pilgrimage required. payment charged to apple
             | card using an eyeball scan.
             | 
             | The best use of VR Apple can come up with is going to a
             | store?
             | 
             | It takes a lot to be outdone by the Metaverse, but trust
             | Apple to accomplish it.
        
               | sclarisse wrote:
               | Better the mall than the office, I'll give them that
               | much.
        
           | scarface_74 wrote:
           | I keep forgetting that the US is an urban hell scape where
           | everyone is required to carry around automatic weapons.
           | 
           | I was in San Francisco last year and walk from the financial
           | district to the pier and I wasn't nervous at all.
           | 
           | My wife and I "nomad" across the US to major cities across
           | the US half the year. I'm comfortable walking around most
           | places during the day.
        
         | 9991 wrote:
         | [flagged]
        
       | Version467 wrote:
       | The Bigscreen beyond requires a face scan and generates a custom
       | interface to fit each persons face perfectly. Everything I've
       | read indicates that this actually improves fit and comfort. It
       | helps that the bigscreen beyond is incredibly light and small,
       | but the face scan doesn't seem to be a gimmick.
       | 
       | The Vision Pro might end up a complete failure, but requiring an
       | appointment and a face scan is not a sign for this.
        
         | makeitdouble wrote:
         | This also means the device will be suboptimal for anyone other
         | than the primary wearer.
         | 
         | While the personalized parts can probably be bought for a whole
         | household and swapped by the user, when including lens
         | correction for instance it's just not practical and it becomes
         | a single owner device.
        
           | spdif899 wrote:
           | This conversation raises two questions:
           | 
           | 1. How much room in the headset is there for glasses? I can
           | wear glasses relatively comfortably in existing gaming
           | headsets like the Vive, Index, and Quest.
           | 
           | 2. What are the stats on likelihood of requiring corrective
           | lenses across a group of people, and what subset of those
           | exclusively wear glasses?
           | 
           | If I had a friend with one of these and they didn't
           | accommodate glasses on the wearer, I'd just wear contacts to
           | do a demo. If I were spending $3500 on a setup at home, I
           | probably wouldn't scoff at an accessory cost alongside it to
           | get lenses for a family member.
        
         | [deleted]
        
         | pavlov wrote:
         | It makes it a bit harder to create positive word of mouth,
         | though. You can't just try out the Vision Pro fitted for a
         | friend or family member.
        
           | scarface_74 wrote:
           | Yes you're right. If only Apple knew how to generate buzz and
           | convince people to pay more for its products than
           | competitors...
        
             | smoldesu wrote:
             | Meta has neither of those things and still managed to sell
             | 15-20 million Quest units. If Apple is projecting less than
             | a million units sold this year, they're going to have a
             | hard time catching up to Meta's install-base, let alone
             | their MAU count.
        
               | scarface_74 wrote:
               | And Apple has single digit market share in computer sells
               | and barely double digit in phone sales.
               | 
               | Are those two categories also failures for Apple?
               | 
               | And saying that Meta can sell more worse devices than
               | Apple that are cheaper and losing Meta money is like
               | saying that Android manufactures can sell more $50
               | unsubsidized phones than Apple.
        
               | smoldesu wrote:
               | > is like saying that Android manufactures can sell more
               | $50 unsubsidized phones than Apple.
               | 
               | Is that a wrong statement? Do they not effectively stop
               | Apple from penetrating every non-US market in the world?
        
               | scarface_74 wrote:
               | People who are buying a $60 unsubsidized phone are not
               | going to all the sudden be able to afford a $400+ iPhone.
               | Apple has never in 40+ years catered toward the low end.
        
               | smoldesu wrote:
               | People who are priced out of an iPhone Pro are not going
               | to take out a loan to pay for a headset they'll use like
               | a game console. If they're not replacing their iPhone
               | with it, there's no point in buying it. It's a product
               | that inherently relies on an ecosystem (albeit a strong
               | one) to survive. Much like the iPad and the Apple Watch,
               | if the iPhone and it's app ecosystem didn't exist it
               | would be DOA.
               | 
               | So... assuming you're right, who is this headset for?
               | People inside the ecosystem, who want to spend more money
               | on Apple products but don't need it for anything
               | particularly useful? I wager more iPhone users will own
               | Quest headsets than Apple-branded ones by 2025.
        
               | scarface_74 wrote:
               | > People who are priced out of an iPhone Pro are not
               | going to take out a loan to pay for a headset they'll use
               | like a game console
               | 
               | Yet people take out 0% interest loans from Apple to buy
               | $3000* laptops?
               | 
               | Besides, in most countries, people tend to pay cash for
               | phones and carriers don't offer payment plans.
               | 
               | > with it, there's no point in buying it. It's a product
               | that inherently relies on an ecosystem (albeit a strong
               | one) to survive
               | 
               | You mean like you can't use an Apple Watch at all without
               | an iPhone paired to it initially - not even the cellular
               | Apple Watch and I doubt very many people are buying
               | AirPods that don't own Apple devices. The main value add
               | over other BT headsets is the tight integration.
               | 
               | > Much like the iPad and the Apple Watch, if the iPhone
               | and its app ecosystem didn't exist it would be DOA.
               | 
               | But the iPhone does exist and Apple's services revenue
               | from selling to existing users is larger than its revenue
               | from the Mac and iPad revenue combined.
               | 
               | To a first approximation, no one buys Apple Watches for
               | its third party app ecosystem. Most use it for
               | notifications from the phone, for workouts using first
               | party apps and for times when they don't want to have
               | their phones on them like running or other exercise
               | 
               | > I wager more iPhone users will own Quest headsets than
               | Apple-branded ones by 2025.
               | 
               | And more iPod users and iPhone users own Windows PCs.
        
               | giantrobot wrote:
               | RIM and Palm sold 15-20 million units this year. If Apple
               | is only projecting selling a million iPhones they're
               | going to have a hard time catching up to Palm and RIM's
               | install base.
        
               | scarface_74 wrote:
               | Yes because Apple has always chased after market
               | share....
        
               | smoldesu wrote:
               | Yep. You left out the part where Palm ate Apple's lunch
               | for 15 years, to the point that Apple was forced to
               | abandon the Newton platform in order to compete. Spot-on
               | recounting otherwise though.
        
               | giantrobot wrote:
               | You've always got the weirdest anti-Apple position. Palm
               | ate Apple's lunch? Palm spent ten years trying to
               | overextend their platform, selling themselves to anyone
               | that gave them the time of day, and going out of
               | business. By 2007 Palm was a brand name on an out of date
               | platform. The Pre was a few good ideas on a bad
               | foundation and underpowered hardware.
               | 
               | The Newton platform was never competitive. The only group
               | that forced the Newton to shut down was Apple. Then Apple
               | didn't compete at all in the PDA space. Palm had a better
               | PDA than Apple and Ford in 2000, because neither company
               | competed in that space.
               | 
               | Meanwhile the iPhone sells more units in a year than Palm
               | sold units in its lifetime.
               | 
               | Meta's unit sales are not an unassailable moat just like
               | Palm's unit sales weren't a moat. Apple setting low
               | initial projections is also not necessarily indicative of
               | them not taking the market seriously or not having faith
               | in the product.
               | 
               | Hopefully Meta learned the lessons of Palm, RIM, and the
               | other smartphone also-rans and focuses on making their
               | platform _better_. Apple 's not unstoppable. There's also
               | likely plenty of market for VR/AR at all price points.
               | There's certainly room for that market to grow if the
               | offerings are compelling.
        
               | dev_tty01 wrote:
               | >Apple was forced to abandon the Newton platform in order
               | to compete.
               | 
               | They cancelled Newton in order to compete? I don't
               | understand the assertion.
               | 
               | Newton was cancelled by Jobs in 1997 for a number of
               | reasons, but mainly because Apple had lost focus and was
               | running out of money. Jobs cleaned house and only kept
               | the products that could bring in larger profits more
               | quickly.
               | 
               | Palm pilots were sold as complementary products to Macs
               | or PCs and synced well with either one. I don't
               | understand how that is eating Apple's lunch for 15 years
               | since Apple was not shipping a competing product. Does
               | Boeing eat Apple's lunch since Apple doesn't sell any
               | airplanes?
               | 
               | Apple released iPod in 2001, again, not a competitor to
               | Palm but it did provide a means for Apple to learn how to
               | build handheld devices in very high volumes. Ignoring the
               | Motorola ROKR, when Apple finally entered the smartphone
               | market in 2007, Palm began to wither away.
        
             | pavlov wrote:
             | Sure, Apple knows how to market.
             | 
             | But with the iPhone, iPad, Mac and Watch, they also had an
             | army of enthusiastic users who would show off these
             | portable devices to all their friends and acquaintances. An
             | ad hoc product demo given by someone you know is often
             | worth more than thousands of dollars in traditional
             | marketing.
             | 
             | With the Vision Pro, it's not obvious that users can give
             | demos so easily. There's custom face fit, prescription
             | lenses, and hygiene questions.
             | 
             | Their previous hit devices were famously "one size fits
             | all" -- the billionaire's iPhone is the same as everyone
             | else's. The Watch has a bit of customization, but the
             | Vision Pro takes it beyond fashion into a necessity.
        
               | scarface_74 wrote:
               | When Apple introduced the iPhone, they had lines of
               | people waiting to buy one without ever trying it. The
               | same was true with the iPad.
               | 
               | Apple sold 10 million iPhones in the first year. But 10
               | million was such a small number, that the chance of you
               | seeing one in the wild wasn't that common.
               | 
               | Apple is already seeding journalist with demos and it's
               | getting enough buzz from people in YouTube who were
               | invited to use one and people like John Gruber and Marco
               | Arment that if even a small percentage of their
               | listeners/readers try it not to mention natural foot
               | traffic in popular Apple Stores that demand will outpace
               | supply.
        
               | rchaud wrote:
               | Buzz is cheap. Matt Damon and Larry David made crypto
               | ads, Apple's not going to get very far with a slow drip
               | of influencer marketing.
        
         | WastingMyTime89 wrote:
         | > Everything I've read indicates that this actually improves
         | fit and comfort.
         | 
         | Everything we have read at this point comes directly from Apple
         | or from "reviewers" invited by Apple which is the same as
         | coming from Apple considering Apple blacklists reviewers who
         | don't play ball from futur events.
         | 
         | At that point, we as consumers have absolutely zero meaningful
         | and trustworthy information about the product and that will
         | most likely be so until it is out.
        
           | crooked-v wrote:
           | The post you're replying to is talking about the Bigscreen
           | Beyond headset, from a different company.
        
       | drewg123 wrote:
       | This product has opened my eyes to "AR" glasses in general, but I
       | think its way overkill for what I want to do.. My use case is
       | being able to code with a giant screen anywhere (plane, hotel
       | room, etc). I just want a few giant editor windows and terminals
       | open. I don't care about gaming, AR gimmicks, etc.
       | 
       | From what I understand, there are a number of sub $500 options.
       | (xreal air, rokud air, TCL NXTWEAR, etc). However they all get
       | very mixed reviews. I wish there was a retailer that had demo
       | units, as this is something I'd very much like to try before I
       | buy.
        
         | ketzo wrote:
         | Apple's thesis seems to be that it is _not_ overkill -- that,
         | in fact, every other option is significantly _under_ kill, and
         | that's why you don't use them despite knowing they exist.
        
         | ip26 wrote:
         | Do we have any indication whether it's going to be responsive
         | and fast enough for AR in sports?
         | 
         | Maybe it's a solution looking for a problem, but the best use
         | of AR has always seemed to be for activities that require full
         | attention. Flying a plane, driving a car, riding a bike, etc.
        
         | Andrew_nenakhov wrote:
         | Text editing is actually a harder problem than gaming. For
         | gaming you can very well do with relatively low resolution and
         | big bright objects to shoot at. But displaying clear text
         | requires way higher resolution.
         | 
         | I tried Pico 4 headset, and gaming-wise it is fine, you almost
         | forget you are not in your room anymore, but run a browser, and
         | eyes start bleeding out from horrible font rendering. It is
         | somewhat better on Quest 2, but still too bad.
        
           | rcarr wrote:
           | It's true that the text isn't great out of the box on the
           | current batch of 1080p versions. Personally, I just stick the
           | zoom level to 110% / 120% and then find it fine to use
           | though.
        
         | tmikaeld wrote:
         | The alternatives have the whole unit in the headset in the
         | front, which makes it very warm, sweaty and heavy for the neck
         | - they're also nowhere near the required resolution for
         | comfortably reading text in AR/VR, something that Apple seems
         | to have solved.
        
         | nomel wrote:
         | This is also my use case.
         | 
         | I use a quest pro for this. It requires relatively large font.
         | 
         | If the rumors about the pixels per degree are true, I'll have
         | trouble keeping my wallet in my pocket.
        
         | wouldbecouldbe wrote:
         | Try a few first, not everyone's eyes can manage long exposure
         | to have a screen strapped to it. Kids under 11 are generally
         | not allowed to use it for that reason
        
           | CHY872 wrote:
           | It's also worth noting that this is dependent on model. E.g.
           | I can handle an HP Reverb G2 indefinitely, but a Meta Quest
           | Pro for only about 30 minutes before I feel ill.
        
         | BiteCode_dev wrote:
         | I'm rooting for the simula one because of this.
        
         | crooked-v wrote:
         | I think the factor you're missing is that even the Vision Pro
         | is still only about hitting the bare minimum to be able to
         | comfortably do what you're looking for in terms of specs (and
         | maybe not even then in terms of weight). It's 'overkill' in
         | terms of pricing, but only because we're still years if not
         | decades away from the tech advances needed for true standalone
         | AR glasses.
        
           | bookofjoe wrote:
           | First Macintosh cost $7,400 in today's dollars when
           | introduced after "Big Brother" Super Bowl ad in 1984
        
             | ghaff wrote:
             | Though most "real" computers were quite expensive by todays
             | standards at the time. The editor in chief of PC Magazine
             | coined Machrones Law--the computer you want always costs
             | $5000 dollars and that I held pretty well for a long time.
        
               | robocat wrote:
               | There's still a similar pattern in sports - the initial
               | entry-level outlay for a variety of individual sports is
               | $x.
               | 
               | And the enthusiast price is similar across very different
               | sports.
        
         | SkyPuncher wrote:
         | I have the xreal airs. I'm very happy with them as an "on-the
         | go" screen or "I don't have my desk", but I certainly prefer my
         | desk setup (triple monitor).
         | 
         | I think the price is right for what they do.
        
           | drewg123 wrote:
           | Do you use them on an M1 macbook with Nebula? I'm curious if
           | Nebula supports running terminal windows, or is just a web
           | browser or something..
        
             | SkyPuncher wrote:
             | Yep, on occasion. They work just like a normal monitor.
             | I've had code/terminals/etc open while watching Netflix on
             | a side monitor.
             | 
             | When Nebula is open, they simulate 3 individual monitors.
             | Nebula is simply responsible for positioning the screens in
             | space and keeping them where you want.
        
         | hordehamhill wrote:
         | So what about this product opened your eyes that the previous
         | 15 years of VR/AR did not? Just Apple's marketing power? Or is
         | there something specific about this device that made it click
         | for you?
        
           | drewg123 wrote:
           | I had always looked at things like Oculus as a "gaming"
           | accessory. And I demoed Google Glass about 10 years ago, and
           | it didn't present a virtual screen.
           | 
           | When seeing the Apple goggles, it clicked for me that this
           | was basically a mac environment, and I started thinking how
           | amazing it would be to run terminals in it, then I started
           | googling for any options that were available now..
        
             | hordehamhill wrote:
             | Crazy. That's the power of marketing eh. Almost as soon as
             | the DK1 was available, people were running desktop envs
             | inside VR. 3D modelling, CAD, multiple floating desktops,
             | watching movies videos in 3D or big fake theaters,
             | panoramic photos... Google even had a 3D paintbrush program
             | demo on their cardboard product half a decade or more ago.
             | This is stuff all been explored before.
        
               | peyton wrote:
               | Not really, it's the power of solid product development.
               | I don't want to fuck around with setting up a desktop env
               | inside VR. I'm 100% confident I'll be able to walk into
               | an Apple Store, buy a Vision Pro, go home, put it on, and
               | get to work.
        
               | gpm wrote:
               | I have a Valve Index, I've tried it, the resolution is
               | simply not good enough for it to be comfortable as a
               | screen replacement. It (and all VR headsets before it)
               | were simply not reaching the minimum viable product level
               | of hardware for this use case.
        
               | hordehamhill wrote:
               | And, until the resolution was good enough, your eyes were
               | closed? You literally could not imagine what was possible
               | until an incremental upgrade in optics occurred?
        
               | threeseed wrote:
               | You do understand that there is a difference between a
               | Toyota and a Porsche and whilst they are both cars it
               | isn't just about marketing.
               | 
               | Because yes those features have been available on other
               | devices but what's important and different is _how_ those
               | features have been implemented.
               | 
               | And those that have used other headsets and the Vision
               | Pro all say that there is a jump in the quality of
               | experience that hasn't existed before.
        
               | hyperthesis wrote:
               | They tried it, but did they keep doing it? i.e. did it
               | work in practice, for real-world work-flows? Was the ROI
               | there, so allocating budget was a no-brainer? I think, if
               | it did, it would have taken over by now.
               | 
               | To me, the question is whether Apple has actually made
               | this work.
        
               | nomel wrote:
               | It didn't work because the pixels per degree isn't
               | enough, even with the Quest Pro, to show clear text. I
               | still use it for coding, but it's very far from ideal.
        
               | hyperthesis wrote:
               | Apple claim text is crisp with VP. They also claim the
               | resolution is similar to retina - but their stated pixel
               | count and my guesstimates of usage distance suggest it's
               | about half (in each dimension, so a quarter for area).
               | 
               | If they've got it crisp, how big a deal do feel that
               | would be? For yourself, and for others who've been
               | interested?
        
               | [deleted]
        
               | Dylan16807 wrote:
               | When it's at 10-15 pixels per degree like those early
               | models, it's a cute demo rather than a realistic screen
               | replacement.
               | 
               | As a reference, the standard resolution for web pages is
               | 47 pixels per degree.
        
             | NikolaNovak wrote:
             | Fair but I think that's more about you being one of today's
             | lucky 10,000 [1], than anything to do with Apple or Vision
             | Pro :)
             | 
             | 1 : https://xkcd.com/1053/
        
               | [deleted]
        
             | jayd16 wrote:
             | If you really just cared about terminals you can probably
             | get an android terminal running on the quest and ssh where
             | you need.
        
           | CHY872 wrote:
           | From my perspective:
           | 
           | 1. Eye tracking for interaction vs hand tracking. If the UX
           | works out, the amount of precision that can be reached is
           | just far higher with less effort - just seems to be an easier
           | technical problem.
           | 
           | 2. Resolution and lensing. Most VR headsets have fairly low
           | quality fresnel lenses which cause distortion near the edges
           | (basically - if you want to see something in good detail, you
           | have to tilt your whole head to look at it), and in general
           | the resolution is not good enough to see things that are 'far
           | away' (those who play games like DCS have to use the
           | 'binoculars' feature with headsets to accurately see
           | targets). With a device like an HP Reverb, the resolution is
           | probably close to good enough, the lensing is not - the Meta
           | Quest Pro has a good enough lens, but not resolution. I'd
           | expect the lensing on the Apple device to be top of market,
           | and we know the resolution is ~2.5x more dense than the Meta
           | Quest Pro - which should be closer to going from SD to HD TV
           | rather than HD to 4k. Essentially, if you try to code on a
           | Meta Quest Pro, the text looks a bit blurry. With the Vision
           | Pro, it won't.
           | 
           | 3. Custom face cushion + prescription lenses. Comfort is
           | everything with these devices and nothing is worse than a
           | headset putting pressure in the wrong places. It'll cost much
           | more, but be totally worth it.
           | 
           | 4. People claim common nausea when using VR. I've felt it
           | too, but only on certain headsets. My money is other
           | companies know what causes folks to feel bad, but have had to
           | make technical tradeoffs which mean that nausea remains a
           | problem. I'd put money on Apple having done serious research
           | into 'what causes nausea when using headsets' which causes
           | this to minimised on their headsets.
           | 
           | 5. Software stack and usability. VR stacks are typically
           | fairly clunky, usually Android derived, usually behaving a
           | bit like a dodgy phone. iOS/MacOS are usually not most
           | feature-ful, but a core usually works very very well. Will
           | likely push bar a lot higher, change the shape of industry
           | (e.g. samsungs are so good because of the iPhone
           | competition).
           | 
           | Basically, having used some of these devices - the complaints
           | I have with these right now, are the same things that Apple
           | has real, technical solutions for. And the price isn't even
           | _that_ high compared to other players in the market. Pimax
           | Crystal is $1600 for what right now is a fairly buggy user
           | experience. Their vapourware Pimax 12k is listed as starting
           | at $2400 for the most basic model, though it's been in that
           | state for well over a year.
        
             | HWR_14 wrote:
             | In response to a couple of your points:
             | 
             | (1) The HoloLens used eye tracking. It was tough to get
             | used to but it was interesting. I didn't feel that I ever
             | got to the point where it was more precise than moving my
             | hand to a 3d point in space.
             | 
             | (4) I doubt it's the headset. It's almost certainly the
             | application the headset is running.
        
               | CHY872 wrote:
               | I do some sim racing. I can race for hours with a Reverb
               | G2 but get nauseous within minutes with a Meta Quest Pro.
        
         | steveBK123 wrote:
         | If it was easy to do well on the cheap it would already have
         | been done.
         | 
         | Apple seems to have maxed out every possible spec and put a ton
         | of research and software into making a great experience.
         | 
         | Probably will see it move down price points from here (it
         | already has Pro in name so presumably that's the top).
         | 
         | The parts will get cheaper over time as well which will help.
        
         | nocontextpls wrote:
         | [dead]
        
         | Vinnl wrote:
         | Simula is targeting that use case: https://simulavr.com
        
         | fox86 wrote:
         | yes exactly - so many options with so many games and apps and
         | social media related experiences and all I (and im sure many
         | others) want is a solution to "how can i travel or be in a
         | hotel and open vi/emacs/terminal and code as comfortably as
         | with a huge monitor(s) home setup that's impractical to haul
         | around". Even hauling around 16" laptops with a solid keyboard
         | is a pain and can't compete with a huge monitor(s) at home
         | setup
        
         | akira2501 wrote:
         | > My use case is being able to code with a giant screen
         | anywhere
         | 
         | I've tried this on other platforms. The device gets heavy and
         | your eyes get hot and sweaty, and dealing with an extension
         | cord running from your head to a battery pack just adds insult
         | to the inconvenience. It's not fun and it was not a major boost
         | to productivity.
         | 
         | Plus.. for $3,500 I can just buy quite a few nice monitors.
        
           | hyperthesis wrote:
           | _If_ they have solved this, it would be worth it (ROI) for
           | some creative professionals.
        
           | threeseed wrote:
           | > I can just buy quite a few nice monitors
           | 
           | But you're not taking those monitors anywhere.
        
             | justinator wrote:
             | Is it really all that hard?
             | 
             | https://sidetrak.com/products/swivel-pro-triple-13-3
        
               | sleepybrett wrote:
               | ... you cant be serious.
        
               | threeseed wrote:
               | Perfect solution for cafes, planes, trains etc.
               | 
               | Why even bother with the laptop when you can bring a
               | desktop and diesel generator.
        
               | teruakohatu wrote:
               | That is a very clever solution.
               | 
               | I have seen a person take out a standard moniter, laptop
               | stand, keyboard and mouse from their carry on and set it
               | up on an airport table.
        
               | ghaff wrote:
               | It's clever but I've never felt a burning need for more
               | than a laptop screen while traveling and don't even try
               | to work on planes unless it's just reading.
        
               | codethief wrote:
               | At least for me this solves nothing. If I don't want to
               | hunch over a laptop keyboard & screen for ergonomic
               | reasons, I'm certainly not going to add _more_ laptop-
               | sized screens.
        
           | CrazyStat wrote:
           | > Plus.. for $3,500 I can just buy quite a few nice monitors.
           | 
           | Yeah, but you can't use them in planes or hotel rooms very
           | easily.
        
             | Thrymr wrote:
             | For hotel rooms, an HDMI adapter can usually get you hooked
             | up to the TV. It's usually better for movies than work,
             | though, and sometimes the TVs are so locked down you can't
             | get it to read the HDMI in.
        
       | [deleted]
        
       | isykt wrote:
       | Recall, as the article does, that Apple also required
       | appointments for the Apple Watch. Now the Apple Watch is an
       | extremely common device.
        
         | acer589 wrote:
         | This is not accurate. You had to have an appoint to try one,
         | but not to buy one.
        
           | CrampusDestrus wrote:
           | Fitting a headset is nothing like fitting an armband. If you
           | are going to buy it you will need to try it and get it
           | customized at point of sale
        
             | ninkendo wrote:
             | They plan to let you image your face with your iPhone to
             | customize the fit online. They mentioned this in the
             | keynote.
        
               | CrampusDestrus wrote:
               | You are confusing the face scan for FaceTime calls with
               | the one they'll do at the store for optimal fitting
        
           | imchillyb wrote:
           | I was a first-adopter. There were 'fitting' appointments
           | required to purchase the first version.
           | 
           | I purchased my Apple Watch through one of these 'fitting'
           | appointments.
        
             | neilalexander wrote:
             | I had the original Apple Watch on pre-order from the online
             | store and did not need to visit a physical location for
             | fitting first.
        
             | throw47474777j wrote:
             | This is false. I ordered mine online the moment they first
             | became available. No appointment needed.
        
         | cubefox wrote:
         | https://xkcd.com/552/
        
       | crooked-v wrote:
       | I'm not surprised, given the overwhelming focus so far that
       | they've had on minimizing the bad parts of VR (motion sickness in
       | particular). Since they're not going to have real mass-market
       | production numbers anyway, they've gone all in on making the
       | experience as positive as possible for those limited number of
       | people who get their hands on one, even if that means burning a
       | bunch of retail employee time on fitting and adjustments.
        
       | Shekelphile wrote:
       | [dead]
        
       | Guest42 wrote:
       | Perhaps this is advantageous as there is less demand and supply
       | capacity than their other products.
        
       | whalesalad wrote:
       | This was how they rolled out the watch, too.
        
       | bequanna wrote:
       | This seems the lukewarm response from their announcement scared
       | Apple and they are now trying to control the narrative to avoid
       | this being perceived as a flop.
        
       | everly wrote:
       | Somewhat interestingly, this is exactly how Google rolled out the
       | Glass
        
         | servercobra wrote:
         | At least it'll be at all (most?) of their US stores. I drove
         | halfway across the country to NYC to get Google Glass. At least
         | me and a couple friends turned it into a fun vacation.
        
       | hghid wrote:
       | Slightly tangential rant, but is anybody else becoming frustrated
       | with the process of buying Apple products in Apple stores? For
       | me, it started with the Apple Watch - I knew which one I wanted
       | and was ready just to head down and buy one, but I was forced to
       | sit through an entire "fitting" with patronising explanation on
       | how to use the knob on the the side. Recently, I wanted to buy a
       | new Phone. Again, I knew the one I wanted and was ready to part
       | with cash and walk out with a box as quickly as possible - I
       | approached a sales assistant, said: "Hi, I'd like to buy a new
       | phone please" (or words to that effect) to be informed that if I
       | didn't have an appointment, it would take half an hour or so to
       | get somebody over. A random store nearby that also sold phones
       | had no issue selling me one.
       | 
       | The whole experience of visiting an Apple store has changed from
       | being something I looked forward to just another shopping chore.
       | The VR headset is a case in point - if I want to be guided
       | through the process, then I will ask for that. Otherwise, just
       | sell me the damn product! I guess maybe I'm just not their target
       | audience any more.
        
         | vtbassmatt wrote:
         | This was exactly my experience trying to buy an Apple Watch
         | from the Apple Store just before the pandemic. I had done all
         | the research ahead of time and knew exactly what I needed. "Do
         | you have an appointment?" No. "Oh, it'll be about 45 minutes
         | before someone can help you." But I know what I want and just
         | need you to ring me up. "I'm sorry, 45 minutes."
         | 
         | Hands down the strangest retail interaction I've ever had.
         | Frustrated, I went to the Best Buy literally in the mall's
         | parking lot and was on my way in under 10 minutes with the
         | watch I wanted. I guess Apple still won here since I bought the
         | product anyhow?
        
           | ChuckNorris89 wrote:
           | _> "Do you have an appointment?" No. "Oh, it'll be about 45
           | minutes before someone can help you." _
           | 
           | Ah, yes, the Ferrari customer experience. You need to be
           | selected by the manufacturer to be allowed to buy their
           | product. It makes the product feel rare and exclusive, and
           | the customer feel "special", when it's a consumer product
           | made by the same Chinese sweatshop workers that make your
           | other e-waste.
           | 
           | Obligatory Futurama "there might be one left":
           | 
           | https://www.youtube.com/watch?v=uASUHbFEhWY
        
             | konschubert wrote:
             | No, it's just bad service, cargo culting the Steve Jobs
             | Store move
        
               | efitz wrote:
               | I think it's more than that; I suspect that they have
               | pretty onerous internal store processes about inventory
               | control and device transfer to minimize employee theft.
        
               | 9735194 wrote:
               | I don't think Steve Jobs would have tolerated that
               | bullshit. He understood the customer better than that.
               | Actually, this was his main talent.
        
         | gizajob wrote:
         | Yeah absolutely. Every time I've been in my local Apple Store,
         | I've basically been talked out of purchasing, or it becomes a
         | huge hassle of upselling and extra worrying charges, and quite
         | frankly, stupidity and lack of knowledge from the pseudo-smart
         | staff. All they can do is toe the party line and what they've
         | been trained to say and do, which kind of falls apart when
         | faced with someone who has used Apple computers and products
         | for some 25 years now. Most recently I walked in and basically
         | said "I would just like to buy this phone right now" when I
         | wanted an iPhone Pro Max in a rush, and the hassle that I got
         | led to me walking out and going to John Lewis (uk department
         | store) next door, where I said "I would like to buy an iPhone
         | Pro Max" and had one in my hands 90 seconds later and was
         | paying for it, at PS60 cheaper than Apple.
         | 
         | Apples pricing structure is also annoying nowadays too. As soon
         | as one specs out and bumps a laptop, one suddenly finds that
         | they may as well get a different laptop, ie once you bump up a
         | MacBook Air, you may as well just buy a Pro, until all of a
         | sudden your PS999 purchase idea has turned into PS3000 and a
         | debate about AppleCare.
         | 
         | Ballache.
        
           | amelius wrote:
           | Is this a new sales tactic, playing hard to get?
        
         | sircastor wrote:
         | My watch buying experience was really straightforward. I knew
         | which watch I wanted, and which band - really the only thing I
         | needed to be sure of was the band size (as I'd not worn one
         | before). I'd say the whole thing took about 10 minutes.
         | 
         | This is anecdotal of course. Your experience is yours. Sorry
         | you went through that. My experiences have all been pretty
         | smooth.
         | 
         | As for the Vision Pro, I think we're dealing with a very
         | different kind of product. They want everyone to have a
         | positive experience, and this is the kind of thing no one has
         | used even if you've used VR headsets, you've not used the
         | product they created. They want to make sure you're not getting
         | stuck on fit or comfort.
        
         | stalfosknight wrote:
         | From Apple's perspective, if you know exactly what you want
         | that is what online Apple Store is for.
         | 
         | If you want to see it in person / try it on / have questions,
         | that is what the physical Apple Store is for.
        
         | giancarlostoro wrote:
         | Sounds like you want a self-checkout aisle for Apple Store
         | products but its really just "IT Pro Line" or something,
         | someone just charges you for what you want.
        
         | inopinatus wrote:
         | "I've tried to decorate it nicely to keep the inmates happy,
         | but there's very little one can do. I never go in there now
         | myself. If ever I am tempted, which these days I rarely am, I
         | simply look at the sign written over the door and shy away."
         | 
         | "That one?" said Fenchurch, pointing, rather puzzled, at a blue
         | plaque with some instructions written on it.
         | 
         | "Yes. They are the words that finally turned me into the hermit
         | I have now become. It was quite sudden. I saw them, and I knew
         | what I had to do."
         | 
         | The sign said:
         | 
         |  _Hold stick near centre of its length. Moisten pointed end in
         | mouth. Insert in tooth space, blunt end next to gum. Use gentle
         | in-out motion._
         | 
         | "It seemed to me," said Wonko the Sane, "that any civilization
         | that had so far lost its head as to need to include a set of
         | detailed instructions for use in a packet of toothpicks, was no
         | longer a civilization in which I could live and stay sane."
         | 
         | -- Douglas Adams, _So Long and Thanks for All The Fish_ , Pan
         | Books (1984)
        
         | kreitje wrote:
         | A few years back I bought a MBP online with the pickup option.
         | I picked it up, declined their assistance setting it up and
         | went about my day.
         | 
         | I get home later that day, start to set it up and it's locked
         | to employees of a bank in Canada. Live support is no help so I
         | take it back, only to find out the serial number did not match
         | that on the box. They had their security guard quietly come
         | stand near me until they figured out what they wanted to do.
         | 
         | The sales guy told me since they can't prove I stole it they
         | were giving me a different one. I think they knew it was
         | previously returned and realized they got scammed by someone
         | else the first time around.
         | 
         | This time I made sure I could login before I left.
         | 
         | Within the return window the new 16" came out at the same price
         | so I took it in and swapped it for the 16". They just took it,
         | handed me the new laptop, transferred Apple Care and sent me on
         | my way. It made sense as they didn't bother to verify the
         | box/device serial number with me. They took my word and
         | processed everything in a matter of minutes.
        
           | wkat4242 wrote:
           | That corporate lock thing is called DEP, device enrollment
           | program. It used to be easy to bypass (just don't connect to
           | internet during setup) but then it would bug you constantly
           | once you did. On T2/M1/M2 macs it's no longer bypassable
           | similar to the apple account lock anti theft feature (which
           | is a different thing)
           | 
           | Apple can remove it of course. It was probably a laptop
           | stolen from the bank or their suppliers, then returned to
           | Apple to whitewash it.
           | 
           | I'm not surprised this happens. What I am surprised about is
           | that Apple apparently sells a returned item to another
           | customer as new. Pretty sure that's not their policy and in
           | most cases illegal. Perhaps they checked the seals (for
           | activating DEP you don't need to open the box at all!) but
           | still this shouldn't happen.
           | 
           | Normally these items go through a cleaning and reimaging
           | process and then end up on the refurb store at a reduced
           | price.
        
           | seanthemon wrote:
           | Lesson learned: next time, scam them
        
         | brianwawok wrote:
         | I just bought on the website and stuff showed up. The stores
         | are for moms and kids.
        
         | jjtheblunt wrote:
         | You can just say that you know what you're doing and don't need
         | help. Maybe with a reassuring "i'm sure".
        
           | wildrhythms wrote:
           | Right lol this is also my experience. Do you need help
           | setting it up? No thank you. Bye! I've never felt patronized
           | at the Apple store, honestly it's the one electronics store
           | where I feel like the staff kind of know what they're doing
           | and are hovering around tentatively ready to help me actually
           | purchase the thing.
        
         | gnicholas wrote:
         | If you want to buy an iPhones with minimal interaction, just
         | use the website or app, for in store pickup. Takes no time at
         | all!
         | 
         | I will agree that it's ridiculous for customers to have to wait
         | for an appointment to buy a watch band, which I've seen. There
         | were several employees standing around at the time,
         | inexplicably.
        
           | XorNot wrote:
           | But what I want is to get phone now. That's half the point of
           | going to store - the place where the product is stocked.
        
             | somsak2 wrote:
             | that's what in store pick up means -- you still get the
             | phone right away.
        
             | gnicholas wrote:
             | It seems unintuitive, but the fastest way to get an iPhone
             | when you're standing in a store may be to pull out your
             | phone and make a purchase on the website.
             | 
             | This won't always be the case (I've never been told I
             | needed an appointment to buy an iPhone, and I've bought
             | them at several different Apple Stores over the years), but
             | if you run into an intransigent employee, give this a try.
             | 
             | At the very least, the employees should be trained to tell
             | people about the in-store pickup option. That would avoid
             | leaving a bad taste in the mouth of customers who just want
             | to get in and get out.
        
           | sitzkrieg wrote:
           | you know, i tried this first time recently. placed order at
           | 10am. no pickup that day. ready at 1pm next day! go to store.
           | had to wait ten minutes after i wated at the door to checkin
           | my appt (why). whole time employees small talking me. guy
           | finally finds my box and shoves it in my hands and i was
           | finally free from that cursed overpriced garbagehole
        
         | rchaud wrote:
         | > The VR headset is a case in point - if I want to be guided
         | through the process, then I will ask for that.
         | 
         | The reason this is done is to:
         | 
         | a) limit bad online reviews due to ill fitting headsets or
         | unfamiliarity with the controls
         | 
         | b) to ensure that people looking to buy it have their
         | expectations managed
         | 
         | c) to give it the upscale, prestige feeling of going to a
         | tailor for a fitted suit. Useless theater for a tech product,
         | but Apple loves pageantry.
        
           | type0 wrote:
           | Pageantry is the perfect word to summarize what Apple is
        
           | sleepybrett wrote:
           | Also probably because of the prescription lens inserts.
        
           | Dudester230602 wrote:
           | They should do the same but for returns:
           | 
           | 1) Give explanation to you why you should reconsider
           | 
           | 2) Make you fill out a form stating reasons for returning
           | 
           | 3) Refund in cash giving you small notes
        
         | [deleted]
        
         | stetrain wrote:
         | If I know exactly what I want and don't need the guided
         | experience, I just order it on the Apple Store mobile app then
         | pick it up in-store.
        
         | PDTao5Q2TMaTp7U wrote:
         | Buying online with in-store pickup is the best way to go these
         | days. You can take your time evaluating which options you want
         | int the comfort of your own home, and then be in and out of the
         | store pretty quickly without worrying about delivery.
         | 
         | That's what I did when I got my last phone, and will do that on
         | every subsequent purchase.
        
         | sleepybrett wrote:
         | two months ago i walked in with a macbook pro spec i wanted,
         | they confirmed they had one in stock. We did the payment dance
         | and i walked out. Total time in store ~5m.
        
         | meroes wrote:
         | While my dad shopped for one for my sister I had time to drink
         | a coffee, find a Mother's Day gift of chocolates, and do some
         | work (the Apple Store outside Apple Park has all this).
        
         | sq_ wrote:
         | Slight tangent to your tangent, but, after a poor experience
         | last week, I'm really disappointed in how Apple handles
         | specifically support in their stores.
         | 
         | Historically, I've been able to just throw in a few little bits
         | of "yup, I know how that works" so that their techs realize
         | that I know what I'm talking about and let up with the
         | patronizing assumptions about what I do and don't know.
         | However, this time, when dealing with a newly-present heat
         | issue during charging after that very store replaced the
         | battery in the phone (so both a safety issue and one that would
         | be warranty if it could be determined that it was caused by the
         | repair), the tech just kept repeating that there was no way
         | that their work could've caused it and going "these phones
         | don't have a fan to cool them like our laptops". No matter what
         | I said, I couldn't get them to have an actual discussion with
         | me, so now I'm stuck waiting for a call from their safety
         | support team since it's a heat issue.
         | 
         | Hopefully I can get somewhere with the phone support people,
         | but it's really disappointing that they don't train their techs
         | in the stores to feel out what a customer knows or at least
         | drop some of the "oh the user doesn't know anything" if
         | customers are showing that they do, in fact, know things.
        
           | type0 wrote:
           | > Hopefully I can get somewhere with the phone support
           | people, but it's really disappointing that they don't train
           | their techs in the stores to feel out what a customer knows
           | or at least drop some of the "oh the user doesn't know
           | anything" if customers are showing that they do, in fact,
           | know things.
           | 
           | I think they have homogenized support to treat each user as
           | equally non-technical, it's by design. Apple is like a sect,
           | they need to have a strong grip on their users.
        
         | foldr wrote:
         | > Recently, I wanted to buy a new Phone. [...]
         | 
         | I don't say this to challenge your story, but I found it
         | completely straightforward to buy an iPhone in an Apple Store
         | recently (in London).
        
           | unreal37 wrote:
           | I personally have had the experience of having to talk to two
           | people (with a third person required to fetch the product
           | from the back room) at an Apple store in Toronto. You stand
           | there waiting on the side for 10 minutes while the gopher
           | finishes with a couple of other customers.
        
         | crazygringo wrote:
         | No, I have no idea what you're talking about:
         | 
         | > _it would take half an hour or so to get somebody over_
         | 
         | That's only the case for genius bar appointments or an extended
         | consultation when they're super busy or something. If you just
         | want to buy a phone you've already decided on, you ask the
         | nearest person and they grab it and you pay for it.
         | 
         | It sounds like there was maybe just a miscommunication in your
         | case. There is no trend here.
        
           | whstl wrote:
           | Yep. There's often people there whose job is to sell without
           | an appointment. At my local stores they normally stand next
           | to the accessories, where you can just grab stuff from the
           | shelf.
           | 
           | But you can ask them to grab a specific model of iPhone,
           | iMac, etc, for you if you don't need information.
        
           | Groxx wrote:
           | I've known multiple people, and attended with one, who walked
           | in, picked up the watch, and left in a few minutes total.
           | That's also how I bought a laptop once (the rest online).
           | 
           | Apple stores are often willing to spend enormous amounts of
           | time with you if you ask for help, but I've never seen them
           | stay in your way when you say "no" and that you're ready to
           | pay and leave.
           | 
           | (Obviously it _can_ happen, but they 're some of the most-
           | standardized tech stores out there. If it were A Thing(tm),
           | it would be everywhere.)
        
             | bee_rider wrote:
             | Some people have trouble rejecting help and feel awkward
             | doing so. Of course, it is a totally normal thing to do, to
             | reject help, and people should practice it!
        
         | stereolambda wrote:
         | It would be interesting if they tried to further emulate the
         | famous behavior of luxury brands like Rolex, which may not
         | deign to sell you anything if you just ask. Just recreate that
         | aura for the mass consumer.
        
         | zimpenfish wrote:
         | I normally order online for collection and have never had an
         | issue there - most I've waited for collection is about 5
         | minutes during peak times when the store was absolutely rammed
         | with people (Oxford Street, London, a Friday lunchtime.)
         | 
         | But I did once visit a store with someone wanting to buy a
         | Watch and there was no forced sitting through any fitting or
         | explanations. Just some questions about which Watch, if they
         | already had a phone to connect it to, etc., and we were in and
         | out of the store in under 20 minutes (Covent Garden, London, a
         | Saturday afternoon, which is reasonably but not terrifyingly
         | busy.)
         | 
         | ++anecdata
        
         | raverbashing wrote:
         | Wow this is bad
         | 
         | It seems they made the experience for the people they show in
         | their commercials (some "tech unconcerned happy people" who
         | knows just barely enough to pick the Apple product, has "good
         | vibes mandolin music" all over them and somehow makes 300k/yr)
        
         | f6v wrote:
         | I think 99% of customers do need an explanation on how to use
         | the watch.
        
         | deanCommie wrote:
         | This sounds to me like the issue of when technical people call
         | Tech Support with an advanced problem and the agent forces them
         | to first check their monitor is on and reset.
         | 
         | It's frustrating, sure, but look at if from the other side: 99%
         | of the people they deal with are completely incapable, and 90%
         | of their problems ARE solved by a simple reboot.
         | 
         | Apple/iPhone is the ubiquitous phone for everyone from CTOs to
         | grandma's.
         | 
         | The in store experience is optimized to make sure a person that
         | has been stuck in a cave for 30 years and can walk out with a
         | device optimized for their needs.
         | 
         | I bet they think that people like you will just buy online and
         | choose in store pickup...
        
         | lostgame wrote:
         | Absolutely bizarre. My experience in Toronto buying an Apple
         | Watch on an extremely busy day was 5-10min in and out and there
         | was no attempt to 'fit' me.
         | 
         | Told them what they wanted, they went back and got it, they
         | brought a POS so I could pay, I was easily out of there in
         | 10min.
         | 
         | Never had any issues like this whatsoever in more than a decade
         | of shopping at these stores?
        
         | galoisscobi wrote:
         | Not been my experience when I've bought apple watches. Product
         | walk through were always optional that store employees were
         | happy to offer, I always skipped them, brought the watch and
         | was on my way.
        
         | kkielhofner wrote:
         | Was this your first Apple Watch?
         | 
         | When I last went to an Apple Store to get a new one (while
         | wearing my current Apple Watch) I just said "I know what I want
         | and what I'm doing".
         | 
         | They handed me the box on the spot in the middle of the store
         | and I paid with the mobile PoS terminal they carry.
         | 
         | I was in and out in less than five minutes and this was at
         | their very busy Chicago Michigan Avenue store. Maybe they're
         | that efficient because it is busy but like most Apple Store
         | experiences I've had it was very fast and efficient - they
         | didn't get in the way of me spending my money, that's for sure.
        
           | graypegg wrote:
           | This is closer to my experience around late 2019. (Toronto
           | Ontario Canada, at the time.)
           | 
           | Went in, saw someone on staff fixing up a display unit, asked
           | if I could buy an S5 apple watch, he asked if I had any
           | questions, I said none, tapped card on the mobile POS thing,
           | and then in maybe 10 minutes, someone else came out,
           | apologized for the wait, and handed me my box.
           | 
           | It's possible it's changed over covid though. Makes sense
           | they would want the in-store experience to be more white-
           | glove if they were seeing less foot traffic.
        
             | devilbunny wrote:
             | Lack of foot traffic was their choice. Apple stores were
             | far more picky about COVID than the local norm. You had to
             | show an appointment or a "ready for pickup" email to be
             | allowed into the store. And that was early 2021, when I was
             | fully vaccinated (and had the card to prove it).
        
               | ghaff wrote:
               | I picked up a couple of things during Covid to save on
               | sales tax. Couldn't even enter the store.
        
         | mr_cyborg wrote:
         | The Genius Bar also takes forever to get appointments at now
         | compared to how it was. I think they maintained close to the
         | same number of retail locations as their customer base
         | exploded, which probably works out better economically but is
         | far less convenient.
        
         | nightpool wrote:
         | Can't you also buy these products online? I'm not surprised
         | that the in-store experience has become such a high touch
         | affair when the customer base that would have wanted less
         | interaction have already self-selected out by not going to the
         | store at all
        
           | nostromo wrote:
           | But they shouldn't assume that.
           | 
           | I just had this exact experience because my phone was
           | irrevocably ruined, so I needed to pick a replacement up the
           | same day.
           | 
           | The Apple Store was a very poor experience with a sales agent
           | I knew more than trying, repeatedly, to explain to me things
           | like backup, Apple Care, etc., etc. I also for some reason
           | had to talk to four different people, and the only one that
           | could actually help me was busy while everyone else in the
           | store was standing around. It should have taken 10 minutes
           | and it took the better part of an hour.
        
             | isykt wrote:
             | What happened when you told them, "I'm all set without a
             | demo, please just ring me up ?" Did they refuse?
        
               | unreal37 wrote:
               | Near me, they keep the products locked up in the back
               | room, and the person who you talk to on the floor often
               | doesn't have direct access and needs to find the person
               | who has access to get them the product.
               | 
               | It makes sense. There's not a pile of 1000 Macbooks on a
               | pallet back there. It's locked up in a cage, and they go
               | in and get one at a time.
               | 
               | But makes for a slow shopping experience.
        
               | messe wrote:
               | That's not an answer to the question posed.
        
               | bozhark wrote:
               | Not even gemstones are that stupidly processed.
        
               | callalex wrote:
               | Gemstones are also not worth anywhere near what the gem
               | store would like you to think. Just try selling them back
               | to the store you bought them from and see how much less
               | they are willing to give you.
        
             | mattmaroon wrote:
             | I wouldn't assume they're assuming it, they probably have
             | data to tell them that.
             | 
             | I've not gone into a store for an item when I already knew
             | exactly what I want since the pandemic. Even if I need it
             | same day I'll buy it online and pick it up. That's probably
             | most people now, and they probably know it.
        
           | burntalmonds wrote:
           | Yeah, the only time I go to the store is to check out a new
           | product in person. Even if I decide I want it, I go home and
           | order it online.
        
           | hghid wrote:
           | That is true, but I'm sometimes I'm frankly far too impatient
           | to wait for delivery.
        
             | jeffdn wrote:
             | You can frequently get same-day delivery for a nominal fee,
             | even within a few hours! My partner's phone broke after she
             | dropped it one too many times at about 7:30am on a recent
             | morning, and we had a new one in hand without leaving the
             | house by 10:30am.
        
               | throwanem wrote:
               | Yes, and then too sometimes you order for same-day
               | delivery and the store hands the bag to an Uber Eats
               | driver (they actually do partner with Uber Eats for
               | courier service!) who mysteriously never turns up to hand
               | it off to you. Then you have to spend a few hours on the
               | phone with Apple to make sure you don't end up paying for
               | a phone you never got.
               | 
               | I don't blame the guy who stole it, although I might if
               | I'd had to hold the bill for his act of sticky-fingered
               | entrepreneurship. I _do_ blame Apple for using a service,
               | whose drivers normally handle $50 in food at a time, to
               | deliver nonperishable and highly portable items of 20 or
               | more times that value.
        
             | soligern wrote:
             | Just order it then go and pick it up in store. High touch
             | customer service is universally considered a good thing,
             | but for someone like you, you can order it online or just
             | pick it up in store.
        
               | hghid wrote:
               | I'm not sure I agree with "universally", I bet there are
               | a awful lot of people who can't stand that level of
               | service and find it quite uncomfortable. I get that I
               | could order ahead etc, but that makes an impulse purchase
               | into a multi-step process. I'm sure the multi-trillion
               | dollar company felt that pain when I still bought their
               | product only from a different place. Oh wait... ;-)
        
               | devilbunny wrote:
               | Except when you _don 't want_ the high-touch service.
               | Good service companies recognize this and have some
               | accommodation for the customer who knows what they want
               | and are there to _buy_ , not shop.
               | 
               | If I'm there to shop, I'll ask them to point me to what I
               | want to try out and do so. If I'm buying clothes, for
               | example, high-touch is great. "I like this style, but
               | this manufacturer doesn't fit me well, do you have
               | something similar you recommend?"
               | 
               | But when I needed a new Apple Watch charger on a trip, I
               | walked into the store, said I needed one, and the only
               | question was did I want USB-A or USB-C? A, thanks, sold.
               | I was in and out in less time than it took my wife to
               | find and use the restroom in the mall.
               | 
               | One bizarre experience I had was when I had a Genius Bar
               | appointment to fix an inaudible handset speaker on an
               | iPhone (apparently they have a program that runs through
               | a wide gamut of frequencies to knock out any odd bits of
               | dust). Yep, it worked. Then the Genius asked me if I
               | would make a phone call (can't, it's a backup phone, no
               | SIM) or FaceTime call (um, to whom?) to test it. It's
               | work hours, the people I would call would be busy at
               | work, how about I just call your phone? No, can't share
               | that.
               | 
               | I said, Genius, why don't you have a generic thing that I
               | can FaceTime and you can respond to that's part of your
               | work identity? I don't need your personal info. Just
               | "applestore-ZIPcode-[five-digit one-time
               | account]@icloud.com" would work.
        
             | riscy wrote:
             | you can buy the product online and choose store pickup. can
             | be ready within hours since it's from their inventory.
        
             | [deleted]
        
           | ghaff wrote:
           | I usually place an order online and pickup at the store for
           | reasons. Never had it take more than a few minutes. I did
           | check out the Apple Watch Ultra in a store to make sure I was
           | OK with the size and the band but again very straightforward.
        
         | jldugger wrote:
         | > if I didn't have an appointment, it would take half an hour
         | or so to get somebody over.
         | 
         | It probably goes a long way to explain things if you know that
         | Watch launched while Ahrendts was SVP of Retail at Apple. She
         | came from Burberry, a luxury fashion retailer, and clearly had
         | a vision for Apple Stores that was not compatible with the high
         | throughput & demand they regularly get.
        
         | mft_ wrote:
         | They seem to inject additional people into their processes, for
         | reasons I can't discern but I'm sure exist.
         | 
         | For example, even buying something as simple as an Airtag means
         | waiting for a random employee to be free, who then gets one for
         | you, only to then wait for another different employee to be
         | free to allow you to pay for it. Maybe that's just about theft
         | prevention?
         | 
         | My one "Genius Bar" experience (recently) in Munich was really
         | crappy - told to check in, then told to wait by a table where I
         | was ignored; when I re-approached someone, told to wait
         | somewhere else... and watching the flow of things, it became
         | very apparent that my 'appointment' had no value - I was helped
         | in a queue after people who'd just walked in.
        
         | crooked-v wrote:
         | The giant reason to do this with the headset in particular is
         | that getting it wrong means a literally painful and/or nauseous
         | experience. Meta is willing to let that happen with its $300
         | headsets mostly bought as gifts for children, but the bar is a
         | lot higher for a $3500 device and Apple is already acutely
         | aware of the blowback from "you're holding it wrong"-type
         | scenarios.
        
         | ben_w wrote:
         | I keep reading stories about experiences like yours, but no,
         | never experienced that myself.
         | 
         | But then, it might be about my buying habits: the cheapest
         | thing which suits my needs, and only when I actually need it
         | rather than as soon as it comes out, so I'm almost never there
         | at the sales peak for whatever it is I'm getting.
        
         | type0 wrote:
         | The Apple store experience is meant to be initializing. It's
         | the mindset that they want their users to be in, otherwise
         | you're not a typical Apple user.
        
         | browningstreet wrote:
         | Buy it online via the app and designate the store as a pick-up.
         | You will barely have to speak with anyone. Stores are busy,
         | that's just how it is. I've bought all the products you
         | mentioned and didn't have to deal with any "help" or delay.
        
         | threeseed wrote:
         | You can use the online Apple Store then either have it
         | delivered or pickup in person.
         | 
         | Or purchase from the hundreds of third party resellers who also
         | sell them.
         | 
         | There are many people especially with the Apple Watch who
         | aren't experts at technology and so having personalised service
         | makes sense for them. And for you there are obviously many
         | other options.
        
         | McSwag wrote:
         | Just order the item you want for store pickup before you leave
         | and it's usually ready by the time you get there. That's my
         | experience and it's quite literally in-n-out.
        
       | amelius wrote:
       | Remember folks, it is your right as a consumer to try it and
       | return it if you don't like it.
        
       | thr0waway001 wrote:
       | Totally makes sense. It needs to be sold exactly like a vehicle.
       | 
       | They probably only want serious people trying these things. And
       | by serious I mean people with the money to spend and intent to
       | buy it.
       | 
       | My first thought when I saw this was how will this work in an
       | Apple store with every Tom, Dick and Mary with at most $100 bucks
       | in their bank account and a bunch of soon to be maxed out credit
       | cards trying this thing but knowing full well that they cannot
       | afford it and will probably not buy it.
       | 
       | It would be a waste of time for Apple store employees to demo
       | this thing for people who are thousands of dollars away from
       | being able to afford it.
       | 
       | By making it appointment only they can reduce the pool of people
       | who would waste their time.
       | 
       | And no, I'm not trying to be a snob, in fact, I am one of these
       | people who could never afford this thing. They'd have to sell it
       | at $500 for it to be in my price range.
       | 
       | I was just thinking about the logistics.
        
         | avar wrote:
         | They could do it without appointments. Just require that
         | prospective buyers bring their car keys.
         | 
         | Then tell anyone driving something less fancy than a Mercedes
         | S-class or equivalent to fuck off :-)
         | 
         | It's funny to see a company rooted in jeans and T-shirt
         | California counterculture struggle to reinvent something that
         | would have been painfully obvious to any luxury store owner
         | before the 20th century: throw out anyone not wearing
         | sufficiently fancy clothing.
        
       | anonymouse008 wrote:
       | They need to go back and read the Newton's postmortem. With every
       | new detail about this devices release - it's becoming clearer and
       | clearer this device just is not ready.
       | 
       | I was excited iPad apps could be directly ported over to
       | VisionPro - but now after hacking with it in XCode - it's evident
       | this device and its APIs have no idea that _customer intent
       | drives context_.
       | 
       | This lack of customer awareness is so interesting because all the
       | designers in WWDC videos outline context with great labor. They
       | forget a space is only part of an intent, and an intent is _not_
       | a click or scroll. Intents demand a certain context, not the
       | other way around - they're scratching at old scars of starting
       | with technology first then working to some customer experience.
       | 
       | Everyone pulls up the SJ D3 interview to say VisionPro is what
       | Steve would want - but just like everything he says, if you only
       | quickly listen you miss the full history and intent - he says
       | something along the lines of "headphones are just as good as
       | amazing audio systems, displays on your face need to get better
       | before we can recreate the plasma tv experience" - only after a
       | lot of reflection did I come to understand this means audio
       | passive consumption and display passive consumption. The customer
       | intent for a display on face context is to recreate watching a
       | plasma tv - following this intent means you end up with something
       | completely different than what is happening now (I think SOL has
       | nailed this, but perhaps focused too niche on the use case). Only
       | later do you pull forward interactivity - as in the delay between
       | headphones and Siri, which is still lagging.
        
         | tikkun wrote:
         | > This lack of customer awareness is so interesting because all
         | the designers in WWDC videos outline context with great labor.
         | They forget a space is only part of an intent, and an intent is
         | not a click or scroll. Intents demand a certain context, not
         | the other way around - they're scratching at old scars of
         | starting with technology first then working to some customer
         | experience.
         | 
         | Could you elaborate on that? I'd like to better understand
        
         | JKCalhoun wrote:
         | > They need to go back and read the Newton's postmortem. With
         | every new detail about this devices release - it's becoming
         | clearer and clearer this device just is not ready.
         | 
         | In fact their actions suggest they already know this. It feels
         | like Apple felt obliged to show .. something, anything .. after
         | so many years of work (7 years? Just a guess).
         | 
         | I think this limited appointment-only release is part of a
         | cautious wait-and-see approach.
        
           | scarface_74 wrote:
           | > They need to go back and read the Newton's postmortem. With
           | every new detail about this devices release - it's becoming
           | clearer and clearer this device just is not ready.
           | 
           | Neither was the Mac that sold abysmally for years and Apple
           | was propped up by the Apple // series
           | 
           | And neither was the iPod. They sold less than 1 million in
           | the first two years.
           | 
           | Or the Apple iPhone that barely captured 1% market share tte
           | first year (Jobs stated goal)
           | 
           | Or the Apple Watch which was slow, with bad battery life and
           | a horrible SDK. It took years for Apple to have a coherent
           | focus.
        
             | anonymouse008 wrote:
             | Number of unit sales isn't the measure of success for a new
             | paradigm. Everyone knows this. The quality of ideas and the
             | affordances to achieve human aims is what makes a success.
        
       | frankfrankfrank wrote:
       | [dead]
        
       | dgellow wrote:
       | It feels like they want to use this first version of the Vision
       | Pro as a sort of public beta release? My speculation is that
       | their target audience is quite niche, on purpose, that they want
       | to see how it performs in real life, while controlling the
       | onboarding and working on ramping up their production processes.
       | And a future version would target the general public. Just my
       | personal thoughts.
       | 
       | It's not for me in its current form, I feel I wouldn't be able to
       | deal with a heavy and warm mask on my face isolating me from my
       | surrounding for more than a few minutes (quite sure I would be
       | sweating a good amount while wearing it...). Hopefully we will
       | get something closer to Dennou Coil soon :)
        
         | jackson1442 wrote:
         | My thinking as well, it's very similar to how the first Apple
         | Watch was rolled out: appointment for a "fitting" with a device
         | that was eventually completely overhauled (so much as to call
         | the v1 the "series 0" due to how different the v2 was). I think
         | they want to see how users actually want to use this thing then
         | rework the hardware to suit that.
         | 
         | Also, they want developers to figure out what they want to do
         | with it. If it was a "development kit" people would still try
         | to get their hands on one like with the Apple Silicon dev kit,
         | but with this anyone can try it out if they have the money and
         | time to do so.
        
       | 01100011 wrote:
       | As I wondered last month:
       | 
       | https://news.ycombinator.com/item?id=36253348
       | 
       | > Maybe Apple doesn't actually want to sell a lot of a first
       | generation product they know will quickly evolve?
       | 
       | It's an impressive tech demo pushed out early to support the
       | stock price, claim trademarks, gauge interest, and allow
       | developers to begin building the ecosystem. Apple isn't going to
       | go in with both feet on a product with dubious market potential.
        
       | seydor wrote:
       | going higher and higher up the exclusivity chain
        
         | robg wrote:
         | To scale into the mass market...
        
       | robg wrote:
       | Love this so much - doing things that don't scale well.
        
       | neonate wrote:
       | https://archive.ph/ctAKf
        
       | wnevets wrote:
       | This is the correct approach for VR IMO, especially or a brand
       | like apple. It's going to continue being a niche within a niche
       | for years to come and you don't want to expose how immature &
       | jank the entire industry is to normal people yet.
        
       | hospitalJail wrote:
       | Maybe this is cynical, but my marketing class taught us to look
       | at everything Apple does under the view of the best marketers in
       | the world.
       | 
       | The marketers told them to go for the 'exclusive club' vibe by
       | doing in-store appointments.
       | 
       | Wonder if there is some messaging by the Apple leader at the
       | appointment that explains how this is cool, exclusive, luxury.
       | Reinforcing the purchase decision.
       | 
       | Need to make the barrier to entry extra high too, so when people
       | laugh at it in public, they are fully committed to defend it. Who
       | knows maybe they will go full abercrombie and make sure people
       | who are older than 40 get it slightly later than 20 year old
       | females. Eventually it gets normalized and people use it.
        
         | georgespencer wrote:
         | > my marketing class taught us to look at everything Apple does
         | under the view of the best marketers in the world.
         | 
         | I think there's a risk that your marketing class is being
         | taught by folks who have a limited grasp of how trivial the
         | discipline of marketing can be when a company's products -- in
         | Apple's case: iPhone, MacBooks Pro & Air, iPad, AirPods, Apple
         | Watch -- rank among the leading products in their categories by
         | nearly any measure, from consumer satisfaction to performance
         | benchmarks.
         | 
         | > The marketers told them to go for the 'exclusive club' vibe
         | by doing in-store appointments.
         | 
         | "The marketers" told them the same thing for the Apple Watch
         | launch in 2015, and each iPhone launch since 2014 (?). The
         | article suggests that the in-store requirement for Vision Pro
         | stems from the need for multiple components of the device to be
         | tailored to the purchaser's head/face/vision.
         | 
         | > Who knows maybe they will go full abercrombie and make sure
         | people who are older than 40 get it slightly later than 20 year
         | old females.
         | 
         | It's almost impossible for me to imagine that someone with
         | sufficient interest in marketing to intentionally study it in a
         | class could entertain this idea, even as a joke. It betrays a
         | near total misconception of the discipline of marketing, and
         | Apple's relationship to it.
        
           | hospitalJail wrote:
           | This is some blatant rhetoric. I cannot help but to call this
           | out when I see it.
           | 
           | > rank among the leading products in their categories by
           | nearly any measure, from consumer satisfaction to performance
           | benchmarks.
           | 
           | When you say it generically like this, it has no meaning.
           | Among? Top 50%
           | 
           | You could say this about any company. Its marketing jargon
           | from the best in the world at marketing.
           | 
           | This is no different than when they plaster 'Security' and
           | 'Privacy' in their ads, yet have worse security than
           | Android(if we use pegasus and zerodium for security) and have
           | been known to hand over data(PRISM, data in Russian and
           | chinese data centers).
           | 
           | It has little to no meaning, but it sounds really positive
           | when you say words like 'rank among' and 'nearly any measure'
           | 
           | Let me pull up single and multithreaded bench marks. "Oh not
           | that measure". "Well it was among, top 36.6 percentile".
        
             | FormerBandmate wrote:
             | Apple utterly destroys every Android manufacturer in
             | Geekbench and it's competitive in AnTuTu, ahead of everyone
             | for half the year
        
             | georgespencer wrote:
             | > When you say it generically like this, it has no meaning.
             | Among? Top 50%
             | 
             | Here are two measures for you: 1) look at the last ten
             | years of Consumer Reports smartphone rankings. How often is
             | the latest iPhone ranked in the top 3? 2) look at the
             | single core performance, battery life, and screen quality
             | of the original 13" M1 MacBook Air. Now find me a laptop
             | with commensurate performance at the same price point from
             | that time.
             | 
             | > You could say this about any company. Its marketing
             | jargon from the best in the world at marketing.
             | 
             | The urge to suggest that you seek a refund of the tuition
             | fees for your marketing class is tempered only by a growing
             | feeling that it might have been an elective at high school?
             | 
             | > This is no different than when they plaster 'Security'
             | and 'Privacy' in their ads, yet have worse security than
             | Android(if we use pegasus and zerodium for security)
             | 
             | Trusted Reviews:[^1] "iPhones are more secure by default.
             | Disk encryption is enabled by default, apps from the App
             | Store go through a stricter vetting process, and Apple
             | doesn't gather users' personal details for advertising
             | purposes"
             | 
             | Norton:[^2] "There's no doubt Android is a bit more of a
             | Wild West than iOS, but, with the right precautions, it can
             | still be a safe platform."
             | 
             | InfoSecurityBuzz:[^3] "Android had 547 vulnerabilities in
             | the year 2021, compared to 357 for iOS. While both Android
             | and iOS have vulnerabilities [...] Android has more overall
             | vulnerabilities [and] a higher proportion of Android
             | vulnerabilities are considered to have a low attack
             | complexity, which means that they are easier to exploit."
             | 
             | The claim that Android is more secure than iOS seems like
             | pure fantasy. Can you substantiate it?
             | 
             | > and have been known to hand over data(PRISM, data in
             | Russian and chinese data centers).
             | 
             | Any foreign company operating a data center in China is
             | required to contract with a domestic partner for legal
             | ownership of the data within the facility and physical
             | security of the location. In this regard, as with PRISM,
             | Apple is no different to Amazon, Microsoft, et al.
             | 
             | The only data stored in Apple's Chinese data center is that
             | of its Chinese customers, and I do not believe Apple
             | markets its products as "privacy"-focused in China, where
             | there is almost literally no concept of privacy.
             | 
             | Apple has in fact publicly resisted repeated attempts from
             | state and federal authorities to have it insert backdoors
             | into iOS, and launched an amicus legal claim with Meta
             | against the NSO group.
             | 
             | But anyway, let's pretend for a second that I grant you all
             | of these fantastical and unsubstantiated claims about
             | iPhone privacy and security, I have some direct questions
             | for you!
             | 
             | 1. Can you explain to me why "the marketers" are adopting
             | the same strategy for Vision Pro's launch as they have for
             | every other flagship Apple launch in the last decade?
             | 
             | 2. Can you explain why a company with an estimated NPS in
             | range(+65,+80) even _needs_ the best marketers in the
             | world?
             | 
             | 3. Can you explain why you seem to believe that it is the
             | job of Apple's marketing team to "normalise" something ex
             | post facto? Isn't it a well understood axiom of Apple's
             | philosophy that until the technology is mature (in this
             | case: thin / light) enough to create a resonant user
             | experience, they will not enter a market?
             | 
             | 4. Can you find me that mythical laptop computer to compete
             | with MacBook Air?
             | 
             | 5. Can you see a trend looking back at the top 3
             | smartphones in Consumer Reports' surveys over the last
             | decade?
             | 
             | [^1]: https://www.trustedreviews.com/news/mobile-news/are-
             | iphones-...
             | 
             | [^2]: https://uk.norton.com/blog/mobile/android-vs-ios-
             | which-is-mo...
             | 
             | [^3]: https://informationsecuritybuzz.com/ios-vs-android-
             | the-more-....
        
               | hospitalJail wrote:
               | Clearly bad faith and incivility, calling a MBA marketing
               | class high school level just because it doesn't fit your
               | world view.
               | 
               | You share links to random websites that fit your
               | narrative. Its dangerous to listen to your opinion, you
               | might get mureded like jamal khashoggi with a pegasus
               | hack. Or maybe it will be mere nudes like Jeff Bezos. Has
               | anyone gotten hacked with Pegasus on Android? I couldn't
               | find any examples.
               | 
               | Your identity is wrapped up in Apple products, its scary
               | what they can do to a human brain.
        
               | georgespencer wrote:
               | Isn't it funny that in your previous reply, you suggested
               | that if you offered a rebuttal of my point around
               | performance, I would try to move the goalposts:
               | 
               | > Let me pull up single and multithreaded bench marks.
               | "Oh not that measure". "Well it was among, top 36.6
               | percentile".
               | 
               | And now you say:
               | 
               | > You share links to random websites that fit your
               | narrative. Its dangerous to listen to your opinion,
               | 
               | If you can reject the mass of empirical data supporting
               | the view that MacBook Air M1 offers unparalleled
               | processor performance and battery life in its class and
               | form factor, then I'm not really sure what to say. Good
               | luck with the MBA which educated you sufficiently to
               | suggest that Apple's marketing team might profile
               | customers in retail stores based on age and gender.
               | 
               | > Your identity is wrapped up in Apple products, its
               | scary what they can do to a human brain.
               | 
               | I'd say my identity is more wrapped up in helping the
               | world to avoid making facile and conspiratorial
               | statements about marketing strategies so hopelessly out
               | of touch with reality that they can make someone
               | apparently educated to a postgraduate level appear
               | roughly as superficially informed as a high school
               | student.
               | 
               | (Sent from my IBM Thinkpad.)
        
         | justinhj wrote:
         | I think this is true. I'm sure there are practical reasons for
         | a slow rollout, but this kind of exclusive rollout to flagship
         | US stores will lead to a lot of coverage of people lining up
         | get the device. It will generate worldwide demand for a product
         | that many probably don't even know what they will do with it.
         | 
         | Very reminiscent of the rollout of Facebook which had an
         | exclusive, Ivy league only presence, that eventually expanded
         | out to everyone and their grandparents.
         | 
         | Another thing I just noticed in this release is how the device
         | looks like ski goggles; an item already associated with
         | 'coolness' and extreme sports but also wealth and exclusivity.
        
         | FormerBandmate wrote:
         | Abercrombie blew their brand up by doing that. In today's world
         | that is an atrocious idea
        
         | mytailorisrich wrote:
         | I suspect that they don't expect high volumes so rather than
         | giving the impression that the launch is a failure they turn it
         | into an exclusive club product.
        
           | georgespencer wrote:
           | Supply chain scuttlebutt is that the display technology is so
           | constrained[^1] that Apple expects to only _manufacture_
           | 400,000 headsets next year.
           | 
           | It's possible that this product will flop, but I can't see it
           | being anything other than sold out everywhere for most of
           | 2024. Heck, you can make a reasonable case for there only
           | being 10k-30k SKUs in channel inventory at launch, and Apple
           | has 275 retail locations which require multiple demo units in
           | addition to launch stock.
           | 
           | [^1]: https://www.ft.com/content/b6f06bde-17b0-4886-b465-b561
           | 212c9..., https://www.ft.com/content/632b4ffa-3637-4972-a525-
           | 0ddbcd50b.... Tl;dr: each device needs 2 displays (so 800k
           | displays leads to 400k headsets), the displays are new and
           | complex (which is why they account for 50% of the
           | manufacturing cost of the entire device) which means it's
           | expensive to ramp up production lines for suppliers (who are
           | unsure of demand) _and_ production yields are low.
        
             | mytailorisrich wrote:
             | It'll be by appointment so they can control the tap, say it
             | is sold out, say there is a waiting list. Create a buzz.
             | 
             | Cynically, a case in point is the display: it is so new and
             | advanced that they have problems ramping production!
             | 
             | Whether issues are real or not, I am sure that Apple's
             | marketing team knows how to spin everything. They are
             | famous for that and indeed one of the best.
        
               | georgespencer wrote:
               | > It'll be by appointment so they can control the tap,
               | say it is sold out, say there is a waiting list. Create a
               | buzz.
               | 
               | For near enough the last decade, all iPhone launches have
               | been appointment only in-store, and Apple Watch was
               | appointment only in-store for the first 4 months of its
               | life.
               | 
               | > Cynically, a case in point is the display: it is so new
               | and advanced that they have problems ramping production!
               | 
               | Imagine that at the end of next year, Apple has sold
               | 400,000 devices, and tells us that only supply
               | constraints are preventing them from selling many more.
               | Which is the more plausible explanation:
               | 
               | 1. As with nearly all novel/complex technologies when
               | manufactured at large scale, the combined costs of
               | tooling, the complexity and uncertainty of new
               | manufacturing techniques, and the low yields which
               | inevitably follow, have created a supply constraint for
               | Vision Pro.
               | 
               | 2. In the face of weak demand for Vision Pro, Apple and
               | its partners choose to collude in a lie to customers and
               | shareholders alike, claiming that Vision Pro is supply
               | constrained when really nobody wants to buy it, thus...
               | achieving... erm... uh... something?
        
       | BoppreH wrote:
       | I'm very confused by Apple's strategy. As an owner of the
       | original HTC Vive headset, its word-of-mouth power was off the
       | charts. It was a blast at parties, and many of my friends bought
       | their own $700+ devices after trying it.
       | 
       | Here's what won them over:
       | 
       | - Being able to try it themselves with little preparation ("put
       | this on your head, tighten it here, and click these buttons on
       | the controller"). You could even use it over glasses.
       | 
       | - Games that you play by grabbing things with your hands. The
       | heavy hitters are Beat Saber and Half-Life: Alyx, but Climbey and
       | UltraWings also got fans, and all the combat games where you
       | punch cartoons or reload guns realistically.
       | 
       | (seriously, if you've never tried, the jump from mouse+keyboard
       | to hand tracking is like going from arrow keys to mouse+keyboard)
       | 
       | Meanwhile, here's what Apple seems to be doing:
       | 
       | - Customized accessories, to the point that you need a face-scan
       | and to send them your glasses prescriptions.
       | 
       | - Eyetracking and gesture-only interactions. I haven't seen a
       | single demo where somebody _picks a virtual object up_.
       | 
       | How is that going to work? Do they expect to make up for all the
       | lost word-of-mouth with marketing campaigns? Also, did they give
       | up on VR games?
        
         | zmmmmm wrote:
         | it's a totally different model of generating demand. They don't
         | need marketing, because they have a completely captive audience
         | of loyal apple fans who will easily saturate the first year (or
         | even two years) of supply for this product.
         | 
         | They are following Palmer Luckey's "Make people want it first
         | model". Being supply limited, traditional marketing would only
         | generate demand they can't satisfy. What they actually have to
         | do is make sure every person who gets one has the most perfect
         | experience possible.
        
         | soligern wrote:
         | It's like getting a pair of glasses. They're customized to your
         | eyes and fit to your face.
        
           | ghaff wrote:
           | One area of friction that hasn't been mentioned but is out of
           | Apples control is that in some states like MA prescription
           | eyewear requires a current, within one year, prescription.
        
         | tudorw wrote:
         | I don't think this designed to sell in numbers, it exists as a
         | placeholder for them, in case m$ or Pico start drawing too much
         | attention, the old 'what we have is better, you just can't have
         | it yet' routine. I will be interested to see what they spend on
         | content and how they approach webXR, I'm not sure a market for
         | walled garden devices in 2024 will be there, hopefully not :)
        
         | zinodaur wrote:
         | I bet they need time to ramp up their manufacturing. In the
         | meantime - they can either artificially restrict the purchase
         | of these things (what they are doing now), or have scalpers
         | camp outside the stores and resell for 2-3x what apple are
         | selling them for.
         | 
         | If they can actually deliver on their promises - they will
         | fucking sweep the VR market. Current VR headsets blow chunks.
         | If the meta quest cost 10$ - people would still not use it for
         | normal things, because it unpleasant to interact with.
        
           | smoldesu wrote:
           | Hard disagree. Current headsets are perfectly fine for the
           | well established use-cases like gaming and stereo/3D video.
           | The problem is, as always, going to be shoehorning real
           | features into a goofy form-factor. We've been down this
           | avenue before with Hololens and it was very clear that
           | enterprise customers aren't really interested in developing
           | bespoke AR workflows. Even with perfect passthrough vision
           | there wasn't any tangible benefit to the tech outside very
           | narrow military applications (and who knows where _those_
           | contracts went).
           | 
           | So now we're here. If Apple delivers on their promise of a
           | very nice Oculus Quest sorta thing with iPhone apps and
           | AppleTV+, I can't imagine people using it more than their
           | Oculus Quest, iPhone or AppleTV.
        
           | charcircuit wrote:
           | If the vision pro were free people wouldn't use it for normal
           | things either because it is unpleasant compared to using a
           | phone, monitor, macbook, tv.
        
         | bee_rider wrote:
         | I had a blast showing my Rift CV1 to friends, but only one
         | person I showed it off to got a VR headset, and both mine and
         | his seem to be gathering dust at the moment.
         | 
         | It seems to me that Apple is very worried about their device
         | getting slotted into the "fun expensive limited use toy" niche.
        
         | seanmcdirmid wrote:
         | It doesn't sound like a gaming play, rather a
         | productivity/media consumption play.
         | 
         | I really wish Meta or someone else would focus on fitness more.
         | Augmented fitness (not normal gaming) seems to be an area ripe
         | for viral adoption. Without any haptic feedback, VisionPro is
         | less suitable than the Quest.
        
         | post-it wrote:
         | They're going for the same approach they always do. You don't
         | need word-of-mouth if you have every product placement slot.
         | 
         | People won't get hyped on the Vision Pro by their best friend,
         | they'll get hyped on it by their favourite YouTuber.
        
         | bstar77 wrote:
         | Apple probably wants to tap into the "Apple Watch Edition"
         | crowd that will spend absurd money for the exclusivity and not
         | complain much.
        
           | scarface_74 wrote:
           | There was no "crowd". If there were, the $10K watch wouldn't
           | have been cancelled after tte first generation
        
             | nomel wrote:
             | I saw exactly one person in the wild wearing one: a _store_
             | manager at pizza chain. It was completely obsolete at that
             | point.
        
           | layer8 wrote:
           | That "crowd" will buy this version instead:
           | https://caviar.global/catalog/virtual-reality
        
         | unreal37 wrote:
         | It's not a gaming device. It's two tiny iPads that you can put
         | right up to your eyes and use hand movements to control.
        
           | [deleted]
        
           | Teever wrote:
           | Gaming is a pretty popular activity on the iPad.
        
           | dev_tty01 wrote:
           | Hmm. Are you aware that mobile gaming revenue is larger than
           | console and PC and that the majority of mobile gaming revenue
           | comes from iOS (iPad and iPhone)?
           | 
           | https://www.businessofapps.com/data/mobile-games-revenue/
        
         | Jarmsy wrote:
         | All I've seen so far suggests they're almost entirely focused
         | on virtual 2d _screens_ floating in 3d space, and not other
         | virtual 3d objects at all.
        
           | dev_tty01 wrote:
           | Not true at all.
           | 
           | https://developer.apple.com/visionos/
        
             | wccrawford wrote:
             | Why would you think that URL would prove them wrong, when
             | the only image it has on _that page_ is of 2d screens
             | floating in 3d space?
        
               | dev_tty01 wrote:
               | There are numerous quotes in the text describing the 3D
               | API for creating and manipulating 3D content. For
               | example:
               | 
               | "Present 3D content, animations, and visual effects in
               | your app with RealityKit, Apple's 3D rendering engine."
        
           | threeseed wrote:
           | They had many WWDC sessions covering 3D objects especially
           | with the Unity integration [1] and their Reality Composer Pro
           | [2] tool. Both were covered during the keynote. And if you
           | look on Youtube there are countless videos of third party
           | developers developing 3D apps.
           | 
           | It's just that they are positioning the device as a spatial
           | computer i.e. something you use to get real work done. And
           | right now for 99% of people that involves 2D windows.
           | 
           | [1] https://developer.apple.com/videos/play/wwdc2023/10088/
           | 
           | [2] https://developer.apple.com/videos/play/wwdc2023/10083/
        
             | jayd16 wrote:
             | I think you're right to pick up on the fact that 99% of
             | digital content out there is 2D and they're leaning into
             | that. It's a known quantity and easier to market.
        
             | btown wrote:
             | Something like https://www.youtube.com/watch?v=hYxPO-bfbOk
             | (https://www.immersionanalytics.com/) would absolutely be
             | possible with Apple's support for 3D objects. I hope that
             | Apple doesn't neglect the analytics/visualization use case
             | for launch; it could be gamechanging for their go-to-market
             | strategy, as it would find its way into many corporate
             | budgets.
        
             | nomel wrote:
             | I take their point as a problem of control. Picking up
             | objects with hand tracking is, in my experience, much less
             | deterministic, and much less useful, compared to picking
             | them up with a button and haptics.
        
               | threeseed wrote:
               | Everyone that has tried the Vision Pro has said the eye
               | and hand tracking is flawless.
               | 
               | Definitely agree with haptics which many have mentioned
               | is an issue.
        
           | dagmx wrote:
           | They had 3D objects on showcase in the developer tools Press
           | release
           | 
           | https://www.apple.com/newsroom/2023/06/developer-tools-to-
           | cr...
        
         | cm2187 wrote:
         | My experience of the same has been the opposite. Friends I
         | showed it to telling me "interesting" then moving on and never
         | mentioning it again. And I felt the same. It went to storage
         | less than a month after I received it.
        
           | dahwolf wrote:
           | Same here. I organized a trip to a VR center for the entire
           | team at work.
           | 
           | Everybody had fun, but more like going to a theme park.
           | Nobody ever talked about it again or bought one, just zero
           | interest. And these are tech people.
        
       | shipscode wrote:
       | Having messed with VR/AR tech since the DK2, the Apple Store
       | presence could be the killer app that VR/AR needs.
       | 
       | The manual learning process of ordering special fit lenses,
       | adjusting the headsets, etc would be a great fit with Apple's
       | store model.
        
         | smiley1437 wrote:
         | Sure sounds like it's adding a lot of friction to the purchase
         | phase
        
           | beebeepka wrote:
           | Philip Morris is, or at least used to, selling the electronic
           | cigarettes the same way.
           | 
           | This sort of exclusivity makes some people feel special. It's
           | a viable tactic.
        
           | catchnear4321 wrote:
           | which removes even more from the usage phase. you've been
           | taught how to use the device fitted for you.
           | 
           | they're front-loading friction in an effort to minimize it.
        
           | danpalmer wrote:
           | I think the friction can come across to some customers as
           | good service, and help launch a category.
           | 
           | The Apple Watch was initially sold at fitting appointments in
           | store, and I think that was important in establishing it as a
           | normal thing to wear and even a fashionable thing to wear in
           | some cases, and helped cement the product in the mainstream.
           | 
           | Tailored suits is another case where there's a premium price,
           | premium service, but a lot of friction. It's not always bad.
           | 
           | They're also probably supply constrained enough that the
           | friction doesn't matter for the first version or two.
        
             | kibwen wrote:
             | _> I think that was important in establishing it as a
             | normal thing to wear_
             | 
             | Apple did not need to normalize the wearing of watches.
             | Watches have been luxury fashion items for hundreds of
             | years.
        
               | danpalmer wrote:
               | Apple absolutely needed to normalise the idea that a
               | PS300 black puck was Luxury Fashion. See what happened to
               | Google Glass for when a company fails to make a wearable
               | product fashionable, and we've been wearing expensive
               | glasses for hundreds of years. Watch nerds still shun it
               | today, although Apple has managed to break through as
               | much as they needed to make it a success.
        
               | user_named wrote:
               | No, they didn't
        
               | WastingMyTime89 wrote:
               | They absolutely did. Smartwatches were mostly seen as
               | tacky before the Apple Watch. That's part of why they
               | chose a different form factor and partnered with luxury
               | brands for bracelet. For Apple to make wearing them seems
               | normal was not a given at all.
        
               | user_named wrote:
               | Absolutely did not. Only thing they needed to convince
               | people of is accepting less than a days worth of battery
               | life.
        
               | evandale wrote:
               | The Moto 360 was out before the Apple watch. I know that
               | for a fact because I got one on the release date. They
               | were pretty hard to find when they came out.
               | 
               | Apple was late to the game with smartwatches and didn't
               | do a single thing to convince people to wear them.
        
               | WastingMyTime89 wrote:
               | > The Moto 360 was out before the Apple watch.
               | 
               | And it was seen as a toy for geeks and software
               | developers who think t-shirts are an acceptable office
               | attire despite being the most watch-like of the
               | smartwatches.
               | 
               | I would never have gone to the office wearing a moto360.
               | People would have given me funny looks all day. Meanwhile
               | you can wear an Apple Watch with your suit and everyone
               | finds that acceptable.
        
               | evandale wrote:
               | > And it was seen as a toy for geeks and software
               | developers who think t-shirts are an acceptable office
               | attire despite being the most watch-like of the
               | smartwatches.
               | 
               | Source please! That's not how I remember the release, I
               | recall it was very well recieved and sold out everywhere
               | with the battery life being the biggest complaint.
               | 
               | > I would never have gone to the office wearing a
               | moto360. People would have given me funny looks all day.
               | Meanwhile you can wear an Apple Watch with your suit and
               | everyone finds that acceptable.
               | 
               | I doubt you'll find a source, this entire paragraph is
               | you projecting your own insecurities onto everyone else.
               | Your opinion is not the general consensus or a source for
               | anything so find a reliable 3rd party to back you up that
               | isn't a random blogpost by Joe nobody.
        
               | scarface_74 wrote:
               | The first reviews I found from versions circa 2014.
               | 
               | https://www.cnet.com/reviews/motorola-moto-360-review/
               | 
               | https://www.alphr.com/motorola/32669/motorola-
               | moto-360-revie...
               | 
               | Criticisms of how much the OS sucks
               | 
               | https://www.theverge.com/2014/9/5/6108947/moto-360-review
        
               | WastingMyTime89 wrote:
               | > I doubt you'll find a source, this entire paragraph is
               | you projecting your own insecurities onto everyone else.
               | 
               | Sometimes I wonder if I live in the same world than some
               | of the commenters here.
               | 
               | Here is The Verge review of the Moto360: [https://www.the
               | verge.com/2014/9/5/6108947/moto-360-review]. A few
               | selected quotes by me: "It's designed to prove that
               | smartwatches don't have to be ugly.", "It's not a gadget,
               | it's a watch", "At 11.5mm, it's a little thick", "
               | Everything before it was a screen on your wrist". And
               | that's the Verge being incredibly nice with the 360.
               | Truth is it was very much still seen as a tacky piece of
               | technology bolted to your wrist.
               | 
               | It took me two minutes to find by the way because this
               | kind of reviews were literally everywhere in the years
               | leading to the release of the Apple Watch.
        
           | bengale wrote:
           | I seem to recall the first-generation Apple Watch experience
           | being like this.
        
         | goosedragons wrote:
         | Conversely the fact that you need special fit lenses and a
         | store appointment means its going to be hard to test out and
         | hard to buy. You're probably not going to be able to wander
         | past the Apple store in the mall and take a quick peek in and
         | play with the Vision Pro like you can with their other products
         | like the iPad. Nor will testing your friend's necessarily be a
         | good experience. Plus even in the U.S Apple Store's aren't that
         | common requiring a multi-hour drive to get to in some places.
        
           | catchnear4321 wrote:
           | the price tag already made this a "not for everyone."
           | 
           | for the enthusiastic, apple is going to make it as low-
           | friction as possible.
           | 
           | this is a slow game.
        
             | r_hoods_ghost wrote:
             | How on earth is forcing someone to go to a store, probably
             | only in a few select locations far away from where you
             | live, low friction?
        
               | ajmurmann wrote:
               | How sparse are Apple Stores where you live? I have three
               | within very comfortable driving distance and I live in a
               | mid-sized city's metro.
        
               | BizarreByte wrote:
               | There is one in the whole on Nova Scotia. Not everywhere
               | in an American city.
        
               | evandale wrote:
               | You left out important context:
               | 
               | > for the enthusiastic, apple is going to make it as low-
               | friction as possible.
               | 
               | Going to a store is not low friction for an enthusiast.
               | We've already established that the price tag shuts out
               | all but the enthusiast.
               | 
               | Apple enthusiasts will do anything to buy Apple products.
        
               | scarface_74 wrote:
               | An Apple enthusiast not willing to go to the Apple Store?
               | When I went to NYC, the Apple Store there was like nerd
               | Mecca with people taking pictures in front of it.
        
           | amelius wrote:
           | > the fact that you need special fit lenses and a store
           | appointment
           | 
           | Sounds like a serious shortcoming if you can't share the
           | device with friends and family.
        
             | doctornoble wrote:
             | You can. The Vision Pro supports a primary user that
             | retains settings/user account/AppleID and a secondary user
             | with gets a "guest" account that resets.
        
               | chongli wrote:
               | How does that work if everyone in your family requires
               | different prescription lenses?
        
               | manojlds wrote:
               | Based on how these work on many existing VR headsets
               | including Quest 2, these are just insets that you can
               | just take out. Probably held magnetically as well.
        
             | [deleted]
        
             | Kerbonut wrote:
             | Do you share your iPhone, iPad, MacBook Pro, AirPods or
             | Apple Watch with friends and family? It's touted as a work
             | machine first and foremost right? Do you share your work
             | laptop with others? Apple exec logic I'm sure.
             | 
             | I get what you're saying and it's hard to describe (and
             | never really does it justice) the experience of this
             | technology. It's something you have to experience yourself
             | to understand.
        
               | kibwen wrote:
               | Regardless of Apple's marketing, for the vast majority of
               | people this will be a media consumption device first and
               | a media creation device second, just like the iPad. And
               | you absolutely share your media consumption devices
               | (television, game consoles, iPads) with your
               | family/housemates.
        
               | scarface_74 wrote:
               | And in a lot of families, parents will buy each child an
               | iPad or a cheaper tablet.
               | 
               | But there will be enough people who will by the headset
               | for them to sell all they can make in the first year.
        
               | [deleted]
        
               | chasing wrote:
               | I share my PlayStation and AppleTV with friends and
               | family. And, yeah, my kid regularly uses my iPad and
               | family members definitely use one another's phones on
               | occasion. Also the Vision Pro is expensive enough that
               | not every family member will get one -- if there's one in
               | the house it sure would be cool if everyone could use it.
        
               | stevenwoo wrote:
               | It sure sounds like anyone in a household can use it but
               | if anyone has a different eyeglass corrective lens
               | prescription (very likely unless everyone still has 20/20
               | vision) from the primary user it's a very substandard
               | experience.
        
               | upon_drumhead wrote:
               | They showed in the demo the switching lenses was easy as
               | they are magnetic.
               | 
               | Likely the upfront issues would be getting everyone their
               | personalized lenses, but actually using seems like it
               | would be easy.
        
               | throwuwu wrote:
               | They'd better sell a good storage solution for those
               | lenses too otherwise they're going to get lost or mixed
               | up easily
        
               | Turing_Machine wrote:
               | Apple already does laser engraving for products bought in
               | the online store. For the price point of this thing, they
               | can probably move engraving into the retail stores (not
               | long ago, I bought a laser engraver for my hobby 3D
               | printer for a few hundred bucks -- they're not expensive,
               | certainly not by Apple Store standards).
               | 
               | As for getting lost, Apple already has their AirTag
               | technology. While I don't know if that's already in these
               | lenses, it doesn't seem like it'd be difficult to add.
        
               | chongli wrote:
               | Even if they're magnetic and easy to swap, it sounds a
               | LOT clunkier than just handing someone an iPad. People
               | are going to lose the lenses all over the place.
               | 
               | Heck, my dad loses his phone multiple times a week,
               | necessitating a quick phone call to track it down. Are
               | the lenses going to include built-in AirTags so people
               | can locate them?
        
               | scarface_74 wrote:
               | So how do you propose you make a good experience for
               | people who need prescription glasses?
        
               | chongli wrote:
               | I don't have a proposal. I'm skeptical of the entire
               | market for this product. I'm taking a wait-and-see
               | approach and I'm looking forward to reading one-year
               | followups from early adopters.
               | 
               | Heck, I'm even skeptical of the iPad. I own one and I use
               | it so seldomly that I have to charge the thing up from 0
               | every time I use it. But I recognize that a lot of people
               | love them as consumption devices and a few as creation
               | tools for some niche purposes, such as digital painting.
        
               | bee_rider wrote:
               | I suck at optics, and optics is a hard topic, so I say it
               | will full humility: I'm always surprised that headset
               | manufacturer can't correct for most of these vision
               | issues in software.
        
               | sleepybrett wrote:
               | i don't think that is at all possible.
        
               | bee_rider wrote:
               | I think it is just a weird coincidence, but in this
               | thread price and share-ability seem to be negatively
               | correlated.
               | 
               | Consoles, AppleTV, and iPads are at the lower end of the
               | price range here, right? (Well, you can get an expensive
               | iPad of course).
               | 
               | Laptop are expensive but personal, phones... definitely
               | personal, tend to be a little more expensive maybe?
               | 
               | I dunno, it isn't a straight line correlation but I don't
               | think the fact that the Vision Pro is expensive tells us
               | much.
               | 
               | In have a Rift CV1, I enjoyed showing it off to people
               | and got some party-game type things (Keep Talking And
               | Nobody Explodes is great for showing the device off). But
               | I don't use it much solo, and I've shown it off to all my
               | friends already, so I don't use it much. Don't get me
               | wrong, it was fun, but it hasn't integrated into my daily
               | life.
               | 
               | If I were Apple--word of mouth is good, but I'd hope the
               | Vision Pro becomes something that sort of gets embedded
               | in people's lives to the point where they don't care to
               | show it off (either because it becomes personal like a
               | laptop, or because it becomes boring like a monitor).
        
               | scarface_74 wrote:
               | I agree. I'm much more likely to allow someone to borrow
               | a $329 low end iPad than my $1300 iPhone 12 Pro Max.
        
               | bee_rider wrote:
               | Your comment is greyed out as if it was downvoted a bit,
               | which seems quite bizarre to me.
               | 
               | I think we're pretty clearly talking about a small number
               | of contrary data points, here? I'm not trying to prove a
               | general trend at least, just point out that we should at
               | least double check the assumption that expensive implies
               | shared.
               | 
               | If someone is really invested in that idea I'd love to
               | see an argument for it, rather than silent downvotes.
        
               | scarface_74 wrote:
               | And my sons bought their own PS4s because they wanted to
               | play online games against each other at the same time and
               | not have to share it.
        
               | beebeepka wrote:
               | Eh, you have a point. I am not exactly keen on sharing my
               | Valve Index with people because hygiene is important to
               | me. My wife can use it if she wants to.
               | 
               | However, we're talking about a 3500 US dollar (without
               | tax) device and a novelty. Of course people are going to
               | share it if they can.
        
               | [deleted]
        
               | Shawnj2 wrote:
               | It's pretty reasonable to share iPads and Macs between
               | people, especially people who can't afford individual
               | devices for everyone separately. If I bought a VR headset
               | for $3500 anyone being able to use it would be extremely
               | useful
        
               | scarface_74 wrote:
               | What's the overlap of people who can't afford multiple
               | $330 low end iPads and people willing to spend $3500 on a
               | headset?
        
               | goosedragons wrote:
               | They do sell more expensive iPads. Not exactly
               | unreasonable to want to share a $1000+ nice iPad Pro
               | among a few people rather than buy multiple bottom tier
               | devices.
        
               | scarface_74 wrote:
               | I'm not letting any kids borrow a $1000+ iPad Pro.
        
               | goosedragons wrote:
               | Who said kids?
        
               | usrusr wrote:
               | The iPhone was basically sold by owners showing future
               | owners the pinch zoom and making them try for themselves.
        
               | ajmurmann wrote:
               | I'm in the camp that sees ipads and phones as personal,
               | non-shared devices, but you are hitting the nail on the
               | head here.
        
               | kyriakos wrote:
               | Ipads are regularly shared in families and vision pro is
               | more expensive than a top range tv which is shared in
               | households. It's a hard sell if if can't be adapted to be
               | used by multiple family members at its price point.
        
               | WastingMyTime89 wrote:
               | Yes, it's indeed very common to share iPad with kids and
               | to have a laptop shared amongst family members. That's
               | why users exist and were such a hugely requested features
               | of iPadOS (something Apple actually took ages to
               | acknowledge because well, Apple).
        
               | BolexNOLA wrote:
               | It shouldn't have to be explained that dedicated video
               | game hardware and personal mobile computers have very
               | different use cases and sharing cultures around them.
               | 
               | Do you share the use of your tv with friends and family?
        
             | nomel wrote:
             | As described during the keynote, they're magnetically held
             | in place. You would need one set per user.
             | 
             | As someone that wears glasses with VR, it's awful. The
             | light gasket presses against them, gets tangled. The band
             | presses against them. I can see why they didn't bother
             | making it an option, since I often put my headset away
             | because of the discomfort. This is why the quest pro has
             | _optional_ light blockers, and why I never use mine.
             | Leaving enough room for comfortably wearing glasses would
             | make things huge.
        
           | giobox wrote:
           | > Plus even in the U.S Apple Store's aren't that common
           | 
           | There are 270+ Apple stores in the US, I don't have the
           | figures to hand but an overwhelming percentage of the
           | country's actual population live within an hour of an Apple
           | store. They are common, frankly.
           | 
           | I'm not defending the decision to require a store visit here,
           | but lets not paint a picture of Apple store availability that
           | doesn't exist. The number of people with disposable income in
           | the US to purchase a 3500 dollar headset _and_ actually want
           | to buy one who aren 't living under an hour from an Apple
           | store is likely a very small list.
        
             | bombcar wrote:
             | That's about one apple store for every twenty Walmarts.
        
               | scarface_74 wrote:
               | I'm not going to drive out of my way to pick up some
               | Rustler jeans.
               | 
               | But I will to buy electronic gear or even to get my right
               | AirPod replaced that I dropped in the water when I was on
               | a boat in Cabos...
        
               | spdif899 wrote:
               | Yeah or in my case the apple store becomes a part of a
               | trip, there's not one near my home but there is one near
               | the beach house I rented this year, so when I wanted a
               | better fitting waterproof watch band I just baked a trip
               | to that store into my trip itinerary.
               | 
               | If I were in the target market for the vision pro I would
               | totally schedule an appointment and drive a couple of
               | hours to get a curated experience and feel confident I'd
               | come home with the right combination of lenses and
               | everything.
        
             | WheatMillington wrote:
             | My nearest apple store is 3 hours away.
        
               | scarface_74 wrote:
               | And there are plenty of people (including my 80 year old
               | parents) who drive 3 hours from their small town in South
               | Georgia to the nearest bigger city to buy products that
               | they want to be able to see instead of our used online.
               | 
               | In my dads case, music gear
               | 
               | I even know people who would drive from the even smaller
               | places than where my parents live who would drive to my
               | home town to go the mall, movies and Olive Garden.
        
         | dagmx wrote:
         | The big win I think will be the App Store rather than just the
         | Apple Store. the App Store will provide reducing the need to
         | take the headset off to use general apps.
         | 
         | When you use an oculus, if you need to do something like reply
         | to a text, check an email or reply to someone on social media,
         | you have to take off your headset or kill your current task and
         | switch to virtual desktop.
         | 
         | Having all your iOS apps on it, and being able to multitask
         | means people won't be taking off their headset as often and
         | they'll not have to consider dedicated VR time.
         | 
         | To me, that's the biggest software differentiator
        
           | mathgeek wrote:
           | > and they'll not have to consider dedicated VR time
           | 
           | The reported battery life on the Vision Pro is still going to
           | require that you have dedicated "goggles on" time for the
           | foreseeable future.
        
             | dagmx wrote:
             | the battery has a usb-c port in photos that implies you can
             | charge it while using it.
        
               | Macha wrote:
               | So do my headphones, but I can't charge them in use
               | either.
        
               | mjamesaustin wrote:
               | The first thing Apple says about battery life is "all day
               | while plugged in". The device is intended to be used as
               | long as desired while plugged in, just like a laptop.
        
               | hhh wrote:
               | If you watch the keynote there's direct discussion of a
               | power cable for the headset that is meant for constant
               | power.
        
               | drewbeck wrote:
               | This has been mostly missed by reviewers and pundits.
               | They've presented a primarily sitting/static experience;
               | the battery is for when you need to walk around between
               | sedentary moments. In that context 2 hrs is going to be
               | (mostly) plenty
        
           | smoldesu wrote:
           | Having replied to a text, checked my emails and responded to
           | people on HN all from my first-gen Oculus Quest, I'm not
           | really sure what you're talking about here. Do you not find a
           | web browser sufficient for those tasks? Is there something
           | inherent to the Quest ecosystem that should be stopping me
           | here?
        
             | dagmx wrote:
             | 1. Many people prefer apps over browser experiences.
             | 
             | 2. Many commonly used apps don't have a browser experiences
             | with equivalent features. Take Instagram for example.
             | 
             | 3. With the Quest , you can't really multitask, except for
             | the Quest Pro.
             | 
             | The Quest 1-3 are equivalent to game consoles in many ways.
             | I can use a web browser on my PS4. It doesn't mean it's a
             | full productivity system with multitasking.
        
           | kibwen wrote:
           | _> The big win I think will be the App Store rather than just
           | the Apple Store_
           | 
           | It won't be using the app store, though. It's using a brand-
           | new store, built from scratch. No iOS apps will be there
           | unless the authors rewrite them to be compatible with
           | visionOS.
        
             | dagmx wrote:
             | You're incorrect. It runs iOS and iPadOS apps out of the
             | box. You can even see some if you download the simulator.
             | 
             | https://developer.apple.com/wwdc23/10090
        
           | samstave wrote:
           | >* _Software differentiator*_
           | 
           | -
           | 
           | The reasons I would not like to have one of these devices ;
           | 
           | * Apple's closed moat
           | 
           | * App store lock-in
           | 
           | * 'DLC' model whereby not a single thing you do on this
           | $3,500 device will be free - and no matter what app you
           | choose, Apple takes 30% of whatever revenue stream that app
           | wants...
           | 
           | * The piss-poor apple fix-service market, and their shitty
           | designs of the iphone which break so fn easily that VCs (YC+)
           | have had to invest in cottage industry of phone repairs
           | 
           | I've had iphones since the first day of launch... and while I
           | prefer them over android, I still hate ios ecosystem.
           | 
           | The infra-mechanics of it are awesome, but compared to the
           | smarmy and condescending greedy Apple, i still hate ios.
        
             | jwells89 wrote:
             | While I sympathize with feeling disappointed in having to
             | pay for apps for use with such an expensive headset, I
             | believe that its price would have severely restricted the
             | number of free apps available for it in the first place.
             | Developers are going to want to recuperate their
             | investment, and that'd remain true even if it were possible
             | to install whatever one pleased on it.
             | 
             | It's technically possible to develop on the simulator
             | alone, but given that the simulator is confined to a 2D
             | window on a computer screen I can't imagine that apps
             | developed in this manner would be able to stand up to
             | competition developed without such limitations.
        
               | samstave wrote:
               | Yeah, I understand both sides of the Coin. I appreciate
               | your response, and it deepens my concern is that there
               | will be an entirely new DLC-ish content model whereby you
               | have one price for an ios app - and then a different
               | price for the "Apple Headset AR * _EXPERIENCE*_ " version
               | of all the apps - and certain features will be lock-outs
               | to non AR-paying-premium customers...
               | 
               | Its just FN financially-dystopian
               | 
               | ---
               | 
               | @scarface_74 ;
               | 
               | "* _May you please ELI5 expand on your comment - as I am
               | OOTL and would like to understand what you mean,
               | precisely. (because I want to learn, kthxbai)*_ "
               | 
               | /as-i-am-posting-too-fast....
        
               | dndn1 wrote:
               | Surprisingly the GP didn't include price of the device as
               | a reason, but the 30% Apple cut/likely uplift in price
               | that developers need to charge to recuperate development
               | costs - which are far more significant than developer
               | hardware costs.
               | 
               | A non-Apple device without the moat would be better. GP
               | also didn't ask for free apps.
        
               | scarface_74 wrote:
               | Yes that must be why there is a thriving profitable
               | market for apps on Android that don't go through the Play
               | Store.
               | 
               | Almost every non game app on the iPhone/iPad of note
               | require a subscription and most outside of the App Store.
        
             | Turing_Machine wrote:
             | > The reasons I would not like to have one of these devices
             | ;
             | 
             | I'm sure there are a number of people here who will agree
             | with you.
             | 
             | On the other hand, the fact that Apple now has a $3
             | trillion-with-a-"t" market cap indicates that most people
             | do not care about any of these issues. Not in the
             | slightest.
        
         | pjmlp wrote:
         | I give it a couple of years.
        
         | user_named wrote:
         | Buying the product can't be the product's killer app.
        
         | justapassenger wrote:
         | Or, it means that tech is still not ready for a mainstream
         | adoption. You should take it out of the box and it should just
         | work.
         | 
         | I cannot imagine people being excited that they need to go
         | physical store and deal with a staff there to get their fancy
         | new toy.
        
           | nagisa wrote:
           | There's a non-trivial portion of population that is familiar
           | with the concept of having products fit to them personally:
           | made-to-order uniforms, glasses, other sorts of assistive
           | products.
           | 
           | I find it surprising that this is less common than it was in
           | the past, and that people are more willing to put up with
           | something that's a subpar fit for them. One tech example that
           | would benefit from custom fit are in-ear headphones. It would
           | make sure that product is a perfect fit for every customer
           | every time, rather than roughly every single customer having
           | to put up with a suboptimal fit and poor comfort.
        
             | staunton wrote:
             | Fitting and customizing things takes time and is expensive.
             | That fully explains the trend. Before industrialized mass
             | production, making an item by hand and to fit someone's
             | specific needs was only slightly more effort than to make
             | some "average" fit item.
        
           | EwanToo wrote:
           | Do you not remember the queues outside Apple stores for early
           | iPhones?
           | 
           | https://youtu.be/bWgd5crvB0U
        
             | justapassenger wrote:
             | Do you not remember it's 2023 and online retail is at very
             | different place?
        
           | peddling-brink wrote:
           | Have you been to an Apple Store recently? It's plenty easy to
           | get their products online, but the stores are consistently
           | packed regardless.
        
             | justapassenger wrote:
             | I don't think people who pack Apple stores are target
             | audience. From my experience they're either not a target
             | audience (older, non tech savvy) or lack funds (teenagers).
        
               | Turing_Machine wrote:
               | Can we please get rid of the stereotype that older people
               | aren't "tech savvy"?
               | 
               | Older people today have been using computers since they
               | were in their teens or twenties. Conversely, I know a
               | 20-something woman who can't understand why her iMessages
               | quit working when she switched to an Android phone,
               | despite explaining it to her multiple times.
               | 
               | As you note, they also have more money.
        
               | [deleted]
        
         | kjkjadksj wrote:
         | It would probably consume the entire applestore floorspace with
         | nonbuying looky loos and their product damaging children
        
           | bagels wrote:
           | Damaging children in what way?
        
             | bobthepanda wrote:
             | I think they mean children running around damaging the
             | store and its products.
             | 
             | That being said, it's not like children aren't already in
             | Apple stores and they don't seem to be damaging a
             | substantial amount of phones and whatnot.
        
             | lelandfe wrote:
             | _Product-damaging_ children, but I like your read better.
             | Though it raises which product of the looky loos is
             | damaging kids.
        
               | bobthepanda wrote:
               | I imagine the more likely scenario is kids damaging other
               | things with the headset on because they don't see where
               | they are.
               | 
               | There were a lot of videos in the 2000s of Wiimotes
               | getting swung into TVs.
        
           | sevensevennine wrote:
           | There used to be a Microsoft store in the big mall near me.
           | It turned into a babysitting service for parents who dropped
           | their kids off to play with the Xbox.
        
         | kcplate wrote:
         | So the killer app for a $3.5k product is an app that helps you
         | buy other expensive products from the same company?
         | 
         | Maybe I misunderstood, but if not count me skeptical.
        
           | macintux wrote:
           | Not the app, the retail presence. The Apple Stores have
           | proved enormously valuable when Apple enters a new hardware
           | product category.
        
             | kcplate wrote:
             | I can understand this being a differentiator to other AR/VR
             | products, but that is not exactly what the comment I
             | replied to said, they said the "killer app" was the ability
             | to buy it at an Apple Store. Short of a few folks with too
             | much extra cash and curiosity, just being able to try it
             | before you buy isn't what I would refer to as a _killer
             | app_. The "killer app" is what gets the main market
             | populace to the store to even consider it.
        
           | [deleted]
        
           | scarface_74 wrote:
           | The entire purpose of the Apple Stores were to be a showcase
           | where Apple controlled the narrative.
           | 
           | It has been one of Apple's competitive advantages since 2001.
           | 
           | How many people are going to spend $3500 on a device that by
           | definition you have to try on in person to see if you want
           | it?
        
           | danpalmer wrote:
           | I'm squarely in the target market for the Meta Quest, but the
           | fact I have no way of trying one before I buy, even just for
           | a few minutes, is my main blocker for getting one.
           | 
           | This is particularly important for a) new product categories
           | where customers aren't yet sure they want/need it, b)
           | products that "fit", or don't, and c) expensive entertainment
           | products. These headsets are all three, so it's really
           | important.
           | 
           | Apple's retail presence could solve this.
        
             | dharmab wrote:
             | Meta has a free 30 day return policy
        
               | danpalmer wrote:
               | That's typical for most products like that but it doesn't
               | solve the problem. The issue is only partly "will I like
               | it" or "will it fit me", for which a free return policy
               | can help (but not fully solve), but a lot of the issue is
               | "why would I want this". If you walk past one in a shop
               | and can give it a go you're much more likely to overcome
               | that than spending PS300 on one and having to go through
               | the return process.
               | 
               | Aside, I hear a lot more about free returns from people
               | in the US. In the UK they are seemingly near-universal,
               | but there is significantly less willingness to return
               | outside of specific categories such as clothing. I have a
               | little experience working in a retailer (as a software
               | engineer), and US return rates were far higher than UK/EU
               | return rates, and this was apparently considered typical.
        
       | hyperthesis wrote:
       | > unclear use cases ... a small group of enthusiasts
       | 
       | Apple's image announcement is just for future positioning: this
       | really is a "Pro" device, for specific market segments and use-
       | cases - _niche_. It 's how apple won desktop publishing years
       | ago.
       | 
       | Segment 1: creative professionals keep buying more and bigger
       | screens. Vision Pro (VP) can eat that budget, and provide as many
       | displays as you want. (The technology appeal is that a display
       | must be high resolution everywhere - but VP only needs to be hi-
       | res where you're looking, giving arbitrarily large "displays").
       | Apple carefully and specifically claims text is crisp. The
       | engineering question is if Apple has actually done this: _is it_
       | as good as a physical display? (or close enough)
       | 
       | Segment 2: creative professionals who make 3D objects: industrial
       | designers, architects (but not yet engineers - they have
       | different priorities). Also directors: cgi sets and set
       | extensions have long been standard, and directors (and production
       | designers etc) use an ipad to "see" the fully dressed cgi set,
       | overlaid on the practical set. This is a better version of that.
       | I can see James Cameron and Denis Villeneuve ordering any many as
       | they can use - if it actually help. (aside: maybe for actors in
       | rehearsal, but interferes with mocap).
       | 
       | Creative professional collaborate, hence Apple's huge efforts on
       | the eyes being visible. A real question is will it be enough, for
       | effective and natural communication, in a real-worlx work-flow
       | situation? Will Jim be able to ordsr people around, or will he
       | have to rip it off?
       | 
       | By announcing it after years and years of work, Apple shows they
       | think they have enough of it, for it to be worthwhile for some
       | people.
       | 
       | Provided they can get a genuine foothold, in actually making
       | people more productive (real ROI, not jus enthusiast prosumers),
       | then this has endless upside. _If_ they can, users, usages and
       | sales will grow fantastically for decades.... _if_
        
       | Animats wrote:
       | It's too clunky to be more than a niche product, like everybody
       | else's VR headsets. John Carmack, after he quit Oculus, said this
       | wasn't going to work as a product until the size got down to swim
       | goggle size, and wouldn't go mass market until the devices
       | reached eyeglass size and weight.
       | 
       | What seemed more likely from Apple was the form factor of the
       | Vuzix Ultralight, which looks like ordinary glasses. AR-only,
       | offering access to a smartphone functionality with hands free.
       | That's a mass market product. Several companies showed such
       | things at CES.
       | 
       | What Apple is demoing is nicely engineered, but has every bell
       | and whistle known to VR headgear. It shows in the weight, bulk,
       | price, and battery life. It seems to have roughly the same market
       | as the Microsoft HoloLens, which is an nice piece of expensive
       | equipment sold to corporate buyers.
       | 
       | Meta and Microsoft have something in this space, so Apple had to
       | have one too, in case somebody made this niche grow.
        
       | tsunamifury wrote:
       | They did the same with Apple Watch. This isn't new.
        
         | sgarman wrote:
         | Actually commented on in the article for people reading it.
        
       | dawnerd wrote:
       | Makes sense. Weeds out people unsure if they'll like it and
       | returning it. Might even rule out the YouTubers that but and
       | return after they make a video.
        
       | gibbitz wrote:
       | Even if they came to my house to fit me with it I wouldn't buy
       | it. What problem is it solving for someone other than Apple?
       | We've been seeing this AR pipe-dream for 10+ years and it hasn't
       | caught on. Not because the technology was bad, but because people
       | just don't want it.
       | 
       | What Apple is missing here is that people wanted the iPhone (a
       | phone with an iPod built in) for years before it was even
       | officially announced as under development. It succeeded because
       | the market invented it, not because Apple are geniuses who showed
       | us we needed it.
        
         | throw47474777j wrote:
         | > Not because the technology was bad, but because people just
         | don't want it.
         | 
         | It's hard to see how anyone who has been following the
         | technology could make this claim.
        
           | kibwen wrote:
           | People want it, but not in this form factor. Like I've been
           | saying regarding Oculus' products for years: VR/AR isn't a
           | bad idea, but nobody wants to strap a set of heavy, sweaty
           | ski goggles to their face for eight hours a day. Just because
           | the newest models are lighter/more comfortable than the old
           | models doesn't mean they're anywhere near acceptable. I'll be
           | passing on these until they're the size and weight of
           | ordinary glasses.
        
             | throw47474777j wrote:
             | Comparing Oculus's products of years ago with Vision Pro
             | makes no sense.
        
               | kibwen wrote:
               | I have been saying it for years, but it remains true of
               | Oculus' modern products, and it remains true of the VP.
               | In ten years it may be different, but today is not ten
               | years from now.
        
               | sleepybrett wrote:
               | people who have demoed the vision pro claim the
               | ventilation in the headset solves the 'sweaty' problem.
        
             | iLoveOncall wrote:
             | I'll go much further than that: nobody wants to wear ANY
             | pair of glasses.
             | 
             | Some people do because the benefit is literally regaining
             | one of your senses, but even if AR / VR glasses one day
             | become like normal glasses, it will be a niche product.
             | 
             | Nobody's wearing glasses just to get notifications and
             | gimmicks like this. Ever.
             | 
             | The only moment where AR / VR can maybe become mainstream
             | is when we can send signal straight to the brain to
             | generate images (disregarding that there's no way people
             | will be ok with other people controlling their brain).
        
           | qqtt wrote:
           | Can you expand on this comment? What have you seen in the AR
           | market that leads you to believe the comment you are
           | responding to is not accurate?
           | 
           | From many observers, we have seen many AR/VR devices fail
           | over the years. Some spectacularly (like Snap Spectacles),
           | and some seem to be just throwing money into a furnace (like
           | Oculus, which hasn't failed, but even with millions of
           | devices sold doesn't seem to be reaching product market fit
           | for anything outside of niche gaming and fitness).
           | 
           | Yes, the Vision Pro is a different device, but there are
           | orthogonal attempts at this kind of screen sharing experience
           | which also have very niche markets, like Sightful's Spacetop
           | laptop.
           | 
           | I get that the Vision Pro has some product differentiation,
           | such as the App Store, the developer ecosystem (debatable at
           | this point compared to other AR products), and so on - but
           | what exactly are you seeing the market today that will drive
           | this demand for Vision Pro? Where is the evidence that
           | customers want this technology?
        
             | zmmmmm wrote:
             | Objectively, I think it's reasonable to say the technology
             | was bad compared to what is/will be available in the next
             | 12 months. There are actual material technology
             | breakthroughs that really do fundamentally alter the
             | equation (primarily: micro-OLED displays, significantly
             | faster mobile processors and distortion-free pancake
             | optics).
             | 
             | The original phrasing is ambiguous as to whether its
             | acknowledging the tech was bad or not. But it doesn't seem
             | reasonable to conclude that people don't want something
             | until they can experience an implementation of it that
             | isn't "bad".
        
         | CrampusDestrus wrote:
         | AR is a wet dream fostered by decades of science fiction.
         | Please don't kid everyone with this
        
           | ip26 wrote:
           | AR exists commercially today in the armed forces. Where do
           | you think sci-fi got it from?
        
         | JKCalhoun wrote:
         | I agree with you.
         | 
         | I may be an old man, but what I want is the opposite of
         | immersive technology. Put a computer on my face? Are you
         | kidding? The one in my pocket already feels increasingly
         | parasitic.
        
           | renewiltord wrote:
           | Nah, you're not an old man or anything like that. This is
           | just the mainstream present technological scepticism. At some
           | point marvelous technology became so ubiquitous we became
           | blase about it.
           | 
           | Cynicism, pessimism, and affected jadedness have always been
           | the way people have attempted to sound cool. Nothing new
           | about that part.
           | 
           | Ultimately, the question is whether your path brings you joy.
        
             | nocontextpls wrote:
             | [dead]
        
             | whimsicalism wrote:
             | You're downvoted but I agree with you - tech has a massive
             | gap between stated and revealed preferences.
        
           | beanjuice wrote:
           | In a converse way, what could be more freeing to our living
           | spaces than confining our access to technology to such a
           | secluded and particular space?
        
         | georgespencer wrote:
         | > Not because the technology was bad, but because people just
         | don't want it.
         | 
         | Have you ever used an AR/VR headset for something you generally
         | enjoy (a game, a movie, Google Maps, whatever)?
         | 
         | I ask because my own experience (and the consensus of my
         | network and the critics I read) is that devices like Oculus and
         | the Vive Pro are extraordinarily compelling but overall held
         | back by immature technology. Base stations. Wires. Visible
         | pixels. Low quality video pass through. Stupid controllers you
         | have to hold in your hands.
         | 
         | People see the potential and flashes of what might be, but it's
         | impossible to get beyond the awful user experience.
         | 
         | > What Apple is missing here is that people wanted the iPhone
         | (a phone with an iPod built in) for years before it was even
         | officially announced as under development.
         | 
         | Two thoughts on this:
         | 
         | 1) It seems to undermine your point that iPhone launched in
         | 2007 and yet through 2011 failed to come close to outselling
         | iPod in terms of units.
         | 
         | 2) The device you are describing -- "a phone with an iPod built
         | in", before the iPhone -- actually did exist. The Motorola ROKR
         | E1, or the "iTunes Phone": it was unveiled in 2005 on stage by
         | Steve Jobs. Motorola did the phone stuff, and Apple did the
         | iPod bit.
         | 
         | It was a dismal failure and was discontinued after roughly a
         | year on the market.
         | 
         | > It succeeded because the market invented it, not because
         | Apple are geniuses who showed us we needed it.
         | 
         | What do you mean by "invented"? Because literally two years
         | before the iPhone launched, the market "invented" a phone with
         | a built-in iPod, manufactured by the leading cell phone
         | manufacturer of the day, in collaboration with Apple, and it
         | failed miserably. Did the market invent that phone?
         | 
         | It's fair to say that Apple is not the first entrant to most
         | market it contributes to, and it's fair to say that they are
         | rarely the progenitors of the technologies their devices rely
         | upon.
         | 
         | What Apple is very good at is deeply understanding when new
         | technologies can be combined or honed to bring them over a
         | threshold of resonance with consumers which drives widespread
         | adoption. It is not enough to simply say "ship a phone with a
         | touch screen' --- folks were doing that for years before iPhone
         | launched. Instead it's about understanding the interplay of
         | latency, brightness, PPI, plural point awareness, manufacturing
         | yields, component costs, and making tradeoffs which pursue a
         | vision which people buy into.
         | 
         | That's why when you said "a phone with an iPod built in" you
         | could have been referring to both iPhone _and_ the ROKR, but
         | the two devices could not be more different: ROKR had a fiddly
         | microSD card for storage. Crummy slow processor and user
         | interface. Stupid tiny keyboard for typing on. WAP internet.
         | Wired transfer speeds slower than high speed USB. Slow java
         | apps. A low resolution TFT LCD display. Only 11 megabytes of
         | onboard memory.
        
         | mberning wrote:
         | I think they are building all this on the hope that they can
         | convince tech addicted kids to strap this stupid ass thing on
         | for many hours per day. I think "on the person" computing
         | devices are reaching their "peak tobacco" moment. Every day
         | more and more people realize how bad it is for your mental and
         | physical health and decide to unplug more and more.
        
         | wombat-man wrote:
         | Uh, this seems a lot better than the other AR things to me. I'm
         | intrigued but will probably sit out the first version.
        
           | juve1996 wrote:
           | It's a better iteration but doesn't solve the core problems
           | of VR/AR.
        
         | [deleted]
        
         | 01100011 wrote:
         | AR feels like 3D TV. Mfgs want it badly so they have a 'next
         | big thing' to sell. Otherwise they risk having their premium
         | product line turn into a boring commodity.
         | 
         | I'm more excited for something like Humane's laser projection
         | system or a less-intrusive, deep-learning driven assistant
         | which uses voice and tactile feedback.
        
         | PUSH_AX wrote:
         | No, objectively the technology and hardware especially are bad.
         | It's an immature market and the high barriers to entry hinder
         | the progress needed for the market to mature.
         | 
         | It won't get better without big drives in adoption, adoption
         | won't happen without big improvements to.. everything. Catch 22
        
       | x86x87 wrote:
       | this Vision Pro saga has Google Glass vibes in. Let's see what
       | happens.
        
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       (page generated 2023-07-09 23:00 UTC)