[HN Gopher] Zink brings conformant OpenGL on Imagination GPUs
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Zink brings conformant OpenGL on Imagination GPUs
Author : mfilion
Score : 75 points
Date : 2023-07-06 19:12 UTC (3 hours ago)
(HTM) web link (www.collabora.com)
(TXT) w3m dump (www.collabora.com)
| pyb wrote:
| Interesting. The OpenGL team used to be one of the most prominent
| driver teams at IMG, and now it's outsourced. They explain the
| (market) reasons in the post.
| crote wrote:
| I am not surprised. As I understand it, Vulkan is a low-level
| API which is a much better fit to the actual hardware than
| OpenGL or DirectX.
|
| You probably want to implement Vulkan _anyways_ , so why bother
| re-implementing a separate legacy API when an existing
| translation layer can give the same or better result for a
| fraction of the effort? Heck, Intel even did the same thing to
| get DirectX working on their Arc GPUs: they just used Wine's
| DXVK translation layer.
| cellularmitosis wrote:
| Ah, sounds like this isn't the same Imagination behind the MIPS
| SBCs https://en.m.wikipedia.org/wiki/Imagination_Creator
| sanxiyn wrote:
| It actually is the same Imagination.
| andrewstuart wrote:
| [flagged]
| alophawen wrote:
| Yes, everything is a conspiracy
| snvzz wrote:
| I am hopeful this will help mesa3d support with RISC-V SoCs such
| as JH7110 (and thus VisionFive2 and Star64) be excellent.
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(page generated 2023-07-06 23:00 UTC)