[HN Gopher] Zink brings conformant OpenGL on Imagination GPUs
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       Zink brings conformant OpenGL on Imagination GPUs
        
       Author : mfilion
       Score  : 75 points
       Date   : 2023-07-06 19:12 UTC (3 hours ago)
        
 (HTM) web link (www.collabora.com)
 (TXT) w3m dump (www.collabora.com)
        
       | pyb wrote:
       | Interesting. The OpenGL team used to be one of the most prominent
       | driver teams at IMG, and now it's outsourced. They explain the
       | (market) reasons in the post.
        
         | crote wrote:
         | I am not surprised. As I understand it, Vulkan is a low-level
         | API which is a much better fit to the actual hardware than
         | OpenGL or DirectX.
         | 
         | You probably want to implement Vulkan _anyways_ , so why bother
         | re-implementing a separate legacy API when an existing
         | translation layer can give the same or better result for a
         | fraction of the effort? Heck, Intel even did the same thing to
         | get DirectX working on their Arc GPUs: they just used Wine's
         | DXVK translation layer.
        
       | cellularmitosis wrote:
       | Ah, sounds like this isn't the same Imagination behind the MIPS
       | SBCs https://en.m.wikipedia.org/wiki/Imagination_Creator
        
         | sanxiyn wrote:
         | It actually is the same Imagination.
        
       | andrewstuart wrote:
       | [flagged]
        
         | alophawen wrote:
         | Yes, everything is a conspiracy
        
       | snvzz wrote:
       | I am hopeful this will help mesa3d support with RISC-V SoCs such
       | as JH7110 (and thus VisionFive2 and Star64) be excellent.
        
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       (page generated 2023-07-06 23:00 UTC)