[HN Gopher] Mid-1990s Sega document leak shows how it lost the s...
       ___________________________________________________________________
        
       Mid-1990s Sega document leak shows how it lost the second console
       war to Sony
        
       Author : mfiguiere
       Score  : 275 points
       Date   : 2023-07-05 16:52 UTC (1 days ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | WhereIsTheTruth wrote:
       | Sony kept innovating
       | 
       | PS1, you could play your CD musics and play games
       | 
       | PS2, you could play your DVD movies, play games and play online!
       | 
       | PSP, you could browse the internet, watch movies, listen to music
       | and play games on the go!
       | 
       | Sony kept innovating and that helped the industry move forward
       | 
       | Now they are exploring with VR..
       | 
       | What the competition been doing during that time other than
       | complain?
       | 
       | You see that kind of similar success with Nintendo and the Wii,
       | they innovated and attracted the mass, and they repeated it with
       | the Switch
       | 
       | Sony gets lot of unfair criticism in my opinion, Apple did the
       | same with the iPhone, they offered something unique that people
       | wanted
       | 
       | If Microsoft wants to turn the table, they'll have to offer
       | something interesting, 2 console with different specs just aint
       | it
        
         | Solvency wrote:
         | Sega Genesis had X-Band. Literally internet on a cartridge-
         | based console.
        
           | WhereIsTheTruth wrote:
           | It wasn't a Sega product and was also available on the NES,
           | internet in the 90's was very niche
           | 
           | What's funny is the NES was a personal computer in Japan
           | (Famikon - Family Computer) https://en.wikipedia.org/wiki/Nin
           | tendo_Entertainment_System#...
        
       | WeylandYutani wrote:
       | PlayStation demolished everyone. The biggest blow was that Sony
       | managed to take Japan- the home market of Nintendo and Sega.
        
         | londons_explore wrote:
         | But sony is also japanese.
        
           | goosedragons wrote:
           | And arguably more Japanese than Sega which traces its routes
           | back to the US and was owned by an American company for many
           | years.
        
             | dangus wrote:
             | By this time that's about as relevant as calling Nintendo a
             | playing card company.
        
               | goosedragons wrote:
               | Eh, the chairman of Sega at the time the PlayStation
               | launched was American.
        
               | nazgulsenpai wrote:
               | Sega of America, yes. Hayao Nakayama was CEO of Sega of
               | Japan from 1983-1999.
        
               | gryson wrote:
               | The chairman of Sega Enterprises was Isao Okawa (founder
               | and president of CSK, majority owner of Sega). The
               | president of Sega Enterprises was Hayao Nakayama.
        
             | lapetitejort wrote:
             | Incidentally, Playstation is primarily an American endeavor
             | now. Sony Interactive Entertainment and Playstation Studios
             | are now based out of California. Most of the first and
             | second party developers are American or European.
             | Playstation owns just one Japanese developer. Some claim
             | that this western shift has compromised the "quirky" aspect
             | of the Playstation brand. Look at the PS1 lineup and you
             | will find so many oddball games that became classics, or at
             | least cult classics. I would not disagree. Playstation has
             | an amazing track record of releasing games, but from a
             | wider view the games do look homogenous.
        
         | _the_inflator wrote:
         | Well, it started with a coop with Nintendo and Sony:
         | 
         | https://en.wikipedia.org/wiki/Super_NES_CD-ROM
        
         | DeathArrow wrote:
         | And after that, Xbox appeared. :)
        
           | pjmlp wrote:
           | And after that, in typical Microsoft's mismanagement, Xbox
           | One happened and they haven't recover ever since.
        
             | apple4ever wrote:
             | Sony tried hard to mismanage too, especially around cross
             | platform play. It's why I was glad I stuck with the Xbox.
        
               | dylan604 wrote:
               | As an example, the PSP's UMD format. So much time/effort
               | went into that, while at the same time allowing content
               | to be read from an SD card. Of course I can only assume
               | this was meant as some lame IP protection, and possibly
               | an attempt to bring back a format similar to the once
               | popular minidisc. Also funny to me was that Blu-ray was
               | knock knock knocking already with their Java based
               | programming, while the UMD was programmed much more
               | similarly to HD-DVDs.
        
               | ppseafield wrote:
               | It was because Sony had a ton of mini discs laying around
               | since the format didn't take off. The UMD cartridges are
               | just mini discs internally.
        
             | wsgeorge wrote:
             | Is Xbox doing poorly? I don't know much about the console
             | space, but it looks to me like a continued success
        
               | izacus wrote:
               | It's doing fine, but Sony is (again) doing a bit beter.
               | Although it's a bit of a loaded question here, since
               | Microsoft integrated Xbox and Windows gaming ecosystem.
               | 
               | The current situation is actually pretty nice - there are
               | three big players with big market shares from which
               | neither has a clear monopoly.
               | 
               | Microsoft is seriously thretening to break that by buying
               | themself a monopoly in game publishing though.
        
               | sanderjd wrote:
               | I hadn't thought much about this, but you're so right,
               | it's so refreshing that there is such healthy competition
               | in this market.
        
               | pjmlp wrote:
               | There were always three big players, previously
               | Microsoft's place was owned by SEGA.
        
               | Keyframe wrote:
               | Which resonates more than surface level of that statement
               | you made. Xbox is pretty much next gen SEGA hardware and
               | SEGA was ultimately driven to the ground by a guy that
               | kickstarted Xbox (nasty people would say as a prize)
        
               | chrisco255 wrote:
               | From: https://en.m.wikipedia.org/wiki/List_of_best-
               | selling_game_co...
               | 
               | Xbox One (2013) sold 50 million Units compared with PS4
               | (2013) selling 113 million units.
               | 
               | Xbox X/S, their 4th gen Xbox, has sold less than 21
               | million units since 2020, when it was released, compared
               | with PS5's 38 million units in the same timeframe.
               | 
               | Tbh, the latest gen of consoles is pretty underwhelming
               | for me, I don't know how others feel.
        
               | Maken wrote:
               | This latest generation has been completely dwarfed by the
               | Switch.
        
               | donatj wrote:
               | To be fair I had been searching for a non-scalped Series
               | X since release until finally finding one a couple months
               | ago. Stores are continuously sold out, so demand is
               | outpacing supply.
               | 
               | The S is pretty readily available but is less powerful
               | than the previous mid generation upgrade, the Xbox One X.
               | Given that until very recently most games supported both
               | generations there was basically no reason to upgrade from
               | a One X to a Series S
        
               | mattl wrote:
               | I got a Series X via Best Buy through some Citizens Bank
               | deal in early 2022. Took me an age to get a PS5 tho.
               | Finally got one a few months ago.
        
               | donatj wrote:
               | I still have not _seen_ a PS5 in real life, ever. These
               | shortages are absurd. Sure I am in my late 30s but I am
               | the ONLY person in my friend group that has managed to
               | pick up a current-gen system.
        
               | mattl wrote:
               | Here in New England I can pick up one in an hour from
               | Best Buy.
        
               | guidedlight wrote:
               | The console gaming industry has stopped growing. And as a
               | result both Microsoft and Sony seem to be now trying to
               | cannibalise each other to grow, and it has become a very
               | tribal and bitter rivalry.
               | 
               | This graphic from Microsoft shows clearly why the console
               | industry is struggling. https://news.microsoft.com/wp-
               | content/uploads/prod/sites/642...
        
               | a1o wrote:
               | What is the white on the bottom?
        
               | Dalewyn wrote:
               | >Tbh, the latest gen of consoles is pretty underwhelming
               | for me, I don't know how others feel.
               | 
               | Practical computing performance plateaued like 10 years
               | ago, which is why you're feeling unsatisfied. This
               | applies to all markets of computing besides enterprise:
               | Desktops/laptops, consoles, phones/tablets, all of it.
               | 
               | Plenty of people refuse to upgrade from their Sandy
               | Bridges and Skylakes for Windows 11 because they still
               | run everything fine. Plenty of people find smartphone
               | upgrade cycles unjustifiably short because upgrades bring
               | so little in practice.
               | 
               | As I mentioned earlier, the only computing segment still
               | seeing significant leaps in performance to warrant
               | constant and frequent upgrades is the enterprise, most
               | obvious of which is the current "AI" fad.
        
               | chrisco255 wrote:
               | For me the Apple silicon Macs are a real innovation. The
               | battery life, size and weight is fantastic.
        
               | RajT88 wrote:
               | We are at a level of fidelity where huge graphical
               | improvements are not visually that much better than their
               | predeccesors. Diminishing returns because of the limits
               | of human cognition.
        
               | drannex wrote:
               | No personal hit or anything here, but really looking
               | forward to how badly this will age in 10-15 years.
        
               | pjmlp wrote:
               | Xbox One was a big mismanagement as they tried to pivot
               | into a multimedia device, with lower focus on gaming and
               | they angered the gamer community responsible for the XBox
               | 360's success.
               | 
               | They had to back pedal from that, brought in Phil
               | Spencer, highly acknowledge in the game industry, he
               | rebooted the whole XBox One approach, re-introduced the
               | indie development support (yet another thing dropped in
               | the meantime) as ID@Xbox program.
               | 
               | The pandemic delivery issues with the Xbox Series X and
               | Series S, and the fact that dev teams have to consider
               | two different hardware models when targeting the XBox
               | made it less atractive than targeting the Playstation or
               | Switch.
               | 
               | So even though they managed to recover from the mess with
               | the XBox community, the efforts to recover from it have
               | left it on a third place in regards to overall sales.
        
               | Narishma wrote:
               | Phil Spencer wasn't brought in, he was just promoted. He
               | was already head of Microsoft Game Studios.
        
               | pjmlp wrote:
               | I stand corrected then.
        
             | chrisco255 wrote:
             | Xbox 360 was their biggest success (2005), with 84 million
             | units.
        
             | LilBytes wrote:
             | I wonder if Microsofts PC marker canabilises their Xbox
             | market.
             | 
             | I've got a great gaming rig, if I was to get another
             | console on top of my switch it would always be a PS.
        
               | pjmlp wrote:
               | It kind of does, because with turning XBox into a brand
               | for games that can be played anywhere, PC or via
               | streaming, it kind of devalues the console itself.
               | 
               | Why bother buying the games console, if the same game is
               | available by other mechanisms, the exact same game not a
               | port.
        
             | RajT88 wrote:
             | It boggles my mind that Microsoft of all companies cannot
             | seem to understand that building a software ecosystem
             | requires first attracting developers to a platform. Make
             | that platform attractive and remove friction.
             | 
             | They manage to screw it up more often than not, and then
             | wonder why nobody buys a Zune or a WMR headset or a Windows
             | phone or an Xbox...
        
               | josephd79 wrote:
               | If they haven't figured that out by now, they never will.
        
               | mackrevinack wrote:
               | or in the case of the zune, only making it available for
               | sale in 1 country when the ipod was being sold in most
               | major countries. i had to buy my zune hd off of ebay. its
               | not really surprising it didn't do as well as the ipod
        
         | chrisco255 wrote:
         | Interestingly, Sega was founded by Americans, but by the 90s
         | Sega of Japan was in full control of the company.
        
           | gryson wrote:
           | There is no "Sega of Japan."
           | 
           | Sega Enterprises is a Japanese company that founded the
           | subsidiary Sega of America to market its products in North
           | America. Sega Enterprises can trace its origins to Americans
           | such as David Rosen who were in Japan after the war.
        
             | chrisco255 wrote:
             | Sega went through a number of buyouts and merges and
             | renames and spinoffs over the decades so it's a pretty
             | complex history to follow as it alternated between American
             | and Japanese ownership.
             | 
             | By the mid 80s, CSK, a Japanese software firm, purchased
             | the company from Gulf and Western, the American owners at
             | the time. They then established Sega of America, so I say
             | "of Japan" to distinguish the Japanese office.
             | 
             | The name Sega, is derived from Service Games of Japan, the
             | name in the 1950s.
        
       | kraig911 wrote:
       | That era of gaming so many people fail to see why marketing was
       | super important because the games all were pretty good. It's
       | important to remember that before the cd/dvd era console
       | manufacturers made money off the cartridge sales, so the
       | commission was high. When sony was using CD's they took way less
       | I think 15-20% vs 50 or something compared to nintendo. And even
       | still nintendo/sega couldn't make the medium as fast as sony.
       | Sony could mint cds for a fraction of the cost of making
       | cartridges. As well if Namco wanted to order 1,000,000 cds for a
       | special launch date, sony could. Nintendo/Sega couldn't.
        
       | mirchiseth wrote:
       | "La Zona Blanca" ad [1] mentioned in the article is funny. But I
       | do agree with the note "When did we decide on Hare Krishna cult
       | members?" There must be better ways to spend the ad money OR may
       | be Sega marketing was using Hare Krishna members as purple cows
       | [2]
       | 
       | [1] https://www.youtube.com/watch?v=g-XXTobhao4 [2]
       | https://www.amazon.com/Purple-Cow-New-Transform-Remarkable/d...
        
         | CamperBob2 wrote:
         | Hard disagree. Without the cult members the ad would have lost
         | a lot of comedic flair. It would have landed in an uncanny
         | valley between serious and not-serious. Kalinske was out of
         | line trying to micromanage at that level.
        
       | LarsDu88 wrote:
       | Sega had Sonic Adventure, Soul Caliber, Phantasy Star, Space
       | Channel 5, Crazy Taxi. On the gaming front they had everything
       | they needed.
       | 
       | On the pricing front though... oh boy. You are not gonna survive
       | as a hardware company when Sony jams a DVD player into their
       | gaming console and sells at a $100+ dollar loss just to pump up
       | the DVD standard
        
         | MetaWhirledPeas wrote:
         | They had all those games _after_ the Sega CD, 32x, and Saturn
         | failed. The Dreamcast was great but because of prior failures
         | they tried to beat Sony to market with in-between specs and
         | were therefore easily out-marketed when Sony started hyping
         | their PS2 like crazy.
        
         | astrobe_ wrote:
         | I've always wondered how much of the success of the PS1 could
         | be attributed to the fact that games could be basically free
         | because of the CD/DVD medium instead of cartridges, which
         | required more dedicated hardware to make "backups".
        
           | MBCook wrote:
           | It was huge. Even without piracy, manufacturing cartridges
           | was expensive. Nintendo made them all and made you pay for
           | the privilege above base costs. The lead time was long and
           | you could be screwed due parts shortages. Got a great game
           | you want to sell? Sorry, Goldeneye is too popular so we'll
           | make more of those first. Good luck waiting.
           | 
           | CDs cost basically nothing. Sony would make them (because of
           | the copyright protection) but Sony was a music company. They
           | could easily churn out millions of the things a week, or
           | maybe a day. So it was possible for them to just make more
           | physical product to sell the Nintendo ever could. Far
           | cheaper.
           | 
           | Storage size was also a big issue. Full motion video, CD
           | quality audio, more levels... The PlayStation could do things
           | that the N64 just couldn't do to storage size.
           | 
           | Do you remember the "magazine" PlayStation Underground? You
           | would sign up and Sony would send you a disc once a month
           | with videos and demos and such.
           | 
           | Something like that is 100% impossible (financially) with
           | cartridges.
        
         | Dah00n wrote:
         | Especially not when most (all?) of those games were also on the
         | playstation.
        
           | brirec wrote:
           | All of those games were Sega exclusives (I think even first-
           | party Sega IP) until Sega threw in the hardware towel and
           | began making games for other platforms.
           | 
           | Edit: Soul Caliber isn't Sega IP, but the rest are
        
           | loloquwowndueo wrote:
           | Most those are first-party Sega games - certainly not
           | available in PlayStation until Sega threw in the console
           | towel and became a third-party developer.
           | 
           | Also, folks? Soul CalibUr.
        
       | AndrewOMartin wrote:
       | That 3d bar chart is something special. The half-assed 3D effect
       | serves only to make it harder to read. I appreciate this is often
       | the case with diagrams, but this is an amazing example.
        
         | guidedlight wrote:
         | The early 90's were awash with terrible examples of charts.
         | Honestly, I think business folk for the first time got the
         | tools to create high-quality graphical charts and they went
         | nuts without understanding what they were doing -- no doubt,
         | trying to out do one another and impress their boss.
        
           | hbn wrote:
           | Microsoft's WordArt was too much power for some people
        
           | Sohcahtoa82 wrote:
           | People are STILL making shitty charts.
           | 
           | I think the greatest offenders are 3D pie charts. The
           | application of perspective skews the apparent size of each
           | section, completely defeating the purpose of pie charts.
        
           | lizknope wrote:
           | I graduated in 1997 and at my first job we had an engineer
           | that loved making Powerpoint presentations. I hated that
           | stuff but he used every 3D option, different color palettes
           | on every page, etc. We had someone else print up fake
           | business cards for him that changed his title to "3D Pie
           | Chart Engineer"
        
         | robertlagrant wrote:
         | Also, the largest category is labelled "Other".
        
       | snarfy wrote:
       | It's the games. It always was the games.
       | 
       | I got the NES for Super Mario Bros. I got the Playstation for
       | Tekken. Many others got it for Final Fantasy VII.
       | 
       | If the only game the Playstation had was Tekken I still would
       | have bought it. Sega just never had a hit game that I wanted.
       | Marketing and the hardware didn't matter to me. It was the games.
        
         | hoofedear wrote:
         | I'm experiencing this feeling right now, I've been considering
         | a PS5 just for Final Fantasy XVI. But the smart move would be
         | to wait until it's no longer exclusive to that console
        
         | TheBigSalad wrote:
         | Dreamcast famously had great games but nobody bought it. Most
         | people think N64 had better games than PS1, but it was outsold
         | 3 to 1.
        
           | ecshafer wrote:
           | The n64 having better games I do not think was a most people.
           | There are some circles and bubbles, namely Nintendo fans that
           | might think that. But outside of a few stand outs like Mario
           | 64, Zelda, starfox and party games PlayStation crushed them
           | in pure quantity. Psx has dozens of Jrpgs still worth playing
           | today. Then you include games like metal gear solid, twisted
           | metal, tony hawk. There were probably more great games on psx
           | than there were n64 games.
        
         | pipes wrote:
         | Tastes vary, but power stone and soul calibur are great (and
         | still look great today). Though you are right in a way, it
         | didn't really have a recognisable brand game like gran turismo
         | or Tekken. (Or goldeneye)
        
         | nemo44x wrote:
         | > Many others got it for Final Fantasy VII.
         | 
         | Sometimes I think about how weird it was that a JRPG was
         | somehow the most important game launch of its era in America.
         | Everyone bought that game and I'm not sure why. It's a fine
         | game if you're a JRPG fan, and they did a great job moving it
         | away from the usual themes, but it's so weird that it caught on
         | with so many people that had never even heard of the genre or
         | wouldn't have wanted to play a JRPG before.
         | 
         | Was it the FMVs during summons? Why was that particular FF game
         | so culturally relevant unlike any before or after? It was so
         | successful that there was a bubble of JRPGs put into the
         | mainstream for awhile there in the late 90's.
        
           | stuckinhell wrote:
           | Because FF7 looked like a cool american game. You had a
           | blonde hero with a giant sword, a cool black guy (Mr. T
           | knockoff) with a gun arm, and beautiful women in a cyberpunk
           | dystopia. It really nailed the zeitgeist at the time.
        
             | intotheabyss wrote:
             | And also the storyline, where big corps destroy the planet
             | for profit.
        
             | munificent wrote:
             | That's weird. I always had the exact opposite impression.
             | 
             | Early JRPGs felt comfortably Western to me because they
             | just lifted the Tolkien-esque medieval fantasy vibe whole
             | cloth.
             | 
             | But FF7 felt like a totally random pastiche of genres that
             | were jammed together in such an unusual combination that I
             | could only imagine someone from another culture thinking to
             | combine them.
             | 
             | Like making an apple pie with hotdogs in it. Yes, nominally
             | it would be _super_ American, but no American would ever
             | think to put those together in that way.
        
               | stuckinhell wrote:
               | Certainly once you played it passed a certain point, but
               | by that point you bought the game.
        
           | [deleted]
        
           | Tiktaalik wrote:
           | > it's so weird that it caught on with so many people that
           | had never even heard of the genre or wouldn't have wanted to
           | play a JRPG before.
           | 
           | Sony threw a truck load of money into marketing.
           | 
           | When I was in high school I recall taking a bus to school
           | once and the entire bus was covered in a FF7 advertisement.
        
           | colecut wrote:
           | Do you remember what games were part of that "bubble" after
           | ff7? I was a huge fan of JRPGs at the time and a few years
           | prior on the SNES... FF2 and FF3, Chrono Trigger, Earthbound,
           | Secret of Mana..
           | 
           | FF7 took it to the next level graphically but kept everything
           | good about the gameplay.. I didn't play it until it was
           | ported to PC, and the 3d accelerated video cards made it look
           | much nicer than it even did on the PSX. It was a masterpiece
           | of a game, the character development was extremely engaging
           | and memorable. And the cinematics of Aerith dying, or
           | Sephiroth walking through the flames... I had never seen
           | anything like that up to that point.
           | 
           | FF7 and Zelda64 (ocarina of time) were the last games I
           | really got into before I shifted to wasting all of my time on
           | the internet instead of video games. I feel like games
           | haven't been as good since that era, but it's probably mostly
           | me that has changed.
        
             | nemo44x wrote:
             | So many that would have been published in Japan but
             | probably not the USA. Star Ocean, Xenogears, Suikoden,
             | Vagrant Story, Breath of Fire, Dragon Warrior 7 or
             | something, Brave Fencer, and adjacent ones like Parasite
             | Even and even Bushido Blade. These are just off the top of
             | my head.
             | 
             | > FF7 took it to the next level graphically but kept
             | everything good about the gameplay
             | 
             | Respectfully disagree. FF7 is not an S-tier JRPG by any
             | means. It was a regression from FF6 in that it was linear,
             | had very 2D characters, inferior story and boss, and the
             | fighting system was really basic and lame. But it turned a
             | generation onto the genre and I played it recently and it
             | has aged well in some ways. The Chocobo stuff was great and
             | Golden Saucer for its time was amazing. So a good game but
             | not a great one. Even in the list above quite a few are
             | better. Xenogears in particular.
             | 
             | FF7 is iconic though and easily the most important game in
             | the fanchise. Cloud is iconic even if he's sort of lame
             | IMO.
             | 
             | > I feel like games haven't been as good since that era,
             | but it's probably mostly me that has changed.
             | 
             | I'd agree that Ocarina of Time was probably the most
             | anticipated game I've ever had. But modern games are
             | amazing. They're just better in every way. I don't play
             | nearly as much as I used to but games are just so refined
             | and built on so many years of knowledge now.
        
               | zerocrates wrote:
               | Obviously tastes vary but it does stand out to me more
               | now just how much 7 is an iteration on 6, despite the big
               | change to 3D.
               | 
               | The menus and ATB are obviously basically a straight port
               | over, materia are pretty much an adjustment of the
               | similar re-slottable espers from 6 that taught magic,
               | characters' limit breaks from 7 are sometimes clearly
               | based on the unique abilities from 6 (Tifa's for example
               | basically combining Setzer's slots with references to
               | Sabin's martial arts), limit breaks themselves being an
               | evolution of 6's desperation attacks..., even some really
               | specific stuff like the opera house rafters vs. Aerith's
               | chapel.
        
           | alexandre_m wrote:
           | Marketing mostly.
           | 
           | Final Fantasy was already a guaranteed hit in Japan, but the
           | success in the west can be greatly attributed to a successful
           | marketing campaign by Sony.
           | 
           | Additionally, the non-medieval theme really helped setting it
           | apart. There were guns, cars, televisions, and motorcycles!
           | 
           | It's fascinating to recall the TV commercial in North America
           | featuring the motorcycle cinematic scene, which, ironically,
           | constituted only 2 minutes of the game 50+ hours of gameplay.
           | 
           | Regardless, FF7 was an exceptional game that truly showcased
           | the remarkable progress in video game development, appealing
           | to a wider audience.
           | 
           | I still have goosebumps thinking about the first chapter of
           | the game. It really was something when it came out.
        
         | tenebrisalietum wrote:
         | It's also the price. Saturn was $399 on release, Playstation
         | was $299.
         | 
         | Without Sony's big name and 3D graphics, $299 would have
         | spelled doom ($199 was the standard price before).
        
         | AdmiralAsshat wrote:
         | Sega had plenty of great games. In fact, despite being a
         | Nintendo household growing up, I'm actually quite impressed in
         | hindsight by the degree to which Sega as a 1st party made games
         | to scratch every conceivable itch you might have as a gamer.
         | 
         | 32/64-bit Nintendo really didn't make games of every genre.
         | They made the games they wanted to make, and if you wanted a
         | Sports game, or a Fighter, or a JRPG, they expected third
         | parties to fill in that gap. It didn't always work (the N64,
         | had, what? Like 4 RPGs across the entire console lifespan?).
         | 
         | In contrast, if you had a Sega Saturn, you had nearly every
         | genre covered by a direct 1st-party game. There's something
         | commendable about that--that you can feel like Sega would take
         | care of you if you bought the system. I can see why it
         | generated a certain level of passion among Sega fans while we
         | in the Nintendo households were resigned to, "Yeah, if we want
         | more RPGs other than Paper Mario or Ogre Battle 64, we're gonna
         | buy a PlayStation.'
        
           | dumpsterdiver wrote:
           | Yeah, N64 was weirdly devoid of memorable RPGs. Surprising
           | considering that both before and after that generation the
           | RPGs rained from the sky. Final Fantasy, Dragon Warrior,
           | Chronotrigger... the greats.
        
             | danbolt wrote:
             | I'm convinced that if Falcom had reworked _Popful Mail_ for
             | the Nintendo 64 (with Working Design 's 90's anime dub) it
             | could have been a surprise hit with the preteens that only
             | had _Ocarina of Time_ and _Ogre Battle_ on the system.
        
             | lizardking wrote:
             | Japanese RPGs were largely transforming into interactive
             | movies by that generation, which didn't lend itself well to
             | the cartridge format.
        
             | gota wrote:
             | Super Mario RPG! By Nintendo itself. How was that not
             | ported/sequel'ed into the N64?!
        
               | chrisco255 wrote:
               | Super Mario RPG was a collab between Nintendo and Square.
               | Square famously jumped ship after Nintendo ditched the CD
               | format. As another mentioned, Paper Mario was supposed to
               | be the spiritual successor to SMRPG. Even though Paper
               | Mario was a modest success, I still consider it a miss on
               | matching SMRPG's quality bar for an RPG.
        
               | johnzim wrote:
               | In addition, Square still held a bunch of specific legal
               | rights around it, which is why Paper Mario was branded as
               | being distinct, even if it had a lot of obvious
               | commonalities.
        
               | jamie_ca wrote:
               | Paper Mario released on N64, picking up the "Mario in an
               | RPG" thread and starting a series proper.
        
               | Keyframe wrote:
               | Great game (and sequels) but it wasn't released in Europe
               | for example. Nintendo always did these strange business
               | moves that made no sense yet they always prevailed. For
               | example they had everything needed to connect DS and Wii
               | - never did. Online shop? Dead for years, etc.
        
             | AdmiralAsshat wrote:
             | Square and Enix (before they became one) both jumped ship
             | to PlayStation because they deemed the N64 cartridge's
             | memory capacity far too small for the kind of games they
             | wanted to make. And to that extent, they're probably right
             | --Final Fantasy VII took three CDs as it was. A game across
             | three cartridges would've cost a fortune, and that's
             | assuming you somehow got a 1:1 rate between them. The RE2
             | N64 port is the only game that got close, and that was with
             | a ton of clever compression and massive downsizing of audio
             | and video. More likely it would've taken 5-10 carts.
        
               | Macha wrote:
               | A game across three cartridges would've cost a fortune,
               | and that's assuming you somehow got a 1:1 rate between
               | them
               | 
               | The problem is worse than that:
               | 
               | 1. The largest NES cartridge is 64MB, a PS1 CD is 10x
               | that, so imagine 30 carts
               | 
               | 2. A lot of the data across the 3 discs is actually the
               | same data. Think character models and attack animations
               | for your party members, locations you can revisit at any
               | time, the base world map, common soundtracks, etc. The
               | disk to disk differences were mostly things like FMVs and
               | event soundtracks as a result. So the minimum data for
               | the game to run would exceed 1 cartridge. So not only
               | would you have to swap discs at certain points in the
               | story, you'd have to swap them at other points, e.g.
               | because you were backtracking. Trying to gather a spell
               | from a starter dungeon for Beta? Please remove Vincent
               | from your party and insert cartridge 2.
        
             | bandrami wrote:
             | Is Ocarina not an RPG? (Serious question; I'm not much of a
             | gamer.)
        
             | chrisco255 wrote:
             | Playstation became the RPG console back then. Square was
             | the king of the genre, and they wanted to create cinematic
             | experiences with pre-rendered graphics. Only the CD format
             | was large enough to support that.
             | 
             | The N64 also suffered from a margin problem. Game
             | cartridges were sometimes $10-$20 wholesale for producers,
             | while CDs were probably about 10-25 cents. And then they
             | had to pay a hefty licensing fee to Nintendo on top of
             | that.
             | 
             | What's odd to me, is that almost no one on the N64 chose to
             | simply recreate 2D graphics from the SNES era with improved
             | quality. A quality JRPG built with SNES-like graphics would
             | have still sold just fine, but I think the belief back then
             | was that everything had to be 3D and cutting edge to sell.
        
               | ARandumGuy wrote:
               | > What's odd to me, is that almost no one on the N64
               | chose to simply recreate 2D graphics from the SNES era
               | with improved quality. A quality JRPG built with SNES-
               | like graphics would have still sold just fine, but I
               | think the belief back then was that everything had to be
               | 3D and cutting edge to sell.
               | 
               | I think that's something that's easy to say in hindsight,
               | but hard to justify at the time.
               | 
               | The switch to 3d gaming was probably the biggest
               | technological leap games ever had. 3d allowed a huge
               | amount of experiences not possible with 2d games. And
               | while early 3d games look incredibly dated now, at the
               | time they were mind blowing and cutting edge. The SNES
               | and Genesis were also too recent to really have any
               | nostalgia, so and thus no real desire for throwback or
               | "retro" titles. Any 2d game on the N64 would probably
               | have felt cheap and dated at the time.
               | 
               | Finally, for Nintendo specifically, they did release 2d
               | titles during the N64 generation. They just released them
               | for the Game Boy (and later, Game Boy Color). There
               | wasn't much sense devoting resources to make a 2d game on
               | the N64 when your 2d-only console is still selling really
               | well.
        
               | error503 wrote:
               | > What's odd to me, is that almost no one on the N64
               | chose to simply recreate 2D graphics from the SNES era
               | with improved quality. A quality JRPG built with SNES-
               | like graphics would have still sold just fine, but I
               | think the belief back then was that everything had to be
               | 3D and cutting edge to sell.
               | 
               | I'm pretty sure the hardware would have given developers
               | a real run for their money to create a SNES-level JRPG
               | experience with smooth, good quality sprite-based
               | graphics. As far as I know it has no 2D acceleration like
               | the SNES, and a very small texture buffer, which leaves
               | slow software rendering directly to the framebuffer, or
               | low quality texture-based sprites. The hardware was
               | really not designed for this type of game, so few were
               | made.
               | 
               | Not providing any hardware to handle those types of games
               | was a function of 3D being all the rage, and the hardware
               | being very clearly targeted at that, but it also meant
               | that creating 2D games was not just out of fashion, but
               | impractical.
        
           | codexb wrote:
           | Eh, they had great games on the _genesis_ , not much after
           | that. When Dreamcast released it was mostly hit-or-miss
           | arcade ports.
        
           | slothtrop wrote:
           | > Sega had plenty of great games.
           | 
           | Not the ones kids wanted most.
        
             | db48x wrote:
             | Which means it was really just advertising, not games.
        
               | slothtrop wrote:
               | Optics, price point, word of mouth. Coming from the SNES
               | as a kid, I only wanted the N64 and that's what I got.
               | Very quickly the PSX got popular and games were stocked
               | everywhere. No one talked about the Saturn.
               | 
               | I did get to play it when it was new (the Saturn), and
               | the catalog I encountered was shitty FMV games and a
               | shmup. I was not enamored.
               | 
               | The Dreamcast though, I remember being very attractive.
               | The demos of Sonic Adventure looked absolutely astounding
               | to me. I was late hopping on to that gen of consoles
               | (parents strapped for cash), and still given the choice I
               | went for the PS2, because it had the more attractive
               | catalog and a DVD player. Years went by and I borrowed a
               | GC to play Prime, an XBOX to play Ninja Gaiden and Halo,
               | but I was not that motivated to try the DC.
        
               | 1980phipsi wrote:
               | I played Soul Caliber on a friend's DC. There was also a
               | great tennis game.
        
               | paulcole wrote:
               | Not to be flippant, but so what?
               | 
               | I'd rather be the creator of the worst thing that people
               | want to buy than the best thing that nobody's ever heard
               | of.
        
               | deaddodo wrote:
               | Very few autuers agree with you. They make blockbuster
               | movies to finance the goodwill and pocketbooks of the
               | films they want to make. This is why the critically
               | "best" movies every year always go under the radar with
               | relatively few ticket sales.
               | 
               | This is all to say, your opinion clearly isn't the
               | universal one.
        
               | db48x wrote:
               | That's not really what I was getting at (although it is
               | generally true, and it is the original meaning of the
               | phrase "the customer is always right"). My point was that
               | advertising steers people's opinions all the time. Better
               | advertising would have ensured that the kids wanted the
               | games that Sega would actually have.
               | 
               | Although I will also say that they must have known that a
               | lot of kids would already want another Sonic game, so not
               | having one at launch was a mistake. No need to steer
               | people's opinions if they are already in a convenient
               | place.
        
               | chrisco255 wrote:
               | This is a bad take. Sega actually had incredible
               | advertising campaigns in the 90s. That iconic "SEGA!"
               | yell was addictive and memeable. Advertising/marketing
               | was never a problem for Sega.
               | 
               | Sega also had tons of mindshare. They fumbled the ball
               | and Sony ran with it for a touchdown. End of story.
        
             | mathgeek wrote:
             | As a lifelong fan of turn-based JRPG titles, this rings
             | true. The Saturn (and the SegaCD before it) had some great
             | titles there, but the PS1 had a while lot more to choose
             | from, while the N64 was very light. By the time the PS2 and
             | DC rolled around, "what the kids want" was clearly moving
             | away from what I wanted. Every indie or retro title in the
             | genre was and is a gift since.
        
               | deaddodo wrote:
               | While the turn-based aspect had definitely become more
               | niche by the time of the PS2, JRPGs were still abounding
               | on it and (lesser so, but still) the DreamCast. It wasn't
               | until PS3 that they started to wane; and now they're all
               | but dead (outside of Japan).
        
               | nsxwolf wrote:
               | If you were into the 2D fighting games from the late 90s
               | arcade scene, the Saturn was your system.
        
               | mathgeek wrote:
               | Very true! I was more into the early-to-mid 90s fighters
               | (MK, SF2) but the Saturn had a solid lineup there as
               | well.
        
             | hparadiz wrote:
             | The first two years for PS1 was insane. A true outlier.
             | 
             | Tekken, Rayman, Road Rash, Twisted Metal
             | 
             | Even random racing games were for the first time rendered
             | in 3D so it was really mind blowing going from sprites to
             | that.
             | 
             | The opening line up is god tier by modern standards
             | 
             | https://www.giantbomb.com/playstation/3045-22/forums/all-
             | ps1...
        
               | dayvid wrote:
               | The demo discs were clutch. I didn't have much money and
               | would play the heck out of demo discs until I could save
               | enough money to buy a game. Saturn didn't seem to have
               | enough titles and PS was spitting them out like crazy.
        
               | chrisco255 wrote:
               | Yeah hard to describe probably to anyone growing up in a
               | post-YouTube, post-Steam, post-Playstation store era, but
               | getting a video or playable demo of like 20 or 30 games
               | on a demo disc that was sometimes packaged in with a
               | magazine you'd buy in the store was incredible.
        
               | micromacrofoot wrote:
               | Yeah I don't think a console has come close since, and
               | this always makes launches feel very lackluster to me.
        
               | Cthulhu_ wrote:
               | The PS5 is a good example, it was announced over a year
               | before it came out and I'm confident first-party
               | developers could already work on games for the platform,
               | but... exclusives were lackluster at best, and for the
               | first year or two it was pretty much all cross-platform
               | titles.
               | 
               | Probably for the best since production couldn't keep up
               | with demand, so the PS5 was a slow burner that didn't yet
               | need exclusives to sell the console.
               | 
               | But a better launch lineup would've been nice.
        
               | autoexec wrote:
               | Are there a bunch of PS5 exclusives now? Last I checked
               | it was all PC ports and PS3/4 remakes. What are the must
               | have PS5-only games right now?
        
               | hbn wrote:
               | PS4 wasn't too different. Many people held off on getting
               | one until Bloodborne came out 16 months later.
               | 
               | I think Microsoft is the one in a really weird position
               | ever since they started releasing PC versions of
               | basically all their platform exclusives. Not that I'm
               | complaining, but they've pretty much made it so there's
               | zero reason for PC gamers to buy an Xbox, whereas there's
               | still reasons to buy a Switch or PlayStation for the
               | exclusives.
        
               | lukas099 wrote:
               | I wonder if Microsoft does this because gaming has been
               | one of the biggest differentiators for their OS. That's
               | an advantage that is rapidly fading and they want to hold
               | onto it as long as possible.
        
               | adamc wrote:
               | Fading? Vs. Linux, maybe. Mac OS is still a bad platform
               | for games.
        
               | incahoots wrote:
               | Not sure if that stance is going to be relevant much
               | longer. I recall Apple releasing a new framework that
               | actually had some substance during their last keynote. I
               | think Linus did a segment, they were running cyberpunk on
               | Mac at 30FPS, not ideal sure, but it's a big step up.
               | 
               | https://developer.apple.com/games/
        
               | adamc wrote:
               | I don't know. I can hope for the best, but when they
               | killed 32-bit apps and with them a ton of classic games,
               | I gave up on Apple.
        
               | lukas099 wrote:
               | Yeah I meant vs. linux. True that it should continue to
               | be a motivator for potential Mac switchers.
        
               | withinboredom wrote:
               | Heh, possibly. My brother won't touch a PC game unless it
               | runs on Steam Proton in Linux.
        
               | JohnBooty wrote:
               | Man, that is hooey, if we're talking _launch_ (day one)
               | titles. The US Dreamcast launch lineup was _spectacular._
               | 
               | Leading the way was Soul Calibur, one of a handful of
               | games to earn a perfect score from Famitsu[1] and it
               | actually blew away the arcade version (!)
               | 
               | NFL2K was also a launch title and while I'm sure a lot of
               | the HN crowd is allergic to sports titles, it was far
               | superior to contemporary versions of Madden... got
               | correspondingly high reviews as well
               | 
               | Sonic Adventure was pretty spectacular too I thought, I
               | would call that an 8.5 or 9/10 (like a lot of 3D
               | platformers it maybe hasn't "aged well" but at the time,
               | I thought it was spectacular and it was well reviewed)
               | 
               | Power Stone was a blast too.... Hydro Thunder.... bunch
               | of other solid ones. Day one.
               | 
               | https://www.mobygames.com/group/13786/launch-title-
               | dreamcast...
               | 
               | Here was the PS1 launch lineup. Ridge Racer is the only
               | really good title here, excluding previous-gen ports like
               | NBA Jam and Rayman. Toshinden was obviously mindblowing
               | as the first polygon fighter many played but it's sort of
               | a notoriously bad game.
               | 
               | https://www.kotaku.com.au/2020/06/playstation-launch-
               | titles/
               | 
               | But in some ways that just shows Dreamcast had already
               | lost the war before it launched. Sega did everything
               | right and hit the ground running with what many consider
               | the greatest launch title lineup in history, but their
               | rep was too tarnished.
               | 
               | [1] https://en.wikipedia.org/wiki/Famitsu_scores
        
               | slothtrop wrote:
               | I remember the launch being as attractive as you
               | described (I was always lukewarm on Sonic, though). A few
               | years later when the parents finally agreed to buy me
               | that gen's console, I still went for the PS2 because of
               | the catalog and DVD player, after a long streak of only
               | buying Nintendo consoles. I borrowed a few other the
               | years, but never the DC.
               | 
               | Competition was fierce. I like the arcade-Sega style of
               | games and enjoyed the DC titles when I got my hands on
               | them, but that was as far as I went.
        
               | JohnBooty wrote:
               | DVD player
               | 
               | Yeah. This was really a "killer app" for the PS2. That,
               | plus Sega's self-destroyed reputation thanks to the
               | SegaCD/32X/Saturn fiascos.
        
               | hparadiz wrote:
               | Almost every single game during the PS1 launch was a
               | killer app because every single one was a novel new
               | experience in a 3D rendered space. Dreamcast showed up
               | way too late to compare.
               | 
               | The PS1 also launched several novel IPs.
               | 
               | Dreamcast was years after PS1 when 3D games were a dime a
               | dozen and no one cared by that point. That's why Sonic
               | Adventure and Hydro Thunder are forgettable where Tekken
               | and Rayman are not.
        
               | missblit wrote:
               | The Dreamcast wasn't competing against the Playstation 1,
               | the Sega Saturn was. And price and game library aside it
               | had the hardware to back it up. You can see this in
               | gameplay videos of, say, Nights into Dreams or Tomb
               | Raider.
               | 
               | If anything the Dreamcast was competing against the PS2
               | and Gamecube (despite coming out at an awkward time
               | significantly earlier than the competition)
        
               | pipes wrote:
               | Was soul calibur a launch title? I bought power stone
               | with mine on launch day and remember getting soul calibur
               | much later, though this was in the UK
        
               | chrisco255 wrote:
               | Dreamcast had terrible timing, in my opinion. That, and
               | the controller was obnoxious. But wrt timing, the
               | Dreamcast launched in between generations. Console
               | generations tend to last at least 5 years. It was harder
               | for people to afford multiple consoles back then, and if
               | you had purchased an N64 or a PS1 in '96-'98, it was
               | probably too soon to buy a second or third console in
               | 1999, when Dreamcast launched. It had far too little time
               | as the best hardware before PS2 and Xbox both launched in
               | the following year and a half with better graphics and
               | DVD support, leapfrogging it in the process.
        
               | JohnBooty wrote:
               | It had far too little time as the best hardware before
               | PS2
               | 
               | It didn't matter because Sony had already won the hype
               | war, EA forsook the DC, and the built in DVD player was
               | something of a killer app itself.
               | 
               | BUT If you go back and look at the first year or two of
               | PS2 titles, they were not technically superior to the
               | Dreamcast.
               | 
               | IMO the Dreamcast had 1-2 years as the best hardware on
               | the market, and another 1-2 years on par with the PS2.
               | 
               | PS2 was far superior "on paper" but in reality, the
               | difference was not as large as the numbers suggested at a
               | glance. The Dreamcast did two things the PS2 didn't:
               | 
               | - Hidden face removal, making it vastly more efficient
               | than the PS2 (most polygons in a scene are actually
               | hidden by other polygons, so if you avoid rendering them
               | that's an enormous win [1]
               | 
               | - Free hardware texture decompression, so it needed much
               | less video memory [2]
               | 
               | Those points were subtle, though. The gaming press and
               | internet chatter at the time was largely (and
               | understandably) oblivious to tech subtleties like that.
               | 
               | In the end, obviously, the PS2 actually _was_ superior
               | once developers (and particularly middleware developers)
               | mastered its tricky CPU. But I didn 't consider it to
               | really surpass the DC for a while.                  That,
               | and the controller was obnoxious.
               | 
               | I liked the controller unlike many, but the failure to
               | include a second analog stick was a real miss. The sad
               | thing is, the DC's controller protocol had support for
               | dual analog inputs. They just didn't forsee the need.
               | 
               | ___
               | 
               | [1] https://www.copetti.org/writings/consoles/dreamcast/
               | 
               | [2]
               | https://dcemulation.org/index.php?title=Texture_Formats
        
               | toast0 wrote:
               | I kind of totally missed the PS1 launch, but it would
               | have had the advantage that most of the titles being
               | worked on didn't have anywhere else to go, really.
               | 
               | It you're working on a maybe PS5 launch title, you can
               | relatively easily decide to release it for PS4 instead.
               | 
               | Most PS1 titles are tied to a cd-rom, and maybe some of
               | the other hardware, and would have been tough to release
               | elsewhere. Sega CD and 3DO didn't have much traction,
               | TG16-CD and Jag-CD even less, Saturn vs PS1 vs PC was the
               | relevant choice, and I think Sony was better at
               | attracting developers at the time.
               | 
               | Although, it should be pointed out Road Rash was widely
               | ported, launching on 3DO, later releasing on Sega CD,
               | PlayStation, Saturn and PC.
        
             | GuB-42 wrote:
             | Why the downvotes? It definitely was a huge reason.
             | 
             | The Dreamcast had great games, most people agree with that.
             | Most notoriously arcade games. But they were all somewhat
             | niche, and Sega struggled to get the big licences necessary
             | to achieve popular success. In particular: no EA, no
             | Square-Enix, and way behind Nintendo when it comes to first
             | party titles.
        
             | Tiktaalik wrote:
             | lol why is this being downvoted? This is the truth.
             | 
             | Like I have a Saturn and love it, but I bought it in Japan
             | to play shmups, which are not a popular genre or sales
             | darling.
             | 
             | Was the mainstream market interested in shmups or JRPGs
             | (neither of which Sega of America brought over?) no.
             | 
             | The kids wanted Mario 64, Mario Kart and [insert your
             | favourite big 3D tentpole game from the Playstation side].
             | 
             | Sega had the misfortune of 1) being excellent at making a
             | sort of arcade style game that was waning in popularity and
             | 2) making a type of hardware that was excellent for 2D
             | games that were becoming less popular.
             | 
             | The result is that they had a system that had lots of good
             | games on paper, but which weren't the trendy rising stars
             | the market was looking for.
             | 
             | If they'd made a 3D Sonic game near launch to keep the pace
             | up after folks were done with Virtua Fighter maybe things
             | would have been different, but that didn't happen.
        
               | slothtrop wrote:
               | That's how I remember it. When I tried someone's console,
               | they had on hand: FMV games (which were terrible), and
               | shmups. I was not sold.
        
               | baanlox wrote:
               | I was a gamer from Atari 2600 to Saturn. My experience
               | was exactly that once I was bored with Virtua Fighter it
               | felt like nothing good was coming out for it. Even Virtua
               | Fighter while fun didn't stay that fun for very long.
               | 
               | I know I had just got it at New Years 1995/96. It was
               | $399, $790 adjusted for inflation.
               | 
               | It is really one of the worst purchases of my life in
               | terms of the excitement of coming home with it to not
               | playing it a few months after. I had no other games but
               | Virtua Fighter for it and it pretty much ruined my
               | interest in gaming.
        
               | deaddodo wrote:
               | > Was the mainstream market interested in shmups or JRPGs
               | (neither of which Sega of America brought over?) no.
               | 
               | One of the best selling games of that generation was a
               | JRPG (FF7), and it was most definitely a popular genre.
               | Interest in it didn't begin waning until the _next_
               | generation.
               | 
               | > The kids wanted Mario 64, Mario Kart and [insert your
               | favourite big 3D tentpole game from the Playstation
               | side].
               | 
               | There were _hundreds_ of  "tent-pole 3D" games released
               | for the N64 and PS1; yet people only remember a dozen or
               | so. By your previous logic on JRPGs (which, again, were
               | _very_ popular in the  "32-bit era"), this is not a
               | mainstream..."genre".
               | 
               | Your memory of the whole era feels super anachronistic.
               | The Saturn didn't fail because of it's games, it failed
               | because it didn't have enough of them (by chasing third
               | party developers away) and (as you touched on), the
               | majority of the best ones never left Japan.
        
         | spaceprison wrote:
         | From what I recall the marketing for the saturn tried to make
         | the knights game 'the new sonic' and it looked dumb.
         | 
         | I also remember wanting to know what a 'panzer dragoon' was but
         | a lot of the commercials made it seem like you should already
         | be aware and they may have just misspelled dragon.
         | 
         | Virtua fighter was a fine game in the arcade but none of my
         | friends were going to buy a saturn for one game they could play
         | at the arcade or some weird flying sonic game.
         | 
         | When playstation came out, battle arena toshinden felt fast and
         | the characters looked cooler. Ridge Racer felt Way faster than
         | Daytona the music was great and the textures blew my mind.
         | 
         | So even though saturn had a earlier launch the Playstation came
         | to the party with more to offer.
        
           | vikingerik wrote:
           | It took me a while to understand what you meant - it's not
           | "knights", the title is Nights Into Dreams.
           | 
           | But yeah, having that as a launch title was a big mistake.
           | The gameplay is a weird and unapproachable genre, and the
           | characters flopped as mascots. It was actually made to show
           | off the then-new analog 360o control stick (the "3d control
           | pad"), but nobody cared about that.
           | 
           | The Saturn needed Sonic and didn't have it, and everything
           | else from there was deck chairs on the Titanic.
        
           | missblit wrote:
           | Nights into dreams was my favorite game as a kid. The
           | graphics were just mind-blowingly pretty at the time to the
           | point where I had dreams about visiting dreamland.
           | 
           | Though the whimsical fantasy setting of Spyro the Dragon on
           | Playstation was up there too. And I do agree that the Saturn
           | was missing a killer Sonic game. Sonic 3D Blast was a bit too
           | quirky, not 3D enough, and not exclusive enough to be a
           | system seller.
           | 
           | Also I'm a die-hard Sega super fan so totally biased.
        
           | [deleted]
        
         | atentaten wrote:
         | I always thought Sega had the better games and hardware. I had
         | all of these consoles. Playstation always felt like an imposter
         | back then, but I was a Sega fan and Nintendo secondarily.
        
       | appleflaxen wrote:
       | > Hindsight suggests none of those really worked and that Sega's
       | other primary obsession, lowering hardware costs after its
       | launch, both for competition and margins, backfired. The retail
       | margin on a core $250 Saturn system, without pack-in games, was 6
       | percent, or $15, while Sony seemed to be offering 10 percent
       | core, 15 percent pack-in.
       | 
       | > "How Did Sony Do it?" one slide rhetorically asks. The answer,
       | according to Sega, is that it was perceived to be cheaper, its
       | software "looks better than ours," that Sega "equity has been
       | damaged by 32x and Sega CD," and that Sony has "effectively
       | leveraged their considerable equity from consumer electronics."
       | All Sega had to do, according to the next slide, was improve its
       | software, get pricing advantage, improve its advertising, spend
       | better on TV advertising, and "dramatically improve" its game
       | timing. Simple enough.
        
         | dangus wrote:
         | I highly recommend the movie/documentary "Console Wars" as it
         | touches on this subject.
         | 
         | The success of the Genesis especially in the United States, at
         | least according to this movie, came from a "dream team" when it
         | came to marketing and promotion. This team included Tom
         | Kalinske, former CEO of Mattel.
         | 
         | For a time, this team at Sega of America held the parent
         | company's ear, and it led to the Genesis breaking Nintendo's
         | monopolistic stranglehold on the game industry. The Genesis
         | succeeded because of some pretty amazing marketing and the
         | success of Sonic the Hedgehog.
         | 
         | By the time the Sega Saturn came along, this team was gone, and
         | I think it shows.
        
           | gryson wrote:
           | Console Wars leaves a lot out. For one, Sega of America was
           | in financial trouble as early as the 2nd half of 1993 when
           | revenues nosedived. The company ended up laying off 70% of
           | its 900-member workforce by the end of 1995. Despite having
           | one of the largest game development divisions in the world,
           | it utterly failed to consistently release hit titles (its
           | internal studio, STI, was infamous for having more unreleased
           | than released games).
           | 
           | The CEO of Sega of America, Tom Kalinske, was strongly
           | against marketing the Saturn in North America due to its
           | expected high price tag. He persuaded the parent company to
           | develop and release the ill-fated 32X, and then he put most
           | of the company's resources into supporting it. When the 32X
           | bombed upon release, the decision was quickly made to bump up
           | the release of the Saturn, but Sega of America had almost no
           | software in the pipeline. Ironically, in the end, the Saturn
           | matched the PlayStation in price for most of its life.
           | 
           | A few articles on the topic for anyone who's interested:
           | 
           | https://mdshock.com/2021/04/14/segas-financial-troubles-
           | an-a...
           | 
           | https://mdshock.com/2022/05/09/a-second-atari-shock-the-
           | decl...
           | 
           | https://mdshock.com/2022/08/16/a-cloud-appears-over-sega-
           | of-...
        
             | jsnell wrote:
             | Unsurprisingly when ex-Sega America employees are one's
             | only sources, the story ends up with Sega America marketing
             | people as the heroes of the story :)
        
               | WoodenChair wrote:
               | Worse, the book Console Wars doesn't have any in-text
               | citations. So, you never know who's perspective you are
               | getting.
        
           | bitwize wrote:
           | The success of the Genesis in the west had a lot more to do
           | with the fact that Mortal Kombat on the Genesis had blood.
           | 
           | Slick marketing and Sonic made the Genny a contender. Lax
           | content restrictions at a time when gamers were thirsty for
           | more mature content put it over the top.
        
             | jonhohle wrote:
             | While I think that was a cool factor, the Genesis became
             | the sports console and really dominated with annual sports
             | titles (especially from EA). That also targeted a
             | demographic willing to spend money on games: 16-30yo guys.
             | Those are the same people who would buy Mortal Kombat
             | (especially since it was the edgier version).
             | 
             | Mortal Kombat made a lot of headlines and sold a lot of
             | copies, but I've never seen stats that suggested it drove
             | console sales one way or another.
        
           | delusional wrote:
           | I'm always dubious of these claims. For some reason the
           | marketing guys are always the key to the success, and nothing
           | else barely matters. In these "documentaries" the hardware
           | could have been terrible, hell they could have been selling
           | bananas, but if the marketing would have just been tweaked a
           | bit, it would all have worked out.
           | 
           | It's not surprising that the marketing guys market themselves
           | the best and therefore end up with the more compelling story.
           | It's just boring and trite. Tell me the story of their
           | hardware. The ups and downs of developing games for a
           | platform that wasn't done. The stories of turmoil, as the
           | executives started demanding more features to match the
           | competition.
        
             | kmeisthax wrote:
             | You're not wrong. The Genesis shipped with fairly 'boring'
             | but powerful hardware for the time - an M68K, a Yamaha
             | synth, and a PPU-style video scanout chip. In contrast the
             | Saturn was a kitchen sink of novel ideas that developers
             | struggled to work with. Two CPUs, a polygon rasterizer[0],
             | a sound system with an M68K _inside_ , _AND_ a DSP with a
             | VLIW instruction set.
             | 
             | At the same time I'm not convinced that these failures are
             | entirely orthogonal. Developer marketing _is still
             | marketing_. At some point during the Saturn 's development
             | someone should have said "hey, maybe we shouldn't make
             | developers juggle five CPUs to get decent performance."
             | Letting the system engineers go wild with power is how you
             | wind up shipping a system that looks really powerful on
             | paper but nobody can actually develop games for. See also:
             | the PlayStation 3.
             | 
             | [0] Which itself wasn't even as functional as the
             | PlayStation's. If I remember correctly, rendering to a
             | texture was either impossible or merely very difficult.
             | SEGA _also_ stuck a PPU in there as well which you could
             | use for some effects but it didn 't make up for those
             | missing features.
        
               | corysama wrote:
               | The Saturn hardware was a mess because of last-minute
               | additions welded on in response to their "Oh Crap!"
               | moment of seeing what the PS1 could do.
               | 
               | The Saturn was made to be the ultimate 2D games machine.
               | It had incredibly powerful 2D sprite hardware. But, then
               | the PS1 announced it was all about 3D! Suddenly the
               | hardware engineers were ordered to retrofit 3D into their
               | 2D beast. So, they tacked on a second CPU and some other
               | chips as fast as they could. If you open one up, you'll
               | see wires haphazardly stretched across the boards
               | connecting the extra hardware to the original design.
               | 
               | The Saturn's "3D rendering" was a clever desperation
               | move. Turns out, with powerful enough 2D sprite rendering
               | hardware, you can scale, rotate and shear a square 2D
               | sprite into the distorted configuration that is
               | equivalent to an 3D transformed rectangle viewed in
               | perspective.... So, just tell the game developers to
               | build their 3D scenes out of sprites instead of
               | triangles!
        
               | mrguyorama wrote:
               | Indeed. The Saturn didn't REALLY render "quads", but just
               | transformed and translated sprites. That lead to all
               | sorts of strange concepts. You didn't have UVs; a "quad"
               | "texture" covered the entire quad from corner to corner
               | and you couldn't change that. That lead to situations
               | like https://www.youtube.com/watch?v=WDJgeuoaSvQ where
               | the programmer wanted a simple environment mapping
               | effect, but it was impossible with the Saturn hardware so
               | he ended up writing a 3D rasterizer in software to enable
               | the effect on the start screen.
        
               | fredoralive wrote:
               | As far as I know no Saturns have "wires stretched
               | haphazardly across the board", at least mine don't.
               | Perhaps really early Japanese models, but random bodge
               | wires tend to get fixed pretty quickly for later
               | revisions of PCBs, and like most games consoles the
               | Saturn has quite a few variants through its production
               | run.
               | 
               | For example very first revision of the Mega Drive in
               | Japan did have an extra PCB and wires to fix a bug
               | though. But only the first revision, it went away by the
               | second.
        
               | usefulcat wrote:
               | I worked with the DreamCast dev hardware for a time back
               | then. The rendering hardware was definitely rather
               | different than typical triangle-based approaches. IIRC,
               | polygonal shapes were defined by means of multiple
               | intersecting planes. I also seem to recall that it was
               | capable of unusually high frame rates (for the time).
        
               | Narishma wrote:
               | Are you perharps mixing up the Dreamcast and the Saturn?
               | The Dreamcast had a fairly standard PowerVR GPU.
        
               | usefulcat wrote:
               | This was in 1999, and definitely the DreamCast. I was
               | using one of the Katana dev kits. But I may be
               | misremembering about the the plane-based rendering; I
               | can't seem to find any references to that now.
        
               | grepfru_it wrote:
               | Yes, the Saturn was a different beast. The Saturn also
               | suffered from the PS2 problem, not having a decent
               | developer toolkit. I think the PS2 was floundering hard
               | but the hype was unreal and the dreamcast could not match
               | the PS2 hardware. The dreamcast did offer Windows CE and
               | as such, Microsoft's DirectX APIs.. but at the time PC
               | gaming wasn't as big and console-only developers did not
               | see value in porting between the two. IIRC only a handful
               | of third party games relied on CE. There's probably a lot
               | more I'm glossing over.
        
             | bluGill wrote:
             | Success needs great vision of what can be in the near
             | future, and carefully pushing that as far as possible but
             | not letting "feature bloat" push it too far out. You can
             | find this vision in both marketing and in engineering
             | teams. If you are great at engineering (likely if you are
             | reading this here), then you can hire people in marketing
             | to sell whatever you create; while if you are great in
             | marketing you can hire engineers to create your vision.
             | Either works.
             | 
             | That the vision seems to have been in marketing in Sega's
             | case shouldn't take away from all the engineering effort
             | that went in as well, but the vision, and thus credit, is
             | on marketing making the right decisions. There are plenty
             | of other engineering companies that likewise have a good
             | vision.
        
               | gryson wrote:
               | The argument is that Sega's global success with the
               | Genesis came from its products - not the marketing
               | (despite what the marketers say). One piece of support
               | for that is that the console succeeded against Nintendo
               | in most territories, despite all being under different
               | marketing leadership and following different strategies.
               | 
               | When the Sega of America marketers were put in charge of
               | product development and stopped relying on Japanese
               | products, they were unable to replicate their success.
               | They followed questionable practices derived from the toy
               | industry (from where CEO Tom Kalinske emerged), such as a
               | heavy emphasis on expensive licensed titles over original
               | franchises.
        
             | dylan604 wrote:
             | >For some reason the marketing guys are always the key to
             | the success,
             | 
             | I think this has a lot to do with the personality types
             | that are attracted to sales/marketing vs hardware/software
             | developers. One group is typically outgoing, bombastic, in
             | your face, talk your ear off, no problems bending the truth
             | to fit the narrative while the other group is not. (care to
             | guess my sentiments on marketing/sales types ;-)
             | 
             | The number of passionate developers that can talk about
             | their project in compelling way to make the average person
             | interested is pretty small compared to the number sales
             | people that will make you absolutely want to buy something
             | while at the same time have little to no actual
             | understanding of what they are selling or care to.
        
             | bityard wrote:
             | If you want to succeed in consumer electronics (or consumer
             | anything), you need a great product AND great marketing.
             | There are plenty of examples of failed consoles that lacked
             | one or both.
             | 
             | For example: The Turbografx-16 was a pretty nice system
             | with awesome games that did well in Japan but had next to
             | no presence in the US. Very few people owned one as their
             | only system, so it was mostly bought by video game
             | aficionados who had to have every system. (And I guess
             | reviewers for video game magazines.)
             | 
             | The 3DO by contrast had great marketing (lots of
             | commercials, ads in every magazine) but had expensive,
             | lackluster hardware and only a few decent titles. Although
             | to be fair it had higher ambitions than just being a video
             | game console, so that identity crisis was one of its major
             | struggles.
        
             | tivert wrote:
             | > I'm always dubious of these claims. For some reason the
             | marketing guys are always the key to the success, and
             | nothing else barely matters. In these "documentaries" the
             | hardware could have been terrible, hell they could have
             | been selling bananas, but if the marketing would have just
             | been tweaked a bit, it would all have worked out.
             | 
             | IMHO, there can be multiple "keys" to success. The hardware
             | has to be _at least_ adequate (and IIRC, the Genesis beat
             | the SNES to market by _a couple years_ ), and so does the
             | marketing.
             | 
             | I've never seen that documentary, but it's possible Sega's
             | marketing for the Genesis was relatively better than
             | average, compared to the hardware.
        
       | progre wrote:
       | "299"
        
         | MBCook wrote:
         | That was BRUTAL.
         | 
         | For those who don't know what this refers to, Sega showed off
         | the Saturn at CES (?), announced it was launching that same
         | day, and would cost $399. That's $800 converted to todays
         | dollars.
         | 
         | Sony had their presentation later that day. The Sony gentleman
         | got on stage, said '299', and walked off. That was it.
         | 
         | Sony got ALL the news. The Saturn immediately seemed overpriced
         | and had to prove it was worth the extra money, which they were
         | unable to do enough to succeed.
         | 
         | Additionally, because Sega bumped their launch up by months
         | WITHOUT telling many partners, they pissed a bunch of them off.
         | Huge important retailers like KB Toys who didn't get early
         | stock not only refused to carry the console, they pulled all
         | existing Sega stuff off the shelves too. Game developers were
         | caught flat-footed too and didn't have their games ready.
         | 
         | Sega basically botched the entire launch in the US thing. And
         | it came back to bite them when the Dreamcast came out.
        
       | neilv wrote:
       | What's the ethics of a third party publishing alleged leaked
       | documents like this?
       | 
       | There's an arguable public interest, if the documents are genuine
       | (less if genuine but cherry-picked), but does that override
       | respect for the IP of the company and privacy of named people?
        
         | LocalH wrote:
         | Major rightsholders don't respect _our_ rights with regards to
         | copyright (eroding /harming fair use, copyright extensions,
         | etc) so fuck 'em. This is historical sales data. This isn't
         | anything current or sensitive to today. Why are you defending a
         | company that couldn't give two shits less about you, me, or our
         | legal rights?
        
         | toyg wrote:
         | It's been 25 years; by now these materials can be considered
         | historical documents of public interest, which trumps
         | copyright.
        
           | neilv wrote:
           | Is this your gut feel, or some accepted journalistic
           | standard?
        
             | toyg wrote:
             | Journalistic standard. Typically, anything over 15-20 years
             | is considered fair game; even earlier than that, eminent
             | public interest can trump everything else (depending on
             | state legislation and circumstance), but when it's so old
             | there is basically zero chance that anyone will contest
             | reporting on the basis of commercial sensitivity and win in
             | court.
             | 
             | Note this applies to news organizations. Individuals under
             | private agreements (NDA) are a different matter.
        
             | bowsamic wrote:
             | "accepted journalistic standard" has nothing to do with my
             | ethics
        
             | allarm wrote:
             | What's your opinion on this?
             | 
             | 25 years is quite a common timeframe for declassification.
             | I would assume that's quite reasonable timeframe for
             | journalistic standards as well.
             | 
             | https://www.justice.gov/archives/open/declassification/decl
             | a...
             | 
             | https://www.cia.gov/readingroom/collection/crest-25-year-
             | pro...
             | 
             | https://en.wikipedia.org/wiki/Declassification
        
               | neilv wrote:
               | IIUC, declassification concerns checks&balances upon
               | powers given to a government that is responsible to
               | citizens.
               | 
               | Sega documents, on the other hand, seem more like fodder
               | for an MBA student's case study, and anecdotes to drop in
               | popular business books. Which seems much lower public
               | interest, to plug into whatever cost:benefit calculation.
               | 
               | I don't have a good sense of what should be done about
               | the Sega documents. (Hypothetically, were I a journalist
               | but knowing only what I do now, and the documents had
               | been leaked to me only, I'd probably try to authenticate
               | them and determine the motives of the leaker, and then
               | I'd have to get advice from others.)
               | 
               | Not specific to the Sega documents, I'm frequently
               | concerned when I see some kind of information
               | leaked/stolen, and the appearance is that everyone
               | automatically considers it free-game for all purposes.
               | 
               | That appearance might only come from a vocal minority,
               | but when no one questions or objects, it looks universal,
               | and like a sociopathic culture.
        
         | bityard wrote:
         | It varies by country but here in the US, we have a long and
         | proud tradition of publishing newsworthy leaks in the media.
         | 
         | > does that override respect for the IP of the company
         | 
         | There are no issues here since US copyright explicitly allows
         | for fair use of copyrighted materials for the purposes of
         | criticism, comment, and news reporting in particular.
         | 
         | > and privacy of named people?
         | 
         | Work-related creations and communications are not personal
         | private information as health records are. Without getting into
         | the espionage and hacking tangents, by and large, if the
         | company can't safeguard its internal output, that's on the
         | company.
        
         | coldpie wrote:
         | I'm sad this was downvoted. It's a good question and worthy of
         | discussion. It might be interesting to hear how other similar
         | leaks have been received & treated by journalists in the past.
         | Is there some pattern based on the age of the documents?
        
       | droptablemain wrote:
       | I found a reference to a game called "Duke Newcomb 3D" in this
       | document. Gave me a nice laugh.
        
       | brightlancer wrote:
       | I stopped buying console games after ~1993 until sometime in the
       | 2010s, so my experience with the Playstation and such was
       | visiting friends who had them. It was pretty cool, but I think
       | Sega was doomed in North America before that.
       | 
       | Sega released the (backwards compatible) Genesis two years before
       | Nintendo released the Super NES -- anecdotally, I knew far more
       | folks with SNES than the Genesis, and my impression was that was
       | true all over NA.
       | 
       | Again, Sega released the (backwards compatible) Saturn two years
       | before Nintendo released the N64, but I didn't know anyone at the
       | time who had a Saturn and a few who had the N64.
       | 
       | My recollection was that Nintendo kept promising their console
       | "tomorrow tomorrow" so that folks wouldn't buy the Sega consoles.
       | And I think it worked.
       | 
       | I don't know if this played out in Japan and Europe, but in NA I
       | think Sega was doomed long before the original PS.
        
         | wk_end wrote:
         | In North America, the Genesis was actually more popular than
         | the SNES until near the tail end of the 16-bit era - 1994 or
         | so. By that point the Genny's paltry colour palette (64 on-
         | screen 9-bit colours) was starting to look really dated - not
         | just next to the new 32-bit consoles but even next to the SNES,
         | as devs started to learn how to make it sing (see: Donkey Kong
         | Country). And the bungling of the Sega CD and especially the
         | 32X really did a number on their brand. When all is said and
         | done they ended up pretty much neck-and-neck, with Nintendo
         | pulling ahead a little bit, but any way you slice it, with 18M
         | units sold in NA, the Genesis was an enormously successful
         | product.
         | 
         | The late arrival of the N64 did little to hurt the Playstation,
         | so you can't pin Sega's failure on Nintendo's delays.
         | 
         | In Europe, the Genesis (and Master System!) were even bigger
         | than they were in North America, but the Saturn still bombed
         | and Sony still ruled the next gen.
         | 
         | In Japan, the Saturn was actually quite successful - more
         | popular than the N64 actually - whereas Sega's previous systems
         | never really caught on. But, again, it still lived in the
         | shadow of the mighty Playstation.
         | 
         | And, as a nit: the Saturn wasn't backwards compatible. The
         | Genesis was, but no one outside of Europe and Brazil cared
         | about the Master System.
        
           | brightlancer wrote:
           | > In North America, the Genesis was actually more popular
           | than the SNES until near the tail end of the 16-bit era
           | 
           | I've heard this but IME "everyone" had an SNES while only a
           | few people had a Sega Genesis -- and many of them also had an
           | SNES. Maybe it was just folks I knew, but I went to college
           | in a different state and SNES was much more popular among
           | them.
           | 
           | So I know what I've read but it's so far off from my (pretty
           | broad) experience that I wonder if the stats are misleading.
           | 
           | > The late arrival of the N64 did little to hurt the
           | Playstation, so you can't pin Sega's failure on Nintendo's
           | delays.
           | 
           | I think Sega got caught in the middle between Sony and
           | Nintendo (they're completely different markets now) and many
           | folks who would have bought a Saturn instead held out for
           | Tomorrow Tomorrow on the N64, which was what I anecdotally
           | saw with the Genesis vs SNES.
           | 
           | > And, as a nit: the Saturn wasn't backwards compatible.
           | 
           | The NA Saturn could play Genesis games. I didn't own one so I
           | couldn't test if it played Master System games.
           | 
           | > The Genesis was, but no one outside of Europe and Brazil
           | cared about the Master System.
           | 
           | I feel personally attacked. ;) I don't remember why I got the
           | Sega Master System over an NES, but it may have been for
           | Phantasy Star.
           | 
           | To the original post, I agree the Sony Playstation hurt Sega
           | significantly, but I think Sega was in trouble before the PS
           | hit the shelves (in part because of the issues w/ the SegaCD
           | and 32x, as you said).
        
             | Grazester wrote:
             | You cannot play Genesis games on the Saturn. That cartridge
             | port on the Saturn was for a memory cart or a Ram cart for
             | 2d mostly Capcom games.
             | 
             | Edit:// I actually own nearly all of Sega's consoles
        
         | Grazester wrote:
         | What do you mean backwards compatible? The Saturn is NOT
         | backwards compatible with anything!
        
       | TurkishPoptart wrote:
       | I loved the Dreamcast. It had superior specs, lesser loadtimes
       | than PS2. But lacking in multiplayer games.
        
         | lizardking wrote:
         | Which specs? Seems like PS2 had quite a bit more power on
         | paper.
         | 
         | https://en.wikipedia.org/wiki/Dreamcast#Technical_specificat...
         | 
         | https://en.wikipedia.org/wiki/PlayStation_2#Technical_specif...
        
       | TheRealPomax wrote:
       | Is there a tl;dr?
        
         | Dwedit wrote:
         | Sega Arrogant
        
       | ranting-moth wrote:
       | Any ponders what that post it note means? It was stuck on the
       | "Brand Strategy" folder.
       | 
       | "Screw Technology, what is bootleg 96/97". There is a text above
       | it, "Be the" ?
       | 
       | "RR - What were F?96 SW s? limitations"
       | 
       | "RPG's most messea?"
       | 
       | "Stupid approach"
        
         | davb wrote:
         | It looks like the top line is "Screw better technology" (with
         | the r dropped off).
         | 
         | "RR - What were FY96 [Financial Year '96] SW sampling
         | limitations"
         | 
         | "RPG's most messy" (with a superfluous letter in there).
        
           | groovy2shoes wrote:
           | This looks good to me.
           | 
           | And the last line reads "STUDIO APPROACH".
        
         | _notreallyme_ wrote:
         | I read "Be He", not "Be the"
         | 
         | "sampling limitations"
         | 
         | "Studio APPROVED"
         | 
         | I can't work out "F?96" and "messea"...
        
         | ndiddy wrote:
         | "Bootleg" refers to the "Bootleg Sampler" series of demo discs
         | that got packaged with Saturn consoles.
        
         | geswit2x wrote:
         | Sthoic approach
        
           | stevehawk wrote:
           | Studio approach
        
       | mkjonesuk wrote:
       | I was in my mid-teens and a big gamer when Sony entered the ring
       | with the PlayStation and I still cannot to this day get over the
       | fact that they actually did it and became the dominant force in
       | gaming.
       | 
       | I remember thinking it was just another fad like the Minidisc and
       | because they had no clear mascot like Mario or Sonic it was bound
       | to fail.
       | 
       | Next thing I knew the Saturn was a joke and everyone I knew had a
       | PlayStation. The ads were EVERYWHERE and people I knew who had
       | never even owned a games console were buying the PS1.
       | 
       | When the PS2 was announced I was also blindly convinced the
       | Dreamcast would compete but the PS2 just DOMINATED. Literally
       | everyone I knew had one (not me sadly) it was a stunning thing to
       | behold. When games like GTA3 hit I knew Sega were done for.
       | 
       | I personally only connected with the Sony handheld unit owning a
       | PSP and I also eventually got a Vita. Other than UMD they were
       | (still are) awesome little devices to play with.
        
         | nitrofire69 wrote:
         | PS2 also being a DVD player sealed the deal. For a while there
         | it was one of the cheaper options for a DVD player, and if you
         | bought a PS2 to play DVDs, might as well buy some games too.
        
           | p1necone wrote:
           | I know people that bought a PS3 on launch for the same
           | reason. They didn't play any games, but it was a cheap Blu-
           | Ray player.
        
           | tokai wrote:
           | That and being easy to pirate the games.
        
             | nekoashide wrote:
             | People in the scene thought the DMCA was a joke back in
             | 2000, then they ended up behind bars.
        
             | Macha wrote:
             | From what I remember, the OG Xbox had way more piracy in my
             | circles than the PS2.
             | 
             | The PS1 on the other hand, I think everyone I knew had
             | theirs chipped by the end.
        
             | zerocrates wrote:
             | Though it was _really_ easy to pirate on the Dreamcast.
        
               | asciimov wrote:
               | By the time it was really easy to pirate Dreamcast, the
               | consoles were being clearanced out for $99.
        
               | Grazester wrote:
               | Someone took a hard look at the numbers and determined
               | that even with piracy there was no uptick in units sold
               | which means people were just not interested in the
               | Dreamcasts unfortunately and it was piracy that killed
               | it.
               | 
               | But then again people who knows Segas history wouldn't
               | draw this conclusion anyway. The Dreamcasts didn't have a
               | chance with Segas past and Sony Playstation 2 hype and
               | money
        
         | grepfru_it wrote:
         | The load times bro, I could not get on the CD based bandwagon.
         | I played Sewer Shark on the Sega CD and the load times where
         | miserable. I even thought the resolution was abysmal (compared
         | to my PC at the time). No way it would win, I thought. By
         | christmas of 97 I had a PS1 and spent all day playing Tomb
         | Raider. The hardware was beyond any other console and the
         | design was slick and new. And while Sony won, and my Saturn sat
         | in the corner collecting dust, the N64 was the only system that
         | came out when my friends came over. Nothing could compete with
         | 4 player mario kart or starfox. Sega was dead before the
         | dreamcast even came out.
        
           | MisterTea wrote:
           | > I played Sewer Shark on the Sega CD
           | 
           | six - six - niner - six ugh, that game kinda sucked. Never
           | hit that million pounds of tube steak high score.
           | 
           | What a weird time for gaming. FMV games were something that
           | looked like the future to a little kid but once you played
           | them they were awful. The video padded out boring interactive
           | game play like shooting the rats in Sewer Shark or the
           | shooting galleries of Ground Zero: Texas. I remember Night
           | Trap being highly controversial at the time for sexual an
           | violence themes and I only knew one kid who had it and his
           | mother threw the game out so I never got to play it.
        
             | autoexec wrote:
             | > FMV games were something that looked like the future to a
             | little kid but once you played them they were awful.
             | 
             | I still have a certain amount of love for the genre and I'm
             | secretly hoping they make a comeback someday without many
             | of the limitations they had at the time.
             | 
             | Phantasmagoria was a gem if you've never tried it. Night
             | Trap is just awkward to play, and didn't deserve the moral
             | panic, but at least those kids can emulate it now. You'd be
             | better off just watching it on youtube though.
        
               | throwway120385 wrote:
               | Under a Killing Moon and The Pandora Directive were
               | really goofy but kinda fun adventure games.
        
               | autoexec wrote:
               | Both on GOG too! I'll have to check them out
        
         | sublinear wrote:
         | From the article:
         | 
         | > "equity has been damaged by 32x and Sega CD," and that Sony
         | has "effectively leveraged their considerable equity from
         | consumer electronics."
         | 
         | The second part is exactly it.
         | 
         | Sony was, and still is, in the best position to license 3rd
         | party games for their consoles because of their extensive
         | partnerships across several industries.
         | 
         | Even today Nintendo is left to survive off their own 1st party
         | games.
         | 
         | I don't agree the 32x or Sega CD were ever the problem. Sure
         | they lost money on those products, but they still had a very
         | strong brand. I think they knew at the time that wasn't going
         | to be enough to continue in this space and they just weren't
         | going to beat Sony on 3rd party and Nintendo on 1st party on
         | their home consoles which is why they started cutting costs.
         | Today they are very far from a failed business and made a good
         | call.
        
           | giantrobot wrote:
           | The SegaCD and 32x were most assuredly problems for Sega.
           | They were both problematic with third party developers
           | because their low sales made for a small addressable market.
           | The 32x especially burned third party devs because the Saturn
           | was announced right as the 32x was released.
           | 
           | If you were mid-development of a 32x game in November of 1994
           | you just found out a lot of the money you'd spend had been
           | wasted. You'll either be releasing a game in a few months on
           | a system with no future (32x) or have to spend extra money to
           | port and release it on the Saturn.
           | 
           | The Saturn never got the sort of third party support that the
           | PlayStation did. Square and Konami released system-selling
           | games with Final Fantasy and Metal Gear Solid. That was in
           | addition to second party games like Gran Tourismo which was a
           | system seller as well.
        
         | isk517 wrote:
         | The Vita was a great handheld, my only two complaints about it
         | is they went with a expansive Sony memory format instead of SD
         | card, and they did not include the ability to output to TV like
         | the PSP Go had. Incidentally I was not surprised at the success
         | Nintendo had when they released their own take on the Vita with
         | those two issues fixed.
        
           | grogenaut wrote:
           | Nintendo happened to release one of the best games of all
           | time at the launch of the switch. That had a huge amount to
           | do with it.
        
             | isk517 wrote:
             | It did without a doubt, but that same game was also
             | available for the Wii U, which was easier to find and
             | costed significantly less than the Switch. Having a killer
             | app helped generate interest, but people actually liking
             | the gimmick is ultimately why the Switch succeeded.
        
         | Lammy wrote:
         | > The ads were EVERYWHERE and people I knew who had never even
         | owned a games console were buying the PS1.
         | 
         | https://www.penny-arcade.com/comic/2001/06/06/the-sucking-or...
         | 
         | "When we saw the first commercials for the Playstation --
         | glitzy, MTV style affairs that spoke to the sort of people we
         | weren't -- we began to worry. They were selling our heritage to
         | the same fucking guys who used to beat us up in P.E.!"
        
           | rovolo wrote:
           | > Our heritage
           | 
           | Wow, that's quite the historical artifact. I can't get back
           | into the headspace where people like PA thought they "owned"
           | the concept of video games.
        
         | TSUTiger wrote:
         | PS1: $299
         | 
         | PS2: Backwards-compatibility and built-in DVD player for less
         | than a standalone DVD player at the time.
        
         | p3rls wrote:
         | Dreamcast was just too ahead of for its time is what I tell
         | myself
        
           | giantrobot wrote:
           | The Dreamcast as a console was fine. The Dreamcast as a
           | console _made by Sega_ was problematic. Sega had been burning
           | bridges with third party developers for a majority of the
           | decade by the time the Dreamcast was released. There was
           | nobody left to make software for it.
        
           | lizardking wrote:
           | It was! The graphical leap from the PS1 to the Dreamcast
           | still appears to me to be the starkest of the 3d era. And it
           | had online connectivity, out of the box, from day one. Very
           | impressive for the (very late) 1990's.
        
             | pipes wrote:
             | I bought a DC on launch day, and still have one (my
             | original died). I honestly think ridge Racer 5 looked like
             | something the DC couldn't do. Even more so gran turismo 3,
             | which still looks great. That said the DC is contender for
             | my favourite console of all time, the PS2 isn't. Oh and the
             | DC still looks great on modern displays, the PS2 looks
             | pretty awful (I'm play on an oled through an ossc).
        
         | mdasen wrote:
         | I can believe Sony did it. The PlayStation hit a lot of the
         | right buttons at the right time.
         | 
         | Sega was dead by the time the Saturn landed. Sega burnt too
         | many fans when they launched the Sega CD and 32X just to
         | abandon them nearly immediately. Parents didn't want to hear
         | that Sega was launching yet another system. Sega launched 3
         | consoles in 2.5 years in North America. Sega burnt all their
         | goodwill.
         | 
         | Video games can be an industry of momentum and trust. If you
         | keep launching and abandoning products, you lost the trust and
         | momentum. Developers don't want to commit to a system you'll
         | abandon. Gamers don't want to buy a system you're going to
         | abandon. Sega had shown that it would abandon systems at the
         | first hiccup - and try to get you to buy junk.
         | 
         | Sega's Saturn was also a weird system. It decided to use
         | quadrilaterals instead of triangles and was complex which makes
         | it harder to use effectively.
         | 
         | Nintendo's N64 would be launching a year after the PlayStation.
         | While the N64 might have had more 3D capabilities, many of the
         | games on the system didn't look as good and the 3D gameplay
         | wasn't as compelling as the PlayStation's.
         | 
         | Not only that, PlayStation games were so much cheaper! At
         | $50/game, it was just a ton more affordable than the $70 that
         | N64 games were going for. By the time that the N64 came out,
         | the PlayStation had a huge library of excellent games that were
         | cheap. You even started to see older games for $25.
         | 
         | Sony's brand at the time was like gold. Everyone wanted
         | anything with the Sony label on it. It can be hard to remember
         | what a dominant force Sony was in consumer electronics. They
         | were like Apple back then. When people heard that Sony was
         | coming out with a video game system, everyone would think that
         | it would be the best just based on the brand. Parents would
         | hear the Sony name and think quality and reliability.
         | Especially if they had been burned by Sega, the PlayStation
         | from Sony seemed like buying the best product that would last.
         | 
         | Nintendo still did well. They have their niche. Sega had
         | destroyed their reputation while Sony was the most admired
         | electronics company out there. The PlayStation offered people a
         | non-Nintendo system that they didn't feel would be abandoned
         | and by the time the N64 came out it was established with an
         | amazing game library that the N64 couldn't match.
        
           | space_ghost wrote:
           | My parents bought a PS1 shortly after they were available. We
           | very much enjoyed it, but I _distinctly_ remember each time
           | my friend brought over his N64 and copy of Goldeneye. The PS1
           | may have been the superior console, but Goldeneye was the
           | superior game.
        
             | mdasen wrote:
             | Oh, Goldeneye was amazing. I think that the N64 just didn't
             | have as many great games as the PS1. But Goldeneye was such
             | a truly amazing game.
             | 
             | I wouldn't even totally argue that the PS1 was the superior
             | console. It came out first and the fact that it used CDs
             | meant cheaper, larger games. That gave it big advantages.
             | The N64 did tend to have more immersive worlds. Mario 64
             | was a totally different game from Crash Bandicoot. Crash
             | was great, but didn't have the open-world feeling of Mario
             | 64.
             | 
             | They were very different feeling consoles. I think that's
             | where Nintendo has carved its niche: making something
             | different. Sega was still trying to make the same system
             | and they were no match for Sony. Nintendo has kept trying
             | to do things a tad different from the Wii and motion
             | control to the Switch and its portability. I think Nintendo
             | knows that it succeeds when it can find something unique
             | and different and fails when it produces the same thing
             | others can make.
             | 
             | But the PS1's game library was just so extensive and cheap.
        
               | wahnfrieden wrote:
               | PS1 was easier to pirate games than n64
        
           | Grazester wrote:
           | Well this about sums up Sega's situation.
        
           | giantrobot wrote:
           | Sony also made the right choice in the PS1 design by
           | basically asking developers what they wanted WRT to hardware.
           | Developers didn't want the wacky-ass designs of the Saturn or
           | Jaguar. They didn't want to have to orchestrate multiple CPUs
           | or a bunch of proprietary peripheral chips to get optimal
           | performance. Developers wanted a sane hardware design and
           | good developer tools.
        
             | mdasen wrote:
             | Totally! Too often console makers went with wacky things
             | that developers didn't know how to get performance out of.
             | Though that sanity was short-lived for Sony. The
             | PlayStation 2 was a complex design that was a pain for
             | developers.
             | 
             | As much of a success as the PS2 was, it probably left the
             | door open for Microsoft. The Xbox had a normal x86
             | processor and normal Nvidia GPU (and the GameCube had a
             | normal PowerPC/ATI GPU combo). The PS2 was a huge success,
             | but I think a lot of it was built off the momentum of the
             | PS1, the fact that it was backward compatible, and its DVD
             | player. If the PS2 had been Sony's first console, they
             | probably would have lost. Developers would have considered
             | it a pain to develop for and Microsoft would have had a
             | more powerful Xbox with an easier development platform.
             | 
             | I think the PS2 does show that developers will accommodate
             | (if hate) wacky-ass designs if there's momentum. However,
             | Sega had killed their momentum with the Sega CD and 32X
             | with both developers and gamers so the Saturn's wacky
             | design was the final nail in the coffin. Atari had been out
             | of the console game for nearly a decade when they launched
             | the Jaguar so they also did't have the momentum.
             | 
             | The PS2 was a bit pushed by momentum. Developers knew that
             | gamers would buy it because Sony's brand in gaming was
             | amazing at the time and it offered a DVD player so they put
             | up with it.
        
           | agumonkey wrote:
           | Yeah Sony caught the vacuum just right. Big players mistakes
           | and delays gave the PSX a boulevard to run int.
           | 
           | I found the console pretty lame, no special design, but a few
           | cult games and you settle yourself culturally.
        
         | pipes wrote:
         | GTA 3 was going to come to the Dreamcast first at one point. Or
         | at least I'm sure I read that somewhere.
        
       | zerr wrote:
       | Can we say that it is actually a zero-sum game?
        
       ___________________________________________________________________
       (page generated 2023-07-06 23:01 UTC)