[HN Gopher] More than 75% of Steam games tested are playable or ...
       ___________________________________________________________________
        
       More than 75% of Steam games tested are playable or verified on the
       Steam Deck
        
       Author : ekianjo
       Score  : 524 points
       Date   : 2023-07-04 13:27 UTC (9 hours ago)
        
 (HTM) web link (mastodon.cloud)
 (TXT) w3m dump (mastodon.cloud)
        
       | KingOfCoders wrote:
       | Has someone sold ther Steam Deck for a ROG Ally? Why? Has it the
       | same compatibility?
        
         | ekianjo wrote:
         | No idea about such stats, but the ROG Ally has several
         | problems:
         | 
         | - Windows as the key interface
         | 
         | - very poor battery life (even worse than the Deck!)
         | 
         | - no trackpads so this limits what you can ever play with it to
         | games made for gamepads
         | 
         | - none of the SteamOS goodness
        
           | ThatPlayer wrote:
           | > no trackpads so this limits what you can ever play with it
           | to games made for gamepads
           | 
           | Personally I like the Ally's gamepad a bit more. The Steam
           | Deck makes the buttons just a bit too small to make room for
           | the trackpads. When I compared them they were about the same
           | size as a Joycon's buttons.
        
           | fendy3002 wrote:
           | Compared with deck, no suspend continue.
           | 
           | And I read that the button can stuck and it can get hot.
        
             | smileybarry wrote:
             | Stuck buttons were apparently a review model issue; The
             | Verge reported on it originally and a month later, ASUS
             | shipped a much-improved unit. (Hardware and software)
        
             | nucleardog wrote:
             | > Compared with deck, no suspend continue.
             | 
             | And for anyone comparing the options... go upthread and
             | read how many people are saying this is _the_ killer
             | feature of the Steam Deck. Because it is.
             | 
             | I'd been kind of on the fence how I felt about the ROG, but
             | that makes it a solid "no" for me.
        
             | calini wrote:
             | Both consoles get about as hot, but yeah, no good Sleep
             | option in Windows is a shame.
        
               | kibwen wrote:
               | _> Both consoles get about as hot_
               | 
               | The problem specific to the Ally right now is that it
               | seems to get too hot where the SD card reader is, causing
               | SD cards to fry for some users:
               | https://www.dexerto.com/tech/asus-rog-ally-has-a-bizarre-
               | ove... . I'm sure this will be fixed in a future hardware
               | revision, but for now it seems worth waiting on the Ally
               | for them to hammer out the first-generation kinks.
               | 
               | Still, I'm happy that the Ally exists, both as
               | competition for Valve and to help prove that this PC form
               | factor has legs.
        
           | calini wrote:
           | Disclaimer: I ordered both a Steam Deck and an ROG Ally at
           | the same time, and ended up returning the Ally, mostly
           | because of the reports of the SD card reader frying up cards.
           | If in 2 months it turns out it was all a software issue, I
           | might rethink my option.
           | 
           | That being said, I think the Ally has great potential and
           | some of the problems listed can be solved/mitigated;
           | 
           | > - Windows as the key interface
           | 
           | You can boot straight into Steam Big Picture. It will show
           | you the desktop for a second, for now, but surely there will
           | be solutions to make it boot almost instantaneously. And then
           | Windows remains as your Desktop Mode.
           | 
           | > - very poor battery life (even worse than the Deck!)
           | 
           | There's a tool called Handheld Companion (FOSS) that tries to
           | do a lot of what the right hand side menu in SteamOS does,
           | FPS limits, power control, etc. It has a feature called
           | AutoTDP which basically modulates power to target a certain
           | FPS average, and it works surprisingly well, shaving off
           | enough power to make the SD and the Ally battery comparable
           | in situations over 9W. Below 9W I agree, the ROG Ally chip
           | just eats more power for sometimes lower performance. It even
           | emulates a DualShock 4 controller so you can stream PS4/PS5
           | games to it via Sony's app. (that also enables gyro in Steam
           | games, which Asus didn't care much to add, even though the
           | hardware is there)
           | 
           | > - no trackpads so this limits what you can ever play with
           | it to games made for gamepads
           | 
           | Nothing that can be done about that, except maybe yet another
           | Handheld Companion tweak which adds virtual gamepads on the
           | edges of the touchscreen. Very customizable, not perfect,
           | hard to reach with smaller hands, but hey, it's an option.
           | 
           | > - none of the SteamOS goodness See Handheld Companion above
           | 
           | PS: how do I add quotes in here?
        
           | jeroenhd wrote:
           | Surely the lack of SteamOS could be compensated by launching
           | Steam in big picture mode? Or even installing HoloISO if they
           | support the device?
        
           | zhynn wrote:
           | The steam controller customizability is an incredible feature
           | that I doubt any other manufacturer will be able to compete
           | on. It is bananas how fully-featured it is. The flexibility
           | of being able to pop open a radial/grid menu with any input
           | and map the items to hotkeys or other actions... just that
           | alone is kind of nuts, but then you can have buttons that
           | change "modes" and all of the inputs can have secondary
           | effects.... you can toggle between "flight" and "ground"
           | setups...
           | 
           | I have myself barely scratched the surface of the steam input
           | features, but there is nothing that I have been unable to do
           | with it. And that is so important when you are emulating
           | games.
        
         | IggleSniggle wrote:
         | There's no way I would ever do this. The Steam controller
         | overlay is my killer feature! The Deck controller is brilliant.
         | If they issued a v2 controller that copied the deck I would buy
         | it in a heartbeat.
        
           | jeroenhd wrote:
           | FWIW you can use the Steam UI to configure any controller if
           | you launch big picture mode on desktop. I've used it to remap
           | my Stadia controller and an Xbox controller and it works
           | almost as good as the Deck configuration.
           | 
           | I say almost as good, because the "Steam button + joystick"
           | mouse controls don't work for very long; the Xbox button gets
           | mapped to the Steam button, but holding that will turn off
           | the controller...
        
             | IggleSniggle wrote:
             | Oh awesome. I suppose you can also do the menu overlays?
             | Obviously there's no track pad to put them on but I imagine
             | could work well mapped to eg a left joystick.
        
               | jeroenhd wrote:
               | Sure can! I'm not sure how the touch menu is supposed to
               | be operated, but radial and hotbar menus are available
               | for sure.
               | 
               | The UI is quite clearly designed for use with a touchpad,
               | so your mileage may vary, but it works okay in my tests.
        
         | crims0n wrote:
         | I have both, I default to the Steam Deck for most things - but
         | use the Ally for incompatible games, alternative launchers, and
         | Gamepass.
        
         | theshrike79 wrote:
         | To my knowledge the ROG Ally is more of a gaming laptop
         | replacement. Only get it if you want to play online shooters
         | where anti-cheats don't work reliably on Linux/Proton. Or if
         | you want the absolute best resolution and graphics in portable
         | format.
         | 
         | For single player games and people who don't expect their
         | portable gaming device to be 4k/240FPS SD is better in every
         | way.
        
         | nickthegreek wrote:
         | Purchased a rog ally yesterday. The setup isn't for the faint,
         | as it's basically a fresh windows install. Tinkered with it and
         | got Diablo 4 running real nice.
        
       | easyThrowaway wrote:
       | The only lingering issue I've found while playing on the steam
       | deck is that a lot of DX8-9 games are somewhat missing a few
       | shaders and lighting effects, I guess due to the way wine
       | approximates them. Usually the dgvoodoo2 dll wrapper is good
       | enough to restore them.
       | 
       | It's quite hard to find a game that doesn't work at all, the most
       | common cause usually being an external launcher trying to mess
       | with the system in ways that wine doesn't agree with.
        
       | kojiromike wrote:
       | The steam deck is great, but I still think it's lacking in
       | support for peripherals. For example, racing wheels, yokes and
       | rudder pedals are inconsistent. My Saitek yoke works, but the
       | rudder pedals cannot be detected. I wouldn't be that bothered if
       | neither one worked, but the inconsistency makes it a lot worse. A
       | "no maintenance" sign on a dirt road is far superior to a well-
       | paved road leading to a sheer cliff.
        
       | cynicalsecurity wrote:
       | Which also means they are running on Linux. This is mind-blowing.
        
         | ekianjo wrote:
         | According to other sources (ProtonDB), about 80% of a much
         | larger subset of Steam games run on Linux (some worse than
         | others) - next milestone is 90% I guess, a couple of years down
         | the road.
        
           | mjevans wrote:
           | Some of those games 'require' an unofficial version of
           | Steam's Proton which includes support for features in the
           | underlying components that the official version can't ship.
           | 
           | Mostly it's an issue for video codecs in games (patents are
           | the issue here), or games that use a less popular API. (From
           | windows! Which has ~3 decades of APIs from multiple vendors.
           | Let alone 10s (10-100 IDK) different ways of playing back
           | audio or a video, or both at the same time.)
           | 
           | Some of the changes are simply more bleeding edge patches or
           | game specific tweaks that are included faster than official
           | releases include them.
        
         | kibwen wrote:
         | From a user's perspective they're running on Linux, though from
         | the games' perspective they're running on Windows, thanks to
         | Proton (based on Wine).
        
           | jeroenhd wrote:
           | Having written even basic tools in native code for Linux and
           | run into compatibility issues (glibc versions, ugh), I'm not
           | surprised.
           | 
           | Wine is probably the best cross-distro Linux platform,
           | especially for closed source products that don't get compiled
           | for every specific repo. Flatpak/AppImage would also work but
           | that lacks the raw system access that many games depend on
           | (even if that system access is secretly emulated by Wine).
        
           | haunter wrote:
           | See the famous "Win32 Is The Only Stable ABI on Linux"
           | article https://blog.hiler.eu/win32-the-only-stable-abi/
           | 
           | https://news.ycombinator.com/item?id=32471624
        
         | xyproto wrote:
         | Arch Linux, btw
        
           | npteljes wrote:
           | Indeed!
           | 
           | https://www.steamdeck.com/en/tech
        
           | stefandesu wrote:
           | Does this make a difference? If I were to build a gaming PC
           | based on Linux and Proton, would I need an Arch based distro
           | to get that ~80% coverage?
        
             | the8472 wrote:
             | You get a recent kernel + mesa + vulkan which means a
             | recent proton shipped with steam can use all the extensions
             | it wants for efficiency. Recent kernels also contain a few
             | features specifically designed to aid wine.
             | 
             | Also, it's probably a joke.
        
             | [deleted]
        
             | ddtaylor wrote:
             | In theory it doesn't matter, but in practice there are
             | issues. On other distros like stock Ubuntu you won't have
             | Flatpak out of the box and would need to set that up.
             | Likewise on some distros you would have to worry about
             | alternative repos or package architectures.
        
             | nani8ot wrote:
             | No, Steam comes with everything you need for games. Other
             | launcher work great using Lutris.
             | 
             | Apps like Lutris, Spotify Yuzu are on the Discover app
             | store which uses flatpak. Flatpak is on many distros
             | already installed or can be installed manually.
             | 
             | (PS: The Steam Deck's OS isn't even Arch Linux. It's based
             | on it and uses Arch packages, but updates come from Valve
             | through their own update mechanism with a read only file
             | system. It's like calling Ubuntu Debian just because Ubuntu
             | pulls packages from Debian Testing.)
        
         | Maken wrote:
         | Which makes me both happy and concerned. On one hand, I am
         | finally able to use my main computer for gaming without having
         | to deal with dual booting nor emulation (in the VW sense). On
         | the other, Proton completely kills native Linux porting.
         | Amnesia The Bunker being released _only_ in Windows despite the
         | developers ' long story supporting Linux was likely influenced
         | by this.
        
           | itsboring wrote:
           | I've grown comfortable with the idea that the win32 API is
           | simply a gaming runtime now. I'm okay with this situation
           | because A) I don't have to give up any performance (or at
           | least none that I've been able to measure) and B) the
           | Proton/WINE stack is still open source all the way down.
           | 
           | It could certainly be argued that I'm doing some mental
           | gymnastics here, but I look at Proton/WINE as simply being
           | part of the game engine. Traditional engines like
           | Unity/Unreal have all kinds of translation layers and
           | indirection.
        
           | mcpackieh wrote:
           | If it works, it works. Proton isn't going anywhere; even if
           | development is abandoned old versions of Proton will still
           | exist, so games that forewent native Linux support in favor
           | of Proton will still work.
        
       | ekianjo wrote:
       | If you like this graph, there's a lot more here about the state
       | of the Steam Deck right now:
       | 
       | https://boilingsteam.com/valve-is-accelerating-the-validatio...
        
       | WhereIsTheTruth wrote:
       | I game on linux so that's good for me
       | 
       | I wish Steam Deck wasn't this poorly designed, I'd have bought
       | one
       | 
       | Hopefully their 2nd gen will look better, smaller and with a
       | better battery
       | 
       | Unless they release a 2nd gen of this baby:
       | https://gpd.hk/gpdwin4
        
         | WhereIsTheTruth wrote:
         | I got downvoted for telling what I like lol
         | 
         | This is exactly why karma based voting system is flawed
        
         | mateo- wrote:
         | what's wrong with the design? That link looks sketchy, btw.
        
           | WhereIsTheTruth wrote:
           | Too big, weird button placement, and I'm not a fan of the
           | overall aesthetic
           | 
           | > That link looks sketchy, btw.
           | 
           | Yeah, it kinda is weird, but that's your typical Chinese
           | website.. lol
           | 
           | GPD is the company that pioneered the handheld gaming PC form
           | factor
           | 
           | https://www.youtube.com/watch?v=wbFPXLB7GI4
           | 
           | https://www.youtube.com/watch?v=1K9ByWPqYtc
           | 
           | https://www.youtube.com/watch?v=gpjrbHFv_dA
           | 
           | And this one, 6 years ago already!
           | https://www.youtube.com/watch?v=lslcH-T1E0o
           | 
           | Makes you realize Microsoft could have owned the handheld
           | market if they weren't this incompetent
           | 
           | https://twitter.com/SeamusBlackley/status/164838536603307622.
           | ..
        
       | devinprater wrote:
       | This is really cool for Linux! Hopefully as people figure out the
       | SteamDeck is a PC running Arch and KDE, the Steamdeck will become
       | some folks' computer. Of course, the Steamdeck doesn't have a
       | screen reader, so I'd have to put Windows on it, which kinda
       | defeats the purpose, but I'm glad other people can enjoy a
       | mainstream Linux machine.
        
       | MagicMoonlight wrote:
       | Proton is god-tier. I can open pretty much any game and it just
       | runs. You aren't stuck in Windows anymore.
        
         | zhynn wrote:
         | I have yet to not be able to run a game. I have had a couple
         | that didn't launch, but when I configured them to use Proton
         | Experimenal, they started right up. This includes demos for new
         | games that are not at all intended to be run on a deck. I have
         | been so impressed.
        
       | miga wrote:
       | If more and more games are tested and verified on Steam Deck, why
       | less and less games are playable under most recent version of
       | Ubuntu?
       | 
       | Since I upgraded to 23.04, most of Paradox and many others refuse
       | to play.
       | 
       | Is it something that Ubuntu broke, or a different Linux kernel
       | that breaks OpenGL?
        
       | barney54 wrote:
       | For people that own a Steam Deck, how do you like it? And how do
       | you use it? I would like to talk myself into buying one, but I
       | can't think of a decent use case.
        
         | LegitShady wrote:
         | Do you want to game away from your computer? That's the use
         | case. Think of it like a big Sega game gear that runs steam and
         | plays most steam games. You could do other things with it but
         | it's literally purpose built to run steam, it's form factor is
         | set up for gaming, and it's big and chunky not throw it in a
         | bag and forget it sized.
         | 
         | It doesn't replace a gaming desktop or even an ipad. It's a
         | mobile gaming console that plays steam games for the most part.
        
           | ThatPlayer wrote:
           | Similarly, I ended up using mine docked a lot of the time.
           | Performance when docked, and outputting more than 720p is
           | pretty lacking. I really liked having a second input on my
           | monitor to switch to for my games, so I ended up getting a
           | 2nd PC with ChimeraOS (basically SteamOS) installed on it. I
           | played through the entirety of Diablo 4 with that.
           | 
           | I like the hardware, but yeah I've had a harder time
           | recommending it to some of my friends because my first
           | question is "do you go anywhere?". Plenty of them say no.
        
         | sersi wrote:
         | It's been great, as a new dad with a young kid, I no longer had
         | time to boot up my gaming pc. Now that I have a steam deck, I
         | play a lot more games. It's also by far the game console I
         | fight the most over with my wife. She loves playing with it.
         | 
         | I don't mind the ergonomics. I find it comfortable to hold.
         | Battery life is not great but I mostly play at home and I don't
         | mind.
         | 
         | We also have a switch but don't play it that much. The steam
         | deck is just more convenient because of the steam integration
         | and the fact that games on steam are much cheaper and there are
         | a lot more games.
        
         | fendy3002 wrote:
         | Screen is kinda small for newer, high res games but still
         | enjoyable. More suitable to PS2 1024x968 era so perfect for
         | emulator PS2 and earlier. For indies or 2d like stardew it'll
         | be no problem.
         | 
         | Form factor is good, no problem so far with controller
         | position. Rather big and rather heavy, not as portable as psp
         | or nds but definitely portable.
         | 
         | Battery lasts only 2 hours-ish for AAA games though, much
         | longer for lower specs.
         | 
         | Suspend and continue works wonder, though anticipate for hang
         | or freeze that you'll need to save before if can.
         | 
         | Controls can be mapped freely for each game which is amazing, 4
         | back buttons works wonder to add more functionality to already
         | limited buttons. Moreover the radial menu with trackpad is
         | superb.
         | 
         | If you don't have gaming pc or laptop, you'll definitely like
         | this, though maybe you'll need usb hub, keyboard and mouse if
         | you want to enjoy games that doesn't support controller (sim
         | city). If that's the case, slap an external monitor too since
         | you'll need a bigger screen to play those games.
         | 
         | Otherwise you can lie sideways on couch, or I read you can lie
         | on the back with pillow to rest your hand to play deck. Perfect
         | for open world and action games.
         | 
         | Haven't really tried sd card so I don't know how flexible it is
         | to play from it, but I guess it'll works wonder for less than
         | latest AAA games.
        
           | JKCalhoun wrote:
           | > Screen is kinda small for newer, high res games but still
           | enjoyable.
           | 
           | Agree. When rewriting an older game for Steam I ended up in-
           | biggening the artwork a touch to look good on the Steam Deck.
           | Of course the game now looks positively Duplo on a normal PC
           | monitor now.
        
             | fendy3002 wrote:
             | Can't really blame anyone, nowadays monitor really ranged
             | from small, deck sized to big, dual monitors sized with
             | resolution ranged from 1200-ish for older or smaller
             | monitor to 4k.
             | 
             | Without adjustable ui size the text will undoubtedly be
             | small in some instances.
        
         | cevn wrote:
         | Best gaming device ever. I find it funny that some are
         | complaining about the heat. When I am cold I fire up Dune Spice
         | Wars and now I have a portable heater for 2 hours.
        
         | ekianjo wrote:
         | really liking it myself. I used to not have much time to boot
         | my PC to game anymore and the Steam Deck made it easier to get
         | back into gaming with short sessions - the sleep mode is
         | perfect to leave a game paused and start again whenever you are
         | ready.
        
           | andybak wrote:
           | This is the best feature by far and it didn't really occur to
           | me in advance what a game changer it is.
           | 
           | You can instantly jump into a game that usually takes 5
           | minutes to start up while waiting for the kettle to boil or
           | during an ad break.
           | 
           | I wouldn't ever buy a handheld that didn't have this.
        
             | lawn wrote:
             | As a parent of three kids (youngest is 6 months, got the
             | Deck when she was 1 month) this is the standout feature
             | that allows me to game at all.
        
         | jeroenhd wrote:
         | I love my deck. It's my preferred way to play games these days.
         | For better or for worse, it's also been the reason I've spent
         | more time playing games this year than the years before.
         | 
         | The console like quality gives it a different feel compared to
         | a controller hooked up to a gaming PC in my opinion. The fast
         | sleep/resume also makes it super easy to pick up and play for a
         | short while without having to worry about not making it to the
         | next save point in time.
         | 
         | SteamOS/HoloISO is so good that I seriously consider installing
         | it on my next gaming computer when the time to upgrade
         | eventually comes. It has tons of issues with Nvidia hardware
         | (as with any kind of Linux distro) but other than that it's one
         | of the first times I've seen Linux for the mainstream done
         | right. Read only system images, all software installed in the
         | user directory makes for a very stable hassle free update
         | experience. You can unlock the system partition if you want,
         | but I intend to keep it read only for as long as I can.
         | 
         | It's not some kind of magical machine that will make you
         | experience fun, though. If you're already happy with the amount
         | of game time you're getting and you don't think you'll use it,
         | don't get one. It is what it is, a handheld console. I bought
         | mine knowing I'd probably spend a significant amount of time on
         | it playing games in bed and on the go, and that's where it has
         | really shined for me, especially when I was too sick to sleep
         | for a few days.
         | 
         | If you've already got a gaming PC or console and a tablet/large
         | smartphone, consider getting a comfortable controller grip for
         | that instead and stream the games over your network. I've got
         | pretty good experiences streaming games over WiFi and even over
         | the internet this way. It's fiddly to set up, but it'll work
         | for significantly less money than a separate game console.
         | 
         | If you've got money to throw at your gaming hobby, also
         | consider more powerful alternatives. I think the 1200x800
         | screen is fine for the Deck screen size, but some people don't
         | like it. The machine is also clearly optimized to play games at
         | that resolution, hooking it up to a monitor can quickly show
         | the limitations of a 15W chip. There are more powerful gaming
         | handhelds out there, often running Windows and some kind of
         | homebrew console environment, for a significantly higher price.
         | 
         | If you know anyone with a Deck, ask them to try it out for a
         | few minutes.
        
         | smileybarry wrote:
         | Even if you have zero mobile use cases, it's a comfy way to lay
         | back on the couch and stream games from your PC. The controls
         | are very nice and some games feel nicer in a small form factor
         | embedded thing than desktop/TV gaming.
        
         | wez470 wrote:
         | I love mine. I use it both in handheld mode and docked to a TV.
         | It's great for playing games anywhere around the house if you
         | have a few spare minutes. Also great for travel. The openness
         | is really cool. I've added several non steam games to mine
         | (e.g. Plex). It's not perfect though. I find I get a decent
         | amount of lag using bluetooth controllers while docked and some
         | games don't play super well (even "verified" ones).
         | Occasionally I'll use it as a linux desktop too, but not often.
         | I like that it has the option though.
        
         | Theofrastus wrote:
         | As a parent working a full time job - I can finally play games
         | again. As weird as it sounds, there was always a pychological
         | hurdle to go and sit at my desk, boot my pc, select a game and
         | play it.
         | 
         | With the deck, I just sit on the couch and play games - the
         | sleep/standby function is amazing.
        
         | dagmx wrote:
         | I'll go against the grain and say I don't actually like mine
         | very much and here's why. I'll caveat it with saying I got it
         | for trips.
         | 
         | - it's underpowered. I knew that going in but so many games
         | have to be played at either a really low setting or you chew
         | through battery life quicker than i can manage.
         | 
         | - battery life is pretty poor. Most games give me an hour or
         | two of use. While I rarely game that long in a stretch, it
         | means that on a trip I'm always thinking about battery. The
         | charging port is in a location that shifts the ballance in an
         | unfortunate way.
         | 
         | - you can't download while it's asleep or in the background. So
         | if a game needs to be downloaded or updated, you have to leave
         | it lying there, turned on and doing nothing. You can opt to
         | have it download while you play but it stutters a ton if you do
         | so.
         | 
         | - screen is mediocre. I knew that going in but it's really hard
         | to appreciate how dim and dull it looks compared to my phone
         | screen for example.
         | 
         | - it's loud and hot. It's not something I can play silently
         | therefore. The fans are really working overtime to relieve that
         | poor SoC
         | 
         | - the ergonomics are so so. This one is really subjective. It
         | starts out feeling pretty good, but I find the weight
         | distribution makes it really uncomfortable for me after a
         | whole. I feel a lot more cramping in my fingers and wrists.
         | 
         | Now, it was relatively cheap so I don't mind, but I find myself
         | not wanting to use it unless I'm on a solo trip or my partner
         | is using the TV.
        
           | VanTodi wrote:
           | Maybe you were one of the unlucky ones and got the loud fan.
           | They switched to a much quieter fan in the newer machines.
           | 
           | You can try to replace it with some parts from ifixit or
           | somewhere else.
           | 
           | I refunded my first too because it was just too loud and I
           | didn't had the right situation for it.
           | 
           | Now one kid later and a newer deck with a silent fan, I'm
           | very happy with the deck again.
        
             | dagmx wrote:
             | I just checked and I have the newer fan. My deck is only a
             | few months old as well.
             | 
             | It's not that it's making an unpleasant whining sound like
             | what the older fan was meant to be, it's that it's trying
             | to push out so much heat all the time that it's perceptibly
             | loud.
             | 
             | It's the difference between tone and volume.
             | 
             | All my other devices in the house are relatively quiet
             | compared to it. My switch, my Macs, even my PS5. None of
             | them are fanless but they're pushing out much less air at
             | any point.
             | 
             | The steamdeck is fine for some games, but once it hits the
             | thermal ceiling it gets so loud.
        
           | deelowe wrote:
           | Just to add some context here. Some of this doesn't line up
           | with my experience.
           | 
           | - my battery life is roughly 2-4 hours depending on the game.
           | I'm playing Yakuza like a dragon right now and the battery
           | lasts close to 3 hours
           | 
           | - my screen is plenty bright. I don't play in direct
           | sunlight, but I do sit out on my porch during the day and
           | it's fine.
           | 
           | - I've not had an issue with it being underpowered. I played
           | Harry Potter on it which is a pretty demanding game and it
           | seemed comparable to the performance my daughter had on the
           | PS5 with her copy.
           | 
           | - I've never noticed an issue with downloads and stuttering
           | while playing.
           | 
           | - Loudness is about the same as a laptop or console while
           | gaming. Same for temp.
           | 
           | - Ergo is a small issue for me as well. The size and bulk of
           | the deck can make my wrists hurt after some time.
        
             | dagmx wrote:
             | I'm glad your experience is better but I'd just point out a
             | few things.
             | 
             | Battery life is heavily dependant on the games being
             | played. Yakuza isn't typically that demanding so I'm not
             | surprised you're getting more. Playing something like Forza
             | kills my battery pretty quickly.
             | 
             | The screen is 400nits. It's also not got great gamut
             | coverage. That's what I mean by it being dull and dim. It's
             | usable but it's really dependent on the content and context
             | what clarity is like.
             | 
             | Yes it can play Harry Potter but at what settings and frame
             | rate? The capability to play a game isn't an issue, it can
             | play most things. But it's essentially a mobile PS4. Which
             | is great, but it's also only capable of playing games at
             | settings comparable to a downclocked PS4. Again, something
             | I knew going in but I figured they'd have better thermal
             | management if I was giving up more contemporary
             | performance.
        
               | deelowe wrote:
               | I played Harry Potter on medium-high settings. If you
               | keep the resolution at the native screen resolution and
               | turn off things that aren't needed on a smaller screen
               | (eg AA or super sampling), the performance is better than
               | PS4 and roughly the same as a PS5. Performance isn't
               | really a concern for me unless I'm plugged into an
               | external display.
        
               | dagmx wrote:
               | But that's exactly it. You're playing at a lower setting
               | by turning off AA and playing at low resolutions
               | 
               | I'm glad performance is fine enough for you though. I
               | still find it quite underpowered, where every game I play
               | requires both feature and resolution compromises. Playing
               | without AA is just not acceptable to me in this decade.
               | At least not unless I'm getting significant battery life
               | or thermal freedom to compensate.
        
               | deelowe wrote:
               | It's not needed on smaller screens. The switch does
               | similar things. It's a common tactic on handhelds to
               | disable those sort of features as they add no noticeable
               | improvement.
        
               | dagmx wrote:
               | The switch does it for *some* games when running portably
               | and then enables most things when docked. A lot of that
               | is battery management.
               | 
               | The steamdeck does not really have a concept of dual
               | modes, per your own statements about playing on a bigger
               | screen.
               | 
               | And I completely disagree that AA isn't needed on smaller
               | screens. You can see aliasing at any screen size.
               | 
               | Again, perhaps it meets your threshold of quality. That
               | does not mean it meets mine nor does it mean that the
               | form factor somehow obviates it. It just means that we
               | have subjectively different preferences.
               | 
               | But again, I disagree that "it's not needed". That's not
               | why games will disable AA in handheld mode. AA is
               | expensive and a cost they try and mitigate with art
               | direction that tries to avoid much of the losses.
               | 
               | The steamdeck is not just playing games designed for a
               | small screen. Many games suffer from shimmering and
               | shifting. Whether that's an issue for you or not is
               | independent of whether they exist and might be issues for
               | others.
        
           | gcoakes wrote:
           | > - you can't download while it's asleep or in the
           | background.
           | 
           | Are you saying this is something unique to the Steam Deck? If
           | my Linux desktop is anything to judge by, you should be able
           | to enable background downloads in Steam settings. I'm also
           | fairly sure there should be a way to get logind to inhibit
           | sleep during the download.
        
             | dagmx wrote:
             | It's unique to the primary non-desktop mode of the
             | steamdeck.
             | 
             | If you put it to sleep, it pauses downloads. Out of the
             | box, it pauses downloads when you play games unless you
             | enable a checkbox that says it will degrade performance.
             | 
             | If you switch to the desktop mode instead, you can download
             | things as you would on a Linux desktop with all the other
             | requisite performance state management caveats, and it's
             | very much now how the device is designed to be used.
        
         | starwatch wrote:
         | I bought one about a month ago. It's portable around home which
         | is handy. It's quite big so it's less portable outside of home
         | - but I've got books to entertain me there!
         | 
         | I agree with the standby / sleep modes. Super useful if you
         | need to stop gaming and run for whatever reason.
         | 
         | I think there's a big sale on them right now (I do wish I'd
         | waited a month!).
        
           | ekianjo wrote:
           | a 10% sale on the cheaper model, and 20% on the more
           | expensive one
        
         | UI_at_80x24 wrote:
         | I like it. I use it fairly frequently too. The killer feature:
         | instant on/off AKA 'Pause'.
         | 
         | I've had a single-player game of CIV5 going for MONTHS now. The
         | Steam Deck is PERFECT for pick it up, play for 5 minutes (or a
         | couple of hours), pause it, and resume later.
         | 
         | I have 2 main use-cases:
         | 
         | -couch-playing. When the Wife-unit is watching her shows, or I
         | get bored but still want to be in the same area as her; I can
         | play this on the couch without it being intrusive.
         | 
         | -kids playground. When the kids are at a playground I'll start
         | playing as a way to pass my time until it's time to leave
         | and/or I need to play with the kids too.
         | 
         | Both situations can have frequent interruptions, IMHO the Steam
         | Decks' ability to suspend the game and then let me resume
         | without a problem is incredibly helpful.
         | 
         | I also LOVE that because it's a "real PC", I don't need to
         | fight with config oddities with linux on a laptop. Plug in an
         | external monitor/keyboard/mouse and you have everything you
         | need.
        
           | metamet wrote:
           | I've been on the fence about getting one. The one thing
           | that's slowing down my decision making is whether or not the
           | matte anti-glare screen is worth the premium price, or if the
           | regular screen glare is fine enough inside. Also seen some
           | people say a screen protector works, but can bubble with the
           | heat.
           | 
           | Happen to have any insight on this? $360 vs $540 on sale
           | right now is tempting. Upgrading the storage to a larger NVMe
           | is likely to happen either way, so the premium price would
           | just be for the screen.
        
             | NikolaNovak wrote:
             | I have the 256GB version which has regular screen. Glare
             | hasn't bothered me inside at all in the year and a half
             | I've owned it. However, I have not played it outside - in
             | the shade / twilight it may be OK depending on your
             | personal threshold. In sunlight, forget about it :)
             | 
             | FWIW I've added a microSD card and it's fine. Updating the
             | internal nVME is not on my radar, because the whole point
             | of SteamDeck, for me and my personal use, is for it to be
             | "play and forget", as opposed to a hobby in and of itself
             | :). YMMV :-)
        
             | ranger207 wrote:
             | The screen on the 512GB model is glossy, not matte, but I
             | haven't had any issues with glare on it. IDK about the 64GB
             | and 256GB screens though
        
             | UI_at_80x24 wrote:
             | I'm about to disagree with another user. The 512GB version
             | (The one I own) is best described as 'semi-matte'. You can
             | use it inside and not worry about 90% of potential glare.
             | Outside use: depends/sometimes able to use.
             | 
             | Based on videos I have seen online, the 'glossy' version is
             | almost mirror-like. So ANYTHING would be an improvement
             | over that.
        
           | thih9 wrote:
           | CIV 5 is also on Switch, that handheld also got praise for
           | good on/off UX.
           | 
           | Curious, does anyone own both devices? Is there any
           | noticeable difference in device sleep support between Steam
           | Deck and Switch?
        
             | robrtsql wrote:
             | Switch's sleep is probably a little better. I think waking
             | up is slightly faster, and it discharges less battery while
             | it's asleep.
        
             | IggleSniggle wrote:
             | The main feature I notice to be lacking on Deck in this
             | regard is that you can't download updates while the device
             | is "off." This doesn't really affect me personally because
             | I can do background downloads with the kind of games I play
             | without issue, but if I played AAA FPS type games I would
             | probably find this quite annoying, since those games
             | generally have large downloads and also require as much
             | disk performance as you can muster.
        
         | elxx wrote:
         | One underrated use case that hasn't been mentioned here is that
         | you also have the option to install Windows on it and then it's
         | just like any other gaming PC but portable. No need to faff
         | about with Proton and Steam or worry about compatibility, every
         | game on every storefront just simply works.
        
           | ekianjo wrote:
           | > every game on every storefront just simply works.
           | 
           | And you lose all the important aspect of the Steam Deck,
           | which is hardware/software integration.
        
         | birracerveza wrote:
         | It's a (kind of) portable PC. A much clunkier version of the
         | Switch, which for some that might be a good thing as the Switch
         | is mostly a toy.
         | 
         | It's not for everyone for sure, but it's an excellent way to
         | have every PC game, including emulators, on the go... Which is
         | basically 90% of all games ever created.
         | 
         | Personally I wouldn't take it outside my house, but I could see
         | myself bringing it with me if I were to travel a lot.
        
           | BizarreByte wrote:
           | I use mine as a desktop replacement since I don't want a full
           | PC sitting around. I dock it via USBC, use desktop mode, and
           | it's pretty good. It has more than enough power for me, and
           | it's nice to be able to undock it and just take it somewhere
        
           | IggleSniggle wrote:
           | I do wish the desktop mode was slightly better when portable.
           | It was a little inconvenient issuing CLI commands from my bed
           | last night. Still better than doing it on a phone screen
           | though for sure.
        
         | esjeon wrote:
         | I really love it. Though I barely play outside, it's still
         | fantastic as a portable console. Amazing compatibility backed
         | by (almost) butter smooth UI. Some people pick SteamOS as the
         | number one reason to buy Steam Deck.
        
           | ekianjo wrote:
           | > Some people pick SteamOS as the number one reason to buy
           | Steam Deck.
           | 
           | much better than Windows on the ROG Ally for sure
        
         | drewrv wrote:
         | People (rightly) talk about how great it is at playing steam
         | games. One thing that's often overlooked is that it is
         | excellent at emulation too.
         | 
         | I've played with emulators in the past but they're always a
         | little laggy, or the controls aren't quite right, or there is
         | some other nagging issue. EmuDeck isn't perfect but it handles
         | a lot of the hassle and is the only setup where I have 100%
         | completed the old mario and zelda games of my childhood.
         | https://www.emudeck.com/
        
           | christefano wrote:
           | Great point about emulation! I thought of a few Retro Games
           | Corps videos I've seen when I saw your comment. Is that you?
        
         | braymundo wrote:
         | I absolutely love it. It even runs Diablo IV incredibly well,
         | so I alternate between my gaming laptop and the Deck.
        
         | jrm4 wrote:
         | It's _literally_ the best piece of hardware since the iPhone;
         | and unlike the iPhone it proves that you can have your cake and
         | eat it too when it comes to  "usability for regular people" AND
         | "hackability for geeks."
        
         | [deleted]
        
         | NikolaNovak wrote:
         | Love it.
         | 
         | One feature that doesn't get mentioned or appreciated enough is
         | the perfect sleep capability. I have 2 young kids and busy
         | work/family life so I struggle to dedicate gaming time. I might
         | get 20min or I might get interrupted in 30s after I sit down.
         | No problem! You hit the power button and it sleeps instantly,
         | and whenever you have time next you seamlessly and perfectly
         | pick up where you were. This removal of overhead for booting
         | and loading the game makes a massive difference for people like
         | myself.
         | 
         | Otherwise, its interface is great and gets out of the way.
         | There is any number of awesome games available and I've found
         | I've played games I might not have on pc anyway. And a lot of
         | games have seamless cloud saves too - for example I'm playing
         | witcher 3 now and I can play here and there during the day on
         | steam deck and then if I have time for a bigger session I pick
         | it up on pc.
         | 
         | Games I've enjoyed on it include outer wilds (CANNOT recommend
         | that one enough!), steam world dig 2, Dex, into the breach,
         | backbone, and a lot of others.
         | 
         | Edit / p.s.: for me it's size is a plus btw. With Kishi+phone,
         | Nintendo ds and even Nintendo switch, my fingers tingle and
         | wrists hurt after a while. The wider and more natural spacing /
         | angle of the larger steam deck means I can play with no such
         | ergonomic issues.
        
           | bufo wrote:
           | I also love that feature for the exact same reason!
           | 
           | Somewhat disappointed with Outer Wilds though ;)
        
             | NikolaNovak wrote:
             | Interesting; I found the baseline Outer Wilds one of the
             | most original and fascinating adventures of last few years.
             | I can't wait for my kids to get older so we can (re)play it
             | together - I want to see them make the same connections and
             | their eyes light up and feel all clever! :->
             | 
             | (It is a bit of a slow burn; but if you've invested time
             | and it doesn't quite meet the hype, fair enough :)
        
             | dontwearitout wrote:
             | Outer Wilds was an incredible, absolutely unforgettable
             | experience for me. What didn't you like about it?
        
               | bentley wrote:
               | _Outer Wilds_ gave me plenty of enjoyment, but isn't a
               | favorite. I got through nearly the entire game on my own.
               | Near the end there were two sequences (the collapsing
               | ground area and the sandy /thorny area) where I knew
               | roughly where I wanted to go, but making a single mistake
               | meant restarting from scratch, then sitting and waiting
               | about _eight minutes_ for the stars to align so I could
               | try again. I finally resorted to a guide to navigate
               | those two paths.
               | 
               | Later, I found the final sequence so frustrating that I
               | gave up and watched the rest on YouTube--and was glad I
               | did, because that ending would not have landed for me, at
               | all. It reminded me (to its detriment) of _Majora's Mask_
               | , a game that actually did a good job of convincing me to
               | care about the NPCs and their situations over the course
               | of the story.
               | 
               | Funnily enough, _Outer Wilds_ has been on my mind lately,
               | because I just played through _Tunic_ , a different (and
               | for me, much more enjoyable) take on the "play the game
               | blind" concept.
        
               | Dylan16807 wrote:
               | You can nap at any campfire to fast forward time, by the
               | way.
        
               | NikolaNovak wrote:
               | Fair Enough! I agree with you there, and I did drop the
               | game once for a week or three because I couldn't nail
               | platforming sequences. My memory just erased those bits
               | and focused on fun parts :->
               | 
               | Can you let me know about Tunic? I first heard of it
               | literally yesterday when I googled for "Zelda but on
               | Steam Deck"...
        
         | RegularOpossum wrote:
         | Absolutely love it. Between work travel, doctor's appointments,
         | and just not being locked to the desk or couch, the portable
         | nature has completely changed how I play and think about
         | playing videogames.
        
         | izacus wrote:
         | > For people that own a Steam Deck, how do you like it?
         | 
         | It's one of the best hardware purchases I've done in years.
         | It's surprising how well it managed to balance "It just works"
         | with "You can still customize/modify/install things you need.".
         | It's not perfect (screen could be better, battery life could be
         | better, it's a bit chunky).
         | 
         | > And how do you use it?
         | 
         | I use it as a "secondary" gaming device. I have a gaming PC
         | where I play games with a Steam library. Since Deck shares that
         | library and seamlessly syncs save games, I can sneak in some
         | game time before sleep, when travelling or when commuting with
         | a lot of game time. When I have more time, I usually move back
         | to my PC where the games and saves are waiting for me.
         | 
         | The fact that it goes instantly to sleep and suspends games is
         | amazing - it really reduces a lot of friction for short gaming
         | sessions because you don't need to wait for games to load.
         | 
         | If you don't play games though... it's probably pointless to
         | get one.
        
           | darreninthenet wrote:
           | If I had a game say on GOG instead of Steam, how seamless or
           | usable would that be please?
        
             | goosedragons wrote:
             | Mildly annoying to setup sometimes, use Lutris or Heroic as
             | others said but once it's done it's more or less the same
             | as the Steam version. Lutris and Heroic let you easily
             | setup shortcuts to Steam so it will appear in the game UI,
             | you can use all the same features as you would for a Steam
             | game, framerate limit etc.,. Occasionally you can run into
             | issues with the GOG version that don't crop up with the
             | Steam version but usually the Lutris installer does a good
             | job. Heroic is a bit hit or miss IME. Epic and EA games
             | work too but sometimes DRM adds an extra layer. It's about
             | as complicated as getting a game from say 2005 working on a
             | modern PC.
        
             | izacus wrote:
             | Installing them can be annoying (switch to desktop mode,
             | run Heroic Launcher, find the right Proton version that
             | works), but after initial setup they run seamlessly. Heroic
             | Launcher also now supports GoG Cloud Savegame sync so it
             | hasn't been seriously problematic.
             | 
             | (About half the games I play on Deck are from GoG.)
        
             | [deleted]
        
             | jeroenhd wrote:
             | You can install GOG games the same way you do on any Linux
             | desktop from the Deck's handheld mode (usually through
             | Lutris or Heroic). After that, you add the games to Steam
             | as a "non-Steam game" and it'll show up in handheld mode
             | just like any Steam game.
             | 
             | Installing new GOG games from the GOG library isn't quite
             | as easy as installing Steam games is, and you don't get the
             | extra testing and verification for running games on Linux
             | that you get on the Deck.
             | 
             | You do get all of the benefits from the Steam UI, though,
             | like controller remapping and game specific performance
             | profiles.
        
             | andrewmunsell wrote:
             | Like others mentioned, it's totally possible to use another
             | launcher. I have Cyberpunk on GOG for example and a couple
             | games installed I bought on Epic.
             | 
             | But, the Deck absolutely 100% works the way Valve intended:
             | I find myself preferring to purchase games on Steam because
             | it's easy, even if it's a couple bucks more or I have to
             | wait for the Steam sale. It's just a better experience.
             | 
             | My Steam account is possibly most oldest active account
             | anyways and I have always preferred it, but if you
             | primarily use another store it might be a bit annoying to
             | have to do all the manual steps for the majority of your
             | games
        
             | iuafhiuah wrote:
             | Seconding Lutris. Just install Lutris from the Flatpak
             | store and login to your GOG account.[0] I have played a
             | couple of games this one. The only one that wouldn't
             | install was the first Jazz Jackrabbit which I didn't debug.
             | I have a feeling it was because by default it used the
             | Linux installer rather than just running the Windows
             | executable via WINE/proton.
             | 
             | [0] https://github.com/lutris/lutris/wiki
        
         | BaseballPhysics wrote:
         | Love it. It's replaced my gaming rig.
         | 
         | Caveat: I'm not a frame rate chaser and I'm not obsessed with
         | graphics quality, so a lower end GPU running at 40hz is
         | perfectly fine by me.
         | 
         | The huge win for me is sleep mode. The fact I can pick up my
         | deck, play during some downtime, then put the thing to sleep
         | and pick it up later, is huge. Couple that with the fact I can
         | play anywhere and it allows me to play during those fragments
         | of time when, previously, it was just too much of a pain to
         | trundle off to my desk, fire up my rig, and get a game going.
         | 
         | And the range of control options means short of a fast twitch
         | FPSes, where I still prefer m&kb (tbf I was never that good,
         | and a lot of folks do just fine with stick+touchpad+gyro or a
         | flick stick setup), there's little I can't play on the deck
         | after some tweaking to get the controls the way I like.
        
         | theshrike79 wrote:
         | Just to pile on with everyone else, it's my main gaming device.
         | 
         | The only times I pick up my Switch is for Tears of the Kingdom.
         | I put my old gaming PC to storage because I hadn't turned it on
         | for 6 months (too shitty to bother selling).
         | 
         | I own an Xbox Series X, but the times I can hog the only big TV
         | in the house are rare. The Deck I can just pick up and start
         | playing where I left off. I also take it with me on commutes
         | and sometimes play it at the office to wind down or keep the
         | front of my brain occupied so the rest can think in peace =)
         | 
         | Even if new games became too resource intensive for it to run
         | starting tomorrow, I'd still have literal hundreds of games I
         | can play with it. And that's not including emulation. Combine
         | that with the readily available spare parts and upgrades, I'll
         | be keeping this for years.
        
         | flippinburgers wrote:
         | I love it. In fact I haven't turned on my PC with the intent to
         | play games since I bought the deck. I highly recommend it
         | particularly if you have a busy schedule and want to be able to
         | jump in and out of a game once in a while.
        
         | zecg wrote:
         | It's absolutely amazing. The screen is the only weak point and
         | I don't mean the resolution, as I'd rather have 1280*800 native
         | for that size than FHD and the associated performance hit, but
         | it's a bit uneven in lighting, especially in a place near the
         | top where it seems to be affixed and I have a hot (permagreen)
         | pixel. Of the rest, the form factor is brilliant, it's very
         | ergonomic and nice to hold. Scaling of battery drain with
         | performance demands will seem like magic to someone used to
         | Windows laptops. The software stack and the amount of control
         | it affords the end user is easily the best part, nothing is
         | locked down.
        
           | gavinsyancey wrote:
           | You could probably RMA it for the hot pixel to get that fixed
        
         | 127 wrote:
         | It's much more ergonomic gaming from the couch or moving around
         | the house, than hunching over a PC. Persona 4, Phoenix Wright,
         | Tangle Tower, Halls of Torment, older action adventure games.
         | Going through a lot of my backlog as it's easy to just pause
         | and come back in small increments.
        
         | nyir wrote:
         | It's great, just not fantastic (yet). I'm kind of eager for
         | further hardware revisions, but on the other hand, I've already
         | used it a lot when I otherwise wouldn't have had the option to
         | start up the big desktop for gaming (commuting, or even just to
         | use some time in between things). And while I bought a Switch
         | before, the main benefit here is of course the entire Steam
         | library being available, so no buying the same title more than
         | once.
         | 
         | Biggest dislike is the on-screen keyboard. On the one hand it's
         | usable with the two trackpads, but, I still take way to long to
         | enter text, even compared to a phone screen. It's also very
         | slow to appear and bugs out too often. I really hope that that
         | can be improved so it can pop up and disappear without
         | noticeable delay.
         | 
         | I'm not sure about underpowered, I was actually quite happy to
         | install some rather resource-intensive (Windows!) games and
         | while it's getting quite warm, I never ran out of battery
         | immediately, but yes, if you've got to save energy, better turn
         | on all the options for that. And that's actually quite cool to
         | be able to turn down energy consumption on a whim, or with per-
         | game profiles, etc.
         | 
         | As long as they're going to optimise the experience more and
         | not just keep it as-is, because "it works fine", then it could
         | be a really good platform going forward.
         | 
         | Same question for the dock though, is it worth it?
        
         | iuafhiuah wrote:
         | I have had mine since April 2022 so I have ~14 months of usage
         | on it.
         | 
         | It has become the only way I play games now. The single USB-C
         | is great, I plug it into the same dock [a Dell WD19TBS] I use
         | for my work MBP and personal XPS which provides dual screen,
         | keyboard, mouse, Ethernet, additional USB ports, power, etc
         | over a single cable.
         | 
         | I use it any time I'm travelling which can be anything from 20
         | mins to 15 hours. Depending on which game I'm playing, I can
         | still get ~6 hours of battery in a single charge and it still
         | charges quick enough. It uses the USB Power Delivery 3.0
         | standard so any >=45 W charger from a phone or battery pack
         | will work.
         | 
         | This is a bit like the original Switch adverts when it first
         | came out. Where people are playing a game on their sofa at
         | home, then take the console with them to a party on a roof
         | somewhere.
         | 
         | I thought I would never use the trackpads but they are probably
         | the killer input. I use them extensively, they've very
         | sensitive which makes them perfect for fine input controls, and
         | they have rumble motors in them so it feels like you're
         | physically moving something.
         | 
         | The suspend-resume is fantastic, it's very quick and works even
         | though games were not designed for this usecase like they are
         | on consoles.
         | 
         | One complaint I've heard a few times if from people who have
         | already spent a lot on a powerful PC to play games, and are
         | then disappointed that games are less impressive on a device
         | optimised to run at 10W. I was already used to running AAA
         | games on low->medium graphics so in some cases the Steam Deck
         | was actually an upgrade for me.
        
         | Hamuko wrote:
         | I've clocked over 100 hours of playtime on mine since buying
         | one in January. It's great. I've especially used it for reading
         | visual novels.
         | 
         | (Unfortunately Valve broke the per-platform playtime reporting
         | that SteamDB had, so I can only say that I've played for at
         | least 105 hours.)
        
           | washadjeffmad wrote:
           | Have you done any ie- PC-98 emulation? I've been debating
           | whether to just host a VM dedicated to that and remote in or
           | try running natively on the deck.
        
             | Hamuko wrote:
             | Nope, sorry.
        
             | sersi wrote:
             | oh if you try, can you report back as a reply to this? I'm
             | very curious myself...
        
         | sovietmudkipz wrote:
         | I REALLY like it. It feels great for a lot of reasons.
         | 
         | I like being able to detach from my gaming computer but still
         | make progress on my RPG games. The device is very hacker
         | friendly--- valve has done an amazing job creating something
         | that is user friendly (versus user hostile e.g. Windows). The
         | device is able to render good graphics without (much) slowdown.
         | I like connecting it to my TV and using it like a console. I
         | like knowing the games I buy for it are accessible on my PC.
         | It's great.
        
         | LocutusOfBorges wrote:
         | As a counterpoint to the other comments here - I've been quite
         | disappointed with mine.
         | 
         | It's a wonderfully flexible device, and extremely fun to tinker
         | with - but the ergonomics are shockingly bad. I don't know if
         | it's the size, weight or shape to blame, but it quite reliably
         | gives me the worst hand/wrist pain I've ever experienced from a
         | device like it. I've tried plenty of purported solutions -
         | adjusting my grip to various positions, attaching grip tape to
         | the handles, etc - and none of them have made any difference.
         | 
         | I played it for two hours last week and it gave me such severe
         | hand cramp that I wasn't able to fully close my fingers without
         | pain for three days. The only way to fix the pain is to simply
         | not use the console.
         | 
         | There are scattered accounts along these lines on places like
         | /r/SteamDeck - I gather I'm not really unique in this respect.
         | 
         | It's tremendously unfortunate, really - it's excellent at what
         | it does, but I expect I'll have to just sell mine and hope that
         | a future revision to the hardware makes it a little less
         | painful to use.
        
           | gpderetta wrote:
           | I have the same issue if I try to hold it suspended
           | unfortunately. It gets very painful very quickly. If I lay my
           | wrist on something, like a cushion on my lap for example,
           | then it is fine.
        
           | likeclockwork wrote:
           | Maybe you need to do some strength training.
        
           | JKCalhoun wrote:
           | Not the answer you're looking for? But I would say other than
           | selling it, drop it into a dock and then use whatever
           | controller you're happy with.
        
           | ekianjo wrote:
           | > hand/wrist pain I've ever experienced from a device like
           | it.
           | 
           | It could be the weight? it's heavier than most handhelds
        
         | lawn wrote:
         | It's incredible.
         | 
         | I've barely played games the last 5 years or so, but the Steam
         | Deck has been much better than I ever thought it would be and
         | it has brought back gaming for me.
         | 
         | The instant standby/resume from inside any game, from anywhere,
         | is a true game changer. If I have 5-10 min somewhere I can jump
         | into a game and be back in a second.
         | 
         | Another use-case is playing some mouse/keyboard games in the
         | bed or sofa. I've been playing tons of FTL and the trackpads
         | work exceptionality well (for slower games or games you can
         | pause).
         | 
         | Or just emulate almost any older game (and many newer switch
         | games).
        
         | edude03 wrote:
         | I guess I'm a naysayer but I hate mine. It's so big in its case
         | that's it's impractical to take on trips with me. The games I
         | happen to want to play don't work on it without hacks and I
         | find it pretty uncomfortable to hold.
         | 
         | I recently got both a GPD Win 3 and 4 and I've found they're
         | much better in all the areas I care about. They're more
         | expensive of course but better to spend more on something that
         | you use than spend less for something you don't.
        
         | hugocbp wrote:
         | I love it and ended up using it a lot more than I expected (and
         | a lot more than I used the Xbox Series X and PS5 that I bought
         | a little bit before).
         | 
         | Something about how quickly you can turn the device on and off
         | and just start playing really makes me want to play more.
         | 
         | I've been playing different kind of games I play on console
         | (Hades, Vampire Survivors, Hollow Knight, Brotato), just
         | because they also help with the quick sessions.
         | 
         | I find myself picking it up several times a day when I need a
         | break, and even when I'm stuck in some task at work.
         | 
         | As others have said, it is truly an outstanding achievement by
         | Valve. Most things just work.
         | 
         | Of all my electronic purchases in the last 5 years or so, the
         | Deck is by far the one that had the best cost/benefit. And the
         | one that surpassed my expectations.
        
         | BiteCode_dev wrote:
         | Bought a switched, but eventually gave it away.
         | 
         | But the deck stays.
        
       | sylware wrote:
       | Do you know: titles with a native elf/linux build which does not
       | run in the official steam runtime won't be validated.
       | 
       | Some titles are getting c++ ABI/glibc issues because if they
       | build "outside" the steam official steam runtime they will be hit
       | full frontal by c++ and glibc planned obsolescence (they would
       | have to control in a fine grained way the symbols/versions they
       | link their binaries with... feature not provided by the
       | sourceware binutils...).
        
         | mariusor wrote:
         | I mean, Steam/linux32 is the "platform" to release games on for
         | linux. As much as I'd like to compile random game binaries on
         | my own machine with my own glibc that's probably never going to
         | happen.
        
           | sylware wrote:
           | Some devs do link their elf/linux binaries on arch elf/linux,
           | and then have symbol version issues once running in the steam
           | runtime. They have to link with the steam runtime and not
           | with the arch elf/linux binaries.
        
       | NelsonMinar wrote:
       | Proton is such a huge achievement.
       | 
       | The SteamDeck isn't for me (don't care for mobile form factor).
       | But this work also benefits me on a Chromebook using its
       | experimental Steam support. It runs Steam and games in a
       | container that works well with Proton.
        
         | G3rn0ti wrote:
         | The company that's really behind Proton [1] sells ,,CrossOver"
         | as a commercial product to run Windows applications on MacOS,
         | Linux and ChromeOS with enhanced compatibility compared to free
         | Wine. IIRC they started out to selling ,,CrossOver Office"
         | running MS Office seamlessly on a Linux desktop. If you want to
         | support their effort you could buy a license for under $100 and
         | run many Windows titles and games w/o emulation or the Steam
         | client.
         | 
         | [1] https://www.codeweavers.com/
        
           | afruitpie wrote:
           | For those on macOS, there is an excellent new project called
           | Whisky [0] built around CrossOver and Apple's Game Porting
           | Toolkit.
           | 
           | [0] https://github.com/IsaacMarovitz/Whisky
        
           | IggleSniggle wrote:
           | I bought a license two years ago and the experience was not
           | good. I admire their work quite a bit, but that little tiny
           | extra bit of glue really makes a all the difference.
        
             | hoten wrote:
             | I only have a single usecase under my belt, which was to
             | play Age of Empires 2 DE - and I was pleasantly surprised
             | that it was just a matter of searching for it and
             | installing a single "bottle". It felt like magic software.
        
         | parabyl wrote:
         | Proton is really quite incredible as a compatibility layer,
         | I've not seen any performance drops (if anything, only small
         | performance gains, which I assume is due to fewer background
         | processes in the OS), but most incredible is the frequency with
         | which Proton is updated and worked on.
         | 
         | I'd tried gaming on linux before and gave up after a week or
         | two of configuration attempts. I had put it off for ages and
         | tried with proton on a dual boot system earlier this year, and
         | instantly had access to everything installed on windows. It
         | also means I can actually recommend linux to people with older
         | machines trying to squeeze a little extra out of their
         | lifespan, without having to tell them it's an uphill battle to
         | get gaming working as expected.
        
           | NovaDudely wrote:
           | The one very specific oddity depending on how old the system
           | is, at make sure the GPU supports Vulkan. Yes, you can force
           | it down to OpenGL but compatibility is low and buggy. Not the
           | fault.of proton as they are just focusing on the path
           | forward.
        
       | m00dy wrote:
       | oh finally, we see linux gaming rising.
        
         | JKCalhoun wrote:
         | Ha ha. In fact I started out building my game for three
         | platforms (MacOS, Windows, Linux). I have a CMake file and all
         | was good.
         | 
         | But after CLion's free period ended and they wanted to charge
         | me, I started just testing my Windows build on the Steam Deck
         | and was surprised at how seamless their Proton layer was. I
         | ended up not shipping a Linux-only version of the game.
         | 
         | Honestly too, even supporting the _two_ platforms is a bit of a
         | pain -- a third would be unwelcome.
        
         | esjeon wrote:
         | ... but is this _the_ year of linux desktop...?
        
           | Ygg2 wrote:
           | Year of Serenity OS
           | 
           | I gave up on Linux desktop long time ago.
        
           | gpderetta wrote:
           | Don't know about desktop [1], but it could be the year of the
           | Linux handheld.
           | 
           | [1] my personal YotLD was '99.
        
             | Dalewyn wrote:
             | >the year of the Linux handheld.
             | 
             | Android achieved that many years ago.
        
               | Synaesthesia wrote:
               | Android is based on Linux but it's still not open source,
               | got a lot of closed source stuff on top of it. I wouldn't
               | exactly call it "Linux" which generally means GNU/Linux
        
               | Ygg2 wrote:
               | Android is as much Linux as it is SpongeBob SquarePants
               | Battle for Bikini bottom. It runs Linux, but Linux is not
               | its OS.
        
           | pdntspa wrote:
           | It's the year of the linux palmtop
        
           | jeroenhd wrote:
           | Honestly, if Valve gives their Steam Machines concept another
           | go with their much improved compatibility and operating
           | system, I think they may have an actual chance. They'll need
           | to come up with a replacement for their terrible Steam
           | controller that tried and failed to be a mouse, but if they
           | just stick the two sides of the Deck together I think they're
           | already almost there.
           | 
           | They'd also need to keep costs down like they do with the
           | Deck and that's going to be a real challenge, but if they can
           | get a controller + desktop out for about the price of the
           | Deck but without the handheld performance restrictions, I
           | think they can gain popularity.
        
             | bjord wrote:
             | Out of curiosity, did you personally actually use the steam
             | controller? From what I've read/heard, it was a bit tough
             | to get used to, but appreciated by many. My impression was
             | also that the steam deck touch pads were just the next step
             | in [the steam controller]'s evolution, rather than
             | something else altogether.
             | 
             | All of that being said, I've unfortunately never had the
             | opportunity to try it myself, so I don't really know.
        
               | jeroenhd wrote:
               | I have one. I wanted to like it, but it just lacked. The
               | feedback on the large directional buttons is limited, the
               | controller isn't terribly comfortable to hold, and the
               | ABXY buttons are at quite an awkward position. The
               | trackpad to play PC games was an interesting idea, but it
               | just didn't work for me because it lacked precision or
               | range.
               | 
               | My biggest issue is that the touchpad lack precision that
               | a normal joystick would provide, and you need quite some
               | force to push the directional buttons underneath the
               | DPAD.
               | 
               | It wasn't a complete design failure. I do miss the button
               | on the end of the triggers, that was a smart choice. I
               | find the Deck paddles a lot harder to press than the ones
               | on the Steam controller.
               | 
               | The deck took everything the Steam controller tried to do
               | and just did it better. The trackpads is still there,
               | including the force feedback, but it's no longer used in
               | place of usual controls.
               | 
               | With these lessons learned, I think Valve will be able to
               | design an awesome controller!
        
           | becquerel wrote:
           | It is for me, personally. I moved over in 2022 to PopOS and
           | haven't looked back once. Gaming is good (even better than
           | Windows for some titles, like Elden Ring). Coding is better.
           | Web-browsing is identical. OS annoyances are vastly better. I
           | can stream myself playing Cyberpunk on Twitch, I can edit
           | images in Krita.
           | 
           | There's nothing I want to do on desktop Linux that I can't
           | anymore. That's really kind of insane for me to accept, but
           | it's real. Well done guys, it took like thirty years but you
           | made a good OS.
           | 
           | The caveat is I don't do anything highly specialised like
           | high-end video-editing, which is where I hear the big gaps
           | still are.
        
             | sylens wrote:
             | what GPU do you have in your desktop? I have a Nvidia 3070
             | and have been hesitant to switch over as I heard the
             | support isn't as good as AMD
        
               | ZekeSulastin wrote:
               | The easiest thing to do would be to just try it as long
               | as your distro packages or otherwise manages the nvidia
               | driver (which PopOS does). I don't use desktop Linux
               | anymore, but when I had a 2060 I dual-booted it with Arch
               | (btw) and it worked fine except for the whole EGLStreams-
               | instead-of-GBM-for-Wayland thing - and that's since been
               | resolved.
        
           | ekianjo wrote:
           | nobody cares about the year of the Linux desktop anymore.
           | Linux is already everywhere.
        
             | Ygg2 wrote:
             | Linux is only on servers/routers.
             | 
             | And locked in Android's attic, in a padded cell.
        
       | shaggie76 wrote:
       | It's an impressive technical achievement, no question, but we're
       | bedeviled by elusive crashes that seem to be exposed by some
       | nuance of the Proton (WINE) emulation layer (at least 2% of our
       | game crashes and at least 25% of our launcher crashes which is
       | disproportionate given that only half a percent of our players
       | are using some version of WINE).
       | 
       | So I wonder about the metric for "playable" -- is a 4x greater
       | chance of crashing when using your Steam Deck vs your PC still
       | "playable"? And I wonder if players, who can't tell if a crash is
       | related to emulation or a bug in the game, will blame the game
       | developer when it isn't really fair to hold them accountable.
        
         | Uvix wrote:
         | Depends on how much it's crashing in the first place. The
         | difference between a 1/2500 event and a 1/10000 event is
         | probably not going to be noticed, but the difference between a
         | 1/2 and a 1/8 event probably is.
        
         | doctorpangloss wrote:
         | > but we're bedeviled by elusive crashes that seem to be
         | exposed by some nuance of the Proton (WINE) emulation layer (at
         | least 2% of our game crashes and at least 25% of our launcher
         | crashes which is disproportionate given that only half a
         | percent of our players are using some version of WINE).
         | 
         | Do Windows games work on Linux? No, there's little Valve can do
         | to change that, bless their hearts. But it's a very Reddit
         | Social Media friendly statistic. It doesn't square with the
         | reality from people like you, who actually make games with an
         | audience.
         | 
         | And anyway, if you want to build for Linux, use Unity, so
         | Proton is kind of a moot point, and also, you'll be doing that
         | to sell on Switch anyway, porting your game like Vampire
         | Survivor, Slay the Spire, etc. did, if you care about that
         | audience. Vulkan will be fully deprecated before Proton can
         | substantively reimplement enough Windows for non-middleware
         | games. And anyway, Vulkan is awful, it's poorly supported by
         | all the vendors, including Valve's own, but again, it doesn't
         | matter.
         | 
         | The bigger picture: Steam already sells so many copies of games
         | to so many people who spend 0 minutes playing those games. The
         | idea of playing a game is enough to sell it. So in a sense,
         | does it matter if your game doesn't work for the people who
         | bought it? Like in the sense of objective reality?
         | 
         | RGB? People buy that stuff. It wouldn't be on everything if it
         | didn't sell.
         | 
         | The Steam Deck is a cozy idea of gaming people like to buy.
         | They could also blow $300 on a video card overpowered for
         | playing Overwatch and League. These trends don't make sense in
         | an objective reality, but the product is already psychological
         | for so many people.
         | 
         | Brad Wardell, pariah and guy who was, ultimately, totally
         | utterly right, figured this out ages ago:
         | 
         | > You focus on people who buy your stuff... One of the jokes...
         | is how "ugly" WindowBlinds skins are (though there are plenty
         | of awesome ones too). But the thing is, the people who buy
         | WindowBlinds tend to like a different style of skin than the
         | people who would never buy it in the first
         | place.(https://forums.sinsofasolarempire.com/303512/piracy-pc-
         | gamin... 2008)
         | 
         | And anyway, who cares? At the end of the day, you go and buy
         | Windows on your handheld. Would people spend $15 on an OEM
         | license of Windows for the Deck to have their games not have
         | this problem? Probably. It is good for the planet that Valve is
         | trying to make WINE emulation work, but it's not doing anything
         | for the consumer - Unity is, middlewares are - and it's not
         | doing anything for the game developer - more games would sell
         | if it was just Windows - so really, pass your judgement in an
         | objective reality. I really don't see the point of DXVK.
        
       | dcchambers wrote:
       | It's an astonishing achievement from Valve. The plug-and-play
       | nature is truly miraculous...I expected to have to do a ton of
       | hackery to make games work but the vast majority of things I want
       | to play work great out of the box. I'm a very happy Deck owner
       | from day one, despite having a relatively powerful gaming PC and
       | a Switch.
       | 
       | As a dad with two very young kids I don't get much time for
       | gaming, but the Deck helps me find that time and I am loving
       | playing through some of my backlog of controller-friendly games.
       | 
       | Also a plug for https://www.protondb.com/ which has thousands of
       | user-submitted reviews and optimization fixes/tweaks for playing
       | games on the Steam Deck.
        
         | bravetraveler wrote:
         | I think they're to be commended on focusing in areas that
         | aren't obvious, but have a lot of benefit.
         | 
         | My immediate example for this is _' gamescope'_. It's like a
         | mini compositor that really improves the edges between
         | X/Wayland
         | 
         | For those using Linux outside of a Deck, look into setting it
         | up!
        
       | gotlou wrote:
       | This is amazing news, and I've found that thanks to Proton
       | patches being upstreamed by Valve and CodeWeavers, not to mention
       | the Wine community, that games that run on Proton tend to run
       | using vanilla Wine as well, thus improving compatibility for Wine
       | in general!
        
       | A4ET8a8uTh0 wrote:
       | I have the 'higher' version and I was frankly astonished at how
       | well it handled Kingdom Come. Absolutely ridiculous. Yes, it does
       | get hot when I do that. Normally, I use it to play path of exile
       | when I am down.
        
       | metaphor wrote:
       | I suspect the metrics are actually better than reported.
       | 
       | For example, _Skul: The Hero Slayer_ [1][2] is a relatively
       | popular indie game whose Steam Deck compatibility is officially
       | "Unsupported" because "graphics settings cannot be configured to
       | run well", but if you ignored the warning and installed it
       | anyways, you'd be scratching your head in confusion trying to
       | find anything broken compared to PC. Imagining NEOWIZ/SouthPAW
       | Games is liable to have lost quite a bit of revenue because of
       | this seemingly incorrect compatibility listing alone.
       | 
       | [1]
       | https://store.steampowered.com/app/1147560/Skul_The_Hero_Sla...
       | 
       | [2] https://steamdb.info/app/1147560/charts/
        
       | lohit244 wrote:
       | Still waiting to get wider availability in other countries.
       | Probably should just wait till Steam Deck 2 at this point
        
         | taink wrote:
         | I think they were planning to support the first generation
         | fairly long-term, so you probably don't want to wait for a
         | Steam Deck 2.
         | 
         | I think I've seen people that can't get their hands on it
         | through "official" means get their own by arranging a delivery
         | through someone else on Reddit for instance. I don't know if
         | you'd be comfortable with that solution though.
         | 
         | EDIT: they are planning to support the Steam Deck long-term,
         | but they said nothing about the first generation -- my bad[1].
         | 
         | [1]:
         | https://cdn.cloudflare.steamstatic.com/steamdeck/images/pres...
        
         | smileybarry wrote:
         | I cross-shipped mine via a US proxy address. Cost more but I
         | don't regret it.
         | 
         | Also -- check local resellers, some importers just set up a
         | deal with Valve but don't appear on Steam.
        
         | ekianjo wrote:
         | You can probably ask someone on HN to send it over to you.
        
       | pmarreck wrote:
       | Is the "% Verified" going down just because the number of games
       | that are either "Playable" (or "Unsupported" is going up?
        
       | cloverich wrote:
       | Though I've long since given up on my gaming days, I purchased a
       | Steam deck last month, mostly out of impulse. I'm frankly
       | astonished at the amount of playable games, and also the amount
       | of quality indie games out there. I spent $50 picking on-sale
       | indies and quickly had a backlog. Its been more enjoyable (and
       | surprisingly comfortable) than I expected too. I'm definitely in
       | the very casual crowd at this point, gaming an hour or two a week
       | on the couch, and its hit that sweet spot.
       | 
       | Purchased the base model; overall impressed with the quality of
       | the device too. So much more comfortable than I was expecting, I
       | just rest it on my lap. Its great.
        
         | Fire-Dragon-DoL wrote:
         | You are discovering indie games?
         | 
         | You are in for a treat!
         | 
         | I essentially play only indie games, with rare exceptions once
         | or twice per year.
        
           | yayitswei wrote:
           | How do you discover good indie games to play?
        
             | ChoGGi wrote:
             | Here and there usually, browsing steam by rating works
             | decently.
             | 
             | I'll throw out a recommendation for _Dave The Diver_ , fun
             | little oddball game.
        
             | lb4r wrote:
             | I've found many good ones just from looking at games with
             | high review score on MetaCritic. This is how I found Hollow
             | Knight and Chained Echoes, for example.
             | 
             | On a side note, it's quite astounding what just a handful
             | of people, sometimes a single individual, can accomplish.
             | It becomes quite clear that the main limiting factor when
             | trying to create a good game is simply your own imagination
             | and creativity. A large team with a huge budget seems to be
             | just as much of a curse as it is a blessing.
        
             | Fire-Dragon-DoL wrote:
             | Honestly, steam. I look at steam queue occasionally, I also
             | look at "similar to this" section on a game I played (store
             | page). I search for tags of things I like, I also use the
             | steam experiments (although most of them are integrated)
             | and I make a point of looking at all games on discounts
             | when there are "festivals" in the dedicated festival page.
             | Then world of mouth.
             | 
             | I also make a point of grabbing stuff only when positive
             | rating is 90% or more (recent) and of things that have at
             | least ~5000 reviews or more. There are exceptions
             | obviously, but this helps a lot to trim down the things I
             | don't love, my backlog is already infinite.
             | 
             | I can give you a list of my favorites if you want and you
             | can trim down. As I said, world of mouth!
        
             | [deleted]
        
               | [deleted]
        
             | kabouseng wrote:
             | Cannot recommend Adam Millard's youtube channel enough.
             | Every year he reviews his top games, many of them make it
             | to my wishlist. ex.
             | https://www.youtube.com/watch?v=c0Eo7fwGBJ4 You can have a
             | look at other years as well.
        
             | klik99 wrote:
             | Sibling answers are good but if you want to go deep,
             | twitter/game dev mastodon is a great place. I try to follow
             | anything that looks or sounds interesting, though it often
             | takes years before actual release.
        
             | the_snooze wrote:
             | Looking through Steam sales for sub-$10 titles with "Very
             | Positive" or "Overwhelmingly Positive" reviews is a good
             | filter.
             | 
             | Some of my favorites over the years include Slay the Spire,
             | Celeste, Vampire Survivors, and FTL.
             | 
             | Edit: How can I forget the "holy trinity" of mystery indie
             | games? Return of the Obra Dinn, Outer Wilds, and Her Story.
             | These are brilliant games that really make you feel like a
             | detective.
        
               | 33W wrote:
               | The makers of FTL have another game, Into The Breach, and
               | it is available on iOS for free with Netflix.
        
               | esrauch wrote:
               | It's also only $7.50 on Steam right now
        
               | two_handfuls wrote:
               | Can vouch for this game, it's super fun.
        
               | neurostimulant wrote:
               | So many hours spent playing FTL. I was against getting
               | Netflix subscription (we already had 3 streaming apps)
               | until one day I noticed Into the Breach is available on
               | mobile if you have a Netflix subscription. Can't believe
               | I'm subscribing to a streaming service to play an indie
               | game (wife turns out enjoy Netflix though).
        
               | gabythenerd wrote:
               | If you haven't tried it, play The Case of the Golden
               | Idol. I liked it as much as Return of the Obra Dinn and
               | it was one of my GOTY last year.
        
               | freetanga wrote:
               | This. And if you like detective games try Shadows of
               | Doubt too. A persistent city with ongoing crimes and full
               | relationships among all citizens.
        
               | emptyfile wrote:
               | [dead]
        
               | tempest_ wrote:
               | I loved playing Outer Wilds but boy did it make me car
               | sick, had to give it up because I could only play 20
               | minutes then feel sick.
        
           | deng wrote:
           | Take a look at Buried Treasure:
           | 
           | https://buried-treasure.org/
           | 
           | I have found some great recommendations there I would have
           | never found otherwise.
        
         | christophilus wrote:
         | PSA: Two of my favorite games, Limbo and Inside, are on sale
         | now for a bundle deal of $3. That's a great value.
        
           | causality0 wrote:
           | Nice to see at least _somebody_ is actually putting their
           | games on sale. The last few Steam sales have been pretty sad.
           | Back in the day you could look at your wishlist and the
           | average game would be 50% off, with lots of 75%s and 90%s.
           | These days they act like giving you 20% off a five year old
           | game is some big sale.
        
             | nouveaux wrote:
             | It's probably a matter of tastes but the games I'm
             | interested in are on deep discounts. I only picked up a few
             | because I already have a big backlog. The sales are there
             | but it depends on the game.
        
             | neurostimulant wrote:
             | That depends on what on your wishlist though. I just bought
             | Halo collection (90% off, includes 6 games) and Sleeping
             | Dogs (also 90% off) for a grand total of $5 (localized
             | pricing).
        
             | Falkon1313 wrote:
             | I just opened my wishlist and everything is 50-90% off
             | except for two items one of which is a relatively new DLC
             | expansion (other DLCs for the same game are 50% off).
             | 
             | I really shouldn't buy more games now though, when I have
             | so many that I haven't even played yet or barely played.
        
             | wlesieutre wrote:
             | I picked up Forza Horizon 5 for 50% off and Doom Eternal
             | for 67% off. Cyberpunk is 50% off, Back 4 Blood is 80% off,
             | Control is 75% off. It's not _everything_ that's on huge
             | sales, but there's plenty of deals on big games.
        
           | ekianjo wrote:
           | amazing value indeed. You'll get a good 5 very high quality
           | hours on each of them.
        
             | BiteCode_dev wrote:
             | Every time I compare the values of video games to movies,
             | even the small indie ones come out on top.
             | 
             | Cinema is so expensive nowadays.
        
               | jokethrowaway wrote:
               | That's why actors are celebrities spending millions on
               | drugs while game developers constantly question whether
               | they should get a real job
        
               | chrisweekly wrote:
               | Yet, cultural footprint aside, in economic terms the
               | video game industry is significantly larger than film.
               | 
               | (Sorry, citation needed, but I clearly recall reading
               | this from a reputable source.)
        
               | maroonblazer wrote:
               | "Gaming is Five Times Bigger Than Movies Now"
               | 
               | https://gameranx.com/updates/id/416500/article/gaming-is-
               | fiv...
        
               | ffgjgf1 wrote:
               | Unfortunately a lot of that is ad filled P2W shovelware
        
               | yCombLinks wrote:
               | Not much different than Hallmark shovelware
        
               | pinkcan wrote:
               | Notch of Minecraft fame is arguably richer than any actor
               | has ever been.
        
               | ekianjo wrote:
               | > game developers constantly question whether they should
               | get a real job
               | 
               | Same model. Most actors stay poor and barely make it. You
               | just only know the most successful ones, which is a tiny
               | minority of the acting pool.
        
               | klik99 wrote:
               | Yeah but B listers can make a very good living, often
               | times with more steady work than A listers since they
               | don't have to manage their reputation as much. They're
               | the session musicians, or the AAA dev working on his
               | indie project on the side of film/TV. Still they're also
               | a minority but if you show up and do your work for enough
               | years it's an achievable track.
        
               | ekianjo wrote:
               | > Cinema is so expensive nowadays.
               | 
               | and that's not even taking in account the overpriced pop-
               | corn
        
               | kQq9oHeAz6wLLS wrote:
               | I actually don't mind the popcorn price, as that goes
               | directly to the theater. If you choose your theater
               | wisely, you're helping a local business.
        
               | BiteCode_dev wrote:
               | Nor the fact they still show ads before the movie you
               | paid for.
        
               | dietr1ch wrote:
               | I kind of wouldn't mind too much, but they start the
               | movie around 30 minutes late just to show ads and
               | trailers.
        
               | ChuckNorris89 wrote:
               | Then also arrive at the cinema late so you can skip the
               | ads. I always arrive about 10 min late to skip the ads.
        
               | kQq9oHeAz6wLLS wrote:
               | Doesn't work at the drive-in, though thankfully ours only
               | shows one preview before the feature.
               | 
               | But the drive-in is an edge case.
        
               | ChuckNorris89 wrote:
               | _> the drive-in_
               | 
               | Tell me you live in the US :D
        
               | kQq9oHeAz6wLLS wrote:
               | Yup. Here's a site to find your nearest drive-in,
               | anywhere in the world
               | 
               | https://www.driveinmovie.com/mainmenu.htm
        
               | jhbadger wrote:
               | Even in the US drive-ins are a relic of another time and
               | most of them have closed. They were most popular from the
               | 1950s to the 1970s.
        
               | kQq9oHeAz6wLLS wrote:
               | Everyone should make the effort to support the ones that
               | are left. Going to them is an event, and affordable.
        
               | dietr1ch wrote:
               | Yeah, but I'd have to learn the timing like it's a train
               | that's regularly late roughly the same amount. It's
               | easier to learn to watch movies home.
        
           | robotnikman wrote:
           | Inside was an amazing game. The feeling of the environments
           | you go through is just indescribable, like a combination of
           | megalophobia/submechanophobia and mystery.
        
           | lgl wrote:
           | Agreed, these are two brilliant games from Playdead.
           | Apparently they've been hard at work and are hiring for their
           | 3rd title, which I personally can't wait! Definitely worth a
           | buy/play.
        
           | hotcoffeebear wrote:
           | I've bought it, even if i have them on Epic Store... and I
           | don't even have a steamdeck yet.
        
             | pmarreck wrote:
             | About a year or 2 ago I started to mainly buy games on
             | Steam (and even wait if they start out exclusive to
             | something like Epic) just so I can get the "free" Steam
             | Proton compatibility for my Linux machines (NixOS), my Mac,
             | and my Steam Deck
        
           | kelvinjps wrote:
           | How they can offer games for so low?
        
             | jonny_eh wrote:
             | The cost per unit is 0. Once they've sold a game at full
             | price to anyone that will pay, they can lower the price to
             | near 0 to capture any remaining demand along the curve.
        
               | 33W wrote:
               | Yup! The term is marginal cost:
               | https://en.m.wikipedia.org/wiki/Marginal_cost
        
         | jimmyjazz14 wrote:
         | yeah same experience for me, my wife bought me one kinda
         | randomly as a gift and while I'm not a huge gamer I've kinda
         | fallen in love with the Steam Deck. It works well with my
         | lifestyle since I can just kinda pick it up wherever play for a
         | bit and then do something else, also it runs emulators very
         | well so I've had a chance to catch up on some classics as well.
        
         | washadjeffmad wrote:
         | Is the base model EMMC able to be removed to install NVMe? I
         | was mulling over picking up either a Steam Deck or a Realforce
         | R3 on Friday and still haven't decided.
         | 
         | Edit: Looked it up. Yes, its storage is 100% upgradable.
         | 
         | Edit edit: Ordered a base model + dock :)
        
           | swdunlop wrote:
           | Good microsd cards are cheap as dirt and easy to use with a
           | Steam Deck. I do not regret getting the lowest storage model
           | and just using a card.
        
             | washadjeffmad wrote:
             | Thanks, just bought a base model + dock. I've got a bunch
             | of 128GB SDs, and my only current plans are to use it for
             | PC-98 emulation, so load times shouldn't be a problem.
        
               | izacus wrote:
               | Just so you're forewarned - some things always get
               | installed on internal storage and people regularly have
               | problems with it filling up.
               | 
               | IMO getting at least 256GB internal (or upgrading later)
               | is a smarter decision.
        
               | opan wrote:
               | You can work around this somewhat by moving things to
               | external storage and they symlinking it back to the
               | original spot (or so I've heard, I have the top end model
               | and haven't filled it up yet).
        
             | ekianjo wrote:
             | only issue with microsd is very slow writing speed. For
             | games that are in the dozens of gigabytes you will wait a
             | LOOOOONG time for the process to finish,
        
           | ekianjo wrote:
           | > Is the base model EMMC able to be removed to install NVMe
           | 
           | Yes, guide here: https://boilingsteam.com/how-to-upgrade-
           | your-64gb-steam-deck...
        
             | theodric wrote:
             | The only caution I would advise is that the fan loves to
             | jam on mine post installation of the WD. The Steam Deck
             | will run but throttle viciously. The problem disappears
             | with reinsertion of the stock eMMC or a little 256GB
             | module.
             | 
             | The only solution I found was to simply not screw in the
             | rear outer enclosure screws fully tight, or to replace the
             | cover with the JSAUX unit that includes an additional heat
             | spreader.
        
           | lstamour wrote:
           | Yep, that's the route I took. Bought cheapest steamdeck model
           | on sale, took the chance on a 2TB stick from aliexpress and
           | have been very satisfied so far. Link to the 2TB I bought,
           | which is now roughly 15% off: WD SN740 2TB
           | https://a.aliexpress.com/_ms4e8NQ Only concern I had was that
           | this retailer did not ship it in antistatic wrap. Another one
           | my brother got did ship in antistatic wrap though. It's
           | aliexpress, what can you do.
        
         | Hamuko wrote:
         | > _I spent $50 picking on-sale indies and quickly had a
         | backlog._
         | 
         | I've actually kept track how much money I've splurged on PC
         | games this year. I've spent 420.10EUR directly on Steam and I
         | have 56 direct Steam Store game acquisitions in my license
         | history. Outside of Steam, I've spent 111.30EUR and I have 151
         | "Retail" acquisitions (which aren't all games since "Forza
         | Horizon 5 Oreo Zonda" is in there). So a total of 531.40EUR
         | spent and 207 product activations.
         | 
         | Feels pretty cheap considering previously I used to buy actual
         | physical box copies of PlayStation games, and those were
         | generally not cheap. Average game price for those is like close
         | to $40.
        
         | SteveNuts wrote:
         | I mostly play managemen/city builder style games like Cities
         | Skylines or Factorio. Have you tried any of those types of
         | games and if so what's been your experience?
        
           | byhemechi wrote:
           | i doubt the steam deck has enough ram to handle cities
           | skylines, i pretty frequently hit 20 gb on larger populations
        
             | pbmonster wrote:
             | That's with mods, right?
             | 
             | If you play vanilla, the Deck's 16GByte should be plenty.
             | Most cities will hit the asset limit long before needing
             | this much RAM.
        
               | byhemechi wrote:
               | That's fair, but i'd argue that mods are a pretty
               | essential part of the game for most people
        
               | plucas wrote:
               | That sounds like a bold statement. I would imagine the
               | large majority of players of any mass-market title don't
               | know about or use any non-built-in mods.
        
               | somenameforme wrote:
               | It's going to depend on the game. Games like Skyrim are
               | essentially just modding sandboxes, and you can measure
               | this at least reasonably objectively. SkyUI is a single
               | extremely popular mod for Skyrim. It's been downloaded by
               | 6.5 million unique users from a single site hosting it
               | [1], another 1.5 million on the Steam workshop, and who
               | knows how many others from everywhere else.
               | 
               | That is almost certainly a vast majority of PC users
               | using that single mod! This is also probably why Bethesda
               | tried to make 'paid mods' a thing, and bring them over to
               | consoles. Not only does PC seem to be their best selling
               | platform, but people are largely buying Skyrim to mod it,
               | and Bethesda wanted to try to start taking a cut of it.
               | 
               | On the other hand I'd completely agree with you for games
               | where modding isn't so well supported. That results in
               | more technical issues, and less impressive mods. I mean
               | in games like Skyrims you have literally entirely new and
               | complete games built as 'mods.' Some even get their own
               | independent releases, like Enderal [2], which many would
               | claim is [vastly] better than Skyrim itself.
               | 
               | [1] - https://www.nexusmods.com/skyrim/mods/3863
               | 
               | [2] - https://store.steampowered.com/app/933480/Enderal_F
               | orgotten_...
        
               | bisby wrote:
               | ~8 million downloads (and thats assuming duplicates don't
               | get recounted?), vs 60 million copies sold [1] is still
               | barely ~15%. This might mean that for PC, its more like 8
               | million out of 16 million and 50% of PC players are
               | modding.
               | 
               | So in a best case, it's 50% of PC players (which may
               | apply to steam deck), or worst case, less than 15% of all
               | players (which may also apply to steam deck).
               | 
               | [1] - https://www.gamesradar.com/skyrim-has-
               | sold-60-million-copies...
        
               | input_sh wrote:
               | It really is not a bold statement when specifically
               | talking about Cities Skylines. That game would be nothing
               | without its community of modders, it's what kept the game
               | alive. For example, you can only unlock 11% of a map
               | without a mod and even "mod free" playthroughs you'll
               | find on YouTube still have to use a couple of them that
               | don't affect the gameplay.
               | 
               | Sure, there are console players that have no means of
               | installing a mod, but I'd be shocked if even 10% of PC
               | players didn't use at least a couple.
        
               | Aachen wrote:
               | > It really is not a bold statement when specifically
               | talking about Cities Skylines. That game would be nothing
               | without its community of modders
               | 
               | After being just about finished with the game, I decided
               | to try some mods. Things that should address pain points,
               | like indeed not actually being able to use most of the
               | map, and traffic management.
               | 
               | The traffic turned into so much micromanagement to get
               | cars to pick the right lane, and every time you made a
               | change anywhere it required updating half a dozen other
               | intersections as well, it just wasn't fun to grow the
               | city bigger than possible in vanilla.
               | 
               | I remember one of the last games being an attempt at
               | public transport only, where housing and shopping and
               | such were accessible only by taking the subway. That
               | worked super well in some aspects, and it's fun to design
               | the mass transportation systems to underpin that city,
               | but Skylines is so much geared towards vehicles that I
               | didn't feel this was a proper city either. (From what I
               | remember of a single game I played five years ago.)
               | 
               | Anyway, what I'm trying to say: based on my own and my
               | girlfriend's experience, not everyone plays with memory-
               | hungry mods, or any mods at all
        
           | morsch wrote:
           | Ymmv. Personally, I find the trackpad too cumbersome and only
           | ever play games that are suited to the gamepad.
        
           | sofixa wrote:
           | I haven't played Cities Skylines on the Deck, but other mouse
           | + some keyboard management games (Victoria, Crusader Kings,
           | Hearts of Iron 4 (to a lesser extent), Football Manager) are
           | perfectly fine. It takes some adjustment to get the proper
           | layout that makes sense with any shortcuts you might want
           | (e.g. pause, adjust speed, open this or that menu) but they
           | work perfectly fine.
        
           | gpderetta wrote:
           | I have played Stellaris and Oxygen Not Included and they work
           | surprisingly well.
           | 
           | As noted elsethread, lot of pause-action-unpause though.
        
           | ekianjo wrote:
           | the trackpads work well with these kind of games. As long as
           | you don't expect to act in urgency - typically building /
           | management games work very well with this device.
        
           | IggleSniggle wrote:
           | I play a ton of these on Deck. Very satisfied with it. I am
           | also a pause - command - unpause kind of player though. But
           | the trackpads work better than you'd expect, and often have
           | community layouts for the controller than add things that
           | make it even nicer than playing with mouse and keyboard (the
           | rotary menus for city overlays are awesome)
        
             | klik99 wrote:
             | "Better than you expect" but still not ideal. It's doable,
             | but I just don't get the same enjoyment out of mouse heavy
             | games. But with cloud save it can be great to dip in when
             | not at the computer
        
               | zhynn wrote:
               | The dock is not too bad an experience either. I have
               | played RTS/strategy games on the deck using the
               | dock/mouse/keyboard/monitor. It's a bit fiddly getting
               | the resolution to work well on the monitor, the deck has
               | everything optimized for its own screen size, and
               | anything bigger than 720 makes it sweat. But it does
               | work, and especially for older titles, it's great.
               | 
               | It does enough of what I wanted from my gaming PC, that I
               | just gave my older PC to a relative.
        
           | [deleted]
        
       | djhope99 wrote:
       | So pleased with my steam deck.
       | 
       | So far I have played a bunch of old classics I brought 10 years
       | or so ago which worked flawlessly, now playing "Return to Monkey
       | Island".
       | 
       | I cannot spend time sitting at a PC playing games these days with
       | kids around, being able to pick it up and put it down on demand
       | is frankly amazing. It is the best thing I've owned for years.
        
       | elromulous wrote:
       | This is the year of the Linux desktop!
       | 
       | Somewhat tongue in cheek, but also not kidding. I realize the
       | deck is not a desktop, but this is by far the most penetration
       | Linux has had on something that is actually a consumer facing
       | computer (vs an appliance).
        
         | AltruisticGapHN wrote:
         | The Linux desktop is still a subpar experience compared to
         | Windows 10+ or macOS - that said, it is definitely now a viable
         | platform for "PC gamers" who want to move away from Windows for
         | whatever reason - or eg. devs like me who use Linux to code and
         | who may be tired of dual booting.
         | 
         | That said for me if it works 95% of the time, I still prefer
         | dual booting. I spent a few months trying Steam on Ubuntu and
         | it was great - I was surprised just how transparent the
         | experience was since Steam handles Proton/Wine etc for you.
         | 
         | But after seeing limitations like Oculus software to do some
         | Quest + LInk PC VR, or Steam VR etc. I was like, I 'm just
         | going to keep Ubuntu as my daily OS to surf and code etc, and I
         | will reboot into Windows for gaming. Then I dont have to worry
         | about any of the small print.
         | 
         | But I am hopeful. Those are great developments and within a few
         | years we might see all the VR as well supported with no hassle
         | in Linux.
         | 
         | BUT... interestingly with the recent developments on macOS, and
         | their own "proton like" API - the macOS platform may also
         | become a viable one... who knows.. if it works with external
         | GPUs for example.
         | 
         | Exciting times for gaming!
        
         | kelvie wrote:
         | This is probably not true due to Chromebooks running Linux.
        
       | Eumenes wrote:
       | Is this supposed to challenge the switch? Personally, as a
       | lifelong PC gamer, I've never been able to get into
       | handheld/mobile stuff, or even consoles - its not even the screen
       | size, but the controls and overall experience. I want to be
       | upright in a chair, with a full keyboard + mouse in front of me.
       | I like to use my dual screens to research stuff in downtime or
       | check on settings/optimizations. Is this primarily used on the
       | couch, or in public whilst out and about?
        
         | jeroenhd wrote:
         | You can play switch games on the Deck but I wouldn't call it a
         | Switch competitor. The Switch is targeted at family gaming with
         | colorful multiplayer games and inoffensive titles.
         | 
         | The Deck is just a handheld console. It's a successor to the
         | PSP more than it's a competitor to anything else. The fact it's
         | implemented as a laptop with a weird keyboard makes it very
         | flexible, so things like emulation become easily available
         | without having to resort to hacking your console or jumping
         | through dev mode hoops.
         | 
         | The Deck is great for use in circumstances where you can't get
         | behind a full desktop, like in public transport, or when you
         | just want a quick session without having to boot/update/log
         | in/load/save/quit/shut down. The sleep/resume functionality is
         | very good, so quick five minute bursts in games that would
         | otherwise take half an hour to load are suddenly a possibility.
         | 
         | It works for gaming on the couch, in bed, in public, anywhere
         | but at your desk, really. I suppose you could also use it as a
         | desktop computer if you attach it to a USB C dock, but I don't
         | think that's the primary intention of the device.
         | 
         | If you're content with your desktop gaming experience and don't
         | see yourself gaming anywhere else, the Deck is probably just
         | not for you.
        
           | Eumenes wrote:
           | I see, appreciate the breakdown. I could see this being
           | popular with upcoming CS2 and similar games. The price tag
           | seems a bit steep though. But I guess they need to make money
           | on the hardware.
        
             | schmorptron wrote:
             | It's very likely that at least at launch they weren't
             | making much if any profit on the 64gig model, instead
             | looking to sales on the steam store later on as a sort of
             | loss leader. You're really underestimating the amount of
             | hardware they packed into a comparatively small space for
             | 400 bucks.
        
         | JKCalhoun wrote:
         | You can drop the Steam Deck into a dock (Steam Dock?) and have
         | your desktop monitor, keyboard, mouse, desk-chair.... But at
         | that point what is the point, I guess.
        
           | nucleardog wrote:
           | As someone that has probably used my deck docked at my desk
           | more than anything...
           | 
           | 1. Suspend and resume. If I've got a quick 20 minutes I can
           | hit the button, change the input on a monitor, pick up my
           | controller and play. No need to shut a bunch of stuff down to
           | free up RAM, wait for the game to start, wait for a save to
           | load, etc. And no need to worry about getting to a save
           | point, finish a cut scene... just suspend. 2. It doesn't heat
           | my office up a bazillion degrees like my desktop.
        
         | smileybarry wrote:
         | Maybe in the "port machine for PC gamers" slot. You don't have
         | to repurchase a bunch of ports and you get cloud save syncs
         | with your PC.
        
         | jnsaff2 wrote:
         | A friend gave me a Switch as a gift and I really-really
         | struggle finding games for it that I would actually like.
         | 
         | There is one game that I had played elsewhere that I enjoy
         | (Sniper Elite) but other than that I really wish it would have
         | a more AAA catalogue. Most of the games are childish and/or
         | arcade, just not for me unfortunately.
        
       | thih9 wrote:
       | As someone who doesn't use Steam and Steam Deck, what's the
       | difference between "playable" and "verified"? I.e. what kind of
       | bugs or unsupported features am I likely to encounter when I play
       | one vs the other?
        
         | robrtsql wrote:
         | The difference is not huge. The big one is that, to be
         | "Verified", there are some usability criteria that need to be
         | met (the game's text needs to be legible on the Steam Deck
         | screen, you need to be able to launch the game without any
         | hacky tweaks like clicking around in a launcher using the
         | touch-screen or something, the game needs to basically work
         | out-of-the-box with the Steam Deck's sticks and buttons, etc)
         | and if those aren't met then they will provide a 'blurb' which
         | explains which ones are missing.
         | 
         | Other than that, I have found that lots of games which aren't
         | "Verified" play perfectly, and some games which are "Verified"
         | don't launch at all (because Valve said 'hey! it works!', gave
         | it the Verified badge, and then a month later the developers
         | pushed out an update for the game which broke something for
         | Steam Deck users).
        
         | Derbasti wrote:
         | Playable most of the time means "this game requires a keyboard,
         | so remember to press Steam+X for the on-screen keyboard when
         | you're asked to enter your character name", or "fonts are a bit
         | small on the small screen", or "there's no built-in performance
         | preset, so you'll have to set it to medium manually".
         | 
         | Essentially, complete non-issues most of the time.
        
         | sdenton4 wrote:
         | There's usually some description of why a game is marked
         | playable, I think by clicking on the yellow symbol you'll get
         | the lost of reasons.
         | 
         | The most common reasons are requires using the on-screen
         | keyboard and small fonts. Some playable games are completely
         | fine: Occasionally I find a game that only requires using the
         | keyboard once or twice but is still marked 'playable'.
        
         | wafflemaker wrote:
         | Cannot speak for Steam Deck, but now in July '23, pretty much
         | all games work with Proton out of the box, (with between -10%
         | and 15% performance loss) unless the game maker purposefully
         | made the game unplayable on Linux (some AAA titles anti cheats
         | for example).
         | 
         | And then, as a Linux user, you can just return any game you
         | like, past the return window, by marking 'doesn't work on my
         | system ' in the return wizard.
         | 
         | Sad thing that often the games that have the 15% performance
         | hit are the ones most demanding of your hardware. It's also
         | wierd playing some games on Linux, because clicking both left
         | and right mouse button causes a middle click.
        
         | theshrike79 wrote:
         | Verified Just Works.
         | 
         | Playable usually means some text is too small or you need to
         | enable the SteamOS virtual keyboard for some bits.
        
         | aquova wrote:
         | It varies quite a bit, and there are some items that are pretty
         | minor that will cause a game to not be officially verified. For
         | example, some of the 2D Final Fantasy games run very well
         | without any issues on the Steam Deck, but are only listed as
         | playable because they require the use of the on-screen keyboard
         | to enter in character names.
        
         | madelyn wrote:
         | It honestly varies by game, but in my experience "Playable" is
         | usually a great to okay experience but has small text, a
         | launcher you need to use a touch screen for, or maybe only
         | partial controller support.
         | 
         | Game breaking bugs are rare in playable titles from what I've
         | seen.
         | 
         | The majority of games I play on SD are "only" playable and it's
         | still a great experience.
        
       | htk wrote:
       | The Steam Deck makes my daily ride on the stationary bike a very
       | fun activity.
        
       | dimgl wrote:
       | I'm currently using a Steam Deck to play through Diablo IV and
       | it's absolutely amazing how well Diablo IV runs. Once you get it
       | working, it works great.
       | 
       | That being said it did take me an unbelievable amount of
       | tinkering to get it to work. And unfortunately SteamOS comes with
       | all of the typical bugginess you would expect from a Linux OS
       | baked into a handheld device (keyboard disappears, trackpads stop
       | working randomly, UI elements overlap with no way of removing
       | them, etc.)
       | 
       | Still, the Steam Deck is a freaking achievement. The battery life
       | is unbelievably good for a device of this kind. If a new Steam
       | Deck comes out with an OLED screen it's a day 1 purchase for me.
        
         | belmarca wrote:
         | Maybe you didn't know what you were doing? There are some
         | tutorials to follow online which makes it easy.
         | 
         | For non-SD users reading this: you can get D4 running in about
         | the time it takes to download Battle.net and the game itself.
         | You basically install Battle.net on the deck, and then create a
         | launcher from within Steam. That's it.
        
           | CardenB wrote:
           | I'm pretty sure you have to install the launcher through wine
           | and then install it. Then you have to configure the right
           | capability layer through the steam launcher IIRC
        
             | belmarca wrote:
             | I did everything from within Steam. Set up the installer as
             | a Steam app, then set up the BNet launcher as a steam app,
             | and done. It took a few minutes, basically waiting for the
             | installation and download.
        
           | dimgl wrote:
           | > Maybe you didn't know what you were doing?
           | 
           | Okay, I'm on Hacker News, what are the odds I don't know what
           | I'm doing?
           | 
           | You don't "just install" Diablo IV on the Deck. You have to
           | add the Battle.net Setup binary as a non-Steam app, or go
           | through Lutris. I chose to not use Lutris and instead go
           | through Steam which requires you to go to desktop mode,
           | install it, and then change the paths from the setup binary
           | to the Battle.net Launcher binary, which means going through
           | the file system to look for it, and the paths could differ
           | depending on whether you installed it on an SD card or the
           | SSD.
           | 
           | Apologies for being defensive. I want to make sure people who
           | read this thread take the positive reception with a grain of
           | salt. I had to do all of this as a brand new Steam Deck user.
           | All of this was made more complicated by a couple of UI bugs
           | in the Steam UI and the fact that desktop mode has a bug
           | where the keyboards and trackpads stop working randomly
           | unless Steam big picture is enabled. I had to discover all of
           | this through Google searches.
           | 
           | A couple more problems: one of the tutorials online forgot to
           | mention you have to change the launch directory as well. That
           | was about an hour wasted trying to figure out why Battle.net
           | was not launching. Additionally, you can't download games
           | with the screen off. That's because pressing the power button
           | behaves like a computer, in that it makes the entire OS go to
           | sleep. You have to literally keep your Steam Deck on in order
           | for it to download the game.
        
       | irusensei wrote:
       | Sometimes I find the Proton version of a game working better than
       | native. For example Pathfinder Kingmaker which has some kind of
       | interface bug that makes it difficulty to progress after a
       | certain point because the kingdom management interface doesn't
       | work correctly. Loaded proton version, no bug and the performance
       | is waaaaay better. Smooth gameplay.
       | 
       | I'm guessing here that native games are often linked to some SDL
       | version or something similar and might not work well with a
       | considerable newer system.
        
         | porcc wrote:
         | https://www.techradar.com/news/steam-deck-plays-elden-ring-b...
        
       | lysecret wrote:
       | I can only join the praise for the Steam Deck. For the launch of
       | Diablo4 I bought a 3k gaming laptop which I returned because the
       | Steam Deck was the superior experience for me.
        
       | lom wrote:
       | Why has the ratio of verified dropped?
        
         | Zekio wrote:
         | considering the amount of new games each day on steam, it
         | doesn't surprise me
        
         | izacus wrote:
         | The long tail of Steam (PC) games aren't really made for small
         | screens and controllers. For a game to be "verified", it needs
         | to fully support controllers, have readable text on a 8"
         | 1280x800 screen and run well on Deck's hardware using Proton.
         | 
         | As more older Steam games went through the process, less % of
         | games actually fulfill those conditions (main reason I'm
         | personally seeing is either "small text" or a launcher that
         | requires use of mouse to click "Play" before the game starts).
        
           | JKCalhoun wrote:
           | I believe too they don't even waste time verifying indie
           | games that have too few sales. My game was written _for_ the
           | Steam Deck but I don 't hope to ever get my title "verified".
           | I inly sold maybe 200 copies, ha ha.
        
             | MiddleEndian wrote:
             | What is the dev experience like? Did you do your
             | development on the Steam Deck itself?
        
           | fendy3002 wrote:
           | Even witcher 3 that's verified have small text. Not too bad
           | but I prefer it to be slightly larger.
        
             | kibwen wrote:
             | It seems like a lot of games that would be green/verified
             | are classed as yellow/playable solely because of small
             | text, which is equivalent to being verified if you use your
             | docked Steam Deck as a cheap gaming PC first and a handheld
             | second.
        
               | fendy3002 wrote:
               | Yeah but the situation isn't limited to deck, though deck
               | makes it worse since the screen is smaller than average
               | monitor.
               | 
               | Modern games without a big ass high res monitor will have
               | text that's too small to be enjoyable.
        
         | esjeon wrote:
         | My theories: (1) Steam got a lot of new games. (2)
         | Compatibility issues found deep inside games. (3) No compat
         | issues, but issues with Steam Deck specifically.
        
         | ekianjo wrote:
         | Because the ratio of verified was too optimistic in the
         | beginning - and potentially the current ratio is closer to the
         | reality, with a minority of games released on PC actually made
         | to work well on a smaller screen.
         | 
         | Note that requiring a launcher, or keyboard input also make the
         | games land in playable territory even though it works perfectly
         | otherwise.
        
         | TazeTSchnitzel wrote:
         | They probably have put the most effort into making popular
         | games work, but as time as gone one, they've tried to "verify"
         | more and more less popular games. I'm assuming here that there
         | is a missing "not previously reviewed" segment in the graph,
         | i.e. there are less games at the start than at the end.
        
         | blamazon wrote:
         | There's a finite amount of validation effort available and
         | presumably in the early days there was a focus on highlighting
         | the games that best demonstrated the Deck's selling points. It
         | stands to reason that as time goes by and the low hanging fruit
         | has been picked, validation effort instead goes into more and
         | more obscure or less obviously Deck friendly games.
        
         | bravetraveler wrote:
         | 1. Hardware requirements increase with time while the platform
         | being verified against remains the same. They may run... just
         | not well due to hardware limitations
         | 
         | 2. Varies depending on how many games implement incompatible
         | things like _certain_ anti-cheats. Admittedly, this may only
         | account for a small amount. They come /go in waves -- eg:
         | looter/shooter trend
         | 
         | 3. Steam Deck verified is a more strict qualification than
         | Linux in general; tiny screen/resolution, gamepads, etc.
         | 
         | 4. Finally, inconsistency between the rate-of-verification and
         | rate-of-addition - these are not locked
         | 
         | Probably more, these are what immediately come to mind
        
       | dolmen wrote:
       | Cool misleading stat.
       | 
       | Games not tested are out of the 100%. This is NOT 75% of Steam
       | catalog.
        
         | ekianjo wrote:
         | "Games Tested" != "All Games"
        
       | tomashubelbauer wrote:
       | I cannot sing high enough praises for the Steam Deck. I am
       | someone who virtually never plays computer games.
       | 
       | One exception is Flatout 2 which is a game I really like and
       | would sit down to play for an hour or two every year or so in the
       | past ten years. But in that decade I have switched to macOS and
       | even though there is a Flatout 2 port in the App Store, it is 32
       | bit and thus not playable anymore either. I bought the game on
       | GOG so I can get the installer any time and it doesn't require
       | online functionality (it has a multiplayer mode but I doubt it
       | works anymore) but in recent years it was a real pain to get it
       | to work so I could play for a while.
       | 
       | CrossOver is a legend but this year I felt it was too much effort
       | to even download it and set up FO2 in it so I bought the
       | SteamDeck and tried the game on it. It works flawlessly! I have
       | spent more time playing the game this year than I have ever
       | before except maybe the year it came out (2006 I think) when I
       | played it a lot.
       | 
       | Since that experience I have installed Blood: Fresh Supply and I
       | have been enjoying replaying that classic a lot. It has been like
       | two decades since I last played that.
       | 
       | If it wasn't for the Steam Deck and its specific-purposeness and
       | how easy it is to just pick up and go, I would probably give up
       | on gaming altogether. So if you're on a fence and you are someone
       | who likes older games, go for the Steam Deck! It is a joy.
        
         | Falkon1313 wrote:
         | Ah, I'd forgotten how much fun Flatout was! Used to have a
         | blast playing that, Burnout, and Carmageddon. Lately I've been
         | playing Redout Enhanced Edition which was free on Epic awhile
         | back. Bought a new controller to play it.
         | 
         | I considered getting a Steam Deck, but I just don't see myself
         | carrying it around to play it somewhere else. And if I'm going
         | to be here in my comfy chair at my computer with a big screen
         | anyway, it doesn't make sense.
        
         | COGlory wrote:
         | Did you buy a Steam Deck specifically for Flatout 2?
        
           | tomashubelbauer wrote:
           | Yes. I know it sounds a bit weird, but I figured I would just
           | sell it if I didn't like it.
        
       | unhammer wrote:
       | Still not available in Norway :(
        
         | iodbh wrote:
         | I live in Norway and got one - you just need a delivery
         | address. I used a friend's; but there are forwarding services
         | as well
        
         | RMPR wrote:
         | Even if it is was available in Norway, it'd probably be cheaper
         | to order it from abroad anyway. I was baffled by how expensive
         | "niche" gadgets are here. For example the Kinesis advantage 360
         | is 8k NOK[0] compared to $479 in the US, so it was actually
         | less expensive to order from there and pay the customs than to
         | get in locally. This was last December, before the NOK value
         | fell off a cliff.
         | 
         | 0: https://www.sono.no/kontormobler/ergonomisk-
         | kontortilbehor/e...
        
       | SubiculumCode wrote:
       | Now do Office, and I'd say goodbye.
        
       | LeSaucy wrote:
       | I love seeing mastodon links on the front of hackernews.
        
       | currymj wrote:
       | Valve had a sequence of strange failed experiments -- the Steam
       | Controller, Steam Machines/SteamOS, Steam Link.
       | 
       | But somehow these all came together to make the Steam Deck which
       | is an astounding success. I don't know if Valve are geniuses or
       | just incredibly lucky.
        
         | MagicMoonlight wrote:
         | But were they failed experiments if they led to this?
         | 
         | Apple did the same thing with random features like LIDAR
         | scanners in phones that you have no reason to use. Everyone
         | questioned their thinking. Turned out they were doing that in
         | order to make the best VR headset ever made.
        
           | loeg wrote:
           | As individual commercial products, they were failures, yes.
           | They weren't kept in-house or released only as dev-kits; they
           | attempted to commercialize them and failed badly. I'm glad
           | they learned from the experience!
        
             | scheeseman486 wrote:
             | Steam Machines never really launched. Index is still sold
             | and hasn't even had a price cut after half a decade. Steam
             | Link hardware was discontinued not because Steam Link was a
             | failure, but because they moved it to an entirely
             | software/app solution which continues to see active
             | support.
             | 
             | Steam Controller was a bit of a bust, but it sold ~2
             | million units so not entirely. They probably made their
             | money back.
        
           | ccity88 wrote:
           | Kind of wild that Apple have built up so much of a reputation
           | that you're calling it the 'best VR headset ever made'
           | without it even being released yet. This just proves that
           | good products are like 70% perception, and its why we
           | continuously drink Coke even though there's so many better
           | healthier, tastier drinks
        
         | jckahn wrote:
         | It's an overnight success that was years in the making!
        
           | TillE wrote:
           | Exactly. It's a really big leap for a pure software/services
           | company to start making hardware, and there's no way you get
           | the Steam Deck - at least not a _good_ Steam Deck - without
           | the experience that comes from making those earlier products.
        
         | Ruq wrote:
         | >Failed Experiments
         | 
         | Lessons Learned. The Steam Deck is the culmination of previous
         | iterations. Even with the flop of the Steam Machines, The Steam
         | Controller and Steam Link have ended up as Cult Classics, and
         | there is the possibility they'll get revisions down the line,
         | even if they end up minor niche releases.
        
           | theshrike79 wrote:
           | I'm still beating myself for not ordering a half dozen Steam
           | Controllers when they were selling them at crazy low prices
           | to get rid of their stock.
        
             | Dylan16807 wrote:
             | Oh don't beat yourself up about that. They ran out of stock
             | right away and lots of people that ordered one got a refund
             | instead.
        
           | zhynn wrote:
           | I LOVE the steam controller, and the deck is essentially a
           | steam controller with a computer+screen embedded into it. But
           | the software for customizing the inputs are extremely
           | sophisticated and deeply integrated into Steam. I don't think
           | the deck would have been as good without the steam
           | controller.
        
         | nani8ot wrote:
         | Yes. They might be a financial failure, but my Steam Link works
         | great for me and still receives updates. The Steam Controller
         | also has a loyal fanbase with them being more expensive now
         | then what Valve wanted to clear inventory.
         | 
         | I don't think it's luck. After the Steam Machines Valve worked
         | for years on proton (wine, dxvk, vkd3d) and AMD graphics
         | drivers to fix game compatibility. Experience with selling
         | hardware themselves had Valve with the Index already.
        
         | alpaca128 wrote:
         | To me it seems Valve correctly realised their Steam Machines
         | failed due to software and too many different hardware
         | combinations, and since then prioritized getting games to run
         | better on Linux before trying again with a single device that's
         | supported well and can run thousands of games at release.
        
         | cubefox wrote:
         | The Steam Deck is a success compared to previous attempts by
         | Valve, but perhaps not as much as the initial excitement would
         | have you believe. To put things into perspective, some
         | source[1] estimates that a total of 3 million Steam Deck units
         | will have been sold by the end of 2023. The Nintendo Switch,
         | which probably inspired the Steam Deck, has sold 125 million
         | units by March[2]. This amounts to 20.8 million units per year.
         | 
         | [1] https://www.gamesindustry.biz/omdia-steam-decks-total-
         | consol...
         | 
         | [2] https://vgsales.fandom.com/wiki/Nintendo_Switch
        
           | scheeseman486 wrote:
           | You're comparing sales of a product in a nascent category (PC
           | gaming handhelds) produced by a company with near zero retail
           | presence with a marketing campaign almost entirely focused on
           | their existing (Steam) user base to _Nintendo_ , a long
           | standing retail giant that has dominated the market for
           | decades who follow an entirely different business model.
           | That's not to say they're _incomparable_ , particularly in
           | how they provide value to consumers, but there's a whole lot
           | of context that makes the business case more complicated.
           | 
           | Valve might not directly profit from the sale of GPD, Aya or
           | Asus PC gaming handhelds, but they still get their percentage
           | from every Steam software sale made on them, other stores
           | notwithstanding but lets face it, they continue to dominate
           | that space. It highlights that it's not specific hardware
           | that Valve care about as much as broadening access to their
           | storefront.
           | 
           | It's not the hardware itself you should be keeping an eye on,
           | but rather how many platforms on which Steam is available.
        
         | BuckRogers wrote:
         | I think it's simpler than that. They looked at the Nintendo
         | Switch and decided to copy it, but for the PC. Nintendo was the
         | genius involved. What Valve did is why Microsoft is successful.
         | They executed someone else's idea very well. Which isn't that
         | easy to do.
        
         | gfodor wrote:
         | Don't forget the Steam Deck is a bridge to the standalone VR
         | headset that will run games like Alyx.
        
       | sspiff wrote:
       | I bought a Steam Deck, I used it a bit but honestly not as much
       | as I expected.
       | 
       | I did however finally manage to dump Windows from all my
       | machines, apart from my VR sim racing rig, and now play
       | everything on my Linux desktop or laptop. If it doesn't run, at
       | this point I just pick something else to play. Steam Deck has
       | pushed the state of the art of Wine/Proton/DXVK/... so far it's
       | mostly just a plug and play experience, I've not had any issues
       | at all. Often runs more reliably than native Linux ports.
        
         | dagmx wrote:
         | Dropping Windows has been the biggest advantage of it for me.
         | 
         | Though the irony isn't lost that pretty much nothing I use on
         | it actually targets the OS it is running.
        
           | djhope99 wrote:
           | Ha!! Agreed. I had a little chuckle the other day playing a
           | steam game that said "Windows Build" .
        
         | pwpw wrote:
         | Like you, I have completely switched over to Arch Linux on my
         | desktop and laptop apart from Windows for my VR sim racing rig.
         | Hopefully one day I'll be able to play iRacing from Linux, but
         | that day is not today. Everything else has been extremely
         | smooth.
        
         | nicce wrote:
         | They might be pushing even more...
         | 
         | Apparently lead graphics developer of Asahi Linux works also
         | for Valve now [1]. If you have followed her work, such a
         | talent.
         | 
         | [1]: https://rosenzweig.io/resume.pdf
        
       | stefandesu wrote:
       | I'm very curious about the Steam Deck (especially because it runs
       | Linux), but it's just too big for my taste. There are other
       | companies making very similar devices (which are often more
       | powerful too) that are smaller (like Ayaneo [1]), but so far they
       | are all running on Windows. (Seems like they are making their own
       | Linux-based OS though.)
       | 
       | [1]: https://www.ayaneo.com
        
         | smileybarry wrote:
         | If you have a friend with a Steam Deck, I _highly_ recommend
         | just giving it a shot.
         | 
         | I thought my Switch was too big and even got a Switch Lite,
         | then when I got a Steam Deck ("worst case I'll just dock it")
         | it was _so_ much nicer. The grips cancel some of the size out,
         | and it's more comfortable (to me) than my (full size) Switch,
         | despite the weight differences.
         | 
         | I wish there was a Switch Lite-sized one capable enough,
         | though. But so far it's all either: throttle, low battery life,
         | no support, or extremely expensive (e.g.: the $1000+ ones).
        
           | fendy3002 wrote:
           | But it's big, and heavy though. I read that depending on the
           | size of their hand, small weaker hands cannot handle deck
           | that good and will get hurt.
        
             | smileybarry wrote:
             | It is, but it's not _too_ far from a Switch -- 422g vs
             | 669g.
        
               | fendy3002 wrote:
               | Did you realize that it's still ~50% increase in weight?
               | 
               | Though agree that OP need to try it themselves, but still
               | beware that some people with small hands get hurt playing
               | deck due to the weight.
        
               | isoprophlex wrote:
               | I have the body of a large 13 year old, and I'm so glad I
               | got a switch instead. What Valve has accomplished is
               | amazing, but my friend has a Steam Deck and it's just too
               | heavy for me. 5 minutes in and I could feel the strain.
               | 
               | The switch controllers, when decoupled, fit my hands
               | perfectly without weighing anything. It works much better
               | for me and my puny wrists.
        
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