[HN Gopher] A Dialog in Real Time (Strategy)
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A Dialog in Real Time (Strategy)
Author : devinjon
Score : 37 points
Date : 2023-07-02 10:42 UTC (1 days ago)
(HTM) web link (www.filfre.net)
(TXT) w3m dump (www.filfre.net)
| hartator wrote:
| Funny that the RTS gender seems to be dyeing again. Starcraft 2
| was - is - super popular, but it has been already more than 10
| years!
|
| Homeworld 3 is promising, but is far from getting the press it
| should. C&C died trying to transition to mobile. Total Wars are
| still very alive though.
| TulliusCicero wrote:
| There's some sentiment in the RTS sphere that we may be seeing a
| modest resurgence in RTS interest at the moment, led by upcoming
| titles like Tempest Rising and Stormgate. That AoE2's developers
| seem to be doing a great job with continuing to release new
| content for the venerable, still-popular title also helps (it
| even got released for Xbox recently), some Total Annihilation-
| like fans are _really_ enthused about Beyond All Reason, and
| horde defense RTSes like They Are Billions and Age of Darkness
| seem to be gradually becoming more popular /common.
|
| There's actually still a decent number of RTSes that get released
| each year, but...they generally don't make much of a splash,
| other than a few standouts like Age of Empires 4 and Company of
| Heroes 3 (though even neither of those has done terribly well
| really, especially the latter).
| BolexNOLA wrote:
| I just can't find a good space one to scratch the itch that
| Sins of a Solar Empire left me. Stellaris doesn't cut it. The
| constant blitz to expand at the cost of literally anything and
| the non-viability of 95% of non-expansion focused strategies
| just sucks the fun out for me.
| icegreentea2 wrote:
| Dunno if you know, but Sins 2 is in development. Stardock
| released it in Alpha state on Epic late last year (you can go
| and buy it now, and play through the 'Technical Preview'
| releases). They do seem to have multiplayer up and running.
|
| I haven't bought it or really followed how things are going
| in detail.
| BolexNOLA wrote:
| I did not! Thank you!
| endominus wrote:
| Have you looked at Falling Frontier? Not quite the same, but
| some of the ideas in it (like resources being physical items
| that actually need to be moved around from harvesting area to
| production facilities, rather than abstract "metals" and
| "credits" that can be instantly deployed anywhere) look
| really fascinating.
| bob1029 wrote:
| I'd say there is a significant resurgence at the moment, but it
| won't hit mainstream for a while.
|
| Just take a look at SC2 arcade and Supreme Commander FAF
| activity if you need examples of a very intense fire that won't
| be put out. FAF in particular has been extremely active
| relative to where it was just a few years ago. It's also
| probably the most friendly international gaming community I've
| ever witnessed.
|
| I've been dreaming of building an RTS as my next project.
| Something exactly in-line with a C&C Generals, BFME2 or AOE2
| experience. Getting kind of bored with the domain of fintech
| these days.
| beebeepka wrote:
| Huh, I've been playing SC2 for about 14 years now and have no
| idea what SC2 arcade is.
|
| I think the game is pretty much dead but don't take my word
| for it. Just look how much money Blizzard is spending on it.
| Scraps. Literally. I guess it's hard to monetize because
| there isn't much room for vanity in such a game.
|
| That said, history often rhymes. I care little about fashion
| but it's hard to miss the endless repetition every few years.
| Same with music, interior design, politics, and so many other
| things in life
| cevn wrote:
| Strange choice to release an article about RTS without mentioning
| Starcraft. I still play frequently as do plenty others, despite
| naysayers claiming the genre as dead for 5+ years. Stormgate
| coming out soon will hopefully scratch the itch for a sequel.
| brezelgoring wrote:
| The article's timeline ends in '96, two years before the
| release of Starcraft.
|
| I think it's more about the origin of the genre rather than
| it's greatest exponents. I believe an honest retrospective on
| RTS should also include Warcraft 3, RA2, AoE2 (!) and Cannon
| Fodder, among many other titles.
|
| I share your sentiment about Stormgate, I hope I get to play it
| without having to upgrade my PC, at least.
| themadturk wrote:
| You can bet that Jimmy will talk about it within the next few
| months.
| karpierz wrote:
| I don't think the RTS genre died; I think it evolved. Two of the
| most popular games in the world, League of Legends and DotA2, are
| RTS games. The Total War franchise keeps on kicking. Auto-
| battlers like Teamfight Tactics and Mechabellum mix real-time
| analysis with turn-based decision making.
|
| It's the old school style of RTS that's dying; harvest resources
| to build units and beat your opponent. But that style of game was
| perfected with the release of Brood War, and the core mechanics
| haven't been improved on since.
| Capricorn2481 wrote:
| I have no evangelism for the RTS genre, but I don't consider a
| MOBA the same as an RTS. MOBAs are only real time strategy in
| the sense that it's a game you can't pause where you need to
| think strategically, and coincidentally has a birds eye view
| just because it was a WC3 mod. I mean, Smite is a third person
| MOBA. Is that an RTS?
|
| Doesn't mean they are less valid of games, it's just not what I
| think of. To me, controlling more than one unit is pretty
| central to what an RTS is. It scratches a certain
| commander/godlike itch that other games don't. And those things
| you list (harvesting resources, building units) aren't
| absolutely critical to the genre. Company of Heroes is
| considered an RTS by many
| dandellion wrote:
| Another trait MOBAs share with RTS is that they use click-to-
| move, despite WASD being used in most real-time action game
| genres. The other exception being Diablo (which I believe
| uses CTM because it evolved from a turn-based strategy game).
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