[HN Gopher] Computer built using swarms of soldier crabs (2012)
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       Computer built using swarms of soldier crabs (2012)
        
       Author : ofou
       Score  : 48 points
       Date   : 2023-07-02 05:59 UTC (1 days ago)
        
 (HTM) web link (www.wired.com)
 (TXT) w3m dump (www.wired.com)
        
       | 7373737373 wrote:
       | For a computer out of springs:
       | https://www.zyvex.com/nanotech/mechano.html
        
       | rkagerer wrote:
       | Awe, I thought they really did it, like the fictional Pratchett
       | Discworld computer named Hex comprised in part of ants.
        
         | jayGlow wrote:
         | there was a short story about a computer being made out of a
         | swarm of birds.
         | 
         | http://www.rocketstackrank.com/2015/12/a-murmuration-by-alas...
        
           | rkagerer wrote:
           | The review is upside down!
        
         | kochikame wrote:
         | Or the computer inside the game in the Three Body Problem novel
         | which is composed of people waving flags
        
           | izzydata wrote:
           | https://www.youtube.com/watch?v=r0GvSM_HevY
           | 
           | This needs to be translated. This is the depiction of the
           | "human" flag computer in the recent Tencent adaptation plus
           | some kind of explanation of how it relates to modern computer
           | hardware.
        
             | WaitWaitWha wrote:
             | Very neat link, thank you. It is an educational video to
             | explain how CPUs work using 30 million Qin soldiers.
        
           | bigger_inside wrote:
           | Or the computer in Children of Time, also comprised of ants.
           | (Though I also came here to say: Three Body Problem. Pretty
           | well done in the Chinese TV show.)
        
       | DonHopkins wrote:
       | I posted this a few days ago:
       | 
       | https://news.ycombinator.com/item?id=36429420
       | 
       | DonHopkins 11 days ago | parent | context | favorite | on: The
       | Neural Net Tank Urban Legend
       | 
       | >[...] with a probable origin in a speculative question in the
       | 1960s by Edward Fredkin at an AI conference about some early NN
       | research [...]
       | 
       | RIP Edward Fredkin, who recently passed away on June 13, 9 days
       | ago.
       | 
       | https://en.wikipedia.org/wiki/Edward_Fredkin
       | 
       | >Edward Fredkin (born October 2, 1934, died June 13, 2023) was a
       | distinguished career professor at Carnegie Mellon University
       | (CMU), and an early pioneer of digital physics.
       | 
       | >Fredkin's primary contributions include work on reversible
       | computing and cellular automata. While Konrad Zuse's book,
       | Calculating Space (1969), mentioned the importance of reversible
       | computation, the Fredkin gate represented the essential
       | breakthrough. In recent work, he uses the term digital philosophy
       | (DP).
       | 
       | >During his career, Fredkin has been a professor of computer
       | science at the Massachusetts Institute of Technology, a Fairchild
       | Distinguished Scholar at Caltech, and Research Professor of
       | Physics at Boston University.
       | 
       | Ed Fredkin - Reversible Computing (Keynote from the CCC's
       | Workshop on Reversible Computing)
       | 
       | https://www.youtube.com/watch?v=ROv1HX-gdas
       | 
       | Fredkin tells a great story about making Stephen Wolfram's eyes
       | pop out of his head by showing him how to transform his own rule
       | into a reversible rule.
       | 
       | Reversible Computing
       | 
       | https://en.wikipedia.org/wiki/Reversible_computing
       | 
       | Fredkin Gate
       | 
       | https://en.wikipedia.org/wiki/Fredkin_gate
       | 
       | Digital Physics
       | 
       | https://en.wikipedia.org/wiki/Digital_physics
       | 
       | Conservative Logic, by Edward Fredkin and Tommaso Toffoli
       | 
       | https://web.archive.org/web/20061017232512/http://www.digita...
       | 
       | Digital Philosophy
       | 
       | https://web.archive.org/web/20170729191558/http://www.digita...
       | 
       | Google Scholar: Edward Fredkin
       | 
       | https://scholar.google.com/citations?user=5QMmygwAAAAJ&hl=en
       | 
       | Rudy Rucker writes about his CAM-6 in the CelLab manual:
       | 
       | Cellular Automata Laboratory: Fourmilab home: Origins of CelLab:
       | Classical Era: Von Neumann to Gosper
       | 
       | http://www.fourmilab.ch/cellab/manual/chap5.html
       | 
       | >Computer science is still so new that many of the people at the
       | cutting edge have come from other fields. Though Toffoli holds
       | degrees in physics and computer science, Bennett's Ph.D. is in
       | physical chemistry. And twenty-nine year old Margolus is still a
       | graduate student in physics, his dissertation delayed by the work
       | of inventing, with Toffoli, the CAM-6 Cellular Automaton Machine.
       | 
       | >After watching the CAM in operation at Margolus's office, I am
       | sure the thing will be a hit. Just as the Moog synthesizer
       | changed the sound of music, cellular automata will change the
       | look of video.
       | 
       | >I tell this to Toffoli and Margolus, and they look unconcerned.
       | What they care most deeply about is science, about Edward
       | Fredkin's vision of explaining the world in terms of cellular
       | automata and information mechanics. Margolus talks about computer
       | hackers, and how a successful program is called "a good hack." As
       | the unbelievably bizarre cellular automata images flash by on his
       | screen, Margolus leans back in his chair and smiles slyly. And
       | then he tells me his conception of the world we live in.
       | 
       | >"The universe is a good hack."
       | 
       | [...]
       | 
       | ON THE SOUL: Ed Fredkin, Unpublished Manuscript
       | 
       | http://www.digitalphilosophy.org/wp-content/uploads/2015/07/...
       | 
       | >The John Cocke Theory of Dreams was told to me, on the phone,
       | late one night back in the early 1960's. John's complete
       | description was contained in a very short conversation
       | approximately as follows:
       | 
       | >"Hey Ed. You know about optimal encoding, right?"
       | 
       | >"Yup."
       | 
       | >"Say the way we remember things is using a lossy optimal
       | encoding scheme; you'd get efficient use of memory, huh?"
       | 
       | >"Uh huh." "Well the decoding could take into account recent
       | memories and sensory inputs, like sounds being heard, right?"
       | 
       | >"Sure!"
       | 
       | >"Well, if when you're asleep, the decoder is decoding random
       | bits (digital noise) mixed in with a few sensory inputs and
       | taking into account recent memories and stuff like that, the
       | output of the decoder would be a dream; huh?"
       | 
       | >I was stunned.
        
       | a_t48 wrote:
       | The caption "Some of Brutal Legend's missions have you drive
       | alongside your band's tour van, protecting it from marauding
       | motorcycle demons. Image courtesy Electronic Arts." seems a
       | little misplaced. :)
        
       | mwcremer wrote:
       | Obligatory https://xkcd.com/505/
        
       | DeathArrow wrote:
       | https://archive.fo/sjmvF
        
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       (page generated 2023-07-03 23:02 UTC)