[HN Gopher] Show HN: Gamebody, a full-body game controller
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       Show HN: Gamebody, a full-body game controller
        
       Author : fheisler
       Score  : 93 points
       Date   : 2023-06-30 12:11 UTC (10 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | freedmand wrote:
       | I've been doing something similar to control racing video games
       | while biking on an indoor exercise bike. I convert pedal speed
       | into brake and acceleration keys (there's some middle amount of
       | pedaling that's neutral) with pynput. I used OpenCV for webcam
       | input and MediaPipe's models to convert lean angle into left and
       | right keyboard presses, and head tilt into up and down. It's
       | really fun but the slight latency in recognizing my pose is tough
       | for fast courses. Now I'm thinking about some Arduino with a
       | sensor or low res IR camera or something else that could detect
       | changes a lot quicker.
        
         | grrdotcloud wrote:
         | People like you exist and do stuff like that and yet no one has
         | an upgraded version of the NES Zapper after all these years.
        
           | 93po wrote:
           | Any VR shooting game?
        
       | iasoy wrote:
       | That's interesting, I always wanted to try something similar but
       | put it off. I'll try it with my phone & see if I can get it
       | working in small space but with ulta-wide camera.
        
       | gmac wrote:
       | Reminds me of Pigeon Sim, using a Kinect and the Google Earth
       | browser plugin (which is sadly now discontinued).
       | 
       | https://www.youtube.com/watch?v=w5ye9dfeu7c
       | 
       | https://github.com/jawj/pigeonsim
        
       | iamflimflam1 wrote:
       | How well does pose detection work on people wearing baggy
       | clothes. Or for "non gym" type bodies?
        
         | fheisler wrote:
         | Pretty well from my limited testing! For standing poses, it
         | works roughly as well as a human in good lighting and contrast
         | conditions - as in, in situations where _you_ would have a hard
         | time picking out where limbs are, Mediapipe will too. The more
         | common issue is poor lighting, or clothing that blends into a
         | busy background.
        
       | recursive wrote:
       | I'm still sad the MS didn't stick to their kinect concept.
        
       | kylejrp wrote:
       | "I'm the video game boy! I'm the one who wins!"
        
       | jncfhnb wrote:
       | Time for the dark souls run I guess
        
         | [deleted]
        
       | berendka wrote:
       | Wait, can you now do QWOP with real human body parts as input and
       | ... finally run? that would be so full circle!
        
         | fheisler wrote:
         | Yep, arms and legs control "thighs" and "calves" - although I
         | was roughly as bad at full-body QWOP as on a keyboard!
        
       | topfloorboss wrote:
       | this goes so hard. I think I would prefer this to vr.
        
       | mellosouls wrote:
       | Considering his last (brilliant) project featured here, the
       | semaphore keyboard madness, I'm not sure how serious this is but
       | it seems there is potential for providing a useful API for AR/VR
       | apps/games/experiences; I'm not sure the body is extensively
       | served by Quest etc beyond hand and head tracking.
        
         | fheisler wrote:
         | Thank you! For those who missed that one:
         | https://github.com/everythingishacked/Semaphore
         | 
         | To me, the main motivation beyond "because I can" is the
         | accessibility of these projects: you just need some Python code
         | and any webcam. I'd _love_ to play around more with VR, but the
         | owners of the leading systems aren 't exactly known for their
         | openness to external APIs... Maybe Google Cardboard is worth a
         | revisit :)
        
       | tough wrote:
       | This reminded me of the full body keyboard controller someone
       | else shared a few weeks back...
       | 
       | My ideas for body games are growing
       | 
       | https://github.com/everythingishacked/Semaphore
        
         | roughly wrote:
         | Same author!
        
           | tough wrote:
           | everythingishacked fr even my mind now.
           | 
           | well, def not someone else, but the same someone
        
       | j2bax wrote:
       | I like your name! What is shacking?
        
         | fheisler wrote:
         | I shack you for noticing :o)
        
         | [deleted]
        
         | doitLP wrote:
         | "Everything is hacked"
        
           | stavros wrote:
           | "Everything I shacked" sounds much better though.
        
             | classified wrote:
             | iShacked. The author might get sued by Apple.
        
               | all2 wrote:
               | weShacked, now Nintendo needs to get involved.
        
               | classified wrote:
               | But that doesn't match the URL.
        
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       (page generated 2023-06-30 23:02 UTC)