[HN Gopher] Behind the Pretty Frames: Diablo IV
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Behind the Pretty Frames: Diablo IV
Author : ibobev
Score : 17 points
Date : 2023-06-28 19:09 UTC (3 hours ago)
(HTM) web link (mamoniem.com)
(TXT) w3m dump (mamoniem.com)
| kobalsky wrote:
| Personally I'm heartbroken watching Diablo IV. There are many
| unpolished details, mounts rotate dead at the center, they simply
| seem to have no turning animation. Characters' feet slide instead
| of planting correctly on many scenarios. Blizzard didn't use to
| miss on these things.
|
| Oh well, we will always have Nintendo.
| TheRealPomax wrote:
| Look everyone had to work on optimizing the game economy to
| make sure the seven in-game currencies all funnel into making
| sure players keep paying throughout the day, each day, every
| day. There's simply no time to fix irrelevant S3/P3 stuff like
| "giving models animations" or "pathing". Those things only
| generate dollars once, they have no value.
| OutThisLife wrote:
| digg/reddit/hn hug of death
| TillE wrote:
| RenderDoc is amazing btw. I've only used it with Vulkan which has
| all sorts of custom debug hooks anyway, but RenderDoc makes it
| super fast and simple to just capture a frame and explore the
| whole pipeline to debug your shaders.
|
| Lots of people talk about Blender as a FOSS success story used by
| real pros, but RenderDoc is also a tool used by AAA game
| developers, and no wonder.
| gary_0 wrote:
| Looks like the HN traffic killed it.
|
| Archive link:
| https://web.archive.org/web/20230628160349/https://mamoniem....
| But archive.org is having a hard time with all the images.
| jeron wrote:
| it actually loaded pretty quick for me, images included. ymmv
| jeron wrote:
| >The game is utilizing D3D12, don't expect something very fancy
| or crazy (Raytracing, VRS,...etc.), but at the same time don't
| let that fool you. i do believe that it's not a competition about
| how many of the API features you inject into the renderer. Just
| use what delivers the vision, and Prism seem doing just that!
|
| seems like they plan to add ray tracing post-launch according to
| Nvidia RTX website [0]
|
| [0]:https://www.nvidia.com/en-us/geforce/rtx/
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(page generated 2023-06-28 23:01 UTC)