[HN Gopher] Behind the Pretty Frames: Diablo IV
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       Behind the Pretty Frames: Diablo IV
        
       Author : ibobev
       Score  : 17 points
       Date   : 2023-06-28 19:09 UTC (3 hours ago)
        
 (HTM) web link (mamoniem.com)
 (TXT) w3m dump (mamoniem.com)
        
       | kobalsky wrote:
       | Personally I'm heartbroken watching Diablo IV. There are many
       | unpolished details, mounts rotate dead at the center, they simply
       | seem to have no turning animation. Characters' feet slide instead
       | of planting correctly on many scenarios. Blizzard didn't use to
       | miss on these things.
       | 
       | Oh well, we will always have Nintendo.
        
         | TheRealPomax wrote:
         | Look everyone had to work on optimizing the game economy to
         | make sure the seven in-game currencies all funnel into making
         | sure players keep paying throughout the day, each day, every
         | day. There's simply no time to fix irrelevant S3/P3 stuff like
         | "giving models animations" or "pathing". Those things only
         | generate dollars once, they have no value.
        
       | OutThisLife wrote:
       | digg/reddit/hn hug of death
        
       | TillE wrote:
       | RenderDoc is amazing btw. I've only used it with Vulkan which has
       | all sorts of custom debug hooks anyway, but RenderDoc makes it
       | super fast and simple to just capture a frame and explore the
       | whole pipeline to debug your shaders.
       | 
       | Lots of people talk about Blender as a FOSS success story used by
       | real pros, but RenderDoc is also a tool used by AAA game
       | developers, and no wonder.
        
       | gary_0 wrote:
       | Looks like the HN traffic killed it.
       | 
       | Archive link:
       | https://web.archive.org/web/20230628160349/https://mamoniem....
       | But archive.org is having a hard time with all the images.
        
         | jeron wrote:
         | it actually loaded pretty quick for me, images included. ymmv
        
       | jeron wrote:
       | >The game is utilizing D3D12, don't expect something very fancy
       | or crazy (Raytracing, VRS,...etc.), but at the same time don't
       | let that fool you. i do believe that it's not a competition about
       | how many of the API features you inject into the renderer. Just
       | use what delivers the vision, and Prism seem doing just that!
       | 
       | seems like they plan to add ray tracing post-launch according to
       | Nvidia RTX website [0]
       | 
       | [0]:https://www.nvidia.com/en-us/geforce/rtx/
        
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       (page generated 2023-06-28 23:01 UTC)