[HN Gopher] Mineverse
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Mineverse
Author : memalign
Score : 51 points
Date : 2023-06-24 20:19 UTC (2 hours ago)
(HTM) web link (evanw.github.io)
(TXT) w3m dump (evanw.github.io)
| JasonSage wrote:
| Unfortunately for me, this falls in a bucket with 99% of other
| web-based games and piloted experiences that can't handle a non-
| QWERTY keyboard layout.
| LoganDark wrote:
| What is this? It looks like a voxel renderer with a hexagonal
| grid on it? There doesn't seem to be any explanation of what it
| means or what it's showcasing.
|
| The repository[0] isn't too enlightening either, although an
| interesting footnote is that it's written in "Skew"[1], a
| programming language I've never heard of, but that seems to have
| been created by the same person. Somewhat interesting.
|
| [0]: https://github.com/evanw/mineverse
|
| [1]: https://github.com/evanw/skew
| samwillis wrote:
| It's notable mostly due to who created it, Evan is the
| cofounder of Figma and the creator of ESBuild.
|
| Based on the fact he's noted "A little experiment, please
| ignore" and the language he created and it's written in (Skew)
| hasn't been touched since 2021, reduce is significance in my
| view. But it's always interesting to see what these incredible
| creators have built in the past.
|
| More recently he's been playing with CRDTs with some
| interesting experiments: https://madebyevan.com/algos/
| simultsop wrote:
| Definitely admiring how he finds motivation to keep creating
| value. He has excellent discipline. Many will still not know
| who he is or what he created.
| andybak wrote:
| I'm curious to know why OP wanted to post it. I've seen
| dozens of voxel landscape demos - running in a browser,
| running on a Raspberry Pi, running on a refridgerator. It
| would be great to have some insight into why this one is
| worth my attention.
| memalign wrote:
| I just think it's a fun little project! I love interesting
| programming projects that people share the source code for.
| I keep a note filled with links to things like these.
|
| Sometimes I have a programming idea and I'll go back to
| this list to see if I've already found something similar
| that I could build on top of.
|
| One example where I did that: I remixed a few projects by
| other people to create this graphing tool that works on
| formulas that don't have to be solved for y:
|
| https://memalign.github.io/m/formulagraph/index.html?f1(x,t
| )...
|
| Learn more about that here:
|
| https://memalign.github.io/p/formulagraph.html
| Titan2189 wrote:
| I'm on mobile, can someone describe what this is?
| LoganDark wrote:
| It's some sort of first-person voxel renderer, like the classic
| versions of Minecraft, but with godrays and ambient occlusion.
| It doesn't look like you can modify the world at all, it's just
| some basic terrain with some sort of hexagonal structure built
| over it (?).
| simultsop wrote:
| It also renders on 30fps, you can go around the world,
| smoothly.
| flockonus wrote:
| Runs at consistent ~37/fps on my M1 MacBook Air, with any of the
| features ON or OFF, impressive!
| [deleted]
| zamalek wrote:
| I believe there is opportunity for a Minecraft-like in the
| browser (including multiplayer, mods, etc.). I've been wanting to
| make it (open source of course), but I have been waiting for the
| WebRTC ecosystem in Rust to mature. That's where you could really
| get into teleporting across servers and other federated
| mechanics.
| sneed_chucker wrote:
| Minecraft itself ran in the browser officially 12+ years ago
| when Java applets were still supported by most browsers.
| edgyquant wrote:
| That was then, over a decade ago. Doesn't help anyone now so
| is kind of a non-sequitor
| Jasper_ wrote:
| https://classic.minecraft.net/
| Kye wrote:
| Reminds me of "Hover!"
| c7DJTLrn wrote:
| Nice work. Reminds me of the old Minecraft Classic that ran in-
| browser. I used to spend hours playing the Lava Survival
| gamemode.
| sunsetdive wrote:
| I checked it out, didn't seem anything special.
|
| Tried to climb the highest hexagonal level, but it seemed
| impossible. Raced across the second-highest but no mountains were
| reaching high enough.
|
| Finally I let myself fall. Realized the underside of the
| hexagonal level was sticky and kept me flying attached to it for
| a while. With a little twist I could even lift myself up to the
| surface.
|
| Found a high mountain, jumped to the underside of the highest
| hexagonal level, and voila. I was stuck and able to get to its
| surface.
|
| Then I just glided at high speed on top of the world. Nice.
| taosx wrote:
| Shift acts like god-mode so you can look up with shift and w
| and just fly.
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(page generated 2023-06-24 23:00 UTC)