[HN Gopher] Ego and Math [video]
       ___________________________________________________________________
        
       Ego and Math [video]
        
       Author : andersource
       Score  : 212 points
       Date   : 2023-06-21 09:51 UTC (13 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | photochemsyn wrote:
       | Historically, mathematics that initially seemed to have little
       | imaginable practical application later become core to various
       | fields of physics and engineering - non-Euclidean geometry as
       | developed by Gauss-Bolyai-Lobachevsky amd Riemann became the
       | foundation of Einstein's general relativity, number theory became
       | the basis of cryptography (to the likely dismay of GH Hardy),
       | etc.
       | 
       | So keep plowing away, mathematicians, at whatever you want to,
       | and don't be surprised if some applied science type picks up the
       | results and uses them for something in the so-called real world
       | (but don't expect many of us to check your proofs, no thanks,
       | taking it all on faith is the norm).
        
         | k__ wrote:
         | Yes, math is to physics what art is to design.
         | 
         | It's crazy what these two fields produce, but once I a while
         | something useful comes out.
        
       | hashar wrote:
       | I opened the video in the background and immediately recognized
       | the person: the author behind the 3Blue1Brown YouTube channel. It
       | has a long series of video regarding various mathematical topics
       | which are rather accessible.
       | 
       | My favorite by far is a "proposal" for an alternate notation
       | which makes much more sense and, if adopted, would make
       | mathematics way less intimidating (Triangle of Power (2016),
       | 3Blue1Brown - https://www.youtube.com/watch?v=sULa9Lc4pck ).
       | 
       | I'd give him a Fields medal (or at least an honorary mention of
       | some sort) :-]
        
         | hfkwer wrote:
         | I'm a math professor with about a decade of teaching math. On
         | the list of things that make math intimidating, for undergrads
         | at least, the notation for powers, roots, and log, is very low.
         | The "proposal" also ignores that
         | 
         | 1. The kth root of x is often denoted x^(1/k);
         | 
         | 2. We have convenient shortcuts for the square root and the
         | natural logarithm;
         | 
         | 3. Parentheses become a mess;
         | 
         | 4. The notation for squares, cubes, etc. is deeply entrenched;
         | does anyone really think that write "x triangle 2 above" (yup,
         | it's a mess to write in ASCII) instead of x2 or x^2 would make
         | mathematics less intimidating to everyday people?
         | 
         | 5. Having symbols, subscripts, prescripts, and superscripts
         | above the symbol all strewn together is much more intimidating
         | to anyone.
         | 
         | 6. How do you nest them? Try to write down log_a(log_a(x)) to
         | see what I mean.
         | 
         | I enjoy 3B1B's videos in general, but this one really only
         | makes sense if you don't think too much about it.
        
           | red_trumpet wrote:
           | > On the list of things that make math intimidating, for
           | undergrads at least, the notation for powers, roots, and log,
           | is very low.
           | 
           | I guess whoever reaches undergrad math courses already passed
           | this hurdle. It would be interesting to know if this makes a
           | difference for school children being introduced to the
           | subjects, like ~8th class for roots, or ~10th class for
           | logarithms.
        
           | agumonkey wrote:
           | I'm no math professional, and my struggled around some math
           | topics was rarely notation, but 1) a bit of hidden
           | information/culture (which can show in notation too) 2) a
           | misalignment on what the topic was trying to achieve.
           | 
           | The last bit which I can't describe clearly is 'maturity'.
           | Sometimes an idea just eludes you for years, until it
           | doesn't. Changing maths would probably not have fixed this.
           | 
           | Oh, and the underlying human feelings behind the problem
           | solving made by others. It seems that a lot of maths is
           | lowering energy required to express or find a solution, no
           | matter what subfield you work on, that seems to be the goal.
        
           | ouid wrote:
           | Composition of mathematical notation is always terrible.
           | Where do I write the -1 on the square root to indicate that I
           | would like the preimage? Even worse, Where do I write this on
           | a trig function?
        
           | simiones wrote:
           | 1. The kth root of x being x^1/k would be written as this:
           | k     1/k       ^x = x^
           | 
           | 2. I don't think these are as important. Also, ln x / log x
           | is still the same or more symbols than `e^x`.
           | 
           | 3. Not significantly more than parens in exponents. You also
           | get rid of one level of parens from log.
           | 
           | 4. Notation change is often a huge hassle, this is absolutely
           | true.
           | 
           | 5. Isn't this a problem for current notations as well?
           | Especially if you ever want to put a complex expression for k
           | in the k'th root notation.
           | 
           | 6. log_a(log_a(x)) would be `a^(a^x) `.
           | 
           | Still, I don't personally like the symbol. The biggest
           | problem to me is that it requires smaller letters
           | (subscripts/superscripts) all the time, which makes it more
           | annoying to write than the regular notation for the base of
           | an exponentiation and the argument of a log or root. Complex
           | expressions in small letters are very annoying to me, and
           | this notations makes it necessary to use them in all cases,
           | where the normal notation at least has some cases where this
           | is not needed.
        
           | placesalt wrote:
           | The answer by user 'Blue' on the same thread seems more
           | practical to me. Their answer[1] uses notation that doesn't
           | translate to this messageboard.
           | 
           | Perhaps a reordering of their method, using the existing
           | caret notation:                 b^p = r :: the result from
           | base b with exponent p            ^pr = b :: the base giving
           | result r from exponent p            br^ = p :: the exponent
           | yielding r with base b
           | 
           | [1] https://math.stackexchange.com/a/1158802
        
           | electrondood wrote:
           | For me, the intimidating bit and source of "math anxiety" is
           | that there's only one right answer. You either get it or you
           | don't. At the time, I had a fear of failure and this caused a
           | lot of stress, especially at the chalkboard in front of the
           | class.
           | 
           | I preferred humanities, where there was wiggle room and you
           | could bullshit your way around the gray areas. That all ended
           | when I became a dev, where failure is nearly constant so
           | there's no time for feeling bad about it.
        
             | kandel wrote:
             | mathematicians: Humanities are stressful because you don't
             | know what's the right answer!
        
               | hgsgm wrote:
               | Good academics fear the difficulty of good humanities.
               | Bad academics enjoy having the excuse.
               | 
               | This is why "humanities" in general have a terrible
               | reputation, but the individual people who've done great
               | work are respected.
        
               | Tainnor wrote:
               | As someone who has studied both humanities and "hard"
               | subjects, I'd definitely say that I respect really good
               | researchers in the humanities just as much as I would a
               | Fields medalist, but there's a much lower bar and there's
               | a lot of shoddy research being done (as well as really
               | bad students who just coast by somehow, something which
               | is much harder to do in math-heavy subjects).
               | 
               | Then there's also the problem that there's not even a
               | clear consensus on what great research is in a "soft"
               | field. I might find someone highly accomplished, but
               | someone else might think the opposite. With maths, either
               | someone proves a theorem or they don't, there's almost no
               | middle ground (Mochizuki notwithstanding).
        
         | raverbashing wrote:
         | > immediately recognized the person: the author behind the
         | 3Blue1Brown YouTube channel
         | 
         | Yes, that is noted by the 3B1B in the title
         | 
         | But yeah the asymmetry of operators in math is exhausting.
        
         | Turneyboy wrote:
         | I'm a fan of his work but that's just not what Fields medals
         | are for.
        
         | smokel wrote:
         | Note that the alternate notation was suggested by someone named
         | "2'5 9'2" on the Mathematics Stack Exchange [1], and not by
         | 3Blue1Brown.
         | 
         | Obviously, this should not take away from the amazing
         | educational work that 3Blue1Brown has achieved, but the
         | honorary mention would probably suffice :)
         | 
         | [1]
         | https://math.stackexchange.com/questions/30046/alternative-n...
        
           | a1o wrote:
           | I agree with the comment that says this removes the
           | personality of each function
        
             | hgsgm wrote:
             | Why doesn't subtraction need personality?
        
               | Tainnor wrote:
               | I don't think there are many deep theorems about
               | subtraction, but there are a lot of very deep theorems
               | about powers (and polynomials), the exponential function
               | and logarithm functions (especially in complex analysis).
        
           | pranavjoneja wrote:
           | He mentions in the video that he saw the idea in "a math
           | exchange post" and he also has a link to the exact post in
           | the video description. Doesn't that count?
        
             | emiliobumachar wrote:
             | It does count as properly attributing the idea, yes. It
             | doesn't count as having it. Possibly the Fields Medal
             | suggestion assumed it was his?
        
             | simiones wrote:
             | The point was that it's just not his invention. He
             | attributes it extremely clearly, no one is accusing him of
             | theft. But you don't get math prizes for presenting someone
             | else's ideas.
        
               | hgsgm wrote:
               | Fortunately, you do.
               | 
               | https://en.m.wikipedia.org/wiki/Leroy_P._Steele_Prize
        
       | seanc wrote:
       | Grant's Patreon, for anyone who feels so inclined:
       | https://www.patreon.com/3blue1brown
        
       | prvc wrote:
       | On the other hand, seeking prestige at the expense of personal
       | satisfaction, say, by conducting research in an "interesting" or
       | "important" area, may be seen as an altruistic means of
       | furthering progress in that field, and seeking personal
       | fulfillment through the knowledge that one is helping others may
       | be seen as a form of self-indulgence.
        
         | zarathustreal wrote:
         | That's the beauty of helping others! It's a form of self-
         | indulgence which is entirely ethical. Normally "self-
         | indulgence" carries with it a negative connotation. In the case
         | of altruistic behaviors, it's actually a positive thing
        
       | yantrams wrote:
       | "Utility had a strange backseat for me"
       | 
       | I kinda took that to the extreme when I was young. Used to loathe
       | anything practical - experiments, programming, applied math etc
       | cuz you know they weren't "pure" and engaging enough. I would
       | also have a hardtime processing/registering something if I'm not
       | able to derive it analytically from first principles. It felt
       | like cheating if I have to use a formula without fully
       | understanding how it was derived haha.
        
         | freetinker wrote:
         | Exactly my experience! Can tell you how often I was on the
         | brink of failing school/college because I wanted to derive as
         | much as I could from first principles - under time pressure in
         | an exam! I did myself no favors.
         | 
         | I now find I learn better by being the opposite - finding a
         | problem to solve and using math as a tool.
        
         | inimino wrote:
         | That section was great. As soon as he said "interesting" I said
         | "hard"! This is a real gem, there's a lot of wisdom in this
         | short talk.
        
         | agumonkey wrote:
         | Wow, my thoughts word for word
         | 
         | I'm still like that, albeit with some plasticity to avoid dying
         | on my lonely rock.
        
           | yantrams wrote:
           | I've come a long way I guess in the sense that I've learned
           | to adult my way through things that don't necessarily excite
           | me :|
           | 
           | Programming in particular was a gamechanger for me and helped
           | me see and appreciate the beauty in practical problem solving
           | using simulations etc.
        
             | agumonkey wrote:
             | Can you describe what do you mean by simulations in this
             | context ? you explore various solution configurations ?
        
               | yantrams wrote:
               | Yep kinda like that. I call it Answer guided monkeying
               | around :) I try and see if I can arrive at the answer
               | using Monte Carlo simulations and then try to work around
               | that. Often times they give valuable insights and help
               | uncover symmetries etc that aren't obvious.
        
               | agumonkey wrote:
               | hmm seeking symmetries, the best kind of fun
        
         | importantbrian wrote:
         | > I would also have a hard time processing/registering
         | something if I'm not able to derive it analytically from first
         | principles.
         | 
         | This really resonates with me. I always had a really hard time
         | with anything where I just had to memorize formulas, but I
         | didn't have any issues if I could derive it myself. For this
         | reason I actually struggled a lot more with algebra in HS than
         | I did with calculus in college. I don't know if it's just the
         | teachers I had growing up or if it's a more broad issue with
         | how the curriculum is structured, but I didn't even realize you
         | could derive things from first principles until I took calculus
         | in college.
        
         | Tainnor wrote:
         | > I would also have a hardtime processing/registering something
         | if I'm not able to derive it analytically from first
         | principles.
         | 
         | I still find it easier to understand something if I understand
         | it from the ground up instead of in an ad-hoc way. For example,
         | I found it easier to reason about probability once I had seen a
         | rigorous definition for what a probability distribution is. I
         | guess the reason is that it gives me a way to sanity check my
         | intuition.
         | 
         | I still struggle with the fact that in software development,
         | you get hundreds of technologies thrown at you and you barely
         | have any time to understand them all fully. It makes me
         | sometimes feel not very confident in what I do. I feel that I
         | could understand e.g. Kubernetes better, if I had real in-depth
         | (not just superficial) knowledge about networking. A lot of the
         | time I'm just missing crucial information like "what problem
         | are we trying to solve?", "why does this technology work the
         | way it works?", etc. Something like Kafka is another example.
        
         | grugagag wrote:
         | I was the other way around. Only when I found utility in
         | something could I finally grasp the subject properly. I
         | remember how I was taught derivatives and integrals in HS, I
         | knew how to do them but I was confused as hell. I asked the
         | professor and once explained some uses it all clicked into
         | place.
        
           | jack_pp wrote:
           | Same. There's an infinite things to learn, if you can't argue
           | for the usefulness of any piece of information and if that
           | use isn't related to my own goals I will stop you from
           | communicating said information
        
           | drorco wrote:
           | Same. I really struggle to learn anything which I can't see a
           | practical use for.
           | 
           | Just as an example, in high school learning trigonometry was
           | really difficult for me, like why would I even care about
           | finding an angle in a triangle, etc.?
           | 
           | Only once I studied physics or game dev, this has started to
           | become relevant, and then studying it got SO MUCH easier.
        
             | jerf wrote:
             | I would love to have some sort of statistics on what the
             | proportion of this feeling is. My suspicion is that the
             | practical approach is probably about 90% of the population
             | (who is willing to learn math at all). Would be helpful in
             | trying to figure out how to tune learning programs. (I say
             | this as one who is perfectly content to learn the theory
             | directly and with little-to-no practical motivation, but my
             | impression is I'm very much in the minority on that.)
             | 
             | I was going to say that the curriculum is tuned in favor of
             | those who can just learn by theory, but then I realized
             | that's not even true. It's tuned in favor of those who will
             | simply swallow it without _any_ idea what it is for; it is
             | neither contextualized in terms of what it is practically
             | good for, nor is it contextualized in terms of theory. It
             | 's just... there.
        
               | grugagag wrote:
               | I'd be curious to see that as well. I loved math until it
               | became too abstract for me to grasp so I lost interest in
               | it. And that worked pretty well as a self selection for
               | the field, well, a large part of it. I wouldn't want to
               | be in the academia anyways...
        
             | siftrics wrote:
             | > I really struggle to learn anything which I can't see a
             | practical use for.
             | 
             | That's a close-minded, ignorant world view. Much of the
             | world's most important advancements were made before any
             | practical use could be seen. Why do you think that way?
        
               | qorrect wrote:
               | > Why do you think that way?
               | 
               | Probably the same reason that you're such an ass (genes).
        
               | siftrics wrote:
               | Sorry man. Just asking an honest question. It's
               | interesting to me that one can hold two opposing ideas
               | and see no issue:
               | 
               | - History has demonstrated clear value in discovering and
               | understanding concepts that have no practical use today
               | 
               | - One should not care to understand things that have no
               | practical use today
               | 
               | Seems bizarre to think both things. That's why I asked.
        
               | dangerlibrary wrote:
               | You are shadowboxing - fighting an argument nobody is
               | making. Someone is describing their personal experience
               | of the world, not arguing that this is the best way to
               | think about the world. It's an opportunity to learn about
               | the ways that people learn things differently, if you can
               | be curious and kind about it.
        
               | siftrics wrote:
               | You're right. I could've been kinder. Apologies.
        
               | drorco wrote:
               | It's just the way my mind works and motivated. Motivation
               | is a very elusive feeling that I did not find easy ways
               | to manipulate. It's not as if I'm totally blocked from
               | learning stuff with no clear purpose, but it will require
               | much more mental capacity that is often difficult to
               | muster in the day-to-day routine. Another example, is I
               | did try to learn what I perceive as totally theoretical
               | math such as "prove that there are infinite primary
               | numbers" which was a nice idea to entertain, but it
               | didn't really make me want to dig in further. On the
               | other hand, learning about linear algebra in the context
               | of machine learning, suddenly got Linear Algebra a lot
               | more interesting and easy to learn.
        
               | siftrics wrote:
               | Makes sense. Somewhat related --- I find procrastination
               | to be a very similar feeling. I know what I should do,
               | but I feel compelled not to do it, for whatever reason.
               | 
               | I think procrastination and what you are describing are
               | slightly different, though, because procrastination stems
               | from stress and emotions for me, whereas with what you
               | describe, it doesn't sound like you have to be stressed
               | to experience it.
        
               | TeMPOraL wrote:
               | > _Much of the world 's most important advancements were
               | made before any practical use could be seen._
               | 
               | In a sense, yes. But usually this was kind of accidental
               | - as in, people making those breakthroughs weren't doing
               | it because they loved manipulating abstract symbols, or
               | believed that _someone, somewhen_ will find it useful;
               | rather, they had some immediate-term reason for doing the
               | work - a problem to solve, a person to impress, or just
               | doing it for shits and giggles - and only later it turned
               | out their work was the key to something transformative.
               | 
               | I have a similar "mental make" as GP too. Over the years
               | I realized that for me, it's not about practical use _to
               | me_ - it 's about knowing why something was invented,
               | what problems the inventors were trying to solve.
               | Learning the historical motivation "grounds" the concept
               | for me, and makes it much easier to understand.
        
             | TeMPOraL wrote:
             | Wonder how many people here have similar story.
             | 
             | In primary and secondary school, I had troubles with math -
             | mostly caused by me not doing homework exercises and
             | generally avoiding work (probably an early indication of an
             | issue that took 20 more years to diagnose...). It all
             | changed when I got interested in gamedev - suddenly, I've
             | caught up with most of the material I was bad at, quickly
             | learned trigonometry beyond the secondary school program,
             | and then some basic vector and matrix algebra - and I
             | distinctly remember it all starting with a simple problem:
             | how to make a sprite rotate and move in circles?
             | 
             | Couple decades later, I still have a kind of
             | theory+applications mindset: I always seek to generalize
             | and abstract, but I feel lost when presented with a new
             | abstraction without any context. Over the years, I realized
             | I learn and understand things most effectively by seeking
             | out answers to the question: _why?_. Not in the sense of,
             | "what will I ever use this for?", but in the sense of "why
             | was this invented?", "what were the problems people who
             | invented it were trying to solve?". I trace the topic back
             | in time until I find the point where the "why" and "how"
             | are both apparent, and then go forward from there.
        
             | Solvency wrote:
             | It's mindboggling to me that every teacher doesn't just
             | debut the subject with videogames as a reference.
             | 
             | "Alright everyone, let's make a video game character out of
             | triangles".
             | 
             | "Let's make a little cannon that you can change the angle
             | of. How do you calculate the angle? Funny you should ask.."
             | 
             | "Now let's learn how you'd make the fireball move up and
             | down as it travels. That's a sine wave!"
             | 
             | Every single student understands the basic concept of a
             | game visually, even if they don't play them regularly. It's
             | just a perfect frame of reference and context for applying
             | the concepts in 2D, and then in 3D. And it's so easy to
             | help the students understand how easily those concepts get
             | extrapolated to other things (engineering, sports,
             | whatever).
        
               | grugagag wrote:
               | Back when I studied these videogames were much simpler. I
               | was explained instead calculating areas and volumes for
               | various functions and that was enough for me to get it.
               | The thing is that not everyone was confused and some can
               | take in theory without a practical application. They're
               | different modes of thinking and I appreciate both, I just
               | happen to fall in the practical group.
        
               | drorco wrote:
               | Totally! One of the first thing I did after learning
               | Newton's law of gravity, was to write down a small
               | simulation of planets in orbit and how they "dance"
               | around each other. This little exercise totally blew my
               | mind and the code was really simple to code.
               | 
               | There's probably an untapped opportunity here, but ed-
               | tech is such a difficult industry.
        
               | chalst wrote:
               | I recall encountering a simple domain-specific PL in
               | school in the late 1980s that allowed physical systems to
               | be easily modelled.
        
               | poorbutdebtfree wrote:
               | Ed-tech can easily make smart kids smarter but that is a
               | difficult sell to the virtuous.
        
               | TeMPOraL wrote:
               | I'm sure someone actually working in ed-tech will correct
               | me, or perhaps even laugh me out of the room, but I still
               | believe in what I figured out around highschool: that
               | edtech, particularly "educational games", have it all
               | backwards.
               | 
               | Kids aren't stupid. If you take the usual boring
               | curriculum with choreful exercises, and try to "make it
               | more fun" by half-heartedly sprinkling in some colors,
               | characters and cheesy stories, it will backfire
               | spectacularly - kids will see you're just trying to trick
               | them, and not even putting much effort into it.
               | 
               | The right way is the reverse: you need to make something
               | honestly, inherently fun, but design it so that it
               | educates users/players as a side effect. Take Kerbal
               | Space Program: it's not designed to be an educational
               | game, but it's fun, and models real-world physics well
               | enough that you get 12 years old researching and
               | understanding the math of orbital mechanics, all because
               | they'd like to do better than "point roughly half-turn
               | ahead of the Moon and go full throttle", and they'd like
               | to not run out of fuel on the way. Or, look how Minecraft
               | is tricking kids into learning electronics, boolean
               | logic, low-level programming, etc.
               | 
               | (I'd mention Factorio, but I think it's a wash - any
               | gains society gets from the game educating kids are
               | cancelled out by the amount of productivity loss the mere
               | exposure to this game inflicts on software devs.)
               | 
               | (EDIT: or, remember Colobot? A very simple third-person
               | perspective game that had you find and refine resources
               | to build robots, which then you used to kill some big
               | bugs. The twist being, instead of controlling the robots
               | like in a shooter, you had an _option_ to program them in
               | a Java-like DSL, inside the game. It was a great way to
               | organically learn programming. The IP owners later made a
               | "fork" of the game, Ceebot, that was pretty much the
               | same, except it focused on teaching you to program robots
               | instead of having fun exploring and shooting stuff.
               | Predictably, that simple change of focus made the game
               | flop.)
               | 
               | It doesn't even have to be a game: leave a kid in front
               | of Google Earth, and they'll learn geography much faster
               | and much more thoroughly than they would from a globe or
               | a book. Not because the software is better at teaching,
               | but because the kid is just _messing around_ with a
               | virutal model of Earth, and learning stuff along the way.
               | 
               | Etc. Etd.
               | 
               | I think it's a tough sell to adults, particularly parents
               | and educators - that if you want to motivate kids to
               | learn, you need to... stop trying to motivate them to
               | learn. Give them something that's honestly fun, involving
               | or benefiting from real-life knowledge and skills, but
               | actually trying to teach them - and then trust that
               | they'll pick that knowledge up on their own.
        
               | drorco wrote:
               | They call these kind of games "chocolate covered
               | broccoli" and I totally agree.
               | 
               | I think games, have lots to teach, but that most of the
               | time they are a catalyst for learning or inspiration to
               | learn, but on their own, they will rarely actually teach
               | you. It's hard to put the finger on it, as for example,
               | I'm not a native English speaker, but I learned and
               | practiced most of my English from playing video games,
               | and they were the catalyst to make me WANT to learn
               | English, but they didn't exactly *teach* me English.
               | 
               | Another part of it, is I bet if you sample today's
               | scientists and engineers at places like NASA, you'd
               | probably find that a lot of them loved watching Star
               | Trek/Star Wars as kids. So while sci-fi hasn't taught
               | them how to work with Schrodinger's equation, it probably
               | had a major part of what sparked their motivation to get
               | started. Games probably do that too, and then some,
               | thanks to interactivity.
        
               | TeMPOraL wrote:
               | Thank you! Not only I 100% agree with you, you've also
               | managed to provide a few terms and phrases I've been
               | missing, which could've cut my previous comment down to
               | 1/4 of its size, without loss of meaning. Specifically:
               | 
               | - "chocolate covered broccoli"
               | 
               | - "catalyst for learning"
               | 
               | - "inspiration to learn"
               | 
               | > _I learned and practiced most of my English from
               | playing video games, and they were the catalyst to make
               | me WANT to learn English, but they didn 't exactly
               | _teach* me English.*
               | 
               | English is my second language, and I've also learned most
               | of it from video games. Mostly from exposure, but
               | initially through focused effort - I still vividly
               | remember that time when I was maybe 10 or 12 years old,
               | when I made screenshots from loading screens in Star
               | Trek: Generations, and printed them out on paper, one by
               | one, directly from MS Paint, to take back into my room
               | and meticulously translate the story text on those
               | screens, looking up every single word in an
               | English->Polish dictionary. I also remember keeping that
               | dictionary around when playing Fallout 1. The need to
               | understand the stories and dialogues in games is what
               | bootstrapped my English.
               | 
               | > _I bet if you sample today 's scientists and engineers
               | at places like NASA, you'd probably find that a lot of
               | them loved watching Star Trek/Star Wars as kids. So while
               | sci-fi hasn't taught them how to work with Schrodinger's
               | equation, it probably had a major part of what sparked
               | their motivation to get started._
               | 
               | I agree. And Star Trek is, in fact, what got me
               | interested in STEM. I owe my entire career and most of
               | who I am as a person, to early exposure to captain Picard
               | and the adventures of Enterprise-D.
               | 
               | (A lot of my early STEM self-education was driven by
               | trying to understand the so-called "technobabble", which
               | - at least in TNG - actually made sense. Probably
               | because, in those days, they had proper scientific
               | advisors.)
               | 
               | > _Games probably do that too, and then some, thanks to
               | interactivity._
               | 
               | Yup. I mentioned KSP for a reason - not only have I read
               | the accounts of parents impressed by how much advanced
               | math and physics their 8-12 years old kids can pick up,
               | just for the sake of getting better at the game, but
               | myself I also learned these things for the same reason.
               | While Star Trek is what got me interested in space in the
               | first place, KSP is what got me to finally grok how
               | orbital mechanics and rocketry work in reality. It also
               | made me no longer able to fully enjoy any space travel
               | fiction, except for diamond-hard sci-fi.
        
               | drorco wrote:
               | :D
               | 
               | I should probably give KSP a try again. I guess there's
               | an initial threshold I got to power through first, as I
               | got a bit exhausted after the first mission hehe.
               | 
               | I'm actually working now on a game of my own, with themes
               | of science, and it's indeed a game-first approach rather
               | than an educational game, but I do hope to maybe inspire
               | some ideas and motivation with at least a few players.
               | 
               | I totally believe there's a lot of untapped potential in
               | this area, and advancing towards cracking learning
               | motivation + capabilities could have a huge impact.
        
               | TeMPOraL wrote:
               | > _I should probably give KSP a try again. I guess there
               | 's an initial threshold I got to power through first, as
               | I got a bit exhausted after the first mission hehe._
               | 
               | What made all the difference for me was a mod (Kerbal
               | Engineering ...something?) that calculated [?]v for each
               | stage as you were building your rocket. Coupled with a
               | [?]v "subway map" of the game's solar system, this solved
               | the problem of running out of fuel half-way through the
               | mission. I eventually learned how to do the math on my
               | own, but I would've given up long before that happened,
               | if not for this mod. It's been some time since I last
               | played KSP, but I hear that this functionality is now
               | built into the stock game.
               | 
               | Good luck with your game! Give me a shout if and when you
               | need someone to play-test it :).
        
           | apomekhanes wrote:
           | I think the parent comment + yours (and others off parent)
           | provides a perfect encapsulation of one of the dimensions of
           | teaching / learning: what's often referred to as "style"*.
           | One way to summarize, specifically, might be something like
           | "inductive" vs. "deductive".
           | 
           | As my experience has ... accumulated ... through the decades,
           | I've come to feel that these sorts of differences /
           | preferences likely don't have much impact on ultimate
           | (potential) "level"**. And, I think you see this and related
           | notions of "what mathematics 'actually is'" echoed (in a very
           | fractal-like way, +1 to the universe in achieving a
           | consistency we'll never rival) across the development of
           | individual mathematicians as well as through the history of
           | mathematics [1-6].
           | 
           | These distinctions are important in "pedagogy" - can be very
           | helpful for teachers and students to be aware of and work at,
           | especially at the more "basic" levels. This can make a
           | massive difference in how an individual's arc unfolds - with
           | extremes of "F this subject" vs. "I'm willing to accept low
           | pay in exchange for torturing myself with this material for
           | the rest of my life!" But, aside from trying to be mindful of
           | the differences - and all involved, ideally, trying to USE
           | awareness of knowledge and "EQ" and all of that in making the
           | mutual learning enterprise work for everyone involved, many
           | other aspects of the differences can just be outlets for
           | time-wasting if focused on IMO (/ experience).
           | 
           | * AFAIK, not really my field though and it has been ~15 years
           | since I did any significant reading / study in the area - for
           | the sake of 'full disclosure'
           | 
           | ** The effects end up more in details of notes, problems and
           | areas people are drawn to more or less, etc.
           | 
           | [1] https://terrytao.wordpress.com/career-advice/theres-more-
           | to-...
           | 
           | [2] Polya's "How to Solve It", in particular, I think of
           | (from the intro): "The title of the very short second part is
           | 'How to Solve It.' It is written in dialogue; a somewhat
           | idealized teacher answers short questions of a somewhat
           | idealized student.") - many options for accessing / buying,
           | but, for this text, it's in the (unfortunately images) here -
           | https://math.hawaii.edu/home/pdf/putnam/PolyaHowToSolveIt.pd.
           | ..
           | 
           | [3] https://citeseerx.ist.psu.edu/document?repid=rep1&type=pd
           | f&d...
           | 
           | [4] https://www.maa.org/sites/default/files/pdf/upload_librar
           | y/2...
           | 
           | [5] https://en.wikipedia.org/wiki/Galois_theory#A_non-
           | solvable_q...
           | 
           | [6] https://en.wikipedia.org/wiki/Hilbert%27s_program
           | 
           | ... and, so many more, of course...
        
           | ConfusedDog wrote:
           | Same here. A lot of concepts seemed didn't matter if cannot
           | be reflected in real world. That has changed for me though.
           | Abstract things and first principle, zero knowledge actually
           | quite interesting to me now.
        
             | grugagag wrote:
             | Congrats. I've made some progress on the abstract axis but
             | still with some faint endgoal to make some progress in the
             | practical realm I feel more grounded in.
        
         | tiffanyg wrote:
         | _...Used to loathe anything practical - experiments,
         | programming, applied math etc cuz you know they weren 't "pure"
         | and engaging enough. I would also have a hardtime
         | processing/registering something if I'm not able to derive it
         | analytically from first principles. It felt like cheating if I
         | have to use a formula without fully understanding how it was
         | derived..._
         | 
         | Hello, 'undergraduate me'.
         | 
         | "haha" indeed. The universe is still experiencing California-
         | splitting [1], planet-slapping [2] spasms of laughter at my ...
         | stupidity [3] (speaking only for myself, here, of course).
         | 
         | [1] https://www.bbc.com/news/world-us-canada-48921915
         | 
         | [2] https://en.wikipedia.org/wiki/Tunguska_event
         | 
         | [3] https://archive.org/details/novicetomasteron0000mori_w1f1
        
       | minionnn wrote:
       | [dead]
        
       | 0wis wrote:
       | I have an incredible feeling that this quite short commencement
       | speech is quite complete in its treatment of the subject of one's
       | relationship to career choices. Utility, originality and personal
       | appreciation of tasks are key parameters in order to find a
       | fulfilling job.
        
       | rahimnathwani wrote:
       | In case you're hesitating to click on a video link: it's only 10
       | mins long.
        
         | 93po wrote:
         | Few minute read instead:
         | https://youtubetranscript.com/?v=z7GVHB2wiyg&t=183
        
       | spicyusername wrote:
       | Grant Sanderson is a righteous dude.
       | 
       | His videos on mathematics are amazing.
        
       | jfbaro wrote:
       | Can this be used in a way similar to "supercomputers" proposed
       | for Haskel?
        
       | jdeaton wrote:
       | There's a small number of people I know who say in social
       | contexts "I love math" but they come up blank when asked what
       | fields they find beautiful. I find this correlated with
       | narcissism and it makes me believe these people don't actually
       | find math beautiful, but just like the idea of others thinking
       | they do and want to assert that they're the smart person in the
       | group.
        
         | kandel wrote:
         | Devil's advocate: they liked the little bits of math they were
         | exposed to.
         | 
         | I don't know if there's a field i like. But there's something
         | intoxicating in math. Sometimes it's very strong. I listened to
         | a CS lecture now and normally I find CS a bit boring but as he
         | kept describing aspects of the problem he was facing (finding
         | points in intersecting disks) and as the problem got more
         | complicated I got the itch lol. Sitting in a logic class is
         | more exciting than a roller coaster. It's a bit scary because I
         | don't understand why.
        
           | jdeaton wrote:
           | Makes sense, and I think many people fall into that category.
           | Saying "there's something intoxicating in math" and that you
           | enjoyed the roller coaster of a logic class already excludes
           | one from the situation I am describing.
           | 
           | My comment was too judgemental. People should be allowed to
           | say that they enjoy something without any follow-up and
           | without being judged for it. I think that sometimes it just
           | seems like a facade when people say they really like math
           | because when you try start a conversation on the topic its
           | like they're not actually interested in it at all. It gives
           | the impression there's something disingenuous about their
           | proclamation of liking math. But perhaps its just the way I
           | personally have approached it.
        
         | Tainnor wrote:
         | To me the perfect example of people who claim to "love math"
         | but actually don't are people who wax endlessly about something
         | like Category Theory (or non-classical logic), but they can't
         | even define what a group is.
         | 
         | No disrespect towards any serious scholar of Category Theory or
         | Constructivism.
        
         | 93po wrote:
         | I think you're being a bit harsh. I can barely do simple
         | algebra right now but I like math. I liked my math classes in
         | high school and college because it felt satisfying to both
         | learn and solve problems. It felt challenging in a unique way
         | that my brain had never been forced to do before. It felt good
         | that I was above average at it and it felt good to understand
         | something something that started off looking like gibberish.
         | 
         | You can love paintings without knowing anything about how to
         | paint.
        
           | jdeaton wrote:
           | Perhaps I'm being a bit harsh. On the other hand, I feel its
           | more similar to asking someone who says "I love reading
           | fiction" what is a book they liked and them not having an
           | answer.
        
             | kandel wrote:
             | Yeah but it is the situation. I remember a roommate saying
             | "I love math!". When I talked with her a bit I understood
             | she likes doing solutions of easy integrals\derivatives
             | because they are simple, relaxing, and rewarding for her -
             | her math classes were easy and she could get accolades by
             | just doing those simple excersizes. Ofcourse the distance
             | between that and a proper field of math is vast. But that
             | was math for her.
        
             | warmcompress wrote:
             | There are comments on HN I find correlate to blithe
             | superciliousness. A light expression of common sentiment
             | (math is beautiful!) without domain knowledge is somehow a
             | marker of social superiority... yeesh. kandel's sibling
             | comment being the kind of reasonable rejoinder that
             | shouldn't have to exist if there was a good faith follow-up
             | to this sort of conversation, instead of turning up the
             | nose...
        
               | jdeaton wrote:
               | You know what, I think you're right. I should be less
               | judgemental. I'm not sure why I thought that was okay. I
               | think some of it comes from the disappointment when
               | someone describes themselves as loving math being part of
               | their personality, but then when I try to engage with
               | that as a jumping-off point or common interest its like
               | there's nothing there.
        
       | munchler wrote:
       | I enjoy his 3B1B videos, but this talk did not resonate with me
       | at all. I was good at math as a kid, but no part of my motivation
       | came from "a desire to be seen as being good at it." If anything,
       | many people looked at me kind of funny for being good at math, so
       | I learned to play down my ability when necessary. Maybe it's just
       | because I grew up in an earlier era, but being nerdy was
       | definitely not cool when I was young.
        
         | dkarl wrote:
         | I grew up in the eighties when being nerdy wasn't cool, but
         | math was something that people recognized as real, not a nerdy
         | invention, even if it was weird and nerdy to enjoy it. Other
         | nerdy pursuits like D&D or fantasy (or, at the time, computers)
         | were seen as escapes for people who couldn't face the
         | difficulties of the real world and had to invent easier worlds
         | to live in where they could pretend not to be lame. By
         | contrast, math was real and hard. Every kid in school had
         | moments when they wished they were better at math. I was a
         | weirdo and an outcast, but I was a weirdo and an outcast who
         | had an ability that people recognized.
         | 
         | Being better at math to make up for being socially useless in
         | every other way didn't take me very far, though. Once I got to
         | a top ten PhD program and was surrounded by people who were
         | just as smart, some of them much smarter, and I faced the
         | likely reality of ending up at minor university cranking out
         | trivial results to get tenure, permanently outed as a
         | mediocrity, making minor contributions that did nothing to
         | advance the real work done by brilliant people, I couldn't face
         | years of hard work for that outcome. Now as a programmer I have
         | zero prestige and negative social cachet, but I get to do
         | useful work on educational software used in primary school
         | classrooms.
        
           | SamPatt wrote:
           | Programmers don't have negative social cachet anymore.
           | 
           | I imagine telling people "I build software to help young
           | children learn" will get a nearly universal positive
           | reaction.
        
             | hgsgm wrote:
             | Not from parents who've seen all the "educational software"
             | and who want their kids to study and practice instead of
             | more time staring at distractions on screens.
        
           | hgsgm wrote:
           | "Educational software for primary school" is a field far more
           | crowded with trivial results than pure mathematics is.
           | 
           | More videogames aren't what kids need to help learn better.
        
             | dkarl wrote:
             | That's not the kind of software I work on, but if you go to
             | a classroom, you'll probably see that when students are
             | practicing via a "video game," they still get all the
             | elements of instruction that we did when we were kids, with
             | the addition of immediate feedback and better teacher
             | awareness. When I was in school, kids would work on paper
             | without getting any feedback until the teacher wandered by
             | their desk to look over their shoulder, which could be the
             | whole class period if the teacher spent time with other
             | students first. Teachers would have to be pretty sharp and
             | active to notice during class time that half the class was
             | struggling with a certain kind of question; they might
             | catch on later when they graded assignments, or they might
             | not. I saw a teacher glance over a screen of updating
             | results and within minutes interrupt practice to reteach an
             | idea. Again, not my software, but I wouldn't dismiss the
             | value of it without seeing it in action.
             | 
             | Teachers these days aren't that different from decades ago.
             | I'm sure there are plenty of bad and lazy teachers, just
             | like when I was a kid, but the ones who drive the adoption
             | of software are engaged, hard-working, and interested in
             | results.
        
         | AnotherGoodName wrote:
         | Being open about your motivations to yourself and others and
         | identifying how that can help or hinder you is the real
         | takeaway here, not the particular motivation discussed.
         | 
         | I personally appreciate the candor and his own story of growth
         | in this subject.
        
         | jebarker wrote:
         | The video resonated with me. Looking back I think that I
         | studied pure math in further education because I thought that
         | others perceived it as the hardest subject you could study and
         | therefore would think highly of me for studying it. I think
         | that motivated me much longer than Sanderson too, as I think
         | it's the main reason I started my PhD in a topic that probably
         | wasn't the most interesting to me. Along the way I developed an
         | appreciation for the innate beauty of the subject but these
         | days I find it much more rewarding to work on something that's
         | useful to someone else no matter whether it's particularly easy
         | or hard.
         | 
         | The sad thing about wasting your youth trying to be seen as
         | smart or successful is that later in life you'll probably have
         | much less freedom of choice in what to work on.
        
         | importantbrian wrote:
         | I also grew up as a nerdy kid long before being nerdy was cool.
         | All the nerdy kids I knew took a lot of pride in being smarter
         | than the cool kids. Being good at math was just an extension of
         | that. I actually didn't know playing down how smart you were
         | was a thing until much later when some of the popular kids who
         | I had just assumed weren't that bright went on to become
         | engineers, or doctors, or one who went on to get a PhD in
         | biochemistry. I know a few of them still and they all talk
         | about playing down that side of themselves in order to blend
         | in. It makes me feel pretty silly about how smug I was about my
         | intelligence back then.
        
       | dwheeler wrote:
       | I think his key point applies to many other fields. I'll
       | summarize it as "evaluate the work you do, at least in part, on
       | its utility to others".
       | 
       | I've heard of devs who were asked to solve simple problems, but
       | went out to choose exotic and complex approaches because that
       | tech is the latest new hotness (though not well tested). I'm sure
       | there are other examples.
        
         | dahart wrote:
         | This comment immediately clarified a thought I was trying to
         | form after watching the video, which is: math is inherently
         | part _social_ activity, like almost everything else we do.
         | Grant first described the ego thing in embarrassed negative
         | terms like 'childish', but it's a good idea to recognize that
         | this self-deprecating framing isn't the only way to look at it.
         | Math is a language we learn and use to communicate, and being
         | good (and being seen as being good) at speaking the language is
         | usually an important step to taking part in the conversation.
        
       | [deleted]
        
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