[HN Gopher] Modern Object Pascal Introduction for Programmers
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Modern Object Pascal Introduction for Programmers
Author : andsoitis
Score : 10 points
Date : 2023-06-17 16:04 UTC (6 hours ago)
(HTM) web link (castle-engine.io)
(TXT) w3m dump (castle-engine.io)
| Rochus wrote:
| This is a nice introduction. Apparently the author also
| implemented a full game engine in Object Pascal:
| https://github.com/castle-engine/castle-engine/. I wonder whether
| the performance is sufficient; according to available benchmarks
| (e.g. the CLBG) the code generated by FreePascal is about three
| to four times slower than C/C++; does anyone have experience with
| it?
| pjmlp wrote:
| FreePascal is a compiler, C and C++ are languages.
|
| When using polyglot compiler toolchains there is hardly a big
| difference.
|
| For example, nowadays Delphi uses LLVM as well. The code
| generated by it and C++ Builder are quite similar.
| Rochus wrote:
| > _FreePascal is a compiler, C and C++ are languages_
|
| Thanks for this really helpful remark. FreePascal is a
| compiler and also a Pascal dialect (actually two, one with
| classes). All examples in the referenced document start with
| "{$mode objfpc}", i.e. the OO FreePascal dialect. The CLBG
| results are also from the FreePascal compiler, currently
| version 3.2.2 (compared with GCC 12.2). The question was
| whether the generated code is fast enough for the game
| engine.
|
| And yes, there is even an LLVM backend for FreePascal, but
| it's not the official one, only supports a fraction of the
| platforms, and the generated code apparently is not really
| much faster.
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(page generated 2023-06-17 23:02 UTC)