[HN Gopher] Planescape: Torment pitch document (1997) [pdf]
       ___________________________________________________________________
        
       Planescape: Torment pitch document (1997) [pdf]
        
       Author : podiki
       Score  : 150 points
       Date   : 2023-06-16 04:31 UTC (1 days ago)
        
 (HTM) web link (rpgwatch.com)
 (TXT) w3m dump (rpgwatch.com)
        
       | sedatk wrote:
       | The document contains spoilers for anyone who's willing to play
       | it today.
        
       | ineedasername wrote:
       | Technical limitations made it difficult to deliver on _every
       | single_ aspect of the pitch, but I'd say it filled the spirit of
       | the game intended by this doc.
       | 
       | It goes a long way towards explaining how it so significantly
       | differentiated itself from the more sterile (but battle focused--
       | which was fun too) Icewinf Dale games or the Baldur's Gate games
       | that had a bit more guardrails build into them.
       | 
       | All of those stand out as exceptional classics, but Planescape
       | was unique among them.
        
       | podiki wrote:
       | From this RPGWatch interview:
       | 
       | https://rpgwatch.com/show/article?articleid=55 (part 1)
       | 
       | https://rpgwatch.com/show/article?articleid=56 (part 2)
        
       | v-erne wrote:
       | >> Tons of Total Babes: This game will have lots of babes that
       | make the player go "wow." >> There will be fiendish babes, human
       | babes, angelic babes, asian babes, and even undead babes.
       | 
       | Well, I did not expected this level of honesty about what target
       | audience really want.
       | 
       | It almost like finding "and its also addictive, in most
       | profitable kind of way" in Marlboro brand pitch deck.
       | 
       | Its kinda refrshing.
        
         | watashiato wrote:
         | For those who haven't played the game, it should be noted that
         | the game is nothing like what the pitch implies.
         | 
         | PS:T is a well written and introspective RPG and in this
         | capacity it is rivaled by only a handful of contenders.
        
           | User23 wrote:
           | Disco Elysium, which I haven't gotten around to playing yet
           | so I have no personal opinion, is the only contender I can
           | think of.
           | 
           | The only other game I can think of with that level of
           | narrative craft is the Marathon series, which isn't an RPG,
           | but rather an FPS.
           | 
           | I'm kind of surprised Marathon 4 hasn't been kickstarted yet.
           | There is definitely a whole lot of money on the table there,
           | as the System Shock remake proves.
        
             | chpatrick wrote:
             | Disco Elysium is probably the best game I've ever played
             | but I couldn't get into Planescape Torment.
        
               | waveBidder wrote:
               | I would love a modern recreation of planescape torment.
               | the story seems excellent but I bounced off the actual
               | experience of the game
        
               | danielheath wrote:
               | Even as someone who played it when it was a few years
               | old, it's challenging to replay today. Definitely
               | deserves a refresh.
        
             | danielheath wrote:
             | Tides of Torment, perhaps?
        
             | ksaun wrote:
             | (FWIW, the studio with which I'm affiliated
             | (https://digimancygames.com) is focused on narrative-driven
             | CRPGs in the vein of games like PS:T and Disco Elysium. We
             | have assembled three of the Disco Elysium writers and other
             | talent in this space. We have an internal project, but are
             | seeking publishing partners or investors.)
        
             | chc4 wrote:
             | Bungie announced a new Marathon game a few weeks ago, in
             | case you didn't know. It's going to be an extraction
             | shooter (a la Escape from Tarkov) and not singleplayer FPS,
             | though.
        
             | throwaway173738 wrote:
             | Having played both Disco Elysium and Planescape, this is
             | very accurate. Depending on the choices you make you will
             | find yourself with the same plot points accomplished in
             | totally different ways in both games. And different choices
             | will go off the rails too.
        
           | [deleted]
        
         | badsectoracula wrote:
         | > Well, I did not expected this level of honesty about what
         | target audience really want.
         | 
         | IIRC it was the other way around, the pitch document went
         | overboard with that because it was what the
         | executives/publisher believed audiences would want :-)
         | 
         | Remember this wasn't the design document but the document to
         | convince those with money to spend that money to make the game.
        
           | ksaun wrote:
           | I believe your recollection to be accurate.
           | 
           | The lead designer (Chris Avellone), who I think was the
           | primary author of this document, is often playful and
           | energetic/hyperbolic with his language, yet is extremely
           | focused and professional in his approach to the actual game
           | design. (I.e., this exact type of disconnect between the
           | energy/tone of this document and the energy/tone of the game
           | is consistent with what I know of him. The self depreciation,
           | noted in the comment below by ricardobayes, is also on brand
           | for him.)
           | 
           | Source: I've worked with Chris very directly on three games
           | and indirectly on several others. We've talked about this
           | document in passing before (though I didn't know him until a
           | few years later).
        
             | sho_hn wrote:
             | This might be widely inappropriate to bring up, but do you
             | know how Chris' lawsuit against his cancellers is going?
             | Like many players I used to look up to his work, and then
             | was of course taken aback by the serious allegations
             | against him; it's one of the messiest he said/she said
             | cases I've encountered, though. Still very curious about
             | the ultimate outcome.
             | 
             | Edit: https://kotaku.com/fallout-new-vegas-avellone-sexual-
             | miscond...
        
               | Popeyes wrote:
               | https://chrisavellone.medium.com/joint-statement-from-
               | kariss...
               | 
               | They completely recanted their allegations and paid him a
               | sum of money.
        
           | Delk wrote:
           | IIRC the game does have a couple of female characters that
           | could be seen as catering to that kind of a stereotype, at
           | least in terms of appearance if not necessarily the story.
           | 
           | But I also got the overall vibe that the pitch document goes
           | overboard in terms of emphasizing that aspect as well as
           | other kinds of shallow badassery such as the violence of the
           | game.
           | 
           | The pitch document also makes a big fuss about "ego
           | masturbation" and the "player's power fantasy", and how the
           | main character and his destiny are the centrepieces of
           | everything. But that's not the vibe I got from the game at
           | all. The main character _is_ obviously at the centre of a lot
           | of things, and I think the games does allow you to play
           | selfishly. But I don 't think the game really directs you
           | towards that, let alone glorifying the character or the
           | results of his past actions. Those parts of the pitch
           | document read really weird to me.
           | 
           | The game does of course make a point of being morbid and
           | gruesome, even macabre. But I think the game does that with a
           | lot less bravado than the pitch document suggests.
           | 
           | But then, it _is_ a pitch document, and not even marketing
           | for the finished product.
        
             | the_af wrote:
             | The disconnect between the look and the actual description
             | of the two main female characters, Fall-from-Grace and
             | Annah, is interesting.
             | 
             | Annah looks like a bimbo in her 3D model, but in game most
             | NPCs find her repulsive or at least off-putting. She's not
             | sexualized in-game, but her portrait is that of a "sexy
             | babe".
             | 
             | Conversely, Fall-from-Grace is described in-game as a
             | tempting succubus (though she doesn't behave like one) and
             | is supposed to be extremely attractive, yet her 3D portrait
             | is rendered in shadows, very skinny, with scary bat wings
             | and no hint of "babe" characteristics. She is not "sexy".
             | 
             | I wonder if the people who drew the character portraits
             | were going by the early pitch draft, because the disconnect
             | with the actual characters is extreme.
        
           | ethbr0 wrote:
           | For younger folks, I would suggest looking at E3 convention
           | 1998 and 1999 galleries.
           | 
           | That will tell you what you need to know about the state of
           | the computer gaming industry and publishers at that point.
           | 
           | This was circa-"John Romero's about to make you his bitch"
           | [0] as acceptable copy for a full-page ad.
           | 
           | [0] https://en.m.wikipedia.org/wiki/Daikatana#Promotion_and_r
           | ele...
        
         | Dwelve wrote:
         | I never knew this game was so amazing. Guess I gotta play it
         | after all
        
           | hutzlibu wrote:
           | It has a very special (morbid) humor.
        
         | the_af wrote:
         | The actual game is nothing like this at all.
         | 
         | There are a couple of unfortunate character portraits of
         | "babes", that don't match the actual character descriptions or
         | behavior. It's the only juvenile aspect to the game, along with
         | some of Morte's quips.
         | 
         | The actual game is neither juvenile nor a power fantasy. It is
         | an anti-power-fantasy. It is about atonement for past misdeeds.
         | Killing is often not the solution, and in fact there is a
         | "pacifist" walkthrough.
         | 
         | Most of the characters you find are mentally and physically
         | scarred by things done to them by [redacted].
        
           | ajuc wrote:
           | I think this is a common problem artists have to deal with.
           | The art they want to make (and that fans want to get) vs the
           | industry approval filter. You have to lie to at least one of
           | these groups.
           | 
           | See new Netflix shows for how idiotic and self-sabotaging it
           | can get if you choose lying to fans (see Witcher).
        
             | hn_go_brrrrr wrote:
             | What's the problem with the Witcher?
        
               | ajuc wrote:
               | First season was mostly ok, there were some
               | "representation" changes but not too bad. 2nd season they
               | changed everything to the point that it's easier to list
               | what didn't changed. And they changed it for worse...
               | Third season is supposedly so far off that the main actor
               | Henry Caville who is a big fan of the books resigned.
               | 
               | Imagine Peter Jackson made Sam betray Frodo and sell him
               | to Saruman, Gandalf was actually trying to turn Frodo
               | into an orc, elves were actually going to the middle
               | earth not escaping it, and the big bad wasn't Sauron but
               | some new character invented by Jackson that makes no
               | sense but sounds vaguely Icelandish because we want to
               | keep the Nordic theme. Oh and half the party gets killed
               | in Rivendale by the new villain mindfucking Frodo.
               | 
               | And magic stops being unexplained and mythical. You just
               | gather shiny rocks and you can cast spells.
               | 
               | This is roughly equivalent to what has been changed in
               | season 2. Characters and motivations are unrecognizable,
               | the world is a mess.
               | 
               | Season 3 is widely boycotted by fans.
        
               | iamacyborg wrote:
               | > Season 3 is widely boycotted by fans.
               | 
               | This has strong "boycott Modern Warfare 2" energy.
        
         | becquerel wrote:
         | I was skeptical at first, but the babes are even undead? Truly
         | this must be the RPG of a generation
        
           | User23 wrote:
           | Ahh Morte.
        
           | throwaway173738 wrote:
           | > Did you see the way she was looking at me boss?
           | 
           | > You mean that slack-jawed beyond the grave look?
        
         | smcl wrote:
         | Then a few sections later
         | 
         | > Babes: Think babes. Then think more babes.
         | 
         | Slightly different times :)
        
           | checkyoursudo wrote:
           | It strikes me as not a little weird that the word for a hot,
           | sexy member of either sex is the same as a word for a very,
           | very small child.
           | 
           | Like, "Why, hello there, infant." _dogwhistle_
        
             | bourneavent wrote:
             | That's because they call you "Daddy" in the bedroom.
             | 
             | There's actually sort of a real reason for this. In the
             | traditional monogamous or even polygamous relationship
             | throughout human history it's usually the Male taking care
             | of the female. Women when seeking a relationship are sort
             | of searching for a caretaker that has sort of father like
             | qualities of having enough resources to take care of them,
             | taking a dominant role... etc.
             | 
             | The relationship most similar to it is father and daughter
             | I can sort of see why the linguistics have sort of merged.
             | 
             | Obviously, in the last century, things have changed and the
             | etiquette of relationship dynamics need to be spoken of in
             | a way that's more egalitarian.
             | 
             | But you can't completely deny millions of years of human
             | anthropological behavior. If men usually played more
             | dominant/caretaker roles in relationships in the majority
             | of civilizations, then along that timescale certain
             | behaviors become a bit ingrained biologically through
             | natural selection. It's not surprising to see these
             | attributes creep into language.
        
               | waveBidder wrote:
               | Poppycock. until recently, in agricultural societies,
               | families (usually men) were choosing families to cement
               | relationships with by trading children. what the woman
               | (and frequently the men) wanted was mostly irrelevant.
               | see https://scholars-stage.org/against-human-sexual-
               | selection/
               | 
               | If "daddy" is a thing, it's because of frequent age
               | differences, since pregnancy is extremely hard on your
               | body (fatality rates as high as being a soldier in a
               | warzone until the advent of modern medicine).
        
             | okasaki wrote:
             | Are you also offended by the fact that "history" has "his"
             | in it?
        
               | checkyoursudo wrote:
               | No? Why would I be?
        
             | stavros wrote:
             | Similarly to when people call their significant others
             | "baby".
        
             | hombre_fatal wrote:
             | Wait til you find out people like to spank and be spanked
             | in the bedroom. It's basically Jeff Epstein's island.
        
           | bourneavent wrote:
           | This language is unconventional for business even in the 90s.
           | Additionally men wouldn't talk this way in front of women in
           | Any time.
           | 
           | The difference now is it's less culturally accepted to talk
           | like this even in casual situations even when just among men.
           | 
           | Plenty women objectify men by wealth and status and they
           | refer to men this way even publicly. The cultural change is
           | mostly one sided, skewed more towards not offending women.
           | 
           | For example, referring to men as Hunks or Chads is just not
           | offensive at all. In fact it's a compliment. I feel it's
           | almost entitlement if a girl gets offended by being called a
           | babe.
        
           | badpun wrote:
           | I don't think so. The language used in 2023 may be different,
           | but the intent is the same: "Give them nudity, give them sex,
           | give them violence. This is what will make us money".
        
         | enkid wrote:
         | Also, use of the word "babes" screams mid nineties.
        
         | pavlov wrote:
         | Both human and Asian? That's real representation.
        
           | rogual wrote:
           | Don't know why you're flagged, that's hilarious. The PDF
           | literally lists "Asian" as a category of babe alongside
           | "Undead" and separately from "human".
        
             | arp242 wrote:
             | Can't recall any Asian character from the game though.
             | 
             | Time for an "Asian babes" mod I guess.
        
             | throwaway173738 wrote:
             | That's definitely pandering to the executives.
        
       | ricardobayes wrote:
       | Wow this reads so fresh, it's written beautifully. Even if you
       | just skim it you get the point, and subjectively, it's very
       | funny. I love the self-deprecating humor.
        
         | markeibes wrote:
         | Yeah objectively it's not very funny at all.
        
       | klipklop wrote:
       | Like others have said, the final game is different. One of the
       | best games ever made with one of the most creative settings.
       | 
       | Really loved the NPC companions. They were so deep and some of
       | them you could make more powerful just by having a conversation
       | with them. It's a rare D&D property where wisdom is a more
       | important stat than strength.
        
       | corysama wrote:
       | I'll just leave this here ;)
       | 
       | https://store.steampowered.com/app/466300/Planescape_Torment...
       | 
       | BTW: 4K resolution support.
        
         | fbdab103 wrote:
         | GOG DRM free alternative [0]
         | 
         | [0]
         | https://www.gog.com/en/game/planescape_torment_enhanced_edit...
        
       | j1elo wrote:
       | What were the chances? I installed Planescape Torment last night,
       | to play around a bit with it. It's been sitting in my "to-try"
       | list for at least 15 years!
       | 
       | I'm however not very fond of having to sit down on my desk to
       | play games with keyboard and mouse, though... I already spend
       | enough of my life sitting in the exact same position for work.
       | That alone discourages me from playing several old games I own
       | (and not so old, like the newer X-Com) and even the newer Monkey
       | Island game (which of course is sitting in the same list for some
       | years now too)
        
         | tmoravec wrote:
         | If it helps, I've played PS:T on an ipad and it was playable.
        
         | hombre_fatal wrote:
         | When I lived in a house with a treadmill, I hooked my Macbook
         | up to a TV and used a gamepad mapped to mouse (move, click,
         | scroll) input to play a lot of older games while walking. It's
         | what inspired me to build my own remap software.
         | 
         | Because yeah I can't sit at a computer to play games.
        
           | cmcmcm wrote:
           | Can you tell me more about the gamepad and software you used?
           | I've been looking for a decent solution like this for ages.
        
         | jaggederest wrote:
         | Well, if there's one game worth your time, PS:T is probably it.
         | Arguably one of the best cRPGs of all time.
        
           | WastingMyTime89 wrote:
           | People have rose tinted glasses when they talk about old
           | games.
           | 
           | PS:T was a cut above the other cRPGs of its time mainly
           | because it had adequate writing and an engaging story when
           | most other cRPGs were trite. Still everything after Raven's
           | maze is just average until the ending where it gets good
           | again and the gameplay outside of dialogue is frankly
           | uninteresting. It's in a lot of way like the original Dark
           | Soul whose last half is so aweful I'm not sure the awesome
           | first one is enough to redeem the game.
           | 
           | PS:T has now been bested by plenty of modern cRPGs. I'm not
           | sure it's worth revisiting considering how long it is.
        
             | xanathar wrote:
             | I am a Planescape Torment extreme fanboy and... I have to
             | agree.
             | 
             | But it's still worth playing, it is still better than the
             | median cRPG almost 25 years later, and it remains a
             | milestone in cRPGs history: i.e. just like Sgt Peppers or
             | Dark Side of the Moon are still worth listening today.
        
               | pcthrowaway wrote:
               | > Sgt Peppers
               | 
               | Interesting.. I consider this one of the best albums of
               | all time, unrelated to the "standards of the time" or
               | whatever.
               | 
               | I also don't think I've played a CRPG I enjoyed as much
               | as Planescape. Some of the fallout games may have been
               | pretty close, though I never finished any of them
        
               | fbdab103 wrote:
               | You do not get to lay down such criticism without
               | offering alternative suggestions. What is your top-tier
               | classic or modern cRPG?
               | 
               | Edit: Not a fanboy defensiveness or anything. Just rare
               | to see the contrarian opinion on this, and genuinely
               | curious. Other than the trash combat, I really enjoyed my
               | time with PST.
        
               | xanathar wrote:
               | I think all things considered BG2 aged better - it had
               | less exciting plot, but it balanced better all the
               | aspects.
               | 
               | That said, I would nudge Pillars of Eternity and
               | Pathfinder: Kingmaker above PST as they have an equally
               | good amount of story, NPC interaction, they balance
               | combat better. Pillars II, Wrath of the Righteous and
               | Tides of Numenera, otoh, are below the PST bar in my
               | opinion but ymmv depending on tastes. On the Divinity
               | side, DOS:2 is also a good competitor in the list,
               | although I find it the story tends to be too diluted by
               | combat.
               | 
               | Notably many of the titles I listed above have had
               | Avellone involved at some point (I think he had been
               | involved with Numenera, DOS:2, Pillars I and Kingmaker,
               | maybe more).
               | 
               | I was very skeptical about BG3, especially because even
               | if I listed DOS:2 above, I didn't really like it too
               | much, I'm no Larian fan. But I played the early access
               | and it seems to be golden good so far.
               | 
               | Otoh I replayed (for the billionth time?) all IE games
               | recently and while I still consider PST to be the best IE
               | game ever (only BG2 comes close) it's definitely not
               | uniform. The plot weakens after leaving Sigil, and so do
               | side quests and non-linearity (it's actually pretty
               | linear overall, but after Sigil it doesn't even maintain
               | the illusion). Even the interactions with NPCs are
               | sometimes lackluster (e.g. I would have "pushed" Morte
               | more on the "don't trust the skull" bit) I _felt_ (but it
               | 's personal opinion I'd say) that many interactions in
               | PoE went deeper than that.
               | 
               | Anyway, these are opinions and I know of at least one PST
               | fan who would trash the PoEs, Numenera and the
               | Pathfinders (but loved DOS:2), so YMMV.
        
             | pmoriarty wrote:
             | _" People have rose tinted glasses when they talk about old
             | games. PS:T was a cut above the other cRPGs of its time
             | mainly because it had adequate writing and an engaging
             | story when most other cRPGs were trite."_
             | 
             | Adequate writing? The writing of 99.9% of games is simply
             | atrocious, and PS:T was and still is miles above them.
             | 
             |  _" PS:T has now been bested by plenty of modern cRPGs"_
             | 
             | It's been bested on the gameplay and graphics level, but
             | I've yet to find a game with better writing.
        
             | jaggederest wrote:
             | I disagree. I'd be interested to hear which games you think
             | are comparable or superior - I'd like to play them, if I
             | haven't!
             | 
             | I think the only comparable games recently have been mostly
             | outside what I would consider the cRPG genre, taken
             | strictly: Elden ring, horizon zero dawn / forbidden west,
             | recent Zelda franchise entries, RDR/RDR2, I was a Teenage
             | Exocolonist
             | 
             | Witcher 3 is probably the strongest challenger, I think.
             | 
             | I haven't played Disco Elysium but I hear good things. I
             | don't think the Mass Effect series fully measures up,
             | though it's definitely in the ballpark. Same for the Elder
             | Scrolls series - suffers the opposite problem from PS:T,
             | that the gameplay is solid but the plot fails.
        
             | arp242 wrote:
             | The "game" part isn't very good and arguably it's more
             | "interactive fiction" than "game", but I don't think this
             | has anything to do with the age of it - this is the case
             | for quite a few RPGs that focus more on the story,
             | including newer ones. These kind of games trailing off a
             | bit towards the end is also somewhat common.
             | 
             | There are also very few cRPGs of the same type; maybe about
             | 20 in total? Note I don't consider all these first-person
             | action-RPGs the same "type"; it's cool if you're in to
             | that, but I'm not really.
             | 
             | At any rate, I don't think it's a perfect game, but IMHO it
             | holds up very well.
        
             | danq_ wrote:
             | >PS:T has now been bested by plenty of modern cRPGs. I'm
             | not sure it's worth revisiting considering how long it is.
             | 
             | I disagree. The story of PS:T is still superior in terms of
             | depth, writing, plot and setting.
             | 
             | The entire package is better than most fantasy or sci-fi
             | novels.
             | 
             | modern CRGPS are better in presentation and gameplay. But
             | setting and story is what sets Torment apart. It still
             | hasn't been bested.
             | 
             | I'm not looking at this through rose colored glasses
             | either. Like there are games I loved back then that I will
             | willingly admit are pretty bad nowadays. Zelda OOT, for
             | example. That game was revolutionary but it doesn't hold it
             | up, it's crap nowadays.
             | 
             | Planescape torment is not like that. There is literally
             | nothing else like it in the gaming world even today.
        
             | [deleted]
        
             | valvar wrote:
             | >It's in a lot of way like the original Dark Soul whose
             | last half is so aweful I'm not sure the awesome first one
             | is enough to redeem the game.
             | 
             | What are you talking about? I've never heard this take
             | before. I found it fantastic all the way through. Maybe
             | introducing the lord vessel was a poor design choice, but
             | it's a minor fault.
        
               | WastingMyTime89 wrote:
               | It's a fairly common opinion even amongst fans of the
               | Soul games. Basically everything after Anor Londo was
               | rushed through as the budget dwindled and the game had to
               | be released.
               | 
               | The catacombs are just a smudgy mess with a couple of
               | uninteresting ennemies and a mid-boss without any
               | worthwhile patterns. The depth is just reskinned old
               | ennemies you have to plod through one after the other
               | before what's probably the worst boss in the soul games.
               | Even the better areas like Duke's Archive, Crystal Cave
               | or New Londo are inferiorly designed retread of previous
               | ideas. The true genius of the game - the looping-on-
               | itself level design - is over and you spend your time in
               | this very bland linear areas wishing it was over already.
               | 
               | Honestly if the game stopped after fighting Orstein and
               | Smough, it would be a better game overall.
               | 
               | The DLC is good again however. You can tell FromSoft got
               | additional budget for it.
        
               | iamacyborg wrote:
               | If you want to see what rushed looks like, compare
               | Revenant[1] before and after the major underground
               | section.
               | 
               | [1]: https://en.wikipedia.org/wiki/Revenant_(video_game)
        
               | tmtvl wrote:
               | Yeah, East Ahkuilon is pretty decent, the caves kinda
               | outstay their welcome, West Ahkuilon tries to hang in
               | there, but after you defeat Teleporty McFireball things
               | really take a nosedive.
        
               | bee_rider wrote:
               | There's lots of praise for the connected, looping level
               | design, and I see claims that the lord vessel ruins
               | that... but most of their subsequent games featured easy
               | teleportation, right? Walking around gets old, IMO.
        
               | tmtvl wrote:
               | The original Souls game, Demon's Souls also featured easy
               | teleportation. It's kinda like the difference between
               | Morrowind and Oblivion: in one game you're running around
               | everywhere until you get the means to fast travel and in
               | the other you can zip to and from discovered locations
               | from the start of the game.
        
             | Certhas wrote:
             | Talking about the gameplay outside the dialogue is a bit
             | silly though. Why people still love it are writing and
             | plot. The mechanics were simply the bog standard mechanics
             | of the day and don't matter much.
             | 
             | Which games would you say have bested it in terms of
             | writing/plot? I see a few but not very many really. Disco
             | Elysium would be the first but that also stands alone in
             | terms of quality. (That said, don't get to game much
             | anymore so could very well have missed a lot...).
        
               | Arainach wrote:
               | Dialog doesn't make it "one of the best cRPGs of all
               | time" or even necessarily worth playing in 2023. That's
               | the rose tinted glasses.
               | 
               | The gameplay is absolutely an important part of "should I
               | play this now".
               | 
               | Plenty of games that were good when they came out aren't
               | worth investing hours in today. Bioshock Infinite comes
               | to mind.
        
               | pcthrowaway wrote:
               | I disagree, I want a game to have either passable
               | gameplay or for its gameplay to just get out of the way.
               | 
               | If a game is relatively linear (think Last of Us, To the
               | Moon, Alan Wake), I'm actually inclined to just watch a
               | lets play because I can skip the "gameplay" parts.
               | 
               | Maybe that makes me the minority, but I don't think it
               | invalidates the opinions of people saying PS:T was a
               | phenomenal game even if the gameplay was nothing special
        
         | NikolaNovak wrote:
         | What are your other methods of playing besides keyboard and
         | mouse?
         | 
         | The newest monkey Island is steam Deck verified and also works
         | with gamepad on your tv computer etc :)
         | 
         | I think new x-com games are steam deck playable. And original
         | xcom game is eminently playable on any old laptop :)
        
           | NamTaf wrote:
           | One of the steam deck's really underappreciated features is
           | the trackpads. You can use them to play a whole heap of KB+M
           | games that were otherwise off bounds for a handheld.
           | 
           | I've been playing through the Sam & Max episodic games this
           | way: trackpad for pointer, and buttons for clicks. It doesn't
           | need fast-paced interactions so it's very forgiving there.
           | When more speed is needed, I've heard others combine the
           | trackpad with some minor gyro mouse input such that the
           | touchpad does the coarse pointer manipulation and then gyro
           | does the fine detail. Apparently you can get quite fast with
           | this approach.
        
         | VHRanger wrote:
         | P:T is available on android as a beamdog port.
         | 
         | It plays very nicely for that format.
        
         | User23 wrote:
         | The Torment enhanced edition plays great on the iPad. I assume
         | there is an Android release too.
        
         | pluijzer wrote:
         | PS:T is also available for iOS, Android and Switch. The
         | controls have been adapted for the platforms and play great.
         | 
         | And ofcourse like others have pointed out the Steam Deck is
         | amazing also older games.
         | 
         | The new Monkey Island is also available for atleast the Switch
         | btw.
        
           | j1elo wrote:
           | Sadly the deprecation of 32-bit Android apps has done a lot
           | of damage to backwards compatibility...
           | 
           |  _Wonder what would have happened if Android was a Microsoft
           | platform_ :-)
           | 
           | https://forums.beamdog.com/discussion/87197/pst-ee-on-
           | androi...
           | 
           | Basically, the game doesn't work any more on my Android 13
           | device, because devs need to go back to it and recompile the
           | sources for 64-bit ARM.
           | 
           | Naturally with a change like that with no compatibility layer
           | available, there will be tons of apps and games left behind
           | as abandonware, because their devs have better things to do
           | (if they are even still around, at all!) than going back and
           | recompiling all their source code. We'll see if BeamDog ever
           | gets to it for PS:T!
        
         | axus wrote:
         | I purchased "Planescape: Torment: Enhanced" in Google Play on
         | my Amazon Fire tablet a couple years ago. Probably missed out
         | on a few keyboard shortcuts, but like you I don't sit at the
         | computer for gaming much anymore.
        
         | channel_t wrote:
         | I definitely feel this ever since switching primarily to remote
         | work. I buy PC games periodically that are often amazing but I
         | struggle to find myself able to dedicate much time to them
         | because I already spend way too much time in the room taking
         | care of work stuff. Console games are more doable because I can
         | play them on the couch.
         | 
         | Does this make me want to go back into the office full time?
         | Not sure. The quick commute from my bed to my desk might be
         | worth the sacrifice, but part of me definitely longs for the
         | work of the before times.
        
         | modeless wrote:
         | Seems like this is the problem Steam Deck solves.
        
           | hutzlibu wrote:
           | How do you replace a mouse with it?
           | 
           | Is it with a touchscreen or knobs on the side?
           | 
           | I think I would still miss a mouse for precision and speed
           | with that ..
        
             | mateuszf wrote:
             | It has a touchscreen, two joysticks and two touchpad likes
             | surfaces, you can configure them how you like.
             | 
             | However the screen is 7 inches and text in games like this
             | or early Fallouts is too small for me, so I planned to use
             | SD for them but resigned.
        
             | WillAdams wrote:
             | Most of the Infinity Engine games play very well on a
             | Windows tablet with an active stylus.
             | 
             | Unfortunately, PST is an early iteration of the engine and
             | I had problems with inventory manipulation --- not sure if
             | that was ever addressed.
        
             | IggleSniggle wrote:
             | There are capacitive touchpads on both sides of the deck,
             | but calling them that really sells them short. It has an
             | extensive controller mapping system. I play a lot of
             | strategy and RTS games, and they can be set up with a wide
             | variety of customizable overlays and haptics, that you can
             | mix with button-chording as desired
        
               | NamTaf wrote:
               | It's worth also emphasising that they can be combined, so
               | that you can combine the touchpads with the gyro such
               | that the touchpads do coarse mouse movement and the gyro
               | does the fine tweaking. This is apparently surprisingly
               | effective, though I've not tried it myself.
               | 
               | Similarly, for FPS the gyro can be used for additional
               | aiming and even set such that it's only enabled when one
               | of the joysticks is touched (via the capacitive
               | receiver).
        
           | j1elo wrote:
           | The Steam Deck came to completely replace my gaming on PC
           | precisely because of this, but mouse+keyboard type games are
           | a mixed bag of experiences... depends a lot on each game.
           | 
           | This one seems to run great, touch screen probably helps a
           | lot. Only complaints seem to be small text on screen:
           | 
           | https://www.protondb.com/app/466300
           | 
           | I also wasn't able to adapt to first person shooters, after a
           | life of playing with mouse, it is almost impossible for me to
           | not feel that gamepad controls are clunky.
        
       | gilbetron wrote:
       | My gaming group had a big ole Planescape campaign in 1995/1996,
       | and the DM, myself and my then-girlfriend, now wife, went to
       | Gencon. We met the creators, and did some fun little Planescape
       | sessions they had set up. In our campaign, my wife was playing a
       | red-headed tiefling with a devil's tail named Lilah. Being nerds,
       | we of course told the Planescape devs all about our campaign. My
       | wife even has a sketch of Lilah from Tony D in the (then, just
       | released) Planewalker's Handbook.
       | 
       | In 1997, Planescape Torment came out, and we loved it. However,
       | it was a bit shocking to find they had an NPC named Annah, that
       | was a red-headed tiefling with a devil's tail. We still think
       | Annah was heavily drawn from Lilah!
        
         | Waterluvian wrote:
         | While the redhead devil tiefling" motif is very common due to
         | the horns and core concept behind the race, that's a really
         | warming story nevertheless.
        
           | gilbetron wrote:
           | This was actually before the 3rd edition take on tieflings
           | with the horns, although we agree it isn't an uncommon motif,
           | except almost no one knew much about Planescape in 1996 - the
           | events were really sparse because it was considered a really
           | "weird" setting by the core attendees of Gencon. It was
           | literally the three of us, one or two other people, and most
           | of the Planescape devs. Which was fun hanging out with them,
           | including Tony D, Monte Cook, Colin and several others. The
           | next year, in 1997, the three of us went again, and there was
           | a trivia contest for Planescape lore. They had to stop
           | letting us answer questions because we were ringers :)
        
       | NelsonMinar wrote:
       | Not mentioned: "over 800,000 words of dialogue, our game will be
       | remembered as the best eight D&D visual novels ever written".
       | It's interesting how much of this pitch focusses on the gameplay
       | when it's the extensive writing that ends up being memorable.
        
         | pmoriarty wrote:
         | That's probably because the last thing studio execs (and
         | gamers, who eat up so much shoddily written garbage) care about
         | is writing.
         | 
         | If gamers rewarded well-written games, and avoided poorly
         | written ones, pitches would focus a lot more on writing.
        
       | sn41 wrote:
       | I played Planescape back around 2015 or so, for the first time. I
       | felt an uncanny similarity to the movie "Memento" by Christopher
       | Nolan, which, coincidentally, was filmed around the same time,
       | developing on themes from the earlier movie "Following" (that
       | came out in 1998).
       | 
       | Then I came to know that this was actually a major point of
       | discussion, with various theories swirling around it.
        
       | sametmax wrote:
       | I often wish they make this game a TV show or even a series of
       | movies, because the scenario, beyond the fact it's amazingly
       | good, has potential for a lot of new arcs, thanks to the very
       | concept of the game.
       | 
       | Characters scream for a bigger screen, with colorful
       | personalities and back stories, plus they got a design made to
       | scale to awesomeness.
       | 
       | And with the world building, you got a solid base plus endless
       | possibilities.
       | 
       | I enjoyed the game very much, but let's face it, it's too old for
       | most new gamers to appreciate.
        
       | anthk wrote:
       | I remind you all that GemRB runs BG 1/2 and Planescape Torment
       | under GNU/Linux, OSX, Windows, Mac, Android... with ease.
        
       | GartzenDeHaes wrote:
       | > 1 security vendor flagged this URL as malicious (Phishing)
       | 
       | https://www.virustotal.com/gui/url/9ed70fc608cd35117a0079556...
        
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