[HN Gopher] Tilt Five - Bring holograms home - Play your favorit...
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Tilt Five - Bring holograms home - Play your favorite games in 3D
Author : peter_d_sherman
Score : 62 points
Date : 2023-06-15 20:13 UTC (2 hours ago)
(HTM) web link (www.tiltfive.com)
(TXT) w3m dump (www.tiltfive.com)
| asynchronous wrote:
| Price seems high for multiple pairs of headsets - that's going to
| be hard to justify when you need 5 pairs for a DND session.
| vkou wrote:
| I will also point out that ~99% of the fun of table-top RPGs is
| not pushing miniatures around on a mat, and spending a mountain
| of money on optimizing the fidelity of that remaining 1% may...
| Not have the best ROI.
| JohnFen wrote:
| The fun of tabletop games is social. It's getting together
| with your friends and interacting directly with them.
|
| I'd have less than zero interest in playing tabletop games if
| everyone at the table were wearing headsets of any sort. We
| might as well just play online.
| fragmede wrote:
| * * *
| munk-a wrote:
| I grew up on Rifts, WoD, Warhammer Fantasy RPG and HERO -
| I've always disliked using minis and having a fancy board
| setup... but electronic tracking systems have changed that
| somewhat. I dislike the WH40k-esque cone area of effect
| measuring systems and similar components but being able to
| use virtual boards to set up encounters you didn't see the
| party getting into on the fly is quite a bit more attractive
| to me. As an improvisational DM I still prefer verbally
| describing scenes but I can understand the benefit in moving
| over to these virtual systems.
| mustacheemperor wrote:
| For my gaming group, most of the appeal of Tilt5 isn't "AR
| Dnd maps", but being able to play complex, multi-piece
| tabletop games without as much up-front expense or setup
| time.
|
| There's games like Big Trouble in Little China that are a
| blast to play, but require quite a bit of setup, maneuvering
| minis around, managing mini character-sheets, etc. If Tilt5
| could automate most of that, it would be fantastic.
| Essentially, let it push the miniatures around for me, to the
| right places, and without me having to purchase and store the
| enormous box containing all of the gear. I'm sure Tilt5 takes
| up a fair bit of space, but so do 10 games of the same
| complexity as BTiLC!
|
| Not to mention the many great games that were only ever sold
| as a limited release, have gone out of print, etc.
|
| Is this actually possible with Tilt5 today? I'm guessing
| licensing issues would make it a challenge. TableTop
| Simulator seems to get around licensing by essentially being
| a big sandbox the community can create anything for, but the
| application itself is so heavy and complex it's not very fun
| in practice (IMO, for our group).
| jonny_eh wrote:
| Being able to save the state of the board, for easy
| resuming later, is a killer feature.
| bredren wrote:
| For both the combined price of a 3 pack and 2 pack, you'd be
| halfway to a single Apple Vision Pro!
|
| Really, though--isn't this sort of like the Tiger electronics
| handheld to the Gameboy?
|
| Those things were kinda fun, and definitely cheap, but the
| writing was on the wall.
| chaostheory wrote:
| * * *
| thesuitonym wrote:
| Could be, but maybe Vision Pro is the Lynx to Tilt Five's
| Gameboy?
| tsunamifury wrote:
| It's not. They are both Virtualboy.
| londons_explore wrote:
| If this is any good, china will be able to copy it _far_ cheaper.
|
| Tiny projectors can already be had for inside $5 [1] - and since
| the game board is retroreflective, you don't need any substantial
| brightness.
|
| [1]: https://www.aliexpress.com/item/1005003386129982.html
| munk-a wrote:
| Interesting - though I hate their use of terminology. A play mat
| and accompanying tracking wand for precise targeting is much
| different from anything hologram related. This is not a projector
| system but rather AR glasses with a high visibility base mat for
| orientation.
| polpo wrote:
| It's projection and the gameboard is a retroreflector. Their
| about page goes into pretty good detail about how it works:
| https://www.tiltfive.com/the-system
| dag11 wrote:
| If it's a retro-reflector, how's all the footage on the site
| showing that images are appearing outside the retroreflective
| area and on top of the tracking markers?
| gamblor956 wrote:
| I was wondering about that too...
|
| It appears that they have two boards: a flat board where
| the images are limited to the reflective area, and a bent
| board (which has a flap that lifts up at an angle) so that
| you can get an actual 3d visual...for 3 out of 4 players
| (the image is still limited to the reflective area, but the
| reflective area is now 3d instead of just a flat plane).
| [deleted]
| polpo wrote:
| Because the footage isn't "real" and isn't through the lens
| from the perspective of the player. Actual through-the-lens
| video I've seen is constrained to the retroreflective
| surface. Example: https://www.youtube.com/watch?v=wKjr__J-
| ego
|
| I suppose there's a chance that something that is within
| the confines of the play mat from the player's perspective
| could appear outside of it to a theoretical outside
| observer, so they made their marketing reels have stuff
| appearing outside of the retroreflective mat.
| munk-a wrote:
| Oh interesting - I was trying to find that part of their site
| but could only find them going into depth about how the
| glasses were AR. That's pretty awesome.
| pengaru wrote:
| > This is not a projector system but rather AR glasses with a
| high visibility base mat for orientation.
|
| The glasses are literally projectors, do you always talk out of
| your ass with such authority?
| pugworthy wrote:
| This is from Jeri Ellsworth, an interesting person who's name
| pops up now and then in the AR/VR (and Commodore 64) world now
| and then.
| JohnFen wrote:
| Jeri Ellsworth is awesome and has always been awesome.
| ansible wrote:
| I've been debating on and off about getting a system. I think it
| has a lot of potential.
|
| Is it me, or is the list of games available shorter than it was
| last year?
| russdill wrote:
| It's really exciting to see this revived
| https://www.polygon.com/2017/6/26/15877804/castar-shut-down
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(page generated 2023-06-15 23:00 UTC)