[HN Gopher] Video to video with Stable Diffusion
       ___________________________________________________________________
        
       Video to video with Stable Diffusion
        
       Author : hui-zheng
       Score  : 402 points
       Date   : 2023-06-12 03:59 UTC (19 hours ago)
        
 (HTM) web link (stable-diffusion-art.com)
 (TXT) w3m dump (stable-diffusion-art.com)
        
       | m3kw9 wrote:
       | The end result look like a a cartoon filter applied frame by
       | frame. Or, each frame is basically going through stable diffusion
       | in photo mode
        
       | aantix wrote:
       | The Temporal Kit write up was amazing.
        
       | bulbosaur123 wrote:
       | Did they finally fix the annoying flickering?
        
       | bulbosaur123 wrote:
       | Isn't runway vid2vid superior in the aspect of coherency? This
       | flickering is horrible.
        
         | andybak wrote:
         | Yes but people want to run stuff on their own hardware or at
         | least have a deep ability to configure and mix and match tools.
        
       | hospitalJail wrote:
       | I was going to get a 4090 this year, but I just don't think 24gb
       | VRAM is going to bee enough in the short term future(for AI
       | related stuff).
       | 
       | Ended up getting a 3060 for 1/4 of the cost, and I'm planning on
       | using/paying for Colab until some 6090 comes out with 128gb vram.
       | 
       | Something that kind of bothers me that I don't understand. Why is
       | there such an obsession about having small computers/servers? I
       | don't care if I have to put my computer in the basement because
       | its the size of a closet or two. Maybe there is an EE issue, like
       | too much current or EMF if you make a large computer.
       | 
       | I'd usually use colab, for 99% of the jobs... but I admittedly
       | want to do some nsfw stuff with me and the wife with AI Art.
        
         | foobarbecue wrote:
         | I think it has a lot to do with living situation. Most of us
         | don't have basements or many square feet to spare anywhere.
         | 
         | I built a system on one of these open frames back in 2015 when
         | I was living in New Mexico and kept it in my grad student
         | office: https://www.amazon.com/gp/product/B009RRIP86 . It was
         | great (especially for swapping components), but then I moved.
         | Living in a small apartment here in CA, that thing was pretty
         | annoying. One time, I got egg on the motherboard. Long story,
         | but I projected the first Trump-Hillary debate onto an old
         | bedsheet on the wall, had friends over, and supplied eggs.
         | Let's just say I was surprised at how far an egg can splatter.
         | I did my best to clean it, but I had recurring issues with the
         | ram slots following that incident. Last week I finally got rid
         | of the whole system after its long and prestigious career.
         | 
         | Also, I kept it under my desk for a while and had a bad habit
         | of sticking my feet in there and causing problems.
         | 
         | So, advantages of a closed case besides small footprint:
         | 
         | - Raw egg does not splatter into the ram slots
         | 
         | - You can't put your feet in the computer
        
         | j45 wrote:
         | Most consumer, prosumer and pro hardware has to have the EE/EMF
         | figured out to be able to sell.
         | 
         | Other things to setup your own gear that are worth looking
         | into.
         | 
         | Factoring in electricity costs is important too long term.
         | 
         | Beyond this, running hardware long term:
         | 
         | - If you run your hardware using a PDU (Power distribution
         | unit) that conditions the electricity and keeps it stable,
         | there is much less wear and tear on the electronics, especially
         | transistors, etc, that love to pop.
         | 
         | Lots of gear out there like this:
         | https://www.apc.com/us/en/product/AP7921B/apc-netshelter-swi...
         | 
         | - Cooling without a fan is most certainly only so good and more
         | dependant on how well the closet or the surrouding environment
         | can cool. It's almost certainly better to use a good case with
         | fans, and add some cabinet fans, for example by AC Infinity
         | 
         | https://www.amazon.com/s?k=ac+infinity
         | 
         | Is the closet sealed? Maybe port a hole out and run a small few
         | items like a small stand up AC that can be temperature
         | activated, and something to handle the humdity one way or the
         | other depending on the basement.
         | 
         | For setting up your own space, places like ebay are your
         | friend. Industrial grade equipment is not made to fail.
        
           | ilyt wrote:
           | > - If you run your hardware using a PDU (Power distribution
           | unit) that conditions the electricity and keeps it stable,
           | there is much less wear and tear on the electronics,
           | especially transistors, etc, that love to pop.
           | 
           | > Lots of gear out there like this:
           | https://www.apc.com/us/en/product/AP7921B/apc-netshelter-
           | swi...
           | 
           | Those distribute power. They have no kind of conditioning on
           | board which you'd know if you read the link you provided.
           | Those are just so you can remotely switch stuff on and off,
           | any protection in datacenter would be in electric cabinet.
           | 
           | And you do want to have any protection, especially against
           | overvoltage/lighting as far as possible from the device
        
         | RecycledEle wrote:
         | I agree we need more VRAM. I wish someone would combine a GTX
         | 960 level processor made on modern lithography (to cut power
         | draw) with 32GB of low power GDDR VRAM and try to fit it in a
         | single slot. 1x DP connector would be fine.
         | 
         | I agree about small computers. The rich folks in NY City and
         | Silicon Valley set the trends, and real estate is expensive
         | there. Also, graphic arts people make advertisements, and they
         | want PCs to look cool regardless of their power. If you want a
         | good, big system, take a look at used Xeon-based workstations.
         | Sometimes a used HP z840 will sell for as little as $400 with
         | an 1125 watt power supply.
        
           | shiftpgdn wrote:
           | Dell T7810 or 7820 are also good candidates
        
           | justinclift wrote:
           | They made a 2 slot, 24GB ram card with the same chip as on
           | the GTX 980 Ti, called the Quadro M6000.
           | 
           | They're still around US$650 on Ebay though, unlike the 12GB
           | variant of that card (much, much cheaper). Random example:
           | 
           | https://www.ebay.com.au/itm/255069557859
           | 
           | ---
           | 
           | Digging around a bit more, it looks like there's a "Tesla
           | M40" card of the same generation with 24GB ram. Seems to be
           | quite a few of those on Ebay for around US$150-200.
        
             | uncleenk wrote:
             | [dead]
        
           | [deleted]
        
         | kapperchino wrote:
         | If you want more vram, the nvidia pro cards is always an
         | option(if you can afford it). The top spec has 48gb of vram,
         | and you can get more than one.
        
         | dist-epoch wrote:
         | > _Why is there such an obsession about having small computers
         | /servers_
         | 
         | More likely just cost. If a "small" computer costs $2k, how
         | much do you think a "big" one will cost? $10k+ probably, what
         | is the market for that?
         | 
         | And you can buy a rack in your home and put 10 servers in it if
         | you really want a closet sized computer.
        
           | civilitty wrote:
           | 10k? Try 300k: https://shop.lambdalabs.com/deep-
           | learning/servers/hyperplane...
        
           | hospitalJail wrote:
           | You'd expect manufacturing costs to go down.
        
             | dist-epoch wrote:
             | Most of the cost is in CPU/GPU/RAM.
        
               | hospitalJail wrote:
               | Yes, so if your CPU doesnt need to be the size of a box
               | of cards, your GPU doesnt need to be the size of a
               | library book, the manufacturing costs would go down.
        
               | mensetmanusman wrote:
               | It gets harder to build big things with small
               | transistors, not easier, due to yield.
               | 
               | Also if you want to use big transistors, power
               | dissipation also means you have to stay small or you will
               | start fires.
        
               | j_not_j wrote:
               | Ahh, most of the cost is RAM. Then GPU then CPU.
               | 
               | Look at a Dell or HP server configurator website to see
               | why.
               | 
               | If you "only" need GPU, a craigslist search should find a
               | less expensive 2 or 3yo server to plug your latest GPU
               | into.
        
               | ajani wrote:
               | Ahh, most of the cost is CPU. It's so expensive to have
               | register memory, that you have l1 l2 caches. Each further
               | away and cheaper. RAM is the cheapest which is why you
               | can have so much of it. Try having 16G of register
               | memory. UMA is a step towards that, but not quite.
        
         | [deleted]
        
         | dspillett wrote:
         | _> Why is there such an obsession about having small computers
         | /servers?_
         | 
         | Space. Most people don't have room for a closet sized computer,
         | or if they do they can't justify using the space that way
         | instead of for something else. Also cost of materials for a
         | case: to sell generally you need to properly deal with EMI.
         | 
         | Most of the cost is in the RAM and CPUs/GPUs, which beyond a
         | certain point you simply don't need a bigger unit to fit in. If
         | you are wanting to build up more compute power the usual way is
         | to get a rack in that cabinet worth of space and put separate
         | machines in there (that generally means low profile high-
         | density kit with cooling solutions that are not optimised for
         | quietness, but I'm sure water cooled options are available
         | too).
        
         | davidy123 wrote:
         | This is why I like the "open case design." Your "PC" is just a
         | frame to hang components on, with nothing to enclose it. And
         | the nice thing is these days people care a lot about quiet
         | computers, so you can have an open frame case with three GPUs
         | that is just making a not-unpleasant whooshing sound at full
         | bore.
        
           | faitswulff wrote:
           | This exposes the components to more dust and potentially
           | static shocks as a result. Cases are also designed to
           | encourage airflow over specific components, so being case-
           | free might not result in improved thermals.
           | 
           | But it is certainly more convenient for tweaking your build.
        
             | _kulang wrote:
             | I highly doubt open air is going to drastically reduce
             | component life. I don't see how open air is anywhere near
             | as bad as some of the negative pressure and unfiltered
             | builds typical of OEMs for dust build up. I don't even
             | think dust causes "static shocks" in computers, it only
             | clogs ventilation leading to overheating primarily.
             | 
             | Open air certainly is a choice and cases do function to
             | better guide airflow when designed and built in correctly
        
               | faitswulff wrote:
               | I doubt it as well - for the most part - but if you're
               | buying high end parts, I think it's hard to argue that it
               | doesn't expose (literally) the components to more risk.
               | 
               | My understanding of the association between dust and
               | static shocks are that the friction between dust
               | particles necessarily creates static charges.
        
             | nirav72 wrote:
             | I have a wall mounted Open design case (Thermaltake Core
             | P5) - dust has not been an issue at all. In fact, getting
             | rid of dust is lot easier. Since I don't have to open up
             | the case to clean it out. I just use a handheld blower to
             | blow out the dust every so often from the sides.
             | Regardless, it for some reason has far less dust pile up
             | than a close case. I assume because in close cases, dust
             | has no room to move out as easily.
        
             | SkyPuncher wrote:
             | Most cases are not designed to any of that stuff
             | particularly well. Cases simply cannot predict what people
             | are going to put in them To make any sort of detailed
             | modeling useful.
             | 
             | Most cases rely on moving a bunch of air. As long as you
             | love enough air, you cool well enough.
        
             | ilyt wrote:
             | That's vastly overblown. I'd be more worried about pets or
             | just accidents knocking some things off.
        
           | swayvil wrote:
           | It reminds me of those scifi villains with exposed brain
           | sticking out the top of their head. You'd think it would be
           | terribly vulnerable, and it is, but the cooling and dust-
           | managenent advantages makes it worth it.
        
         | rvcdbn wrote:
         | Why wouldn't you use colab for nsfw? Do you really not trust
         | Google Cloud that much? Or do they have some kind of policy I'm
         | not aware of (can't imagine how they would enforce this)?
        
           | tetris11 wrote:
           | As always, the red carpet is rolled out to welcome all new
           | users into the funhouse, but with time, the carpet is
           | withdrawn, the doors are very slowly bolted shut, and then
           | the house master starts to look under the beds of all the
           | guests who don't fit a particular group
        
           | dmingod666 wrote:
           | You apparently can't use anything to do with automatic-111
           | webui from colab, don't remember the exact restriction but I
           | hear even if you do a simple, print with the word it freaks
           | out..
        
             | Tenoke wrote:
             | You can with paid Colab. You just can't on the free tier.
        
               | dmingod666 wrote:
               | cool, I have the pro, haven't tried it myself.
        
           | civilitty wrote:
           | Google Cloud really freaks out when you ask it to do weird
           | stuff with porcupines.
           | 
           | My wife and I just want to do weird stuff with porcupines,
           | damnit!
        
           | hospitalJail wrote:
           | Yes, I don't trust any offsite stuff. (Remember PRISM?)
           | 
           | Me and my wife aren't even that obsessed with nudity and
           | stuff, but given how nsfw stuff comes up in media and
           | politics, I'll keep it offline until nudist colonies are the
           | norm.
        
             | iHeartVLC wrote:
             | [dead]
        
         | PheonixPharts wrote:
         | I did go with the 4090 and so far don't regret it. It has
         | forced me to learn about some memory reducing tricks when I
         | want to fine tune SD, but it's been fun to see what can be
         | done.
         | 
         | While it may not be enough VRAM for the future, I'm sort of
         | taking the opposite stance: I'm _only_ going to be playing with
         | AI that I can build on my own machine using (high end) consumer
         | hardware.
         | 
         | People have been creating amazing work with only SD 1.4 and
         | 1.5. If this is the limit of what I can do with SD for the next
         | few years, so be it, there's more than enough to play with and
         | I'm personally not willing to fully cede the future of AI to
         | large corps. There needs to be hackers in the space pushing the
         | limits of what can be done (without worrying about copyright,
         | TOS, etc).
         | 
         | Maybe the best stuff will be locked behind a server, but I'm
         | much more interested in the creative possibilities of running
         | projects (nsfw and otherwise) on my personal hardware.
         | 
         | That said, I think it's great to extend that logic to less
         | price pieces of hardware (i.e. I'm only interested in what I
         | can build at home on 8gb of VRAM, etc)
        
       | [deleted]
        
       | gareth_untether wrote:
       | Could people please add newbie resources to this post?
        
       | padolsey wrote:
       | Once the temporal fixes are applied, the residual morphing and
       | flickering actually quite appeals to me. Reminds me of the
       | animation style in A Scanner Darkly.
        
         | IsTom wrote:
         | And looks like scramble suits without it
        
         | ajani wrote:
         | And to think ASD was entirely hand rotoscoped!
        
         | horsawlarway wrote:
         | A Scanner Darkly was also immediately where my mind went.
         | 
         | I enjoy the style, but I'm also not sure it's the right medium
         | for most works.
        
       | politelemon wrote:
       | I've only been using stable diffusion in a very basic way, give
       | some text, get some images back. Seeing what others produce with
       | it is amazing and also just feels beyond me, I'm simply not
       | familiar with all these other extensions and scripts. That said I
       | appreciate a tutorial like this which isn't glossing over steps,
       | so it's worth a try.
        
       | swayvil wrote:
       | That first video is fabulous. It reminds me of a standard trope
       | in generative art : You generate a whole bunch of prospective
       | images and then pick the nicest ones.
       | 
       | Except in this case we get to see all the prospects (The
       | variations in chestplate, wings etc). And in such a cool style.
        
       | DrSiemer wrote:
       | Not going to bother with this until the temporal cohesion issue
       | is solved. The results are cool, but the variety in frames makes
       | it look like a very specific and distracting art style instead of
       | true animation.
        
         | andybak wrote:
         | Mark my words. In a few years people will be writing filters
         | and trying to figure out how to recreate the look of early AI
         | animation.
        
           | cfn wrote:
           | Yes, just look at the amount of reviews of old cameras on
           | YouTube! Of course, this is software so it will be easier to
           | find than an old camera or lens but I am also sure it will
           | also be celebrated as a timeless genre.
        
           | downWidOutaFite wrote:
           | Nah, nobody is going to be figuring anything out, you'll be
           | able to generate it with little effort with a prompt, just
           | like everything else. But we will be so inundated by high
           | quality digital art in every imaginable style that it will be
           | boring, everything will be boring.
        
           | dmingod666 wrote:
           | Or they could just use the models we are using right now and
           | get the same effect, not like the models are going away
           | anywhere
        
             | j45 wrote:
             | Computationally the early models might be easier/cheaper to
             | run in a few years as well.
        
           | raincole wrote:
           | ...why? Do you expect GitHub and HuggingFace to go under in a
           | few years?
        
             | mdp2021 wrote:
             | The poster is just saying that "the "glitch" of today will
             | be the nostalgic style of tomorrow".
        
               | andybak wrote:
               | Exactly. I have no idea what the other commenters thought
               | I meant.
        
               | theobromananda wrote:
               | They are saying that there is no need to figure out how
               | to recreate "the "glitch" of today that will be the
               | nostalgic style of tomorrow" as the "old"/current models
               | are all available on GitHub and huggingface, and will be
               | in the future.
               | 
               | There is no need to figure out how to recreate this style
               | as you will be able to find it on these platforms in the
               | future. The commenter understood you, but you did not
               | understand the commenter.
        
               | andybak wrote:
               | Yes. Because of the way reply notifications come in I
               | thought it was a reply to a different comment.
               | 
               | But I still think that's missing the point of my (not
               | entirely serious) comment.
               | 
               | People still have access to analogue amplifiers but
               | digital simulations of them are still developed.
               | 
               | As models and workflows improve, if people want a
               | flickery old-school look then they may well simulate it
               | rather than go through the hassle of running old tools
               | that might not mesh well with newer workflows.
        
             | deelly wrote:
             | We don't know actually. Could be Cease and Disease letters
             | from creators of AI-networks, could be change in copyright
             | laws, could be simply not profitable enough to continue
             | operations or continue to store old data.
        
         | objclxt wrote:
         | > the variety in frames makes it look like a very specific and
         | distracting art style instead of true animation.
         | 
         | Well, what is "true animation"?
         | 
         | There are number of types of traditional animation where you
         | draw both the characters _and_ the backgrounds from scratch for
         | every frame, so you get this variety naturally.
         | 
         | Or you have more practical techniques like strata-cut
         | animation[1], where again you get what we might think of today
         | as a very "ML-like" effect of the background constantly
         | shifting.
         | 
         | All of these techniques are very time intensive, so you don't
         | often see them in commercial animation.
         | 
         | [1]:https://en.wikipedia.org/wiki/Strata-cut_animation
        
           | bondarchuk wrote:
           | In this case we have objects disappearing and reappearing,
           | and the design of clothing and objects (headphones/tiara)
           | being significantly different from frame to frame, pieces of
           | sleeves blinking in and out of existence, headphones becoming
           | tiaras becoming helmets... I'm sure you can find examples of
           | such things in traditional animation but there's clearly
           | something peculiar going on here due to the frames being
           | processed mostly standalone, and it's clearly specific to
           | this exact way of processing. Even if you "draw both the
           | characters and the backgrounds from scratch for every frame",
           | normally the animator would at least have the previous frames
           | and/or overall design at his disposal as a reference. What's
           | happening here is more like those crowdsourcing experiments
           | where you let many people draw a single frame without knowing
           | what the others are up to.
        
             | uwagar wrote:
             | you'd think a real AI would be aware of all these issues
             | and not let this happen.
        
         | nialv7 wrote:
         | NVIDIA has already published something that solves the
         | coherence problem, and IIUC it's even based on stable
         | diffusion. Hopefully the community will reproduce it soon.
         | 
         | https://research.nvidia.com/labs/toronto-ai/VideoLDM/
        
         | woctordho wrote:
         | I've had the idea for a long time but never managed to try it:
         | Alias-free convolutions (like StyleGAN3) may help with temporal
         | cohesion.
         | 
         | The StyleGAN3 project page shows some good videos:
         | https://nvlabs.github.io/stylegan3/
        
         | colordrops wrote:
         | Did you scroll down and see the different methods used,
         | specifically method 5? Not perfect, but getting pretty close.
        
           | justinclift wrote:
           | It's a lot better than earlier work, but still not really at
           | the level it needs to get to.
        
           | rpastuszak wrote:
           | The light reflection on the shoulder doesn't make much sense.
           | I think this is less pronounced when soft light is involved.
           | I wonder if sharp light and reflections will take longer to
           | be handled properly. Every frame on the shoulder looks ok on
           | its own, but when animated it feels like it was taken in a
           | different environment than the rest.
           | 
           | I suspect depth maps (SD2 already supports them) could be
           | used to achieve that in the future.
           | 
           | I wonder if a diffusion model could accept an "onion skin"
           | noise, so the transitions between frames would be less
           | jarring. Can someone with more knowledge than me explain
           | what's the most promising approach here?
        
             | bondarchuk wrote:
             | > _The light reflection on the shoulder doesn 't make much
             | sense._
             | 
             | People will really grasp at anything to find something to
             | critique in generative AI, huh?
        
               | SirMaster wrote:
               | Wait, should we not critique?
               | 
               | OK i'll fix that.
               | 
               | It's perfect. Stop all work and development on it now
               | guys, it's perfect. It has no flaws and makes no
               | mistakes. Amazing I guess.
        
               | rpastuszak wrote:
               | I think @bondarchuk took my comment out of context,
               | quoting just the first line. No big deal, it's just hard
               | to respond to that.
               | 
               | I don't even see an issue with that particular artefact,
               | I think it's an interesting problem from a technical pov,
               | hence literally every other part of my comment.
        
               | bondarchuk wrote:
               | It just seemed like a bit of a nitpick in the context of
               | the huge temporal consistency issues/fixes, of course
               | you're all free to discuss whatever you want and I agree
               | it's somewhat interesting.
        
           | moonchrome wrote:
           | The last one looks the creepiest - like a dystopian matrix
           | glitch. Could be a cool effect to illustrate that.
        
           | llm_nerd wrote:
           | The last one is largely the original video with a cartoon
           | filter and basically anime facetune. It is educational and
           | interesting, but it looks the best because it's actually
           | doing the least, though even then you get the temporal
           | artifacts on the hair and so on.
           | 
           | It is improving super rapidly and it will be a pretty
           | seamless soon enough in all likelihood. We are in the
           | intermediate stage right now, and the results are going to be
           | incredible.
        
         | beepbooptheory wrote:
         | But isn't also the case you have so much control over the
         | individual frames themselves anyway? Why draw the line where
         | you are? Just based on how these things inherently work, I
         | don't see the specificity problem getting solved anytime soon,
         | short of making a whole new set of weights from some whole new
         | cultural timeline of artistic output.
         | 
         | But its not an issue really! This is just what AI art is. It is
         | something different from just painting: somewhat less and
         | somewhat more in different dimensions. You trade in individual
         | expression and authorship for bricolage and universality.
         | That's cool, but it will always be "specific."
         | 
         | If you just want pretty anime girls or the like, you'd get a
         | lot farther with dumber tools like motion-detection on spine-
         | based animation anyway.
        
       | erybodyknows wrote:
       | Does anyone "in the know" have approximations on cost to run this
       | on collab or similar? Maybe a very rough Dollars per minute of
       | video?
        
         | dmingod666 wrote:
         | A frame is like 20-30 seconds for one pass on my 3090, you may
         | have multiple tools and multiple passes.. say 60 seconds a
         | frame x 300 frames about 5 hours -- 3090 costs 0.44$ per hour
         | on runpod.. a little more than 2$
        
           | unshavedyak wrote:
           | Kinda crazy how averse to ongoing costs i am. I have a 3080TI
           | for Blender rendering and sculpting and general blender, so i
           | definitely need something good local.. but i'm debating
           | buying top of the line on the next iteration so i can do this
           | stuff locally. Thousands of dollars perhaps just to avoid a
           | $2 cost lol.
        
             | dmingod666 wrote:
             | The 2$ adds up + thats an ephemeral environment and these
             | things are super finiky to get working properly (dependency
             | and initial setup + adding tools to your workflow). Plus
             | there is a more of a craft like - ad-hoc approach to how
             | you want to do things, plus a learning curve, with what
             | tools and scripts you want to do or write simple stuff on
             | your own -- runpod sounds good on paper but after a while,
             | you then want AWS/Google VM so things are stable and your
             | environment is sane and stable. Then if you calculate,
             | you'll come up to a cost of buying a nice card in 6-10
             | monthly payments.. So if you want to play with it in peace
             | you spend once and only worry about electricity costs :D
        
       | mherrmann wrote:
       | Does someone know how long rendering these videos takes? Can it
       | be done in real-time?
        
         | dmingod666 wrote:
         | No can't do it realtime. Each image would be about 20-60
         | seconds (depends on what you're doing with it)
        
       | tetris11 wrote:
       | It's insane the speed of progress. That being said, the most
       | smooth example in that tutorial (Temporal Kit) required a lot of
       | outside processing.
       | 
       | I wonder if AUTOMATIC1111 ui will start handling workflow
       | scripts, a.l.a blender workflow boxes.
        
         | Kuinox wrote:
         | There is another UI for workflow scripts:
         | https://github.com/comfyanonymous/ComfyUI
         | 
         | Give it enough times and it will also have the UI simplicity of
         | automatic1111 UI.
        
           | andybak wrote:
           | automatic1111 isn't what immediately springs to mind when I
           | hear the phrase "UI simplicity"
        
             | Kuinox wrote:
             | ComfyUI allow you to design your own workflow. It also mean
             | understanding how things works, it's far harder to use than
             | automatic1111 UI.
        
               | washadjeffmad wrote:
               | Comfy is harder if you've only used gradio, just like
               | Blender's modal interface was "too complicated" if you'd
               | only used Autodesk products.
               | 
               | Each has its strengths, but I do wonder whether I'd feel
               | automatic1111 was too random and restrictive if Comfy had
               | been released first.
        
           | tetris11 wrote:
           | That's really impressive. This workflow in particular speaks
           | of major potential:
           | 
           | https://comfyanonymous.github.io/ComfyUI_examples/controlnet.
           | ..
        
       | USB5 wrote:
       | [dead]
        
       | torginus wrote:
       | It looks to me there's a tradeoff between how much SD changes the
       | input, and how temporally coherent it is.
        
       | throwaway22032 wrote:
       | Does anyone else find it weird that a huge amount of AI
       | video/imagery in tutorials etc seem to be sexy anime schoolgirls?
       | 
       | I'm a bloke, I've never been that particularly bothered by like,
       | Lara Croft, Lena, muscular guys in action games etc, I get it, I
       | want to look at idealized/attractive things as much as the next
       | person, but something about this makes me super uncomfortable.
        
         | rtsil wrote:
         | You're not alone.
        
         | [deleted]
        
       | villgax wrote:
       | [flagged]
        
       | karles wrote:
       | Same aesthetics as A-ha's "Take on me". Even with the flaws, I
       | can see how this can simply be used with that exact aesthetic in
       | mind, without the need for any improvement.
        
         | cnschn wrote:
         | I had the exact same reaction!
        
         | GeoAtreides wrote:
         | Something like this (music video, NSFW ):
         | https://www.youtube.com/watch?v=edKo3y2cFUg
        
       | baddhidurgarao wrote:
       | [flagged]
        
       | yarg wrote:
       | So all that's happening is people are getting increasingly good
       | at hiding violations of spatiotemporal invariants?
       | 
       | This is treating the symptom and ignoring the disease.
        
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