[HN Gopher] Apple should pull the plug on the iPhone (2007)
       ___________________________________________________________________
        
       Apple should pull the plug on the iPhone (2007)
        
       Author : shadowtree
       Score  : 61 points
       Date   : 2023-06-09 20:26 UTC (2 hours ago)
        
 (HTM) web link (www.marketwatch.com)
 (TXT) w3m dump (www.marketwatch.com)
        
       | notJim wrote:
       | > On February 19, 1984, in an article in The San Francisco
       | Examiner, Dvorak listed the mouse as one of many reasons Apple
       | Inc.'s Macintosh computer might not be successful: "The Macintosh
       | uses an experimental pointing device called a 'mouse'. There is
       | no evidence that people want to use these things."
       | 
       | Incredible. From https://en.wikipedia.org/wiki/John_C._Dvorak
        
       | indymike wrote:
       | This one was not John Dvorak's best predictions, and he really
       | should have seen this one coming.
       | 
       | The PC was a general purpose device that replaced a whole office
       | full of fairly expensive specialty devices (word processor, fax,
       | teletype, calculator, intercom system, etc...). iPhone was no
       | different. General purpose that could replace a bunch of
       | expensive specialty devices (anyone else have a PDA, phone, music
       | player, camera, GPS, etc...) at a personal level. It was obvious
       | iPhone would succeed and it was equally obvious that Android was
       | running the Wintel play and Apple was playing the Apple play with
       | iPhone.
        
       | wenc wrote:
       | I love contrarian takes but I don't love uninformed cynical takes
       | not backed up by data or experience, especially the kind we've
       | been seeing the past few days with Apple Vision Pro. (John C
       | Dvorak was also commenting about the _unreleased_ iPhone at the
       | time of writing)
       | 
       | Reality is the best teacher and cynics (as opposed to honest
       | critics) are best disregarded and downvoted. When unsure, I
       | remind myself it's best to reserve judgement and see how things
       | play out and not overgeneralize from my own limited preferences.
       | I tell myself that I am one small speck in the market -- i do not
       | represent the market.
       | 
       | Because even if cynics turn out to be right, their reasons for
       | being right are random and we learn nothing from them. In
       | financial market for instance it's not enough to be right (it's a
       | coin toss) but to have the right reasons for being right.
        
         | henrikschroder wrote:
         | > but I don't love uninformed cynical takes not backed up by
         | data or experience
         | 
         | Here's some data: When the iPhone was introduced, the global
         | mobile phone market moved over a billion devices a year. The
         | iPhone solved very real problems that people were having, and
         | delivered a device that did everything better than the
         | competition. They put a real browser in the thing, removing the
         | need for WAP and other shitty technologies for consuming
         | content on mobile. They got the form factor and keyboard right.
         | It was expensive, but not 10x more expensive. The iPhone
         | replaced a device that everyone was already willingly carrying
         | around in their pockets, and had been carrying around for over
         | a decade at that point.
         | 
         | The global VR headset market moved 20 million devices last
         | year. For most people, VR headsets are a gimmick, a novelty,
         | they bought one, tried it, put it on a shelf. People aren't
         | carrying one around, people aren't using it as their main
         | computing interface, people aren't throwing away their monitors
         | or TVs or gaming consoles. If someone has a VR headset, it's a
         | non-essential plaything.
         | 
         | The Apple Vision is ~10x as expensive, in a market that's
         | 1/50th of what the mobile phone market was in 2007, and it's
         | still not solving obvious pain points that are stopping people
         | from getting a VR headset. What problems does it solve? What
         | device does it replace?
         | 
         | > When unsure, I remind myself it's best to reserve judgement
         | and see how things play out and not overgeneralize from my own
         | limited preferences. I tell myself that I am one small speck in
         | the market -- i do not represent the market.
         | 
         | "God^H^H^HApple moves in mysterious ways, it's best not to
         | question The Lord!"
         | 
         | Come on. Apple Vision entering the VR market is fundamentally
         | different from the iPhone entering the mobile phone market,
         | which is why posts like this, trying to make Apple Vision
         | criticism equivalent to iPhone criticism, are completely wrong.
        
           | m3kw9 wrote:
           | The data does not have the growth of the ar market or that
           | the current trend without Apple in it, so it is way
           | underestimating it. If Apple continues to refine it, you bet
           | the market is enormous. People love entertainment/work/social
           | networks and this is just bringing it in a new level of
           | immersion, experiences not possible with typical physical
           | screens and convinence(once they down size it enough)
        
           | wenc wrote:
           | You assume Apple is entering the VR market. I already think
           | this is the wrong take.
           | 
           | To me the market is still being discovered. There are many
           | products whose business models are not what is apparent. We
           | make category mistakes when we pigeonhole new products into
           | known existing categories. Right off the bat for me the
           | Vision Pro is a multi monitor replacement that you can travel
           | with -- that's just the one thing that hits my gut.
        
             | DANmode wrote:
             | and AR is not VR.
             | 
             | Though it does seem like this also does AR things well, and
             | with ease.
        
             | henrikschroder wrote:
             | > To me the market is still being discovered.
             | 
             | The *WHOLE POINT* of this HN post is to poo-poo Dvorak's
             | take on the iPhone *AS IF* the introduction of Apple Vision
             | is comparable to the iPhone's introduction.
             | 
             | "iPhone critics were wrong then, therefore Apple vision
             | critics are wrong now" is *NOT AN ARGUMENT*. It's emotional
             | manipulation where you are supposed to reminisce about the
             | glorious smartphone revolution that Apple ushered in, and
             | apply that to this product launch. That is what is going on
             | here.
             | 
             | And every time I press the point on what the hell the Apple
             | Vision thing _is for_ , the only thing I get back is mealy-
             | mouthed corporate bullshit like what you just wrote.
             | 
             | "It's gonna be revolutionary, trust me, bro"
             | 
             | No. There is zero reason to believe that these things won't
             | end up collecting dust on a shelf somewhere, just like the
             | majority of VR headsets are already doing.
        
               | [deleted]
        
           | felipellrocha wrote:
           | You are missing the point... The Apple Vision also attempts
           | to solve a problem: Create a computing interface that
           | interacts with the real world.
           | 
           | Will it be successful? No one knows. Pretending that they do
           | by either calling it a success or not a success this early is
           | bound to be wrong.
        
           | thx-2718 wrote:
           | I think with VR it's important to remember the major
           | consumers of it aren't adults yet if they're even born yet.
        
           | Despegar wrote:
           | All that says is that the iPhone was a uniquely good business
           | and opportunity that will likely never be matched by any
           | product for the next few decades. There isn't anyone claiming
           | the Apple Vision Pro will be as big as the iPhone in terms of
           | sales or importance. It could however be a new modern
           | computer that takes over many functions performed on a Mac
           | today. The TAM will expand based on its capability, much like
           | it did for the PC during the 70s and 80s.
        
           | chickdilla wrote:
           | > It was expensive, but not 10x more expensive.
           | 
           | In 2007 carriers were giving away phones for free to those
           | signing up for a plan, and the initial $500 price tag was
           | mocked and lambasted as being way too expensive. There were
           | all kinds of phones that it was far more than 10x pricier
           | than.
           | 
           | > VR headsets are a gimmick, a novelty, they bought one,
           | tried it, put it on a shelf.
           | 
           | Most shelf ridden cast off Quest 2s are there because they
           | were found to be grainy and nausea inducing. A leap in
           | latency and resolution could very well prompt revaluation in
           | the space.
        
           | sixstringtheory wrote:
           | I think the higher price tag is them signaling they know they
           | won't move as many units like they did with the iPhone. It's
           | economies of scale: if you can move huge volumes, you can
           | afford smaller margins per unit, and vice versa.
        
       | simulosius wrote:
       | That definitely didn't age very well.
        
       | josu wrote:
       | >In fact it's gone so far that it's in the process of
       | consolidation with probably two players dominating everything,
       | Nokia Corp. and Motorola Inc.
       | 
       | Even the closing sentence is funny; consolidated into bankruptcy.
       | But hey, at least the article is consistent in getting everything
       | wrong.
        
       | westurner wrote:
       | Competitors at the time included Nokia (Symbian OS), Palm,
       | Windows Mobile, Blackberry, OpenMoko, and Android; but not Apple
       | Newton OS (1987-1998).
       | 
       | Cisco IOS (for network gear) was created in the 1980s.
       | 
       | It was possible to run Linux on the 1st gen iPod (2001). IIRC the
       | Archos Jukebox also had a 2.5" drive enclosure with audio (and
       | then video on a color LCD) decoding.
        
       | russellbeattie wrote:
       | I joined Nokia in 2008 about a year after the iPhone launch, and
       | even at that late date, the general consensus was that it wasn't
       | a big deal and/or just an American thing, similar to Japan's
       | i-mode.
       | 
       | For those of us who knew what a leap ahead it was - the
       | capacitive touch screen alone changed everything, let alone the
       | usability and functionality like the physical mute switch - it
       | was an uphill battle to convince decision makers how much of a
       | paradigm shift it was. In fact my first boss, the CTO based in
       | Palo Alto where I worked - had a boardroom showdown about it and
       | lost, resigning immediately after.
       | 
       | Dvorak wasn't the only one with his head stuck in the sand. A lot
       | of actual industry players just couldn't get it either.
       | Blackberry for example.
       | 
       | The most amazing thing to me, honestly, is how quickly Google
       | shifted gears. Android first launched with an emulator that
       | looked exactly like the Nokia E71, Symbian phone with the exact
       | same UX. I posted a video of it on Vimeo back then [1] (it's
       | still there!!!). Within the year they had turned 90deg and copied
       | the iPhone in almost every way. That's Silicon Valley flexibility
       | and drive which Nokia and other established mobile companies just
       | couldn't match.
       | 
       | 1. https://vimeo.com/384481
        
       | drewbeck wrote:
       | So tasty. And useful, to remind us what "smart" "sober"
       | commentary looks like in tech -- mostly negative, mostly missing
       | the mark.
       | 
       | > What Apple risks here is its reputation as a hot company that
       | can do no wrong. If it's smart it will call the iPhone a
       | "reference design" and pass it to some suckers to build with
       | someone else's marketing budget. Then it can wash its hands of
       | any marketplace failures.
        
       | outside1234 wrote:
       | John Dvorak was such a moron about everything...
       | 
       | No surprise here
        
       | brandonmenc wrote:
       | Before you get mad, understand that John C. Dvorak does it just
       | for the clicks:
       | 
       | https://youtu.be/gOHzHVF-4Mg
        
       | holoduke wrote:
       | Off topic, but this site has literally 6 advertising blocks in
       | the article and still it asks for a subscription. I am running a
       | multi million user platform, but in no way i need to have such a
       | destructive monetization model. My users would flee. My platform
       | would die quickly.
        
       | mistersquid wrote:
       | John C. Dvorak is an admitted anti-Apple troll who went all in on
       | click-bait to drive advertising revenue: a pioneer, if you will.
       | [0]
       | 
       | Eventually, he pissed of his editorship about 5G advertorial and
       | was fired. [1] [2]
       | 
       | [0] https://www.youtube.com/watch?v=NMQv0j29WHA
       | 
       | [1]
       | https://web.archive.org/web/20181007013846/https://medium.co...
       | 
       | [2] https://news.ycombinator.com/item?id=18157869
        
       | i386 wrote:
       | John C. Dvorak is famous for bad takes. But if you're alluding to
       | Apple Vision being successful because he was an iPhone naysayer,
       | you're wrong. Reality doesn't work that way. The jury is still
       | out on VR and it changes little when Apple enters the market at
       | that price point and there's not a killer problem for it.
        
         | henrikschroder wrote:
         | I agree. The iPhone came out in 2007, and that year over a
         | billion cell phones were sold. That's a solid market that Apple
         | entered, and the iPhone brought obvious improvements over
         | existing devices. Apple solved the problem of wanting a large
         | screen, a full keyboard, in a small device. That was an
         | existing pain-point, they solved it, everyone understood that
         | this was the future of cell phones.
         | 
         | In 2022, there were 20 million VR devices sold globally. Apple
         | has now entered this market with a device that's 10x as
         | expensive as the competition, and one that doesn't solve any
         | existing obvious pain points.
         | 
         | The iPhone out-competed dumb phones and communicators and
         | blackberries and stylus notepads and, eventually, pocket
         | cameras. It did all of that, better, in one device.
         | 
         | What _exactly_ is the Apple Vision replacing in an obviously
         | better way? If I buy one, what device can I throw away? I have
         | yet to see an answer to that question.
        
           | LordDragonfang wrote:
           | Not to put too fine a point on this, but by talking about the
           | size of the market, you do realize you're committing the
           | exact same mistake as Dvorak, but in reverse:
           | 
           | >Apple Inc.'s past successes have been in markets that were
           | emerging or moribund. Its biggest hit has been the iPod.
           | 
           | Recency bias aside, Apple clearly has experience to take on
           | markets like this.
           | 
           | >doesn't solve any existing obvious pain points.
           | 
           | I mean, if you pay attention to _any_ of the people that have
           | tried hands-ons, they all say the UI interaction is leaps and
           | bounds better than anyone else. Hand tracking, clarity, and
           | pass-through too - this isn 't a Meta Quest competitor, it's
           | an improved Varjo XR3 for _half the price_. This price isn 't
           | really a blunder as much as a signal as to who this is for.
           | 
           | But really, the point is that this isn't the device Apple
           | wanted to make. They wanted to wait another 5-10 years to get
           | the miniaturization and price down so it can just be a pair
           | of glasses. But they don't have that luxury; Zuck is trying
           | to own the market, and Apple needs developers now rather than
           | later. They know _this device_ won 't have high volume (and
           | they've told shareholders that for months) but they're
           | investing for 5-10 years from now when the tech is at the
           | point where it does.
           | 
           | >If I buy one, what device can I throw away?
           | 
           | I mean from the way Apple is currently marketing it, the
           | answer is "Your tablet, probably laptop, and even TV, (and
           | eventually, your phone)"
        
             | henrikschroder wrote:
             | > They wanted to wait another 5-10 years to get the
             | miniaturization and price down so it can just be a pair of
             | glasses. But they don't have that luxury; Zuck is trying to
             | own the market, and Apple needs developers now rather than
             | later. They know this device won't have high volume (and
             | they've told shareholders that for months) but they're
             | investing for 5-10 years from now when the tech is at the
             | point where it does.
             | 
             | This is the best defense of the device that I've seen. I
             | can _absolutely_ see the appeal of AR in a pair of glasses,
             | that 's a form factor and convenience that makes sense.
             | 
             | But how will Apple retain excitement for this device and
             | retain developers doing stuff for it, if the install base
             | is tiny compared to the competition? Over ten years? Once
             | this thing ends up on people's shelves, why should any
             | company develop for it? "Trust me bro, Apple Vision Air 5
             | is finally going to kick off!"
             | 
             | The iPhone introduced the app store, which allowed for a
             | literal gold rush, it suddenly became a whole lot easier
             | for developers to earn money for their software, of course
             | developers flocked to it, even though the install base was
             | small. There's no such mechanism in place this time, all
             | the other VR headsets have app stores. So what's the draw?
             | All the Apple Vision owners are rich, so you can price your
             | apps higher?
             | 
             | I _understand_ the long term goals of Apple, they have to
             | make this bet in case VR becomes the next revolution, but
             | VR has been a solution looking for a problem for thirty
             | years now at least, and this product is not going to become
             | successful, and yet this thread, and every other one like
             | it, is full of people predicting the VR revolution.
        
           | ekam wrote:
           | Apple isn't there right now, but the ultimate goal appears to
           | replace computers, phones, and monitors, which is why Vision
           | has a laptop card and operates independently. It's not born
           | of the same concept as eg, a Meta quest which is more gaming
           | oriented.
        
             | henrikschroder wrote:
             | > but the ultimate goal appears to replace computers,
             | phones, and monitors
             | 
             | This is a completely empty statement. That's a flimsy
             | corporate wish.
             | 
             | Do you not understand how completely different the
             | introduction of the iPhone into the mobile phone market
             | was, compared to the introduction of Apple Vision to the VR
             | market?
             | 
             | The iPhone introduced with _concrete_ examples of what it
             | could do that the competition could not, it wasn 't half-
             | baked and aspirational, it solved existing problems, it was
             | better than the devices that billions of people were
             | already carrying around in their pockets _from the start_.
             | 
             | I'm writing this comment from my home office. To my right
             | is a window where I can look out on the street below, I see
             | cars and people, I see birds flying over the trees, and a
             | couple of blocks away is the beach and the ocean. It's a
             | pretty view. I can relax my eyes and my brain and look away
             | from work or HN for a bit. How does Apple vision improve
             | this experience?
        
               | ekam wrote:
               | I agree that the Vision is half baked right now, but the
               | point is they aren't seeking to compete with the VR
               | headsets or market today. Unlike other VR headsets, Apple
               | seeks to augment, eg your home office by replacing your
               | TV, laptop, etc. I haven't used the headset yet as it
               | will be released next year, but first impressions
               | uniformly attest that the headset is concretely able to
               | perform those functions. If the execution is there over
               | the next years, I would expect this to greatly improve
               | every experience that is screen-related, such as having a
               | 3D IMAX screen in your house instead of a TV
        
           | nelsonsflagpole wrote:
           | When I first saw the Apple Vision my first thought was that
           | this isn't a new form of VR headset as much as it is a new
           | type of display device. My work environment is somewhat space
           | constrained and I would welcome having what is effectively a
           | massive monitor without any space requirement. Imagine
           | working in a (stationary) car, in a hotel room, anywhere you
           | can't carry a massive monitor and this becomes an attractive
           | idea. Whether that is what this device offers remains to be
           | seen.
        
           | acdha wrote:
           | > Apple has now entered this market with a device that's 10x
           | as expensive as the competition, and one that doesn't solve
           | any existing obvious pain points.
           | 
           | 1X - they're in the same market as the HoloLens, not low-end
           | gaming VR like Oculus, which is why the hardware costs more.
           | It's definitely far from a proven market but I would treat
           | this class of device as the first serious contender -- for
           | example, the infinite display concept is appealing but a
           | device like the Oculus Pro doesn't have the resolution to
           | make sharp text or refresh quickly. If this lives up to the
           | promise, it might tempt anyone who wants a portable or
           | private alternative to setting up a bunch of external
           | displays, especially if they work on 3D things or
           | collaborate. It's not going to be an instance best selling
           | gadget but I think a lot of the people I've known who have
           | jobs involving things like mechanical engineering,
           | architecture, interior design, medical or scientific imaging,
           | data visualization, modeling, etc. are going to consider it
           | and these devices are cheap when you're paying more than that
           | annually for software licenses and it's a few days billable
           | time.
        
             | D13Fd wrote:
             | The market they are disrupting is PCs, Macs, and tablets.
             | Not VR.
        
           | CharlesW wrote:
           | > _The iPhone came out in 2007, and that year over a billion
           | cell phones were sold._
           | 
           | Most of which were dumbphones -- in 2007, 122 million
           | smartphones were sold worldwide, which represented only about
           | 10.6% of cell phones. In other words, the iPhone entered a
           | product segment in its infancy, then helped define and grow
           | it just as Apple Vision will.
           | 
           | > _What_ exactly _is the Apple Vision replacing in an
           | obviously better way?_
           | 
           | This sounds like Dvorak in 2007, who clearly looked at the
           | iPhone as a "faster horse". Like the iPhone in 2007, Apple
           | Vision will never have greater unrealized potential than it
           | has today. This first Apple Vision Pro will sell fewer units
           | than any subsequent generations, and that's fine -- it's a
           | line in the sand, a call to arms, and a place for innovators
           | to play.
        
           | Someone wrote:
           | > That was an existing pain-point, they solved it, everyone
           | understood that this was the future of cell phones.
           | 
           | Not everyone. The article being discussed is an extreme, but
           | there were many similar opinions along these lines, for
           | example form people claiming the lack of a physical keyboard
           | would kill this as a business phone.
        
         | mjamesaustin wrote:
         | Many analysts and pundits aren't acting like the jury's still
         | out, though. Similarly to the iPhone, many who haven't touched
         | it are reporting it DOA, even as some people are leaving actual
         | demos with intensely positive reviews.
        
           | coldcode wrote:
           | It's not out yet, anyway. Dismissing something that won't
           | ship for another 8 months is not useful. The Dvorak article
           | was likewise before shipping. I've heard this for everything
           | Apple ever did since the Bondi iMac.
           | 
           | I don't look at it as a headset but as a new kind of
           | computer-like device with included display, and it's not even
           | 1.0 yet. The cost seems crazy, but my Mac Studio+Display cost
           | me more. If you think of it as equivalent to that, it's not
           | all that out of line.
           | 
           | Now imagine what it will become, similar to how the iPhone
           | changed massively over the years.
        
           | i386 wrote:
           | The iPhone solved an incredibly useful problem because it put
           | the internet in your pocket. No one has a "computer room" at
           | home. What is the problem that the vision solves? I can watch
           | TV on a huge screen in my living room? I already have a large
           | screen in my living room. It's like stuff I can already
           | easily do but with extra steps and a $3500 US price tag.
        
             | rado wrote:
             | It's the next step in Apple's consistent strategy to
             | diminish the physical device and enhance its services
             | (computing). iMac: where did the computer go? Vision: there
             | is no TV, but the TV watching experience is great.
        
             | dharmab wrote:
             | I have both a media room and work computer room. My parents
             | have two computer rooms. My sister want a room when she can
             | get a house. Many of my friends have dedicated rooms for
             | computers.
        
             | Scotrix wrote:
             | Let's assume it's comfortable to wear (Oculus and Quest
             | weren't for the long run), works without issues and smooth
             | and that I would expect at least from Apple even though it
             | seems that they put every year a little less attention to
             | detail (okay it's still 90% better than anything else but i
             | think this matters for a device and state of this category
             | really a lot) it will have a good chance to replace all my
             | screens (3 plus laptop and tv) and I'll get very excited
             | and buckle up the hefty price...
        
             | geon wrote:
             | The keynote was certainly weird. It seems they imagine it
             | being used to run regular 2d apps.
        
             | WTFruit wrote:
             | I'm at a job where, for the first time in my life, I'm
             | desperate for screen real estate. Up until now I've been
             | quite happy with a 15" laptop, I never even felt the need
             | to have a bigger screen than that let alone multiple
             | monitors, but just yesterday I set up a third 24" monitor
             | because the two my job started me with didn't feel like
             | enough.
             | 
             | Replacing those with a headset would not only give me even
             | MORE room to work with, but it would also save room and
             | clutter in my home because I have a small desk in a small
             | space.
             | 
             | As for TV, it doesn't matter how big your screen is... a
             | headset can always go bigger, give you better 3D, and do
             | better sound as well unless you already have a surround
             | sound setup. Which you may, but many of us don't have any
             | of those things. The only real downside I see is the
             | inability to watch with someone, but if my wife and I could
             | both wear headsets and sit on the couch together while ALSO
             | both being in a shared virtual space, somewhere exotic with
             | a giant theatre-size screen? Sounds pretty compelling to
             | me.
        
               | layer8 wrote:
               | But are you willing to wear a front-heavy pound of tech
               | on your head all day for that? Maybe you are, but I wager
               | few will. The counter then is that the tech will get more
               | compact and lighter. Well, maybe, or maybe not as much,
               | let's see in a couple of years.
        
               | wenc wrote:
               | If there's a good "why", the "how" is merely iteration
               | and execution. Apple has been known to be extremely good
               | at materials science and hardware engineering so if it's
               | within the bounds of physics and economies I don't think
               | that's remotely a concern.
        
               | layer8 wrote:
               | Yeah, I think the bounds of physics and engineering will
               | be a serious challenge.
        
               | wenc wrote:
               | I have a different view on that.
        
               | [deleted]
        
             | dan-dan wrote:
             | This puts screen real estate in your pocket/bag. Also
             | gesture and eye control.
        
       | zipster90 wrote:
       | My first thought before I clicked this was "I bet Dvorak wrote
       | this" and whaddaya know...
        
         | 2muchcoffeeman wrote:
         | Thanks for clicking through and TOFTT.
         | 
         | Sometimes opinions are wrong in hindsight but they could have
         | been totally logical at the time. But that guy.
         | 
         | This is not really worth then.
        
         | kmeisthax wrote:
         | John C. Dvorak is the Jim Kramer of technology journalism.
        
           | harry8 wrote:
           | Oh come on now that's not fair. No matter how utterly woeful
           | and corrupt tech journalism had been (and horrific is the
           | adjective I'd use) drawing parallels to Jim Kramer is just
           | unseemly.
        
       | gtop3 wrote:
       | > Now compare that effort and overlay the mobile handset
       | business. This is not an emerging business. In fact it's gone so
       | far that it's in the process of consolidation with probably two
       | players dominating everything, Nokia Corp and Motorola
       | 
       | I've never seen someone be so right and so wrong at the same
       | time.
        
       | m3kw9 wrote:
       | Imagine seeing his on investment portfolio if he makes dumbazz
       | predictions like that
        
       | [deleted]
        
       | chrgy wrote:
       | People who are crazy enough that think they can change the world
       | are only the ones who do, so when Steve Jobs has to deal with
       | these non-sense so he never said what he is working on, he
       | focused on shipping great products: "There is no likelihood that
       | Apple can be successful in a business this competitive. Even in
       | the business where it is a clear pioneer, the personal computer,
       | it had to compete with Microsoft and can only sustain a 5% market
       | share."
        
         | ttul wrote:
         | "Innovation distinguishes between a leader and a follower." -
         | Steve Jobs.
        
           | amelius wrote:
           | He was more a religious leader than anything else.
        
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