[HN Gopher] New DirectX 12-to-Metal translation could bring a wo...
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       New DirectX 12-to-Metal translation could bring a world of Window
       games to macOS
        
       Author : mkolassa
       Score  : 38 points
       Date   : 2023-06-05 17:48 UTC (5 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | jsheard wrote:
       | The mention of MoltenVK implies this isn't DX12-to-Metal, but
       | rather DX12-to-Vulkan-to-Metal. That's probably the best way to
       | leverage existing open source work but jeez, it sounds like a
       | house of cards.
        
         | ChuckNorris89 wrote:
         | That's thanks to Apple's courage.
        
           | pjmlp wrote:
           | Hardly any different from game consoles.
        
             | ChuckNorris89 wrote:
             | Macs are sold as general purpose computers, not fixed
             | function consoles designed to only run appstore select
             | games.
        
               | pjmlp wrote:
               | Hardly any different from Windows then.
               | 
               | In case you feel like mentioning Vulkan, it doesn't come
               | in the box, works thanks to plugging into OpenGL ICD
               | driver model and via GPU vendors, not OS vendor, and it
               | isn't supported in all scenarios where DirectX is.
        
               | ChuckNorris89 wrote:
               | _> Hardly any different from Windows then._
               | 
               | How so?
        
       | CaliforniaKarl wrote:
       | > In other words, don't expect Steam Deck-esque levels of
       | compatibility with Windows games just yet.
       | 
       | Valve and CodeWeavers have done a ton of work to create
       | Proton[0], the Windows compatibility layer that Steam Deck uses.
       | Besides their own patches, they're relying completely on the
       | foundation that Wine provides. And of course there's everyone
       | behind Arch Linux (SteamOS 3), and Debian before them (SteamOS
       | 1-2).
       | 
       | CodeWeavers did a lot of work on Proton[1], so it makes sense
       | that they're also looking at macOS.
       | 
       | For me, however, I've almost completely abandoned macOS for
       | games. I've got a Steam Deck, dock, and appropriate adapters so
       | that I can use my monitor & sound bar. Logitech makes keyboards
       | and mice that let you select which source you want to use, so
       | it's now really easy to switch from computer to Steam Deck.
       | 
       | [0]: https://en.wikipedia.org/wiki/Proton_(software)
       | 
       | [1]: https://www.codeweavers.com/about/news/press/20220225
        
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       (page generated 2023-06-05 23:04 UTC)