[HN Gopher] Turds in AI Generated Art
       ___________________________________________________________________
        
       Turds in AI Generated Art
        
       Author : luu
       Score  : 70 points
       Date   : 2023-05-30 19:27 UTC (3 hours ago)
        
 (HTM) web link (novalis.org)
 (TXT) w3m dump (novalis.org)
        
       | severak_cz wrote:
       | This is just a noise in similar way how earlier AI generators
       | cannot do fingers and piano (and computer) keyboards.
        
       | Fauntleroy wrote:
       | A bizarre post that points out the flaws of AI generated content
       | without providing any sort of salient point about it. Capping it
       | off with "I don't want to hear about the fixes for this" is the
       | icing on this particular "turd" cake.
        
       | arroz wrote:
       | I thought they were actual turds
        
       | yantrams wrote:
       | Hold my beer. [1]
       | 
       | NSFW of the revolting kind. No nudity / violence / gore but they
       | are a bit disgusting depending on your taste. They aren't turds
       | but sorta look like them.
       | 
       | [1] https://imgur.com/a/7cwzlrk
        
       | zendaven wrote:
       | Most of the mistakes pointed out in the 4 images are things I
       | would've never noticed.
        
       | winkelwagen wrote:
       | Think people didn't get the link turd to polished turd in this
       | blogpost. Is what you get when you ask a beginner artist without
       | any guidance to create something, and instead of making something
       | that has the right competition, perspective, proportions, colors
       | and values etc, they tend to over render the image. Making it
       | look "pretty", the issue that it tries to compensate shitty
       | foundations with glitters and sparkles, widgets, shadows and
       | highlights.
       | 
       | Ultimately it often doesn't have the right impact.
       | 
       | Ai art falls in the same category for me. Polished turds, bad
       | writers, bad ideas, bad concepts, boring subjects.
       | 
       | I'm hoping it mostly inspires a generation to make cool shit and
       | enjoy it. If you take a skilled artist to use ai art, the results
       | are good, if you take beginners and give it tools you get
       | polished ai art turds. Things that looks cool but ultimately
       | missing the foundation to make it work.
       | 
       | At the same time, perhaps it doesn't matter, and people want to
       | have polished turds regardless.
       | 
       | Compare this to a game like unpacking, carefully crafted rooms
       | and smart storytelling. Or vampire survivor, addictive gameplay
       | loop with assets that almost seem like they come straight out of
       | some gamemaker pack. In the end, it's all about intend, and no
       | amount of polish is going to fix
        
         | orbital-decay wrote:
         | _> In the end, it's all about intend_
         | 
         | Precisely, and it doesn't matter how you realize it - by hand
         | or with something more automated (digital manipulation), or
         | with matte painting/photobashing (the most recent resentment
         | target), or with any ML tool.
         | 
         | If you don't have the eye, taste, and rigor, you're going to
         | create something boring. If you do, you'll create something
         | interesting. The issue with the examples in OP is not the tool
         | - it's the creators who were sloppy (and also incredibly
         | rushing as it's just a tech demo created in 72 hours).
        
       | andybak wrote:
       | I can't help but feel we've moved to quickly from astonishment to
       | disappointment.
       | 
       | Lots of people queueing up to pour cold water on generative AI
       | when it's still something I have to pinch myself to remind myself
       | it's actually real.
       | 
       | (And yeah. I'm not denying the drawbacks. It's functionally
       | useless for many (or even most) proposed applications. But can we
       | still pause for a moment to be impressed it actually exists?)
        
         | joe_the_user wrote:
         | A talking dog is very impressive when it first appears. When
         | suddenly talking dogs are everywhere, drown out the people I
         | want to talk to, then they are annoying.
         | 
         | Moreover, it's not at all strange that people learned what
         | generative AI looks. When I see it in "in the wild", it
         | instantly in my mind becomes "generated thing". And exactly
         | because the images are created by a process of averaging, once
         | I'm used to them, they have a "nothing special or interesting
         | here" feeling, which isn't a good feeling for many thing, for
         | example accompanying illustrations.
        
           | andybak wrote:
           | I don't think you can tell AI generated images from real
           | images anywhere near as much as you think you can.
           | 
           | I'd bet good money you couldn't achieve more than say 60% in
           | a properly controlled test
        
             | __loam wrote:
             | It's usually pretty obvious.
        
         | nemo44x wrote:
         | Welcome to the hype cycle!
         | 
         | As I've gained more experience with it I feel I've seen the
         | boundaries of what it's good at, what it isn't good at, and
         | what it isn't useful for. It's good at like 80% of something.
         | But there's so many things in that other 20%.
         | 
         | In the right places it will make certain individuals more
         | productive in may ways but I don't feel the way I did 6 months
         | ago.
        
         | ronsor wrote:
         | This happens with every innovation. Once something becomes
         | sufficiently commonplace, it becomes boring and a larger target
         | for criticism.
        
         | idopmstuff wrote:
         | It's a testament to how quickly humans can set a new baseline
         | at their circumstances. I try to remember to say "WHAT THE FUCK
         | THIS IS UNBELIEVABLE" at least a few times a day when using GPT
         | and MidJourney, but it's much easier to be irritated that
         | ChatGPT lost the context of the code it was helping me write
         | than to be blown away that I can just casually use one of the
         | greatest technical achievements in the history of mankind while
         | I'm sitting here in my underwear.
        
           | daveguy wrote:
           | > "...one of the greatest technical achievements in the
           | history of mankind..."
           | 
           | ... is doing a lot of work here.
           | 
           | This is why expectations are exceeding reality. That said,
           | the reality of these generative AIs is pretty damn
           | impressive. I just wouldn't put it up against computers,
           | cars, planes, boats, nuclear energy, medicine, chemistry or
           | any of the other technological advances that did change the
           | world. Not until the grounding problem is solved. After that,
           | maybe.
        
             | basicoperation wrote:
             | The first car didn't change the world, nor did the first
             | plane, etc. At least not directly.
             | 
             | But they did pave the way for the examples that did change
             | the world.
             | 
             | No different here. Generative AI will change the world.
             | Doesn't mean these models will in and of themselves.
        
             | pixl97 wrote:
             | Most of us aren't playing with multi-modal models yet. Text
             | can describe any world, but when it starts coming AI
             | watching live video feeds for learning, can it base itself
             | in reality with that?
        
         | version_five wrote:
         | It's like when you hire a smooth talking guy who makes a great
         | first impression but actually that's his main skill and he
         | doesn't perform very well.
         | 
         | I'm a natural contrarian and always used the worst first. I
         | feel like I've warmed up a lot to generative AI (text
         | particularly) but understand the limitations. People who came
         | in from the other end thinking it was more than it is are
         | naturally going to be let down when they see its performance in
         | the sober light of day. I think more people are in this
         | category because a big strength I see is for generative AI to
         | produce stuff that superficially looks really great, but
         | doesn't hold up if you actually want to do your own thing with
         | it.
        
         | mock-possum wrote:
         | It's only disappointment now after evangelists promised
         | astonishment in the first place - I'm no AI-naysayer, I'm just
         | not a true believer and I have no interest in becoming one.
         | It's new, it's cool, it's not perfect, it's not magic, it's not
         | a silver bullet. It is what it is.
        
         | jade-cat wrote:
         | I think it's pushback due to how AI is being sold as the
         | ultimate tool that will replace
         | artists/programmers/writers/whomever.
         | 
         | Because the technology has been making big leaps over the past
         | couple of years, the comparisons are now being made not with
         | what used to be before, but with what is being promised. And in
         | that regard, things do fall short.
         | 
         | Basically the hype builders hyped things up so much they
         | started hurting the hype.
        
           | tsunamifury wrote:
           | This is the a false conclusion so many seem to be falling
           | for. YOU couldn't write or do art like a professional before,
           | and now you can do 90% of it with some caveats. That's a
           | major headwind that pros will be trying to deny
           | understandably. When the digital camera then iPhone came and
           | out obliterated the vast majority of professional
           | photography, pros nitpicked in forums like this till kingdom
           | come, but it didn't change anything.
        
             | __loam wrote:
             | I think we're comparing apples (heh) and oranges a bit
             | here. iPhone cameras are essentially the same thing as
             | digital camera and now anyone can use them. Maybe amateurs
             | are messing up their lighting or exposure or composition or
             | whatever, but they are doing the same thing a professional
             | photographer once did. It's also pretty difficult to tell
             | professional photography from amateur stuff.
             | 
             | AI isn't drawing like a human artist does. It's a
             | completely distinct process from someone putting marks on a
             | page. The caveats, or turds as the author of the original
             | article put them, are pretty difficult to fix without
             | having actual training and skills in art, and acquiring
             | those skills is a lot harder than learning to take photos.
        
             | jprete wrote:
             | If I draw a picture of a fantasy-world bedroom, it might
             | not be very detailed or well-shaped, because I am
             | emphatically not a professional illustrator. But I can tell
             | you what every single object is supposed to be, why I
             | thought it belonged in a fantasy-world bedroom, and why I
             | put it in its particular spot in that bedroom.
        
               | ImPostingOnHN wrote:
               | sure, and AI could draw a better picture without those
               | things, and most people would prefer the better
               | illustration to the conceptually flawless composition
        
               | pixl97 wrote:
               | >but I can tell you what every single object is supposed
               | to be, why I thought it belonged in a fantasy-world
               | bedroom, and why I put it in its particular spot in that
               | bedroom.
               | 
               | I mean post ad hoc the machine could do that too. In
               | fact, that is the only way your brain can explain
               | anything.
        
               | a_shovel wrote:
               | Huh? Are you saying human artists don't consider
               | composition while creating their works?
        
             | esafak wrote:
             | The problem is that customers did not necessarily
             | appreciate the difference between their amateur creations
             | and the professionals' enough to pay for it. I feel like
             | there is going to be a rerun of the decimation of the
             | professional photography market with designers,
             | illustrators, writers, etc.
        
               | tsunamifury wrote:
               | I agree entirely, and I weep for it, I was even laid off
               | myself. But I'm not going to waste any more time than
               | that and am going to get onboard with where things are
               | going.
        
               | esafak wrote:
               | Which creative field did you work in, photography?
        
               | tsunamifury wrote:
               | Interaction Designer @ Google, pretty senior too
               | 
               | And was a photographer long ago, double luck huh.
        
           | ithkuil wrote:
           | "We tend to overestimate the effect of a technology in the
           | short run and underestimate the effect in the long run,"
           | 
           | -- Roy Amara
        
             | visarga wrote:
             | We also tend to underestimate AI hurdles in the short run,
             | especially in other fields than our own.
        
               | Workaccount2 wrote:
               | As far as I can tell, AI is about 10 years ahead of where
               | experts were forecasting in ~2015.
        
           | refulgentis wrote:
           | I don't think it's being sold that way.
           | 
           | It's a very complicated subject with several meta-
           | conversations, and things being the way they are, a lot of
           | people need to project arguments onto "They"
           | 
           | Here, we see a misinterpretation: its not "it's going to
           | replace profession wholesale", it's a simple causal chain
           | "hey you do 30% more work with GPT" => well then you need
           | ~30% less workers => affect employment.
           | 
           | And we can run out a centithread of chastising any number of
           | groups under the sun of maximalist claims, ex. from here,
           | directly spin into "well _some_ people argue for complete
           | replacement of artists", spin that into AGI doomers, etc.
        
           | Ancapistani wrote:
           | > AI is being sold as the ultimate tool that will replace
           | artists/programmers/writers/whomever
           | 
           | I see a potential risk here.
           | 
           | This is HN, so let's consider programmers in isolation for a
           | moment. Today, I can issue the following prompt to ChatGPT
           | and get a solution that works:
           | 
           | > Using Python, generate an example unit test that uses
           | monkey patching.
           | 
           | That gives me a runnable, valid example test. I can then ask
           | it to refactor it to use pytest instead of unittest:
           | 
           | > regenerate the above code sample using pytest instead of
           | unittest.
           | 
           | Here's the resultant code:                   # A simple class
           | that we want to test         class Calculator:
           | def add(self, a, b):                 return a + b
           | # Monkey patching the add method to subtract instead
           | def mock_add(self, a, b):             return a - b
           | # Test the monkey patched method         def
           | test_add_with_monkey_patching():             # Create an
           | instance of the Calculator class             calc =
           | Calculator()                      # Monkey patch the add
           | method of the Calculator instance             calc.add =
           | mock_add.__get__(calc, Calculator)                      #
           | Test the monkey patched method             result =
           | calc.add(5, 3)                      # Assert that the result
           | is what we expect             assert result == 2
           | 
           | It _works_, but it completely misses the point. The test case
           | is testing whether or not the monkey patching works as
           | expected - not testing something using monkey patching to
           | isolate a side effect in the method under test, which was my
           | intention.
           | 
           | Here's where I think there is a potential major issue: As
           | someone who is currently a "Senior Staff Software Engineer"
           | and has been doing this sort of work for two decades now, if
           | you had given me the same prompt my first response would have
           | been "use monkey patching to do what?". ChatGPT doesn't do
           | that. Instead, it gives you a response that best fits the
           | question. It includes a half dozen paragraphs explaining the
           | code, what it does, and what monkey patching is, sure... but
           | it doesn't even touch on _why_ you 'd want to use monkey
           | patching, when it is or is not the best approach, or any
           | alternatives. In short, ChatGPT lacks the intuition that a
           | human programmer will develop over the course of a career.
           | 
           | It's getting better. A few months ago I could have asked
           | ChatGPT the same question and probably 30% of the time gotten
           | a result that would even run. In the past couple of months I
           | don't think I've run into that at all.
           | 
           | The "intuition" thing is a big deal, though. ChatGPT is a
           | great tool in the hands of a competent engineer who has the
           | experience to examine the output with a critical eye. Today,
           | I could see it replacing a junior engineer in a professional
           | setting. We should _not_ use it in that way.
           | 
           | If we do, in a few years we'll get to the point where the
           | current generation of senior engineers are retiring. If we've
           | replaced the majority of our junior engineers with AI, we'll
           | be left without people who can use the AI-generated results
           | effectively.
           | 
           | There has to be a way to balance the savings represented by
           | these tools (in terms of both time and money) with the fact
           | that the people who are able to most effectively use it today
           | only got to that point because they've spent much of their
           | adult lives developing the exact skillset that we're
           | proposing to replace with them.
        
             | IanCal wrote:
             | I told it that it was a senior engineer and I was a random
             | client and asked the same thing. It explained what monkey
             | patching was for, creates an example where a function pulls
             | from an API and we patch it. Depending on runs or prompts
             | you can see more or less explanation. I like getting it to
             | first reason about its role and task, then it has that in
             | its context when replying.
             | 
             | Have you tried telling it who it is? You're coming at it
             | with context about how it should act without telling it -
             | it can role play a lot of things. I spoke to a teacher
             | dealing with kids doing their homework too well with it,
             | and showed you can just say "write X as a student with
             | middling English" and get realistic mistakes.
        
               | __loam wrote:
               | I hate that every time someone adds a nuanced view to
               | these discussions, someone comes in to ask if they're
               | "using it right" and asks them if they're typing words
               | right as if that actually stops this thing from
               | hallucinating bullshit all the time.
        
               | IanCal wrote:
               | It's fine to not want to learn to use a tool, but it
               | doesn't really add much to the conversation to get angry
               | about people talking about how to use it.
               | 
               | > as if that actually stops this thing from hallucinating
               | bullshit all the time.
               | 
               | This has nothing to do with hallucinations though. It's
               | about giving something a poorly specified problem and
               | then complaining that it gives a valid answer but doesn't
               | act like a particular persona _when that persona was not
               | explained_. This is a very general problem with a general
               | approach to fixing it. Want it to challenge you on what
               | you 're asking it to do? Tell it that.
        
             | 7speter wrote:
             | >If we do, in a few years we'll get to the point where the
             | current generation of senior engineers are retiring. If
             | we've replaced the majority of our junior engineers with
             | AI, we'll be left without people who can use the AI-
             | generated results effectively.
             | 
             | I mean, you might not look at job postings for Jr.
             | Engineers anymore, but they all ask for someone who can
             | lead and mentor teammates less senior than they are so it
             | seems like there won't be many replacements for senior
             | engineers retiring in the next decade regardless of ai's
             | existence.
        
               | pixl97 wrote:
               | Jr level job requirements in the future "Must have at
               | least 75,000 GPU hours of experience"
        
         | tlrobinson wrote:
         | I'm reminded of Louis CK's rant " Everything Is Amazing and
         | Nobody Is Happy": https://m.youtube.com/watch?v=kBLkX2VaQs4
         | 
         | Like, nothing like this was remotely possible a year ago. I'm
         | sure we'll hit a wall at some point, but you certainly
         | shouldn't dismiss things as not possible because they're not
         | _currently_ possible.
        
       | whywhywhywhy wrote:
       | Seems overly petty and nitpicky article for a gamejam game.
        
       | DethNinja wrote:
       | Are shadows really that annoying, I'm willing to bet that most of
       | the gamers would just glance over these defects.
        
       | starkparker wrote:
       | Previously:
       | 
       | - https://novalis.org/blog/2022-12-05-i-am-frustrated-with-sta...
       | 
       | - HN discussion of that post:
       | https://news.ycombinator.com/item?id=33902248
       | 
       | - The author's response to HN comments on that post:
       | https://novalis.org/blog/2022-12-10-response-to-some-hacker-...
       | 
       | FWIW, the author didn't submit that post, or this one.
        
       | derefr wrote:
       | Seems strange to me to prompt an AI to generate this kind of
       | stylized isometric video game art that's clearly intended to look
       | like it's made out of uniform, reusable "object assets"... but as
       | a single-shot "gestalt" of each scene. (It's like doing an oil
       | painting of a Minecraft world, and expecting the voxels to look
       | voxel-y.)
       | 
       | For the sake of artistic coherence, wouldn't you rather those
       | same tables and chairs and beds to be reused everywhere else you
       | need a table/bed/chair in the game?
       | 
       | Which is to say: wouldn't it make more sense to ask the AI to
       | generate individual objects; select the best ones, over many
       | iterations; put those together into an asset library (i.e. a
       | tileset/spritesheet); build some training-data tilemap "scenes"
       | out of those objects for few-shot training; and then ask the AI
       | to generate you more tilemaps, with the tileset provided as part
       | of the input? (In other words, to do the same thing for levels
       | that it's doing for music when it generates MIDI.)
       | 
       | (Heck, you might even be able to train it to do both steps at
       | once -- train it on screenshots of a tilemap-editor UX (e.g. RPG
       | Maker or Tiled), where the tileset palette and the resulting
       | tilemap are visible at the same time; and where the screenshots
       | are composed such that the tilemap only uses tiles available in
       | the tileset. You'd expect it to learn both to invent nice
       | reusable tiles for you, and also to use those tiles to build you
       | a scene.)
        
         | starkparker wrote:
         | Better context for those questions from the creators of the
         | game jam entry referenced in the post:
         | https://blog.luden.io/generated-adventure-the-postmortem-of-...
        
       | GaggiX wrote:
       | That image of the dragon seems pretty old, also as the article
       | mentions most of this stuff can be easily remove with inpainting.
        
       | andreyk wrote:
       | "But I feel like something that gets lost in the discussion of
       | AI-generated artwork is the turds."
       | 
       | You know, we already have a word for this... "flaws". Does the
       | notion that AI-generated artwork has flaws really get lost in the
       | discussion? Midjourney not being able to do hands until recently
       | was a whole meme...
        
         | mcphage wrote:
         | It's a specific _kind_ of flaw--an indistinct, unexpected
         | object in the image.
        
       | graypegg wrote:
       | I guess the retort here would be, you had to circle the turds for
       | someone to notice. JPEG encoding creates lots of turds, actually
       | the entire output image is riddled with them. Tons of little
       | artifacts.
       | 
       | If you expect perfection out of it you're going to be
       | disappointed but it's pretty astonishing that it's as difficult
       | to be nit picky as it is currently.
        
         | jprete wrote:
         | If I glance at an AI-generated image of an imaginary object or
         | space, the overall impression looks correct. If I engage my
         | brain at all, the turds are really obvious really fast, whether
         | someone points them out or not.
        
       | renewiltord wrote:
       | Delta between AI and artist is reducing but non-zero. This is a
       | good outcome.
        
         | pixl97 wrote:
         | This is my take on most AI discussion
         | 
         | Many are like "Oh yea, AI isn't at good as us doing..."
         | 
         | And my response is "Thank fucking god, we aren't ready yet".
         | 
         | Sudden society changing events aren't great, especially when
         | they start coming rapid fire. You can go from "there's a few
         | angry starving artists" to "why are people rioting in the
         | streets" pretty damned quickly.
        
       | AndrewPGameDev wrote:
       | I want to emphasize something that other comments seemed to have
       | missed - when a human artist makes a mistake, I have a sense of
       | sadness, or pity. But when an AI makes a mistake, the types of
       | mistakes it makes are _revolting_. I can 't watch that beer AI
       | video because looking at it for a couple of seconds makes me want
       | to throw up.
       | 
       | That's the real problem with the "turds" in AI art - they're just
       | close enough to pass first inspection, but you only realize
       | afterwards how messed up they really are.
       | 
       | I honestly think for now I'd rather just deal with my own
       | inadequacies as an artist than try to bargain with the little
       | freaky demon in the computer to draw actually nice images.
        
       | orbital-decay wrote:
       | Hallucinations. Larger, better trained, multimodal models are
       | needed. All current image generation models are too small to be
       | usable in serious settings.
       | 
       | Until you have all that, you can minimize the hallucinations in
       | the result. I have some tips to share (not for the music though).
       | 
       | -1. You still have to know how to draw, otherwise you won't have
       | the eye to spot the "turds" nor skills to fix them. It will still
       | be faster than drawing absolutely everything by hand.
       | 
       | 0. Don't use Midjourney for anything complex. It hallucinates
       | well and gives good first impression, but it's simply not suited
       | for anything that has complex composition and lots of meaningful
       | detail that need to be controlled like the examples in the
       | article.
       | 
       | 1. Finetune your model on its own output and your own work.
       | 
       | 2. Use higher order guidance, not just text. Besides the fact
       | that current models don't understand the natural language well
       | (let alone your intent), text is inherently unsuited for
       | explaining artistic intent. Use controlnets on your sketches,
       | latent noise spatial composition, and other similar tricks - they
       | are just better at that, faster, and more precise.
       | 
       | 3. Don't generate everything in one piece, photobash. Make
       | complex compositions out of simpler objects. The model can't keep
       | the track of too much stuff. Use automated workflows to save time
       | (otherwise what's the point?). Check out ComfyUI for a powerful
       | node-based editor - create a pipeline once and use it many times.
       | Use plugins for the common software like Photoshop, Krita,
       | Blender, Houdini etc.
       | 
       | 4. Fix your errors manually. If your work is complex, it will be
       | faster.
       | 
       |  _> But I feel like something that gets lost in the discussion of
       | AI-generated artwork is the turds._
       | 
       | No, it's not. It's the major obstacle in the current models, and
       | gets a lot of attention.
        
       | MisterTea wrote:
       | I clicked the article expecting to see humorous little piles of
       | steaming excrement inserted into images. Am I to assume turds in
       | this context mean artifacts or out-of-place mistakes?
        
         | 4dregress wrote:
         | I was expecting the same, highly disappointing, but I guess we
         | could whip some up in no time!
        
       | fassssst wrote:
       | Yea it's not fully automatic yet, but that's what Photoshop
       | Content Aware Fill (and now Generative Fill) and Healing Brush is
       | for.
        
         | furyofantares wrote:
         | I've only see GF on photographs; does it work for anything else
         | yet?
        
           | GaggiX wrote:
           | Yes, https://twitter.com/8co28/status/1661197544914063362
        
         | Der_Einzige wrote:
         | We call this "inpainting" here.
        
       | vsareto wrote:
       | >But the shadows are still going to be annoying, and the
       | iteration time is painfully slow.
       | 
       | I seriously doubt this can be described as painfully slow
       | compared to an average artists making the equivalent assets,
       | especially if you get into the local UIs that have tools like
       | inpainting/masking, plugins, loras, checkpoints, and all that
       | jazz.
        
       | klyrs wrote:
       | I was looking for actual turds in the picture. Disappointed.
        
         | permo-w wrote:
         | yeah I was looking at the bushes in the plant pots and thinking
         | "are these the turds?" until I found out that the author is
         | just being extremely picky. I do like to imagine a future
         | dominated by AI where we get weird emergent patterns like the
         | AI just secretly including turds everywhere it can though
        
           | __loam wrote:
           | I don't think they're being picky at all. These are obvious
           | mistakes.
        
         | PlunderBunny wrote:
         | Me too! Damn clickbait.
        
       | Ancapistani wrote:
       | I don't understand the apparent expectation that AI tools
       | generated _perfection_ , every time.
       | 
       | People don't create perfection. If you hired a graphic artist to
       | create an image and gave them the same prompt, there would almost
       | certainly be things that you'd want changed.
       | 
       | So far, AI seems to do very well with ambiguous prompts that give
       | it enough latitude to "do what it does best". Areas of an image
       | where there is a lot of source images to work from end up great,
       | while areas where there is little - or where there is a lot of
       | variability in the source images - don't do so well.
       | 
       | Maybe we'll get to the point where AI generates acceptable (or
       | even excellent) results the first time, every time. Maybe it'll
       | even be soon, but we're not there yet. For now, AI is a very
       | useful tool that can multiply the productivity of professionals
       | and let amateurs fake being entry-level.
       | 
       | For now at least, there is a huge gap between "entry level" and
       | "professional". Because of that, we'll need professionals for the
       | foreseeable future.
        
         | jordanpg wrote:
         | > I don't understand the apparent expectation that AI tools
         | generated perfection, every time.
         | 
         | The more interesting part of this for me is the degree to which
         | this intermediate conclusion has translated into: because it's
         | not perfect now, it therefore cannot replace humans at doing X.
         | 
         | In fact, I expect LLMs, etc. to improve at a breathtaking pace,
         | and whatever nitpicking "turds" people find with them now, will
         | be trivially fixed.
         | 
         | I agree with your overall point that professionals will still
         | be needed in some, perhaps changed, capacity for some time to
         | come. But if you think your job, as it exists today, is safe
         | because LLMs, etc. can't do it exactly perfectly right now,
         | then there is probably a failure of imagination happening.
        
         | itake wrote:
         | The other huge frustration with AI tools is getting them to
         | "professional" level requires extra professional level time to
         | fix those problems.
         | 
         | If those images were created with layers in PS, it is easy to
         | modify and swap out and correct those issues.
         | 
         | With generative AI, you could in-paint until it generates a
         | good enough version, but who has time for that. Recently, I
         | generated an image with an extremely malformed hand. After 4
         | attempts to repaint failed, I gave up and cropped the image
         | out.
        
         | ivanbakel wrote:
         | The article isn't really asking for perfection. I think the key
         | point being made is that these are basic mistakes that even a
         | non-artist can easily recognise (the hallucinated objects being
         | a particularly bad example), and which are a big obstacle to
         | taking AI-generated work seriously.
         | 
         | Who cares if the work that AI produces is great, or even good,
         | if it can't stop generating nonsense at the same time? The
         | article even mentions this - you can try to work out the turds,
         | but then productivity takes a big hit, and you're still not
         | guaranteed any consistency. So what's the benefit of the AI at
         | that point, from the perspective of a professional, or even an
         | entry-level?
        
           | l33tman wrote:
           | You've obviously never used the AI image generators :)
           | 
           | It takes me 2 minutes to generate a bunch of iterations of an
           | AI image, masking out and replacing elements as I iterate of
           | whatever might be undesired. The result is an image that
           | would have taken weeks to do otherwise (or impossible if I
           | lack the talent).
        
             | __loam wrote:
             | I hate the self assured smugness everyone in the AI art
             | communities seem to operate with.
             | 
             | "You _obviously_ never used the AI image generators
             | _passive aggressive smiley face_ "
             | 
             | Like, why are you guys so obnoxious when you talk about
             | this crap?
        
           | rhdunn wrote:
           | I see AI tools as being useful for getting a first draft of
           | something (art, code, text, etc.) which the artist, writer,
           | etc. can use to edit and refine into a product.
           | 
           | It can also be useful for experimenting with/iterating on
           | concepts. For example, getting the tool to create 4-5
           | concepts you can use for inspiration.
        
             | mid-kid wrote:
             | Last time I tried github copilot to see if the "using AI to
             | get a draft" workflow worked, I ended up with too many
             | situations where I'd spend time reading and tweaking the
             | generated code, to the point I had essentially rewritten
             | the entire thing. This wasted a lot of time compared to
             | just writing it like I wanted to in the first place. I'm
             | really not sure how to incorporate it into my workflow.
             | 
             | I really care about code being correct and looking similar
             | in both style and thought process to the rest of the
             | codebase. People have an easier time reading code that has
             | internal consistency in the way it does things.
             | 
             | I wish it worked better, because it's already very good at
             | picking things up from context.
        
           | Vvector wrote:
           | Here is more nonsense shadows by AI. Oops, not AI, but famous
           | paintings by famous artists.
           | 
           | https://thereader.mitpress.mit.edu/the-art-of-the-shadow-
           | how...
        
             | YeGoblynQueenne wrote:
             | * * *
        
           | pixl97 wrote:
           | >So what's the benefit of the AI at that point,
           | 
           | So, really we're going back to about 1750 at this point and
           | asking the question "What is the point of making this machine
           | that makes mistakes pretty often and is slower than a human"
           | 
           | And then 2 centuries later we would answer the same question
           | in "Why the hell would a human do that, a machine is a
           | thousand times faster"
           | 
           | It's not going take us another two centuries to go from first
           | machines to automation powerhouse. Hell, I'm not sure if it's
           | going to take us another two years to get past most of these
           | problems.
        
           | Ancapistani wrote:
           | > I think the key point being made is that these are basic
           | mistakes that even a non-artist can easily recognise
           | 
           | Sure, I can recognize them.
           | 
           | I _can 't_ draw at anywhere near the level of the output in
           | the article, though.
           | 
           | AI (e.g., MidJourney) lets someone like me, who has neither
           | the ability to create art on my own nor the time/motivation
           | to acquire it, make whatever I need. If I see a "turd", I can
           | regenerate that portion of the image until I'm happy.
           | 
           | To put it another way: AI makes _different_ mistakes than an
           | artist would, at any skill level. The strengths and
           | weaknesses of humans and AIs seem to be similar in scale, but
           | they 're not in the same areas.
        
             | dingnuts wrote:
             | >If I see a "turd", I can regenerate that portion of the
             | image until I'm happy.
             | 
             | Assuming the API is free, and you have unlimited time,
             | sure. But if the API costs money for each generation, turd-
             | free or full of turds, then at some point the cost of
             | calling the API over and over and throwing away the turds
             | starts to approach the cost -- both in time and money -- of
             | just paying an artist to do it right in one iteration.
        
               | rcoveson wrote:
               | You're off by so many orders of magnitude that I'm forced
               | to ask if you've looked into text-to-image generation
               | prices versus artist commision prices, as well as
               | completion timeframes.
               | 
               | There are a lot of things that AI text-to-image just
               | can't do, like generate really novel or even uncommon
               | configurations of objects that look like they're still
               | obeying the laws of our universe. Plenty of use cases
               | remain, for now, where it's true you do want a human
               | artist.
               | 
               | ...But underneath the (expanding) umbrella of things that
               | you _can_ do with AI, you simply cannot compare the
               | costs. Humans are just absurdly expensive and slow
               | compared to GPUs.
        
           | echelon wrote:
           | AI tools are in their infancy. People are so scared and
           | threatened that they're calling AI outputs "turds".
           | 
           | What's been accomplished thus far has been mostly pure
           | research. Now billions of dollars and human engineering hours
           | are going into this problem to optimize into ease of use,
           | speed, productivity, and utility.
           | 
           | In four years these people will all be using AI or they will
           | be out of jobs. Period.
           | 
           | Don't use AI => Go extinct like a butter churner.
        
             | dimgl wrote:
             | > In four years these people will all be using AI or they
             | will be out of jobs. Period.
             | 
             | > Don't use AI => Go extinct like a butter churner.
             | 
             | There's a great reason to be scared of this. With enough
             | automation, you won't have a job. Without jobs, there can't
             | be an economy. And therefore it's game over for society as
             | a whole.
        
             | mattkrause wrote:
             | Surely you've seen the chart of radiologist jobs vs. time?
             | 
             | (Hint: still hiring)
        
             | runarberg wrote:
             | Isn't there something about how getting 90% takes much less
             | effort than the last 10%. I have a feeling AI will never
             | become perfect, there will always be trivial mistakes such
             | as these. There will be fewer of them for sure, and perhaps
             | they'll become even less obvious as the technology matures,
             | but there will always be mistakes made by AI which would
             | make a professional deeply embarrassed.
             | 
             | Also the notion of "Use AI or loose your job" sound kind of
             | ridiculous when it is considered a tool in the toolbox of a
             | professional. It is like saying that cabinet makers should
             | use routers or be out of job, or statisticians should use
             | Kalman filters or loose their jobs. Sure there are times
             | where an artist will use AI in their $dayjob, there
             | probably already are, but that artists which don't will
             | loose their job, that is a weird prediction.
        
               | theLiminator wrote:
               | It's similar to a secretary who refuses to use a
               | computer. Maybe you can find a few odd examples of that
               | working out in the real world, but you're largely going
               | to be out of a job if you don't minimally learn how to
               | use a computer.
               | 
               | There are going to be many white collar jobs where if you
               | refuse to use ai tooling, you're going to be an order of
               | magnitude slower than your peers who do use it.
        
               | runarberg wrote:
               | The job of a secretary does not offer nearly the same
               | creative outlet as the job of a graphic designer or an
               | illustrator, let alone an artist. Also a computer is a
               | way more general purpose tool than AI generation.
               | 
               | The job of an illustrator is to return a finalized
               | product, how you get there is less important, and
               | sometimes the quality of the product, the unique style of
               | the artist, etc. is way more important to a customer than
               | the speed in which it is created. The work of a secretary
               | does not have this aspect. I think the secretary analogy
               | does not work in the same way as a woodworker analogy, a
               | clothes maker analogy, or even a programmer analogy.
        
               | theLiminator wrote:
               | Let's not pretend most white collar work is deeply
               | creative or extremely logically rigorous. Sure the top
               | 1-10% of the field will still be doing deeply unique work
               | that requires a lot of human input, but there's a ton of
               | (code|graphic|marketing|etc.)monkey work out there that
               | is what most white collars professionals do. If you're
               | one of these professionals, you'll most likely be forced
               | to adapt to these new tools under the implicit
               | understanding that those who don't will soon be far less
               | valuable and as such get replaced by those who do
               | (adapt).
        
             | samtho wrote:
             | The article is not calling generative work as a whole
             | "turds" but rather it's being used as a punchy term to
             | describe the tell-tale smells of AI generated content. I
             | didn't get the impression that the author wanted to throw
             | it all out, on the contrary, they are trying to identify
             | and give names specific weirdness precisely because AI is
             | in its infancy and we don't have names for all this newly
             | AI generated content. The blog post is a little hand-wavey
             | about it, but it's not meant to be a technical blog post
             | either.
             | 
             | This kind of work, as fluffy as it feels, is important to
             | progress new and not fully-formed innovations. If the turds
             | the article points out ends up being a long-term problem
             | for AI generated art, then we have a name for it already.
             | If it gets stomped out once and for all in a future version
             | and people figure out how to make this work in a general
             | sense, then this word "turd" as it describes these
             | artifacts just won't ever catch on because it won't be
             | needed.
        
       | naillo wrote:
       | > And yes, you can paint out the turds in Midjourney and tell it
       | to fill in the area again until it gets it right. But the shadows
       | are still going to be annoying, and the iteration time is
       | painfully slow.
       | 
       | Just cleaning things up in photoshop and a tablet pen (or ipad)
       | is much faster than drawing this from scratch.
        
         | nomel wrote:
         | > and the iteration time is painfully slow.
         | 
         | Yeah, that's pretty hilarious. It show how incredibly far and
         | fast the goalpost has moved. Two years ago, you would have to
         | hire someone.
        
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