[HN Gopher] Nvidia's next DGX supercomputer is all about generat...
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       Nvidia's next DGX supercomputer is all about generative AI
        
       Author : ripvanwinkle
       Score  : 39 points
       Date   : 2023-05-29 18:13 UTC (4 hours ago)
        
 (HTM) web link (www.tomshardware.com)
 (TXT) w3m dump (www.tomshardware.com)
        
       | yayr wrote:
       | here is another interesting link explaining the reference
       | architecture across 256 nodes and 24 racks:
       | 
       | https://www.anandtech.com/show/18877/nvidia-grace-hopper-has...
        
       | OnlyEvenPrime2 wrote:
       | > Nvidia uses a new NVLink Switch System with 36 NVLink switches
       | to tie together 256 GH200 Grace Hopper chips and 144 TB of shared
       | memory into one cohesive unit that looks and acts like one
       | massive GPU
       | 
       | Is there more information about this?
        
         | boulos wrote:
         | The direct announcement (posted at
         | https://news.ycombinator.com/item?id=36113129) is probably more
         | useful.
        
       | ChuckNorris89 wrote:
       | After Nvidia is done selling crypto mining and AI generating
       | hardware, maybe they can also focus a bit on their PC gaming
       | side-hustle and throw us a bone in the form of a mid-range GPU
       | that can run AAA games and doesn't cost both kidneys, that would
       | be great.
        
         | wwtrv wrote:
         | What about the Intel a770? : D
        
         | raincole wrote:
         | It's more like that AAA devs always target high-end GPUs.
        
           | pid_0 wrote:
           | [dead]
        
           | heroprotagonist wrote:
           | From what I can tell, AAA devs typically target compatibility
           | with consoles first, usually whatever is latest generation at
           | the anticipated release date for their game. And these are
           | equivalent to mid-range gaming rigs at best. Then they work
           | on PC compatibility afterwards and poorly optimize
           | performance of their assets against a common GPU
           | compatibility layer that adjusts the features it enables (if
           | they exist in this version of what's likely a shared
           | underlying game engine) based on hardware compatibility.
           | 
           | If we're very lucky, the game will get tested against a wide
           | range of hardware. Sane defaults for GPU feature flags based
           | on detection of hardware capability and the results of that
           | testing will result in a default user experience that doesn't
           | need manual adjustment. If we're lucky.
           | 
           | So tl;dr, they're not targeting the top 1% of hardware.
           | Typically they just screw things up and don't catch it. But
           | higher end hardware will handle poor optimization better and
           | provide a better experience. So it can feel like they're
           | 'targeting' that hardware when really its a poorly optimized
           | port.
        
           | ChuckNorris89 wrote:
           | That wasn't the main point though. The point was that a few
           | generations ago, Nvidia was selling mid range silicon, 60 and
           | 70 series cards, for around 300 to 400 USD price point. Now
           | with the 4000 series, the 60 and 70 series silicone have the
           | specs of the older 50 and 60 silicon, at much higher price
           | points.
           | 
           | Nvidia is now selling us less silicone die for way more
           | money, and their sales numbers reflect that.
        
           | KerrAvon wrote:
           | That's sort of the point of AAA games, though. There's an
           | entire universe of non-AAA games that will run just fine on
           | extremely dated hardware.
        
       | cookieperson wrote:
       | Just in time for elections.
        
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       (page generated 2023-05-29 23:02 UTC)