[HN Gopher] Dolphin on Steam Indefinitely Postponed
       ___________________________________________________________________
        
       Dolphin on Steam Indefinitely Postponed
        
       Author : Lammy
       Score  : 350 points
       Date   : 2023-05-26 23:47 UTC (23 hours ago)
        
 (HTM) web link (dolphin-emu.org)
 (TXT) w3m dump (dolphin-emu.org)
        
       | cranium wrote:
       | Nintendo is famous for being trigger-happy with DMCA requests.
       | They shut down tons of Youtube videos that no other gaming
       | company would even think of striking, like speedruns. Some
       | Youtubers won't even cover Nintendo games for fear of a takedown
       | (3 strikes and you are out).
        
         | psychphysic wrote:
         | Nintendo are an awful companies and their fanboys are as
         | aggressive as scientologists.
        
           | Mystery-Machine wrote:
           | [flagged]
        
             | ineedasername wrote:
             | "They" has been a very common usage in a singular context
             | for a very long time, certainly during the 3+ decades that
             | I've been educated enough to even know what a pronouns is.
             | This usage dates back the better part of a 1000 years to
             | the 1300's
             | 
             | Formulations like the following are common: "Bob saw
             | someone shopping for the Dolphin emulator in the steam
             | store on their computer. They couldn't find it though
             | because the litigious corporation Nintendo had sent a DMCA
             | takedown notice."
        
             | guffins wrote:
             | Umm... https://en.m.wikipedia.org/wiki/American_and_British
             | _English...
        
               | messe wrote:
               | Yes, but that would be "Nintendo are an awful _company_
               | ", not "Nintendo are awful _companies_ ".
               | 
               | That being said, I have absolutely no idea why the other
               | commenter thought this was related to gender identity and
               | pronouns.
        
               | ineedasername wrote:
               | They were probably bringing their overly sensitive
               | dislike of a cultural point of view into it when none was
               | intended. They probably should have considered that HN is
               | a broad community. As such they would know that HN has
               | non native speakers. They would have realized that their
               | interpretation was likely off the mark for this or
               | another reason. They should have more charitably
               | interpreted it as a typo and they should also have
               | realized that their viewpoint on the singular use of
               | "they" was inaccurate since they have probably heard such
               | usage their entire lives but only now, in recent years,
               | are they are just beginning to listen for it. They
               | probably are not aware that this usage extends back long
               | before everyone currently alive, but I guess this is new
               | information for them. But now they know so hopefully we
               | won't hear such comments from them again.
        
               | [deleted]
        
             | Rexogamer wrote:
             | 1. That seemed to be a pretty obvious typo, no need for the
             | snark
             | 
             | 2. Why did you feel the need to bring gender into this
             | 
             | 3. The singular they has been used for centuries, see also
             | https://en.wikipedia.org/wiki/Singular_they
        
       | pipeline_peak wrote:
       | This is one of the few times I sympathize with Nintendo's piracy
       | issues. They're a competing platform/console, why wouldn't they
       | stop this?
        
         | wtallis wrote:
         | It's not a question about whether Nintendo _wants_ to stop it,
         | but whether US copyright law gives them the power to stop it.
         | It might; but it also seems quite possible that Nintendo would
         | prevail merely through intimidation rather than by having the
         | law soundly on their side.
        
         | jakkos wrote:
         | > piracy
         | 
         | It's an emulator for consoles (wii and gamecube) and games that
         | you cannot buy from Nintendo
        
         | circuit10 wrote:
         | You're saying that Nintendo should be able to take things down
         | for... competing with them?
        
         | kadoban wrote:
         | Because they have no right to.
        
       | _joel wrote:
       | Nitendo being nintendo then
        
       | nubinetwork wrote:
       | Last week when there was a comment on a dolphin thread that went
       | on about "oh why don't they contribute solely to MESS", I said
       | the following...
       | 
       | > Probably a combination of NIH syndrome, not knowing other
       | projects exist, and not putting all your eggs in one basket
       | (especially because Nintendo is quite litigious when it comes to
       | emulators)
       | 
       | That post was flagged, and nobody ever told me why. Now it seems
       | quite obvious why it was flagged.
        
         | zamadatix wrote:
         | Because the first two points are, at best, insulting/flamebait
         | without any substance to back them up. What good is
         | hypothesizing stuff like the two crowning jewel open source
         | emulation projects haven't become well aware of each other over
         | the last 20 years as one of three main reasons they are
         | separate today? The third point being good and valid rarely
         | makes up for that kind of conversation here, in terms of a
         | comment doing well. Sorry I participated in that without
         | leaving a reason, it's not always obvious people want to be
         | further explained why.
        
           | nubinetwork wrote:
           | I'm sorry but how is that flamebait? In the early 00s not
           | everyone knew of every minute detail in the emulation scene,
           | and honestly, they still don't. It's still to this day a very
           | underground scene.
           | 
           | To be completely honest, most people just want a way to play
           | free games... but even going back to nesticle in the late 90s
           | it was about preservation and gaining personal knowledge of
           | the hardware we enjoyed so much growing up.
           | 
           | Having been in touch with several emulator developers over
           | the years, there is also quite a lot of infighting over who's
           | code is the best, or whether they even want outside
           | contributions at all.
           | 
           | I don't feel my comment was incorrect at all.
        
             | zamadatix wrote:
             | Something like "In years past, many emulation projects were
             | more niche and development done as part of a scene rather
             | than collaboratively. Maybe that early history played into
             | Dolphin starting out separate and then never having a good
             | opportunity to merge its already developed codebass with
             | MAME/MESS?" might come off less aggressively as well as
             | focus the discussion around substance, if it were to be the
             | original comment. Hopefully you can agree that it's a lot
             | easier for meaningful conversation to form around that
             | while, on the other hand, it's a lot easier for an
             | emotionally charged conversation to form around a statement
             | starting "Probably a combination of NIH syndrome, not
             | knowing other projects exist,". Both statements might have
             | genuinely seeked to make the same intended argument, but
             | had completely different approaches are what make it
             | interpreted as insults/flamebait vs well intended
             | conversation, not the personally perceived factuality.
             | Similarly, past experiences (second or third party) with
             | other developers who had infighting problems is not an
             | excuse to argue that's the problem with other developers
             | you don't know while expecting it to be interpreted as
             | well-intentioned, without a particularly deep explanation.
             | Those kind of claims leave little in the way of content to
             | respond to and invokes only emotional responses, which is
             | precisely what flagging is for.
             | 
             | It wouldn't necessarily make it any more true as to why
             | Dolphin is merged with MAME/MESS currently though. Dolphin
             | has been an extremely collaborative open source effort over
             | the years and went through multiple rewrites with hundreds
             | of developers who were well aware of MAME/MESS (as well as
             | other projects like retroarch these days) and still kept it
             | standalone. What it would, however do, is be a well
             | received comment and open the floor to earnest responses
             | which could earnestly talk about those thoughts with more
             | direct knowledge of the project. The other comments did a
             | good job of covering technical reasons this kind of merger
             | wouldn't really make sense, so I'm not going to duplicate
             | that conversation here, but the comment being put next to
             | them likely amplified that it seemed like a particularly
             | unfounded take of the Dolphin team.
             | 
             | None of this is to say any of us here are perfect, me very
             | often not, but just because you are asking why it was
             | flagged so heavily and nobody else gave any explanation.
             | 
             | Even if you disagree with every last bit of the above
             | though, please keep in mind many long time members of the
             | Dolphin development community are active here on HN and
             | they probably don't feel great reading comments from people
             | they've never interacted with assuming these kinds of
             | things (e.g. infighting, guarded about contributions,
             | unaware of other popular projects, motivated by NIH as a
             | primary reason) about them.
        
       | BSEdlMMldESB wrote:
       | I got to play Zelda BOTW on linux using steam and some emulators.
       | 
       | then I even bought a switch controller and was able to get the
       | motion control to work.
       | 
       | then I realized I had more fun setting it all up and didn't even
       | bother to finish the game
        
         | sosodev wrote:
         | You're really missing out. It's a beautiful game.
        
           | rationalist wrote:
           | After hearing users talk about it here on HN in 2020, I
           | bought a Switch just to play BOTW - it was worth it. The
           | sequel isn't as beautiful of a game play though.
        
             | awestroke wrote:
             | I disagree. I find TOTK to be much more polished and they
             | fixed everything that annoyed me in the first game.
        
               | Skeime wrote:
               | I agree that it's much more polished. However, because
               | you can constantly just get into the skies and glide over
               | everything, you (or, at least, I) don't get as much of a
               | "feeling" for the world as in BotW. I still remember
               | several situations where I stumbled over a mountain, or
               | forest, etc., in BotW and there was suddenly a whole
               | different atmosphere. I didn't encounter that in TotK,
               | yet (the different layers of the map don't feel the same,
               | the BotW instances were more "intimate").
        
               | philistine wrote:
               | It's very much a sequel set in the same world. The
               | original still exists, and allows you to experience the
               | feeling of exploring a world after the end.
               | 
               | Tears doesn't want to repeat the exact same limited
               | experience of exploration you had with the last game. It
               | tries for something different.
        
               | Hendrikto wrote:
               | > you (or, at least, I) don't get as much of a "feeling"
               | for the world as in BotW.
               | 
               | The world of BotW felt barren and empty, so maybe that's
               | a good thing. It was huge, but not a lot going on. It
               | felt like a lifeless desert with some events sprinkled
               | throughout.
        
           | bowsamic wrote:
           | I never liked BotW apart from the initial "shock" of
           | exploration. It felt very empty and almost unfinished.
           | Particularly in terms of the enemy and gameplay variety and
           | the quests. I realise now that this is because TotK is the
           | actually completed version. BotW feels like a tech demo now
        
           | BSEdlMMldESB wrote:
           | you're missing part of my point (granted, I was not
           | explicitly stated)
           | 
           | that what I find most enjoyable (by this point, at my
           | "advanced age") is setting it all up, it was not that simple
           | to get it all working
           | 
           | I have to start some command line daemons, I had to get some
           | kernel modules, I had to recalibrate the thumb joysticks,
           | etc...
           | 
           | after all this fun clicking around my PC, the game became
           | almost an after thought... I did play around, brilliant game.
           | the superb quality on release was impressive...
        
       | deergomoo wrote:
       | I'm intrigued as to why they DMCA'd the Steam version when it's
       | available on the Play Store and has been for quite a while.
       | 
       | I wonder if it's driven by the Steam Deck being a Switch-like
       | device and they see it as a threat to any future plans of
       | releasing GameCube/Wii games on NSO.
       | 
       | Then again Nintendo still insists that emulators are blanket
       | illegal despite the disagreement of (at least US) court rulings,
       | so maybe I'm looking too far into things.
        
         | sigmar wrote:
         | I wouldn't be surprised if it was because of the Steam Deck
         | hardware. Also possible all the news coverage of leaked copies
         | of 'Tears of the Kingdom' running on the Steam Deck prompted
         | Nintendo to want to take a more aggressive posture towards
         | emulation generally (even if dolphin doesn't emulate switch)
        
         | gymbeaux wrote:
         | Yeah I think it's because the Steam Deck is very similar to the
         | Switch, whose sales have been declining drastically the last
         | year or two. Recently a big wig at Nintendo said something to
         | the effect of "we want people who already own a switch to buy a
         | second switch", a "one in every room" type of deal.
         | 
         | To me at least, playing emulated games on something like a
         | phone is unpleasant, because of the on-screen, touch controls.
         | It sours the nostalgia and is plain ol unpleasant. The controls
         | use part of the screen and aren't tactile at all.
        
           | nazgulsenpai wrote:
           | I cynically think its all in retribution to teach all of
           | those who would dare emulate Nintendo a lesson... As all of
           | the takedowns since the Tears of the Kingdom leak seem to be.
           | All in all it just steels my resolve never to give Nintendo
           | money.
        
           | moneywoes wrote:
           | is the Steam deck powerful enough to run Dolphin?
        
             | mardifoufs wrote:
             | Yes. Sometimes it can even run better than native Switch
             | games better than the Switch itself, but sometimes it
             | doesn't. IIRC it depends on the game.
        
               | 58028641 wrote:
               | Dolphin doesn't run Switch games.
        
               | mardifoufs wrote:
               | Oh, I got completely confused. I guess that changes the
               | answer to "almost everything can run well on dolphin on
               | the Deck"
        
               | indrora wrote:
               | Yuzu does, though, and Yuzu runs so well on the Steam
               | deck that it was accidentally shown in the launch video.
               | You have youtubers saying to buy a steam deck and sell
               | their switch for spare cash to offset the cost of the
               | deck.
               | 
               | Nintendo is trying to do to its consoles and the 90s game
               | nostalgia in general what Disney has done with the last
               | 40 years or so of media: become the arbiter of this
               | content by being an impossible to confront megalith.
        
         | selimnairb wrote:
         | Valve < Nintendo << Google?
        
           | oliwarner wrote:
           | Maybe but I doubt either Google, Valve or any marketplace
           | would intercede on Dolphin's behalf and risk their safe
           | harbor.
           | 
           | What'll be interesting to see is if Dolphin officially
           | objects, and if Valve reinstate it on that basis.
        
       | random5245 wrote:
       | [flagged]
        
       | totetsu wrote:
       | Is their debian PPA also offline?
        
       | whateveracct wrote:
       | Complete abuse of the DMCA
        
         | notatoad wrote:
         | i'm generally of the opinion that the DMCA is an overreach and
         | a bad law, but this seems like exactly the sort of thing it was
         | meant to address. in what way is this an abuse of it?
        
         | bogwog wrote:
         | The DMCA basically exists to support Sony/Nintendo/Microsoft's
         | anti-consumer and anti-competitive business models.
         | Jailbreaking is "legal" for anything that isn't a game console,
         | under the logic that users don't have a good reason to do it
         | besides piracy.
         | 
         | Which is of course complete fucking bullshit, especially since
         | it means that an alternative store can never exist without
         | being violating the DMCA.
         | 
         | I hope that the push towards an alternate app store on iOS also
         | brings more attention to this issue.
         | 
         | (btw, idk if anything I just mentioned above is relevant to the
         | Dolphin situation)
        
           | jeroenhd wrote:
           | > Which is of course complete fucking bullshit, especially
           | since it means that an alternative store can never exist
           | without being violating the DMCA.
           | 
           | I doubt it'll happen, but it would be pretty funny for
           | someone in the EU to try to apply the Digital Markets Act on
           | Nintendo to force them to open the Switch to alternative app
           | stores as revenge for all of these anti-emulation cases.
           | Instead of losing no money at all on people playing 15 year
           | old games, they'd be forced to compete with alternative
           | stores or leave a lucrative market entirely (which would mean
           | everyone would just emulate their crap).
           | 
           | For that to happen, they'll need to sell 12 million more
           | Switches inside the EU, stay a gatekeeper for three years,
           | and after that they'll have to piss off some rich person
           | pretty badly, but I can see it happen.
        
           | anticensor wrote:
           | You forgot Elsevier and Apple.
        
         | SLWW wrote:
         | It is Nintendo after all
        
         | Jasper_ wrote:
         | The DMCA was for the private encryption keys included directly
         | inside Dolphin source code [0]. I am not defending the DMCA at
         | all, I think it's a shit law, but let's be clear, I can't think
         | of a clearer example of a valid DMCA violation. It is
         | circumventing a technological measure that effectively controls
         | access to a protected work [1]. Defending it by saying the work
         | is non-infringing is fighting a very losing battle, you would
         | have to attack the DMCA at its core in order to come out on top
         | here.
         | 
         | [0] https://github.com/dolphin-
         | emu/dolphin/blob/master/Source/Co...
         | 
         | [1] https://www.law.cornell.edu/uscode/text/17/1201
        
           | Acrobatic_Road wrote:
           | Are these keys even necessary for emulating games with
           | Dolphin?
        
             | jeroenhd wrote:
             | In theory you can dump disk images pre-decrypted, but that
             | would make the Steam version of the emulator incompatible
             | with every disk dump tool and personal Wii game archive out
             | there.
        
               | LocalH wrote:
               | Plus, for preservation's sake, there at least needs to be
               | _some_ attention paid to 1:1 media dumps, as closely as
               | possible.
        
           | userbinator wrote:
           | Maybe we should just let the Streisand Effect take care of
           | it.
           | 
           | I still have the infamous 09 F9 11... stuck in my head as a
           | result of that.
        
             | immibis wrote:
             | Now you can also memorize
             | 0xebe42a225e8593e448d9c5457381aaf7
        
           | jeroenhd wrote:
           | If this is going to be Nintendo's
           | 09F911029D74E35BD84156C5635688C0 (or its
           | 455FE10422CA29C4933F95052B792AB2 as this is far from the
           | first time Nintendo's keys leaked), I doubt the courts would
           | care.
           | 
           | Worst case scenario, someone in France can probably get
           | around the problem by launching it on French Steam so people
           | can only get the emulator through one of those throwaway
           | VPNs. VLC managed to avoid censorship from big media
           | companies through "foreign" law. I doubt it's worth the
           | trouble, though.
        
             | kmeisthax wrote:
             | DMCA 1201 is good law in France. America conditions trade
             | agreements upon countries adopting equivalent language to
             | 1201 in their local law. In the case of France, the EU
             | Copyright Directive has had 1201-equivalent language in it
             | since the early 2000s.
             | 
             | Even if it wasn't good law in France, Steam is a US
             | platform, there is no "French Steam". You need something
             | entirely owned and operated by non-US individuals to even
             | have a chance of escaping US jurisdiction. Chinese domestic
             | equivalent services would be your best bet these days,
             | except now you have to deal with China's censorship
             | machine, which makes the censorship[0] of not being able to
             | release encryption keys for old videogames look like
             | nothing.
             | 
             | [0] US courts have categorically rejected the argument that
             | copyright infringement is free speech. In fact, they seem
             | to believe the opposite: that artists not being paid in
             | monopoly rights is censorship, and that the 1st Amendment
             | has a sort of ROBOT9000[1] rule where copies aren't speech.
             | 
             | The EFF has 1st Amendment challenges to DMCA 1201
             | specifically but I do not expect them to be successful.
             | 
             | [1] An IRC bot operated by XKCD creator Randall Munroe,
             | which was also implemented by moot in 4chan's /r9k/ board.
             | The bot removes speech that has been spoken in the past.
        
           | saghm wrote:
           | > It is circumventing a technological measure that
           | effectively controls access to a protected work
           | 
           | To be fair, the law is worded so poorly that I'm not sure
           | that _anything_ can be considered a "clear" example of it.
           | How can a measure be "effective" if it can be circumvented?
           | If you're going to define "effective" in any way that
           | includes this, you're going to need to explain why it
           | wouldn't apply equally well to a loading screen message
           | calling "dibs" when the game starts up. It's just as
           | effective up until the point that you circumvent it (by just
           | ignoring it)!
           | 
           | I do think that this is the type of thing that's _intended_
           | to be against this law, but it's hard to take that seriously
           | as an argument that this justifies legal action when the view
           | that laws should be read exactly as written and not
           | "interpreted" for intent is promulgated with such fervor in
           | many political circles.
        
             | Mindwipe wrote:
             | Effective is very clear in legal drafting - it means that
             | there must be a function that occurs for this purpose, not
             | that it has to succeed.
             | 
             | Essentially all "effective" means is that you can't put a
             | piece of paper in the box that says "this is a technical
             | protection measure", you need to have some engineering that
             | is intended to be one.
             | 
             | No ambiguity in the drafting here, and if you took your
             | argument to court you would lose.
        
             | bitwize wrote:
             | > How can a measure be "effective" if it can be
             | circumvented?
             | 
             | "Effective" is defined in the law. It basically means any
             | copy protection measure which, during the _normal_ course
             | of its operation (i.e., the happy path), prevents
             | unauthorized copying. A bit of JavaScript that disables
             | "Save Image As" qualifies. If you write a browser extension
             | that knocks out that JavaScript, you could be civilly and
             | criminally liable under the DMCA.
        
             | EMIRELADERO wrote:
             | By "effective" it means "that has the effect of"
        
               | saghm wrote:
               | I don't see how that clarifies anything; what effect does
               | a measure that's been circumvented have, and how does it
               | differ from the effect of a message of "dibs" that some
               | people decide to abide by?
        
               | EMIRELADERO wrote:
               | The law says that nobody shall circumvent a technical
               | protection measure that has the effect of controlling
               | access to a copyrighted work.
        
               | galleywest200 wrote:
               | Even if I play my own games? I bought the game, I just
               | want to play it on an emulator.
        
               | EMIRELADERO wrote:
               | Courts have clarified that bypassing it "without the
               | authority of the copyright owner" means the authority to
               | access the work despite the technological protection
               | measure. By default you can't access it without bypassing
               | the measure.
        
               | saghm wrote:
               | Repeating from another subthread: if the game tells me I
               | can only play on Tuesdays, and when it boots up it gives
               | me a prompt saying "press A to continue if it's Tuesday,
               | but if it's not, shut down the console and wait until
               | Tuesday", and I ignore that and press A on Wednesday, how
               | am I not bypassing a technical measure (requiring an
               | input electronically to the console) without the
               | authority of the copyright owner (who only gave me
               | permission do to so on Tuesdays)?
        
               | saghm wrote:
               | Okay, so how is my access controlled if I circumvent the
               | measure? And how does that not apply equally well to me
               | just being told in a "technical" way not to access
               | something?
        
               | zarzavat wrote:
               | You are strawmanning the law whereas a judge interpreting
               | it will steelman it.
        
               | saghm wrote:
               | Sure, I don't actually think that my arguments would
               | actually hold up in court, but that's kind of my point;
               | the law is written very poorly, which means that the
               | _actual_ legal effect is not nearly as clear to a lay
               | person as the original comment I was responding to was
               | arguing. I alluded to this in my second paragraph in my
               | comment, but I guess I could have been more explicit.
        
               | wtallis wrote:
               | Exactly. A judge will not interpret the law as only
               | outlawing what is impossible.
               | 
               | And the law does provide a definition:
               | 
               | > a technological measure "effectively controls access to
               | a work" if the measure, in the ordinary course of its
               | operation, requires the application of information, or a
               | process or a treatment, with the authority of the
               | copyright owner, to gain access to the work.
        
               | saghm wrote:
               | This is just continuing to move the question into new
               | language that's not any less obtuse; if the game comes on
               | a cartridge and I need to copy it onto a computer to put
               | in an emulator, and the game's loading screen tells me
               | not to, how is this not "a process" that doesn't have
               | "the authority of the copyright owner" even if it's not
               | encrypted in any way? Even more preposterously, if the
               | game tells me I can only play on Tuesdays, and when it
               | boots up it gives me a prompt saying "press A to continue
               | if it's Tuesday, but if it's not, shut down the console
               | and wait until Tuesday", and I ignore that and press A on
               | Wednesday, how am I not performing a process (pressing A)
               | without the authority of the copyright owner (who only
               | gave me permission on Tuesdays)?
        
               | Jasper_ wrote:
               | In the same way that you are still trespassing even if
               | you can easily step over a fence saying "no entry". Try
               | going to a judge and saying "well the sign lied, because
               | yes I was able to entry when it said I shouldn't be able
               | to"
               | 
               | Crimes are not based on technicalities, they are based on
               | _intent_. The environment put up resistance and signs to
               | let you know it was trying to effectively control your
               | access. You just willfully ignored them and stepped over
               | the fence anyway.
        
               | immibis wrote:
               | The access isn't very controlled if you give all your
               | customers the key, now, is it?
        
             | immibis wrote:
             | That's the intention. They make the law so unclear on
             | purpose that they can arrest you for almost anything.
        
           | asveikau wrote:
           | Maybe you're right, but it seems very strange that a series
           | of bits, that is, data, not code, is a circumvention device.
           | 
           | Additionally, it does look like there are carveouts... The
           | anti-circumvention methods need to "effectively control
           | access", which, seems to me as a non lawyer, that if it's
           | very easily broken that's not very effective. (Does DVD CSS
           | still count for this?) The device needs to have no other
           | purpose (homebrew anyone?). There are carveouts for reverse
           | engineering in order to make a compatible product.
           | 
           | Anyway, IANAL, but ... it seems to me like this
           | interpretation can be challenged in court? Does anyone know
           | of examples of it being upheld? There was that prosecution of
           | that Bowser guy, I'm guessing he took a plea deal.
        
             | EMIRELADERO wrote:
             | The "effectively" means that it has the effect of, not
             | whether it does it poorly.
        
           | kevingadd wrote:
           | Are you sure those are Nintendo AES keys? The comments above
           | suggest they're not:                 // Dolphin does not use
           | the same "default" values as IOS does, as we do not emulate
           | unblown        // scenario.
           | 
           | If they're Nintendo's keys, why would they DMCA a Steam page
           | but not a GitHub repository that's distributing the keys?
        
             | skhr0680 wrote:
             | you can extract that exact key from a real Wii using a pair
             | of tweezers
             | 
             | > If they're Nintendo's keys, why would they DMCA a Steam
             | page but not a GitHub repository that's distributing the
             | keys?
             | 
             | I don't know
        
               | anonzzzies wrote:
               | So remove it and have people copy it in when they set up
               | Dolphin. You can find the keys easily and you can get
               | them for your own wii.
        
               | whateveracct wrote:
               | Yeah it feels like republishing with the keys removed
               | will mean this DMCA request is moot
        
             | [deleted]
        
             | Jasper_ wrote:
             | Yes, they are Nintendo's private keys. I believe the
             | comment is referring to the early factory programming stage
             | of the console, though I'm not 100% sure. PCGamer.com also
             | confirmed the DMCA notice says it's about encryption keys
             | [0]
             | 
             | > The DCMA letter sent to Valve cites the anti-
             | circumvention language of the DMCA and specifically claims
             | that "the Dolphin emulator operates by incorporating these
             | cryptographic keys without Nintendo's authorization and
             | decrypting the ROMs at or immediately before runtime. Thus,
             | use of the Dolphin emulator unlawfully 'circumvent[s] a
             | technological measure that effectively controls access to a
             | work protected under' the Copyright Act."
             | 
             | > If they're Nintendo's keys, why would they DMCA a Steam
             | page but not a GitHub repository that's distributing the
             | keys?
             | 
             | Because Nintendo's legal department is not dumb and makes
             | very specific takedown requests that they know they can
             | win, as opposed to taking down more gray-area things like
             | source code.
             | 
             | Grabbing an emulator from dolphin-emu.org or GitHub is not
             | the same thing as grabbing an emulator from a well-
             | moderated public storefront where a good number of your
             | third-party partners also publish their games.
             | 
             | Nintendo does not publish their games on Steam as of right
             | now, but for an analogy, imagine how happy Sony would be if
             | a PS4 emulator showed up on Steam recommended right next to
             | their other PC games.
             | 
             | This was always playing with fire.
             | 
             | [0] https://www.pcgamer.com/nintendo-sends-valve-dmca-
             | notice-to-...
        
               | Asooka wrote:
               | > imagine how happy Sony would be if a PS4 emulator
               | showed up on Steam recommended right next to their other
               | PC games
               | 
               | You don't have to imagine, Bleem! was sold in boxes in
               | game stores. Sadly, Sony lost that battle and emulators
               | were deemed legal.
        
               | flashmozzg wrote:
               | >Because Nintendo's legal department is not dumb and
               | makes very specific takedown requests that they know they
               | can win, as opposed to taking down more gray-area things
               | like source code.
               | 
               | But you couldn't even grab the emulator from Steam! There
               | is zero indication that the Steam version of emulator
               | would even include those keys (it's trivial to make the
               | user to type them in/point to a file with them). So DMCA
               | is a total bs and typical example of the abuse that is
               | never punished in our legal system.
               | 
               | It's like copyright striking a channel with the
               | announcement that they'll be streaming a parody of
               | Morbius with the reason that it contains copyright
               | material (perhaps some previous parody included shots
               | from the trailer), without actually seeing the final
               | product.
        
               | EMIRELADERO wrote:
               | Doesn't the DMCA's interoperability exception cover this?
               | 
               | (1)Notwithstanding the provisions of subsection
               | (a)(1)(A), a person who has lawfully obtained the right
               | to use a copy of a computer program may circumvent a
               | technological measure that effectively controls access to
               | a particular portion of that program for the sole purpose
               | of identifying and analyzing those elements of the
               | program that are necessary to achieve interoperability of
               | an independently created computer program with other
               | programs, and that have not previously been readily
               | available to the person engaging in the circumvention, to
               | the extent any such acts of identification and analysis
               | do not constitute infringement under this title.
               | 
               | (2)Notwithstanding the provisions of subsections (a)(2)
               | and (b), a person may develop and employ technological
               | means to circumvent a technological measure, or to
               | circumvent protection afforded by a technological
               | measure, in order to enable the identification and
               | analysis under paragraph (1), or for the purpose of
               | enabling interoperability of an independently created
               | computer program with other programs, if such means are
               | necessary to achieve such interoperability, to the extent
               | that doing so does not constitute infringement under this
               | title.
               | 
               | (3)The information acquired through the acts permitted
               | under paragraph (1), and the means permitted under
               | paragraph (2), may be made available to others if the
               | person referred to in paragraph (1) or (2), as the case
               | may be, provides such information or means solely for the
               | purpose of enabling interoperability of an independently
               | created computer program with other programs, and to the
               | extent that doing so does not constitute infringement
               | under this title or violate applicable law other than
               | this section.
        
               | [deleted]
        
               | wtallis wrote:
               | Aside from that, there's also the problem that a DMCA
               | notice as defined in 17 U.S.C. SS512 is a procedure for
               | handling copyright infringement. Nintendo is apparently
               | alleging a violation of 17 U.S.C. SS1201, which defines a
               | separate class of offense that is not the same thing as
               | copyright infringement. So what Nintendo sent probably
               | isn't a proper DMCA notice, but rather a cease-and-desist
               | letter that pretends to be a DMCA notice or has been
               | misinterpreted by the target and the press as being a
               | DMCA notice because it mentions the DMCA (albeit a
               | different part of the DMCA).
        
           | tinus_hn wrote:
           | Encryption keys are not an expression, they are more like
           | technological utility. I don't think they are copyrighted.
           | The DMCA could apply because of the anti-circumvention rules
           | but that's also kind of doubtful because emulation is fair
           | use.
           | 
           | Nevertheless making an emulator for a current console so
           | easily available so anyone can pirate games on release day is
           | unfair to Nintendo and it should surprise no one that they
           | would act.
        
             | Mindwipe wrote:
             | Fair use is irrelevant to the anti-circumvention provisions
             | (at least unless the Library of Congress explicitly sets
             | out an exception, and they have not for emulation), and the
             | statement that encryption is fair use is significantly more
             | ambiguous than people hope it is (for a start neither of
             | the relevant cases were heard in a high enough court to
             | establish a significant precedent).
        
       | Culonavirus wrote:
       | > We were notified by Valve that Nintendo has issued a cease and
       | desist citing the DMCA against Dolphin's Steam page, and have
       | removed Dolphin from Steam until the matter is settled. We are
       | currently investigating our options and will have a more in-depth
       | response in the near future.
       | 
       | I hope that the "settled" here means until the Dolphin team's
       | legal counsel sends a DMCA counter notice. Then Nintendo can sue
       | or drop the issue. But if they sue, the Doplhin project can stay
       | on Steam until a judge orders differently or until they lose the
       | trial. That's how it's supposed to work. Valve should stay
       | absolutely hands off and neutral on this! This is not piracy and
       | emulators are important.
        
         | bybybyby wrote:
         | [dead]
        
         | 0xcde4c3db wrote:
         | This allegedly isn't a DMCA safe harbor takedown, but rather a
         | C&D based on Chapter 12 (which bans breaking DRM outside of
         | certain exceptions, and I don't think any of the exceptions for
         | video games cover personal entertainment use). As far as I
         | know, Chapter 12 violations are considered a separate
         | consideration from copyright infringement and are thus not
         | covered by the safe harbor process (outside of which a counter-
         | notification is irrelevant).
        
           | wtallis wrote:
           | From a more informed source (outgoing treasurer of the
           | foundation backing Dolphin, and HN user delroth):
           | https://mastodon.delroth.net/@delroth/110440308907131051
           | 
           | So yes, this is about the anti-circumvention provisions and
           | not related to the takedown procedure that usually comes to
           | mind when the DMCA is mentioned.
        
       | bentt wrote:
       | Here is a strategy Nintendo could follow that would help:
       | 
       | Oprn their own PC based game store
       | 
       | Sell only Nintendo first party games in it
       | 
       | Require a Nintendo online account
       | 
       | They would defeat whatever is bothering them and make a lot of
       | money
       | 
       | But they won't do this
        
         | pwpw wrote:
         | If Nintendo had a ROM store where I could buy game ROMs and
         | play them on whatever system I wanted to, I would spend a lot
         | of money.
         | 
         | In fact, Nintendo more or less did this with the Wii U, which
         | was a commercial failure. I bought an incredible amount of
         | games from the virtual console and oftentimes on sale for a few
         | dollars. Then with a modded Wii U, you can extract the ROMs.
         | Now I am playing GBA games on an actual GBA (with an upgraded
         | screen extracted from a DSi) and SNES games on a MiSTer FPGA
         | connected to a PVM with an original SNES controller. Ever since
         | they shut down the Wii U online shop, there's been no new legal
         | way to acquire these ROMs. What a bummer and too bad the market
         | didn't appreciate the Wii U for what it was: the ultimate
         | collection of past Nintendo games.
        
         | deergomoo wrote:
         | I think Nintendo has a similar attitude to Apple in this
         | regard. Sure, Apple could probably make a lot of money by
         | selling subscriptions to iMessage on non-Apple platforms, but
         | that sacrifices control and gives people a reason not to buy
         | their hardware.
         | 
         | Nintendo has historically demonstrated that both of those
         | things are extremely important to them. For example, it's not
         | uncommon for Sony and Microsoft to sell boxes at a loss for the
         | first few years, making their money back in software. Nintendo
         | typically doesn't do this.
        
           | evandale wrote:
           | The other thing the companies have in common are massive
           | fanbases who will buy anything they release and defend every
           | move they make. Both their fans have the ability to spin
           | negative news into positive news to keep up the fantasy that
           | the company loves them and is looking out for their fans'
           | best interests.
        
           | dingledork69 wrote:
           | At least we have the eu to help put apple in it's place
        
         | kevincox wrote:
         | I would definitely buy a lot of Nintendo games if they were
         | available on desktop. But they would much rather push their
         | consoles and resell you each game each generation.
        
         | kimbernator wrote:
         | Because why would they? They would have to dedicate a shitload
         | of resources to optimizing decades of work for PC so a small
         | slice of the market can buy old stuff. All of those games would
         | stop being a hacky thing you're okay with bugs on to a thing
         | Nintendo now needs to support. Not only software, but widely
         | varying hardware and worse yet, controllers. There's simply no
         | way they release wii games as paid products on PC and make a
         | satisfying experience with a keyboard/mouse.
         | 
         | I have seen this idea now suggested multiple times. Nintendo's
         | business model is sound. Protect the "official" experience at
         | any cost so that it's 100% clear when you're playing on a
         | Nintendo console vs a non-official emulator. Blocking dolphin's
         | steam release is consistent with this goal; if it's on steam,
         | it looks like a real product and non-tech people might start to
         | think it's official.
        
           | orbital-decay wrote:
           | Emulating old systems on new systems is something Nintendo
           | successfully did in the past, monetizing unmonetizable.
           | 
           |  _> so a small slice of the market can buy old stuff_
           | 
           | You might be underestimating the size of this slice. Nintendo
           | is fundamentally a toy company, just like say Lego, and they
           | rely on pretty much the same process: indoctrinating kids
           | into using their products, then waiting until they grow up so
           | they help indoctrinate their own kids. The control over this
           | process might be more important than the sales figures.
           | 
           | They already lost several generations of kids in Latin
           | America and former USSR precisely because they failed to
           | control the pirated clones market there. (either ignoring
           | these markets or being too heavy handed in them; it's a long
           | story). The piracy is happening with or without them.
           | 
           | However, as a toy company, they are focused on physical
           | products more than software, so they probably aren't ready
           | for the emulation on the hardware not designed by them.
        
             | kimbernator wrote:
             | I think you're underestimating the effort required to
             | complete the task you're suggesting, probably by multiple
             | orders of magnitude.
             | 
             | The point that people seem to not get is that Nintendo's
             | entire brand rides almost entirely on having a "perfect"
             | experience. Word is that they spent an extra year just on
             | polish for TOTK; having played it myself, I believe it. No
             | game is this quality on release on any other platform. They
             | have their walled garden in the switch (and previous
             | consoles) where they make sure it works absolutely
             | perfectly, and it costs them a lot just to do that. I
             | believe it might be literally impossible for any company to
             | achieve that reputation under any other circumstance, and
             | the polar opposite circumstance is emulating your game on
             | the hyper-chaotic hardware situation that is PC gaming. Not
             | to mention the fact that modern emulators almost
             | universally offer things that Nintendo wouldn't dare:
             | upscaled textures, higher FPS (this is a huge one that
             | causes a litany of bugs), mods, etc. Even a release to PC
             | wouldn't matter because people would demand parity with
             | what emulators offer or just go back to them.
             | 
             | Look at this list:
             | https://nintendo.fandom.com/wiki/List_of_Nintendo_games
             | 
             | What you are suggesting would require the following for
             | every one of them:
             | 
             | 1. Thorough testing for performance and stability to ensure
             | a PC port works at all
             | 
             | 2. Thorough testing of innumerable hardware configurations
             | 
             | 3. Thorough testing of every conceivable type of
             | controller, display, keyboard/mouse, etc.
             | 
             | 4. Ongoing support of some sort, forever.
             | 
             | Nintendo's focus on quality means that what you're asking
             | is probably a multi-trillion dollar effort that would take
             | decades even if they increased their staffing by 10x. Do
             | you think there's that kind of money in it for them? To top
             | it off, I will repeat that hardware on PCs is far, far more
             | chaotic and unpredictable than any other platform. To even
             | attempt this would be folly; it would be guaranteed to be a
             | buggy mess (like how emulators all have been and to some
             | extent remain), and their main selling point would be
             | ruined.
             | 
             | It seems self-evident to me that Nintendo doesn't really
             | care about emulators for old games. They throw their weight
             | around and make broad gestures to say they hate it, but
             | that's the point. They know they can't stop people from
             | doing this stuff, and they make almost no effort software-
             | wise to prevent it. They just want people to know without
             | any shred of doubt that if they play a nintendo game
             | outside of a platform they have deemed worthy, they are not
             | getting the "real" experience. This absolves them of any
             | blame when the games inevitably don't work right, and it
             | makes clear that they will never allow emulators to become
             | "official" platforms. I'm sure they carefully weigh their
             | actions to ensure they don't actually extinguish emulators,
             | and I wouldn't be surprised if they have covertly
             | contributed to their development at some point. These old
             | games are unlikely to be money makers, but keeping people
             | playing Nintendo IP will make them more interested in
             | buying more in the future.
        
       | nperez wrote:
       | So we just have to use that feature that lets you add non-Steam
       | apps to Steam.
       | 
       | What is the real impact of this? Seems like it'll reduce exposure
       | to the extremely rare Steam user who doesn't know emulators exist
       | and/or how to install them outside of Steam
        
         | thejsa wrote:
         | Mostly relevant to Steam Deck users; a proper Steam release
         | would offer better system integration, Steam Cloud, Steam
         | Input, etc. as I understand it.
        
           | aprilnya wrote:
           | After you add it to the library, it shows up just like a
           | normal steam game, but yeah some things are missing (for
           | example Steam Cloud is missing, but Steam Input works fine)
        
       | slurpyb wrote:
       | I think they were crazy to even try. Just let it exist within
       | RetroArch - in-fact I hope it doesn't draw attention to RetroArch
       | after this incident
        
         | Osmose wrote:
         | What even is the point of emulators being legal if they have to
         | tiptoe around the whims of companies like Nintendo? People have
         | the right to run their software after the hardware required to
         | run it has been discontinued, and emulators are the way to do
         | that.
         | 
         | That Nintendo is overly litigious because they want to make
         | easy money rereleasing their classics on every new console
         | generation forever doesn't mean they can stomp over that right,
         | and emulators should be free to distribute themselves how they
         | wish.
        
           | wtetzner wrote:
           | Nintendo themselves use emulators.
        
         | bowsamic wrote:
         | I agree. It was a totally reckless move, attracting a bunch of
         | dangerous attention, and I would not be surprised if it causes
         | the end of Dolphin or even RetroArch in general
        
         | indrora wrote:
         | The general opinion of every emulator author I have met that
         | has had their work subsumed into RetroArch can be summarized as
         | 
         | "Fuck RetroArch"
        
           | IntelMiner wrote:
           | I'd echo this sentiment. The MAME developer I know absolutely
           | _detests_ Retroarch as a project
        
         | dcchambers wrote:
         | Have to agree with this.
         | 
         | Nintendo is infamously litigious. I know that many people say
         | the debate over emulators is "settled" and they are perfectly
         | legal, but I'd rather not poke the bear and just keep things as
         | they are.
         | 
         | Emulators are an invaluable tool for game preservation...and I
         | don't want to see one of, if not the best emulator ever, be
         | forced to cease development.
        
           | Retr0id wrote:
           | While Nintendo _is_ infamously litigious, there 's
           | speculation (without concrete evidence either way) that the
           | recent string of DMCA takedown requests were not made by
           | Nintendo themselves, but by someone impersonating them (as
           | for why, who knows, some people get very caught up in the
           | "emulation hurts game studios" line of thinking).
        
             | wtallis wrote:
             | That seems implausible. There's only one way for the sender
             | of a DMCA takedown notice to get in serious trouble, and
             | that's by lying about being authorized by the copyright
             | holder to send DMCA notices over their works:
             | 
             | > 17 U.S. Code SS512(c)(3)(A)(vi) A statement that the
             | information in the notification is accurate, and _under
             | penalty of perjury_ , that the complaining party is
             | authorized to act on behalf of the owner of an exclusive
             | right that is allegedly infringed.
             | 
             | (emphasis added)
        
               | vanchor3 wrote:
               | Whoever's been trying to wipe the game Cookie's Bustle
               | off the internet clearly hasn't been punished at all,
               | even when they pretended to be Nintendo.
        
               | Retr0id wrote:
               | Submitting a DMCA takedown request does not require any
               | authentication beyond a declaration that you're telling
               | the truth. Anyone can do it, even over a Tor connection.
        
               | wtallis wrote:
               | A DMCA notice requires the aforementioned declaration
               | _under penalty of perjury_ , plus some other declarations
               | that are merely required to be good faith beliefs, plus
               | _contact information_ for the sender.
               | 
               | That last bit makes it quite easy to discover that a DMCA
               | notice was faked, thus quite risky for the sender: either
               | they provide contact information for themselves that will
               | be repudiated by the actual copyright holder should
               | anyone question it, or they provide contact information
               | for the actual copyright holder and are unable to carry
               | the charade beyond the initial message and the takedown
               | will not last beyond the initial ~2 weeks for a
               | counterclaim to take effect (plus they'd catch the notice
               | of the actual corporate legal department, who are
               | unlikely to appreciate the impersonation).
        
               | [deleted]
        
               | dotnet00 wrote:
               | If it was all that risky for the sender, people abusing
               | DMCA to tale down youtube videos they dislike would not
               | be as common as it is. The vast majority of the time
               | nothing happens to the claimant and the person claimed to
               | just has to take the punishment.
        
               | [deleted]
        
               | kevingadd wrote:
               | There's no way to actually enforce the penalty of perjury
               | in many cases. I've tried before, lots of big companies
               | will ignore you when you try to get the information on
               | the person who filed the fraudulent claim, which prevents
               | you from doing anything about it. Unless you feel like
               | also suing Google or Valve.
        
               | dingledork69 wrote:
               | Yikes, this should be more well known. The bigcorps
               | enjoying and abusing their protection from the law, while
               | bullying people into submitting from them and shielding
               | their own workers from any consequences.
        
               | ekianjo wrote:
               | penalty of perjury works how exactly? because there are a
               | number of high profile politicians or directors from 3
               | letter agencies who have been found to lie under perjury
               | and as far as I know no one has ever gone to jail. sounds
               | like its a free card to play.
        
               | clessg wrote:
               | > the takedown will not last beyond the initial ~2 weeks
               | for a counterclaim to take effect
               | 
               | I wonder how often a DMCA recipient actually bothers with
               | a counterclaim, though? I thought counter-notices were
               | extremely risky, particularly when dealing with a
               | (seemingly) deep-pocketed entity. Doesn't a counterclaim
               | open oneself up to immediate ligitation within 2 weeks,
               | else the content must remain?
               | 
               | If it _is_ in fact the rightsholder, I assume they won 't
               | be happy to simply let the allegedly infringing content
               | stand - which means they have to sue. Of course, if one
               | really believes the claim to be bogus, they can always
               | test it in court. They might even be right, but I suspect
               | they'll be bankrupt nonetheless.
               | 
               | I guess the solution is to just reach out to the listed
               | contact directly... Without it being in the form of a
               | counterclaim? I love this system.
        
               | charcircuit wrote:
               | If you infringe someone's copyright they can take legal
               | action at any time. The 2 week timeline is just how long
               | your content takes to be reactivated if they aren't
               | sueing you.
        
               | jokethrowaway wrote:
               | I've worked in the field. Almost nobody bothers with a
               | counter notice. It's just risky.
               | 
               | Either they ignore it and you have to evaluate whether
               | you'll gain or lose money by suing (oftentimes that's not
               | the case, good luck bringing to court some 13 years old
               | living in a different country and making 2k per month
               | from ads) or they just comply as soon as possible to
               | avoid legal drama.
        
               | arcticbull wrote:
               | Has anyone faced consequences as a result?
        
               | wtallis wrote:
               | I don't think anyone intelligent enough to compose
               | something resembling a valid DMCA takedown notice would
               | be stupid enough to fake it in that particular manner,
               | when the law deliberately leaves much wider and safer
               | gaps for a sender to abuse the takedown process.
        
               | anonzzzies wrote:
               | How about if you don't live in the US? A few million
               | lawsuit is not going to get you extradited, but let's say
               | the dmca request was created in Russia.
        
               | anticensor wrote:
               | Not even then. Copyright infringement is normally tried
               | in the infringer's jurisdiction.
        
               | dingledork69 wrote:
               | So got any links to such cases? Its 100% certain some
               | kids have sent invalid DMCA notices over the years. It's
               | basically a prank that doesn't get you into trouble, at
               | this point.
        
           | EMIRELADERO wrote:
           | Is it your position that no entity should ever try to
           | challenge a big company's interpretation of the law, however
           | ridiculous it may be? At that point, why even have a judicial
           | system?
        
             | rcxdude wrote:
             | The main point is that it's not a good survival strategy
             | for a hobbyist project that may draw the ire of a big
             | company: even if the companies legal action is completely
             | frivolous, it can easily destroy the project (basically the
             | only option they actually have is enough public outcry to
             | get the company to back off due to the bad publicity).
             | Generally speaking laying low is the better option. It
             | sucks, and it's a big problem with the current judicial
             | system, but it is the status quo. It would take someone
             | able and willing to put some serious resources into a risky
             | bet to change that.
        
             | pdimitar wrote:
             | Many people agree but don't have the resources or are
             | risking too much if they try.
             | 
             | If you think you can make a difference, the world will
             | welcome you.
        
             | jonhohle wrote:
             | It's an expensive theory to test. I would imagine most OSS
             | projects or their contributors are not in a financial
             | position to get to court, let alone see the trial to a
             | conclusion.
             | 
             | I don't know what to do about it, but it seems we've fell
             | into aristocracy of ruling corporations.
        
               | EMIRELADERO wrote:
               | That's what advocate and civil rights organizations are
               | for. I bet the likes of the EFF would be very interested
               | in taking this case. It aligns with their incentives to
               | take down the DMCA.
        
               | viraptor wrote:
               | If EFF is very interested, they can find a way to test it
               | themselves. But here, even with EFF's help the developers
               | would be still exposed to risk. EFF is not able to say
               | "we'll fight this for you, pay 100% of expenses and your
               | time's worth, and go jail instead of you if things turn
               | really bad".
        
             | Tams80 wrote:
             | Sometimes it's just better to settle for good enough, or in
             | this case pretty damn good.
             | 
             | But no, some of you want the most convenient way. Only this
             | time, that's painted a massive target on the back of what
             | you want.
        
             | bowsamic wrote:
             | Every interaction with IP law is a total gamble and if you
             | lose you are gone forever. It's best to take as few gambles
             | as possible
        
             | favorited wrote:
             | Because the last time it was litigated in the US, the good
             | guys won. But SCEA v. Bleem was over 20 years ago, and
             | there's no guarantee that the courts won't roll back
             | protections for emulation development.
             | 
             | NoA is notoriously vindictive & litigious, and they have
             | more money than the Dolphin devs. Even though Sony lost the
             | case, the lawsuit ruined Bleem. It's not outside the realm
             | of possibility that Nintendo will try to do the same thing
             | to Dolphin, Ryujinx, Yuzu, etc.
        
               | dingledork69 wrote:
               | So when a bigcorp says jump you expect everyone to just
               | do so?
        
               | falcolas wrote:
               | I think the point is, you're welcome to place yourself in
               | Nintendos crosshairs, and we'll cheer you on as you pit
               | your billions against Nintendos billions, fighting for a
               | favorable ruling.
               | 
               | Dolphin developers apparently are not in a position to
               | pit billions against Nintendo. Can't blame them either.
        
               | dingledork69 wrote:
               | [flagged]
        
               | falcolas wrote:
               | Then give them the billions they need to prove that in
               | court. This isn't about the ethics, it's about the
               | unclear legality.
               | 
               | Write better arguments.
        
               | dingledork69 wrote:
               | [flagged]
        
               | LocalH wrote:
               | I mean, I support emulation fully, I believe that "it's
               | always morally correct to pirate Nintendo", and I even
               | believe that piracy is preservation, but come on. The
               | Dolphin devs _included the Wii keys_ , which was so
               | incredibly stupid, probably one of the few _completely
               | brain dead_ actions that the Dolphin team has taken in
               | the entirety of the emulator 's history.
        
       | jmkni wrote:
       | Good video on this from MVG -
       | https://www.youtube.com/watch?v=hsQtv5IvrD8
       | 
       | tl;dr The Dolphin source code contains a common/private key owned
       | by Nintendo, which is their reason for asking it to be pulled
       | from the Steam store.
        
       | FounderBurr wrote:
       | But but stealing is the coolest crime of all. Software wants to
       | be free?
        
         | LocalH wrote:
         | Copyright infringement is not "stealing", it is not "theft".
         | 
         |  _Plagiarism_ is closer to stealing, as one is trying to
         | misrepresent ownership. But even that is not _legally_
         | stealing.
         | 
         | Please use correct terminology.
        
           | guraf wrote:
           | [flagged]
        
       | savingsPossible wrote:
       | given that dolphin is open source, a company could be created
       | just to litigate the issue. That is, to upload dolphin on steam.
       | without the original team permission, and to contest the DMCA
       | claim.
       | 
       | If they'd have grounds or not, I don't know, but the liability
       | could be limited to them, so, there is not much to lose (if, say,
       | the EFF is interested in the case)
        
       | drumhead wrote:
       | What were they thinking. Nintendo allowing an emulator on steam??
        
       | endisneigh wrote:
       | Given how many YouTubers brazenly use dolphin on steam decks and
       | say you can get free games, I'm surprised it didn't happen
       | sooner.
        
         | RGamma wrote:
         | If that exists, it furthers the point for a (high entry
         | barrier) separate internet for responsible folks. Some things
         | are better left out of the spotlight given this IP regime...
        
           | hammyhavoc wrote:
           | And yet that didn't seem to stop the average schmoe from
           | accessing Silk Road if they intended to.
           | 
           | "Information wants to be free" as the adage goes.
        
             | RGamma wrote:
             | Maybe the separate internet was an exaggeration, but there
             | are things I would never post on a frequently visited
             | public forum, because they're best left unspoken or found
             | if you look for/hear about them in private-ish convo (like
             | emulators/ROMs), given the legislative climate around them.
             | Too much (stimulated) popularity can be poison.
        
         | chungy wrote:
         | In general, I'm not sure what the idea of putting Dolphin on
         | Steam was supposed to gain. First, I have a hard time
         | conceiving why I'd even want to manage it from Steam, but aside
         | from that, it seems like it'll only attract attention from
         | people wanting "free games".
         | 
         | It's sad too, since the Wii is a console that makes it
         | extraordinarily simple to dump your own game discs and use the
         | emulator in a completely legal fashion.
        
           | Jochim wrote:
           | Steam has been much more than just a store-front for a while
           | now. There's a few features that would take the Dolphin team
           | a lot of effort to implement independently but can be
           | integrated without much effort through Steam. A few examples
           | would be:
           | 
           | - Steam Remote Play: Seamlessly playing your Wii games from
           | your TV.
           | 
           | - Steam Workshop: Authoring, distribution, and management of
           | modifications to the emulator.
           | 
           | - Steam Input: A powerful abstraction layer dealing with
           | different controllers and the mapping of their inputs.
           | Sharing and downloading input maps from the community is
           | directly integrated.
           | 
           | - Steam cloud save: Share configuration and save data between
           | computers.
           | 
           | - Steam's multiplayer API could potentially have made it much
           | easier to use Dolphin for multiplayer games.
           | 
           | Most of these things can be achieved without Steam but
           | they're less convenient, more difficult for non-technical
           | users, and yet another thing to manage, update, and keep
           | track of.
        
           | wtallis wrote:
           | > In general, I'm not sure what the idea of putting Dolphin
           | on Steam was supposed to gain. First, I have a hard time
           | conceiving why I'd even want to manage it from Steam,
           | 
           | In case you haven't heard of it, Valve sells the Steam Deck:
           | a handheld gaming console with Steam as its primary UI. Under
           | the hood, it's a low-power AMD x86 system running Linux
           | (specifically, Valve's SteamOS distro). So having Dolphin on
           | Steam would be the optimal way to make Dolphin available to
           | Steam Deck users, just like having Dolphin available on the
           | Google Play Store is the optimal way to make Dolphin
           | available to Android users even though side-loading is an
           | option.
        
             | i2cmaster wrote:
             | Is there a reason you can't just use the normal OS package
             | repo like everyone else?
        
               | chrisldgk wrote:
               | No, but the average (read: casual) user isn't comfortable
               | using the command line to install packages from the
               | command line (and I don't think SteamOS comes with a
               | package manager UI), so there's a huge potential install
               | base for users if they could install it via the UI.
        
               | dawidpotocki wrote:
               | It comes with Discover, the KDE Plasma GUI package
               | manager. You can install Flatpaks using it on SteamOS.
        
             | Tams80 wrote:
             | Which just paints an even bigger target on it.
             | 
             | When it was on its own website and hosted on its own
             | servers, with mostly word of mouth (online) spreading it,
             | Nintendo were probably not too happy, but accepting that it
             | was legal.
             | 
             | But when Valve, who are sort of competing with Nintendo,
             | host it and promote, that's another matter. Especially when
             | many people do play games using it that they have not
             | legally obtained.
        
             | philistine wrote:
             | I would bet good money that this is exactly why a DMCA was
             | sent; someone at Nintendo was shown a Steam Deck, which is
             | a big Switch competitor, loading Dolphin and playing
             | Gamecube games for free with better performance than what
             | Nintendo themselves deign to provide us.
        
             | extrememacaroni wrote:
             | It's not like having dolphin on steam will give you access
             | to free gamecube and wii games. You will still have to get
             | them yourself and/or any bioses that may be required, I
             | dunno.
             | 
             | Which means a bit of hacking, which means you should
             | already be capable enough to install emudeck on your steam
             | deck. Which is vastly superior to any single emulator on
             | steam itself.
        
               | Eduard wrote:
               | > It's not like having dolphin on steam will give you
               | access to free gamecube and wii games. You will still
               | have to get them yourself and/or any bioses that may be
               | required,...
               | 
               | Yet.
        
               | bhelkey wrote:
               | From Dolphin's FAQ [1]
               | 
               | >Where can I download game ISOs/ROMs ?P
               | 
               | >Short answer: You don't. Buy games and dump them with a
               | Wii.
               | 
               | >Long answer: Downloading commercial games is illegal and
               | thus strongly frowned upon by the Dolphin developers.
               | 
               | [1] https://dolphin-emu.org/docs/faq/#couldnt-dolphin-
               | use-more-m...
        
               | bybybyby wrote:
               | [dead]
        
               | wkat4242 wrote:
               | "Strongly frowned upon" lol. Wink wink
               | 
               | Ps this is not a moral judgement, I would use it myself
               | except I don't like Nintendo's style of games. I owned a
               | Wii and bought some games but I was really bored. I
               | modded it and downloaded everything I could get and not a
               | single game could capture my attention. I missed good
               | fpses, it was all party games and kiddyish/cartoonish
               | stuff like Zelda and Mario. So I've never looked at
               | Nintendo since. Perhaps these days their offers would be
               | more interesting to me but I haven't checked.
               | 
               | This was in the early days of the Wii though, when it was
               | still a big hype. So all the games I tried were launch
               | titles or very soon after. I thought the motion
               | controller thing was not very well worked out and more of
               | a gimmick. I was expecting it to be more exact like with
               | VR controllers these days.
        
               | DevKoala wrote:
               | Srsly. I don't get what the point of this was.
        
             | dgellow wrote:
             | Dolphin doesn't need to be on steam to be used on a steam
             | deck. You can install any program you want, it's not
             | restricted to steam.
        
               | genocidicbunny wrote:
               | To most people, if it's not on Steam, it doesn't exist,
               | especially on a Steam Deck. So while anyone can still
               | install it outside of Steam, by not being available via
               | Steam their possible audience is significantly reduced.
        
               | i2cmaster wrote:
               | [flagged]
        
               | bigDinosaur wrote:
               | Is this so true of emulators? Emulators already often
               | require lots of work to go find the games themselves
               | (which _certainly_ would not be distributed on Steam), so
               | how much effort is actually spared for the users? Very
               | little.
        
               | asveikau wrote:
               | > Emulators already often require lots of work to go find
               | the games themselves
               | 
               | That used to be true, but today, ROM sites are very
               | easily discoverable on Google. People also sell ROMs on
               | hard drives and SD cards on Amazon, many of them
               | qualifying for Prime delivery.
        
               | wtallis wrote:
               | > That used to be true, but today, ROM sites are very
               | easily discoverable on Google.
               | 
               | I'm pretty sure it hasn't been true at any point in the
               | past 25 years. ROM sites have always been easy to find,
               | even pre-Google.
        
               | bowsamic wrote:
               | Yes but if you make an emulator available to most people,
               | most people are going to use it for piracy, and you are
               | obviously going to attract a lot of attention from the
               | law. I'm not saying that emulation should be illegal, but
               | really this is a case where I am literally not surprised
               | at all that Nintendo would act
        
               | das_keyboard wrote:
               | But is it really piracy if there is no way to buy and
               | play the original game except for completely overpriced
               | second-hand stuff?
               | 
               | I now it is legally, but morally I don't think people are
               | doing something wrong here.
        
               | numpad0 wrote:
               | That view is just a result of massive cultural/language
               | barrier between ja-JP and en-US(-gaming) community. Not a
               | global thing.
        
               | _aavaa_ wrote:
               | Is it? Yes.
               | 
               | Should it be? No.
        
               | bowsamic wrote:
               | That really is irrelevant. Companies don't want it to be
               | there, and will use their immense powers to try and stop
               | it being there. It isn't worth the risk of trying to put
               | it on Steam
        
               | dgellow wrote:
               | Dolphin is by far the most well known emulator in its
               | category. Honestly emulators don't really have their
               | place on a game marketplace, that would really just be an
               | incentive for people who want to easily pirate games for
               | free.
               | 
               | Anyone interested in emulating a Wii or GameCube for
               | legitimate reasons will easily find Dolphin and can
               | install it on their Steam Deck.
        
               | refulgentis wrote:
               | > Anyone interested...will easily find Dolphin and can
               | install it on their Steam Deck.
               | 
               | Anyone?
               | 
               | Really, anyone?
               | 
               |  _rubs forehead_
               | 
               | It's easier to have it on Steam. When I was 15, 25 even,
               | maybe I'm so excited and hellbent on getting an emulator
               | that I actively figure out the 10 step process to
               | sideload. As a casual, it's much nicer when it's one
               | step.
        
               | chungy wrote:
               | > maybe I'm so excited and hellbent on getting an
               | emulator that I actively figure out the 10 step process
               | to sideload.
               | 
               | Steam Deck isn't locked down. From Steam itself, you just
               | "exit to desktop", and bam you're met with a KDE desktop.
               | Running Linux. You can do whatever you want. Including
               | installing emulators and games that aren't distributed on
               | Steam. It only takes one step: "flatpak install dolphin-
               | emu"
        
               | brookst wrote:
               | Yes, and technically people can just code their own
               | emulators, too.
               | 
               | Convenience is important.
        
           | freddie_mercury wrote:
           | Putting it on Steam means all your games have (seamless,
           | Steam) cloud saves for all your games.
        
             | ekianjo wrote:
             | Only if they implement steam cloud saves. Its not
             | automatic.
        
               | kevingadd wrote:
               | It's pretty close though, there's a mode where you can
               | just point Steam Cloud at a folder and it will sync it.
        
               | Legion wrote:
               | Dolphin's Twitter account stated that cloud saves was
               | part of the Steam release.
               | 
               | It really is one of the main reasons to do a Steam
               | release. Seamlessly playing your savegames and save
               | states on desktop PC over to Steam Deck and back again
               | made RetroArch one of the killer Deck apps IMO.
        
               | chungy wrote:
               | Even without Steam, you could use Syncthing for your
               | Dolphin-emu data.
        
               | MikusR wrote:
               | Or even an ftp server and rsync.
        
         | brucethemoose2 wrote:
         | Yeah, they have no shame. Feels like they would throw anyone
         | under the bus for a few clicks and subs.
        
         | gjsman-1000 wrote:
         | This is something that often gets missed in the "Why can't
         | Nintendo be more like Sega?" argument.
         | 
         | Nintendo sells games from other publishers, Sega doesn't. Other
         | publishers get mad if Nintendo can't keep piracy on their
         | platform under control. They send angry letters, complain to
         | their representatives, and so forth. It's not just (arguably)
         | lost sales, but now you have to deal with more cheating
         | players. To Nintendo, piracy is an embarrassment. Nintendo
         | files DMCAs, in part, because other publishers expect them to
         | and because only Nintendo can.
        
           | JKCalhoun wrote:
           | What I'm hearing is that when Nintendo has to decide between
           | its users or its publishers it is choosing the publishers.
        
           | fzeroracer wrote:
           | I didn't realize developers were still publishing Gamecube
           | and Wii games. Can you share some of the newest games that
           | have been released?
        
             | gjsman-1000 wrote:
             | What are you talking about? Every game developer licenses
             | with Nintendo to publish to Switch. Nintendo takes about
             | 30% royalties, which stings if their platform is insecure.
             | Only Nintendo can make physical cartridges. Nothing with
             | the status quo there has changed.
             | 
             | Also, the last original Wii game was _Just Dance 2020._ Not
             | joking, a Wii game was released 3 years ago.
        
               | andylynch wrote:
               | Not surprising it was _Just Dance_ The 2019 one was the
               | last XBOX 360 title too.
        
               | fzeroracer wrote:
               | I was specifically asking about Gamecube and Wii games,
               | not Switch. Dolphin is a Gamecube/Wii emulator, both of
               | which no longer have active games being released for
               | them. Your argument might have some application if it was
               | a Switch emulator being propped up.
        
               | gjsman-1000 wrote:
               | I would say it's more about establishing legal
               | boundaries.
               | 
               | The Wii was the first console to use digital signatures;
               | which would make it the first console to really invoke
               | DMCA Section 1201 when prior consoles did not.
               | Establishing out the gate that this tramples on 1201
               | could be extremely important in the future. Section 1201
               | is also what overrides Bleam and other prior emulator
               | lawsuits - they didn't have cryptographic keys protected
               | by law flying around.
               | 
               | Because, how long until Yuzu is on the Steam store? And
               | if Nintendo didn't take action for the Wii (the first one
               | protected under the title), defending against Yuzu is
               | much harder.
        
               | brirec wrote:
               | I can say pretty confidently that the original Xbox had
               | (and verified) digital signatures.
        
               | gjsman-1000 wrote:
               | I'm sorry, I should have said first _Nintendo_ console.
               | The earlier Nintendo consoles had no ROM encryption and
               | used heavily physical protection methods (odd disc sizes,
               | lockout chips).
        
               | fzeroracer wrote:
               | Cryptographic key doesn't matter. It's covered explicitly
               | under the exemptions listed in Section 1201. Discovering
               | the cryptographic key using reverse engineering and using
               | it for system interoperability is legal. They explicitly
               | call this out:
               | 
               | > to "circumvent a technological measure" means to
               | descramble a scrambled work, to decrypt an encrypted
               | work, or otherwise to avoid, bypass, remove, deactivate,
               | or impair a technological measure, without the authority
               | of the copyright owner;
               | 
               | Nintendo has no standing.
        
               | gjsman-1000 wrote:
               | If only it were that easy. The EFF had long warned that
               | the interoperability exception is legally much weaker
               | when it conflicts with 1201 than it appears, and is (in
               | their view) legally almost useless.
               | 
               | "The "act" prohibition, set out in section 1201(a)(1),
               | prohibits the act of circumventing a technological
               | measure used by copyright owners to control access to
               | their works ("access controls"). So, for example, this
               | provision makes it unlawful to defeat the encryption
               | system used on DVD movies. This ban on acts of
               | circumvention applies even where the purpose for
               | decrypting the movie would otherwise be legitimate. As a
               | result, it is unlawful to make a digital copy ("rip") of
               | a DVD you own for playback on your video iPod.
               | 
               | The "tools" prohibitions, set out in sections 1201(a)(2)
               | and 1201(b), outlaw the manufacture, sale, distribution,
               | or trafficking of tools and technologies that make
               | circumvention possible. These provisions ban both
               | technologies that defeat access controls, and also
               | technologies that defeat use restrictions imposed by
               | copyright owners, such as copy controls. These provisions
               | prohibit the distribution of "DVD back-up" software, for
               | example.
               | 
               | Section 1201 includes a number of exceptions for certain
               | limited classes of activities, including security
               | testing, reverse engineering of software, encryption
               | research, and law enforcement. These exceptions have been
               | extensively criticized as being too narrow to be of real
               | use to the constituencies who they were intended to
               | assist."
               | 
               | https://www.eff.org/pages/unintended-consequences-seven-
               | year...
               | 
               | This comes up elsewhere on this Hacker News thread,
               | because Dolphin actually does contain a Nintendo
               | encryption key. Which makes Dolphin almost
               | indistinguishable from, say, a DVD ripper or counterfeit
               | DVD player, which this law was specifically designed to
               | crush.
               | 
               | If you want a further example, look into _Apple v
               | Psystar_ , where Psystar broke Apple's DMCA 1201 locks to
               | run macOS on unofficial hardware with "interoperability
               | between hardware" being one of their many legal defenses.
               | They were squashed in hearing after hearing and declared
               | bankruptcy after having exhausted all legal options.
        
               | smoldesu wrote:
               | > As a result, it is unlawful to make a digital copy
               | ("rip") of a DVD you own for playback on your video iPod.
               | 
               | Strictly speaking, this is true. It is not unlawful to
               | plug a DVD player into your iPod and play the DVD back
               | digitally though. That's basically what Dolphin is doing
               | - it runs unmodified disc images, copy protection and
               | all. They've even abstained from using code or insights
               | gained from the Wii's source code leak. The emulator
               | _should be_ clean, outside of any legal complaints about
               | "damages".
               | 
               | You're correct to highlight that it's still an ambiguous
               | area, but in a post-Bleem! world it's hard for
               | Nintendo/Microsoft/Sony to find the legal willpower to
               | stop these people. They'll settle for easy wins like
               | harassing Valve's legal staff with scary looking letters
               | instead.
               | 
               | > If you want a further example, look into Apple v
               | Psystar
               | 
               | There's more recent precedent with Corellium. Their
               | _commercial product_ is allowed to create iOS VMs on
               | unofficial hardware. Running their code is considered
               | fair use, the most valid legal claim Apple had for
               | shutting them down was their violation of icon and
               | wallpaper trademarks.
        
               | gjsman-1000 wrote:
               | > It is not unlawful to plug a DVD player into your iPod
               | and play the DVD back digitally though. That's basically
               | what Dolphin is doing - it runs unmodified disc images,
               | copy protection and all.
               | 
               | If it can play disc images with copy protection, it _de
               | facto_ requires a way around that copy protection that is
               | unlicensed, slamming it squarely into Section 1201.
               | 
               | > The emulator should be clean, outside of any legal
               | complaints about "damages".
               | 
               | Dolphin contains Nintendo decryption keys; which is
               | actually very likely illegal when the rest of the
               | emulator is not. Recall 09 F9...
               | 
               | A competing emulator developer (for Citra) has also
               | commented on this and said what Dolphin did there was
               | legally dangerous and very much not endorsed by courts.
               | 
               | https://www.reddit.com/r/emulation/comments/13ss1o9/comme
               | nt/...
               | 
               | > Their commercial product is allowed to create iOS VMs
               | on unofficial hardware.
               | 
               | If you read the ruling, the fair use won because
               | Corellium successfully argued there was no way that their
               | product could impact Apple in any substantial negative
               | way in the general market. They also argued that their
               | products do not perform as substitutes to any products
               | that Apple provides. And lastly, their products offer a
               | unique benefit for a unique, niche, special interest,
               | with vetting and similar procedures to ensure only people
               | with those interests used their software.
               | 
               | If, however, they had done that to make their own
               | smartphones, or a general iOS emulator for playing games
               | on PC, they would have been annihilated. Nintendo
               | _easily_ has a case that emulation causes substantial
               | financial and business harm; _and_ that emulation can
               | serve as a replacement for their products. Courts don't
               | like that.
               | 
               | Edit ("posting too fast"):
               | 
               | Unlike the GameCube, Wii games are digitally signed and
               | encrypted.
               | 
               | This specific line of code contains the illegal key:
               | 
               | https://github.com/dolphin-
               | emu/dolphin/blob/34527cadcce49a9a...
               | 
               | As the developer of Citra (above) noted, big no-no. The
               | emulator is legally fine, but encryption keys are a no-
               | go. Bleam was OK because keys were not involved. Every
               | case that has involved keys for a non-extremely-specific
               | use (Psystar, RealPlayer, VidAngel) has gone down in
               | flames.
        
               | smoldesu wrote:
               | > If it can play disc images with copy protection
               | 
               | > Dolphin contains Nintendo decryption keys
               | 
               | I don't believe it does. Wii U emulator CEMU requires
               | them to boot, and Citra the 3DS emulator also requires
               | them. The Wii seems to have no copy protection to speak
               | of, besides it's rudimentary disk check/hashing routine.
               | I'd love to be proven wrong on this, though.
               | 
               | > the fair use won because Corellium successfully argued
               | there was no way that their product could impact Apple in
               | any substantial way regarding security research
               | 
               | > Nintendo easily has a case that emulation causes
               | substantial financial and business harm
               | 
               | So did Sony. Bleem even used screenshots of their
               | official, licensed games to advertise their commercial
               | alternative to owning a Playstation, and a judge deemed
               | it lawful: https://scholar.google.co.uk/scholar_case?case
               | =1183722407805...
               | 
               | From the appeal:
               | 
               | > To the extent Bleem merely approximates what the
               | PlayStation games look like, by generating screen shots
               | through a process of degrading a computer image, it is
               | simply creating a simulation. If Bleem insists on
               | generating simulated approximations of Sony's games,
               | there is no need for Bleem to use Sony's copyrighted
               | material whatsoever.
               | 
               | Again - there is still ambiguity in these rulings,
               | especially for modern console emulators. It's easy to
               | scare Steam into taking this down since Valve doesn't
               | want to take the fall for emulators. That being said, a
               | true cease-and-desist scenario for Dolphin is likely
               | unlawful, given the precedent and context.
               | 
               | Edit in response to your edit: Citra's developer is right
               | - this is brazen. But it's also a legal can of worms
               | Nintendo cannot guarantee a win on. Their claim is that
               | it violates the Copyright Act, which they would then have
               | to defend against the DMCA amendments that give explicit
               | protections to many classes of usage. If "the key" is
               | their objection, Nintendo's copyright complaint will be
               | about as effective as the DeCSS moratorium.
        
               | [deleted]
        
               | monocasa wrote:
               | > I don't believe it does.
               | 
               | The aes keys checked in to their GitHub are linked
               | elsewhere in this comment section.
        
               | evandale wrote:
               | I don't understand how private keys are any different
               | from secret ingredients. You can't stop me from cracking
               | the KFC recipe and if I successfully did it and published
               | the recipe can KFC come after me? What if KFC was sloppy
               | and dropped the recipe on the floor and I found it and
               | published that?
               | 
               | To me the private key is just a secret blend of bits to
               | make the output bits look exactly the way you'd expect.
               | If Nintendo can't keep their private keys private isn't
               | that their problem? Why does someone else have the
               | responsibility to keep Nintendo's key private if they
               | discover it?
        
               | gjsman-1000 wrote:
               | DMCA Section 1201 is your answer. Those keys are
               | primarily used for circumventing "technological
               | protection measures" on software. That's not legal _even
               | for otherwise legal uses_ which is why the Section is
               | morally awful. What you do _could be completely legal
               | otherwise_ , but if it involves circumventing these
               | "TPMs" of which encryption keys are an important part of,
               | you're screwed.
               | 
               | An emulator, meanwhile, only mimics hardware which is
               | considered legal. An example: It is completely legal to
               | implement the DVD specification; but brute-forcing the
               | keys to decrypt DVDs because you don't have a license is
               | not.
               | 
               | The same applies to AACS, which protects Blu-ray Discs.
               | It's actually published publicly - you can just go
               | download the spec for that copy protection right now. But
               | getting a legal, unique device key will require
               | contracts.
               | 
               | Stupid? Yes, but that's where the law is drawn right now.
        
               | musicale wrote:
               | What about Sony vs. Connectix? That case seems to have
               | established that US copyright law does not confer a
               | monopoly on devices or software to play commercial games.
               | 
               | https://en.wikipedia.org/wiki/Sony_Computer_Entertainment
               | ,_I....
        
               | monocasa wrote:
               | They was both A) a case decided before the DMCA was law,
               | and B) the DRM system of the PS1 is pretty much solely
               | focused on legitimate PS1s only playing legitimate discs;
               | there's nothing in most games stopping other systems from
               | reading everything off the disc freely in cleartext.
        
               | scarface74 wrote:
               | Video games have had digital rights management since the
               | first Nintendo game system in the mid 80a
        
               | ksec wrote:
               | You do realise the developer who develops for Gamecube
               | and Wii, also developers for Switch, right?
        
               | KomoD wrote:
               | That is not relevant, this is about dolphin any not any
               | other thing made by the dev
        
               | ksec wrote:
               | I think you should read my parent and Grand parent's
               | comment.
        
               | wtallis wrote:
               | Why are you ignoring the issue of games being re-released
               | on newer platforms? Even if the Gamecube and Wii are more
               | or less dead platforms, that doesn't mean the games are
               | no longer valuable IP that the studios want protected in
               | any way possible.
        
               | LocalH wrote:
               | That is not an answer as to "how to play old games".
               | Quite often, games are modified (besides
               | remastering/rereleasing) in the process.
               | 
               | "Protected in any way possible"? Why should copyright
               | holders with money get that benefit, but those without
               | money are screwed?
        
               | p1necone wrote:
               | Imo if a publisher wants to retain rights to a game, they
               | should have to make it available for sale. If you don't
               | provide some legal way to acquire a game for some number
               | of years (5? 10?) it should go into the public domain
               | (the game itself, not the related IP).
        
               | Our_Benefactors wrote:
               | Your opinion is irrelevant. It's not your property. You
               | don't own it and you don't get to dictate how the owner
               | chooses to sell their own content.
        
               | LocalH wrote:
               | It's not the rightsholders' property either. It's the
               | _public 's_ property. We just give the rightholders a
               | _temporary_ monopoly on distributing such work.
               | 
               | First of all, despite the legal handwaving around the
               | topic, copyrights and related works _are not property in
               | and of themselves_. They can _manifest_ in physical
               | property, but they are not property themselves. I reject
               | the use of the term  "intellectual property", as it is a
               | complete misnomer.
               | 
               | Secondly, copyrights are not _absolute_. There are acts
               | that the rightsholder would not want you to do, but that
               | are still legal.
        
               | ekianjo wrote:
               | Your opinion is also irrelevant. People will find ways to
               | do what they want.
        
               | Our_Benefactors wrote:
               | Piracy is an entirely different issue than compelling
               | publishers to adopt arbitrary rules around republishing
               | their content on new platforms.
        
               | anonzzzies wrote:
               | Sure, so I download it somewhere. Their loss, not mine.
        
               | wtallis wrote:
               | The comment you're replying to used the word "should"
               | often enough to signal to you that it was expressing an
               | opinion about what the law ought to be amended to, rather
               | than commenting on the current state of the law. So your
               | comment reads like you're denying that a member of the
               | general public deserves any stake in determining the
               | extent of copyright protection, which is _very_ wrong:
               | copyright is a social contract codified into law, where
               | creators /authors get the (time-limited) benefits of
               | certain exclusive rights and the use of the public's
               | courts to enforce those, in exchange for the eventual
               | passing of that work into public domain. It is entirely
               | fair for the public to debate what the extent and
               | duration of those exclusive rights should be, and to
               | question whether the current deal is excessively one-
               | sided. It is not correct morally _or_ legally to act as
               | though authors are the sole arbiters of how their works
               | may be used.
        
               | contrarian1234 wrote:
               | I think you're misreading the parent comment or
               | reinterpreting the intent behind it.
               | 
               | Someone made a thing. They get to decide who they share
               | it with. It's very smug and entitled to then go to that
               | person and tell them "actually no. the thing you
               | created.. its not yours anymore. It's now ours - and
               | we're going to use it how we want to use it".
               | 
               | It's cool you like to play my game and you had fun - but
               | that doesn't mean you suddenly have a right to play it
               | whenever you want - unless we came to that agreement. I'm
               | not a creator myself, but I could see how that just feels
               | incredibly violating. I frankly feel this copyright-
               | reform sentiments come from people that have never
               | created anything that they felt personal ownership over.
               | 
               | I'd argue that copyright expiration is not at all about
               | some imagined exchange of legal protections for .. the
               | use of courts (since when is the use of courts treated as
               | a privilege?) and is more about historical preservation
               | and the fact that ownership is often eventually lost.
               | Most copyright provisions are so long that by the time
               | they expire there is noone left to feel robbed, slighted
               | or taken advantage of. It's a fuzzy line but at some
               | point graverobbing becomes archeology
        
               | LocalH wrote:
               | >It's very smug and entitled to then go to that person
               | and tell them "actually no. the thing you created.. its
               | not yours anymore. It's now ours - and we're going to use
               | it how we want to use it"
               | 
               | That is the entirety of copyright in a nutshell, though.
               | There comes a time when it _really isn 't_ entitlement to
               | say "you don't get to control this work anymore", and
               | that time has to come before copyright expiry in a
               | _practical_ sense, or there would be no works to enter
               | the public domain, in a very real physical sense.
               | Copyright owners are _horrible_ stewards of their work,
               | _thousands_ of works have been lost due to gross
               | mismanagement of archives (if the company even decides to
               | give a shit about archiving anything).
               | 
               | Today's pirates are tomorrow's preservationists. Without
               | the works that are being pirated, _right now_ , they run
               | the risk of being lost to time.
               | 
               | If used game sales actually resulted in money going to
               | the copyright holders, I might have some more sympathy
               | for that argument. But whether I pirate a copy of game X,
               | or buy it from a secondhand seller, the original
               | copyright holder sees _zero_ of that money, and that 's
               | actually a _good_ thing, and protects _actual_ property
               | rights, those of the person who buys a physical copy of a
               | piece of media.
        
               | contrarian1234 wrote:
               | If you're worried about things being lost to time, then
               | maybe that's a valid concern and could be addressed in a
               | more direct manner than entirely removing/limiting
               | copyright. If I put a copy in a special box that opens in
               | 50 years, would you allow me to retain control of my own
               | work/words for longer? Or is that somehow still not good
               | enough?
               | 
               | But I have a larger issue with the premise. So say I
               | write a book - it seems to me you're saying I have a
               | moral obligation for that book to be preserved for future
               | generations to read. How about if I actively don't want
               | that to happen? Should the cops come to my door and take
               | it away?
               | 
               | Or if let one other person read it, now they inherit some
               | right over my work to reread it?
               | 
               | I just don't find the whole anticopyright argument
               | cohesive and coming from a clear moral premise
               | 
               | A lot of it kinda boils down to companies mismanage their
               | IP and it's annoying. And the weird particulars of the
               | medium of exchange. Okay, SNES/PS1 games came on
               | cartridges/CDs, so you can physically introspect and
               | extract the data... you feel entitles to circumvent
               | whatever protections there are. In the future its likely
               | games will be streamed and played in the cloud. You will
               | never have physical access to the actual executed bits.
               | Does that mean your rights as a user are different now?
               | Or should you send the cops to seize the code on the
               | servers at some point?
        
               | wtallis wrote:
               | > So say I write a book - it seems to me you're saying I
               | have a moral obligation for that book to be preserved for
               | future generations to read. How about if I actively don't
               | want that to happen? Should the cops come to my door and
               | take it away?
               | 
               | You're always free to not publish your work, and you'll
               | never be compelled to publish your work. But at some
               | point, you (or your heirs) will lose the right to use
               | copyright law to prevent other people from publishing
               | your work.
               | 
               | > Or if let one other person read it, now they inherit
               | some right over my work to reread it?
               | 
               | https://xkcd.com/294/
               | 
               | Copyright only gives authors/owners a limited set of
               | exclusive rights over their works, mostly concerning
               | physical copies, derivative works and public performance:
               | https://www.law.cornell.edu/uscode/text/17/106 Copyright
               | law is not about ideas or knowledge in your head. Reading
               | a book is not an activity that copyright law is concerned
               | with.
               | 
               | > In the future its likely games will be streamed and
               | played in the cloud. You will never have physical access
               | to the actual executed bits. Does that mean your rights
               | as a user are different now?
               | 
               | Being a user isn't what gives you rights under copyright
               | law. Being a legal owner of a copy of a game is what
               | matters. If you only use a streaming service, you
               | probably have never purchased a copy of the game. You may
               | have purchased a license authorizing a hosting provider
               | to run their copy of the game on your behalf (commercial
               | software vendors like to use contract law to try to wield
               | powers that copyright law doesn't grant them).
        
               | wtallis wrote:
               | > I'd argue that copyright expiration is not at all about
               | some imagined exchange of legal protections for .. the
               | use of courts (since when is the use of courts treated as
               | a privilege?) and is more about historical preservation
               | 
               | Well, you're simply wrong on that score. The US
               | Constitution empowers Congress to establish copyright
               | laws thus:
               | 
               | > To promote the Progress of Science and useful Arts, by
               | securing for limited Times to Authors and Inventors the
               | exclusive Right to their respective Writings and
               | Discoveries
               | 
               | It's not about archeology, it's about promoting the
               | development of new stuff. To that end, at some point it's
               | better to free a work for others to build upon than to
               | allow continued profiteering by the existing
               | author/owner.
        
               | [deleted]
        
               | techdragon wrote:
               | The first sale doctrine would beg to differ. Which is
               | modulo regional/national regulations and restrictions on
               | certain kinds of products... basically globally
               | recognised.
               | 
               | As would the legal recognition of format shifting in
               | multiple jurisdictions around the world...
               | 
               | I bought it and the hardware stops working... I still
               | have the legal right to do what I want with the data on
               | that disk.
               | 
               | If I'm a legitimate customer and you sold not licensed me
               | the software... fuck you Nintendo I have the right to
               | emulate your hardware (which I also own thus providing a
               | right to whatever software was sold on that device, so
               | that angle isn't a solid argument either.)
               | 
               | The only question that _should_ be legally argued over is
               | do the documented infringement cases of people recording
               | themselves doing this on streams, have a legal defence
               | for the allegations Nintendo could level at them. They
               | are innocent until proven guilty by law and it would be
               | more effort for Nintendo to bring charges...
               | 
               | So they took the morally reprehensible cheaper action of
               | going after the legal emulator software rather to save
               | themselves time and money attacking developers not in a
               | position to fight back because while they are standing
               | firmly in legal territory making the software, you would
               | have to be very optimistic to think the arguments
               | Nintendo could make with their expensive lawyers about
               | "facilitating crime" wouldn't be persuasive.
        
               | [deleted]
        
               | __MatrixMan__ wrote:
               | The concept of owning ideas is, and has always been, on
               | shaky ground. Whether we continue to play along with it
               | is indeed up to us. And it's perfectly reasonable to make
               | that cooperation contingent on the behavior of those who
               | would own the ideas.
        
               | FactKnower69 wrote:
               | Try and stop me :)
        
               | trinsic2 wrote:
               | Yeah Im going to chime in right there, his opinion is
               | relevant. You cant just cut off a release an expect
               | everybody to stop experiencing it. IMHO this is similar
               | to books that go out of print. People might go to
               | different methods to obtain copies. It's the
               | publishers/developers fault if they loose out on money if
               | they are not making their works available. Plus many
               | developers let works expire deliberately to attempt to
               | force people to other options that serves only ulterior
               | motives. Copyright was only valuable to protect a work
               | for a limited time. Many publishers and developers are
               | using the extension of copyright way past its public
               | benefit. People forget that commercialism is meant to
               | serve the public good, not the other way around. Rights
               | as a commercial enterprise are limited by operating a
               | private enterprise under strict guidelines that serve
               | common good, hence the reason why we have charters. The
               | fact that charters are no longer honored under the
               | principals they were created for in the first place is
               | another matter.
        
               | Our_Benefactors wrote:
               | > You cant just cut off a release an expect everybody to
               | stop experiencing it.
               | 
               | Yes, you can. You own the product, you may choose to stop
               | selling it.
               | 
               | You also can't mandate what formats a publisher makes
               | their media available on.
        
               | wtallis wrote:
               | > Yes, you can. You own the product, you may choose to
               | stop selling it.
               | 
               | "Stop selling it" isn't the same as making everybody
               | "stop experiencing it". A publisher can choose to stop
               | selling more copies, but they can't undo what they've
               | already sold, and they have limited powers to control
               | what people do with the copies they previously bought,
               | and those powers have an expiration date--which may need
               | to be moved closer to the present.
        
               | replygirl wrote:
               | most games are available on amazon. popular games like
               | rayman raving rabids for wii, motorstorm for ps3, and
               | underground 2 for ps2 are still available new. more niche
               | games like frequency for ps2 and older gen games like
               | crash warped for ps1 are still available refurbished.
               | pretty much any console game from the last 25 years that
               | didn't totally flop is available in good condition from a
               | major retailer. the rest are around at boutiques and on
               | the used market.
               | 
               | we get public domain in 70 years just like everything
               | else, and i can't think of an argument for any game being
               | more of a public good than works of other types like
               | lolita, the search for animal chin, or paul's boutique.
        
               | wtallis wrote:
               | > we get public domain in 70 years just like everything
               | else,
               | 
               | Nitpick: video games are almost always a work-for-hire,
               | so it's 95 years after publication (or 120 years after
               | creation, in the unusual event that publication gets
               | delayed long enough for this deadline to expire first).
        
               | andrepd wrote:
               | Incredible that this is normalised. When a law is "you
               | can enjoy cultural creations of 2007 in 2102", disobeying
               | it is legitimate.
        
               | ta34719586_1 wrote:
               | Your logic is flawed.
               | 
               | You may already enjoy that creation by paying for it,
               | just like you would for many other cultural items.
               | 
               | Or was it just sarcasm?
        
               | danaris wrote:
               | If there is no legal way to obtain the game, or no
               | practical way to obtain the system to play it on, then
               | you _can 't_ enjoy it.
               | 
               | This is one of the most important purposes of emulation:
               | it allows for digital archival of otherwise-obsolete
               | hardware and software.
        
               | [deleted]
        
               | makomk wrote:
               | By the time these games enter the public domain, there'll
               | be no way to play them except via an emulator and no way
               | to develop an emulator if there's not one already - the
               | flash holding the OS on all the Wiis out there will have
               | long bitrotted away. Hell, a lot of the newer Wii Us are
               | already dying due to flash failure just from being
               | switched off for a few years. Strict copyright and DRM
               | enforcement would most likely lead to this era of games
               | being lost forever, just like many older films from a
               | century or more ago have been lost.
        
               | asveikau wrote:
               | > Hell, a lot of the newer Wii Us are already dying due
               | to flash failure just from being switched off for a few
               | years.
               | 
               | I thought I heard that this is actually a specific brand
               | with chip defects.
               | 
               | Googling found: https://hackmd.io/d12Fq9g-QlCjN2HJp7Yvew
               | 
               | Its mostly the hynix flash chips.
        
               | jrm4 wrote:
               | 70 years AFTER THE THE DEATH OF THE AUTHOR. Still sound
               | reasonable?
        
               | musicale wrote:
               | > is available in good condition from a major retailer
               | 
               | I don't think Nintendo gets a cut of used game sales; +he
               | first-sale doctrine should still apply.
        
               | ksec wrote:
               | I dont know since when but for some strange reason HN has
               | turned into anti IP, anti patent ( good or bad, software
               | or not ) or basically everything should be free, that
               | type of ideological mentality. And it has been going on
               | for more than few years. Just want to say a big thank you
               | for continue to comment and contributing on HN. Hopefully
               | I get to read more of your work on Anandtech.
        
               | bsder wrote:
               | Metroid Prime: Remastered just got released on Switch and
               | sold a million units.
               | 
               | Anybody who thought that was a good game is now looking
               | for the second and third installments in the trilogy
               | which Nintendo offically said they weren't going to
               | develop (oops). So those are effectively only available
               | on Dolphin/Wii.
               | 
               | Yeah, Nintendo got caught with their pants down (Metroid
               | Prime sold _way_ better than they expected) and are
               | losing future sales for every person who pulls up Dolphin
               | and the next two Metroids.
        
           | xnyan wrote:
           | >Other publishers get mad if Nintendo can't keep piracy on
           | their platform under control
           | 
           | Maybe, but if that mattered we would have seen the
           | consequences already because Nintendo since the gamecube has
           | been uniquely abysmal at anti-piracy, the worst by far of any
           | console maker. Most recently their blockbuster game Tears of
           | the Kingdom was playable for free for anyone with a decent
           | video card, more than 10 days before the game was officially
           | released.
           | 
           | That's not an aberration, they are just extremely bad at
           | securing their hardware platforms. they still seem to be
           | doing OK.
        
             | gs17 wrote:
             | >Nintendo since the gamecube has been uniquely abysmal at
             | anti-piracy, the worst by far of any console maker.
             | 
             | I'm still amazed at the 3DS piracy that was done through
             | downloading from the official eShop.
        
             | Fgehono wrote:
             | Switch was broken through a Nvidia tegra hardware bug.
             | 
             | And Nintendo Fokus on gameplay and not doing the hardware
             | race makes emulation much easier for current games (switch
             | is also really old by now)
        
             | surgical_fire wrote:
             | My impression is that Nintendo doesn't really care about
             | piracy. It doesn't seem to affect them meaningfully, and
             | their actions to stop piracy are always in the "too little
             | too late" fashion. I have a Switch, and I don't pirate its
             | games because I like the company. It wouldn't be hard to do
             | it if I really wanted to.
             | 
             | What they _really_ seem to care about is their brands and
             | IPs, and seem to go after about people using those - for
             | example, the draconian rules on streaming, shutting down
             | Smash Bros competitions, etc.
             | 
             | I can understand their actions. More than any other game
             | company, Nintendo lives and dies on their brand and IPs.
             | Sony and Microsoft are larger than their gaming divisions.
             | Nintendo only has gaming to save itself, and their IPs are
             | major console sellers.
        
             | peanuty1 wrote:
             | I think a big part of the issue may be that the Switch is
             | extremely weak (compared to competing consoles like the PS5
             | and Xbox Series X) so its games can be emulated very
             | easily.
        
               | ZiiS wrote:
               | The Switch is extreemly week vs a PS4 I don't think this
               | is what they are competing with.
        
             | gjsman-1000 wrote:
             | > they are just extremely bad at securing their hardware
             | platforms
             | 
             | Frankly, though I hate to defend them; this is wrong and an
             | insult to Nintendo.
             | 
             | The Nintendo Switch was _so, so close_ to being a
             | masterpiece of security. Nintendo even built their own OS
             | from scratch for it based on a microkernel. It is so secure
             | that an open-source developer who reimplemented it
             | (SciresM) has said we very likely may never have a kernel
             | exploit on future Nintendo systems, ever. The entire kernel
             | is so compact there's almost nothing to attack. Everything
             | else from graphics to USB runs in sandboxed usermode and
             | can't run homebrew. This thing is _intrinsically more
             | secure_ than the Xbox One and PlayStation 5 in design.
             | 
             | Nintendo's software was, according to him and other
             | developers looking at it, downright almost flawless in
             | security. The problem was NVIDIA, who had a bug in their
             | recovery mode allowing unsigned code; and NVIDIA again for
             | releasing a chip with inadequate protections against
             | glitching. Nintendo did everything they could almost
             | perfectly, but their chip supplier didn't.
             | 
             | Both of those are one-time plays though. The next chip will
             | almost certainly contain glitch protection; and the
             | recovery mode bug has already been patched on newer
             | Switches. Combined with Nintendo's (literally) impeccable
             | OS design, and the Switch 2 may not be broken for a very,
             | very long time.
        
       | phendrenad2 wrote:
       | Hasn't emulation been tried in court many times? I guess
       | corporations will never stop trying to push their luck.
        
         | trollied wrote:
         | It has. But this is not about emulation, this is about dolphin
         | shipping encryption keys. https://github.com/dolphin-
         | emu/dolphin/blob/34527cadcce49a9a...
        
           | phendrenad2 wrote:
           | Weird, I'd think that all ROMs would he pre-decrypted by
           | whoever dumped them.
        
       | selimnairb wrote:
       | What did they think was going to happen?
        
         | dingledork69 wrote:
         | They release the software they created on steam, same as any
         | other indie developer. Its not like they are distributing roms
         | or making emulators is illegal.
        
       | balls187 wrote:
       | Was dolphin planning on selling on steam?
        
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