[HN Gopher] Fish Folk - open-source Bevy game
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Fish Folk - open-source Bevy game
Author : erlend_sh
Score : 107 points
Date : 2023-05-24 14:36 UTC (8 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| nbrempel wrote:
| Bevy looks really interesting. I'd love to experiment with
| gamedev using the framework.
| milliams wrote:
| They have a Kickstarter which went live today to -- as I
| understand it -- fund the first game (and indirectly) the game
| platform at https://www.kickstarter.com/projects/erlendsh/fish-
| folk
|
| The results of the Kickstarter will remain open-source.
|
| (I have no connection to the project, but have backed it)
| erlend_sh wrote:
| Thank you!
| nickzelei wrote:
| Love the art style. This looks like a new take on Worms.
|
| What are some key features that differentiate it from a game like
| Worms (besides the fact that it is open-source and written in
| Bevy/Rust)?
|
| Otherwise, cool project!
| teolandon wrote:
| As others have said, Worms is turn based while this is real-
| time action. What it actually really reminds me of is Duck
| Game[0].
|
| [0] https://store.steampowered.com/app/312530/Duck_Game/
| tweetle_beetle wrote:
| The second sentence of the linked page says:
|
| > For more information about our origin story (Duck Game
| et.al.) ...
| setr wrote:
| I'm fairly positive this is a real-time melee brawler with
| almost no relationship to Worms beyond being played on a 2d
| side-scrolling map.
| erlend_sh wrote:
| The game is fast-paced and real-time, so more like a shooter
| version of Smash Bros. But it's intentionally very arcade-like
| in that you can only shoot in one straight direction, so the
| controls are very simple. I'm a 30-something and I can keep up
| with the young guns by being a bit more tactical ;)
|
| We're also heavily focused on modding, having grown up in the
| Wc3 era.
| mattanimation wrote:
| I liked hitting F12 and being able to inspect all the things.
| dicytea wrote:
| > The game is currently under re-construction as it is being
| rewritten to use the Bevy game engine.
|
| What did they use before?
| erlend_sh wrote:
| Previously we used Macroquad. It worked great, but when we had
| a change of lead dev he was more comfortable with Bevy, plus
| it's got a bigger community, hence the switch. More context
| here:
| https://www.reddit.com/r/rust/comments/zlxyrh/fish_folk_jump...
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(page generated 2023-05-24 23:01 UTC)