[HN Gopher] Fish Folk - open-source Bevy game
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       Fish Folk - open-source Bevy game
        
       Author : erlend_sh
       Score  : 107 points
       Date   : 2023-05-24 14:36 UTC (8 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | nbrempel wrote:
       | Bevy looks really interesting. I'd love to experiment with
       | gamedev using the framework.
        
       | milliams wrote:
       | They have a Kickstarter which went live today to -- as I
       | understand it -- fund the first game (and indirectly) the game
       | platform at https://www.kickstarter.com/projects/erlendsh/fish-
       | folk
       | 
       | The results of the Kickstarter will remain open-source.
       | 
       | (I have no connection to the project, but have backed it)
        
         | erlend_sh wrote:
         | Thank you!
        
       | nickzelei wrote:
       | Love the art style. This looks like a new take on Worms.
       | 
       | What are some key features that differentiate it from a game like
       | Worms (besides the fact that it is open-source and written in
       | Bevy/Rust)?
       | 
       | Otherwise, cool project!
        
         | teolandon wrote:
         | As others have said, Worms is turn based while this is real-
         | time action. What it actually really reminds me of is Duck
         | Game[0].
         | 
         | [0] https://store.steampowered.com/app/312530/Duck_Game/
        
           | tweetle_beetle wrote:
           | The second sentence of the linked page says:
           | 
           | > For more information about our origin story (Duck Game
           | et.al.) ...
        
         | setr wrote:
         | I'm fairly positive this is a real-time melee brawler with
         | almost no relationship to Worms beyond being played on a 2d
         | side-scrolling map.
        
         | erlend_sh wrote:
         | The game is fast-paced and real-time, so more like a shooter
         | version of Smash Bros. But it's intentionally very arcade-like
         | in that you can only shoot in one straight direction, so the
         | controls are very simple. I'm a 30-something and I can keep up
         | with the young guns by being a bit more tactical ;)
         | 
         | We're also heavily focused on modding, having grown up in the
         | Wc3 era.
        
       | mattanimation wrote:
       | I liked hitting F12 and being able to inspect all the things.
        
       | dicytea wrote:
       | > The game is currently under re-construction as it is being
       | rewritten to use the Bevy game engine.
       | 
       | What did they use before?
        
         | erlend_sh wrote:
         | Previously we used Macroquad. It worked great, but when we had
         | a change of lead dev he was more comfortable with Bevy, plus
         | it's got a bigger community, hence the switch. More context
         | here:
         | https://www.reddit.com/r/rust/comments/zlxyrh/fish_folk_jump...
        
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       (page generated 2023-05-24 23:01 UTC)