[HN Gopher] User stories? thanks but no
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       User stories? thanks but no
        
       Author : jandeboevrie
       Score  : 27 points
       Date   : 2023-05-19 18:32 UTC (4 hours ago)
        
 (HTM) web link (beza1e1.tuxen.de)
 (TXT) w3m dump (beza1e1.tuxen.de)
        
       | namaria wrote:
       | There's too much vertical integration in software development. We
       | need more 'programming at the edge', with professionals who
       | understand a domain well and can write and build software.
       | There's way too much bs in between business needs and building
       | tools to do the jobs that people need to get done.
       | 
       | There's way too much complexity involved in building software,
       | and the reason is pretty self evident. Most hardware and most
       | developers are employed by gigantic corporations that extract a
       | lot of rent from the rest of the economy.
        
         | joahua wrote:
         | I like your "programming at the edge" turn of phrase.
         | 
         | Centralised IT functions have some bearing here at an org
         | level, not just the wider market. It's vexed because while I
         | deeply believe business needs would be better met locally, we
         | still want a line of accountability on things like security and
         | availability and data integrity that require a bit of longer
         | term thought. Feature factory thinking certainly exists in
         | bigger centralised teams, the kind that accrete management-
         | speak and overbearing agile processes -- but it's also a false
         | dichotomy to say "just build with the business and nothing of
         | value was lost".
        
       | jansommer wrote:
       | As a developer, I've always thought user stories were kind of
       | odd: "As a user, i would like to..." But no one writes like that,
       | its user story jargon. Like writing tasks have been formalized in
       | a way where you put yourself in the shoes of the person affected
       | by the change, writing as if you were that person, yet it's (kind
       | of) an order. Not very informal the way the article says they
       | were meant to be.
        
         | elric wrote:
         | The point of using that "formal" jargonized language is that it
         | creates a shared context which builds on top of your shared
         | understanding of the application being built. Using jargon
         | (understood by the whole team) speeds up understanding and
         | reduces the need for verbosity.
         | 
         | At least that's the idea.
        
           | hgsgm wrote:
           | How does "As a user, i would like to..." help?
        
             | yamtaddle wrote:
             | I'm not a fan of rigid adherence to user story format, but
             | when they're used well one tends to prefer _personas_ or
             | kinds-of-users over  "as a user". "As a job seeker, I...",
             | "As an employer, I...", "As a moderator, I..."
             | 
             | At their best, they help ensure that when people are adding
             | tasks they have a laser-focus on providing value to people
             | using the system--they force you to think about _who it 's
             | for_ and _why they might want it_ (what problem it 's
             | solving). This isn't always reasonable, so you sometimes
             | get really stupid user stories at places that insist that
             | _all_ tasks be worded that way.
        
             | WorldMaker wrote:
             | It tries to put you into the context of thinking _as_ that
             | (type of) user (whether or not you prefer roles, titles, or
             | "personas" in the "as" clause). If you aren't building a
             | feature with some specific type of user in mind, who are
             | you building it for?
             | 
             | I think that relates to why I find the "so that" clause
             | _far more_ useful than the  "I would like to" clause and
             | almost find them backwards in the formula, but
             | unfortunately, I think they need to be in the order they
             | are in to help reasonably write them (in English). It's too
             | easy to take user requests at face value feature requests
             | and just keep bolting endless features own and maybe not
             | ever properly meet the WHY behind the feature requests and
             | what the user's actual goals are.
             | 
             | With all the "so that" clauses filled out in user stories
             | on a board, an Engineer has a much better chance to see the
             | big picture and find ways to solve multiple problems at
             | once, sometimes in elegant ways. Rather than just build a
             | laundry list of features, that may or may not meet user
             | needs, it can help you build a more comprehensive and
             | coordinated approach to building the software.
             | 
             | The article points out that engineers often aren't great at
             | knowing the WHY behind a user's request and that's often
             | correct, but that puts cause-and-effect backwards: an
             | Engineer generally shouldn't be writing the "so that"
             | clause, they _need_ that clause for better understanding.
             | Good  "so that" clauses come from actual users or at least
             | user advocates (product owners, BAs, support staff, etc).
             | They shouldn't be "optional", the WHY is important to an
             | engineer. The format was designed so that all of it likely
             | should be written by user advocates rather than Engineers.
             | It was designed to be quickly _parsed_ by Engineers, not
             | built by Engineers.
        
         | yamtaddle wrote:
         | > As a developer
        
           | jansommer wrote:
           | I thought Hacker News was where I could bring my user story
           | jokes :(
        
       | leroman wrote:
       | I'm not sure im reading well into your criticism about user
       | stories, it sounds like you dislike how they are used in your
       | company.
       | 
       | I find user stories critical because they are the lowest common
       | denominator for product/sales/dev/biz etc, everyone gets them,
       | can agree if this functionality will or will not he in release X
       | and pretty much would set expectation correctly between all
       | parties.
       | 
       | Additionally, moving down the dev pipeline, once you have
       | wireframes / more specific designs, you can go over the user
       | stories to make sure they are all supported.
        
       | tqi wrote:
       | > Relying exclusively on user stories as the source of
       | requirements [...] is not sufficient for the design of solid
       | systems. This narrow focus is one of the main limitations of
       | agile methods.
       | 
       | This feels like a strawman - does anyone actually build software
       | this way? I've worked at a place where the a user story isn't
       | considered in the context of the broader product. No one has ever
       | been like "this user story says they want to be able to share
       | their location with a friend" and just slaps a share button on it
       | an calls it a day. In my experience, teams generally think in
       | terms of how that could best fit in with other functionality.
       | Some are certainly less successful than others, but I think that
       | was probably because the teams were bad, not that the stories
       | were bad requirements.
        
       | jeppester wrote:
       | I once built a project management system wherein user stories and
       | tasks were separate entities with no parent-child relationship.
       | If you wanted to connect them you would have to do so through a
       | feature (basically a group of user stories and tasks).
       | 
       | The idea was that user stories could be created and grouped into
       | features when speccing a project. Then developers could jump in
       | afterwards and populate the features with actual tasks. The
       | estimation would be done on the tasks rather than the user
       | stories.
       | 
       | In the end I didn't really invest the time and ressources to push
       | the idea anywhere, but I still think it's an abstraction worth
       | investigating. That is if it hasn't already been.
        
       | elric wrote:
       | As per usual, whether or not user stories are useful greatly
       | depends on circumstances. Having a team( member) that isn't
       | receptive to using them will certainly diminish any usefulness.
       | 
       | I imagine they're not super useful if everyone already knows
       | what's being built and why. But I have found them useful in
       | elaborating context. Why are we building Feature X? Because it
       | makes Story Y possible.
       | 
       | Note that user stories _do not_ tell you how to build something
       | (not even really what to build), which seem to be a common fear.
       | They 're a tool to help you figure out how (and what) to build.
       | If you don't need the tool, don't use it.
       | 
       | Also note that there are other people than software engineers who
       | are interested in what's being built. The client. Sales. End
       | users. Testers. Designers. Technical writers. Etc. All of these
       | role are useful in (many) software projects, and it helps if
       | they're all on the same page ...
        
       | Merad wrote:
       | > User stories as requirements seems to be the dominant
       | understanding.
       | 
       | Really? Maybe I'm just lucky but I've not seen it yet in my
       | career (10 years). The "as a, I want, so that" text is normally
       | just a summary of who/what/why, and the ticket will include
       | acceptance criteria detailing the changes to be implemented. For
       | features larger than a couple of tickets PO's and PM's will
       | usually keep up with requirements in planning docs that are in
       | Confluence, Google Docs, etc.
        
       | jdthedisciple wrote:
       | Just one of the many aspects of so called "Requirements
       | Engineering" (which some unfortunate souls have even somehow
       | ended up spending their entire academic career on) which is more
       | or less complete utter BS from start to end if I'm allowed to be
       | clear.
       | 
       | I have yet to see _a single_ successful software company that
       | attributed their success in any significant manner to practicing
       | any or all of the mumbo jumbo that is taught in this pseudo-
       | discipline.
       | 
       | Reality has taught us over and over again that absolutely
       | _nothing_ beats just _doing the damn job_! Certainly not circle
       | jerking around the bush with some nonsense User Stories.
       | 
       | /rant
        
         | EddieEngineers wrote:
         | Have you ever written software for critical systems, such as
         | pacemakers or nuclear power stations? Or a role where software
         | integrates with large electrical and mechanical engineering
         | teams?
         | 
         | This is fine for _some_ projects but there are other projects
         | where  "doing the damn job" is a bad idea or even illegal.
         | 
         | Requirements engineering for a startup iterating quickly is
         | pointless but for a well-defined critical system makes more
         | sense.
        
           | jdthedisciple wrote:
           | While I see your point pointing out potential exceptions,
           | your examples imo sound _least_ suitable for something like
           | "I as user want to sort my notes alphabetically" aka User
           | Stories.
           | 
           | Rather, for those critical cases you mention, frameworks like
           | the Waterfall- or V-model, in combination with proper
           | testing, perhaps seem much more called for to ensure
           | compliance, security, and rigidity.
        
             | codyb wrote:
             | I as a user would like to maintain a beating heart is a
             | pretty compelling story though.
        
               | jdthedisciple wrote:
               | Not a very useful thing to write down though, is it?
               | 
               | I mean sure, if there _truly_ was some uncertainty about
               | this left.
        
             | EddieEngineers wrote:
             | That's fair, I was focused on defending requirements
             | engineering in general than _just_ user stories. But yes
             | you 'd follow something like the V-model and you'd need
             | these requirements, that could resemble something like user
             | stories, to fill out a remarkably boring requirements
             | traceability matrix on the other side.
             | 
             | If you look at Appendix C of IBMs manual on writing
             | requirements in DOORS [0] you'll see they can easily turn
             | into something similar to "I as a user...". Not that I
             | think that fits everything, nor do I think anyone should
             | need to use DOORS lol.
             | 
             | [0] https://www.ibm.com/docs/en/SSYQBZ_9.7.0/com.ibm.doors.
             | requi...
        
             | slothtrop wrote:
             | You'll admit however that User Stories =/= Requirements
             | Engineering, or by extension AGILE/SOLID. Stories may be a
             | component of those, but there are alternatives.
        
               | jdlshore wrote:
               | "Agile" is not an acronym, FYI. (And SOLID is a
               | collection of five object-oriented design principles. Not
               | sure why you put them together like that.)
        
         | theteapot wrote:
         | > Reality has taught us over and over again that absolutely
         | nothing beats just doing the damn job!
         | 
         | I would have thought practical experience of the last 50 years
         | has shown "just doing the damn job" is not something that turns
         | out well in software.
        
           | jdthedisciple wrote:
           | Like anything, it can go wrong due to lack of experience
           | and/or competence, or even technical debt.
           | 
           | But it's clear what the real issue is in those cases.
        
             | micromacrofoot wrote:
             | It's clear _in hindsight_
        
         | kneebonian wrote:
         | I find it interesting how there are entire disciplines now
         | built around doing exactly what was outlined in the OSS Simple
         | Sabatoge Field Manual
         | https://archive.org/details/SimpleSabotageFieldManual/page/n...
        
         | ebiester wrote:
         | When I see something like this, I think the appropriate
         | response is that with requirements, there is no "best way" for
         | every circumstance.
         | 
         | If you have an internal user or small set of internal users,
         | you are likely better off spending time with them, building the
         | smallest thing that can solve their immediate problem, and keep
         | building from there. User stories are great here because your
         | requirements gathering is asking the people doing the job.
         | Don't design too much up front unless you have a particularly
         | hairy business process.
         | 
         | If you are B2C, you have no idea what people will want. you are
         | unlikely to get a statistically significant sample. You are
         | often looking at the alternatives and building for personas.
         | Small work sizes are valuable here.
         | 
         | If you are replatforming or rewriting, you should be getting
         | Gap analyses and real requirements because you've had a long
         | time to consider the shortcomings. You may build in a way that
         | gets feedback, but you already know what to build. Don't bother
         | with user stories!
         | 
         | If you are with a mature system, the easy problems are likely
         | already solved. You're building larger features that there is
         | no easy MVP because if there was a simple way to unlock the
         | value, you would have already done it. You should be spending
         | more time in unlocking specifications.
         | 
         | If you are a B2B with larger business systems, they probably
         | already have smaller ways to do what you are trying to sell
         | them, and they're looking to step up. You likely need better
         | requirements than a user story. However, you likely have access
         | to customers through your customer support teams, so you should
         | be taking advantage of asking them and getting feedback. You
         | probably need something in the middle.
         | 
         | Use the tool that meets your use case.
        
         | idopmstuff wrote:
         | > nothing beats just doing the damn job!
         | 
         | Okay, but you have to define what the job is. That's what user
         | stories are for. You don't have to use them (there are many
         | other ways of scoping and defining work), but you literally
         | can't just do the damn job unless there is a definition of what
         | the job is.
         | 
         | > I have yet to see a single successful software company that
         | attributed their success in any significant manner to
         | practicing any or all of the mumbo jumbo that is taught in this
         | pseudo-discipline.
         | 
         | There are lots of multi-billion dollar companies that use user
         | stories. I guess they don't attribute their success to it by
         | proclaiming that user stories are amazing on earnings calls,
         | but if you're suggesting that there are no successful companies
         | that use Agile and related methodologies, you're demonstrably
         | wrong.
        
           | jdthedisciple wrote:
           | I truly would like to see just one successful software
           | company that _started out_ by creating User Stories vs just
           | simply creating and building their vision.
           | 
           | Sure, plenty started incorporating all sorts of stuff much
           | much later on.
           | 
           | I haven't seen it be a _significant initial contributor_ for
           | the eventual success. Especially not vs simply doing.
           | 
           | The vision defines what needs to be done better than anything
           | else ever could.
           | 
           | That said, some of the companies with the most budget out
           | there ( _cough_ something from Redmond _cough_ ) probably use
           | these sorts of modern "techniques" all the times yet manage
           | to regularly fail utterly when it comes to basic usability of
           | their products.
        
           | jofer wrote:
           | I have yet to see a single user story that actually gives any
           | correct details of what the user wants or is doing, though.
           | They're invariably written by product managers who have never
           | been in the users shoes and have absolutely zero
           | understanding of what the product is or what the users do.
           | 
           | The engineers building a product have typically actually been
           | in the users shoes. The product managers almost never have.
           | 
           | When I start seeing user stories that aren't actively
           | harmful, I might feel differently. As it is, the first thing
           | you should do as an engineer is throw away the user story or
           | management's description of the problem and go straight to
           | the actual user feedback.
           | 
           | User stories are like watching a fish try to describe a
           | bicycle....
        
             | xcv123 wrote:
             | > I have yet to see a single user story that actually gives
             | any correct details of what the user wants or is doing,
             | though
             | 
             | You're working in soft domains.
             | 
             | Typically a business would have very specific hard
             | requirements for processing financial transactions and
             | related information. If you work in banking or insurance
             | the requirements need to be clearly defined by the
             | business.
        
               | jofer wrote:
               | No. I'm working in very technical domains. Management has
               | zero understanding or background in anything. Engineers
               | have a minimum of a PhD in the field + at least a decade
               | of experience in the field + software engineering
               | experience. We've been in our users shoes. Management has
               | not and can't even understand the industry.
        
               | xcv123 wrote:
               | You will have a different experience in something like
               | insurance, where requirements come from external
               | integrated systems, third parties, actuaries, government
               | regulations, business analysts etc. Not clueless
               | managers.
        
               | TheNewsIsHere wrote:
               | I feel for the above commenter. I cannot relate to their
               | experiences as fulsomely.
               | 
               | Within my past several roles I have always had a really
               | good experience with engineering, requirements gathering,
               | and how those disciplines are executed by stakeholders,
               | including management.
               | 
               | It's fair enough to say that having worked at a
               | cryptography company where the CEO was a mathematician is
               | probably fairly rare, but I don't think that this being
               | an exception is an indictment on the various methods used
               | to go from ideation to implementation.
               | 
               | Edit to say: user stories in particular are as good or as
               | bad as those involved in creating them are skilled and
               | understanding of what is being requested, what is needed,
               | etc. In my prior company we had an entire design team who
               | took care of the UI/UX, and decoupled that (largely) from
               | logic, implementation, platforms etc.
        
               | [deleted]
        
               | xcv123 wrote:
               | > I feel for the above commenter. I cannot relate to
               | their experiences as fulsomely.
               | 
               | Not as bad as it sounds, when the requirements are
               | provided at a high level. In a User Story the
               | implementation details and software architecture are left
               | to the developer.
        
             | jofer wrote:
             | And interestingly, the product managers I've worked with
             | who actually do understand the product and the users have
             | generally either abhorred user stories or treated them as a
             | meaningless checkbox.
        
           | marcosdumay wrote:
           | > you have to define what the job is
           | 
           | Technically, you don't. Defining the work and then doing it
           | is an overwhelmingly popular preference, but plenty of people
           | do different and, AFAIK, it doesn't impact their success
           | rate.
           | 
           | > That's what user stories are for
           | 
           | And yes, there are many other ways to do that besides user
           | stories. "X was created to solve Y" is not by itself a good
           | reason to use X when you need to solve Y. Whether X is any
           | good is important too.
           | 
           | In fact, functionality description (the thing that user
           | stories was created to fight against) seems to normally lead
           | to much better systems than user-story based designs.
           | 
           | > There are lots of multi-billion dollar companies that use
           | user stories.
           | 
           | And well, this stopped being relevant when user stories
           | became a fad pushed by more than 99% of the managers.
        
             | Supermancho wrote:
             | For sake of clarity, "you" here means someone or some
             | group.
             | 
             | >> > you have to define what the job is
             | 
             | > Technically, you don't.
             | 
             | Technically, yes, "you" do. Most developers do not solely
             | decide what they get paid for. This sentiment is as absurd
             | as my example: I'll bring a toilet in tomorrow and call the
             | serial processing job done because I delivered (without
             | looking at any sort of work definition).
        
               | marcosdumay wrote:
               | Oh, your "you" here implies a manager-managed submission
               | relation! Yeah, you can't have that without one of the
               | parties defining the work.
               | 
               | Again, that is a widely popular way for people to arrange
               | themselves, but it's not obligatory. There are many
               | people that do not work that way.
        
           | sdeframond wrote:
           | > you literally can't just do the damn job unless there is a
           | definition of what the job is.
           | 
           | Sometimes the best way of knowing what the job is _is_ to do
           | something quick, gather feedback and iterate until it is good
           | enough.
           | 
           | In other words, to know what the job is you might actually
           | have to do the damn job!
        
             | chasd00 wrote:
             | > gather feedback
             | 
             | that list, in narrative form, is a list of user stories.
             | Even more so If you talk to users before you start and get
             | their input and insight on the most useful thing to build.
        
               | marcosdumay wrote:
               | What the GP is describing is absolutely not user stories.
               | For a start, if he talked to the users before he started,
               | he would get something completely different.
        
       | sergioisidoro wrote:
       | This lacks context of organization size. When you're building a
       | product from the ground up, user stories are super useful to
       | organize and priorize flows and features. They are a super
       | lightweight tool to communicate scope and requirements in small
       | teams.
       | 
       | In a large organization or product, using user stories might
       | devolve into chaos, with people using them way beyond their
       | intended and reasonable use.
        
       | psadri wrote:
       | I think any software (and possibly product) development process
       | where the starting point is a designer creating mocks / flows in
       | isolation and then handing them over to others to build is doomed
       | to fail.
       | 
       | The initial designs, created in isolation from real data, users,
       | what the tech can actually do, etc..., are 99% of the time
       | completely wrong.
       | 
       | A better way is to build a minimal working prototype, with
       | whatever actual real data you can get your hands on. Put it in
       | front of actual users and listen to their feedback. Iterate. Once
       | it has settled into its final shape, worry about making it look
       | nice.
        
         | JakeAl wrote:
         | I disagree. The problem started when people doing the flows and
         | storyboards weren't informed or didn't understand the tech
         | side. When waterfall was detailed plans written by people in
         | the know, it was great, but only as long as the engineers
         | (programmers) actually read the design doc. But they stopped
         | doing that and insisted on making it up themselves as they went
         | instead. Good product developers can establish proper
         | blueprints, but a good product developer needs to understand
         | both what the user does AND what the programmer does. Then they
         | can articulate a vision and proper information architecture and
         | functional specifications that make doing the work as simple as
         | following a blueprint/design document. Meanwhile, Agile has
         | become this bloated mess with dedicated roles for everything
         | that a producer or project manager used to do, and the project
         | manager has been reduced to someone just tracking progress
         | instead of informed architects beholden to programmers who
         | refuse to read the well thought out and planned design doc.
         | 
         | Before there was agile, there was managing complex design
         | projects by Dubberly.
         | https://www.dubberly.com/articles/managing-complex-design-pr...
         | 
         | Such a process made sure all the appropriate questions were
         | answered up front most important, what's the actual problem
         | you're trying to solve, not what do you THINK the problem is
         | you're trying to solve. In part I think programmers wanted to
         | be more than just programmers. It's like a construction worker
         | deciding the architect doesn't know what they're doing so they
         | have to be the ones designing the house as they build it. Which
         | may be true if the architect is an artist and not an engineer.
        
           | chasd00 wrote:
           | it takes a lot of professionalism to be an expert in a field
           | and yield to experts in other fields. I think many software
           | devs think they know everything and people are just worn down
           | trying to work with them so you get all these different
           | methodologies. Look at the disdain found on HN for marketing,
           | sales, executives, any part of an organization that is not
           | writing code. In reality, writing the code is maybe 20% of
           | the overall effort in producing a successful software
           | product.
        
       | idopmstuff wrote:
       | I feel like people get way too bent out of shape about this kind
       | of thing - user stories are just one way to communicate, and you
       | definitely don't have to use them. I use user stories, technical
       | requirements and visual designs to communicate the needs - which
       | of them I go with depends on the particular context of the
       | product and team.
       | 
       | If you work at a place that requires strict adherence to user
       | stories or whatever other bit of methodology you find repugnant,
       | then either try to change the way things are done or quit and
       | find a place that suits you better. I get the impression from
       | some posts on HN that people are toiling away under Agile regimes
       | for years, letting rage build inside them at the indignities of
       | having to estimate/write user stories/whatever else.
       | 
       | If you feel that way, consider joining an early stage startup -
       | there isn't strict adherence to much of anything, and you can
       | have a lot of impact on how things are done. You might take a pay
       | cut, but if you hate the day-to-day so much, that's probably
       | worth it. If you won't leave somewhere that you hate working
       | because they're paying you $500k and you don't want to make less
       | money, I don't think you really deserve sympathy anyway.
        
         | mattmanser wrote:
         | I don't really see what this adds to the conversation. It
         | basically boils down to "stop whining and leave".
         | 
         | If we can't talk about bad practices, we can't fix them.
        
       | IshKebab wrote:
       | I hate them just because they put the most useless information at
       | the front and they just sound so damn whiney. Have you ever seen
       | a list of user storeys? You have to wade your way through "as a
       | user I want to" again and again. And it's in the wrong tense too.
       | Why not just have a "target user" column and a "feature/task"
       | column? Way less obnoxious.
       | 
       | Always reminds me of Bill Bailey's _speaking as a mother_ skit.
        
       | duncan-donuts wrote:
       | In my past roles user stories become problematic when you groom
       | and break stuff down. One of the things that I think happens too
       | often is this desire to get every unit of work down to some
       | maximum threshold. In doing so teams start making weird decisions
       | on what the boundaries of something should be and they lose all
       | context on why they're doing it at all. I think teams should be
       | given the space to say a unit of work is large and complex and
       | something taking a bit of time to work out is ok.
        
       | karaterobot wrote:
       | > Now let me summarize and you can decide if we have the same
       | understanding of user stories here: A user story describes a work
       | item. It puts extra emphasis on understanding your users and why
       | satisfying their needs is valuable to them.
       | 
       | I don't think a user story should describe a work item. A user
       | story may entail multiple work items, or a single work item may
       | fulfill multiple users stories. A description of a user need is
       | what they are.
       | 
       | Their relationship to features is not simple. I agree that most
       | of their value is in deciding if you actually built something to
       | address all your important user stories, but of course you can
       | only really do that by asking users.
       | 
       | They are useful for organizing your thinking about what you need
       | to build, though, so I imagine that is how they get conflated
       | with work items or features.
       | 
       | I hate personas. At my current company, we have dozens of them,
       | and nobody ever uses them or refers to them. A major effort to
       | create, and time wasted as far as I'm concerned.
       | 
       | At a previous company, we had zero personas, but we did have a
       | list of actual, real people who represented the kinds of users we
       | targeted, and we would meet with them to identify new features
       | and validate our designs and prototypes. That was approximately
       | one million times more effective than a list of made-up personas.
       | You cannot hope to capture the complexity of a real person's real
       | needs in an artificial persona.
        
         | hgsgm wrote:
         | Do any of those non-persona real people you know use Burmese on
         | their computer? Are any of them blind?
        
         | chasd00 wrote:
         | i've worked with teams that have gone so far in design and even
         | implementation without ever even talking to a user. This is b2b
         | stuff too where user interviews are the most feasible, the
         | actual users are a teams chat/phone call away. I ask teams all
         | the time "have you even talked to the poor souls cursed to use
         | this thing?" and just get blank stares.
         | 
         | right out of college I worked at a small independent pharmacy
         | chain as a software developer doing pretty much whatever i
         | wanted (CEO was a good guy and just giving a kid a shot). One
         | of the things my direct boss made me do before i started on any
         | of my ideas was go work in each of our pharmacies for a day,
         | just helping out where i could and observing. I really learned
         | the value of understanding the plight of your users and carried
         | it throughout my career.
        
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