[HN Gopher] The Next Generation in Graphics, Part 3: Software Me...
___________________________________________________________________
The Next Generation in Graphics, Part 3: Software Meets Hardware
Author : doppp
Score : 48 points
Date : 2023-05-19 16:08 UTC (6 hours ago)
(HTM) web link (www.filfre.net)
(TXT) w3m dump (www.filfre.net)
| Mountain_Skies wrote:
| The Elsa video card I had went as far as including a pair of
| shutter glasses to show off the 3D graphics it could process. It
| was a fun gimmick for a short period of time but it turned out
| most "3d" games were meant to be viewed in 2d so sometimes you'd
| end up with weird scenes where most of the objects had depth but
| there would be floating bitmaps here and there. That worked fine
| for a 2d projection but was laughable for 3d. Also, everything
| ended up looking like a bunch of miniatures in a diorama because
| CRT screens were nowhere near large enough to fill one's field of
| view, plus being boxy, just reinforced the middle school diorama
| feel. Still, fun for a couple of days.
| TheMagicHorsey wrote:
| 3DFX was the first stock I ever bought. Literally the first
| stock. I was a young game engine programmer and I thought I was
| picking something that other people didn't know about.
|
| I was so wrong. It taught me humility in investing and a respect
| for all the other things (outside engineering and product) that
| are necessary for the success of a business (like distribution
| and manufacturing).
| sillywalk wrote:
| I had a Rendition Verite, because it could do 2D and 3d, unlike
| the voodoo1/2, which required a separate 2d graphics card.
|
| I remember waiting patiently for an accelerated XFree86 driver.
| Animats wrote:
| (Retro). Not "the next generation".
___________________________________________________________________
(page generated 2023-05-19 23:02 UTC)