[HN Gopher] The Next Generation in Graphics, Part 3: Software Me...
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       The Next Generation in Graphics, Part 3: Software Meets Hardware
        
       Author : doppp
       Score  : 48 points
       Date   : 2023-05-19 16:08 UTC (6 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | Mountain_Skies wrote:
       | The Elsa video card I had went as far as including a pair of
       | shutter glasses to show off the 3D graphics it could process. It
       | was a fun gimmick for a short period of time but it turned out
       | most "3d" games were meant to be viewed in 2d so sometimes you'd
       | end up with weird scenes where most of the objects had depth but
       | there would be floating bitmaps here and there. That worked fine
       | for a 2d projection but was laughable for 3d. Also, everything
       | ended up looking like a bunch of miniatures in a diorama because
       | CRT screens were nowhere near large enough to fill one's field of
       | view, plus being boxy, just reinforced the middle school diorama
       | feel. Still, fun for a couple of days.
        
       | TheMagicHorsey wrote:
       | 3DFX was the first stock I ever bought. Literally the first
       | stock. I was a young game engine programmer and I thought I was
       | picking something that other people didn't know about.
       | 
       | I was so wrong. It taught me humility in investing and a respect
       | for all the other things (outside engineering and product) that
       | are necessary for the success of a business (like distribution
       | and manufacturing).
        
       | sillywalk wrote:
       | I had a Rendition Verite, because it could do 2D and 3d, unlike
       | the voodoo1/2, which required a separate 2d graphics card.
       | 
       | I remember waiting patiently for an accelerated XFree86 driver.
        
       | Animats wrote:
       | (Retro). Not "the next generation".
        
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       (page generated 2023-05-19 23:02 UTC)