[HN Gopher] The Practicality of Art in Software
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The Practicality of Art in Software
Author : robenkleene
Score : 30 points
Date : 2023-05-12 08:54 UTC (14 hours ago)
(HTM) web link (www.macstories.net)
(TXT) w3m dump (www.macstories.net)
| Nevermark wrote:
| What bothers me the most when a nicely structured system blocks
| whole productivity styles - is how many latent innovation paths
| have been eliminated before they were born.
|
| Apple has historically crossed back and forth over the line of
| structure whose consistency, reliability and functional
| simplicity enables Cambrian explosions of creativity ... vs ...
| consistencies that strangle experimentation.
| JieJie wrote:
| Creative people are not know for our consistency and
| reliability. It is, in fact, what sets most of us apart.
|
| This may be what drives the division between the artists and
| engineers, despite us mostly desiring the same ends.
| Nevermark wrote:
| Agreed about creativity vs. consistency, it is a complex
| relationship.
|
| Consistencies enable creativity. Painters want paint that
| maintains its colors, architects want materials with
| predictable properties.
|
| And in the other direction, most impactful expressions of
| creativity provide a new consistency that can be built on.
| New math, a new programming paradigm.
|
| Or in the art world, when an artist's body of work (over a
| period, or even their whole life) isn't just a show case of
| independent creations, but consistently demonstrates a new
| vision, a new technique, providing clarity that others can
| absorb, appreciate and build on.
|
| --
|
| Bzilion's Law of the Value of a Consistency: The value of a
| consistency is proportional to how it expands creative
| potential, divided by the square of how much it limits it.
|
| Simply reducing extant complexity is a short sighted rational
| for a consistency. It is a pedantically tautological bar,
| despite its seductiveness for the attractive-design over
| ease-of-use crowd.
|
| --
|
| Premature enforced consistency on NEW ideas is where Apple
| typically err's in my opinion. While well thought out
| preemptive strikes on outdated freedom, i.e. dropped LEGACY
| complexity, often showcases their genius.
| egypturnash wrote:
| tl;dr: The iPad's attempts at providing a multitasking, multi-
| window OS with which one can do all the kinds of work that one
| can do on a desktop/laptop computer are still not there yet.
|
| Personally I feel much the same; this is why I'm at my desk in
| front of a screen connected to an Air, waiting for Illustrator to
| complete a complex operation involving some third-party plugins
| and flipping over to various Internet distractions instead of
| trying to do this on an iPad. I dunno why this guy's still
| beating his head on PadOS instead of doing the same.
| andirk wrote:
| "But it doesn't work the other way: most people who prioritize
| other things can't fathom why anyone cares deeply about
| design/UI/UX because they don't perceive it. Thus they chalk up
| iOS and native Mac-app enthusiasm to being hypnotized by
| marketing, Pied Piper style."
|
| I agree. Apple design/UI/UX has never impressed me and I don't
| understand how rounded corners and an 'i' toStart names it
| better.
|
| I also have plenty of beef with Windows, but not much at all with
| Android.
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