[HN Gopher] Apple brings Final Cut Pro and Logic Pro to iPad
       ___________________________________________________________________
        
       Apple brings Final Cut Pro and Logic Pro to iPad
        
       Author : isomorph
       Score  : 602 points
       Date   : 2023-05-09 13:04 UTC (9 hours ago)
        
 (HTM) web link (www.apple.com)
 (TXT) w3m dump (www.apple.com)
        
       | evo_9 wrote:
       | Hey Ableton you paying attention? Now would be a good time to
       | bring Live to the iPad and include a virtual Push 2.
        
         | trollied wrote:
         | QT is available for iOS, so I guess it's doable...
        
         | jrajav wrote:
         | They just released Ableton Note for iOS, which is absolutely
         | nothing like Live and clearly shares no code nor is meant to
         | grow into it, so I wouldn't hold my breath that they plan
         | anything else in that space soon.
        
       | WillAdams wrote:
       | I wish Apple would just cut to the chase and make a tablet Mac
       | --- not really loving Windows 11 on my Samsung Galaxy Book 3 Pro
       | 360.
        
       | clint wrote:
       | Prediction: Cynical try-hards in this thread will grouse about
       | subscriptions and device-lock-in while _actual_ creative
       | professionals will more than willingly pay $5/mo and love every
       | minute of it.
        
         | throw_m239339 wrote:
         | > while _actual_ creative professionals will more than
         | willingly pay $5/mo and love every minute of it.
         | 
         | I doubt that:
         | 
         | https://www.theverge.com/2023/3/30/23662000/waves-audio-engi...
         | 
         | > Music producers revolted against an app's subscription scheme
         | -- and won
         | 
         | Actual Music producers hate subscription schemes.
        
           | scarface74 wrote:
           | Yes and Photoshop users revolted against subscriptions. How
           | long did that last?
        
           | agloe_dreams wrote:
           | Yes, but one of these was a plugin for $25/mo and the other
           | is the whole damn tool to do your job for $5 a month on a
           | device you couldn't run it on in the past. I expect it to not
           | actually be bashed.
        
             | archerx wrote:
             | At first I was excited to see Logic pro on the Ipad but as
             | soon as I saw subscription my excitement instantly died.
             | I'll just stick with Garageband on the Ipad for my basic
             | music needs.
             | 
             | Same thing happened with Adobe, I was a die hard Premiere
             | pro fan and now I haven't used it in years since I moved to
             | Davinci Resolve all because Adobe went all in on subs.
        
             | kstrauser wrote:
             | $5/mo is waaaayyyy less than I've paid for Ableton Live on
             | average. It's not in quite the same space as Logic Pro, but
             | you can credibly lump them in as "professional music
             | production software".
        
             | mejutoco wrote:
             | What happens when the subscription increases in price and
             | your workflow depends on it?
        
         | archagon wrote:
         | Well, I'm glad you've found a way to preemptively feel superior
         | to these "try-hards".
        
         | croes wrote:
         | All is fine until they raise the price and you depend on their
         | software.
        
         | IAmGraydon wrote:
         | I've been writing and recording music for 25 years. I wouldn't
         | do it on an iPad if the app paid me. If there was ever a job
         | that requires a mouse and multiple screens even more than
         | coding and design, it's audio engineering. Try editing a piano
         | roll with thousands of MIDI notes, adjusting thousands of
         | automation points and fine tuning EQ settings on a touchscreen.
         | The experience is terrible, and no software can fix that. A
         | tablet is just the wrong tool for the job.
        
           | KerrAvon wrote:
           | But you're not limited to the touchscreen. The iPad has
           | excellent external mouse support. I'm using Apple's folio
           | keyboard/trackpad combo to type this right now, but any USB
           | or Bluetooth mouse will work. Even gaming mice work.
           | 
           | If you don't need a traditional cursor, you can just also use
           | an Apple Pencil for precise pointing needs such as piano roll
           | editing.
        
           | goblin89 wrote:
           | As a long time electronic music producer, I make sure once
           | installed my primary software is never updated as a rule[0].
           | My flow doesn't make bouncing everything to audio feasible
           | and there is nothing worse than opening a project you have
           | worked on for a few months to find that it sounds...
           | different. Counter-intuitively, learning to predict and deal
           | with crashes and working around known bugs on the fly is way
           | easier than stopping everything and spending days debugging
           | what exactly messed up your sound--you have a few hundred of
           | interwired devices, and if it turns out that a small change
           | in some arpeggiator timing algorithm or macro wiring,
           | intentional or inadvertently caused by some improvement, is
           | impossible to completely revert, lost inspiration aside you
           | may feel some pretty dark emotions because the thing as you
           | knew it is basically gone.
           | 
           | So while the App Store model of forced updates was barely
           | acceptable in case of toys for sketching ideas like Figure,
           | Reason Compact, iKaossilator, etc., with my primary DAW? and
           | I have to pay for these updates, too? For as long as App
           | Store offers no requisite controls, proper desktop software
           | (and of course all hardware) will rule, and I know I'm not
           | alone with such a flow.
           | 
           | [0] The only exception is if all tracks I started in this
           | version were finished, and that never happens. Otherwise the
           | new version gets installed on a new machine, I'm not in rush.
        
             | KerrAvon wrote:
             | This is a reasonable concern; this would be worth raising
             | to Apple if you have a channel to do so. Being able to pin
             | apps to specific versions may indeed be a requirement if
             | your livelihood depends on their stability.
        
               | southwesterly wrote:
               | They'll probably do something similar to Xcode and have a
               | version download stored somewhere.
        
             | IAmGraydon wrote:
             | Agree. What's your primary DAW? Ableton here.
        
           | eclipxe wrote:
           | You haven't used Logic pro on the iPad yet. Maybe reserve
           | judgement until you've tried it?
           | 
           | I would actually prefer to draw in automation with a
           | touchscreen/apple pencil vs. mouse. And direct manipulation
           | of effect/instrument knobs as well as mixers is good.
        
             | [deleted]
        
             | IAmGraydon wrote:
             | You know how you already know that you don't want to eat
             | chocolate pudding with chopsticks? It's kind of like that.
             | Wrong tool for the job.
        
           | desro wrote:
           | I agree with you but also desire a hybrid approach. I've just
           | spent the last ten months nearly full-time doing audio post
           | production for an independent tv/web series in Logic. I can't
           | tell you how often I've wanted to reach into the screen and
           | touch/drag/edit clips in a comprehensive-multitouch-kinda
           | way.
           | 
           | You can take my mouse and keyboard from my cold dead hands,
           | but a multitouch augmentation (beyond what the "magic
           | trackpad" gets ya) could be insanely useful (hoping it's a
           | part of the AR future).
        
           | MentallyRetired wrote:
           | ...but you can use a mouse and keyboard with the iPad. And an
           | external display.
        
       | dagmx wrote:
       | Having a full DAW on the go is a killer feature imho.
       | 
       | The promise has been there since stuff like 8tracks on the iPhone
       | 3G, and various Audio Units already on iOS. But I've always found
       | the workflow very limiting or clunky. (Edit: I'm a Logic Pro user
       | on macOS so my comments reflect getting things into that
       | specifically)
       | 
       | The divide from putting down an idea when it hits, to working it
       | into something, has always been really high.
       | 
       | Having something where I can potentially work out an idea with
       | just my iPad , and then take it to my desktop is really exciting
       | to me.
       | 
       | FCPX seems neat as well. I doubt it'll be something people use in
       | touch mode, but I can see some folks using it for quick on the go
       | edits for things like social media stings. Go to an event, shoot,
       | edit and upload. I don't see it being used for more than that
       | level of work.
       | 
       | But also, as much as both the things I mentioned are very spur of
       | the moment things, I think the real value here is having a step
       | ladder through the ecosystem.
       | 
       | A lot of people, especially youths, only need an iPad for more of
       | their computing use. Having more pro apps on the iPad signals to
       | them that they can shift more of their computer life to it. A lot
       | may just even need to add a Bluetooth keyboard and mouse.
       | 
       | Conversely, the people who do want to use it more seriously after
       | whetting their teeth on the mobile platform, will then see the
       | Mac as the next logical stepping point.
       | 
       | It's a smart way imho to get people on either side of the fence
       | to consider the other side.
        
         | ROTMetro wrote:
         | Yay more Apple users complaining that their VSTs don't work on
         | Apple's XYZ variant that yet again broke something instead of
         | actual talk about the VSTs in question. It already makes many
         | discussion threads nearly useless, I look forward to more of
         | it.
        
         | quijoteuniv wrote:
         | The idea that any piece of gear enables artist is one of the
         | biggest lies we have been sold. True Artist will use any tool
         | at their reach to do art. In terms of music the level is so
         | high already that is irrelevant. Sound is not music.
        
           | carlmr wrote:
           | A DAW is near essential for making EDM. It's actually quite
           | cheap compared to the instruments you need for other music
           | styles.
           | 
           | Sure you can make EDM with more limited means, but a DAW
           | opens up basically everything.
        
             | quijoteuniv wrote:
             | And many think that for art more options is better, however
             | the greatest works were done with huge limitations. Beatles
             | 4 track, Bladerunner no CGI to name 2.
        
             | cruano wrote:
             | If by "everything" you mean better production quality,
             | sure, but I doubt you'd do your best sound-design work
             | laying down on your couch with your airpods.
             | 
             | I think the only thing this enables is for you to "finish"
             | your songs on the ipad itself, which is not the game
             | changer the OP is saying it is.
        
           | singingfish wrote:
           | Saxophone player of adequate standard here ... yeah the gear
           | shouldn't matter and you can get good stuff out of garbage
           | with the right pre-existing skills and attitude. But on the
           | other hand I've upgraded my two main instruments recently-ish
           | from low/mid range instruments to high end, and in both cases
           | my playing improved a lot instantly, as suddenly I didn't
           | have to work so hard to get the instruments to cooperate[1].
           | However having to work around the limitations of my old
           | instruments also improved my skills too.
           | 
           | [1] having a good soprano sax that basically plays itself
           | feels like cheating, but one of the reasons for that is
           | having developed the skills to keep crappy sopranos
           | cooperating reasonably well for so long too.
        
             | quijoteuniv wrote:
             | Glad for you, is really nice to have a nice instrument,
             | even inspiring, I play guitar many years and some guitars
             | when you pick them up, they almost inspire/invite for
             | music, while others they make you want to quit music
             | altogether. So i am with you, i wish everyone could work
             | themselves up to a nice instrument. I doubt an app in an
             | ipad can have this meaning to someone.
        
           | jc_811 wrote:
           | Does a piano player relying on a piano not count as "gear
           | enabling an artist"? If there's no piano does that true
           | artist start playing a napkin instead because it's within
           | their reach?
        
             | quijoteuniv wrote:
             | You will be surprised when you find out how many amazing
             | piano players have practice in a piece of wood/cardboard
             | with the keys drawn/carved
        
               | mkaic wrote:
               | As a piano player I definitely depend on the existence of
               | a piano for me to play. Better tools absolutely enable
               | artists to make better things faster -- Yo-Yo Ma _can_
               | make a cheap cello sound amazing, but he can make an
               | expensive cello sound _even more amazing_.
        
               | quijoteuniv wrote:
               | And he should get an amazing cello! But most people that
               | buy gear they do not need it nor use it!
        
             | cruano wrote:
             | I mean, the OP was clearly referring to music composition:
             | 
             | > The divide from putting down an idea when it hits, to
             | working it into something, has always been really high.
             | 
             | And in terms of music composition, you can probably get
             | away with just humming out the tune and leave the rest for
             | the producer to figure out.
        
             | raincole wrote:
             | If they relies on a piano of a very specific brand, and
             | can't play a cheap alternative at all, then yes. But I
             | don't think most pianists are like that.
        
         | bartread wrote:
         | GarageBand was always pretty decent on iPad back in the day, at
         | least as a scratchpad for ideas. But yes, this is exciting. I'd
         | quite like to see something like Ableton or Bitwig make its way
         | onto iPad as well.
        
           | dagmx wrote:
           | Ableton on iPad would be such a great fit, especially the
           | session clip view.
        
             | Slow_Hand wrote:
             | Have you tried Ableton Note? It's not a 1 to 1 version of
             | Ableton, but it streamlines a lot of the features to make
             | the equivalent of musical sketching app. You can then save
             | your session and it opens perfectly in Ableton Live.
             | 
             | I'm not a huge fan of music apps on iOS, but I played with
             | it briefly and it's quite good. They've really done a great
             | job to make it a very musical tool within the limitations
             | of an iPhone (and presumably iPad).
        
         | MuffinFlavored wrote:
         | > DAW
         | 
         | Digital Audio Workstation (DAW)
        
         | speg wrote:
         | This captures my use case pretty well. I'm a hobby photographer
         | and use Lightroom on iPad as my only software step.
         | 
         | I'd like to dabble with video. Now I have an easy avenue to do
         | that. If it goes well and I need more, I can move to the full
         | experience on a Mac.
        
         | meghan_rain wrote:
         | > Having a full DAW on the go is a killer feature imho.
         | 
         | Macbook?
        
           | dagmx wrote:
           | I guess I should expand why not a laptop, but it boils down
           | to removing lots of little friction points that make
           | ephemeral ideas harder to put down.
           | 
           | 1. Touch first is important because your instruments are
           | touch as well. Being able to record my live instruments and
           | not have to switch to a trackpad to move between UI elements
           | seems small, but it really keeps me in the zone.
           | 
           | 2. Same point above, but basically being able to switch
           | between my live instrument and an on screen virtual one is a
           | big deal to layer up an idea. Can't do that easily with a
           | trackpad or mouse.
           | 
           | 3. There's something to be said for the mobile platforms
           | single app as a focus model. I know you can full screen a Mac
           | app, or split screen on an iPad, but having a singular focus
           | helps reduce distractions.
           | 
           | 4. Weight/portability are quite different. Maybe a MacBook
           | Air would be better, but I take my iPad Pro to more places
           | with me than I take my much heavier MacBook Pro . I'm already
           | taking it to draw on the go, so this is just one more thing I
           | can do without needing to buy a new device or take a heavier
           | one.
           | 
           | Edit: oh and number 5 is a big one. I can put my iPad Pro in
           | my existing music stand that works for me at multiple heigh
           | levels. There are laptop stands that might work too, but I
           | already use my iPad for sheet music, so it's already a
           | convenient setup.
        
             | LegitShady wrote:
             | I think there is a lot going for the music ecosystem on
             | ipad - lots of affordable apps, cheap effects compared to
             | desktop etc.
             | 
             | At the same time I don't think the device itself is built
             | with the connectivity for the kind of music making I think
             | about. If all your synths and effects live on the iPad and
             | you don't care about after touch maybe, but if you want to
             | hook external gear up the iPad just isn't made for it.
             | 
             | no headphone out. requires an external audio interface to
             | connect to hardware synths. not an aftertouch capable
             | control surface. Not really portable if I have to lug a
             | bunch of supporting equipment to make it usable.
        
               | giobox wrote:
               | I agree to a large extent, but I've been pleasantly
               | surprised just how much audio hardware works using a USB
               | hub, especially now all iPads have USB-C ports with the
               | exception of the 10.2 inch entry one.
               | 
               | Given how many USB accessories now work with the iPad, I
               | really really wish Apple would relent and at least give
               | us two USB ports on the side like the MacBook Air.
        
               | jachee wrote:
               | I get a spare USB-C port from my Magic Keyboard. I
               | generally plug the charger into it and something else
               | into the on-board port, but I have the option to put
               | devices into both ports.
        
               | thewebcount wrote:
               | Regarding aftertouch, it does support it in a way (and
               | it's shown in the video). For many synths, after you
               | press a key on the on-screen keyboard, if you hold it and
               | move your finger up towards the back end of the key, it
               | gets translated into aftertouch. GarageBand on iPad has
               | supported this as long as I've been using it (a few
               | years). I don't know if every synth supports it, but
               | there are definitely some who do.
        
             | smoldesu wrote:
             | Even as a paying Bitwig subscriber, I don't get it. My
             | instruments are velocity and aftertouch sensitive. Having a
             | touchscreen interface for these instruments is no better
             | than typing on your keyboard to play notes. _And then_ if
             | you want to plug in hardware, you have to either settle for
             | one thing and no charging or buy a dongle.
             | 
             | > being able to switch between my live instrument and an on
             | screen virtual one is a big deal to layer up an idea. Can't
             | do that easily with a trackpad or mouse.
             | 
             | Keyboard shortcuts exist. Failing that, it's one click on
             | my trackpad to switch channels.
             | 
             | > There's something to be said for the mobile platforms
             | single app as a focus model.
             | 
             | There's also something to be said for multitasking desktops
             | that give you the flexibility of both.
             | 
             | It's a neat option for people who already use Logic Pro,
             | but touch-enabled DAWs have existed for over a decade (and
             | they all kinda suck - ask me how I know). Besides the form-
             | factor of the iPad being fairly convenient, there's no way
             | I'd trade-in my laptop's IO and OS for a mobile one. The
             | iPad doesn't offer enough flexibility to replace my DAW
             | laptop.
        
               | coldtea wrote:
               | > _Even as a paying Bitwig subscriber, I don 't get it.
               | My instruments are velocity and aftertouch sensitive_
               | 
               | So what? You can get an idea down without either. It's
               | not about making the final performance (though you can
               | also program the DAW piano-roll this way just fine too).
               | 
               | > _And then if you want to plug in hardware, you have to
               | either settle for one thing and no charging or buy a
               | dongle._
               | 
               | God forbid you have to buy a $20 dongle, or like, just
               | use the device without one, and enjoy merely 10 hours of
               | use instead of 15.
        
               | smoldesu wrote:
               | I bring up Bitwig because it was originally made as a
               | touch-enabled DAW. I daily-drive it on a laptop with a
               | touchscreen, and used to even have it configured to run
               | on my Surface Pro. Despite all this, the touchscreen was
               | never really intended as a performance surface. If you
               | look at how Bitwig (or even the new Logic) is designed,
               | this is obvious: the portion of the screen reserved for
               | performance is _minuscule_. Touchscreen devices are
               | outclassed in expression by cheap XY pads with aftertouch
               | sensitivity. Everyone, Apple included, knows people are
               | not going to use this as a touchscreen MPC. _Akai 's
               | touchscreen MPC_ does not rely on a touchscreen for
               | expression.
               | 
               | > God forbid you have to buy a $20 dongle
               | 
               | God forbid the iPad ever exposes a second USB port worth
               | of IO bandwidth.
               | 
               | Actually, I take it back. Knowing Apple, I'll get my wish
               | fulfilled with 2 Lightning ports and some MFi cable
               | DRM...
        
               | dagmx wrote:
               | You don't need to get it. You do you.
               | 
               | Every time you've replied to one of my comments in the
               | past, it's been very binary in terms of workflows and the
               | discussions always devolve.
               | 
               | So this time I'm leaving it as: I explained why it's a
               | big deal for me. If you have your own workflows or needs,
               | so be it. But it's irrelevant to why I like it.
               | 
               | I don't need velocity for a quick idea for example. I
               | just need to get the idea out as quickly as possible.
               | Besides, you can always connect an external midi keyboard
               | or audio interface to an iPad as well.
        
               | andybak wrote:
               | Ah, I was going to join in with my own thoughts but this
               | conversation seems to have gotten a little... personal...
               | 
               | For the record, I find touchscreen interfaces rather
               | underwhelming. I've tried to love my iPad for creative
               | purposes but I just find trackpad/mouse + keyboard faster
               | and more versatile.
               | 
               | Of course - both pale in comparison to physical buttons.
               | I dream of a touchscreen with really convincing haptics.
               | That would be the best of both worlds.
        
               | dagmx wrote:
               | It should go without saying, but I'm not talking about
               | absolute workflows because there are no such things.
               | 
               | Workflows are subjective and contextual. I too use a Mac
               | for a lot of audio work, and I'm not suggesting that one
               | replaces the other in all forms.
               | 
               | I'm simply saying why this is a big deal for that one
               | part of my workflow that had a hole which a Mac doesn't
               | cover.
               | 
               | The whole "touch vs not" discussion doesn't add much
               | because it's not a binary. It's only a subjective
               | preference for me in my workflows in a specific context.
               | 
               | I'm simply elaborating on why I prefer an iPad in this
               | context. Rebuttals are pointless as a result because it's
               | not a debate, it's an elaboration of choice.
               | 
               | So again, I would say to people: "you do you" because my
               | workflow doesn't impose or force other people's choices
               | with their own trade offs.
        
               | andybak wrote:
               | I think there's a difference in conversation style here.
               | 
               | If somebody says "I think x" I've always felt it was
               | entirely reasonable to respond with "I disagree because
               | y" - that's not being argumentative, it's just having a
               | conversation.
               | 
               | You're not the first person that seems to feel
               | differently about whether or not it's impolite to respond
               | in this way. It just always surprises me when I hit this
               | particlar difference in communication preferences.
        
               | dagmx wrote:
               | That's fair, and perhaps an issue of tonality being lost
               | in text or cultural differences in speech styles .
               | 
               | though part of the issue is "I disagree because Y" is not
               | relevant because it's an opinion with no negative effect
               | on those who disagree (as opposed to say opinions on very
               | factual science). So "I disagree because Y" is implicitly
               | a rebuttal.
               | 
               | Instead , the subtly different "I see where you're coming
               | from however for me Y" is not a rebuttal. It's an
               | acceptance that two views may exist simultaneously and be
               | equally valid.
               | 
               | If you look at the responses of the person I responded
               | to, they're always in the form of "well I need this so it
               | makes no sense"
               | 
               | Note that they never acknowledge that others may not have
               | the same needs or views. There's an absolute way in all
               | the interactions I've had with them.
               | 
               | The simple act of accepting another's perspective changes
               | the post from a negation to something that builds upon
               | it.
        
               | andybak wrote:
               | Yeah. I probably would have found smoldesu a little
               | brusque if they were replying to me. But on the other
               | hand I'm sure I'm a little too brusque for by other
               | people's standards.
               | 
               | What's the human version of Postel's Law?
        
               | smoldesu wrote:
               | Or 3D touch! Aftertouch and velocity are both possible on
               | a touchscreen, the tech just never lived long enough to
               | give it an earnest try. I'd be very curious to see how
               | that works if someone had a POC up and running, doubly so
               | with good haptics.
        
               | smoldesu wrote:
               | All that's well and good, I'm mostly just agreeing with
               | the people who suggest a Macbook for this. The iPad runs
               | iOS, it's gimped for _all kinds_ of creative
               | applications. I won 't judge you if you've found a
               | workflow to apply it to, but the status quo feels
               | unchanged. Professional DAWs existed on iPad before, the
               | world beneath our feet didn't crumble or anything.
               | 
               | > Besides, you can always connect an external midi
               | keyboard or audio interface to an iPad as well.
               | 
               | Sure? Everyone can use class-compliant USB audio
               | hardware. Android and Linux both support it, for whatever
               | that's worth. Both of those OSes even support audio
               | plugins, too.
               | 
               |  _Not_ everyone can install MPE drivers or get that
               | Focusrite interface set up properly without software
               | though. That 's why I still carry a laptop, it may not
               | apply to everyone.
        
               | coldtea wrote:
               | > _The iPad runs iOS, it 's gimped for all kinds of
               | creative applications._
               | 
               | It's also a great form for many kinds of creative
               | applications, and it's a very hassle-free, it just works
               | experience for those.
        
               | hammyhavoc wrote:
               | How hassle-free it is for a given workflow or user is
               | highly subjective and relative to the task at hand. The
               | file management on iOS is still a dumpster fire.
        
               | rappr wrote:
               | What's wrong with the file management on iOS?
        
               | hammyhavoc wrote:
               | Lacking plenty of common power user functionality to do
               | things efficiently. It's fine for casuals, they don't
               | know what's missing, but it's pretty poor versus a fully-
               | fledged file manager on a desktop computer.
        
               | drcongo wrote:
               | I'm with you on every one of your preference points. My
               | own extra one is that I spend all day every day at work
               | on my Mac, when I want to relax and work on music I want
               | to physically separate myself from the thing I do my work
               | on. I embraced touch in the first place just for that,
               | but now I'm infinitely more productive for music on my
               | iPad than I am on desktop. I can reach a state of flow
               | that's just not there when I use Logic on my Mac.
        
               | woah wrote:
               | Lots of electronic music devices don't have velocity.
        
               | pdntspa wrote:
               | There seems to be a divide between people who find the
               | extra level of abstraction with a keyboard/mouse to be a
               | problem. I don't understand it either, to the point where
               | I see people try to flex with a room full of
               | synthesizers, I just roll my eyes as I pull up my
               | favorite VST
        
               | thewebcount wrote:
               | FWIW, the iPad is velocity sensitive. I haven't tried
               | Logic Pro on it yet, but with Garage Band, it definitely
               | plays louder if you hit it harder (for patches that
               | support it). Some software synths in GB also have a
               | pseudo-aftertouch where you slide your finger up after
               | hitting the key to invoke aftertouch.
               | 
               | That said, I don't like playing on a screen. I'm a long-
               | time piano and keyboard player so I just hook up an
               | external instrument. But I was pleasantly surprised by
               | what I could do just on the iPad with GarageBand.
        
               | glhaynes wrote:
               | I wonder if this works by measuring the size of your
               | touch (i.e., how much your finger "splats" when it
               | touches) or using the accelerometers/gyroscope or what.
        
               | c-hendricks wrote:
               | It just uses the accelerometer, it's just as neat and
               | inaccurate as you can guess.
        
             | samstave wrote:
             | have the UX such that you can have multiple screens that
             | you swipe btwn... such that you can add screens for DRUM
             | MACHINE 1 through N and you just swipe btwn them... and
             | swipe up or down for media access and other screens.
             | 
             | it would be cool to have both apps (final cut for vids and
             | logic for trax) running at the same time with "integration"
             | such that you can swipe btwn video and sound editing on the
             | same final output...
        
           | galleywest200 wrote:
           | The 11-inch iPad (Pro) is much more compact, imo. You can
           | also just mount it flat against some hardware in a rack, or
           | against a wall in a small studio booth.
        
             | robotresearcher wrote:
             | It goes on the ubiquitous music stand, too. Lots of
             | musicians use iPads already to show sheet music.
        
           | squokko wrote:
           | Personally, I feel like the iPad is very "flow" and the
           | computer is very "precise." When I'm in the zone, just
           | vibing, I'd much prefer to bust out musical ideas on an iPad
           | (assuming no instruments available, of course). When I want
           | to tweak the exact reverb parameters I'd rather have the
           | computer.
        
           | pdpi wrote:
           | Current-gen 12" iPad Pro is 1.5 lbs to the MacBook Air's 2.7
           | lbs. That's a considerable weight difference still.
        
             | speedgoose wrote:
             | 682g and 1240g.
        
             | anotherman554 wrote:
             | You aren't going to use a keyboard case?
        
               | pwthornton wrote:
               | I would assume more people using Final Cut Pro will use a
               | keyboard case, but for mobile music production, it there
               | may be more people willing to go without the keyboard
               | case, particularly if you are mostly using it to noodle
               | down ideas, use the on screen instruments, etc.
        
               | pdpi wrote:
               | for music production? I can see how you'd carry a midi
               | keyboard but no keyboard for typing.
        
               | Cthulhu_ wrote:
               | Real musicians type on a midi keyboard. I mean their text
               | doesn't make sense because their alphabet has only seven
               | letters, but still.
               | 
               | (I jest!)
        
               | jmmcd wrote:
               | Well, you have 7 letters, but you can also use the black
               | keys for keyboard shortcuts.
        
               | jasomill wrote:
               | And pedals! I've half-seriously considered experimenting
               | with an expression pedal as a vertical scroll controller
               | for desktop applications, using a second pedal to switch
               | between relative (pedal position relative to center -
               | scroll velocity, zero movement when pedal position is
               | centered) and absolute (pedal position - page position,
               | zero movement unless pedal position changes) modes.
               | 
               | For wide multicolumn IDE/text-editor layouts, spatially-
               | mapped fader banks and/or organ drawbars might also make
               | useful scrollers.
        
         | shams93 wrote:
         | I'll be more excited when they finally can bring over xcode and
         | I can use an ipad to write au plugins.
        
         | toyg wrote:
         | The iPad is not an entry point to the ecosystem; the difference
         | with Macs in terms of modality of use is too stark.
         | 
         | The Macs are simply meant to eventually go away. From the
         | perspective of Apple, they are a legacy coccyx. For them the
         | iPad, where nothing is replaceable and Apple is in full control
         | of content distribution, is the superior form of computing.
        
           | blowski wrote:
           | Why would Apple only sell iPads when they can sell iPads +
           | Macs?
        
           | Toutouxc wrote:
           | Developers have been begging for years to be able to code for
           | iPad on iPad, wouldn't allowing this be an easy first step
           | towards the iPad only dystopia? Do you have an explanation
           | for why it's still almost impossible?
        
             | toyg wrote:
             | Apple will allow that when they have the means and
             | inclination to lock you into coding only what they want you
             | to code, and nothing more. At the moment this is not
             | possible - developing an iOS app requires knowing about
             | files and filesystems and utilities etc etc, which means
             | you cannot stay in your little sandbox. Once they figure
             | out how to build tools that do away with all of that and
             | still work, then you'll be able to do it.
        
           | fckgw wrote:
           | They must be doing a terrible job since Apple is selling more
           | Macs now than they ever have.
        
         | NexRebular wrote:
         | There already has been a DAW on the go for a while. It's even
         | multiplatform with iOS and Android.
         | 
         | https://www.steinberg.net/cubasis/
        
           | dagmx wrote:
           | True, I didn't mean to imply that there wasn't and I thought
           | I'd alluded to that by mentioning the other recording apps on
           | the iPhone.
           | 
           | However I'm a Logic Pro user. Cubase is great but it just
           | never clicked with me as much as Logic did. I've gone through
           | a majority of the DAWs on macOS but Logic Pro and Live were
           | the only ones that really stuck for me.
           | 
           | Obviously purely subjective. I edited my comment above to
           | reflect my DAW preference factors in.
        
             | NexRebular wrote:
             | Subjective indeed. I usually dabble in Nuendo and have
             | pretty much all Steinberg workflow with Dorico in the mix
             | too (also on iPad).
             | 
             | I really should check out Logic too one of these days, but
             | as it's a mixed environment in the "studio" with Mac OS and
             | Windows these multiplatform apps make life a bit easier for
             | now.
        
         | jahnu wrote:
         | As developers of professional audio plugins this is very
         | exciting for us. The horsepower is there and the touch
         | interface allows for some really cool possibilities. We already
         | enjoy using AUM and Cubasis, but will be very interested to see
         | if support for pro hardware improves now on iPad.
        
           | jscheel wrote:
           | I love Cubasis, but it definitely has some frustrating bugs.
           | The team is pretty responsive, but I'd be quite interested to
           | see if Logic is any better.
        
             | jahnu wrote:
             | Yep it's great overall but sometimes very confusing.
        
             | drcongo wrote:
             | I was a long time Cubasis user but had to ditch when the
             | latest one was released so buggy and with a load of
             | usability regressions that are still not fixed. I bought it
             | on launch day and found about 15 showstopper bugs in the
             | first half hour of trying to use it. At that point they'd
             | lost me as a customer forever more and I switched to
             | NanoStudio 2 which, in terms of touch interface design, is
             | a work of art. Plus it never, ever crashes.
        
             | nkozyra wrote:
             | Logic has been the most intuitive DAW I've used, with
             | Ableton up there but way too busy visually.
             | 
             | Cubase/Cubasis has _always_ been riddled with bugs. It was
             | my DAW for two different stints and I loved a lot about it
             | but had to abandon because it wasn 't reliable.
        
               | jscheel wrote:
               | I absolutely _love_ Ableton for all my electronic work.
               | Whenever I am composing with virtual instruments
               | (Kontakt, etc) though, Cubase just works better for me
               | (even though it is a beast).
        
               | jahnu wrote:
               | Big fan of Ableton for my own electronic music jamming
               | too.
        
           | jasonjayr wrote:
           | It's an interesting consideration how frustrating and
           | dangerous non-tactile interfaces can be in cars, and how
           | versatile they can be when you can give them your full
           | attention.
           | 
           | I had always assumed pro-level DAW users would want lots of
           | knobs and sliders to change as many parameters of the sound
           | as easily and quickly as possible.
        
           | andybak wrote:
           | I've got a Steam Deck and I've been curious about using that
           | as a music composition tool. The controls offer some
           | interesting possibilities as performance inputs.
           | 
           | The problem is that all Windows or Linux music apps tend to
           | presume a large monitor and a mouse and keyboard. I've not
           | found anything terribly usable.
        
             | freedomben wrote:
             | That's a really interesting idea! With the dual trackpads
             | plus all standard controller inputs and the paddles on the
             | back, the Deck is really uniquely positioned here.
             | 
             | You could try plugging in a monitor via HDMI. If you don't
             | have a dock (the JSAUX one is cheap and gets great reviews,
             | but I personally have the official one) you can get a
             | pretty cheap USBC to HDMI cable nearly anywhere. I found
             | some in stock at a random walmart on a road trip. Was able
             | to plug the deck into our van's built-in entertainment
             | system (it still blows my mind that there are now vehicles
             | with TV screens built in).
             | 
             | If you do end up doing it, I'd love to see a video/blog
             | post/whatever about it
        
               | atomize wrote:
               | I got the JSAUX dock while waiting for Valve to release
               | the official dock. Never bought the official on release,
               | the Gen 2 JSAUX with the extra USBs is awesome. Docked my
               | deck to my TV and its both a media player as well as my
               | console, almost never remove it except to dust :D. Also,
               | the USB has recognized all peripherals I've thrown at it
               | (I use desktop mode 98% of the time) and the ethernet
               | works as expected.
        
               | freedomben wrote:
               | Nice! I've been amazed at what a great console it is. I
               | love docking it and hooking up controllers and doing
               | local co-op with my kids. Some of the best times we've
               | had as a family in the last 6 months were playing
               | Shredder's Revenge with the deck docked to the TV. that
               | game and many others work wonderfully with these cheap
               | XBox 360 controllers: https://www.amazon.com/gp/product/B
               | 09WQGQ6D2/ref=ppx_yo_dt_b...
        
             | dfxm12 wrote:
             | Can steam deck run any Linux application? You might have
             | fun designing creative abstractions in Pure Data meant to
             | fit in the UI. Then, if you can hook it up to a keyboard,
             | you might be able to take advantage of the user inputs on
             | the steam deck & keyboard to make an ersatz OP-1.
        
               | thomastjeffery wrote:
               | > Can steam deck run any Linux application?
               | 
               | Yes. It's amd64, so you probably don't even need to
               | compile it, either.
        
               | sgtnoodle wrote:
               | On top of that, it's basically just Arch linux with a
               | complicated filesystem scheme. Flatpaks are the
               | recommended distribution mechanism, but you can do
               | whatever you want. It comes with KDE and an X server out
               | of the box.
        
             | lynx23 wrote:
             | If only we had taken the issue of accessibility seriously
             | 30 years ago, and realise that it isn't about pesky blind
             | people wanting to participate in the society, but actually
             | about being able to run software with different interfaces
             | seamlessly, this problem wouldn't even exist today ...
        
               | andybak wrote:
               | UI is hard and subtle and a touch interface for sighted
               | people might be radically different from a touch
               | interface for people with impaired vision.
        
             | HerbMcM wrote:
             | Bitwig and LMMS work in the Steam Deck although touch mode
             | in bitwig is indeed a bit odd due to monitor size
             | assumption.
        
           | TheRealPomax wrote:
           | The lack of AU on Windows, and the lack of VST on any mobile
           | device, is done more to hold back DAW than anything else.
        
             | dagmx wrote:
             | Most plug-ins are available as multiple formats though. Is
             | it really that much of a friction point?
             | 
             | Pro Tools has seen huge success despite being the only
             | major user of RTAS/AAX for example.
        
               | TheRealPomax wrote:
               | The part where they're not available on mobile?
               | Incredibly so.
               | 
               | The fact that there's no AU on Windows? Less so.
        
             | shams93 wrote:
             | Yeah on the apple its Au only but with the clap plugin
             | format its open source so it may be possible to have clap
             | plugins in an android daw, but on ios its au only and I
             | doubt that will change.
        
           | efields wrote:
           | Do you have any insight on why bigger companies like Arturia
           | don't bring more of their VSTs and plugins to iOS?
           | 
           | I'm a hobbyist music maker and I vastly prefer AUM on my iPad
           | to working in GarageBand (logic is far beyond my needs). I
           | just want more of the desktop plugin ecosystem to trickle
           | down.
        
             | jahnu wrote:
             | I can only guess but it can be a daunting prospect to get
             | things portable. Could be their DAW abstraction or their
             | graphics framework that causes them massive work. And let's
             | get real here. It's not exactly a lucrative market. We
             | charge much less on iOS than we do on desktop for several
             | reasons (among them no method for resale). Yet when we
             | launched on iOS people were shocked at our high prices
             | (we're not making yet another compressor or 3 band eq we're
             | doing complicated original stuff at the highest audio
             | quality). We are just two people and want to make a modest
             | income. (We would earn way way more in typical software
             | jobs). So yeah I suspect it's just not worth it to these
             | larger companies. Especially with the Apple cut.
        
           | eurekin wrote:
           | Please consider supporting multi touch, where it makes sense
        
             | jahnu wrote:
             | We absolutely do already :D
             | 
             | https://gs-dsp.com/
        
               | drcongo wrote:
               | Big fan of your interfaces here, and MMM is an amazing
               | utility - thanks.
        
               | jahnu wrote:
               | Thank you so much! More stuff coming all the time :)
        
           | whiddershins wrote:
           | Semi off topic but if I want to develop audio plugins for
           | live performance iOS/osx what is a really good resource, in
           | your estimation?
           | 
           | When I look for books on Core Audio there's approximately one
           | on Amazon and it isn't very recent.
           | 
           | I don't really want to live on another layer, like developing
           | in Max or Juce or AudioKit or whatever is out there.
           | 
           | I'd rather code directly against Apple's APIs. Or I think
           | that's what I want. Maybe I'm misguided.
           | 
           | Do you have any suggestions?
        
             | jahnu wrote:
             | We develop on JUCE and I really would suggest anyone just
             | getting into this should too or maybe iPlug2. Handling all
             | the quirks of different formats and DAWs is an enormous
             | time sink. Do you want to do that or do you want to spend
             | time developing your idea for an effect or instrument?
             | 
             | You don't need to use the GUI stuff from JUCE so if you
             | have a preferred framework use that instead. We use none of
             | their DSP. We concentrate on developing our own DSP
             | algorithms and making them best in class.
        
           | NewMountain wrote:
           | I recently did a gig with a quad cortex and honestly I
           | couldn't shake the feeling of just wishing I could have all
           | my Plugins (FabFilter, SoundToys, NAM and NeuralDSP mostly)
           | instead. iPad, good interface, some bluetooth
           | switch/expression pedal and all the same plugins I have at
           | home would be amazing for me.
           | 
           | Just curious if anyone knows. Suppose a band of the future is
           | just a few players who show up with iPads (guitar, bass,
           | key/synth, drums) and, where relevant, a control surface
           | (midi controller, edrums, etc). Does Logic have a "federated"
           | mode? Can each iPad synchronize to a shared click track or
           | other backing tracks for lights, etc or does the "brain" of a
           | performance still need to be centralized?
           | 
           | Edit: I'm wondering if that "federated" functionality could
           | be used to reduce the amount of gear required for a band
           | using IEMs. That would be a _killer_ use case.
           | 
           | I'm super excited about this though and really looking
           | forward to a major step forward at least in the guitar world.
        
             | Slow_Hand wrote:
             | While Logic doesn't feature this yet, the closest analog I
             | know of is the Ableton Link protocol which allows users on
             | a network to synchronize their master clock with other
             | users across any app that supports it (Ableton, Pro Tools,
             | Korg sequencers, etc).
             | 
             | While simple and meant more of a collaborative feature,
             | this is a tremendously helpful feature that allows people
             | to jump right in to a music-making session and ensure that
             | their rig is going to be synced up with others in a musical
             | meaningful way.
        
               | softfalcon wrote:
               | How does this handle latency of data transfer? I have
               | worked with professional musicians and the delay of even
               | 10ms across the stage annoys them.
               | 
               | I am trying to envision how syncing DAW's through the
               | network could possibly avoid what easily amounts to more
               | than 20ms of delay back and forth between devices.
               | 
               | Is this just not an issue for digital music production?
               | It's a massive issue for live music and in-ear-monitors
               | on stage.
        
               | philsnow wrote:
               | I'm not claiming that it uses NTP, but:
               | 
               | > NTP can usually maintain time to within tens of
               | milliseconds over the public Internet, and can achieve
               | better than one millisecond accuracy in local area
               | networks under ideal conditions
               | 
               | https://en.wikipedia.org/wiki/Network_Time_Protocol#Clock
               | _sy...
               | 
               | The algorithm is more sensitive to variance than latency,
               | but over a LAN variance is usually pretty okay. Wifi can
               | be a lot worse, though, especially if there are a lot of
               | clients.
        
               | softfalcon wrote:
               | Well that's cool, I definitely have some reading for
               | today after the work day is over!
               | 
               | Thank you kindly!
        
               | gcr wrote:
               | Ableton Link only synchronizes the clock, transport, and
               | BPM. No data.
               | 
               | It measures and accounts for latency between devices.
        
               | softfalcon wrote:
               | Well that's frigging cool! Thanks for enlightening me!
        
               | comprev wrote:
               | This is a multi-studio live collaboration project which
               | had a MIDI sync over the internet.
               | 
               | Amazing to see affordable connection speeds have risen to
               | the point where this is possible.
               | 
               | https://m.youtube.com/watch?v=FE1sY4OY1D4
        
             | klodolph wrote:
             | The "federated" option you're talking about sounds like
             | it's regular MIDI Sync with transport control. You hit
             | play, everything plays in sync. Logic already supports
             | this, you just have to wire things together.
        
             | klipklop wrote:
             | For live performances you can do a lot of this stuff with
             | AUM. It's awesome for chaining plug-ins in novel ways. Has
             | midi support as well. It's the main way I use plugins on
             | iPad.
        
         | pdntspa wrote:
         | Wonder how Logic Pro ipad compares to FLStudio mobile?
        
         | Maursault wrote:
         | > Having a full DAW on the go is a killer feature imho.
         | 
         | I think the problem here that most won't realize is that
         | they'll have no idea what you're listening to and so will be
         | mixing audio in the dark, so to speak. Professionals will check
         | headphone mixes, but generally won't mix with headphones
         | certainly not bluetooth headphones. I suppose there may exist
         | such a thing as powered Bluetooth monitors, but again, the
         | wireless Bluetooth, and what it does to audio, is the weak part
         | in the chain. iPad built in speakers are not flat, so if you
         | mix for them, the audio might only sound alright coming out of
         | an iPad.
         | 
         | There are probably audio docks for iPad which will include a
         | DAC for converting stereo sound from the iPad USB-C port, and
         | jacks for monitors, but I have never seen one that doesn't have
         | the cheapest components available. Not sure of the current
         | abilities of iPad and USB-C, but last I heard, iPad was only
         | capable of stereo in and stereo out. There's a lot that can be
         | done with just two tracks, but do not doubt that everything
         | depends on the converters and preamps, so a professional
         | quality USB-C ADC/DAC with decent pres (unless off-boarded) is
         | paramount to creating half decent tracks, which is paramount to
         | creating very good mixes.
         | 
         | Not everyone is a professional audio engineer, and everyone
         | here that is an expert at everything will likely be satisfied
         | with terrible converters and the audio they produce. YMMV
        
           | koiueo wrote:
           | > abilities of iPad and USB-C
           | 
           | I use iPad with RME ADI DAC-2 and I can't think of a single
           | issue.
        
             | Maursault wrote:
             | > I use iPad with RME ADI DAC-2 and I can't think of a
             | single issue.
             | 
             | I hope I missed a joke. That is a high end DAC that retails
             | for $1300, and could very well be the best DAC available
             | for less $1500. That'll do nicely. I'd prefer Lavry
             | Engineering's discontinued DA11 (and AD11), but it's
             | somewhat of a judgement call at that level.
        
           | B1FF_PSUVM wrote:
           | > the wireless Bluetooth, and what it does to audio,
           | 
           | It should do about the same as the "oxygen-free copper"
           | cables, perhaps slower - moving bits from A to B.
           | 
           | Is there any evidence otherwise?
        
             | 0x457 wrote:
             | Well, BT introduces additional delay and jitter. It's fine
             | for listening to music because you can "cache" segments.
             | That's totally not going to working real-time audio.
             | 
             | Apple doesn't support aptX HD, aptX Lossless, LDAC for
             | Bluetooth devices. IIRC they use AAC 256 kbps for their
             | wireless audio.
             | 
             | Once again, totally fine for listening Spotify and apply
             | music, but I imagine suboptimal for DAW.
        
             | recursive wrote:
             | Evidence? It uses lossy audio codecs. Some are good, and
             | some are less good, but they're all lossy. The quality loss
             | happens before the bits hit the radio. That part is fine,
             | as you note. "Oxygen-free copper", regardless of whether
             | it's beneficial, is generally used for analog signals,
             | which isn't moving bits at all.
             | 
             | Bluetooth also introduces latency. It might be ok for
             | mixing, but it's completely unusable for recording
             | applications.
        
           | aflag wrote:
           | Can't the software correct for the iPad speaker so that it's
           | effectively flat?
        
             | mod50ack wrote:
             | I'm fairly sure this isn't quite possible. It has to do
             | with the physical properties of the space. Not that I'm an
             | actual audio engineer. Not to mention that the iPad
             | speakers are probably mostly designed to be compact and
             | this probably places some limitations on what they can do.
        
       | ChrisMarshallNY wrote:
       | I'll pick up the app (I have it on my Mac), once I get an M1 iPad
       | (which may be a while).
       | 
       | Give them some time to work out the bugs.
        
       | hn_throawlles wrote:
       | now they can really shut down their other MacOS, the one with a
       | BSD licensed kernel,....
       | 
       | where is your open source support now? outbid by data-capitalists
       | is where it is,
        
       | nbzso wrote:
       | I saw this "trend" long time ago. Switched to Resolve and Studio
       | One. Call me an old head, but there is something in using
       | multiple displays and knowing that your software is platform-
       | agnostic. :)
        
       | jonhohle wrote:
       | Subscription! Even Apple has fallen. This is really
       | disappointing.
        
         | MuffinFlavored wrote:
         | $5/mo for top of the line software that will continue to get
         | updates + new features + bug fixes is "really disappointing"?
        
           | l33tman wrote:
           | Subscription models for creative software is the worst thing
           | in the industry. 10 years down the line when you get a blast
           | of nostalgia and you want to open a couple of songs you
           | wrote, and you even have the laptop in a drawer. OH! None of
           | my programs work anymore.
           | 
           | It's a fine model if both models are available. You might
           | spend some $ for some months to try it out, then you decide
           | to buy it. But what they really want is for you to never ever
           | stop paying, because you have a bunch of files and works you
           | did that you "just might" have to open soon so you might as
           | well keep the sub running...
        
           | mattwad wrote:
           | Who cares about top-of-the-line updates. Adobe Photoshop
           | features from 10 years ago is all I need for my use case, and
           | probably anyone who's not using it every day. That's why they
           | force subscriptions now.
        
             | MuffinFlavored wrote:
             | > Adobe Photoshop features from 10 years ago is all I need
             | for my use case
             | 
             | Cool. Who cares? Are you Adobe's target customer base?
             | 
             | https://www.adobe.com/products/photoshop/compare-plans.html
             | 
             | No, you're not.
        
               | wahnfrieden wrote:
               | OP argues for customer experience, you argue for someone
               | else's business
        
               | MuffinFlavored wrote:
               | OP is misrepresenting fringe usecases that the market has
               | evolved from/moved past
               | 
               | I used to download 800mb Photoshop binaries
               | 
               | Now you visit it in a browser.
               | 
               | Which is better "customer experience"?
        
               | wahnfrieden wrote:
               | Offline native apps 100%
        
               | thewataccount wrote:
               | In my experience browser based apps are sooooo slow
               | compared to native ones.
               | 
               | Also no offline support at all.
               | 
               | And they have access to all of my data because I have to
               | upload it.
               | 
               | I just want to use lightroom to edit my vacation photos,
               | I don't want to upload all of my photos over my slow
               | internet connection just to edit them in a high-latency
               | browser app. Also I'm likely traveling in a vehicle
               | without stable internet.
        
           | 015a wrote:
           | If there's anyone who may take issue with your assertion that
           | the software will continue to get updates and new features
           | and bug fixes, I think it would coincidentally be Logic MacOS
           | users. FCPX still gets some good attention, but Logic; the
           | good things you could say about it are that it still works
           | how it has, and you don't have to pay a subscription fee.
           | 
           | If a subscription fee is what it takes to get some attention
           | then so be it; $5/mo is certainly reasonable. But I wouldn't
           | assert it as a foregone conclusion.
        
           | g105b wrote:
           | Yes. The software will not receive updates forever. The Ipad
           | will not receive updates forever. One day, this software will
           | force the user to buy more Apple devices to continue using
           | it.
        
             | anaganisk wrote:
             | Don't u just end the subscription at that point? What am I
             | missing.
        
               | EnigmaCurry wrote:
               | Ownership.
        
               | pohl wrote:
               | Even without the subscription model, one never owns the
               | software they buy. It's still just a license, at the end
               | of the day.
        
               | layer8 wrote:
               | Depends on the country.
        
               | EnigmaCurry wrote:
               | irrevocable licenses are pretty different than
               | subscriptions.
        
               | dangus wrote:
               | They're not much different, they just run on a different
               | time scale.
               | 
               | Even if your same application continues to work forever,
               | one of the following will happen:
               | 
               | - Complementary software evolves. E.g.: My old photo
               | editor doesn't support new image compression formats
               | 
               | - Alternatives become more attractive. E.g.: I paid for a
               | copy of Sublime Text but now I prefer VSCode because of
               | its additional functionality, my old copy of Photoshop
               | CS2 works fine but the new one will save me time during
               | XYZ workflow compared to the old version.
               | 
               | - The utility of the application is exhausted. E.g.: I
               | already played this single player game 10 times and it's
               | not fun anymore, my copy of Final Cut Pro 6 can't produce
               | 4K HDR movies that my customers demand.
        
               | jonhohle wrote:
               | I have versions of Paint Shop Pro from the 90s that can
               | open JPEG, GIF, PNG, TIFF, etc. files.
               | 
               | I have used versions of After Effects of similar vintage.
               | Premier and AE were doing 4K back then because that's
               | what Hollywood needed for their productions. Illustrator
               | and Photoshop are mostly functional.
               | 
               | Likewise, my Nikon camera from 2011 doesn't stop working
               | just because it's old. The tools in my garage are no less
               | effective because home additive manufacturing exists.
        
               | dkdbejwi383 wrote:
               | Well, I can still use my old polycarbonate MacBook from
               | 2008 with the old version of Aperture I bought
               | indefinitely, at least until the hardware breaks and is
               | no longer repairable.
               | 
               | If Apple decides to stop supporting the subscription
               | based Logic Pro, I'd no longer be able to continue using
               | it.
        
               | dangus wrote:
               | But why would Apple stop supporting a subscription
               | product that brings in revenue?
               | 
               | You've unintentionally alluded to the reason why single-
               | purchase software is such a flawed business model. If I
               | buy a piece of software from a company that's using a
               | one-time purchase business model, I basically have to
               | expect them to go out of business or constantly be on
               | life support because their only revenue comes from new
               | customers. Once their market is saturated, they're done.
               | 
               | Persistent licenses are really still licenses, not truly
               | buy it and keep it forever product. The time scale is
               | just longer. Aperture was discontinued, so now it's a
               | matter of "good luck finding a machine that still runs
               | it." While it's great that you got to keep the software
               | forever, that doesn't guarantee the software has value
               | anymore.
               | 
               | Almost all of the purchased objects in our life degrade
               | in some way, whether it's fast or slow.
               | 
               | Also, I think that Apple's persistent license
               | professional suite was priced well below cost to attract
               | users to the Mac platform. In contrast, these are
               | applications that are intending to turn a profit on their
               | own.
        
               | mejutoco wrote:
               | > now it's a matter of "good luck finding a machine that
               | still runs it." While it's great that you got to keep the
               | software forever, that doesn't guarantee the software has
               | value anymore.
               | 
               | On a system that can be virtualized the software may very
               | well run forever.
        
               | hammyhavoc wrote:
               | It's probably a bold assumption that you wouldn't be able
               | to continue using it, Apple likely realizes that this
               | would screw people who bought the device specifically for
               | that purpose; should just be as simple as changing a sub
               | expiry date to a thousand years from now if the shit does
               | hit the fan.
               | 
               | Furthermore, if it shares the same codebase as the macOS
               | version, why would it cease development now that they
               | share a common architecture? If anything, that would
               | likely mean Apple had gone tits-up.
        
               | mejutoco wrote:
               | It is the simplest assumption, based on similar promises
               | from software vendors, like life-subscription prices.
        
               | hammyhavoc wrote:
               | I don't think Apple is comparable to any other corp,
               | they're in a unique position of making the only hardware
               | that officially runs the software they make and they also
               | make industry leading software.
               | 
               | I'm not even an Apple user. I'm just calling it as I see
               | it.
        
               | mejutoco wrote:
               | All corporations have things in common, at the very least
               | legally, and more.
               | 
               | Nvidia, for example, meets the requirements too.
               | 
               | Why you would trust a company not to increase prices
               | because they make their own hardware I am not sure.
               | 
               | I remember a bus company undercut by a new train service.
               | The train was very affordable until the private bus
               | service disappeared. Then, the price gouging started.
               | 
               | If we can compare that service with a SaaS I don't see
               | why apple would be any different.
        
             | [deleted]
        
             | eurekin wrote:
             | Adobe subscriptions are nice examples of bad management, no
             | long standing significant bug was fixed and they mostly
             | seem to add toys around the fringes (cloud based neural
             | filters for example)
        
               | astrange wrote:
               | Adobe can't ever change any of their old filters for
               | compatibility reasons (or because they believe they're
               | "not really broken".)
               | 
               | Approximately all the math in Photoshop is wrong because
               | it's not done in linear colorspace, the image resizing
               | algorithms were bad for 1980, etc, but they can't change
               | them.
               | 
               | Lightroom introduced a new better ML demosaic for raw
               | photos, but they can't just replace the old one, instead
               | it's a different "enhance photo" option.
        
         | fundad wrote:
         | Yup the very first subscription offering from Apple was
         | announced today
        
           | southwesterly wrote:
           | Apple TV is a subscription.
        
       | Curzel wrote:
       | I don't get it.
       | 
       | People have been wondering when this would happen since the very
       | first iPad Pro, so lots of people will be happy now...
       | 
       | Even assuming all the required horse power is there, I still
       | don't get it...
       | 
       | Maybe I'm getting old.
        
         | wilsonnb3 wrote:
         | There are a few reasons that I am excited for this, none of
         | which have to do with actually using logic pro or final cut on
         | an ipad.
         | 
         | 1. This is an excellent signal that iPads can get "real"
         | software now, hopefully more companies start porting their
         | desktop mac software to iPadOS
         | 
         | 2. Apple will continute to keep MacOS and iPadOS separate
         | rather than trying to combine them like a lot of people on the
         | internet think they want, which is good.
         | 
         | 3. WWDC is going to be an absolute banger this year if they are
         | announcing something like this in a press release.
        
           | eliseomartelli wrote:
           | I'm really excited for point 3.
           | 
           | I really wish iOS opens up to accept a _real_ terminal.
           | 
           | I know iSH exists but it runs using usermode x86 emulation.
        
             | adrusi wrote:
             | You can sideload UTM if you sign it with your own developer
             | key, and run VMs with JIT-based acceleration.
             | 
             | It'll sometimes get killed by the OS without much you can
             | do about it though.
        
         | runlevel1 wrote:
         | > Even assuming all the required horse power is there, I still
         | don't get it...
         | 
         | Looks like the latest generation of iPad Pro and MacBook Air
         | have comparable CPU benchmarks.[^1][^2]
         | 
         | I'm with you in not getting it, though. Editing video on an
         | iPad seems like it'd be a frustratingly constrained affair due
         | to the UI. But I might just be getting old too.
         | 
         | [1]: https://browser.geekbench.com/macs/macbook-air-2022 [2]:
         | https://browser.geekbench.com/ios_devices/ipad14-5
        
           | piperswe wrote:
           | Not only that, but the latest generation iPad Pro and MacBook
           | Air have the same CPU (and SoC as a whole)
        
       | armchairhacker wrote:
       | I was about to wish Apple had made Logic Pro free or cheap for
       | students / hobbyists, and a $5/month subscription does that. I've
       | want to get into sound design but not going to drop $1000s on
       | software.
       | 
       | Though I wish they'd do something like Kilohearts, where
       | subscribing for enough time basically gives you a perpetual
       | license (https://kilohearts.com/products/kilohearts_subscription#
       | rewa...). It's good because if I pick up something and then drop
       | it I can just cancel the subscription, but if I decide to keep
       | using it until I reach the price point I get to keep it.
        
         | lostgame wrote:
         | To be fair - GarageBand is free, and while it's feature set is
         | obviously lethargic in comparison to Logic's, I do like their
         | philosophy of having kind of a free consumer and education
         | version vs. a professional version.
         | 
         | As a teenager I very successfully followed the path of using
         | iMovie and GarageBand for a couple years until eventually I
         | outgrew the feature set and wanted more.
         | 
         | At the time; they sold what was called 'Final Cut Express' and
         | 'Logic Express', which were essentially 95% feature complete
         | versions of the software at a significantly reduced price aimed
         | at the education and hobbyist market. It was a perfect little
         | balance between affordability and power.
         | 
         | Best of all, you could, and still can; open up iMovie projects
         | in Final Cut and GarageBand projects in Logic - allowing you to
         | actually flex more power if you need it in existing projects.
         | 
         | This workflow was so fantastic, and I actually still use it
         | sometimes when I've got musical ideas on the go and want to jot
         | them down quickly with GarageBand on my iOS device.
        
       | earthnail wrote:
       | Holy f**... how on earth will any other DAW vendor compete with
       | that price? Logic already was crazy cheap, but now the price
       | really just seems to be to boost iPad sales.
       | 
       | It's amazing what you get for $5/month here. But I'm a bit
       | worried about innovation if everyone gets used to these prices.
        
         | LegitShady wrote:
         | Reaper already competes at that price, just not on iOS.
        
       | ricokatayama wrote:
       | I'm still a bit skeptical about Logic's ability to be a full-
       | featured DAW on the iPad. The move is great, but we need to
       | tackle several challenges to make it suitable for final editing
       | rather than just a work support tool:
       | 
       | - It needs to have open and comprehensive plugin support
       | 
       | - The workflow for uploading and exporting content needs to be
       | seamless, and the iPad OS is still limited in this regard
       | 
       | - Screen size and real estate are still a concern
       | 
       | - Ready-to-use ecosystems for operating with the iPad, such as
       | interfaces, audio monitors, etc., need to be developed.
       | 
       | I love the idea of being able to record, create, edit, and mix on
       | the go, but I've kind of moved away from the DAW paradigm on
       | tablets. Today, I focus my workflow on a Dawless idea, with the
       | M8, Digitakt, Organelle, OP-1, and several other devices. More
       | expensive? Definitely! But it fits my creative mode.
        
         | tomduncalf wrote:
         | > It needs to have open and comprehensive plugin support
         | 
         | iOS has a thriving plugin scene, using the AUv3 (Audio Unit)
         | format. Search the App Store for "AUv3" and check out the huge
         | range of synths, effects, etc. In addition to smaller devs,
         | there are some big players who have ported their flagship
         | plugins (FabFilter, Eventide etc.)
         | 
         | > The workflow for uploading and exporting content needs to be
         | seamless, and the iPad OS is still limited in this regard
         | 
         | It is much better since Files was added to iOS, though still a
         | bit clunky. Their page (https://www.apple.com/logic-pro-for-
         | ipad/) advertises "roundtrip compatibility" so hopefully
         | they've made this easy
         | 
         | > Screen size and real estate are still a concern
         | 
         | Definitely a valid point, maybe this is the catalyst for a 15"
         | iPad!
         | 
         | > Ready-to-use ecosystems for operating with the iPad, such as
         | interfaces, audio monitors, etc., need to be developed.
         | 
         | Any class-compliant USB device will work with an iPad (or
         | iPhone), so most audio interfaces, MIDI keyboards, etc. should
         | be good to go. It only won't work if it requires a custom
         | driver
        
           | intrasight wrote:
           | Plugin vendors should get on board pretty quickly.
           | 
           | However, I expect them all to follow suit and use a
           | subscription model. But this may be preferable than shelling
           | out a couple hundred up front for each one. Vendors that have
           | lots of virtual instruments will likely have attractive
           | bundle subscription prices.
        
         | intrasight wrote:
         | > skeptical about Logic's ability to be a full-featured DAW
         | 
         | It won't be full-featured - it doesn't have to be to make a
         | huge impact. For example, as a new platform for live
         | performances, it will be pretty awesome.
        
       | silveira wrote:
       | Subscription. I'm out. I already paid for these softwares on Mac
       | and I don't get even a discount in the price. I was expecting
       | some kind of upgrade option.
        
         | m3kw9 wrote:
         | Why would you want to use iPad version if you already using it
         | for Mac? It's a big pain due to the file system and storage
         | limitations. The ipad version is aimed more at non professional
         | use but still giving them professional features. Would never
         | touch ipad version, totally different use case. You won't see
         | Hollywood types saying I'm gonna use this because, because it's
         | touch screen
        
           | _joel wrote:
           | Why wouldn't you, very similar workflow and more portable.
           | For sketching ideas you don't need multi terrabyte Kontakt
           | plugins.
        
             | m3kw9 wrote:
             | If you just want to sketch ideas, garage band could be
             | enough. I mean both a Mac and iPad are quite portable, but
             | i do see if you just want to professionally develop music
             | on the cheap, iPad it is, you will have a hard time with
             | the screen size however if you want to anything with many
             | instruments and tracks
        
               | _joel wrote:
               | Yea, granted. I don't have any issues carrying my m2 air
               | about for writing but it's still a bit cumbersome vs.
               | ipad and I'll be trying out the new version for sure.
               | Just seems complimentary rather than binary.
        
         | jbverschoor wrote:
         | Sure.. who's gonna pay for updates?
         | 
         | I don't understand how people on HN can devalue their own
         | profession. By your reasoning, once an application has been
         | released, you're out of a job.
         | 
         | Oh hey.. isn't that the current market!
        
           | 2OEH8eoCRo0 wrote:
           | Not all software requires babying and constant updates. These
           | already work for most people and most use cases.
        
             | ezfe wrote:
             | Well in this case it's not the same software, it's a touch-
             | optimized iPad version so the original comment demanding a
             | discount for having purchased the Mac version is...well,
             | yeah
        
           | pjmlp wrote:
           | I also don't get it, everyone likes to get paid while
           | refusing to pay for the work of others.
        
             | [deleted]
        
           | Karunamon wrote:
           | Let's ask the few decades of software developers/publishing
           | houses who managed to make respectable incomes without
           | requiring this subscription rent seeking nonsense.
           | 
           | This is _Apple_ we are talking about, this is greed-based.
        
           | archagon wrote:
           | As a developer, I get it.
           | 
           | As a user, fuck subscriptions. Subscriptions just cause me to
           | move all my tooling to open source variants over time.
           | Developer livelihood is not my concern.
           | 
           | Maybe OSS with a Pateron-style model is the way forward?
        
           | bdougherty wrote:
           | Some people do not need the updates, some will pay a fair
           | value for the updates. Nobody is asking for non-subscription
           | software to be priced the same as the subscription.
           | 
           | Bottom line is that the App Store not having upgrade pricing
           | has forced everything to become a subscription.
        
           | jrajav wrote:
           | Maybe just release and sell a complete and polished product?
           | And add significant value to that product again before asking
           | for more money? What about the notion of having enough pride
           | and confidence in your work that you can make a solid value
           | proposition regularly, and not yoke your customers to you
           | permanently with a nebulous agreement?
           | 
           | Also, practically, consumers in the audio software market are
           | more savvy and have higher expectations than those in other
           | markets. In particular, they expect a fair ownership model
           | (something provided by many plugin and DAW shops, big or
           | small), and are wary of subscriptions and things like them.
           | Perpetual licenses are the norm - in fact, even things
           | uncommon in other software markets like the ability to resell
           | your licenses are often provided due to market pressure.
        
         | dbbk wrote:
         | This is professional grade software and you won't pay $5 a
         | month? Which you can cancel whenever you're not using it?
        
         | tgv wrote:
         | I don't think it's aimed at the same market. I mean: I can run
         | large sample libraries on my MBP, but I don't see that happen
         | any time soon on an iPad. There's not enough disk space, and I
         | don't see the whole NI library eco-system adapt itself to iOS
         | (let alone custom players like EastWest or Spitfire).
         | 
         | But it's a great option for people who've outgrown GarageBand.
        
       | Audiophilip wrote:
       | Now I just wish iPads would have an audio jack so that I could
       | plug in my headphone while using Logic.
        
         | xattt wrote:
         | Echoing other comments explaining why this release is a good
         | development ... If you need headphones or a speaker to hear
         | sounds you create, you are not the target demographic.
        
           | hammyhavoc wrote:
           | ... surely most people will be using an audio interface
           | _anyway_?
        
           | JPws_Prntr_Fngr wrote:
           | His point (that you and the other commenters are
           | intentionally ignoring) is that he _could_ be the target
           | demographic, if Apple had made their mobile platform a little
           | more flexible /"pro".
        
             | xattt wrote:
             | I missed the /s tag. Of course any sane musician would want
             | to _hear_ the sounds they are creating.
             | 
             | Other comments in this thread saying that a specific
             | concern is inappropriate because something something target
             | demographic are snobbish.
        
           | bannedbybros wrote:
           | [dead]
        
       | nekdknff wrote:
       | Remember when you could just buy software?
        
       | nchase wrote:
       | This is exciting.
       | 
       | I'd love it if they opened the iPad up to tools like Rogue
       | Amoeba's Loopback[1], because a tool that allows audio capture
       | from the device is critical for any sampling workflow.
       | 
       | I'm not holding my breath, but that would complete the dream, for
       | me.
       | 
       | [1]: https://rogueamoeba.com/loopback/
        
       | happytiger wrote:
       | It really says a lot about the future of editing. Everyone doing
       | it on their phones is growing up showing us what editing packages
       | are going to look like... and it's something like this. Big
       | screen, touch interface, more fluid work flow, definitely going
       | to be ai assisted... it's interesting timing.
       | 
       | I feel like Apple is going to do the magic they did for spell
       | checking with the iPhone keyboard for professional video editing.
       | Might take them a while but this fcp finally evolving to the iPad
       | feels like the bellwhether.
       | 
       | Anyone else see the trend? 3-4 generations down the line
       | probably. But do you see it?
        
         | sneak wrote:
         | No doubt with surveillance features built in. This is dangerous
         | in the journalism/media production pipeline.
        
           | gehsty wrote:
           | Can't tell if you are being sarcastic or not? Apple products
           | have been used to write articles / produce videos for
           | decades, not sure why this is different on an iPad?
        
       | nxpnsv wrote:
       | I guess my mac logic pro license won't cover the iPad version,
       | right?
        
         | drcongo wrote:
         | Doesn't look like it, which is a shame. Extra annoying that
         | this is a subscription too.
        
         | samstave wrote:
         | This has always bothered me, in general, take games for example
         | ; if I pay $70 for a game on the PS5, why cant I run same game
         | on my PC?
         | 
         | I bought the game, not the platform.
         | 
         | FU - I am paying for running the 'license' of the game on a
         | given GPU/CPU?
         | 
         | its Oracle Licensing policy, recall when Oracle tied your DB
         | lic to a CPU? Fuck that.
        
           | jeroenhd wrote:
           | You didn't even buy a game, you but a license to a game. One
           | that often can't even be resold like normal licensed wares.
           | 
           | Luckily, piracy remains an option if you're willing to
           | download patches manually.
        
       | mwidell wrote:
       | There is a great app for iPad called LumaFusion, which is very
       | similar to Final Cut. I tried using an iPad Pro for a couple of
       | weeks when it came out, to see if it can replace a laptop or
       | desktop.
       | 
       | Biggest problem was ergonomics. So incredibly bad ergonomics to
       | work on an iPad, even with the pen. Impossible to work without
       | strain in neck and arm.
       | 
       | So I'm back to Macbook and I will never again attempt to edit
       | video on an iPad.
        
       | buildbuildbuild wrote:
       | A fun toy. Until the long list of third party pro audio interface
       | drivers and plug-ins work on iPad, this will only be useful for
       | the (large) prosumer market.
       | 
       | It would be killer if this supported Dante over Ethernet at
       | 96khz.
        
       | deofoo wrote:
       | Where is the innovation? Such a disappointment.
        
         | hammyhavoc wrote:
         | Well, what were you _expecting_? Can you describe what
         | innovation looks like?
        
           | tonetheman wrote:
           | [dead]
        
       | drexlspivey wrote:
       | Do you get access to the mac version if you pay for a
       | subscription?
        
       | vrglvrglvrgl wrote:
       | [dead]
        
       | whywhywhywhy wrote:
       | As the years go by, the entirely different OS for tablets vs
       | laptops which at first seemed like the only route to get a
       | quality experience seems like a huge misstep now the tablets all
       | have keyboards and trackpads stuck to them when used for work.
        
         | hammyhavoc wrote:
         | We made a worse laptop.
        
       | tm-guimaraes wrote:
       | More companies should just adopt Jetbrains model.
       | 
       | Month subscription available, but by paying the annual
       | subscription you get a perpetual license for the last release
       | covered by your purchase, which makes an annual subscription
       | pretty much the same as "buy with 1 year of updates".
        
         | Someone1234 wrote:
         | iOS devices don't support downloading specific versions of
         | apps, and you cannot sideload. Apple has made this model
         | impossible on iOS.
        
           | scarface74 wrote:
           | Actually it does.
           | 
           | If you have a device that doesn't support the newest version
           | of the app, you can choose to "download the last compatible
           | version"
        
             | ianlevesque wrote:
             | That isn't enough to enable this business model.
        
               | scarface74 wrote:
               | It would be simple enough (yes I know I sound like a
               | product manager" to add another rule to allow someone to
               | download the last version they are eligible for. Apple
               | keeps all of the previous versions of apps. They use to
               | be available via a simple url.
        
               | zamadatix wrote:
               | The problem isn't the lack of possible way to do it well
               | rather the lack of implemented way to do it well.
        
               | threeseed wrote:
               | There is a major update to iOS every single year and many
               | older application simply wouldn't run.
               | 
               | Bad experience for users, developers and Apple.
        
           | emanuelez wrote:
           | Loopy Pro manages to do this: https://loopypro.com/pricing/
        
           | rtkwe wrote:
           | You could approximate it with extensive feature flagging to
           | disable/hide new features for people with old "versions" of
           | the app.
        
             | [deleted]
        
             | asddubs wrote:
             | sounds like a nightmare and a half given enough time.
        
               | threeseed wrote:
               | Major websites such as Airbnb have dozens to hundreds of
               | feature flags which they use to run A/B experiments.
               | 
               | And so there is plenty of software available e.g.
               | LaunchDarkly to help simplify the process.
        
               | rtkwe wrote:
               | Oh yeah I didn't say it was a great option but it's AN
               | option and could be managed so long as your features are
               | relatively self contained modules.
        
             | genmon wrote:
             | Working Copy on iOS does this _brilliantly._
             | 
             | > The features you unlock are permanently available and any
             | other pro features added the next 12 months after purchase
             | are also permanently available. After one year new pro
             | features introduced will be locked until you purchase a
             | upgrade. Even if you do not purchase a new unlock after 12
             | months, the app will still be updated with improvements and
             | bug-fixes.
             | 
             | https://workingcopy.app/manual/purchase
        
               | romeoblade wrote:
               | Yes! I was going to comment the same, it's a very
               | reasonable model from a developer who makes great
               | software. I recently within the last year switched from
               | the Blink shell to his app "Shellfish" as it's become a
               | daily part of my workflow when using my iOS devices. I
               | highly recommend it if you like workingcopy.
        
           | oneplane wrote:
           | That technical method isn't the only way to implement this
           | business method, and a number of existing apps are doing this
           | quite successfully already. So this both already exists, and
           | works.
           | 
           | As for 'side loading', it's somewhat possible, but even if it
           | was available by default it would be messy for most customers
           | -- they already have trouble with what's currently available.
           | Perhaps some sort of in-app store would make that model
           | feasible. The vendor gets to show and deploy whatever they
           | want, and the end-user gets a very clear and very specific
           | list of options for the app/vendor. That would even be better
           | than the 'everyone in one store' model for some more
           | specialised apps, especially when searching (which currently
           | leads to a plethora of tangential ads and applications you
           | actually don't want).
        
             | threeseed wrote:
             | What you've described is more complex than managing one app
             | with feature flags.
             | 
             | And it's still undetermined whether Apple would be required
             | to host your app on their App Store once you've decided to
             | run your own store. Which means you would be losing a major
             | distribution channel.
        
             | zamadatix wrote:
             | The other two ways I've seen are committing to lifetime
             | bugfixes but maintaining a feature lock based on last
             | license renewal or releasing a separate app per release.
             | The first is actually a different model but if you're
             | alright with it from the developer side then it's very
             | similar from the user's perspective. The second is either
             | different or the same depending on how it's implemented. 2a
             | is commit to upgrading these apps for life the same as the
             | first method, at which point it largely turns into a worse
             | option to both sides. 2b is to not commit to lifetime
             | updates, at which point it's not really lifetime as much as
             | "until Apple removes it from the App Store and you need to
             | download it on a new device".
             | 
             | Based on the wording comment it sounds like there may be
             | additional ways I haven't seen but you didn't really say
             | what they were as much as dismiss the point assuming
             | everyone knew what apps or release models you are familiar
             | with.
             | 
             | I agree an in App Store solution like the one you describe
             | would be the preferred answer for most users. Sideloading
             | is more useful as a catch-all for anything Apple doesn't
             | have a good first party answer for. Once non policy related
             | use cases for the sideloading exist it's going to be easier
             | for most to have a first party solution for those use
             | cases.
        
           | bazzargh wrote:
           | Not sure how widespread it is, but TapBots and 1Password both
           | released separate apps for their major version updates. The
           | 1Password subscription carried across to the new app, the
           | TapBots one was a new purchase for each app, so there's 2
           | ways that model has been working on iOS.
        
           | znpy wrote:
           | > and you cannot sideload
           | 
           | not yet, and most likely just not in the us
           | 
           | but due to the european union digital markets act, apple will
           | have to allow for side loading, and somebody was speculating
           | it will only be in the EU.
        
             | Shared404 wrote:
             | just not in the US != only in the EU
        
           | threeseed wrote:
           | With good reason as it's unworkable.
           | 
           | iOS and iPadOS are not stable systems like OSX where the
           | fundamentals of the overall experience is clear and largely
           | complete. There is still a lot of innovation and new concepts
           | being introduced each year.
           | 
           | To have a large percentage of users with older apps that
           | won't properly support these changes would hurt the platform.
           | 
           | As was mentioned feature flags are a much better option.
        
         | charcircuit wrote:
         | In the jetbrains you only get a perpetual license for the
         | current version. You lose the year of updates.
         | 
         | Also why should companies do that? They could be leaving money
         | on the table as people can continue to gain value from the
         | perpetual version without you getting any compensation for that
         | value. Also you now have to deal wind a fragmented user base on
         | different versions. And the user community has to dear with not
         | everyone supporting the same features and menu navigation as
         | everyone else.
        
           | criddell wrote:
           | > They could be leaving money on the table as people can
           | continue to gain value from the perpetual version without you
           | getting any compensation for that value.
           | 
           | They were compensated when you bought the version you keep.
           | If you get nothing from them after that, then what would they
           | be compensated for? I could understand it if the application
           | required server-side resources, but if it's all local, then
           | no further compensation is due.
           | 
           | If you buy Microsoft Word and make $10 million from a novel,
           | you don't have to kick any of that back to Microsoft. The
           | software company has no claim to the value created by their
           | software beyond the licensing costs.
        
           | chongli wrote:
           | _In the jetbrains you only get a perpetual license for the
           | current version. You lose the year of updates._
           | 
           | Yeah, that model is infuriating. While your subscription is
           | running you get the updates. Then they snatch them away if
           | you cancel. It's a dark pattern.
        
           | tm-guimaraes wrote:
           | > In the jetbrains you only get a perpetual license for the
           | current version. You lose the year of updates.
           | 
           | False unless they changed it recently. It explicitly read
           | last version on the subscription. I actually bought one a few
           | years back and I got fallback to the last version of the
           | subscription timeframe.
           | 
           | Regarding the "why", it's simply the option that properly
           | aligns interests. A long enough subscription (ie an year),
           | should cover initial expenses and development during the
           | period, if the company wants to keep a customer paying, it
           | needs to keep making the software better.
           | 
           | It's putting customer first, which is something companies
           | tend to forget which tend to lead to a downfall if they have
           | not secured a strong prison/moat for their rent seeking
           | behaviors.
           | 
           | Companies with proper alignment on incentives tend to
           | make/maintain/develop better products over a larger
           | timeframe. But ofc that was meaningless when money was
           | "cheap" (negative interest rates), so VCs could just dump a
           | huge amount of money on creating some competitor out of
           | nowhere, put it out for free, operate under losses, and once
           | they have "captured" a big enough userbase and fcked the rest
           | of the competition, and have decent lock in, start the
           | shitification of service for revenue, to make up for all the
           | "investment", leaving customers with no proper alternative.
           | 
           | A perpetual fallback license is showing customer that you
           | care. And it's also putting a gun on yourself to keep
           | improving the product instead of stagnating for "captured"
           | revenue. Also, happy customers tend to give free publicity,
           | look here at hackernews how their tools are mostly praised.
           | 
           | Edit: it seems that indeed they changed the version to the
           | initial plus bugfixes, or 12months old if using consecutive
           | monthly billing
        
           | specialist wrote:
           | Humans aren't rational.
           | 
           | Nordstrom's liberal return policy increased sales. Probably
           | by mooting the fear of buyer's remorse. Their policy
           | definitely wasn't motivated by altruism.
           | 
           | Maybe something similar is happening with Jetbrains.
           | 
           | I continue to pay yearly for Ultimate, even though I only use
           | vanilla IntelliJ, and sometimes not for years. Why? I have no
           | idea.
           | 
           | I usually cancel subscriptions without hestitaion. Somehow
           | the Jetbrains license doesn't piss me off and I'm content
           | knowing I could cancel without too much inconvenience, should
           | I choose.
           | 
           | Whatever the case, I'm certain they validated their current
           | license maximizes revenue.
        
       | TheRealPomax wrote:
       | So is this "you buy it, you can now use it on MacOS and iOS"? Or
       | is this one of those stupid "you buy it, and then you have to buy
       | the for-iOS version separately a second time"?
        
       | wahnfrieden wrote:
       | How does Logic compare with AUM?
        
       | ricardobeat wrote:
       | I'm positively surprised by the pricing. While I still prefer
       | outright buying apps instead of subscriptions, last time I paid
       | EUR230 for Logic on desktop (and it used to cost even more), this
       | new sub would take four years to match that. This massively
       | lowers the cost of entry especially for countries with devalued
       | currency against the USD.
        
         | tjr225 wrote:
         | And 199$ is already an insanely good deal for what you get.
        
         | mullen wrote:
         | $49 a year is pretty damn cheap in IMHO. Also, when the new
         | version comes out, you don't have to put another lump of cash
         | up front to get it, you just upgrade your subscription and get
         | the new version. Something better comes along? Just cancel the
         | subscription and switch to the new software. The fear of "being
         | too invested in a software package" basically goes away. I
         | think this is a good move on Apples part and the customers part
         | on several levels.
        
       | basisword wrote:
       | So many "I don't get it" comments in this thread. And complaints
       | about the subscription pricing. The market for this seems pretty
       | obvious - teenagers. iPad seems like the default computer for
       | kids these days and kids like to create. When I was a teenager I
       | had to build my own PC, struggle to pirate Cubase and some
       | plugins and it was a nightmare. When I finally got a MacBook
       | Logic being $200 was out of reach still. A subscription makes it
       | affordable for the people who are going to use it on a tablet.
       | The same thought applies for teenagers trying to make YouTube
       | videos. Now they can legally and easily use the professional
       | tools on hardware they already own.
        
         | rchaud wrote:
         | Kids aren't creating on iPads though. The only tools needed are
         | TikTok/Snapchat + filters. Beyond that, it starts to feel like
         | _work_.
         | 
         | YouTubers making 'long form' video (> 5 mins) also aren't going
         | to buy an iPad when their computer does the job just fine. And
         | even then, Mac owners don't necessarily use Final Cut; Adobe
         | Premiere and Davinci Resolve are enormously popular.
        
           | charcircuit wrote:
           | You are ignoring how big capcut is
        
           | hammyhavoc wrote:
           | Bold of you to assume that YouTubers are using full-fledged
           | computers in the first place. Video editing on cellphones and
           | tablets has been a thing for yonks.
           | 
           | What about the people that will emerge as YouTubers because
           | they can now run a channel without buying a computer?
        
         | thomastjeffery wrote:
         | EDIT: I misread: it's $5 per month not per day.
         | 
         | The fact that the surrounding market sucks does not make this
         | intrinsically better.
         | 
         | It's the same situation as rent, except that a DAW is not the
         | living necessity that a home is.
         | 
         | If the best deal you can get is to buy someone lunch _every
         | day_ , that's still prohibitive enough to price a lot of people
         | out of the digital music scene. That's terrible for the market
         | of creativity.
        
         | hn_throawlles wrote:
         | I do get it,
         | 
         | time to say good bye to Darwin (BSD kernel) MacOS..
        
         | rebolek wrote:
         | People have different nightmares. My nightmare is yet another
         | subscription.
        
           | basisword wrote:
           | Then you're probably not the target market. I would have
           | loved this when I was younger and $5 a month was easy/$200
           | one off was impossible.
        
             | tombert wrote:
             | I kind of wish they'd have an option for both. ToonBoom
             | Harmony still lets you do that (though they kind of obscure
             | that on their website). You have the option of paying
             | $71/month for Harmony Advanced, or $1130 for a perpetual
             | license.
             | 
             | It would be nice for people to do something similar with
             | Logic; you can pay for a subscription, or you can pay a
             | flat rate to own something forever; I'm personally kind of
             | turned off by products that do not offer perpetual
             | licenses.
        
             | mirkules wrote:
             | It is usually not billed monthly. They SAY it's $5/month,
             | but your actual price is $60 right now, for a whole year.
             | That's a huge difference. You're paying a good portion of
             | full price, with the "benefit" of having it stop working
             | after a year.
        
         | manicennui wrote:
         | That is not at all the obvious market; people in the HN bubble
         | are just ignorant of the creative world and love to shit on
         | Apple. The iPad is already huge for content creation among
         | professions. It has made a huge dent in the tablet market
         | (think Wacom), and is heavily used by professional artists. The
         | audio options are amazing and USB midi output on instruments is
         | very common now and works with iPads. An actual computer will
         | probably remain a key component in artists' workflows, but
         | iPads and iPhones are increasing part of it.
        
           | pdabbadabba wrote:
           | Sure. But how many of those creative professionals are there
           | v. teenagers who want to mess around with these tools--
           | especially when it's priced at only $5/mo? Seems like Apple
           | is continuing to make tools for creative professionals while
           | also making them accessible to a wider audience of amateurs
           | to broaden the revenue base.
        
             | diebeforei485 wrote:
             | The $5 per month pricing is for skeptics to try the product
             | without committing to a $299 purchase.
             | 
             | And yes, it does bring in some revenue from non-
             | professionals, but they have other alternatives on iPad.
             | Including iMovie from Apple which is free, and others like
             | CapCut, LumaFusion, etc.
        
           | freedomben wrote:
           | > _people in the HN bubble are just ignorant of the creative
           | world and love to shit on Apple._
           | 
           | defensive much? I didn't see anything even remotely
           | resembling shit in GP's comment. You'd probably have a better
           | time on the internet (HN at least) if you don't go around
           | looking for things to be offended by whether they're intended
           | or not.
        
             | yamtaddle wrote:
             | To be fair, nearly every Apple thread features several
             | stubbornly out-of-touch programmers sneering at iOS devices
             | as "consumption-only" or something similar, usually with a
             | tone that makes you expect to see the word "sheeple" occur.
             | If we had a bingo card for HN Apple threads, you could just
             | go ahead and make that the free space, the effect would be
             | practically the same.
        
               | ggregoire wrote:
               | Reminds me of every HN thread about front-
               | end/JavaScript/React. We should make a bingo card for
               | those threads too.
        
         | slugiscool99 wrote:
         | This is so true. When I was a kid I could have gotten my
         | parents to pay $5 / mo for me to explore my creativity. $200
         | not so much. I think this pricing is actually a really good
         | thing for consumers.
        
         | 2OEH8eoCRo0 wrote:
         | I get it: Money
         | 
         | Apple thinks that they will make more money this way.
        
           | carlosjobim wrote:
           | Yes, getting more customers is a tried and tested way of
           | making more money.
        
         | diebeforei485 wrote:
         | There are cheaper and even free audio editors and video editors
         | already on iPad.
         | 
         | FCP isn't for teenagers.
        
         | TheRealPomax wrote:
         | I see you missed the whole "Logic Pro costs $499" era and the
         | earth shattering news when Apple lowered the price to $199. And
         | far too many DAW creators refuse to learn that lesson, instead
         | going "you can have a DAW for $199 but you only get three and a
         | half tracks, only one can be a plugin, and your audio files
         | must be in 17 bit RIFF wave with the bytes in reverse order. If
         | you want something better, pay us more".
        
           | rocketbop wrote:
           | Logic used to cost far more than that. When Logic 6 came out
           | it sold for $999 and was a great deal because they'd finally
           | bundled all the plugins and synths in to one package. To buy
           | the whole package before than was thousands.
        
           | basisword wrote:
           | I remember when they dropped the price to $200. It's what
           | finally got me to move from Garageband/pirating stuff. It's
           | also what keeps me away from playing with a lot of other
           | DAW's.
        
             | TheRealPomax wrote:
             | honestly the only way to get most of the other ones is to
             | go "okay if I get a MIDI controller with a free copy of the
             | entry level version, then I can bump that up to the REAL
             | entry level version for cheap, and then when they release
             | the next version I can bump that up to the intermediate
             | version during a sale, and then a year later I can probably
             | get the REAL version as a black Friday upgrade."
             | 
             | Yay!
        
         | gampleman wrote:
         | Also if you want to do just one project (i.e. you don't produce
         | music/video for a living, but you know enough to do your own
         | stuff), then you can probably get away with paying $5 a month
         | for just enough months to finish your project.
         | 
         | That was a use case completely uncatered for with a $400 one-
         | off license fee.
        
           | filoleg wrote:
           | Yep, I totally forgot about this use-case, but there were
           | plenty of situations where it would've saved me. With one a
           | couple a years ago that I vividly remember.
           | 
           | I volunteered to edit a demo video for our internal hackathon
           | project, and had both an M1 iPad and a new macbook. I wanted
           | to go all out on the video just for the fun of it, and I
           | still had some of the final cut pro muscle memory from many
           | years before, even though it was a much older version. iMovie
           | proved to be extremely inadequate even for some basics (on
           | both macbook and ipad). iPad had some third party options,
           | but they were all either unwieldy or expensive or various
           | other issues. For macbook, there were various alternatives
           | (davinci, etc), but they either had similarly high pricing or
           | various other limitations or an insane learning curve (which
           | i don't mind usually, but not in those circumstances). Final
           | Cut was only available as a full-priced option. I would have
           | easily been willing to pay $10-20 for one month worth of
           | access for this project, but no way I am paying hundreds for
           | that. Ended up using iMovie and making the video that i
           | absolutely hated and that wasn't resembling anything I had in
           | mind for it at all.
           | 
           | P.S. I am genuinely baffled by how terrible iMovie is
           | compared to its big sibling Final Cut Pro, given how amazing
           | and well-rounded GarageBand is compared to its big sibling
           | Logic Pro. GarageBand is obviously not competing with Logic
           | Pro, I was just trying to illustrate that Apple has those
           | hobby->pro creative app relationships (iMovie->Final Cut Pro,
           | GarageBand->Logic Pro), and the GB->LP one is imo fantastic
           | overall, and both products are shining in their respective
           | tiers, and I get a good use out of both of them. But with
           | iMovie->Final Cut Pro, I am pretty much fighting against
           | iMovie even for some basic things and would rather deal with
           | Final Cut only. And yes, for basic video editing, I still
           | miss windows movie maker (the newer MSFT replacement for it,
           | Clipchamp, is the worst out of major basic video editing
           | software i've ever used).
        
             | justinator wrote:
             | iMovie for iPhone doesn't even let you author in 9:16,
             | which is criminal.
             | 
             | I find iMovie for Mac pretty useful, honestly.
        
           | nehal3m wrote:
           | I'll do you one better, I just started the App store on the
           | Mac to check whether they've implemented the same model
           | there. The only music I make is analog, but I'd have liked to
           | try it out for a few bucks.
        
             | non-nil wrote:
             | They offer a 90-day trial. I suppose you should get it
             | while it lasts!
        
               | nehal3m wrote:
               | Oh awesome! Thank you for letting me know, I'm gonna
               | check it out.
        
           | mirkules wrote:
           | But you are not paying $5/month. That's a gimmick. You are
           | pre-paying a full year's worth. It's like paying (almost)
           | full price but for only a year's worth of use.
           | 
           | For Adobe, at least, the actual monthly rate is way higher.
        
             | alden5 wrote:
             | nope, there's a $4.99/month option and a 49.99/year option
        
       | ericzawo wrote:
       | A subscription for Logic is nuts. It's already $300 software for
       | the Mac. I would be fine paying another one-time fee if it meant
       | I had it forever on my iPad. It really is stellar software, as
       | evidenced by it's two-decade presence in the industry, but to
       | move to subscription feels very... un-Apple (at least in this
       | Professional Media Software context).
        
         | jonhohle wrote:
         | iPads have an archival problem already, and this just
         | exacerbated it.
         | 
         | If I'm a studio and want to throw a project into a vault
         | somewhere with hopes of retrieving it in a decade, the
         | iPadOS/iOS software model makes it impossible to get back to a
         | specific configuration without freezing a specific device.
         | 
         | Now throwing a subscriptionmm no on top of it, this is at best
         | good for throw away projects that are done, pushed out, and
         | never looked at again (from an editing perspective).
         | 
         | This is really mind boggling.
        
           | hammyhavoc wrote:
           | Film and TV scores in Logic from the early '00s regularly get
           | opened for sequels, prequels, interquels, reboots, remasters
           | et al. I don't use Logic anymore, but when I did, that's one
           | of the things that impressed me.
           | 
           | Logic on iOS? Could be an entirely different story as it
           | relies on other apps as plugins that may change. Just to err
           | on the side of caution, assume that if it isn't saved as
           | audio or MIDI, you'll probably be screwed.
        
         | TheRealPomax wrote:
         | It's $199. It's only _ever_ been $499 until 2013, when the
         | price suddently dropped to $199, and it has been that ever
         | since.
         | 
         | Logic Pro is _ridiculously_ cheap compared to most other DAW
         | out there. There aren 't tiers, there's no upsell to unlock
         | basic features like unlimited tracks, it's just a full featured
         | DAW, the end. Heack, a license for the "full feature, but not
         | bundle-padded, version of X" costs:
         | 
         | - Reason: $60 (personal/limited commercial license)
         | 
         | - Renoise: $75 (and is the only tracker-style DAW)
         | 
         | - Tracktion Waveform: $149
         | 
         | - FL Studio: $199 (thankfully)
         | 
         | - Reaper: $225 (unlimited commercial license, by the time you
         | need this, you already have seven other DAW already, too)
         | 
         | - Cubase: $329
         | 
         | - Studio One: $399
         | 
         | - Bitwig Studio: $399
         | 
         | - Ableton: $449
         | 
         | - Reason: $499
         | 
         | - Pro Tools: $499
         | 
         | So it's a great deal!
         | 
         | ...
         | 
         | ...but...
         | 
         | ...$199 is also _extreme expensive_ for people who bought a
         | second hand mac, or have a hand-me-down ipad, and don 't have
         | _two hundred dollars_ to casually spend on something they never
         | played with because it 's been out of reach due to a sky-high
         | price. A subscription for Logic is _the complete opposite of
         | nuts_. At $5 a month, someone can use Logic for 40 months
         | before it would have been cheaper to buy it up front. That 's
         | more than three years, but which time you either know this is
         | what you love, or you stopped using it already and moved on to
         | another hobby. Heck, at $45 a year, that's four or even five
         | years. Plenty of time to get your priorities straight and start
         | saving if audio work brings you joy.
         | 
         | The audio crowd got used to incredibly high prices for
         | software, $100+ for an app or even plugin is considered
         | "normal", and has made it completely impossible for kids or
         | just people without disposable income to get into. Everyone
         | knows this, which is why everyone who actually cares to get
         | those folks into their ecosystem either dropped their prices,
         | or now offers a subscription model in addition to buying a
         | perpetual license for a specific version.
         | 
         | And in an ecosystem where subscriptions are $9.99/mo (which
         | they pretty much all are), $5/mo is a power move.
        
           | faeriechangling wrote:
           | I've been poor before and $200 one-time is WAY less expensive
           | than $5/mo recurring. If I can't afford to save $200 I sure
           | can't afford to pay $5 recurring. Recurring subscriptions are
           | for the wealthy, not the poor, the poor can do just fine with
           | freeware or some 10 year old version of whatever.
           | 
           | Paying a recurring monthly subscription isn't the only way to
           | get a trial.
        
             | TheRealPomax wrote:
             | Sounds like you're not a kid to me. I didn't have $200 to
             | spend until I was halfway through college. But I sure as
             | hell would have been able to afford $5 a month.
        
               | faeriechangling wrote:
               | I participated in the long and storied tradition of child
               | labour to buy things I wanted.
               | 
               | If you didn't have any money to spend until halfway
               | though college other than a surplus of $5/month, than by
               | saving for $200 you likely would have doubled your
               | disposable income and you would have left school with a
               | Final Cut Pro license on top of that. I'm sure kids will
               | buy it, and they're going to be worse for it than when
               | they paid $200 for a license.
               | 
               | In any case, I can't emphasise enough how much paying a
               | monthly subscription over a one time fee does not help
               | the poor in general, at best it allows for you to shift
               | expenses a few years down the road with low interest if
               | you're some sort of temporarily embarrassed millionaire,
               | which isn't the same thing as helping poor kids other
               | than maybe some small niche. Being poor doesn't mean you
               | should do more $5/month subscriptions, it means you can't
               | get away with them nearly as much without getting
               | punished by economic reality.
        
       | nailer wrote:
       | Do xcode next. I don't care how.
        
       | retskrad wrote:
       | I'm sorry but not even the actors in the promo video in this
       | announcement can sell the idea that video editing on a touch
       | device is a good idea. No professional video editor will use
       | Final Cut on the iPad. It's horribly ineffcient.
       | 
       | It feels like Apple has no idea what to do with the iPad Pro. The
       | product hasn't evolved at all since 2018.
        
         | Tagbert wrote:
         | The iPad is no longer touch-only. Since Apple added support for
         | pencil, mouse/trackpad and brought out more keyboards, the iPad
         | is a multi-model input device.
        
           | mattwad wrote:
           | True but it's not very good as a laptop replacement. It's
           | much more expensive than an Air and can't run the same apps.
           | While doing my research it seemed a lot of people either
           | already had a laptop or preferred to have a laptop if they
           | had to pick one. This is coming from a Surface 5 user - I
           | gave up eventually because it was never powerful enough, but
           | it is a much better approach to multi-input laptop
           | replacement since it can run anything.
        
             | mvanbaak wrote:
             | It is not a laptop replacement. And apple does not design
             | it to be one. It's a very nice device to have next to your
             | Mac Studio / Mac Pro to do your work while not at your
             | desk. The creative possibilities of the iPad are
             | spectacular. The ease of maintaining one is 100x bigger
             | than a notebook.
             | 
             | it's simply another type of device, not a replacement.
        
               | smoldesu wrote:
               | > It's a very nice device to have next to your Mac Studio
               | / Mac Pro to do your work while not at your desk.
               | 
               | I'm kinda curious - what does it do that my laptop can't?
               | Am I missing out on anything by bringing a full computer
               | with me when I have to work?
               | 
               | I've got an iPad (an older one) and it's just about
               | completely useless for me. It doesn't support my file
               | syncing app, it insists on using it's own file formats,
               | it doesn't trust me to install apps and doesn't have
               | enough builtin IO to charge and use a mouse at the same
               | time. Lugging around a second Mac seems like a much more
               | seamless experience to me.
        
               | mvanbaak wrote:
               | I can only respond based on my experience.
               | 
               | 1. Personally, an iPad for me is just another nice
               | gadget. I'm a developer and I want my MacBook 2. The iPad
               | has a lot of things less technical people prefer over a
               | notebook: 2.1 - easy of / lack of - maintenance. It just
               | works, you click the home button and it works, things are
               | simply there 2.2 - battery life. iPad wins hands down
               | from all other alternatives 2.3 - pencil. both for
               | creative work as for boring office work and signing
               | contracts 2.4 - games for the kids/pets. Roadtrip?
               | waiting for the doctors appointment? anything? give them
               | the iPad and have them kill time with $random thing 2.5 -
               | support. No matter what the problem is, walk into an
               | Apple Store and have it fixed. (I know some parts of the
               | world have different service, but at least here in .nl
               | its perfect)
        
             | skydhash wrote:
             | I don't really see the iPad as a laptop replacement. My
             | laptop (MBA) is a mobile workstation. I have a Mac Mini as
             | a work computer, and I view my laptop as the mobile
             | equivalent. But if I only need to consume content or do
             | tasks like writing, drawing, or quick editing in this case,
             | it's a suitable device. The reduced multitasking is a plus
             | in this case, and I wish that Space and Stage Manager on
             | the laptop were not that clunky.
             | 
             | N.B. I have the iPad Air 4, and it's quite light compared
             | to the MBA. And I can use a smaller bag when going out.
        
         | ancientworldnow wrote:
         | No serious professional wants to use FCP in the first place.
        
           | brookst wrote:
           | Out of all of the people in the world who do at least a few
           | hours of video editing a year, what percent do you think are
           | Serious Professionals?
        
           | mannyv wrote:
           | From what I understand a large number of video people are
           | wedding/event people...which makes sense, because there
           | aren't that many TV shows. While I doubt they'll be editing
           | on-site, now they can with their IPP instead of their MBP.
           | 
           | People work where they want to and jow they want to. If the
           | tool works for you, go for it.
        
           | starkparker wrote:
           | Aww, that's not true. Serious professionals want to use FCP
           | 7.
        
         | edude03 wrote:
         | This is basically the "no true Scotsman" argument. Your
         | definition of professional video editor seems to not include
         | people like YouTube/TikTok/Instagram content creators who are
         | already "professionally editing" videos on their phones and
         | iPads and making good money I might add.
        
         | mavhc wrote:
         | Their idea is: add a mouse and keyboard option
        
         | madeofpalk wrote:
         | > No professional video editor will use Final Cut on the iPad
         | 
         | Maybe it's for other people then?
        
         | throw74774 wrote:
         | Dunno - touch devices are already very popular for music
         | editing and production. No reason they shouldn't be for video
         | too.
        
         | elliottkember wrote:
         | Have you seen the magic keyboard accessory? With the trackpad
         | and keyboard?
        
           | Tepix wrote:
           | At the ridiculous price they are charging for it, it might as
           | well not exist.
        
             | asutekku wrote:
             | While the price might be ridiculous for you, the price is
             | not ridiculous for the people in the market for it.
        
         | vuln wrote:
         | > It feels like Apple has no idea what to do with the iPad Pro.
         | 
         | 100% this.
         | 
         | I have an iPad Pro. If I want to plug it into a projector via
         | USBC or a Dock I must ALSO connect a Bluetooth speaker device
         | as the iPad will not allow use the internal speakers on the
         | iPad while connected to an external _display_ fucking madness.
        
           | mvanbaak wrote:
           | yeah, because you want to use the internal speaker while
           | watching the video on a projector screen ...
           | 
           | I understand what you are saying, and it sucks indeed, but
           | there are other systems that have exactly the same 'problem'
           | and in real life this is a problem for the minority of
           | people. apple sells to the masses, and they will do what the
           | majority of the people want/need/use. Sure, it sux if you
           | dont fit in that group, but that has been the thing with most
           | big vendors of things.
        
             | dbspin wrote:
             | It's a problem for anyone trying to give a presentation in
             | an educational or office environment - local sound
             | solutions on projectors in small offices and small
             | classrooms are often (probably 70% of the time in my
             | experience) non functional.
        
               | mvanbaak wrote:
               | iPad speakers in a classroom is not going to cut it, they
               | are nowhere near powerful enough. in an office
               | environment you can use the tv audio, or the video
               | conferencing unit (in my experience even a 10man shop has
               | those). again, for the very small percentage of people
               | that fall outside of the 'masses' it is a problem, and I
               | totally understand that. But none of the big brands care
               | about the use cases that are not the masses. So you can
               | blame apple, but look around and blame all the others as
               | well.
        
               | freedomben wrote:
               | Small and some medium-sized classrooms it absolutely
               | _does_ cut it. If you 're playing for a theatre-sized
               | college classroom of course it wouldn't.
               | 
               | But also, why does that matter? If the speakers don't
               | work (i.e. cannot be engaged while connected to a
               | projector) but won't cut it for the classroom, why is
               | that better than if they _can_ work but aren 't loud
               | enough? At least in the latter situation the user has the
               | option and can make a human judgment. The user is a hell
               | of a lot more qualified in that situation than some
               | dev/PM at Apple who thinks they always know better than
               | the user.
        
               | mvanbaak wrote:
               | You are right, and like I said, it for sure is bad that
               | it wont work for the common use case. Should it support
               | your use case? YES! Does it? no. Is there some kind of
               | fair explanation? also Yes. Wether you like it or not
               | (and to be clear, I also dont like it, but at least I can
               | understand why)
        
               | vuln wrote:
               | The iPad Pro has 4 speakers.
               | 
               | You seem so matter of fact with your opinion.
               | 
               | How big is the classroom in your mind?
               | 
               | Video conferencing units like you bring up most of the
               | time need separate drivers, or an app to connect.
               | 
               | Should I have all these different teleconferencing apps
               | on my iPad in case I show up to a client that uses xyz
               | model?
               | 
               | What happened to apple's "it just works"
        
               | mvanbaak wrote:
               | Yes, as I tried to make clear in my post I'm replying
               | based on my experience, which is based on the area I live
               | and work in. Almost all of the places I went have
               | Logitech video conferencing gear, which dont need a
               | single driver or minute of setup, as they simply JustWork
               | (either with Mac, linux or windows)
        
               | vuln wrote:
               | > I'm replying based on my experience, which is based on
               | the area I live and work in.
               | 
               | Funny how you didn't explicitly state that when referring
               | to the use case of "the masses".
               | 
               | The masses are just the people in your local environment?
               | 
               | Seems like you're backtracking.
        
             | vuln wrote:
             | The internal speakers on my iPad Pro blow away any small
             | sized Bluetooth speaker I have laying around.
             | 
             | What is the use case for an iPad Pro? To be used by
             | professionals as a _portable laptop_. Presentations are
             | probably one of the top use cases and Apple can't even get
             | it right.
             | 
             | If the iPad Pro is yet another consumption device then
             | remove the bullshit pro moniker and just sell iPads.
        
               | mvanbaak wrote:
               | Where is it written that a tablet is the same as a
               | portable laptop? iPad Pro not designed as portable
               | presentation tool, it's designed to be a portable touch-
               | enabled apple device that can be used for creative
               | workflows.
               | 
               | The presentation setup, in apple's view, is an appletv
               | connected to a tv and one or more HomePods for the audio.
               | and you can use an iPad or iPhone or MacBook to cast to
               | the screen+audio.
               | 
               | Like I said before, it sux if you dont fit into this
               | group (which is the masses) but they are not alone in
               | focussing just on the masses
        
               | vuln wrote:
               | > Where is it written that a tablet is the same as a
               | portable laptop? iPad Pro not designed as portable
               | presentation tool, it's designed to be a portable touch-
               | enabled apple device that can be used for creative
               | workflows.
               | 
               | Now you're putting words in my mouth and appearing dense.
               | I never said it was the _same_ as a laptop. I said it's
               | used similarly.
               | 
               | I have never once seen someone being "creative" on their
               | iPad in a public setting. If you are correct and that is
               | the use case for the masses we should see it being used
               | as such everywhere. It is not.
        
               | mvanbaak wrote:
               | The only thing I can say is that we are in different
               | parts of the world. Around me, a lot of people use the
               | iPad to do drawings, animation, audio and video editing
               | where a laptop or workstation is simply not possible
               | because there's no desks / infrastructure to
               | connect/power/store those products.
               | 
               | The macbooks are indeed used more by developers, but as
               | soon as you get into the more 'creative' areas, the iPad
               | + pencil for those kind of things wins big time.
        
               | vuln wrote:
               | > Around me
               | 
               | As I said in another reply if you were forthcoming with
               | the fact that you are basing your opinion in a vacuum
               | (your environment) we most likely would have not went in
               | circles. Instead you claimed "the masses" when in fact
               | your area is a tiny percentage of iPad users worldwide.
        
       | tshaddox wrote:
       | I'm looking forward to seeing the feature set. I recently tried
       | out a few of the iPad DAWs and wasn't able to find anything that
       | could even correctly record and edit MIDI and also automate tempo
       | (like MacOS Logic Pro's tempo track).
        
       | bookaway wrote:
       | Am I the only one that finds the process of getting files of a
       | decent size from non-Apple devices to Apple mobile devices
       | incredibly frustrating, almost enough to be a deal breaker?
       | 
       | What is the current best practice for the fastest way to get
       | video files on an IPad as of now?
        
         | JPws_Prntr_Fngr wrote:
         | It is inexcusably obnoxious to do without iCloud, thanks to
         | iOS' hamstrung file system & APIs, plus lightning being stuck
         | on USB 2.0 speeds. But I think this is why the iPad Pro is on
         | USB-C now: so you can hook up an external hard drive with all
         | your bigass files.
        
           | dbbk wrote:
           | I'm surprised they haven't added support in Finder for the
           | iPad to just show up with direct access to its file
           | directory. Surely you must be able to directly move files
           | between an iPad and a Mac that don't require going over
           | Airdrop or iCloud?
        
         | DamnInteresting wrote:
         | It's not just non-Apple devices. I use my iPad to make music
         | and sketches, and sometimes I need to move files between my
         | iPad and MacBook. Airdrop almost never works, and transferring
         | in the Files app is confusing--sometimes the file won't appear
         | in the relevant app, or sometimes it appears twice, and it's
         | not clear which is the newer version. I often resort to
         | emailing the files back and forth to myself as attachments,
         | which is not ideal.
         | 
         | If anyone knows of a better way to move files to and from an
         | iPad, I would be delighted to hear it.
        
           | lostgame wrote:
           | AirDrop is - by far and large, especially in the Apple
           | ecosystem - the single most unreliable, almost guaranteed-
           | not-to-work piece of software I've used.
           | 
           | It works - for me - with any combination of Macs; old or new,
           | desktop or laptop, on any given network configuration; in any
           | location - about 3 or 4 out of ten times I give it a shot.
           | 
           | It's honestly baffling to me how Apple has for more than a
           | decade shipped a major feature that works easily less than
           | half the time in my experience and my co-workers. Coworkers
           | and I mostly completely avoid it at this point; and if we do
           | actually give it a try, it feels more like praying to a God
           | for rain than actually trying to use a piece of software.
           | 
           | I _really_ have to wonder what has made it just so, brutally;
           | unusably broken, for more than a decade.
           | 
           | I just guess nobody at Apple cares?
        
             | DamnInteresting wrote:
             | Same experience here. I've been using Macs and iOS devices
             | for over a decade, and while I cannot say that it _never_
             | works, I could count the successes on one hand (granted, I
             | don 't try very often after so much failure). I've even
             | tried setting the "allow me to be discovered by" option to
             | "everybody", and it still fails.
             | 
             | Maybe the problem is me, but I'm good at computers. I can
             | make them do almost anything else in the catalog. Airdrop
             | is a glaring exception.
        
           | hammyhavoc wrote:
           | Not been an Apple user since a little while after Steve Jobs
           | passed away, but this is in stark contrast to what people
           | usually say about Airdrop. What I usually hear is that it's
           | the greatest thing since sliced bread and how everybody
           | should be using it.
        
             | knolan wrote:
             | Airdrop was amazing when it first came out with MacOS. It
             | really just worked. Our lab of mostly Mac users stopped
             | using USB drives to share stuff.
             | 
             | Then they released a new version of it to be compatible
             | with iOS and enable all the continuity and handoff stuff.
             | Then all the problems started. It simply wouldn't work.
             | Devices couldn't be discovered, files couldn't be sent.
             | Handoff would eat half written emails. The problem was due
             | to the replacement of mDNSresponder with discoveryd which
             | they eventually rolled back.
             | 
             | In fairness it's been fixed for some time now and I've got
             | no more problems with it.
        
             | lostgame wrote:
             | Wow. I've seriously actually never heard that once in 15+
             | years of being a Mac developer and using them full time.
             | 
             | I've never actually heard anyone, in real life; or offline,
             | recommend, suggest; or even say one single positive thing
             | about AirDrop essentially since its release.
             | 
             | It's easily the most unreliable piece of software
             | integrated into the MacOS/iOS platform, just a feature that
             | has been so fundamentally broken since it's introduction
             | that it makes me wonder why it exists at all.
             | 
             | It's definitely below 50% on the times it actually works as
             | intended - given any network configuration, combinations of
             | Macs or OS versions...nothing really seems to even
             | consistently affect its continual failure.
             | 
             | AirDrop _not_ working, is the expected result of using the
             | software. As of Ventura I've not noticed any improvement in
             | the feature's functionality since it's introduction.
        
               | HelloImSteven wrote:
               | I've rarely, if ever, had issues with AirDrop, and I tend
               | to use it for rather larger zip archives.
        
               | selykg wrote:
               | I use AirDrop all the time. It's great.
               | 
               | I rarely run into issues as well. I actually can't even
               | remember the last time I had an AirDrop issue.
        
               | DonaldPShimoda wrote:
               | I feel like you must have a specific use case for which
               | AirDrop fails more often.
               | 
               | I use AirDrop all the time for various things, and it
               | mostly works as expected. It _almost always_ works
               | correctly when it 's transferring between two of my own
               | devices; the only issue I think I regularly encounter is
               | when airdropping to another person's device. But I do not
               | AirDrop particularly large files, so perhaps something
               | goes wrong there.
               | 
               | That said, among _average users_ , AirDrop is pretty
               | consistently considered to be a great feature. I witness
               | this occasionally in-person, but also in online
               | discussions.
        
               | lostgame wrote:
               | It's certainly not been a specific use case over 10 or so
               | years, I mean...in any given scenario; small files, big
               | files, any given file type, on any given network
               | configuration, with any combination of MacOS or
               | iPadOS/iOS devices, I feel like I have a higher
               | probability of making a dunk from a 3-pointer line than
               | getting AirDrop to work; and that's been the general
               | consensus I've gotten from any fellow developers I've
               | actually discussed it with.
               | 
               | If there was any consistent behaviour I could use to get
               | it to either misfire or actually work; I'd love to have
               | seen it, but every major MacOS revision I give it another
               | try, only to inevitably just facepalm and use a USB key
               | or something like DropBox.
               | 
               | It's a shame, I honestly think it should be a fairly
               | simple technology to implement and make work well, but
               | it's clearly just...not.
        
               | McAtNite wrote:
               | I often use airdrop to transfer small, one off files like
               | PDFs or images. For larger files I transfer through my
               | NAS. I've never had any issues using airdrop. I wonder if
               | it's because people are trying to transfer gigs of data
               | using it.
        
         | gehsty wrote:
         | Thunderbolt port on latest iPad Pros? Aren't they 40gb/s?
        
         | statictype wrote:
         | It's gotten better in recent years.
         | 
         | Airdrop.
         | 
         | VLC on the iPad will expose a web server that you can connect
         | to and upload.
         | 
         | Safari on iOS has a download manager as well.
        
         | filoleg wrote:
         | Current best practice would depend on what you are trying to do
         | exactly.
         | 
         | But overall the fastest way to transfer files to/from iPad
         | (both in terms of ease/speed of use, as well as the actual
         | transfer speeds) is just hooking up an external drive (whether
         | it is a flash drive or an ssd) and transferring files using
         | Files app (aka the file browser app preinstalled on all
         | iOS/iPadOS devices). Note: this relies on the assumption that
         | you have an iPad with USB-C (aka pro models and some recent
         | non-pro models).
        
       | pud wrote:
       | Last week my company launched an iOS app that gets music into
       | Apple Music and Spotify.
       | 
       | Timing unintentional but neato that musicians can now record,
       | distribute & promote all from the device.
       | 
       | (not mentioning name of app cuz promotion, also we're not the
       | only app that does this)
        
       | bravura wrote:
       | I wanted to go iPad only for live music for a while, but found
       | the supporting hardware to be lacking. (This was like five years
       | ago.)
       | 
       | I spent money on a dock that would allow me two audio inputs
       | (microphone and guitar for example) and a USB jack for plugging
       | in an external MIDI keyboard. The experience was somewhat janky
       | and unreliable. I wonder if that has changed.
        
       | apercu wrote:
       | Hm.. I have had Logic (OSX) for a while. It wasn't cheap but it
       | was fairly priced. And they supported all you can eat upgrades
       | (admittedly, not very many major versions). Sort of a bummer that
       | it's a subscription model on iOS.
       | 
       | That said, it's totally worth $49/yr if it's part of your
       | workflow.
       | 
       | For me, I'll just continue use a MacBook, until I can't.
        
       | NickC25 wrote:
       | Neat....although sad that it's via a subscription model, rather
       | than buying the program outright.
       | 
       | That said, what's the point of this? Everyone works off laptops
       | already, even people new to A/V production. Especially in the
       | audio world, laptops are just so much more convenient because you
       | can host 3rd party plugins and other stuff like sample libraries.
       | Can't do that on an iPad, can you?
        
         | dangus wrote:
         | > Everyone works off laptops already
         | 
         | I doubt the truth of this statement, especially for younger
         | people. When you look at iPad revenue compared to Mac revenue
         | it's plainly obvious that Apple sells more iPads than Macs.
         | 
         | I subscribe to a YouTube vlog where the creator is seen editing
         | their videos on an iPad, not a laptop or desktop computer.
         | 
         | I learned how to get work done on a personal computer because
         | my parents had a family personal computer. There were no
         | tablets or smartphones.
         | 
         | That's not how kids today are growing up: they're growing up
         | with tablets and phones, and even their schools are mostly
         | providing tablets for schoolwork.
        
         | SilverBirch wrote:
         | To a certain extent you have to ask what does a one-off
         | purchase of an App mean any more. We got to a point on desktop
         | where you could buy a windows XP application and it'd last
         | forever, and that's fine. Or even a OS X application for
         | several years. But mobile operating systems are still a
         | treadmill. If you buy the app what are you getting? This
         | version and no updates? That's not how iOS works. Will it
         | support future iOS versions? Do you get the new features? Can
         | you install it on a new device if you buy a new device? You
         | bought it one off, if a new version of iOS comes out and the
         | old app isn't supported what do you do?
        
           | jrajav wrote:
           | This is only an issue on one operating system. Purchasing an
           | application on Windows still comes with absolutely none of
           | this worry. You can still use applications that are decades
           | old on Windows 11. It's very odd that this is now accepted as
           | a norm that is inevitable, rather than an obvious and
           | avoidable disadvantage of Apple's ecosystem.
        
             | judge2020 wrote:
             | This is only the norm on Windows 11 because Microsoft has
             | dedicated themselves to backwards compatibility, something
             | that very much hampers the rest of the OS - in that Windows
             | 11 uses much fewer resources if you rip out WinSxS and 32
             | bit application support
             | https://news.ycombinator.com/item?id=34654649.
        
           | huehehue wrote:
           | I've seen a trend of recording studios using ancient
           | computers with versions of Logic from like 2005, with big
           | signs taped to the wall warning against connecting to the
           | internet or installing any updates.
           | 
           | In some ways, the lack of updates can be a feature. I'm sure
           | we've all been frustrated by updates that break our
           | workflows, deprecate useful functionality, or inadvertently
           | degrade performance.
        
             | trinix912 wrote:
             | A lot of them are still on Final Cut Pro 7, Soundtrack Pro,
             | Color which don't work on newer macOS's. That version of
             | FCP was the last before the magnetic timeline redesign
             | IIRC. Perhaps also the last to work with DV tapes?
        
         | mortenjorck wrote:
         | There is a whole audio plugin ecosystem on iOS (AUv3), but I
         | think your point still stands.
         | 
         | Anecdotally, I use my iPad for music production, but it's a
         | very different kind of context and process from what I do on my
         | Mac. On the laptop, I'm typically producing full tracks in
         | Ableton Live, while on my iPad, it's more "jamming" in apps
         | like Drambo or AUM, something closer in spirit to a "DAWless"
         | hardware setup.
         | 
         | Logic Pro on iOS doesn't hold any appeal for me as that's just
         | not the kind of workflow I value the iPad for.
        
           | tomduncalf wrote:
           | I have the same workflow as you, using Drambo or AUM, but I
           | do love the idea of being able to "finish" a track on the
           | iPad. Granted the laptop will probably always be more
           | powerful and perhaps a better interface for precision
           | editing, but to be able to do it all on the go on one very
           | portable device would be pretty cool IMO.
        
           | NickC25 wrote:
           | I use iMaschine, GarageBand and occasionally FL Studio Mobile
           | on my iPhone. All great apps, but all are limited. Can't beat
           | using Live on the desktop/laptop.
           | 
           | Great for getting one's feet wet, or for ideas that spring to
           | mind when you hear something cool on the street or on the
           | train or whatever. Hear something, record it, manipulate it,
           | and make a quick beat or riff on the spot.
           | 
           | However, like you, that's just a small part of the process,
           | and if one wants to do something more with the sound they
           | recorded, it needs to be moved to a more powerful platform -
           | in this case a laptop. A DAW on the iPad is neat, but kind of
           | stuck between usecases.
        
         | TheTon wrote:
         | You can, actually. AUv3 plug-ins have been a thing on iOS for
         | years. I have a few I use through GarageBand.
        
         | 112233 wrote:
         | Well, yes you can, and this move hopefully will relax whatever
         | limits are on the AUv3 hosts now. You already have FabFilter,
         | Klevgrand and many more, Modartt has anounced Pianoteq for iOS,
         | so plugin situation is good (and prices are way lower than on
         | desktop). AUv3s such as Pure Synth or AudioLayer already
         | support streaming sample libraries from external SSDs. So that
         | situation is not bad either. Of course there is no Kontakt,
         | Serum, Melodyne or RX, but until now there was no serious DAW
         | either (Cubasis and Auria Pro lack a lot compared to Logic or
         | Bitwig)
         | 
         | Actually having equivalent tools on iPad and Macbook, i'd pick
         | ipad for two reasons: stability (newer MacOS versions are not
         | fantastic) and touchscreen (can't map everything)
         | 
         | Now, if only Apple would finally make iDAM full duplex, so that
         | it would be possible to use either ipad or mac as a plugin
         | host.
        
         | thewebcount wrote:
         | I work in the video world, and video editors have been asking
         | for something like Final Cut Pro on the iPad for ages. They
         | often used iMovie but wanted something more, so they'd start in
         | iMovie on their iPad because they had it on them, then later
         | when they hit something they couldn't do in iMovie, they'd move
         | the project to their Mac and import it into FCP. It was a bit
         | of a pain. And obviously Apple isn't the only one who thinks
         | that. Davinci released an iPad app a few months ago. (Or
         | announced it, anyway. Not sure if it's available yet.)
         | 
         | For fun, I've used GarageBand on the iPad, and it's great! I
         | use Logic on my Mac for actually writing and recording, but I
         | do think it would be great to have something more powerful than
         | GarageBand on my iPad. Sometimes I hit a wall on the iPad and
         | have to move over to Logic on the computer. It would be nice to
         | not have to switch like that right when I'm in the middle of
         | working.
        
       | fortylove wrote:
       | Davinci Resolve is arguably a better program, and is already
       | available for the iPad. It is largely the same program as the
       | desktop version, with a few exclusions that are actually easy to
       | enable with a little research.
        
       | bjustin wrote:
       | I am surprised to see these are subscriptions when the Mac
       | versions are one-time purchases. I wonder if they will make the
       | subscriptions work for both these new iPad versions as well as
       | for the Mac versions of the apps.
        
       | chillbill wrote:
       | Apple can make it one-time fee and slightly lower than desktop
       | software price. Sell custom addons and whatnot.
       | 
       | Subscription model sucks.
        
       | f0ld wrote:
       | My dream come true! but.. can't afford that at the moment. I'll
       | just use Garageband which works well. Just don't take that away.
       | We'll get along alright.
        
       | wilsonfiifi wrote:
       | For anyone interested in how the iPad is actually used by
       | professionals to make/produce music you can watch this video by
       | youtuber Henny Tha Bizness.
       | 
       | He has a great video on how he got started [0]
       | 
       | [0] https://www.youtube.com/watch?v=-z_1bRbC_lU
        
       | epolanski wrote:
       | Can't lie.
       | 
       | I don't love Apple products much but the appeal of using Logic
       | Pro on a tablet isn't small.
        
       | shp0ngle wrote:
       | I hope Apple Watch is next
        
       | nkotov wrote:
       | I'm pretty excited about FCP and subscription model. I pay for
       | Adobe CC and for videos, FCP always felt out of reach (couldn't
       | justify spending $299) for me to tinker with and move past using
       | iMovie for quick family edits.
        
       | [deleted]
        
       | theodric wrote:
       | "...will be available on the App Store as subscriptions..."
       | 
       | That's a hard pass from me, dawg. I refuse to subscribe to an app
       | for a hobby.
        
       | rcarr wrote:
       | I think next month's WWDC and the AR goggles/glasses are really
       | going to define how this decade plays out for Apple. There's
       | clearly some kind of unification strategy going on behind the
       | scenes but whether it's going to be good enough to win out over
       | competitors or not is up in the air. Combos like NReal Air and
       | Samsung Dex/Steam Deck are going to become more and more common
       | and unless they get a move on I can see them falling behind the
       | competition like Intel did. Stuff like this is kind of in the
       | right direction but I do tend to be in agreement now with the
       | people who say that we need an iPad with MacOS, or at least
       | something that's leaning more towards MacOS than iPhone OS,
       | especially on the large screen models.
        
         | freedomben wrote:
         | IDK, Apple's brand loyalty is absolutely incredible. I know
         | multiple people who will buy everything Apple makes, and if
         | Apple doesn't make it they won't really consider it. Apple's
         | strategy of letting other people validate markets and then
         | coming in with a good product (like they did with the Apple
         | watch for example) would likely not work for most companies,
         | but it works great for Apple. They'd have to lose an insane
         | amount of ground before they'd be at risk of being left behind.
         | They also have enough cash that they could chase tail lights
         | and do their not-original-but-better thing for decades.
         | 
         | Fwiw I do hope you're right though. I think competition is
         | badly needed.
        
           | rcarr wrote:
           | I probably fit into the Apple loyalist camp, I've currently
           | got an Apple laptop, phone, tablet, smart speakers and TV and
           | in the past I've also tried the watch, the AirPods and the
           | iMac. I'm probably more tech orientated than the average
           | consumer but, based on the products I've seen released
           | outside of the Apple ecosystem the past year, it's the very
           | first time in over a decade that I've been giving serious
           | thought to switching. I'm thinking I can't be alone in this
           | so I'm interested to see how this plays out.
        
         | gehsty wrote:
         | I think we've heard the exact same argument about phones with
         | keyboards, large phones, tablets and web apps (that if apple
         | doesn't do X they will get left behind, or if Apple doesn't do
         | Y soon enough they will get left behind), apple has not been
         | left behind.
         | 
         | I don't think the goggles or 'pro iPad' will be any different.
         | Apple will release when they are ready and likely they'll do
         | very well.
        
           | rcarr wrote:
           | Maybe. But I've been buying Apple for over a decade and this
           | is the first year I've considered migrating off the
           | ecosystem. I think AR glasses (not goggles) are going to be
           | the defining hardware tech of the decade and I can see them
           | becoming ubiquitous. If they're planning on releasing the
           | goggles at the rumoured price point ($1500 - $3000) I think
           | people might be tempted to jump ship.
        
             | gehsty wrote:
             | Just feels like apple has to much going for them:
             | 
             | - access to custom silicon and potentially display
             | technology ahead of what is available to competitors
             | 
             | - huge amount of money and resources to throw at this
             | (buying up supply chain for key components etc)
             | 
             | - initial devices being iPhone / iPad / Mac accessories
             | will give them a route to market & access to developers
             | 
             | I just don't see how anyone else gets a look in.
        
               | rcarr wrote:
               | You do make some very good points. We all thought Intel
               | were going to dominate ten years ago though and they
               | managed to fuck it so it's not unprecedented. Apple do
               | seem to be a lot better managed though. I think there'll
               | be more clarity after the headset reveal next month.
        
             | vuln wrote:
             | > I think people might be tempted to jump ship.
             | 
             | Jump ship to where? Oculus?
        
               | rcarr wrote:
               | The replacements I'm contemplating atm are:
               | 
               | MacBook -> steam deck and nreal air glasses
               | 
               | iPhone -> any Samsung with Dex
               | 
               | iPad -> a Boox Tab (I mostly use my tablet for reading
               | pdfs and writing)
        
         | paulpan wrote:
         | 100%. Whereas in the prior decade there were hardware
         | limitations to device convergence (e.g. lack of CPU power,
         | RAM), this is a no longer an issue and software is the
         | roadblock is most cases. Ironically Apple threw open the doors
         | when they not only put the M1 chip into the iPad Pro, but also
         | into the iPad Air.
         | 
         | One reason for this slow transition is likely due to the legacy
         | software support requirements. Microsoft seems to have vastly
         | overestimated the complexity involved in porting Windows OS to
         | ARM through its many attempts: first with Windows RT, followed
         | by Windows 10S, and most recently tighter developer hardware
         | tie-in with Project Volterra. Apple probably isn't too keen to
         | follow this playbook - opting instead to just keep iOS and
         | macOS separate and gradually drop x86 support entirely from
         | macOS.
         | 
         | As an occasional Samsung Dex user, the benefit of having "one
         | device to rule them all" is obvious and overall experience has
         | been good. But to play devil's advocate, Samsung's revenues is
         | heavily hardware-based so they'd much prefer to sell you
         | multiple devices.
        
           | rcarr wrote:
           | What Samsung device are you using? My initial thought when I
           | saw the Fold was that it was a gimmick but I'm looking to do
           | some long term travelling and I'm starting to come round to
           | it, especially with Dex thrown in the mix. The RRP is
           | absolutely eye watering though so if I was going to dip my
           | toes in it would probably be with a second hand device.
        
       | NikolaNovak wrote:
       | This is great, but why not just have Garage Band work the same /
       | be the same on both platforms?
       | 
       | I'm a PC user; few years ago I realized how great iPad GarageBand
       | was for playing around. Like an idiot, I literally purchased a
       | used MacBook so I can edit my iPad travelling doodles at home
       | with big screen as well, only to realize that they are different
       | software with different capabilities and you cannot seamlessly
       | copy projects from one to another.
       | 
       | I openly admit I'm an idiot for jumping in like that, but for all
       | the discussion on how user friendly and seamless Apple ecosystem
       | is, I still don't think it was a _ridiculous_ assumption to make
       | :- /
        
         | mattl wrote:
         | Is iPad GarageBand different from iPhone GarageBand? Or are
         | they the same app?
        
         | shp0ngle wrote:
         | You cannot? Huh I am an Apple ecosystem guy and the assumption
         | that GarageBand on iPadOS and GarageBand on macOS will be
         | compatible is really a reasonable one; I would think it's the
         | case!!
        
           | lostgame wrote:
           | It is not. You can open iOS/iPadOS GarageBand files in MacOS,
           | but you cannot open MacOS GarageBand files on iOS/iPadOS.
        
       | valgaze wrote:
       | A VR analyst observed the port could also be related to future
       | headset:
       | https://twitter.com/SadlyItsBradley/status/16559348583074693...
       | 
       | "This is notable because the Apple headset is supposed to support
       | every iPad app on Day 1 of its launch
       | 
       | If you want professionals to do things with it, you need the
       | software to push it. With or without a connected PC"
        
       | nottorp wrote:
       | They're also bringing the subscription pricing model...
        
         | brookst wrote:
         | I'd much rather pay $50/year and get perpetual updates than the
         | old price of $199 one time.
         | 
         | Yes, I'd rather pay $5 one time and get free updates forever,
         | but I just can't see complaining about $4/month for anything I
         | get ongoing value from.
        
           | nottorp wrote:
           | You like losing access when you cancel the subscription?
           | 
           | Or when an older device is cut off from the app store?
        
             | zuppy wrote:
             | what older device is cut off from the app store? you get to
             | keep that version that you have and the subscription will
             | go on.
        
               | nottorp wrote:
               | You can see into the future?
        
             | Someone wrote:
             | Or when Apple decides to completely cancel the product
             | across all devices?
             | 
             | I know Apple is growing towards being a service provider,
             | but they have a long history of dropping support for older
             | soft- and hardware.
             | 
             | Staying at an older OS or old hardware or running
             | unsupported software isn't ideal, but with a SaaS offering,
             | the provider can cut access overnight.
        
             | spacephysics wrote:
             | As many readers here probably understand from first hand
             | experience, software isn't a final product (typically).
             | 
             | The majority of software requires maintenance and any
             | ongoing feature updates have a continual cost on the
             | company.
             | 
             | If they asked for a subscription and said, no more updates
             | after tomorrow, then sure that's Bs.
             | 
             | But especially for something like Final Cut, you'll get
             | continual updates and feature improvements, and you get
             | recurring value.
             | 
             | I'm all for FOSS, but there are many cases where the paid
             | incentive version is far better than open offerings, and
             | that's just how it is today.
        
               | pantulis wrote:
               | "As many readers here probably understand from first hand
               | experience, software isn't a final product (typically)."
               | 
               | But then Logic Pro for the mac has been a one time
               | purchase for me since Logic Pro X and has been
               | religiously updated every year with tons of new content
               | and features. Probably to empower Mac sales, which is a
               | boost that they feel the iPad does not need.
        
               | dmreedy wrote:
               | I don't think the concern is that the subscription
               | doesn't bring value. Just that it builds no equity. Once
               | the renting agreement ends, you lose all the access you
               | once had, not just access to future things to come.
               | 
               | (edit: I don't know if this is actually true of Final Cut
               | Pro's model)
        
               | crazygringo wrote:
               | Right, but that's the tradeoff and it's a good tradeoff
               | for many.
               | 
               | If you only need Final Cut Pro for a 2-month project,
               | it's amazing because you'll save so much money.
               | 
               | And any time you need it again, you just resubscribe.
               | You're never losing access permanently, it's just $5
               | away.
               | 
               | The point is that the flexibility and ongoing updates are
               | a more beneficial tradeoff.
               | 
               | A lot of people (like myself) simply don't care about
               | owning equity in software, so we have eternal access.
               | It's just a tool, and it loses value over time without
               | updates anyways.
        
               | nottorp wrote:
               | > It's just a tool, and it loses value over time without
               | updates anyways.
               | 
               | Why? It will continue to do exactly the same thing. If
               | that thing had no value to you why are you getting it?
               | 
               | Edit:
               | 
               | > Because the world moves forward. Something that might
               | have worked well 5 years ago but has had no updates or
               | improvements to keep up with competition is ultimately
               | not as useful as it once was.
               | 
               | Not everything is a javascript library though.
        
               | massysett wrote:
               | It will continue to do exactly the same thing...on
               | exactly the same hardware and OS. Chances are that in
               | several years, you'll be using newer hardware and a newer
               | OS. So the old software might not work at all. Or, it
               | might work, but not use new hardware capabilities. An
               | example of this is old X11 software: it runs on a modern
               | Mac, but is unaware of Retina displays so it looks
               | horrible.
        
               | mynameisvlad wrote:
               | Because the world moves forward. Something that might
               | have worked well 5 years ago but has had no updates or
               | improvements to keep up with competition is ultimately
               | not as useful as it once was. Depending on how good other
               | software has gotten, it very well could be a case of
               | wasting money by not switching over depending on how much
               | you value your time.
        
               | jasode wrote:
               | _> It will continue to do exactly the same thing. If that
               | thing had no value_
               | 
               | The parent poster you're replying to wrote _" loses
               | value"_ not _" no value"_.
               | 
               | As an example, I have the last version of Adobe Creative
               | Suite CS6 ($2599) that had a _permanent license with CDs_
               | instead of subscription download but that came out in
               | 2012. Over the last 11 years, that old software has
               | continually _lost value_.
               | 
               | The old version cannot easily be installed on newer macOS
               | versions after Catalina. I can't freeze my os version at
               | Catalina to satisfy Adobe CS6 because other tools like
               | the latest Xcode and Logic Pro forces you to upgrade to
               | newer macOS versions. I can't freeze Xcode at an old
               | version because Apple's App Store rejects apps built by
               | old versions of Xcode. And then you have the lack of
               | desirable new features. E.g. the old Premiere Pro in CS6
               | can't open newer ProRes HDR HLG files.
               | 
               | The rest of the world around a particular software
               | changes which then affects its value.
               | 
               | So "owning the software forever" doesn't necessarily
               | translate into continually using it forever in a
               | practical way.
        
               | mattlutze wrote:
               | It's generally better for your finances to not pay 100%
               | of a committment today if interest on payments is below
               | the immediate return of how you'd otherwise use the
               | money.
               | 
               | The way we use a platform over time changes, as does
               | options in the market and the way a business treats that
               | platform. If we can export and keep our IP that was
               | developed through the platform, it's not a bad thing to
               | have the option to cut and run without having sunk
               | purchase costs.
               | 
               | It also provides a signal for the business's product team
               | to use with finance to argue for how to continue updating
               | the product. Ongoing engagement metrics and new
               | conversions are continually reviewed. How those change
               | with the release of, or marketing of, different features
               | directly drives the development of the platform--it
               | should in the best case see a more useful product in our
               | hands over time.
        
               | criddell wrote:
               | That's true but I think a lot of professional users
               | prefer the service model for cash flow (and maybe tax?)
               | reasons. For those users, maybe a monthly service fee is
               | better than purchasing?
        
               | Uehreka wrote:
               | I feel like folks on HN (many of us developers ourselves)
               | give this theory too much credance. Subscription pricing
               | may be necessary to finance continuous development, but
               | that doesn't mean it will. Many developers (particularly
               | larger corporations like Adobe) have taken advantage of
               | this perception to see how much money they can squeeze
               | out of people while making... fewer updates than their
               | users are paying for (to put it nicely). I'm sure there
               | are indie developers who get away with this too (although
               | I feel less bad about that).
               | 
               | I'm not totally against this way of thinking, but I do
               | think we need to start presenting it as the double-edged
               | issue it currently is, not the fresh perspective it used
               | to be.
        
               | freedomben wrote:
               | Agreed, and further I don't think I buy the premise that
               | without updates it won't work. For SaaS that's definitely
               | true. For _some_ desktop software that 's true too, but
               | it's true far less than we make it out to be nowadays. I
               | have a handful of Android apps that got updated in a
               | direction I didn't like that I still run and still run
               | fine (sometimes dropping server supported features like
               | old PocketCasts before the NPR acquisition) even though
               | they haven't been updated in years. For apps that don't
               | rely on server support this is nearly always true.
        
               | spacephysics wrote:
               | I agree, and that's a good argument for an alternative
               | icing model that includes a one time payment for a
               | version, I think jetbrains does this (and a discount on
               | subsequent update patches)
        
           | jcpst wrote:
           | Interesting- I'd much rather pay the perpetual fee.
           | 
           | At home, I run a 13 year old Mac Mini in my studio.
           | Everything DAW related on it still works, and it's all
           | compatible with each other. This is quite common in many
           | studios I've worked in. It's not unusual to be running 10-15+
           | year old machines. Everything is updated as far as it's ever
           | going to go on that hardware.
           | 
           | I do like the Jetbrains model where there is a perpetual
           | fallback license. It think that would be a good balance for
           | software like DAWs.
        
             | _joel wrote:
             | Do you have an audio interface and is it the same one you
             | started with? Does it still get driver updates ooi?
        
               | jcpst wrote:
               | That setup is using an Apogee Duet Firewire. I had an
               | original digidesign mbox (USB 1!) hooked up to the Mini
               | before that.
               | 
               | The original Duet stopped getting driver updates a few
               | years back. For a while, apogee had a trade-in deal if
               | you sent them your old firewire interface, but then I
               | would have had to update hardware + software to support
               | it.
               | 
               | The last update I did was OSX from 10.11 to 10.13, and
               | this was partly to keep some of the project work
               | synchronizing with dropbox.
               | 
               | At this point I'm kind of just keeping this system alive
               | to get through my latest project and observing the first
               | few years of Apple Silicon before I build a new system.
        
         | [deleted]
        
         | throw_m239339 wrote:
         | Yeah, subscription sucks. $200 bucks for Logic and Final cuts
         | desktop is such a nice deal. Final Cut used to be like $1000+
         | bucks and Logic $800+ or something.
        
       | wslh wrote:
       | Does this work with any iPad model? I understand the form factor
       | is not the best in an iPad Mini but courious to know.
       | 
       | I read that it works on >= M1 processor. It is at the end of [1]
       | before the footer:
       | 
       | "Final Cut Pro for iPad is available on the App Store. Requires
       | an iPad with Apple M1 chip or later and iPadOS 16.4 or later.
       | Downloading apps requires an Apple ID. To subscribe to Final Cut
       | Pro for iPad you must have an internet connection."
       | 
       | That is currently iPad Pro and iPad Air (10.9" display).
       | 
       | [1] https://www.apple.com/final-cut-pro-for-ipad/
        
         | keyboard_smash wrote:
         | According to the product pages[1][2], no for Final Cut but yes
         | for Logic.
         | 
         | > You can install Final Cut Pro for iPad on your 12.9-inch iPad
         | Pro (5th or 6th generation), 11-inch iPad Pro (3rd or 4th
         | generation), or iPad Air (5th generation) with iPadOS 16.4 or
         | later.
         | 
         | > You can install Logic Pro for iPad on any iPad with the A12
         | Bionic chip or later and iPadOS 16.4 or later.
         | 
         | [1]https://www.apple.com/final-cut-pro-for-ipad/
         | [2]https://www.apple.com/logic-pro-for-ipad/
        
           | wslh wrote:
           | BTW, what is a good online course to learn about video
           | editing and music for using these apps? Not looking for being
           | Mozart or Steven Spielberg though... just to play with some
           | extra knowledge.
        
       | recursive wrote:
       | Allegedly this supports audio interfaces, so I presume it's
       | supposed to able to be used for recording. What kind of latency
       | can be achieved by ipad hardware? This announcement is
       | mysteriously quiet about that.
        
         | LegitShady wrote:
         | iPad already supported class compliant audio interfaces.
        
           | recursive wrote:
           | Interesting fact, although it also doesn't provide any
           | information about latency.
        
         | CharlesW wrote:
         | > _What kind of latency can be achieved by ipad hardware?_
         | 
         | This is old, but ~11ms seems typical:
         | https://onyx3.com/LatencyMeter/ios-audio-guitar-interfaces-l...
         | 
         | This site also documents 11ms round-trip latency with an iRig
         | on an iPad 2:
         | http://www.michalkaszczyszyn.com/en/tutorials/latency.html
        
       | makz wrote:
       | Why do they insist on making everything worse?
        
       | spankalee wrote:
       | Logic will do for now, but I really want MainStage for the iPad.
       | MainStage is one of the best collections of synths you can get,
       | much less for $29, and being able to gig with it small touch-
       | screen hardware like an iPad mini would be incredible. I'm all in
       | on Android, but would but an iPad just for music.
        
       | birdyrooster wrote:
       | Just when I was thinking about selling my iPad
        
       | yehia2amer wrote:
       | Next --> Xcode
        
       | oger wrote:
       | Interesting: Apple is moving their apps to a subscription model.
       | 
       | ,, Pricing and Availability Starting Tuesday, May 23, Final Cut
       | Pro and Logic Pro for iPad will each be available on the App
       | Store for $4.99 (US) per month or $49 (US) per year with a one-
       | month free trial.8 Final Cut Pro is compatible with M1 chip iPad
       | models or later, and Logic Pro will be available on A12 Bionic
       | chip iPad models or later. Final Cut Pro for iPad and Logic Pro
       | for iPad require iPadOS 16.4. For more information, visit
       | apple.com/final-cut-pro-for-ipad and apple.com/logic-pro-for-
       | ipad."
        
         | carlosjobim wrote:
         | People are broke and too undisciplined to save up even a little
         | money, so normal software prices look huge in their eyes.
         | That's why subscriptions and splitting a purchase is coming to
         | everything now. It won't take long before the cashier in your
         | local supermarket will ask you if you want to pay everything at
         | once or divide after ringing up your stuff.
        
           | anaganisk wrote:
           | Aren't our supplies already a subscription? Like we don't
           | purchase lifetime, and we already have credit cards/Monthly
           | installments for any big purchases, at least in my country
           | EMI(Easy monthly installments) is already huge.
        
             | [deleted]
        
             | carlosjobim wrote:
             | Yes, in some countries this is already the norm. It will
             | become the global norm and it will be for almost every
             | purchase except the smallest for the majority of the
             | population.
        
           | coldtea wrote:
           | > _People are broke and too undisciplined to save up even a
           | little money, so normal software prices look huge in their
           | eyes. That 's why subscriptions and splitting a purchase is
           | coming to everything now._
           | 
           | Or people don't want to have to continuously pay to have
           | access to some latest version, and prefer to update when they
           | feel like it and need some new feature, not always.
           | 
           | Producers and video editors especially hate to have to
           | upgrade.
           | 
           | As for subscriptions, they have made the total yearly cost
           | for getting a product much higher in many cases (doubled it
           | in the case of some software), and made you lose your
           | software any time you have to prioritize something else over
           | its payment, like a medical emergency...
        
             | carlosjobim wrote:
             | > Or people don't want to have to continuously pay to have
             | access to some latest version, and prefer to update when
             | they feel like it and need some new feature, not always.
             | 
             | These people are not the target group for subscriptions,
             | nor are they the majority. For large swatches of potential
             | customers there are only two options that they accept: 1)
             | Free or pirated 2) Low monthly value subscription.
        
               | rgoulter wrote:
               | > These people are not the target group for
               | subscriptions, nor are they the majority.
               | 
               | The iPad app will only be available with a subscription.
               | 
               | This majority which does not prefer subscriptions do not
               | have the option for "high cost one-time purchase".
        
               | carlosjobim wrote:
               | I highly suspect Apple considered the market for one-time
               | purchases too small to bother with, right or wrong.
               | People think and behave different around purchases when
               | it's on an ipad, even if they by now are powerful
               | devices.
        
               | coldtea wrote:
               | I highly suspect Apple (like all these companies, Adobe
               | first and foremost) merely consider the elasticity of
               | demand when they force their customers to the
               | subscription model.
               | 
               | They also factor in heavily the securing of recurring
               | income to impress their shareholders.
               | 
               | The needs or desires of customers are never considered.
               | Just whether enough of them suckers would yield to a
               | subscription model.
        
               | carlosjobim wrote:
               | Of course they think about their profits and
               | shareholders. But nobody is forced to get the software,
               | they can go with a competitor or use Garage Band - for
               | free.
               | 
               | If you think somebody is a sucker for getting software as
               | a subscription, then you are very unimaginative as to
               | what are the needs and wants of other people. Many people
               | are going to think it's great. Those who hate it can
               | still buy Logic for their laptop for $200 something.
        
             | George83728 wrote:
             | > _As for subscriptions, they have made the total yearly
             | cost for getting a product much higher in many cases
             | (doubled it in the case of some software), and made you
             | lose your software any time you have to prioritize
             | something else over its payment, like a medical
             | emergency..._
             | 
             | That's how "rent-to-own" furniture works too. It exploits
             | poor people for whom the price tag seems prohibitive but
             | the monthly payments look deceptively cheap.
        
           | reaperducer wrote:
           | _It won 't take long before the cashier in your local
           | supermarket will ask you if you want to pay everything at
           | once or divide after ringing up your stuff._
           | 
           | You mean like with a credit card?
        
             | asadm wrote:
             | or AfterPay?
        
             | carlosjobim wrote:
             | Yes, but more integrated with the store/merchant - and
             | without interest.
        
           | freedomben wrote:
           | > _That 's why subscriptions and splitting a purchase is
           | coming to everything now._
           | 
           | Maybe that's a factor, and in this particular case a
           | reasonably large one, but I'd guess it's because subscription
           | revenue is the holy grail for modern software. People end up
           | spending way, way more than they would have, often forgetting
           | about the subscription and paying for it when they don't even
           | use it, and the revenue is predictable and stable. There
           | aren't any downsides for the company, and the question of
           | ethics is irrelevant to them
        
             | carlosjobim wrote:
             | The downside is that the company has a responsibility for
             | delivering software that is working as long as the
             | subscription is being paid. Contrast that to pay-once
             | software, where maybe you might not get much help if you
             | can't get the product to work - depending on the seller.
        
           | metaltyphoon wrote:
           | That's what literally happens in Brazil, where you can even
           | pay gas on a card and have it split into multiple payments.
        
             | [deleted]
        
           | cynicalsecurity wrote:
           | Ok boomer.
        
             | warning26 wrote:
             | That's right, an _enlightened younger generation person_
             | such as yourself understands that the subscription model is
             | _vastly superior_. Glory to Adobe!
        
             | carlosjobim wrote:
             | What is so offensive in my comment? Split payments and
             | subscriptions will continue to become more common, just
             | wait and see.
        
           | DrThunder wrote:
           | You will own nothing and you will be happy.
        
         | Kognito wrote:
         | Interesting change, I do wonder if the Mac apps will follow
         | suit.
        
           | pier25 wrote:
           | That was my thinking too.
           | 
           | I don't know about Final Cut, but I do know lots of Logic
           | users in the media composing world. Some will keep using it
           | no matter what but plenty will leave for Cubase or Studio One
           | if Apple forces a subscription on them. And Logic is probably
           | the reason they buy Macs for producing music...
           | 
           | It would be a terrible move by Apple.
        
           | tigeroil wrote:
           | My guess, based on the fact that Logic Pro and FCP, in the
           | nicest way I can say this, haven't had any meaningful core
           | upgrades in a while, is that they're planning some fairly
           | major updates on macOS for both and the plan is to release
           | them as new, subscription-only versions later this year.
        
             | tailspin2019 wrote:
             | Updates to Logic have always been a bit slow though...
             | 
             | That said, if a paid subscription meant that Logic (macOS)
             | got more love and more frequent updates, I'd happily pay
             | for it.
        
             | Applejinx wrote:
             | Glad I moved to Reaper, then.
             | 
             | Mind you, I'm still running Final Cut for video making.
             | Hope I don't have to bail on that too. I'll keep running
             | the version I have, but much like I don't use Adobe at all,
             | I won't run such a program if I have to rent it.
             | 
             | Exception, XCode :D most certainly have to pay yearly for
             | that! But I view it as paying for authorization as an Apple
             | dev, not so much as 'for the app itself'.
        
               | freedomben wrote:
               | That's super interesting. having to pay for
               | "authorization as an Apple dev" to me is a much, much
               | larger outrage than having to rent an editor.
        
               | Applejinx wrote:
               | Platforms are weird. I'm a Godot user, but have made a
               | game on Unity and have downloaded the Unreal environment.
               | There are circumstances where I have to give all those
               | entities a cut of whatever I do (except Godot is MIT-
               | licensed open source, so I'm not restricted by them very
               | much at all).
               | 
               | It's a bit like paying for access to Apple's Gatekeeper
               | system? Without their involvement, I can't circumvent
               | their code signing systems, so in some ways it seems to
               | me like it's a given that if I code for their platform,
               | I'm expected to pay for access to their security system
               | that checks my submissions for malware. I could code
               | stuff purely on the Unix layer to run in Terminal or
               | something like that, but then I would clearly be an
               | outsider with no association with Apple's 'walled
               | garden'. The cost of entry to being considered inside the
               | 'walled garden' and safe to use, is not just willingness
               | to have my code audited and code-signed if it's safe to
               | run, it's also paying for engagement with those systems.
               | 
               | I feel like if Apple both did that and prohibited use of
               | any other dev software, it would flip something for me
               | and I would be adamantly against their practice. Since
               | it's for access to a class of developer that's meant to
               | be treated as privileged and Apple-approved, it doesn't
               | bug me to pay $100 a year. I would be distressed if I had
               | to cough up $1000, and if it was $10,000 a year I might
               | not be able to continue the practice.
        
               | robertoandred wrote:
               | You don't have to pay for Xcode, only for if you want to
               | submit to an app store
        
               | freedomben wrote:
               | don't you also have to pay if you want to load your app
               | on your device? (aka side-load) So yeah you could dev
               | with the emulator for free, but even if the app is by you
               | and only for you, you have to pay
        
               | mynameisvlad wrote:
               | You can download XCode without a dev membership, so
               | you're definitely not paying for it either way.
        
               | monocularvision wrote:
               | Being a full time iOS engineer means having to tell folks
               | it is "Xcode" not "XCode" every time see it.
        
               | Applejinx wrote:
               | Damn if you're not right. I stand corrected. I wonder why
               | I thought I needed to mentally camel-case it? Is that
               | what it was? Was it ever capitalized this way or have I
               | been making it up this whole time?
               | 
               | I think it's Mandela Effect. I don't know of any other
               | words that can have the letters 'Xc' in sequence in a
               | capitalized word, so my brain must just reject the idea
               | even though I've literally seen it over and over right in
               | front of my eyes.
        
             | tgv wrote:
             | Are we talking about the same Logic Pro?
             | https://support.apple.com/en-us/HT203718 shows quite a lot
             | of activity of the last 2 years. Idk what you consider a
             | "meaningful core upgrade".
        
               | coldtea wrote:
               | Those are just releases that improve/change some small
               | workflow stuff, fix bugs, or add minor or niche features
               | like "Spatial Audio mixing with Dolby Atmos" that Apple
               | cares about more than most producers do. The change lists
               | look huge, but if you lose closer its all minor stuff.
               | 
               | The last release with a meaningful core update was 10.5
               | (May 2020) - the one that introduced Live Loops, major
               | new devices like the new sampler, etc.
               | 
               | If it was a regular company selling its software, 10.5
               | would have been a paid update/major new version, and 10.6
               | and 10.7 would have been point updates.
        
               | duped wrote:
               | > niche features like "Spatial Audio mixing with Dolby
               | Atmos" that Apple cares about more than most producers do
               | 
               | People do care about it and it's why Logic and Pro Tools
               | are the only game in town for people who aren't making
               | EDM.
        
               | smoldesu wrote:
               | It's nice, but I wouldn't go _that_ far. Professionals
               | who mix for Dolby Atmos do it with a Dolby-approved
               | system, not their Atmos-certified home theater or Airpods
               | Pro. For the prosumer market, it 's mostly a gimmick to
               | promote Apple Music.
               | 
               | It's not necessarily a bad playback platform, but neither
               | is an Xbox with 5.1 surround hooked up. Apple's
               | commitment to surround sound is far from revolutionary.
        
             | scarecrowbob wrote:
             | Well, for a $200 app that was feature complete when I
             | bought it, I am not at all sure what I'd want them to do
             | with it. It'd be a really hard sell to go from almost a
             | decade of "free and professional" to a subscription model-
             | I'd much rather have them just keep maintaining the
             | software exactly as is so I can use it when I buy my next
             | MBP in 2026.
             | 
             | So I am a bit skeptical that your prediction is accurate.
             | But I can't tell the future and I don't know folks at Apple
             | so maybe you know something I don't.
        
               | mirkules wrote:
               | You're probably going to be pushed into it over time.
               | Whether it's because they will make it incompatible with
               | newer plugins, or because they will make newer hardware
               | incompatible with older Logic.
               | 
               | FWIW, I'm in your boat too. Logic is a _PERFECT_ DAW for
               | me the way it is. I would be so sad to have to switch to
               | Reaper or something, and have to go hunt for plugins..
               | 
               | Logic is the only thing tying me to the Mac, so I guess
               | that's a plus.
        
               | scarecrowbob wrote:
               | That is a relatable worry.
               | 
               | On one hand, I do enough work that the price of Abelton
               | (which is what I'd move to if that happened) isn't a big
               | deal so unless there simply is no non-subscription tool I
               | can use I'll be okay.
               | 
               | However, I remain hopeful. It's a 30 year old piece of
               | software and my understanding of Apple's model for it is
               | to drive hardware sales seems reasonable to me.
        
         | kotaKat wrote:
         | It'd be interesting to see them modify their Apple One tiers.
         | 
         | Split out Premier to a "Premier home" tier (keeping News+ and
         | Fitness+) and a "Pro" tier at the same price that gives you 4TB
         | of iCloud Drive + Logic and Final Cut instead of the
         | 2TB/News/Fitness option.
        
           | Kerrick wrote:
           | I'm not certain, but I think Apple including video editing
           | software in a subscription called "Premier Pro" might anger
           | Adobe's lawyers.
        
             | chx wrote:
             | It would be mighty entertaining see Adobe calling Apple
             | out.
        
             | hammyhavoc wrote:
             | Some people just want to watch the world burn.
        
           | TheKarateKid wrote:
           | Apple needs to at least adjust their iCloud storage tiers to
           | match their phones. The jump from 200GB to 2TB is ridiculous
           | and feels like extortion. The 50GB -> 200GB is also
           | ridiculous because it can't even support a full backup of
           | their base 64GB iPhone.
        
           | mkaic wrote:
           | There's a certain humor to the idea of Final Cut Pro being
           | relegated to the Premier Pro subscription lol.
        
         | grishka wrote:
         | Still strange that apps that work fully locally and thus don't
         | entail any running costs are a subscription. Adobe did it first
         | but they at least threw in some cloud stuff (that no one uses)
         | to try to justify the subscription.
        
           | Toutouxc wrote:
           | How is that strange? What about maintenance and regular
           | updates?
        
             | Affric wrote:
             | What is the difference between maintenance and regular
             | updates? If I for software it should be complete, correct,
             | and secure.
             | 
             | No new features? Fair enough.
        
             | grishka wrote:
             | What happened with people using one single version of
             | something for 10 years? If there's a major update, it's a
             | separate product that's a paid upgrade. We've had that
             | figured out since the 90s. And quality software doesn't
             | need maintenance.
        
               | TheKarateKid wrote:
               | FCP and Logic are highly optimized for Apple's CPU and
               | GPUs. They fully utilize all cores and operate in a way
               | that won't bring the general OS to a grinding halt if
               | you're encoding in the background. Additionally, Apple
               | updates these to provide all the latest video and audio
               | encoding available on their devices.
               | 
               | Doing all of this requires significant engineering and
               | licensing (Dolby) that comes at a cost.
        
               | 76SlashDolphin wrote:
               | Sure but none of that should fall under "maintenance".
               | Apple makes a new SoC and needs to optimize Logic for it?
               | Fine, issue a paid upgrade but make it optional since it
               | has 0 impact on my M1 Mac. They add a new feature like
               | Dolby support? Again, make the update optional if it's
               | paid since a lot of people (me incl) don't care about it.
               | The entire point is to not cut off access to one's
               | offline workflow if money is tight which is absolutely
               | possible for tools like Logic and FinalCut.
        
           | deergomoo wrote:
           | I'm generally okay with subscriptions for software without
           | running costs _if_ I get to keep using the last version I
           | paid for when I cancel.
           | 
           | Paying hundreds of pounds and having nothing to show for it
           | is fucking lame.
        
         | conradfr wrote:
         | It's interesting as they was a big uproar weeks ago when audio
         | plugins developer Waves tried to move to a subscription only
         | model (they caved in four days).
        
           | dannyw wrote:
           | $49 a year is pretty affordable for what you'd get.
        
           | jrajav wrote:
           | There's a big difference in earned trust. Waves has had
           | scummy business practices for a long time - price gouging
           | back in the day, and more recently, an "upgrade plan" that
           | amounts to a barely optional subscription already. That is,
           | unless you don't want bug fixes, M1 compatibility, etc.
           | 
           | They also have perpetual sales cycles that only serve to
           | trick new customers into thinking the sale price is actually
           | a deal and not just the normal price (this is not exclusive
           | to Waves but they do it more broadly and more often than
           | anyone else except for Plugin Alliance).
           | 
           | In other words, Waves is the used car salesman of the audio
           | plugin world. Certainly not alone in that, but way less
           | trustworthy than a big player like Apple. Who knows what
           | they'd try to pull this time. THAT is the sentiment behind
           | the recent uproar.
        
             | smoldesu wrote:
             | This seems like a silly comparison. Obviously the people
             | buying Wavves plugins trust them enough to buy the
             | software. Wavves has always been a little scummy, sure, but
             | it's not like Apple is a guardian angel themselves. They
             | saw an opportunity to make money, and Tim Cook made the
             | predictable move of pushing the "service" button on a new
             | software product.
             | 
             | All of these companies are making the wrong decision, and
             | refusing to stand by their products because their runtime
             | is too fragile to stay put. Apple is complicit in this
             | problem, and uses it as an excuse to sell you more services
             | than products. They _could_ work to solve the issue of
             | subscription software being required for perpetual update
             | models - but they don 't. They are put in a position where
             | perverse incentives (like the App Store monopoly) is their
             | de-facto solution. This is bad for users. It's why I left
             | the ecosystem and how Apple burned their "trust" with me.
             | 
             | > trick new customers into thinking the sale price is
             | actually a deal
             | 
             | Wow, it's almost like you're describing Apple's "sale"
             | model verbatim. Constantly offer 5-10% discounts at big-box
             | stores to make people think they're getting good deals, and
             | unload used models with upsell marketing like "factory
             | refurbished" or some such language.
             | 
             | Which one of them are you comparing to the car salesman
             | again?
        
             | H1Supreme wrote:
             | You're not wrong about Waves. But, I'd argue that one of
             | Logic's most appealing features is it's low one-time price.
             | You could have bought Logic 10.0 ten years ago, and
             | upgraded it all the way to 10.7.5 (current release), and
             | paid $0.
             | 
             | Otherwise, it's feature set is really nothing special
             | relative to other DAW's. And, if you're into making
             | electronic music, it's pretty lackluster compared to
             | Ableton or Bitwig (imo, of course). Plus, the whole no
             | VST's bit. Which is less of an issue these days, but still.
        
               | squidsoup wrote:
               | What makes logic lackluster in your opinion for
               | electronic music?
        
         | aydoubleyou wrote:
         | Well that's a lot cheaper than Adobe Premiere at $20.99/mo. If
         | this pricing plan came to macOS then I might consider
         | switching.
        
         | H1Supreme wrote:
         | I wonder what the fallout will look like if they make Logic on
         | the desktop subscription based. The DAW / audio plugin
         | community at large have resisted subscriptions quite
         | ferociously. And considering how competitive the space is, I
         | could see a lot of people jumping ship based on this alone.
        
           | bombcar wrote:
           | They could offer both like Microsoft does with Office now -
           | and eventually everyone will move over.
        
             | o1y32 wrote:
             | Office still offers a permanent license.
        
           | st3fan wrote:
           | Jump ship to what exactly? A product that costs less than one
           | Frappuccino per month?
        
             | H1Supreme wrote:
             | One of the numerous other DAW's on the market? It's less
             | about the cost, and more about the fact that it's a
             | subscription.
             | 
             | If I had a subscription for every company that I own audio
             | plugins from, I'd pull my hair out.
        
       | tomduncalf wrote:
       | Wow, huge. Can't wait to try Logic Pro. The iPad is a fantastic
       | device for music making in many ways with lots of amazing apps,
       | but I've never been happy with any of the "full fat" DAW options.
       | Hopefully Apple have nailed the usability and flexibility -
       | $49/year is a reasonable price to pay in my mind if so.
        
         | cpuguy83 wrote:
         | Seriously amazing price assuming it is as capable as the
         | desktop versions.
         | 
         | I pay more for Fantasical than this costs.
        
       | efields wrote:
       | Now one of the hardware companies needs to make a 2+/in/out
       | digital audio interface _and_ usb c hub. Who needs this? The pro
       | amateurs like me. I have a MiniFuse2 attached to a dongle with a
       | synth and sometimes drum machine in there and it's getting kind
       | of wirey. It's not as backpack friendly as it could be.
        
       | dan_pixelflow wrote:
       | At $50 a year (equates to $4 a month if paid annually), this is -
       | albeit a subscription model - so much better than Adobe's PS20 a
       | month plan for _just_ Premiere (obviously to get you to go for
       | the PS50 a month plan). It 's a much better plan and I hope
       | things like this make Adobe consider their costs. It's a big ask
       | and I know they won't... but you can hope.
        
         | charcircuit wrote:
         | Premiere is $31.49 per month on the month plan. The annual plan
         | paid monthly is $20.99 per month.
         | 
         | For all apps is $82.49 pel month on them monthly plan.
        
         | ww520 wrote:
         | I use the free version of Davinci Resolve to edit videos for a
         | few occasions. It's amazingly good. Easy to learn and easy to
         | use. Quite impressive with the feature sets.
        
           | speedgoose wrote:
           | The color editor using nodes is particularly powerful, and
           | you can even export .cube LUT files. I now use it to edit my
           | pictures too.
        
             | jamiedumont wrote:
             | I'd love to hear more about this! I'm a photographer but
             | look on jealously at Davinci. Black Magic got so much right
             | with the design (and business model) of their software. How
             | does it work for images?
        
       | joduplessis wrote:
       | This is pretty awesome. Hopefully this can help motivate other
       | DSP products go mobile. I would love Logic Pro + Neural DSP on an
       | iPad.
        
       | zorrobyte wrote:
       | "Get 1 month free, then pay $4.99/month or $49 annually.*"
       | 
       | WTF is this?
        
       | aloer wrote:
       | Slightly unrelated: is there a way or an app to shoot 4k on
       | iPhone or iPad and store it directly on external ssd?
       | 
       | Apple often advertises their new pro phones with ,,professional"
       | level video production so I always assumed that is possible
       | somehow
        
       | sbussard wrote:
       | You'll own nothing and be happy /s
        
       | rantee wrote:
       | Nice. Now do Xcode!
        
       | rajbot wrote:
       | Although I understand the reasoning, I'm sad to see the move to
       | subscription pricing.
       | 
       | I bought Final Cut and Logic a long time ago in the Mac App
       | Store, and now my kids get to use them through Family Sharing.
       | One of them has written hundreds of songs in Logic and published
       | an album.
       | 
       | The one-time purchase of Final Cut and Logic with Family Sharing
       | and a lifetime of upgrades has been such an unbelievable value
       | for such powerful software.
        
         | rchaud wrote:
         | I'm against subscriptions generally, but $50/yr is
         | significantly cheaper than the $299 for Final Cut Pro X or
         | whatever it is they offered previously.
        
           | trinix912 wrote:
           | At some point the Final Cut Studio package was like $1000.
           | Still not as bad as AVID back then...
        
           | jonhohle wrote:
           | The cost may be cheaper over $time_period (debatable), but in
           | one case you have fully functional software and in the other
           | you have nothing.
           | 
           | I know Adobe has "proven" pros will take subscription
           | software and like it, but for every day users who like to
           | mess around now and then, I have no interest in a perpetual
           | subscription.
        
           | rajbot wrote:
           | It's not. I bought FCP X in 2011 for $299. If you are just
           | counting my own usage, that is $25/yr over the last 12 years,
           | but I get to keep using for many more years, and both my kids
           | use it through family sharing as well, so we are down to
           | $5/year per person or less, without having to mess with yet
           | another subscription.
           | 
           | I used to work on a competing product, and subscription
           | pricing will work better for most people who are in this
           | market, so my personal use case is an outlier I know.
           | 
           | Edit: all that said, I'm excited to be the first person to
           | subscribe to Logic on the iPad. I hope that subscription is
           | Family Sharing enabled as well!
        
         | lostgame wrote:
         | You can share Apple-created iOS/iPadOS app subscriptions with
         | other iCloud Family members. :) I can't see this being an
         | exception.
         | 
         | My hubby and I use it all the time. :)
        
       | [deleted]
        
       ___________________________________________________________________
       (page generated 2023-05-09 23:01 UTC)