[HN Gopher] Favicon Dino Game
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Favicon Dino Game
Author : popcalc
Score : 59 points
Date : 2023-05-05 22:45 UTC (3 days ago)
(HTM) web link (mashpoe.github.io)
(TXT) w3m dump (mashpoe.github.io)
| stephenhuey wrote:
| 398. Had to come back here and read the comments because I
| literally didn't notice the little fellow in the favicon and
| wasn't sure what the game was! Once I figured it out, I felt
| exhilaration similar to what the parents did in Honey I Shrunk
| the Kids and the concern that I had to pay careful attention to
| something very, very small.
| maria1998zx wrote:
| Todo
| maria1998zx wrote:
| Si
| apgwoz wrote:
| Weirdly did not work in Firefox on Ubuntu. Switched to Chromium
| and got 1182 before deciding to quit. The framerate was pretty
| slow, which I think is the only reason I got > 1000. :)
| em-bee wrote:
| works fine on firefox 108 here on fedora
| tetridev wrote:
| 228 and it seems impossible
| testHNac wrote:
| 455
|
| That's the smallest 'screen' that I have ever played a game on
| for sure!
|
| Brilliant work.
| lagniappe wrote:
| 962, but it didn't register my last jump. was this a bug? I was
| shooting for 10k to see what would happen to the number as it
| wrapped the space.
| LastMuel wrote:
| I got to 1706, which seems to indicate you didn't hit a bug at
| 962. I guess.
| popcalc wrote:
| Source:
|
| https://github.com/Mashpoe/favicon-dino-game
| tombert wrote:
| Now that we know games are possible, I think the obvious next
| step is getting Doom to work within a favicon.
| pavon wrote:
| It's been done: https://github.com/VidFerris/FaviconDoom
| benatkin wrote:
| I got 423 :)
|
| The navigations between #0 and #1 are instant all right. Are they
| just being used because it's a static site that can't have a
| catch-all route?
| chrisco255 wrote:
| It might be to force a refresh of the favicon? Never tried
| rendering 10 frames per second to it, but have definitely seen
| cached icons when devving locally.
| benatkin wrote:
| That part is clear to me. What isn't clear is if they could
| get the same effect by using pushState to go from /0 to /1
| rather than #0 and #1
|
| Of course, since there's only 2 pages it switches between,
| they could create those pages on GitHub pages even though it
| doesn't support a catch-all route like surge.sh, firebase
| hosting, vercel, netlify, etc. allow on otherwise static
| sites.
| novosel wrote:
| Great game. I feel this is an excelent resoultion for games, with
| a splash of colour, it would suffice for most arcarde style
| games.
|
| Now I am thinking, what is a minimum viable screen resolution for
| a given game concept, for it to work, ie be playable?
| Ordering/classifying all games by ascending resolution.
| cubefox wrote:
| The Tetris playing field is 10 blocks wide, and (visibly) about
| 20 high. Each block can be a monochrome pixel.
| bryogenic wrote:
| You might like: Making Survival Game with 1 Pixel
| https://youtu.be/rM0ic5Ii-5w
| amenghra wrote:
| PICO-8 is quite a popular game engine/emulator. 128x128 screen.
| vikingerik wrote:
| Everything old is new again. Back in the Windows 95 days, there
| were a handful of freeware games that played with no window and
| entirely by displaying a changing icon in the system tray. I
| remember having executables for clones of Pong, Space Invaders,
| Tetris, and chess that played this way with the icon as their
| only 'screen'.
| actionfromafar wrote:
| I had a little sheep which walked on top of windows, and
| occassionally fell of them.
|
| When I switched to Linux, I was astonished that _sheep.exe_
| worked on Wine, too. This was ca 2000.
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