[HN Gopher] Cyberpunk 2077's Path Tracing Update
       ___________________________________________________________________
        
       Cyberpunk 2077's Path Tracing Update
        
       Author : gautamcgoel
       Score  : 37 points
       Date   : 2023-05-07 19:30 UTC (3 hours ago)
        
 (HTM) web link (chipsandcheese.com)
 (TXT) w3m dump (chipsandcheese.com)
        
       | mastax wrote:
       | Presumably the WGPs are working on rays which start close to each
       | other in space, which causes the potential occupancy problems
       | mentioned. I wonder if you could shuffle the rays around a bit to
       | help occupancy at the possible expense of cache hit rate.
        
         | d_tr wrote:
         | Why would shuffling the rays around help with occupancy? I 'd
         | also guess that worse locality could easily obliterate any
         | other benefits, but you never know unless you test...
        
       | asynchronous wrote:
       | Sad to not see DLSS thrown into the upscaling test section, as
       | I've seen the best quality to performance ratio running that over
       | FSR or others.
        
       ___________________________________________________________________
       (page generated 2023-05-07 23:00 UTC)