[HN Gopher] Cyberpunk 2077's Path Tracing Update
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Cyberpunk 2077's Path Tracing Update
Author : gautamcgoel
Score : 37 points
Date : 2023-05-07 19:30 UTC (3 hours ago)
(HTM) web link (chipsandcheese.com)
(TXT) w3m dump (chipsandcheese.com)
| mastax wrote:
| Presumably the WGPs are working on rays which start close to each
| other in space, which causes the potential occupancy problems
| mentioned. I wonder if you could shuffle the rays around a bit to
| help occupancy at the possible expense of cache hit rate.
| d_tr wrote:
| Why would shuffling the rays around help with occupancy? I 'd
| also guess that worse locality could easily obliterate any
| other benefits, but you never know unless you test...
| asynchronous wrote:
| Sad to not see DLSS thrown into the upscaling test section, as
| I've seen the best quality to performance ratio running that over
| FSR or others.
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(page generated 2023-05-07 23:00 UTC)