[HN Gopher] Click (2016)
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Click (2016)
Author : JetSpiegel
Score : 119 points
Date : 2023-05-06 14:26 UTC (8 hours ago)
(HTM) web link (clickclickclick.click)
(TXT) w3m dump (clickclickclick.click)
| [deleted]
| jacooper wrote:
| I think this website is a good a argument that browsers give way
| too much data. Luckily brave obfuscates phone model, cpu and so
| on.
| DerekBickerton wrote:
| Does Brave still show the 'Brave' string in the useragent? In
| the past it did, meaning it was another data point used to
| fingerprint.
| metadat wrote:
| Seems not.
|
| > Mozilla/5.0 (Linux; Android 13) AppleWebKit/537.36 (KHTML,
| like Gecko) Chrome/112.0.0.0 Mobile Safari/537.36
| jacooper wrote:
| Nope, normal chromium user agent. If they did use brave, many
| websites wouldn't work.
| marcosdumay wrote:
| On my case (firefox), it got most of the machine details wrong.
| It got it right that the window is maximized, but couldn't even
| get the corners of the display area correctly.
| jacooper wrote:
| Yup, but on android chrome gives the entire phone model in
| the user agent, kind of ridiculous.
| internetter wrote:
| When it asked for my webcam, that was the hardest decision of my
| life...
| em-bee wrote:
| yeah, i really want to know what the site does with that. did
| anyone dare?
| kps wrote:
| It takes a photo, and shows it to you. (My webcam has a
| physical cover.)
| nailer wrote:
| Hug of death. What was there?
| ReactiveJelly wrote:
| Game with a green button you can click on. The fiction is that
| you're a "subject" being studied.
|
| Behind the button, it shows a log of data captured like browser
| type, CPU core count, window size, mouse movements, etc.
|
| A voice pretends to take notes on the "subject" saying things
| like "The subject is mostly in the bottom-left of the page".
|
| Achievements are unlocked such as "Subject clicked the button 6
| times in one second" or "You were away for 10 minutes"
| turnsout wrote:
| They should study this in game design classes, to show how much
| you can motivate random behavior by progressively disclosing
| achievements to unlock
| iamwil wrote:
| I think Candy Box is a great example of what you're talking
| about. https://candybox2.github.io/candybox/
| DerekBickerton wrote:
| Browses in Lynx[0]. Sees nothing.
|
| [0] https://en.wikipedia.org/wiki/Lynx_(web_browser)
| capableweb wrote:
| Surprising. Next you'll tell me that not even Netflix works in
| Lynx or something crazy like that.
| _Algernon_ wrote:
| Honestly, there is no reason why Netflix shouldn't allow
| streaming over telnet. It works for Starwars after all.
| fimoreth wrote:
| I thought the StarWars telnet went offline? :/
| perryprog wrote:
| If you want a replacement you can use `telnet
| telehack.com` and then run `starwars`. If you want it in
| a single command you can do something like `zsh -c '{
| sleep 1; echo starwars; sleep 10000; } | nc -c
| telehack.com 23'`.
| Traubenfuchs wrote:
| Netflix requires DRM shitware.
| jvdvegt wrote:
| It would be really cool if they offered a (obviously) non
| DRM'ed ASCII art version of movies over telnet! :)
| nerdponx wrote:
| What _is_ actually sad is that I can 't watch Netflix using
| something like VLC.
| blowski wrote:
| And today's prize for most un-original comment goes to...
| nerdponx wrote:
| It makes me think that "web apps" ought to have a distinctive
| dotted suffix like a file extension, like
| "example.com/main.app", to set expectations with the user.
| [deleted]
| oscarteg wrote:
| I smell dutch :p
| mrtksn wrote:
| Clicker games. An amazing genre.
|
| Check out Universal Paperclips if you have 10 hours to spend.
| [deleted]
| bombcar wrote:
| You are a kitten in a catnip forest.
|
| You are vastly superior to any paper clip, universal or not.
| mrob wrote:
| Universal Paperclips can be played faster by setting your
| keyboard autorepeat rate to maximum and using keyboard instead
| of mouse to press the buttons. I'd argue this is thematically
| appropriate and better than playing using mouse only, even if
| you ignore the time saving.
| misnome wrote:
| It also makes playing less painful if you are RSI-susceptible
| McGlockenshire wrote:
| The application is also constructed in a way that lets you
| call the internals directly. I ended up building a few
| bookmarklets that:
|
| - Call the "the make a clip button got pressed" function a
| few thousand times
|
| - Monitored the opacity of the quantum compute section and
| automatically called the right bits when they'd be most
| effective and never when they'd be ineffective or
| counterproductive
|
| - Automatically calls the "entertain" bits when the swarm
| gets "bored" for maximum AFK-ability
|
| - In the late late late game, allow factory production for
| only the length of a single setTimeout as to not overproduce
| factories and throw the entire balance off
| aqme28 wrote:
| Isn't clicking really only helpful for the first few minutes
| anyways?
| dragontamer wrote:
| Its also useful for the Quantum Computer.
|
| So I'd say "serious" amounts of clicking is ~first few
| minutes, and then maybe for ~10 minute segment (and only
| ~30 seconds at a time at most).
| karmakaze wrote:
| I wish it was only 10 hours. And now it's been quite a while
| since I've played. Wondering if I'll enjoy it nearly as much
| again. It is the weekend...
| zanfr wrote:
| loved it
| ReactiveJelly wrote:
| "Probably female. You are my favorite subject."
|
| Ah!~
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(page generated 2023-05-06 23:01 UTC)