[HN Gopher] It's A(door)able
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       It's A(door)able
        
       Author : michaelbrooks
       Score  : 805 points
       Date   : 2023-05-03 10:32 UTC (12 hours ago)
        
 (HTM) web link (ncase.me)
 (TXT) w3m dump (ncase.me)
        
       | sriram_malhar wrote:
       | Well done! You got me!
        
       | crazygringo wrote:
       | The message at the end was cute, but playing this was
       | infuriating. :(
       | 
       | It took me like 20 tries just to get past the first panel,
       | because it was buzz with failure every time I got to the door
       | after picking up the key. It took forever to realize the buzz was
       | from the timer, because it always buzzed once I was _already at
       | the door_ , like the door was the wrong goal.
       | 
       | Then once I realized it's time-based, another 20 tries to do the
       | second panel in a short enough time. The third panel was easy,
       | though.
       | 
       | So something seems to be miscalibrated. (Macbook Air M1 on
       | Chrome, and it's not like I've got a slow key repeat configured
       | or anything.) I get that it's trying to force you to take the
       | shortest distance, but playing this made me incredibly angry
       | because it felt like it was unwinnable. And when I finally did
       | succeed on the first and second panels, it felt random -- maybe
       | it gave me extra time or something? It's not like I got any
       | "better" at it.
        
         | neogodless wrote:
         | Huh, I didn't have sound enabled (or didn't get any buzzing)
         | and all doors were readily unlocked on my first attempt.
         | 
         | Have you tried upgrading your M1 processor to an AMD Ryzen? /s
         | (sarcastic, but with love)
        
           | SamBam wrote:
           | The first panel where you literally only have to go backward
           | then forward?
           | 
           | There was a ton of time for me. Either something odd with
           | your computer, or developer's timing algorithm doesn't work
           | the same on all machines.
        
             | neogodless wrote:
             | I assume you meant to reply to the same person I replied
             | to.
        
             | crazygringo wrote:
             | I'm going to guess the timing algorithm has something
             | wonky. Because no, not enough time to go backwards then
             | forwards.
        
         | __MatrixMan__ wrote:
         | I struggled with the second one, but I assumed it was just
         | because I have low DEX
        
       | metaljr wrote:
       | This is amazing!!
        
       | akshayrajp wrote:
       | That's one way to make me blush while at work haha
        
       | toxik wrote:
       | Aable?
        
       | Bjorkbat wrote:
       | Lol, thanks Nicky Case, I needed that
        
       | ricardo81 wrote:
       | Good stuff, spirit of the original web.
        
       | dbeley wrote:
       | Clicked for a new Mini-ITX case in the shape of a cute door(?),
       | stayed for the kind message <3
        
       | EngManagerIsMe wrote:
       | Cute!
       | 
       | Mine said, "I 9 U!"
       | 
       | But I see what they were trying to get me to do, cute.
        
       | mordae wrote:
       | I am showing this to kids at the game programming hobby group
       | today. This is hilarious. I mean all of Nick's creations are
       | dope, but this one caught me by surprise. :-)
        
       | Gns89 wrote:
       | addiction level over 9000
        
       | brunoocasali wrote:
       | That's so fun! :D
        
       | clueless wrote:
       | circular based design, a mission to find a key (answer), with
       | time constraints, and the ending message
       | (subjective/objective)... this is a work of spiritual art!
        
       | Kyro38 wrote:
       | The author has an interesting game about "trust":
       | https://ncase.me/trust/
        
         | dadadad100 wrote:
         | This one reminded me that this is a well-studied problem. It
         | turns out cooperation is nearly optimal [1]
         | 
         | [1] https://en.wikipedia.org/wiki/The_Evolution_of_Cooperation
        
         | baggachipz wrote:
         | This was awesome, thank you for linking.
        
         | xp84 wrote:
         | Echoing all the others that this Trust game is great, I noticed
         | something else that struck me in some of the "play with the
         | dials" stages.
         | 
         | The game showed us that when you decrease the reward for
         | Cooperate/Cooperate from +2 to +1, the Always-Cheats take over.
         | But I tried increasing the reward for above the default of +2
         | to +3 or +4 and an interesting thing happened: The naive
         | Always-Cooperates actually took over!
         | 
         | It made me think about how a lot of cynical people -- of both
         | sides of the political divide -- play the 'game' as
         | 'cutthroatly' as possible. I think if you asked these people
         | how they see the world, they'd tell you that "the system is
         | rigged anyway" such that there's barely any benefit to
         | cooperating. "So why shouldn't I exploit everything I can to
         | get mine?" And in a world where there's arguably not enough
         | reward for cooperating, I can see how people arrive at a
         | cynical conclusion and become Always-Cheaters. This is why
         | people who work for minimum wage generally don't want to work
         | hard and provide great customer service. And it's why companies
         | who employ them don't want to pay them a living wage and
         | benefits. Both sides would tell you that the rewards of doing
         | that aren't worth the risks or the cost.
         | 
         | If we could somehow bring about greater rewards for good-faith
         | participation (working hard - a very high likelihood of
         | affording a moderately nice lifestyle), I think a lot of
         | cynicism would be outcompeted by more cooperative attitudes.
         | Obviously I'd already be President of the World if I knew how
         | to just make that happen, though.
        
           | [deleted]
        
         | nmz wrote:
         | More about the prisoners dilemma it seems.
        
         | tamasnet wrote:
         | Thanks so much for sharing this, deeply impactful.
        
           | batmansmom1 wrote:
           | All of the games made by them are really awesome I highly
           | recommend
        
         | DiscourseFan wrote:
         | I think game theory is really cool and all, but I'm not sure it
         | actually has much relevance for analyzing human behavior. It is
         | always taught in that way, to simplify it for undergrads, but
         | the mathematical concepts, I think, are significantly more
         | important than the "ethical" questions.
        
         | jspann wrote:
         | I liked playing this game! The art style, animations, and
         | overall messages were a really good experience! I look forward
         | to sharing this with my friends later.
        
         | DavidPiper wrote:
         | Adding a comment so this stands out. It's the game of Nicky's I
         | come back to the most. A very interesting look into the game
         | theory of trust.
        
           | rapnie wrote:
           | Also liked the Parable of the Polygons about the shape of
           | society: https://ncase.me/polygons
           | 
           | Hell, they are all great!
        
           | acomjean wrote:
           | She has a bunch of really though provoking web mini games.
           | 
           | I always remember "parable of the polygons"
           | 
           | https://ncase.me/projects/
           | 
           | Everything seems fresh, though this door one was 2015.
        
         | bentcorner wrote:
         | Makes me wonder how you could apply this to social media.
         | 
         | What if you had a social media site where you could only see
         | the same set of people? (Say, 150 people - Dunbar's number)
         | 
         | This isn't perfect by any means, but how would you fix it from
         | there? Would you make it mix the population every few months?
         | Maybe just comments/reactions are restricted to your cohort but
         | you can see all posts? Would you mix the population based on
         | some kind of score? Could that score be multi-dimensional?
        
           | TeMPOraL wrote:
           | It probably wouldn't work, because social media is voluntary.
           | People can just reduce participation, or just leave, and find
           | alternative ways to get whatever value they were getting from
           | the social media site. Users stay because it's fun, or
           | because their friends are staying (network effect); your
           | proposed interventions would both frustrate the users and
           | weaken or destroy the "glue" that keeps them coming back.
           | 
           | In contrast, those natural social networks of yore - tribes,
           | villages - were all-encompassing, and you were stuck with
           | them. The modern social networks that are strong - school,
           | university, work - also have this strong "like it or not, I'm
           | stuck here with this people" component. Sure, it's easier to
           | change a job than a tribe, but it's still _costly_.
        
       | Alacart wrote:
       | Am I going crazy or were many of these exact comments posted the
       | last time this was linked?
        
         | gowld wrote:
         | When was that?
         | 
         | It's shockingly not in the archives, so 'dang might have
         | changed the date on an old submission, as he sometimes does for
         | "second chance" (and that updated comment timestamps also,
         | annoyingly).
         | 
         | https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
        
         | EvanAnderson wrote:
         | I feel like I've seen this happen on HN as well. I assumed I
         | was going crazy but I'm glad to hear somebody else has seen
         | this too.
        
         | Lewton wrote:
         | Sometimes posts are merged, but dang usually posts when he does
         | it, maybe he forgot?
        
       | carimura wrote:
       | love it. although I thought putting my own message in at the end
       | was going to build a map that created that message. that would be
       | next level!
        
         | ECBicalho wrote:
         | I thought the same, I even tried accessing it in guest mode,
         | ahaha. I wonder how complex it would be to extend to custom
         | paths, maybe create predefined paths for some ASCII
         | characters... maybe chatGPT helps me with that <laughs>
        
       | xutopia wrote:
       | This reminds me of early days of internet when flash was starting
       | to gain a foothold. We had so many neat things like this
       | appearing everywhere. Surprises after surprises. Nowadays the
       | internet is really tame compared to that.
        
       | jaimehrubiks wrote:
       | I thought the custom message would generate a custom level that
       | replayed those letters lol
        
       | oaktowner wrote:
       | I did it wrong! In the middle one, I didn't make a heart -- I
       | went to and fro both on the left side, so it ended up looking
       | more like a backwards question mark than a heart!
        
       | clbrmbr wrote:
       | Beautiful little gem. Bravo.
        
       | chompychop wrote:
       | Best thing I clicked today! Love it! I somehow expected "adding
       | your personal message" to generate a level that would trace out
       | my custom message though.
        
       | entropicgravity wrote:
       | It's a knotA(door)able for me.
        
       | rahimnathwani wrote:
       | What are some other amazing sites with handcrafted experiences,
       | similar to ncase.me and ciechanow.ski?
        
         | ifvictr wrote:
         | Check out https://neal.fun!
        
       | mavu wrote:
       | Just when you are thoroughly resigned to the fact that humanity
       | is just terrible, and that a large asteroid would be just the
       | thing the planet needs, someone comes along and puts something
       | out into the world that is just nice and beautiful.
       | 
       | Well, shit.
       | 
       | And THANK YOU!
        
       | MC68328 wrote:
       | It's very coercive, and therefore insincere.
        
         | Gravityloss wrote:
         | You _will_ let me love you!
        
         | SamBam wrote:
         | Not if you think of it as revealing the sender's message, not
         | writing your own.
        
       | arghwhat wrote:
       | Okay, you got me.
        
         | vvatsa wrote:
         | ya, me too. Nice job.
        
       | krsrhe wrote:
       | [dead]
        
       | assimpleaspossi wrote:
       | I have no clue what's going on here.
       | 
       | Why do people create these things and assume everyone will know
       | what's happening.
        
         | scubbo wrote:
         | If you're talking about the game itself - because keys and
         | doors are pretty universally understood symbols.
         | 
         | If you're talking about the ending (no spoilers) - those
         | symbols are also widely understood among the target audience of
         | HN.
        
       | _boffin_ wrote:
       | Thank you
        
       | phoe-krk wrote:
       | Adding the time limit and actually making the clock go _faster_
       | when a player is (purposefully) going off the rails is a sinister
       | trick to ensure that players get the expected ending message.
       | Clever that the programmer throught of these cases.
        
         | twic wrote:
         | Although there's just about time to make the middle of the
         | message "fox".
        
         | prostanac wrote:
         | On the middle one they only check if you go backwards from the
         | position of the key (I got it to work clockwise). If you
         | continue on the intended path and then go back the clock won't
         | go faster. You have to be fast though.
        
         | mtmickush wrote:
         | There's just barely enough time on the middle and last levels
         | to double back even with the faster clock movement for going
         | the wrong direction. Fun little challenge
        
           | bravetraveler wrote:
           | I don't know enough about web stuff, but I wonder how much
           | this depends on the system
           | 
           | I got past the second one, and oddly was able to 'sit still'
           | in the middle while rearranging my fingers for a remarkably
           | 'long' time (couple seconds or so, hard to guage)
           | 
           | For anyone smarter than me: I'm on Linux with Wayland and a
           | 144Hz display, output should be synchronized if this plays a
           | part
        
         | codetiger wrote:
         | I didn't notice that. Good one!! Thanks for sharing.
        
         | codeflo wrote:
         | Hmmm. I tried about a dozen times before giving up. I thought
         | the game was broken before reading your comment.
         | 
         | Nothing in the game visually indicates that going back is worse
         | than going forwards. As the level is symmetrical, the distance
         | is literally the same. A one-way door, or crumbling floor,
         | would have been easy solutions I think.
        
           | koromak wrote:
           | Theres momentum, turning around is much slower than moving
           | forward like most games
        
             | ackfoobar wrote:
             | But that's not what this game is doing though. I fumbled
             | and reversed direction picking up the key and still got to
             | the door in time.
        
             | Wowfunhappy wrote:
             | IMO, the game design mistake here was having too little
             | momentum. There should be an _excessive_ amount of
             | momentum, so the player immediately understands that the
             | levels will be impossible if they turn around.
        
           | croisillon wrote:
           | well you gain speed just picking the key underway instead of
           | stopping and going backward
        
         | djvu97 wrote:
         | I tried to go wrong way and i was not able to do. Thanks for
         | telling us
        
           | phoe-krk wrote:
           | "A good programmer is someone who always looks both ways
           | before crossing a one-way street." -- Doug Linder
        
             | troymc wrote:
             | In tourist-filled parts of the world where they drive on
             | the left side of the road (e.g. UK, Australia, Japan), you
             | sometimes see signs reminding the tourists to look right
             | before crossing the road.
        
               | KineticLensman wrote:
               | London in particular has the signs ("Look left", "Look
               | right") written in words on the road surface itself at
               | obvious crossing points, especially near stations etc. So
               | pedestrians look down at them as they go to cross the
               | road.
        
             | csixty4 wrote:
             | "Three programmers come to a one-way street. The academic
             | looks to the right, doesn't see any oncoming cars, and
             | crosses. The corporate programmer looks to the left, then
             | looks to the right, and then crosses. The distributed
             | systems engineer looks to the left, then looks to the
             | right, then looks up to make sure there aren't any planes
             | falling out of the sky..."
        
               | TeMPOraL wrote:
               | "... the hacker looks down to check for landmines and
               | footguns, and then runs to catch up with the rest,
               | grumbling something about computer scientists and off-by-
               | one errors."
        
             | st_goliath wrote:
             | Well, I _do_ always look both ways when crossing the one-
             | way street where I live.
             | 
             | But not because of programming experience, but because of
             | late-night Taxi drivers who drive like Doc Brown
             | (https://youtu.be/vHake6w4Su0?t=17) and believe that
             | "reverse" is some kind of cheat code that flips the
             | direction _of the road_.
             | 
             | Also, cyclists.
        
         | the__alchemist wrote:
         | I now have Braid theme music stuck in my head.
        
       | hackerting wrote:
       | wow. so simple but fun!
        
       | beefsack wrote:
       | It appears I succeeded incorrectly, and "I C U".
        
       | mehlmao wrote:
       | This was cute. It reminded me of The Looker, a parody of The
       | Witness. It's available free on Steam:
       | https://store.steampowered.com/app/1985690/The_Looker/
        
       | greenie_beans wrote:
       | I AM TRYING TO WORK RIGHT NOW
        
       | makach wrote:
       | clever! I was genuinely surprised!
        
       | vinc wrote:
       | I don't understand how to play, I seem to lose right after I get
       | the key every time..
        
         | dwringer wrote:
         | If it's the second frame of the three-panel strip, then, as
         | another commenter hints, the trick is _not_ to double back. You
         | must complete a circuit around the map. I got frustrated and
         | quit long before trying this until reading that comment, but it
         | (arguably) pays off.
        
           | vinc wrote:
           | It's the first frame, I read the comments and still I don't
           | understand. The game is too stressful for me, I give up haha
        
         | drjasonharrison wrote:
         | or before I get the key, or as I get the key...
         | 
         | I don't play video games at all so playing a game where I have
         | to figure out the goal. Ugh.
        
       | [deleted]
        
       | n1c00o wrote:
       | This is awesome
        
       | closewith wrote:
       | This is real _best of the web_ stuff.
        
       | arbitrage wrote:
       | oh gosh this was so great. thank you!!!! you are awesome for
       | putting this together.
        
       | nyc_pizzadev wrote:
       | I guess there is no way to play on mobile?
        
         | nyc_pizzadev wrote:
         | Was finally able to play it on a desktop. Maybe having a finger
         | moveable joystick widget would give you an equal experience on
         | mobile.
        
       | finnjohnsen2 wrote:
       | This is the link I am most happy I pressed today. Thank you for
       | making this.
        
       | 6451937099 wrote:
       | [dead]
        
       | 6451937099 wrote:
       | [dead]
        
       | smcl wrote:
       | Very cute :)
        
       | trizoza wrote:
       | Love that!
        
       | andy_ppp wrote:
       | For some reason I assumed it was to do with https://ncases.com/ -
       | it's unrelated!
        
         | ciroduran wrote:
         | Nicky Case has been doing these interactive experiences for
         | quite a while, I love every single one of them
        
         | jeron wrote:
         | I was also wondering why an SFF PC case manufacturer was making
         | minigames
        
         | favorited wrote:
         | Oh wow, I hadn't realized that the M1 EVO had an order form
         | already. So tempting.
        
       | Night_Thastus wrote:
       | The art style reminds me of some classic games/animations from
       | Newgrounds. Forgot what they were called. Pretty violent and
       | heavy on social commentary, so it's a bit of a shock to see that
       | style used in such an opposite way!
        
         | makin wrote:
         | I think you mean the Madness series? Nick Case here was part of
         | the same Newgrounds zeitgeist that originated it, so good
         | catch.
        
         | afloyd wrote:
         | It is very similar to the old newgrounds series :the game:,
         | made by Nutcasenightmare. Because Nicky Case is
         | Nutcasenightmare
        
           | Night_Thastus wrote:
           | That's the one!
        
       | mogery wrote:
       | awww!
        
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       (page generated 2023-05-03 23:00 UTC)