[HN Gopher] Advanced Amiga Architecture (June 18, 1992)
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Advanced Amiga Architecture (June 18, 1992)
Author : doener
Score : 27 points
Date : 2023-04-30 21:23 UTC (1 hours ago)
(HTM) web link (archive.org)
(TXT) w3m dump (archive.org)
| transfire wrote:
| Shame.
| doener wrote:
| Via http://amiga-news.de/en/news/AN-2023-04-00114-EN.html
| mjg59 wrote:
| For context: this document describes the design goals for the
| successor chipset to the AGA chipset shipped in the Amiga 1200
| and 4000. If you watch the Deathbed Vigil video of the last day
| at Commodore there's a brief shot of a prototype, but this never
| made it to production before Commodore folded.
| rodgerd wrote:
| It's interesting to me that one of the big ideas that made the
| Amiga different was having a unified memory (the chip memory)
| where the specialised processors and CPU had equal access; it's
| now very mainstream in the gaming arena, with the XBox and
| PlayStation both using AMD processors that do just that.
| Veliladon wrote:
| It's pretty different compared to the Amiga. The Amiga flipped
| the bus between CPU and chipset every cycle and the CPU could
| only access chip RAM every 1/2 cycles. No matter how little the
| chipset was doing, the CPU could only access RAM half the time.
| The Xbox/PS5 SoCs have both the CPU and GPU behind the memory
| controller so even under load the CPU will still have access to
| its full amount of memory bandwidth.
| AndrewStephens wrote:
| I would have killed to have access to this document at the time.
| Amiga documentation was very hard to come by in New Zealand.
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