[HN Gopher] Minetest: An open source voxel game engine
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Minetest: An open source voxel game engine
Author : doener
Score : 109 points
Date : 2023-04-30 20:58 UTC (2 hours ago)
(HTM) web link (www.minetest.net)
(TXT) w3m dump (www.minetest.net)
| George83728 wrote:
| Minetest has a lot of promise, but also has a lot of low-hanging
| fruit, particularly around the fit and finish of the game. For
| instance the configuration GUIs for setting up your controls is
| pretty bad, you still can't reconfigure your mouse keys without
| editing minetest.conf
|
| Still, it gives me hope that if Microsoft ever ruins Minecraft
| somehow, minetest should prove to be a good foundation for
| community-run block game.
| fnordpiglet wrote:
| The Minecraft IAP and server spam is getting pretty close.
| rmorey wrote:
| This is the major reason I stay away from bedrock versions,
| java seems to have way less of this
| bscphil wrote:
| > if Microsoft ever ruins Minecraft somehow
|
| Honestly I haven't touched Minecraft since Microsoft started
| enforcing "you have to have a Microsoft account". It's not
| ruining the game per se, and it's not an overwhelmingly
| burdensome thing, it has just raised the activation energy of
| getting back into the game enough that I haven't summoned the
| will yet.
| gjsman-1000 wrote:
| Minetest is nowhere near Minecraft... but it's still fun, and I
| wish the developers the best (especially as Minecraft gets more
| and more heavy-handed).
|
| I would strongly recommend that anyone playing Minetest get a
| texture pack, basically any would do, because the stock textures
| do not leave a good impression.
| comrad wrote:
| Minetest is really just a base game and an engine. Look into
| Mineclone2, a minetest-game.
|
| https://content.minetest.net/packages/Wuzzy/mineclone2/
| nathan_compton wrote:
| I play Minetest 2 with my kids and we have a great time.
| detaro wrote:
| When you say "Minetest", are you referring to the default
| "game" that comes with it? The _game engine_ part is important!
| George83728 wrote:
| It would be nice if the default "Minetest Game" were less
| bare bones, since that is the experience most people new to
| minetest will probably encounter first. Some decisions in
| "Minetest Game", like broken blocks going straight into your
| inventory instead of falling to the ground, seem like they're
| different for the sake of being different; I have a gut
| feeling the Minetest devs are consciously staying off
| Mojang's turf.
| uvnq wrote:
| As a fan of older minecraft versions I'm looking forward to
| messing around with this with friends
| jamilton wrote:
| A Minetest game I recommend is Nodecore:
| https://content.minetest.net/packages/Warr1024/nodecore/
|
| Description: "A surreal dream-world where everything is possible
| but nothing is easy. Peaceful and Zen. Brutally obstinate.
| Prepare to unlearn everything you thought you knew about voxel
| sandbox games."
|
| "Brutally obstinate" is right, it's pretty mystifying and I
| didn't get very far when I played it, but it's definitely
| interesting. It's like heavily modded Minecraft from another
| dimension. If you like a game where figuring out how to play is
| part of the challenge, I think you'd like Nodecore.
| anthk wrote:
| So this is like Minetest blended with The Powder Toy?
| grapesurgeon wrote:
| [dead]
| xigency wrote:
| The lineage of voxel miners is quite interesting. MineCraft is
| obviously trailblazing, but it was preceded by a few others like
| Infiniminer. I would say I feel bad that early projects like
| those didn't make billions from success, but there is a lot to be
| said about the creative gameplay in MineCraft that change it from
| being a simple sandbox to a really engaging world.
| beardog wrote:
| It is best to think of Minetest as more of a decentralized open
| source roblox instead of a minecraft clone as one may initially
| think since it is more of a game engine than a game.
| mvdl wrote:
| I like the way the mineyest ecosystem is progressing. I am a huge
| fan of Minecraft and we turned it into a family thing running our
| own server. But the take-over by Microsoft feels like a pain and
| I really dislike that since the move to Microsoft I now have to
| grant my teen daughters access via a family page.
| bobwaycott wrote:
| Minetest was the vehicle through which I first introduced my
| youngest son to programming around 7-8 years ago (iirc). The way
| his eyes lit up when he wrote some code to change the game and
| then played it was just magic. He still--as a freshman CS student
| wrapping up his first year--fondly remembers those magical
| feelings today.
| darkteflon wrote:
| Came here to ask about just this! May I ask how old he was at
| the time? I'm considering trying this with our 6 year-old, who
| is a huge Minecraft fan. Looks to me as though it would
| probably be beyond him but, on the other hand, I would at least
| like to try to re-create that "aha!" moment with VS Code on one
| half of the screen and this on the other.
| bobwaycott wrote:
| He was around 11-12 at the time. He and his brother were huge
| Minecraft fans (they still play all these years later), and
| he wanted to learn how to change the game like mods did. I
| worried Java would be a bit much and might get in the way of
| him just trying some simple things out, and Lua seemed much
| simpler and approachable for me to help him with. He was also
| a big superhero fan, so his first 3 modifications were to
| give himself superpowers. We added the ability to fly like
| Superman, run fast like the Flash, and jump huge distances
| like the Hulk. His favorite moment was when he activated the
| speedforce() and hulk_jump() together and realized he didn't
| even need to fly because the speed-running and massive jump
| moved him further across the map at a faster rate of speed
| than his superman() function did. :)
| darkteflon wrote:
| Wonderful, love it :) Thanks so much - this'll be our
| project this weekend. I'll set everything up so he can just
| change a couple variables and see the effect immediately.
| We'll see where we get to!
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