[HN Gopher] Runescape gold more valuable than Venezuelan currenc...
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       Runescape gold more valuable than Venezuelan currency (2022)
        
       Author : kykeonaut
       Score  : 76 points
       Date   : 2023-04-28 18:50 UTC (4 hours ago)
        
 (HTM) web link (sites.psu.edu)
 (TXT) w3m dump (sites.psu.edu)
        
       | thinking001001 wrote:
       | The Runescape 2 economy is quite a fascinating semi-
       | simulation/semi-reality case study. It was originally a free
       | market economy - players traded freely and advertised wares in
       | public places, such as the incredibly busy server World 2 in
       | Varrock. There was a backing of bots doing repetitive work, which
       | was seemingly unofficially permitted (e.g. any player can disable
       | their public chat, making a non-communicative player plausible)
       | but not officially allowed. Virtual gold was also traded online
       | for real cash. Then Jagex decided to go socialist, and brought in
       | the grand exchange, which centralized and controlled prices.
        
         | woodruffw wrote:
         | Calling Jagex "socialist" for introducing the GE is more than a
         | little ridiculous: they've always (and necessarily) regulated
         | the game's economy via gold and other resource sinks.
         | 
         | My recollection (from 2007) is that they introduced the GE as a
         | counterbalance to the PK/wilderness removal and the effect it
         | had on the economy. Heavy handed, maybe, but not particularly
         | ideological.
        
         | andai wrote:
         | Aren't grand exchange prices based on the buy/sell price set by
         | other users?
        
         | chelmzy wrote:
         | GE is centralized but is still free market no? Players set the
         | prices.This brought on the whole concept of merch clans that
         | would pump and dump items.
        
           | augusto-moura wrote:
           | In its latest incarnation yes, but for a long time prices
           | were locked always to 5% +- of a average value. I'm not sure
           | why that was done, but it must have some article somewhere.
           | They eventually reverted it (years after), now you can put
           | the price you want to anything. When you are buying the
           | lowest price offered get bought, when you are selling the
           | highest bidder wins, given that the price you offer at least
           | matches the other party
        
             | livueta wrote:
             | "Runescape 2" is doing a lot of work in the original
             | comment.
             | 
             | The GE was originally introduced as a key aspect of
             | restricted trade - the game system disallowing unbalanced
             | exchanges of wealth, either through trade or PvP to combat
             | goldfarming - along with the removal of the real
             | wilderness. Trade value was calculated from GE value, so a
             | trade would only go through if the GE value of the items on
             | both side ~matched.
             | 
             | The +/- 5% thing was at least originally partially intended
             | to prevent players pumping obscure items on the GE via wash
             | trading, then using that inflated GE value to transfer gold
             | through trades that look fair to the system but are
             | unbalanced in actual economic reality.
             | 
             | That sort of unbalanced trade still ended up happening via
             | "junk trading" - players would find items with fixed, high
             | GE values (e.g. addy arrows p(++)) but low actual value,
             | and conversely items with low, fixed GE values (e.g. mint
             | cakes) but high actual values, and use those to circumvent
             | the balanced trade systemm.
             | 
             | In OSRS, on the other hand, adding the GE was fairly
             | uncontroversial because it wasn't introduced along with
             | restricted trade, and because it replaced third-party
             | marketplaces like the Zybez exchange that were shitshows
             | most people disliked having to use. That version of the GE
             | functions as you describe.
        
           | sidfthec wrote:
           | I played before and after the GE was introduced. You're
           | right, but it kind of leveled the playing field in a lame
           | way. The GE made merchanting much more difficult.
           | 
           | Prior to GE, I'd buy as much as I could of an item in the
           | morning in World 2 when the prices were lower but there were
           | still plenty of people selling. Then in the evening, I'd sell
           | and make large profits. I don't remember the details but the
           | GE made the prices more stable and my World 2 merchanting
           | scheme didn't work anywhere near as well.
           | 
           | It was much more fun to try and reign in the chaos of a live
           | manual market than a corporate feeling GE. Maybe there's some
           | relation to the old-school stock market floor where everyone
           | was screaming and yelling to trade?
        
         | graevy wrote:
         | a virtual commodities market isn't socialism. they haven't even
         | collectivized the bots, let alone the currency
        
       | basementcat wrote:
       | This is in reference to a 2021 "Planet Money" podcast.
       | https://www.npr.org/transcripts/1018915121
        
       | yevpats wrote:
       | Quite interesting. It's basically like a centralized digital
       | currency which is legal. most of the time folks think Fiat vs
       | Crypto because it's de-centralized and it kinda promise the
       | promise land but I wonder if we will be moving to just a world
       | with centralized central bank currency and no banks.
        
         | hammyhavoc wrote:
         | Look at the conflict with Russia and tension with China. Look
         | at Sudan. Do you _really_ think humanity is ever going to reach
         | a point where everyone gets along well enough with everyone
         | that we have one kind of centralized digital currency? We 're
         | still arguing over borders and religion, mate.
         | 
         | Human beings are flawed, they are domineering.
        
           | shrimp_emoji wrote:
           | We got to a centralized fiat currency, sort of (USD), albeit
           | by undeniable hyperpower supremacy rather than reasoned
           | consensus.
        
             | hammyhavoc wrote:
             | There are 180 currencies in 197 countries. Forex exists
             | because other currencies exist.
             | 
             | Yes, dealing with USD values is relatively common, but it's
             | not really the same thing as what was posited with a single
             | centralized currency.
        
               | red_trumpet wrote:
               | Wait, really? As there are 20 countries in the euro zone,
               | that means some countries have more than one currency?
               | And don't forget about the West African CFA Franc, which
               | is used by 8 countries. Are there other currencies which
               | are shared between countries?
        
               | ianburrell wrote:
               | There are territories that aren't recognized countries
               | that have own currencies. For example, Somaliland has the
               | Somaliland shilling. Also, there are oversea territories
               | that have own currency. Like Bermuda has the Bermuda
               | dollar.
               | 
               | Also, there are only 130 currencies that are independent.
               | The rest are pegged to other currencies.
               | 
               | There are couple other shared currencies, like West
               | African CFA franc, Central African CFA franc, and Eastern
               | Caribbean dollar.
        
               | hammyhavoc wrote:
               | Yes, plenty of countries have multiple currencies
               | accepted as official legal tender. E.g., Jamaica has both
               | Jamaican dollars and US dollars. Poland uses zloty, but
               | euros aren't uncommon tender, despite not officially
               | being a member of the Eurozone.
        
       | ditto664 wrote:
       | I wonder what the Venn diagram looks like between Hacker News
       | readers and Runescape players. I loved playing the Ironman game
       | mode.
        
         | friendlyHornet wrote:
         | Even though I played many games in the 2000s, I actually never
         | played Runescape, even though it sounds like something teenage
         | me would have absolutely loved. I feel like I really missed out
         | on a part of many people's childhoods
        
         | sph wrote:
         | Ironman here btw. I started playing Old School Runescape in
         | 2018 in my 30s because of the swamp man. I fucking love this
         | game.
         | 
         | I take frequent breaks from the grind, but I keep seeing a
         | parallel with real life effort: nothing worthwhile is
         | achievable unless you put your back and a LOT of time into it.
         | 
         | Like the meme says, Runescape players either are basement
         | dwelling NEETs, or accomplished people with families, going to
         | the gym every day. There's no in between.
         | 
         | (Grinding OSRS a couple hours a week is the only thing keeping
         | me sane while trying to bootstrap a business)
        
           | livueta wrote:
           | I haven't played since maxing and finishing my 200ms circa
           | 2016, but at least at that point your meme was pretty true of
           | the efficient skilling community. A surprising number of
           | high-ehp players held down professional jobs while
           | legitimately competing with the NEETs for highscore ranks by
           | pushing the envelope on high efficiency skilling methods like
           | tick fishing. Iirc, a number of fairly prominent skillers
           | like autumn elegy, gingbino and other hexis people worked in
           | tech.
        
         | woodruffw wrote:
         | I played RuneScape compulsively[1] from about 2005 to about
         | 2013, but haven't really played it since (besides trying OSRS a
         | bit). It's probably the original reason I was interested in
         | programming (I fondly remember poking the client's memory in a
         | debugger to make my local GP seem higher than it actually was).
         | 
         | [1]: I mean this literally: RuneScape is an addicting game, in
         | a way that makes me a little sad.
        
         | LeftHandPath wrote:
         | I played RuneScape daily from 2005 - 2009 (I started playing
         | with a friend after school every day when I was in 2nd grade).
         | 
         | Definitely gave me a leg up on things like spelling, social
         | interaction, learning not to trust strangers who promise to
         | guard you through the wilderness, etc. Arguably guided,
         | subconsciously, some much later intuitions I had about
         | psychology / economics / game theory. And it was probably also
         | responsible in getting me interested in computers.
         | 
         | I could see it being part of a funnel that makes people more
         | likely to wind up on HN.
        
       | voz_ wrote:
       | An important point is that Jagex has no ability to deal with
       | bots. The simplest anti botting measures are not implemented, at
       | all.
       | 
       | This story misses that, because an important followup to the
       | point above is that these are not 1player:1charcter types making
       | gold, but owners of bots and bot farms, associated with gold
       | selling farms.
       | 
       | If botting was less prevalent, this would be a non story, and I
       | suspect the reason RuneScape is even in the picture at all, as
       | opposed to some other MMO.
        
         | [deleted]
        
         | sosodev wrote:
         | > The simplest anti botting measures are not implemented, at
         | all.
         | 
         | Do you have any evidence to back up this claim? My
         | understanding is that they have plenty of basic barriers in
         | place but bots have become sophisticated enough that they're no
         | longer able to prevent/detect them with the simple stuff.
         | 
         | Also, the community seems to believe that Venezuelan gold
         | farmers are typically not bots but instead real people doing
         | simple tasks on multiple accounts at the same time.
        
           | vesrah wrote:
           | While not directly related to your question, back in the day
           | (like 2002-2003 or something) Jagex added fatigue in attempt
           | to combat botting. The solution was an addition to the
           | botting client that encoded the captcha image and dumped it
           | into an IRC channel. There was a second client called
           | Sleepwalker, iirc, that read the encoded captcha images from
           | IRC, a user would type the captcha text, and the client would
           | put the decoded text back into the IRC channel for the bot
           | client to pick up and use. There was basically a credit
           | system so you had to spend some time typing others captchas
           | so yours would be decoded by others.
        
         | sidvit wrote:
         | Most of the gold farmers for osrs are just people manually
         | playing the game, especially WRT Venezuela. There's bots for
         | sure, and jagex has come up with good ways to combat some of
         | them, but with gold farmers they can't really do anything about
         | it until they sell the gold.
        
         | soared wrote:
         | Most venezulean golf farms are actually humans, rather than the
         | bots. But Jagex is slowly making progress on a problem thats
         | really difficult. A huge percent of players use Runelite, a 3rd
         | party launcher, because it provides invaluable tools (the game
         | is near-unplayable without it). Jagex is working hard to
         | improve their launcher to the level of Runelite, and then
         | they'll be able to implement much better client side botting
         | detection (since currently its all server side).
         | 
         | But agreed, their bot detection is horrible. I was botting 1+
         | action per second for 12+ hours a day for months and was only
         | caught when I made a dumb mistake. Tough though, since there
         | are real players with the same playing habits.
        
           | voz_ wrote:
           | > But Jagex is slowly making progress on a problem thats
           | really difficult
           | 
           | Not even close to that difficult.
           | 
           | > A huge percent of players use Runelite, a 3rd party
           | launcher, because it provides invaluable tools (the game is
           | near-unplayable without it)
           | 
           | This is a non-point? Bot detection should be serverside.
           | 
           | > Tough though, since there are real players with the same
           | playing habits.
           | 
           | Bring back aggresive/violent random events. Evil chicken,
           | come back!
        
           | andai wrote:
           | >client side botting detection (since currently its all
           | server side)
           | 
           | My first thought was, well anything Jagex does is going to
           | have to be server side, right? But I just remembered I
           | recently watched a video on anti-cheat software (i.e.
           | spyware).
        
           | sosodev wrote:
           | Yeah, that's the tricky part. There are some unbelievably
           | dedicated OSRS players that will do high intensity (1+ action
           | per second) stuff for several hours a day. So how do you
           | differentiate those from bots?
           | 
           | I suspect that machine learning might be the only path
           | forward for tackling these issues but even then sophisticated
           | bots will probably still exist.
        
             | throwaway33381 wrote:
             | This problem was researched over a decade ago. It's not
             | really complicated, human interactions are different from
             | bots you can't really create human like responses and for
             | botters there is no incentive to really do so. Jagex just
             | doesn't really ban them because there isn't really a point,
             | people bot for a variety of reasons.
             | 
             | Some have played their entire life and bot because they
             | want to get ahead. Others bot because they don't have the
             | freetime. It's complicated. As long as you don't really
             | abuse it, Jagex has never really banned for this stuff. The
             | idea here is that you don't get banned because it means
             | losing a potential life long customer, sometimes they
             | subscribe for a few months on and off but they eventually
             | usually come back. There's a lot to it, in reality it's
             | really obvious. Most of the more advanced ones just send
             | packets, though that's another story and it's very obvious.
             | Jagex just doesn't immediately ban them because well,
             | there's not really a point.
        
       | soared wrote:
       | Its always surprised me that software engineering hasn't been an
       | outcome of the venny/rs situation. OSRS is incredibly easy to
       | write complicated bots for, but the vast vast majority of gold
       | farms are still just humans playing accounts. Seemingly it would
       | make sense to have one of your farmers learning
       | software/automation, as with not very much software experience I
       | had a bot doing a top 10 moneymaker in the game, making the
       | equivalent of ~3 Venezuelan farmers.
        
         | sosodev wrote:
         | I'm sure plenty of Venezuelans are running bots. It seems that
         | manual gold farming is done because it's less likely to result
         | in bans. If they're patient enough to make it to end game
         | content before selling the gold they might actually make way
         | more than the bots would just due to the crazy exponential
         | scaling of profit rates.
        
           | neurobama wrote:
           | Don't know if they're Venezuelan, but some botters are now
           | using LLMs to simulate human conversation in-game and avoid
           | bans:
           | 
           | https://www.youtube.com/watch?v=RbTsHEPMQoo
        
           | throwaway33381 wrote:
           | No that's not it. There's a limited number of servers or
           | worlds, the profitability for certain things doesn't scale
           | when you're competing with other players. Writing bots
           | doesn't work because the cost of electricity soon outscales
           | profits for many things.
           | 
           | You'll often see certain bot farms running doing specific
           | tasks that the game needs to run the economy, in a sense
           | Jagex uses them to save on labor costs.
        
             | andai wrote:
             | Wait, are you implying Jagex itself is using bot farms?
             | Couldn't they just change a line of code in the game, or
             | are they _that_ committed to realism? ;)
        
               | robby_w_g wrote:
               | Jagex is not using bot farms, they're relying on gold
               | farmers to produce in game resources.
               | 
               | The Old School RuneScape economy relies on these gold
               | farmers because most players don't want to take the time
               | to gather the resources themselves. Most players purchase
               | resources from the games global market, the grand
               | exchange, with the money going to both gold farmers and
               | regular players.
               | 
               | Theres another aspect though, and this is where the gold
               | farmers make their real life money: They sell their in
               | game gold to players who are essentially cheating by
               | trading real life money in exchange for large sums of in
               | game money. These players then use this in game money to
               | more quickly level up skills.
               | 
               | I'm not sure Jagex can clamp down on this cheating
               | without breaking their in game economy.
               | 
               | As a side note, there's a fairly popular game mode in
               | OSRS called Iron Man where you're forced to acquire
               | resources purely via the tedious game mechanics instead
               | of purchasing via the grand exchange. It's a bit
               | masochistic, but I enjoy it personally.
        
               | rot13xor wrote:
               | Real life money for gold is sanctioned by Jagex if done
               | through bonds. Bonds are about 3x more expensive than the
               | black market but bonds can't get you banned because Jagex
               | gets a cut.
        
               | [deleted]
        
             | wswope wrote:
             | Power draw from a desktop running 16 RuneScape clients [?]
             | 500W @ $0.13/kW h [?] $0.07
             | 
             | Reasonable profit/hr from botting [?] 4M/hr/account [?]
             | $1/hr/account [?] $16
        
       | LordDragonfang wrote:
       | This is interesting, because back when I was still playing one of
       | the frequent topics of discussion[1] on the RS3 side was the
       | rampant in-game inflation. It's interesting to see an alternate
       | explanation for it.
       | 
       | The Runescape economy is pretty interesting in general, in part
       | because the community maintains such an extensive price history
       | of every item, including commodity price indexes[2]. The wiki
       | even has a page that gives a basic economics lesson[3], including
       | supply/demand curves, arbitrage, and price controls. (And there's
       | also the constant accusations of discontinued rare prices being
       | artificially inflated through insider wash trading)
       | 
       | [1]
       | https://old.reddit.com/r/runescape/comments/maohi7/the_cause...
       | 
       | [2]
       | https://runescape.wiki/w/RuneScape:Grand_Exchange_Market_Wat...
       | 
       | [3] https://runescape.wiki/w/Economy_guide
        
         | tornato7 wrote:
         | RuneScape rare items were the original NFTs
        
         | onei wrote:
         | I'd treat those price indexes with a pinch of salt, especially
         | the common trade index. They've been left alone for many years
         | and so track items that are perhaps not quite true indicators
         | of inflation.
        
         | sidvit wrote:
         | In the past couple years they added a tax to all GE trades that
         | adds gold to a pool. Part of the pool is deleted and the other
         | part is used to buy back items from players on the market which
         | then also deletes them. This has helped with some rarer
         | boss/raid items but the game still has a real issue with base
         | resource inflation (runes/logs/etc) because the trend recently
         | has been adding these drops to boss tables.
        
           | LordDragonfang wrote:
           | >base resource inflation (runes/logs/etc) because the trend
           | recently has been adding these drops to boss tables.
           | 
           | Perhaps I'm misunderstanding, but wouldn't that lead to price
           | deflation? I definitely remember skillers complaining about
           | the price deflation effect that the huge quantities of boss
           | drops had on the price of logs and herbs.
           | 
           | And runes were/are the outlier, because everyone hates
           | runecrafting and Jagex kept pumping demand with FSOA and arch
           | ancients (smoke cloud?) making other combat styles obsolete,
           | or at least making magic a mandatory switch for top level
           | PVM?
        
             | sidvit wrote:
             | Yeah sorry, that's what I'm getting at. The most optimal
             | way to get many supplies now is solely through bossing
             | rather than actually doing the skills. These bosses also
             | drop huge piles of them so their prices have crashed like
             | crazy (herb seeds are one big example)
             | 
             | Runes _were_ the outlier before the rc minigame was added.
             | Bloods have crashed like crazy the past year, nature runes
             | are almost at alch value, which is kinda funny
        
             | kevviiinn wrote:
             | Resource inflation means too much of a resource, not too
             | much of a price per resource
        
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       (page generated 2023-04-28 23:01 UTC)