[HN Gopher] Show HN: I built a multiplayer voxel browser game en...
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Show HN: I built a multiplayer voxel browser game engine
Author : Vekz
Score : 27 points
Date : 2023-04-25 19:00 UTC (3 hours ago)
(HTM) web link (kevzettler.com)
(TXT) w3m dump (kevzettler.com)
| aanari wrote:
| Awesome work!
| Vekz wrote:
| Thanks!
| iercan wrote:
| Cool project, when you add multiplayer to a simple game without
| any game engine and want to actually do it right (CSP,
| interpolation, lag compensation) it gets technical really fast
|
| I spent months trying to make a CS like in Three.js, then I was
| wondering myself if it was actually worth it
|
| I could just have used a random game engine that can export to
| WebGL with wasm even if the first loading was bigger, people
| wouldn't even notice nowadays
|
| WebGPU is coming out if I'm correct, I wonder how good will web
| games run now
| Xeoncross wrote:
| > I'm writing this post to put closure on the project before
| moving on to new work and in the hopes that this experience may
| be helpful to any others interested in this space.
|
| Thank you, as someone that has struggled trying things in new
| spaces I'm sure I've missed out on learning from others who came
| before me, hit a wall, and then walked away taking their
| knowledge with them.
|
| I appreciate you sharing your story and work for others.
| bee_rider wrote:
| It was an interesting read. I don't really have anything to add,
| but wanted to kick off a pedantry argument here.
|
| > I wanted to recreate a canceled MMO called Exteel in an .io
| style.
|
| I think it should be "a .io style," since the next letter
| pronounced is d.
| drusepth wrote:
| Pedantry activated: in my game dev circles, I've only ever
| heard .io pronounced "dot i-o" when talking about itch.io. The
| style, however, I usually hear as "i-o style" or an "i-o game".
| WhereIsTheTruth wrote:
| Every gamedev's dream, to make their MMO, then they start to
| make an MMO and they realize it was a mistake.. :p
| Vekz wrote:
| Too Real.
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