[HN Gopher] Clock
___________________________________________________________________
Clock
Author : notmysql_
Score : 1142 points
Date : 2023-04-18 21:14 UTC (1 days ago)
(HTM) web link (oimo.io)
(TXT) w3m dump (oimo.io)
| [deleted]
| can16358p wrote:
| I love the details about every 10 seconds the whole volume
| smashing, and in each minute change it smashing even stronger.
|
| I assume there's a strong smash on hour and perhaps even day
| changes, but haven't had the time to observe it :)
| vrglvrglvrgl wrote:
| [dead]
| hhthrowaway1230 wrote:
| Its time, if you've not seen it like this, this is what it is
| tokai wrote:
| A good example of neither form nor function working.
| pvillano wrote:
| nah I like it
| tech-historian wrote:
| His other stuff is amazing too. For example, this water scene.
| You can click inside the water to splash it around!
|
| https://oimo.io/works/water3d/
|
| Cloth is very cool too.
|
| https://oimo.io/works/cloth/
|
| Jelly: click on the sphere to tear it apart.
|
| https://oimo.io/works/jelly/
| omneity wrote:
| When I was younger, I was impressed by the technical feat of
| demos like this.
|
| Nowadays, while still impressive, the technical mystery has
| faded somewhat. What's even more impressive to me though is the
| discipline, time and motivation management to deliver something
| of this caliber. Hats off!
| fsckboy wrote:
| I agree, except when we were younger, these were also greater
| technical feats.
|
| Back when VRML was trying to be a thing, I suggested "they"
| stop wasting their time on uber nerdy games with arcane
| controller patterns, and just produce a 3D window manager
| with really nice transitions to use for ordinary desktop
| things.
| lxe wrote:
| That infinite game of life... just wow!
| throitallaway wrote:
| The Jelly one is super cool. I was hoping it would slowly
| assimilate back into its original form if you let it sit for a
| bit.
| zadler wrote:
| That would be awesome. And you could control the speed of
| reassembly. These demos are quite cathartic.
| TacticalCoder wrote:
| > I was hoping it would slowly assimilate back into its
| original form if you let it sit for a bit.
|
| Same but then I found the reload button. I think my daughter
| is going to enjoy that "jelly" a lot!
| matthew28845 wrote:
| Reminds me of <https://mrdoob.com>.
| rglover wrote:
| That cloth one is a total acid trip. The physics are dead on.
| danhau wrote:
| Pretty cool, but maybe a bit busy? Would make a good screensaver.
| zeven7 wrote:
| Are screensavers still a thing or is that a dead concept? I
| haven't had one in ages, but maybe I just haven't been turning
| it on in my settings.
| dekhn wrote:
| xscreensaver is still very much a going concern.
| l0c0b0x wrote:
| I've never been so happy to feel nauseous. Great work!
| colordrops wrote:
| How does it work? I'm guessing it's exploding the clock then
| playing the animation in reverse?
| dekhn wrote:
| Assuming you have a physics engine you could set up constraints
| between faces of the boxes that make up the numerals.
| r2_pilot wrote:
| I figured it was something like that as well. Looks visually
| impressive if you don't know the trick. I had thought about
| assigning edges and guaranteeing they met in the backstage
| area, then almost as quickly realized it'd be way easier to
| take the solid, break it into pieces that fly off, then do
| that, time-reversed, in the backstage.
| AbuAssar wrote:
| made with haxe, and more demos available at:
|
| https://oimo.io/works
| neom wrote:
| This is the same person who made bubbles that was on the front
| page 5 months ago:
|
| https://news.ycombinator.com/item?id=33566924
|
| jfc, this one is absolutely fucking insane, reminds me of DMT:
|
| https://oimo.io/works/life/
| zeven7 wrote:
| > this one is absolutely fucking insane, reminds me of DMT:
| https://oimo.io/works/life/
|
| "Ah, neat, but what am I missing?" I said before I figured
| out you could zoom.
| jen729w wrote:
| Ah okay and now I'll never sleep again, cheers.
| duncan-donuts wrote:
| I liked the life one too. The x61.51 framerate has no
| movement at all other than the shapes changing and I don't
| really know why. I'm assuming it must be a framerate where my
| brain can't actually parse any movement but I have no idea.
|
| Edit: Oh shit you can zoom out too.
| bee_rider wrote:
| You can also zoom in. That's pretty neat.
|
| Also, not sure if this is intentional or some ios specific
| bug/unintended feature, but you can do a quick 2-finger
| "zoom" motion, lift up your fingers, and it'll keep zooming
| in at a constant speed. Then you can "steer" with one
| finger. It is mesmerizing.
| bee_rider wrote:
| Playing with it a bit more, it feels really intentional.
| You really have to... for lack of a better phrase "fling
| yourself inwards" with the zoom to get it to keep moving.
| throitallaway wrote:
| The level of dread felt is like taking just a wee bit too
| much acid and feeling the universe collapsing in and
| exploding back out on itself. Not that I've ever experienced
| that.
| excalibur wrote:
| ...It counts my fears
| boffinAudio wrote:
| I wish I could move the camera around, then I'd set up the view I
| need (face-on) and leave it on the projector all day ..
| mteam88 wrote:
| Would love to be able to do this with any text
| senorqa wrote:
| This clock reminded me of a PSX game called: Forbidden Cube (or
| alternatively Intelligent Cube) https://youtu.be/BZM9kTGFeko
| ricktdotorg wrote:
| one of the most incredible PS1 games (that i spent a huge
| amount of time in) now available on PS4/PS5. not sure if
| upscaled or "remastered" but it is hella fun nonetheless
| https://store.playstation.com/en-us/product/UP9000-CUSA32015...
| codeulike wrote:
| At Paddington station in London there's a clock on the side of a
| building that appears to have someone inside it, manually drawing
| on the hands each minute. Its pretty neat
|
| https://secretldn.com/clock-man-paddington-station/
| pvorb wrote:
| I've heard of this before and while this is a really cool idea,
| it makes for a very bad clock, because you sometimes have to
| wait for several seconds to tell how much time it is.
| bolangi wrote:
| I something like this at Schipol airport in the Netherlands.
| neom wrote:
| https://www.youtube.com/watch?v=QSt3Nyxm1IQ - They're videos
| created by artist Maarten Baas and played on the screen.
| MauranKilom wrote:
| The core idea (backwards time integration) seems to be
| implemented here:
|
| https://github.com/saharan/works/blob/main/clock/src/phys/Wo...
|
| And by the looks of it, there is a description here:
| https://blog.oimo.io/2022/02/11/clock-core/
|
| I'm not passionate enough to try and (machine-)translate it, even
| though I would've really liked to understand how you make
| collision handling work backwards (especially since the
| simulation clearly seems to have energy dissipation)...
| lazyeye wrote:
| Imagine being in solitary confinement and this was a clock on the
| wall...
| mansilladev wrote:
| A clock has never made me feel so anxious.
| fideloper wrote:
| This gives me a huge hit of nostalgia for Flash and ActionScript
| - ActionScript 3 was my introduction to OOP, design patters, and
| something akin to "game programming".
|
| I remember browsing Flash demos like this with all sorts of
| really neat effects, UI tidbits, etc.
|
| Creating a little physics engine in AS3 was super fun. I never
| really got over how fun it was to write code like
| "this.parent.rm(this)"
|
| Not sure if it's the same making demos like this, but it feels
| like it!
| jacobwmorgan wrote:
| very cool , gives me a headache
| sundarurfriend wrote:
| I find it invigorating in a way - there's a constant stream of
| fresh new seconds coming your way, moments you've never before
| seen in your life and so could hold anything in them.
|
| But I can understand the anxiety a lot of people seem to be
| feeling at this: I had (and have) a similar response to
| WaitButWhy's [Your Life in
| Weeks](https://waitbutwhy.com/2014/05/life-weeks.html) post.
| tyre wrote:
| One of the cooler articles I read on HN was about how Mandarin
| speakers consider the past spatially in front of them and the
| future spatially behind them. This is the opposite of English,
| which tends to consider the past as "behind us".
|
| The English way is based on movement: we are moving forward
| into the future and our past is what we are leaving behind.
|
| The Mandarin way is about knowledge: we can see the past (hence
| it is in front of our eyes) while we cannot know the future (as
| it is behind us.)
|
| https://onlinelibrary.wiley.com/doi/full/10.1111/cogs.12804
| neilv wrote:
| Even if, linguistically, Mandarin doesn't speak of looking
| forward towards the future, China is known for strategically
| investing and planning for payoffs multiple
| decades/generations into the future.
|
| Language does affect thought, but apparently, in this case,
| speaking of not being able to see the future apparently
| doesn't preclude actively shaping it.
| q1w2 wrote:
| This has more to do with having an constant leadership that
| want to stay in power indefinitely.
| teewuane wrote:
| Wow. That makes me anxious. It really makes me feel like the
| seconds come and go.
| rpastuszak wrote:
| If you need the literal opposite of this site, I made Sit.
| (https://sit.sonnet.io) which is not even a clock, but a timer
| for sitting down and doing f*ck all.
|
| I like the idea of this project, we need more semi-useless toys
| in our lives. I almost wish that every piece of software I use
| were customisable and themeable like Winamp. (or certain every-
| day objects ranging from fashion to gadgets to human skin via
| tattoos)
| IRP wrote:
| Love it! This morning I used it as a no stress snooze.
| rpastuszak wrote:
| Glad you liked it, I do the same! I also use it to
| meditate.
|
| I feel like it gives me more control over my time. I can
| get back to reality at my own pace.
|
| Why I built it and how I use it:
| https://sonnet.io/posts/sit/
| camillomiller wrote:
| Wow pretty cool. I thought you couldn't automatically set an
| app as full screen without a prompt? How did you do that?
| gondaloof wrote:
| You don't need a prompt, you just need user interaction,
| which in this case is click, tap or key press.
| rpastuszak wrote:
| Yup, that's one of the reasons I added the intro modal
| with a call-to-action:)
|
| The handler triggering full screen (el.requestFullscreen)
| needs to be in the same call stack as a user interaction
| event. Same with triggering audio playback
| programmatically.
|
| I'm actually using audio as a fallback to prevent the
| device from falling asleep (via nosleep.js, modern APIs
| do exist, but I don't trust Apple with PWAs).
| jader201 wrote:
| Not even the feeling of time passing -- just the animation
| alone make me anxious.
|
| If it were just names floating by using the same animation, it
| would have the same effect, I think.
| ChatGTP wrote:
| It's interesting, it doesn't bother me at all.
|
| Reminds me not to spend to much time on computers and be more
| present. I love it. Like a wake up alarm for life.
| throitallaway wrote:
| Same, I felt it in the pit of my stomach right away. The Life
| one (https://oimo.io/works/life/) is worse!
| quectophoton wrote:
| Reminds me of this one clock[1][2] implemented in the Game of
| Life.
|
| Just... how.
|
| [1]: https://codegolf.stackexchange.com/a/111932
|
| [2]: https://copy.sh/life/?gist=f3413564b1fa9c69f2bad4b0400b8
| 090&...
| waitforit wrote:
| Explanation on how it works:
| https://blog.oimo.io/2023/04/10/life-universe-en/
| Closi wrote:
| Wow, that quickly went from "ah this looks like it would be
| a cute thing to reproduce" to "oh god, this is way more
| wildly complex than I thought!"
| noduerme wrote:
| on my phone, at least, it just endlessly says "loading". I
| could feel the seconds of my life slipping away.
| latchkey wrote:
| It throws an error in the console...
| genewitch wrote:
| it eventually loads, it's transferring >10MB into the "GPU"
| as a texture, as well as starting the overall meta-meta
| simulation. I am using a junk oneplus and it took about
| 15-20 seconds to start, but after that it was smooth like
| butter.
| PcChip wrote:
| this is breaking my brain
| antman wrote:
| It has stuck in a loop, chrome mobile
| dinkleberg wrote:
| This life one is incredible
| EZ-Cheeze wrote:
| https://nextrenaissance.art/society.htm
| dinkleberg wrote:
| That is a great little piece, thanks for sharing!
|
| It is a fun experience. You go in there with no
| instructions and no idea what is going on. You quickly
| figure out how you can interact with it and what is going
| on within that little world and try and make sense of it.
| Then you notice the title and try and piece that in with
| that model you've just created. And then you get to
| wonder if you are reading too much into it and it is just
| a fun little toy someone built or if there is some
| artistic story.
| EZ-Cheeze wrote:
| Yo I'm glad you like it!! I made it over a few days by
| giving instructions to GPT-4. About 80% of the time it
| would get my desired functionality exactly right. When I
| named it society.htm it looked and worked a lot
| differently, but I think the name still applies. I've
| started writing a readme for it but got distracted with
| other projects. Here is the github for it
| https://github.com/mnenoff/society-htm
| tonymillion wrote:
| Oh my god - when you pinch to zoom on that... it's amazing
| gpderetta wrote:
| I opened this and thought it is just game of life. Then read
| elsethread and tried to zoom out. Wow.
| randlet wrote:
| Same! This page gave me a really uncanny feeling of stress.
| TheMaskedCoder wrote:
| It makes me worry about the invisible minions that are pushing
| the blocks into place. They only have a second, blocks are
| falling, how can the get it to the right numbers in time? But
| as soon as the numbers are legible, the blocks for the next
| number are already falling, and the invisible minions must jump
| straight to working on those blocks without a moments rest,
| second after second, nonstop for eternity.
| iforgotpassword wrote:
| I was way too focused on how slow this is running on my phone,
| sometimes skipping two seconds even. So I had no chance to
| actually think about what I'm seeing in a deeper way.
| kens wrote:
| I'm curious about why exactly this is so anxiety-inducing. I
| have multiple hypotheses: a) the way the numbers only come
| together for a moment means you need to concentrate. b) the
| feeling of objects being flung towards you. c) the color
| scheme. d) the frenetic, jittery movement of the blocks, kind
| of like insects. e) The large number of objects moving
| unpredictably makes it hard to track. f) The passage of time.
| g) Every 10 seconds, the digits get pounded and blocks fly at
| you.
|
| This is probably over-analysis, but it's interesting that so
| many people have the same reaction to this page.
| ulnarkressty wrote:
| For me it's simply the fact that the blocks get destroyed
| every second. It really enhances the 'time is fleeting'
| feeling. Every second is unique and you're never ever getting
| it back.
| thom wrote:
| As a parent, I'm just thinking of all the blocks needing to
| be tidied away.
| TedDoesntTalk wrote:
| And don't step on them while barefoot.
| nashashmi wrote:
| Similar project is mrdoobs.com
|
| Even after so many years, harmony is my favorite.
| frans wrote:
| This one is a bit different, but great as well
| https://www.literaryclock.com/
|
| Give it a minute or so to see what happens...
| emi2k01 wrote:
| I just happened to use it at 7:41 and there's no quotes for
| that time according to the JSON files in the other comment. It
| instead gave me a quote that indicated it was 2:34
| modriano wrote:
| If we're showing our favorite novel clock implementations,
| here's a mechanical seven-segment display clock [0] that is
| just entrancing to watch.
|
| [0] https://hackaday.com/2022/10/09/flip-segment-digital-
| clock-i...
| leprechaun1066 wrote:
| The favicon for that site is the Zimbabwean flag.
| Interesting...
| mastermedo wrote:
| Brilliant, the physical version seems like a good gift:
| https://www.kickstarter.com/projects/1195310640/author-clock...
| worldmerge wrote:
| Does anyone know if there is an api or local library for it?
| I'd love to make my own physical version of this like that kick
| starter.
| shakti365 wrote:
| Inspired by this I tried using chatGPT
|
| Here's another excerpt, this time from the novel "The Sun
| Also Rises" by Ernest Hemingway, that mentions the time
| 07:30:
|
| "I woke up late in the morning. The sun was hot on my face,
| and I had a headache. I had been drunk the night before, but
| I remembered everything that had happened. I lay in bed for a
| while and listened to the sounds outside. There were birds
| singing in the trees and the sound of people walking on the
| street. I looked at my watch. It was 7:30. I got up and went
| to the window. The sky was blue and cloudless. It was going
| to be a hot day."
| spindle wrote:
| `wget https://www.literaryclock.com` gets you a structure
| containing all the strings indexed by time, so that's almost
| an API.
| tokai wrote:
| All the quotes and times are available here:
|
| https://github.com/JohannesNE/literature-
| clock/tree/master/d...
| worldmerge wrote:
| Great! Looks like you could load all of that into a SQLite
| DB.
| pvillano wrote:
| Reminds me of an artwork that compiled shots of clocks and
| watches from movies into a 24 hour cycle. The journalist
| reporting on it was so entranced they kept visiting at
| different times of day/night
| remram wrote:
| This reminds me of https://pointerpointer.com/ which finds
| pictures with the right pointer instead of quotes with the
| right time.
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| helsinki wrote:
| My phone is melting!
| tagyro wrote:
| Reminds me of Yugo Nakamura - what was once yugop.com -
| https://en.wikipedia.org/wiki/Yugo_Nakamura
| thinkmusic2000 wrote:
| Very cool but I'm afraid I can only look at it for a few
| seconds!!
| FpUser wrote:
| This whole site and related github is a little trove of ideas and
| other treasures. I will be doing some digging
| zenlikethat wrote:
| So unnecessary. I love it
| Zopieux wrote:
| Cool, but way too busy & stressful to look at. This gave me
| anxiety.
|
| I'd suggest a version that has shortish explosions every 30s or
| 1m, with the slow sliding forward thing, in-between explosions.
| mnd999 wrote:
| This needs to be a screensaver.
| jamesatmeetapro wrote:
| It feels overwhelming and makes me want to lay down and do
| nothing.
| mensetmanusman wrote:
| They could make it more stressful by adding names of those who
| are dying as we speak.
| Aeolun wrote:
| There would be so many that it'd just be background noise.
| thecosas wrote:
| Parroting a lot of other comments but in short: *
| Really neat * Makes me anxious; perhaps an option for one
| without seconds?
| ericpauley wrote:
| Yup, after a few seconds I was stressed out and had to leave.
| Imagine the added anxiety when I swiped left to go back
| (safari) and it didn't work!
| 0xdeadbeefbabe wrote:
| Nanoseconds would make your computer anxious.
| nicpottier wrote:
| Hah, came here to say the same. instant anxiety for some
| reason!
| dQw4w9WgXcQ wrote:
| It's like watching a drunk person stagger along the street
| and wondering if they're going to keep it together or wipe
| out
| StephenSmith wrote:
| Could keep the units that aren't changing and only change the
| ones that are.
| flyaway123 wrote:
| It kinda does this if it doesn't jump and the non-changing
| digits are 0, 1, or 8 due to its physics.
|
| Felt quite different as I stumbled upon this when it was
| 00:00:01.
| itslennysfault wrote:
| This would be a super cool change... Just the blocks coming
| from behind and knocking away the old numbers.
| Razengan wrote:
| Seems to hijack Cmd+D on Safari Mac so you have to use the menu
| bar to bookmark it.
| issafram wrote:
| time.gov is all you need
| jen729w wrote:
| time.is is all you need
| kstrauser wrote:
| Major flashbacks to Amiga demos.
| nstj wrote:
| This is truly beautiful. Well done to the creator!
| winrid wrote:
| The thing that's amazing about this to me is it's using less CPU
| (for me) than rendering a cube in BablyonJS:
| https://playground.babylonjs.com/#KBS9I5
| quickthrower2 wrote:
| I would have thought rendering is on the GPU, so CPU would be
| for non-rendering stuff. Maybe the IDE is using it?
| winrid wrote:
| Nah. I have the same code running locally without the browser
| IDE and same issue. CPU is all spent in the engine loop.
| realworldperson wrote:
| [dead]
| andrewstuart wrote:
| This sent my anxiety through the roof.
| elijahbenizzy wrote:
| His one on Conway's game of life is something else...
| taytus wrote:
| Cool, but too noisy.
| yrro wrote:
| Difficult to read when the time is only stable for such a short
| period.
|
| What if the time emerged from the depths of the scene already
| assembled, only to crumble to dust as its moment passes?
| Etherlord87 wrote:
| Since those numbers don't assemble from previous numbers, they
| could as well start assembling earlier. Apparently the designer
| thinks it's visible long enough (he's wrong).
| kraquepype wrote:
| I came to say the same thing, but that was me looking at it's
| practicality as a clock.
|
| If you zone out a bit and watch, you can see each tick form the
| time and quickly collapse, drawing a parallel to the nervous
| ephemeral nature of life. Being able to get that feeling from a
| clock is pretty neat.
| Kiro wrote:
| No, this is much better and don't you dare question Oimo's
| design choices ever again. They don't need suggestions from
| mere mortals like us.
| yrro wrote:
| Hey I still thought it was cool
| Kiro wrote:
| I think the coolest thing is the assembly itself, which
| wouldn't be the case with your idea even if it would be
| more readable.
|
| I apologize for being rude with my joke but their stuff
| (https://oimo.io/works) is so mind-blowing that I just want
| to let them do their thing and fully embrace their vision
| without external interference.
| yrro wrote:
| No worries. I too find these demos incredible. More so
| that they don't make my entire computer freeze up like
| most WebGL content!
| seabass-labrax wrote:
| > What if the time emerged from the depths of the scene already
| assembled, only to crumble to dust as its moment passes?
|
| I feel as if there could be some profound metaphor there...
| rond2911 wrote:
| [flagged]
| rond2911 wrote:
| this clock just made me dizzy, but amazing!
| penlightment wrote:
| I got motion sickness
| chronicsonic wrote:
| This would be great as a screensaver.
| monkeydust wrote:
| Imagining this up on my next Zoom, suspect everyone will start
| talking much much faster and we might get through more but be
| knackered by the end of the call.
| waynesonfire wrote:
| would be cool if this was a physical clock.
| throitallaway wrote:
| Probably the closest you can get for now:
| https://www.thisiswhyimbroke.com/ferrofluid-clock/
| vr46 wrote:
| Sweet, a Yugo Nakemura for the 21st Century. Anyone who doesn't
| remember yugop.com, it was a site of beautifully cool experiments
| with Flash and Actionscript 1/2, the guy really was an
| inspiration to so many of us trying to figure out what to do with
| the web.
| haydenchambers wrote:
| [dead]
| agys wrote:
| Yugop (the website) was such an inspiration: it questioned the
| way we interact with our devices in a playful way. I can say
| that it influenced my work and career...!
| rasso wrote:
| I was SUCH a huge fan of Yugop! The front page reminded me of
| him immediately. Good times.
| Snelius wrote:
| I still don't know what time it is. "Nice" UI.
| marketdev wrote:
| This is super cool.
| iamwil wrote:
| It jumps every 10 seconds!
| omneity wrote:
| This clock is mesmerizing. It will surely make me forget what I
| was doing before looking at the time.
|
| I especially love the jump animation every 10 seconds and the
| minutely(?) super jump.
| ehnto wrote:
| Sorry for the asside, perhaps we could add a rule that single
| name tools need a short description in the thread title. The top
| two threads are titled "Clock" and "Astral" and you don't know
| what they are going to be until I click out to the external site
| or try to guess from comments.
| sdwr wrote:
| Oh no! The _labour_ and _effort_ of a left click!
|
| Not to mention the emotional pain that comes from visiting a
| website that isn't like, my favorite site ever.
| ehnto wrote:
| It would just make it easier to know if you are about to
| waste your time and get a facefull of tracking JS,
| subscription popups and marketing BS for no reason or if you
| might actually gain something for the click.
| boredemployee wrote:
| Let's all remember that it also spent energy/power and
| internet bandwith.
| Aeolun wrote:
| To be fair, "Clock" is extremely descriptive for this
| particular post.
| swores wrote:
| No it isn't, it's extremely _accurate_ but it 's minimally
| (or concisely) descriptive.
|
| To be "extremely descriptive" it would need to describe it in
| enough detail to consider extreme (what kind of clock, what
| does it look like, how is it made, etc).
|
| The current title is like calling a Rembrandt painting
| "Picture"; completely accurate, but hardly capturing its
| essence (nor "extremely descriptive").
| Aeolun wrote:
| I see your point, bit I think it depends on what you are
| comparing it to.
|
| I think the problem is that a lot of titles are neither
| accurate nor descriptive, and in that comparison "Clock"
| beats a lot of them as well as covering the essence of 75%
| of what you are going to be looking at.
|
| If this had been described as "Time" that would've left you
| wondering.
| nine_k wrote:
| I think the author of the clock might want to keep the name
| enigmatic while factually correct. There are many
| interpretations, images, and connotations which the animation
| may invoke in a viewer, and the author might not want to force
| any particular one. So staying enigmatic here is the right
| move, I think.
|
| The Astral thing is different: it's about announcing a
| commercial company, and not having spent time on crafting a
| good description that would appear in link aggregators like HN
| is their loss of opportunity and outreach. Good thing that
| posting and discussing it here uncovered the issue.
| fsckboy wrote:
| staying enigmatic might be the right move for the author, but
| that doesn't mean the cost should be borne by us.
|
| The reason that we have traffic jams at rush hour is that it
| is in each person's self interest to enter the highway, but
| as a collective it creates a greater negative for all than
| the benefit to the one (see economic _negative externality_
| ). When you merge into a crowded highway, 1000 people behind
| you move back one car length; if you had the choice of
| waiting 1000 cars to enter (and for each of all the people in
| front of you and behind you) would you do it?
|
| on HN people are endlessly interested in daylight savings,
| processor clock speeds, UTC, the year 2038 problem, etc. A
| whimsical clock could be considered a waste... _of time_ ,
| and would it really spoil the whimsy all that much for the
| whimsical minority?
| alt227 wrote:
| Is clicking on a link, seeing a clock, and clicking the
| back button that much of a hassle? Im sure it took way
| longer to write your post!
| gus_massa wrote:
| The other is easy, because the page has some text: " _Astral:
| Next-Gen Python Tooling_ ". If you send an email to the mods,
| they may agree and fix it.
|
| This one is difficult because the page has no text and the mods
| usually don't want to make a title from thin air. " _3D
| animated clock_ " may be good, but it may be hard to convince
| the mods to change it.
|
| The guidelines ask to use the original title. The tag line or
| the subtitle is many times a good alternative. If the title is
| too bad, sometimes a representative sentence is OK, but not
| cherry picking too much.
| TrapLord_Rhodo wrote:
| I enjoy that. When i see some minimal descriptor with a ton of
| upvotes, I enjoy the suprise of what it's going to be. Also, as
| the creator posting it I feel you should be able to describe it
| how you please as long as it's accurate.
| hyperthesis wrote:
| https://oimo.io/works/ on mobile, for me, only works properly in
| portrait.
| red_trumpet wrote:
| Wow. It even contains a small copy of itself!
|
| Works fine for me in Firefox for Android.
| hyperthesis wrote:
| The copy contains a copy which also contains a copy (when
| highlighted).
|
| Expectable from the author of the recursive Life Universe
| https://blog.oimo.io/2023/04/10/life-universe-en/
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(page generated 2023-04-19 23:02 UTC)