[HN Gopher] Clock
       ___________________________________________________________________
        
       Clock
        
       Author : notmysql_
       Score  : 1142 points
       Date   : 2023-04-18 21:14 UTC (1 days ago)
        
 (HTM) web link (oimo.io)
 (TXT) w3m dump (oimo.io)
        
       | [deleted]
        
       | can16358p wrote:
       | I love the details about every 10 seconds the whole volume
       | smashing, and in each minute change it smashing even stronger.
       | 
       | I assume there's a strong smash on hour and perhaps even day
       | changes, but haven't had the time to observe it :)
        
       | vrglvrglvrgl wrote:
       | [dead]
        
       | hhthrowaway1230 wrote:
       | Its time, if you've not seen it like this, this is what it is
        
       | tokai wrote:
       | A good example of neither form nor function working.
        
         | pvillano wrote:
         | nah I like it
        
       | tech-historian wrote:
       | His other stuff is amazing too. For example, this water scene.
       | You can click inside the water to splash it around!
       | 
       | https://oimo.io/works/water3d/
       | 
       | Cloth is very cool too.
       | 
       | https://oimo.io/works/cloth/
       | 
       | Jelly: click on the sphere to tear it apart.
       | 
       | https://oimo.io/works/jelly/
        
         | omneity wrote:
         | When I was younger, I was impressed by the technical feat of
         | demos like this.
         | 
         | Nowadays, while still impressive, the technical mystery has
         | faded somewhat. What's even more impressive to me though is the
         | discipline, time and motivation management to deliver something
         | of this caliber. Hats off!
        
           | fsckboy wrote:
           | I agree, except when we were younger, these were also greater
           | technical feats.
           | 
           | Back when VRML was trying to be a thing, I suggested "they"
           | stop wasting their time on uber nerdy games with arcane
           | controller patterns, and just produce a 3D window manager
           | with really nice transitions to use for ordinary desktop
           | things.
        
         | lxe wrote:
         | That infinite game of life... just wow!
        
         | throitallaway wrote:
         | The Jelly one is super cool. I was hoping it would slowly
         | assimilate back into its original form if you let it sit for a
         | bit.
        
           | zadler wrote:
           | That would be awesome. And you could control the speed of
           | reassembly. These demos are quite cathartic.
        
           | TacticalCoder wrote:
           | > I was hoping it would slowly assimilate back into its
           | original form if you let it sit for a bit.
           | 
           | Same but then I found the reload button. I think my daughter
           | is going to enjoy that "jelly" a lot!
        
         | matthew28845 wrote:
         | Reminds me of <https://mrdoob.com>.
        
         | rglover wrote:
         | That cloth one is a total acid trip. The physics are dead on.
        
       | danhau wrote:
       | Pretty cool, but maybe a bit busy? Would make a good screensaver.
        
         | zeven7 wrote:
         | Are screensavers still a thing or is that a dead concept? I
         | haven't had one in ages, but maybe I just haven't been turning
         | it on in my settings.
        
           | dekhn wrote:
           | xscreensaver is still very much a going concern.
        
       | l0c0b0x wrote:
       | I've never been so happy to feel nauseous. Great work!
        
       | colordrops wrote:
       | How does it work? I'm guessing it's exploding the clock then
       | playing the animation in reverse?
        
         | dekhn wrote:
         | Assuming you have a physics engine you could set up constraints
         | between faces of the boxes that make up the numerals.
        
         | r2_pilot wrote:
         | I figured it was something like that as well. Looks visually
         | impressive if you don't know the trick. I had thought about
         | assigning edges and guaranteeing they met in the backstage
         | area, then almost as quickly realized it'd be way easier to
         | take the solid, break it into pieces that fly off, then do
         | that, time-reversed, in the backstage.
        
       | AbuAssar wrote:
       | made with haxe, and more demos available at:
       | 
       | https://oimo.io/works
        
         | neom wrote:
         | This is the same person who made bubbles that was on the front
         | page 5 months ago:
         | 
         | https://news.ycombinator.com/item?id=33566924
         | 
         | jfc, this one is absolutely fucking insane, reminds me of DMT:
         | 
         | https://oimo.io/works/life/
        
           | zeven7 wrote:
           | > this one is absolutely fucking insane, reminds me of DMT:
           | https://oimo.io/works/life/
           | 
           | "Ah, neat, but what am I missing?" I said before I figured
           | out you could zoom.
        
             | jen729w wrote:
             | Ah okay and now I'll never sleep again, cheers.
        
           | duncan-donuts wrote:
           | I liked the life one too. The x61.51 framerate has no
           | movement at all other than the shapes changing and I don't
           | really know why. I'm assuming it must be a framerate where my
           | brain can't actually parse any movement but I have no idea.
           | 
           | Edit: Oh shit you can zoom out too.
        
             | bee_rider wrote:
             | You can also zoom in. That's pretty neat.
             | 
             | Also, not sure if this is intentional or some ios specific
             | bug/unintended feature, but you can do a quick 2-finger
             | "zoom" motion, lift up your fingers, and it'll keep zooming
             | in at a constant speed. Then you can "steer" with one
             | finger. It is mesmerizing.
        
               | bee_rider wrote:
               | Playing with it a bit more, it feels really intentional.
               | You really have to... for lack of a better phrase "fling
               | yourself inwards" with the zoom to get it to keep moving.
        
           | throitallaway wrote:
           | The level of dread felt is like taking just a wee bit too
           | much acid and feeling the universe collapsing in and
           | exploding back out on itself. Not that I've ever experienced
           | that.
        
       | excalibur wrote:
       | ...It counts my fears
        
       | boffinAudio wrote:
       | I wish I could move the camera around, then I'd set up the view I
       | need (face-on) and leave it on the projector all day ..
        
       | mteam88 wrote:
       | Would love to be able to do this with any text
        
       | senorqa wrote:
       | This clock reminded me of a PSX game called: Forbidden Cube (or
       | alternatively Intelligent Cube) https://youtu.be/BZM9kTGFeko
        
         | ricktdotorg wrote:
         | one of the most incredible PS1 games (that i spent a huge
         | amount of time in) now available on PS4/PS5. not sure if
         | upscaled or "remastered" but it is hella fun nonetheless
         | https://store.playstation.com/en-us/product/UP9000-CUSA32015...
        
       | codeulike wrote:
       | At Paddington station in London there's a clock on the side of a
       | building that appears to have someone inside it, manually drawing
       | on the hands each minute. Its pretty neat
       | 
       | https://secretldn.com/clock-man-paddington-station/
        
         | pvorb wrote:
         | I've heard of this before and while this is a really cool idea,
         | it makes for a very bad clock, because you sometimes have to
         | wait for several seconds to tell how much time it is.
        
         | bolangi wrote:
         | I something like this at Schipol airport in the Netherlands.
        
           | neom wrote:
           | https://www.youtube.com/watch?v=QSt3Nyxm1IQ - They're videos
           | created by artist Maarten Baas and played on the screen.
        
       | MauranKilom wrote:
       | The core idea (backwards time integration) seems to be
       | implemented here:
       | 
       | https://github.com/saharan/works/blob/main/clock/src/phys/Wo...
       | 
       | And by the looks of it, there is a description here:
       | https://blog.oimo.io/2022/02/11/clock-core/
       | 
       | I'm not passionate enough to try and (machine-)translate it, even
       | though I would've really liked to understand how you make
       | collision handling work backwards (especially since the
       | simulation clearly seems to have energy dissipation)...
        
       | lazyeye wrote:
       | Imagine being in solitary confinement and this was a clock on the
       | wall...
        
       | mansilladev wrote:
       | A clock has never made me feel so anxious.
        
       | fideloper wrote:
       | This gives me a huge hit of nostalgia for Flash and ActionScript
       | - ActionScript 3 was my introduction to OOP, design patters, and
       | something akin to "game programming".
       | 
       | I remember browsing Flash demos like this with all sorts of
       | really neat effects, UI tidbits, etc.
       | 
       | Creating a little physics engine in AS3 was super fun. I never
       | really got over how fun it was to write code like
       | "this.parent.rm(this)"
       | 
       | Not sure if it's the same making demos like this, but it feels
       | like it!
        
       | jacobwmorgan wrote:
       | very cool , gives me a headache
        
       | sundarurfriend wrote:
       | I find it invigorating in a way - there's a constant stream of
       | fresh new seconds coming your way, moments you've never before
       | seen in your life and so could hold anything in them.
       | 
       | But I can understand the anxiety a lot of people seem to be
       | feeling at this: I had (and have) a similar response to
       | WaitButWhy's [Your Life in
       | Weeks](https://waitbutwhy.com/2014/05/life-weeks.html) post.
        
         | tyre wrote:
         | One of the cooler articles I read on HN was about how Mandarin
         | speakers consider the past spatially in front of them and the
         | future spatially behind them. This is the opposite of English,
         | which tends to consider the past as "behind us".
         | 
         | The English way is based on movement: we are moving forward
         | into the future and our past is what we are leaving behind.
         | 
         | The Mandarin way is about knowledge: we can see the past (hence
         | it is in front of our eyes) while we cannot know the future (as
         | it is behind us.)
         | 
         | https://onlinelibrary.wiley.com/doi/full/10.1111/cogs.12804
        
           | neilv wrote:
           | Even if, linguistically, Mandarin doesn't speak of looking
           | forward towards the future, China is known for strategically
           | investing and planning for payoffs multiple
           | decades/generations into the future.
           | 
           | Language does affect thought, but apparently, in this case,
           | speaking of not being able to see the future apparently
           | doesn't preclude actively shaping it.
        
             | q1w2 wrote:
             | This has more to do with having an constant leadership that
             | want to stay in power indefinitely.
        
       | teewuane wrote:
       | Wow. That makes me anxious. It really makes me feel like the
       | seconds come and go.
        
         | rpastuszak wrote:
         | If you need the literal opposite of this site, I made Sit.
         | (https://sit.sonnet.io) which is not even a clock, but a timer
         | for sitting down and doing f*ck all.
         | 
         | I like the idea of this project, we need more semi-useless toys
         | in our lives. I almost wish that every piece of software I use
         | were customisable and themeable like Winamp. (or certain every-
         | day objects ranging from fashion to gadgets to human skin via
         | tattoos)
        
           | IRP wrote:
           | Love it! This morning I used it as a no stress snooze.
        
             | rpastuszak wrote:
             | Glad you liked it, I do the same! I also use it to
             | meditate.
             | 
             | I feel like it gives me more control over my time. I can
             | get back to reality at my own pace.
             | 
             | Why I built it and how I use it:
             | https://sonnet.io/posts/sit/
        
           | camillomiller wrote:
           | Wow pretty cool. I thought you couldn't automatically set an
           | app as full screen without a prompt? How did you do that?
        
             | gondaloof wrote:
             | You don't need a prompt, you just need user interaction,
             | which in this case is click, tap or key press.
        
               | rpastuszak wrote:
               | Yup, that's one of the reasons I added the intro modal
               | with a call-to-action:)
               | 
               | The handler triggering full screen (el.requestFullscreen)
               | needs to be in the same call stack as a user interaction
               | event. Same with triggering audio playback
               | programmatically.
               | 
               | I'm actually using audio as a fallback to prevent the
               | device from falling asleep (via nosleep.js, modern APIs
               | do exist, but I don't trust Apple with PWAs).
        
         | jader201 wrote:
         | Not even the feeling of time passing -- just the animation
         | alone make me anxious.
         | 
         | If it were just names floating by using the same animation, it
         | would have the same effect, I think.
        
         | ChatGTP wrote:
         | It's interesting, it doesn't bother me at all.
         | 
         | Reminds me not to spend to much time on computers and be more
         | present. I love it. Like a wake up alarm for life.
        
         | throitallaway wrote:
         | Same, I felt it in the pit of my stomach right away. The Life
         | one (https://oimo.io/works/life/) is worse!
        
           | quectophoton wrote:
           | Reminds me of this one clock[1][2] implemented in the Game of
           | Life.
           | 
           | Just... how.
           | 
           | [1]: https://codegolf.stackexchange.com/a/111932
           | 
           | [2]: https://copy.sh/life/?gist=f3413564b1fa9c69f2bad4b0400b8
           | 090&...
        
           | waitforit wrote:
           | Explanation on how it works:
           | https://blog.oimo.io/2023/04/10/life-universe-en/
        
             | Closi wrote:
             | Wow, that quickly went from "ah this looks like it would be
             | a cute thing to reproduce" to "oh god, this is way more
             | wildly complex than I thought!"
        
           | noduerme wrote:
           | on my phone, at least, it just endlessly says "loading". I
           | could feel the seconds of my life slipping away.
        
             | latchkey wrote:
             | It throws an error in the console...
        
             | genewitch wrote:
             | it eventually loads, it's transferring >10MB into the "GPU"
             | as a texture, as well as starting the overall meta-meta
             | simulation. I am using a junk oneplus and it took about
             | 15-20 seconds to start, but after that it was smooth like
             | butter.
        
           | PcChip wrote:
           | this is breaking my brain
        
           | antman wrote:
           | It has stuck in a loop, chrome mobile
        
           | dinkleberg wrote:
           | This life one is incredible
        
             | EZ-Cheeze wrote:
             | https://nextrenaissance.art/society.htm
        
               | dinkleberg wrote:
               | That is a great little piece, thanks for sharing!
               | 
               | It is a fun experience. You go in there with no
               | instructions and no idea what is going on. You quickly
               | figure out how you can interact with it and what is going
               | on within that little world and try and make sense of it.
               | Then you notice the title and try and piece that in with
               | that model you've just created. And then you get to
               | wonder if you are reading too much into it and it is just
               | a fun little toy someone built or if there is some
               | artistic story.
        
               | EZ-Cheeze wrote:
               | Yo I'm glad you like it!! I made it over a few days by
               | giving instructions to GPT-4. About 80% of the time it
               | would get my desired functionality exactly right. When I
               | named it society.htm it looked and worked a lot
               | differently, but I think the name still applies. I've
               | started writing a readme for it but got distracted with
               | other projects. Here is the github for it
               | https://github.com/mnenoff/society-htm
        
             | tonymillion wrote:
             | Oh my god - when you pinch to zoom on that... it's amazing
        
           | gpderetta wrote:
           | I opened this and thought it is just game of life. Then read
           | elsethread and tried to zoom out. Wow.
        
         | randlet wrote:
         | Same! This page gave me a really uncanny feeling of stress.
        
         | TheMaskedCoder wrote:
         | It makes me worry about the invisible minions that are pushing
         | the blocks into place. They only have a second, blocks are
         | falling, how can the get it to the right numbers in time? But
         | as soon as the numbers are legible, the blocks for the next
         | number are already falling, and the invisible minions must jump
         | straight to working on those blocks without a moments rest,
         | second after second, nonstop for eternity.
        
         | iforgotpassword wrote:
         | I was way too focused on how slow this is running on my phone,
         | sometimes skipping two seconds even. So I had no chance to
         | actually think about what I'm seeing in a deeper way.
        
         | kens wrote:
         | I'm curious about why exactly this is so anxiety-inducing. I
         | have multiple hypotheses: a) the way the numbers only come
         | together for a moment means you need to concentrate. b) the
         | feeling of objects being flung towards you. c) the color
         | scheme. d) the frenetic, jittery movement of the blocks, kind
         | of like insects. e) The large number of objects moving
         | unpredictably makes it hard to track. f) The passage of time.
         | g) Every 10 seconds, the digits get pounded and blocks fly at
         | you.
         | 
         | This is probably over-analysis, but it's interesting that so
         | many people have the same reaction to this page.
        
           | ulnarkressty wrote:
           | For me it's simply the fact that the blocks get destroyed
           | every second. It really enhances the 'time is fleeting'
           | feeling. Every second is unique and you're never ever getting
           | it back.
        
           | thom wrote:
           | As a parent, I'm just thinking of all the blocks needing to
           | be tidied away.
        
             | TedDoesntTalk wrote:
             | And don't step on them while barefoot.
        
       | nashashmi wrote:
       | Similar project is mrdoobs.com
       | 
       | Even after so many years, harmony is my favorite.
        
       | frans wrote:
       | This one is a bit different, but great as well
       | https://www.literaryclock.com/
       | 
       | Give it a minute or so to see what happens...
        
         | emi2k01 wrote:
         | I just happened to use it at 7:41 and there's no quotes for
         | that time according to the JSON files in the other comment. It
         | instead gave me a quote that indicated it was 2:34
        
         | modriano wrote:
         | If we're showing our favorite novel clock implementations,
         | here's a mechanical seven-segment display clock [0] that is
         | just entrancing to watch.
         | 
         | [0] https://hackaday.com/2022/10/09/flip-segment-digital-
         | clock-i...
        
         | leprechaun1066 wrote:
         | The favicon for that site is the Zimbabwean flag.
         | Interesting...
        
         | mastermedo wrote:
         | Brilliant, the physical version seems like a good gift:
         | https://www.kickstarter.com/projects/1195310640/author-clock...
        
         | worldmerge wrote:
         | Does anyone know if there is an api or local library for it?
         | I'd love to make my own physical version of this like that kick
         | starter.
        
           | shakti365 wrote:
           | Inspired by this I tried using chatGPT
           | 
           | Here's another excerpt, this time from the novel "The Sun
           | Also Rises" by Ernest Hemingway, that mentions the time
           | 07:30:
           | 
           | "I woke up late in the morning. The sun was hot on my face,
           | and I had a headache. I had been drunk the night before, but
           | I remembered everything that had happened. I lay in bed for a
           | while and listened to the sounds outside. There were birds
           | singing in the trees and the sound of people walking on the
           | street. I looked at my watch. It was 7:30. I got up and went
           | to the window. The sky was blue and cloudless. It was going
           | to be a hot day."
        
           | spindle wrote:
           | `wget https://www.literaryclock.com` gets you a structure
           | containing all the strings indexed by time, so that's almost
           | an API.
        
           | tokai wrote:
           | All the quotes and times are available here:
           | 
           | https://github.com/JohannesNE/literature-
           | clock/tree/master/d...
        
             | worldmerge wrote:
             | Great! Looks like you could load all of that into a SQLite
             | DB.
        
         | pvillano wrote:
         | Reminds me of an artwork that compiled shots of clocks and
         | watches from movies into a 24 hour cycle. The journalist
         | reporting on it was so entranced they kept visiting at
         | different times of day/night
        
         | remram wrote:
         | This reminds me of https://pointerpointer.com/ which finds
         | pictures with the right pointer instead of quotes with the
         | right time.
        
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       | helsinki wrote:
       | My phone is melting!
        
       | tagyro wrote:
       | Reminds me of Yugo Nakamura - what was once yugop.com -
       | https://en.wikipedia.org/wiki/Yugo_Nakamura
        
       | thinkmusic2000 wrote:
       | Very cool but I'm afraid I can only look at it for a few
       | seconds!!
        
       | FpUser wrote:
       | This whole site and related github is a little trove of ideas and
       | other treasures. I will be doing some digging
        
       | zenlikethat wrote:
       | So unnecessary. I love it
        
       | Zopieux wrote:
       | Cool, but way too busy & stressful to look at. This gave me
       | anxiety.
       | 
       | I'd suggest a version that has shortish explosions every 30s or
       | 1m, with the slow sliding forward thing, in-between explosions.
        
       | mnd999 wrote:
       | This needs to be a screensaver.
        
       | jamesatmeetapro wrote:
       | It feels overwhelming and makes me want to lay down and do
       | nothing.
        
       | mensetmanusman wrote:
       | They could make it more stressful by adding names of those who
       | are dying as we speak.
        
         | Aeolun wrote:
         | There would be so many that it'd just be background noise.
        
       | thecosas wrote:
       | Parroting a lot of other comments but in short:                 *
       | Really neat       * Makes me anxious; perhaps an option for one
       | without seconds?
        
         | ericpauley wrote:
         | Yup, after a few seconds I was stressed out and had to leave.
         | Imagine the added anxiety when I swiped left to go back
         | (safari) and it didn't work!
        
           | 0xdeadbeefbabe wrote:
           | Nanoseconds would make your computer anxious.
        
         | nicpottier wrote:
         | Hah, came here to say the same. instant anxiety for some
         | reason!
        
           | dQw4w9WgXcQ wrote:
           | It's like watching a drunk person stagger along the street
           | and wondering if they're going to keep it together or wipe
           | out
        
         | StephenSmith wrote:
         | Could keep the units that aren't changing and only change the
         | ones that are.
        
           | flyaway123 wrote:
           | It kinda does this if it doesn't jump and the non-changing
           | digits are 0, 1, or 8 due to its physics.
           | 
           | Felt quite different as I stumbled upon this when it was
           | 00:00:01.
        
           | itslennysfault wrote:
           | This would be a super cool change... Just the blocks coming
           | from behind and knocking away the old numbers.
        
       | Razengan wrote:
       | Seems to hijack Cmd+D on Safari Mac so you have to use the menu
       | bar to bookmark it.
        
       | issafram wrote:
       | time.gov is all you need
        
         | jen729w wrote:
         | time.is is all you need
        
       | kstrauser wrote:
       | Major flashbacks to Amiga demos.
        
       | nstj wrote:
       | This is truly beautiful. Well done to the creator!
        
       | winrid wrote:
       | The thing that's amazing about this to me is it's using less CPU
       | (for me) than rendering a cube in BablyonJS:
       | https://playground.babylonjs.com/#KBS9I5
        
         | quickthrower2 wrote:
         | I would have thought rendering is on the GPU, so CPU would be
         | for non-rendering stuff. Maybe the IDE is using it?
        
           | winrid wrote:
           | Nah. I have the same code running locally without the browser
           | IDE and same issue. CPU is all spent in the engine loop.
        
       | realworldperson wrote:
       | [dead]
        
       | andrewstuart wrote:
       | This sent my anxiety through the roof.
        
       | elijahbenizzy wrote:
       | His one on Conway's game of life is something else...
        
       | taytus wrote:
       | Cool, but too noisy.
        
       | yrro wrote:
       | Difficult to read when the time is only stable for such a short
       | period.
       | 
       | What if the time emerged from the depths of the scene already
       | assembled, only to crumble to dust as its moment passes?
        
         | Etherlord87 wrote:
         | Since those numbers don't assemble from previous numbers, they
         | could as well start assembling earlier. Apparently the designer
         | thinks it's visible long enough (he's wrong).
        
         | kraquepype wrote:
         | I came to say the same thing, but that was me looking at it's
         | practicality as a clock.
         | 
         | If you zone out a bit and watch, you can see each tick form the
         | time and quickly collapse, drawing a parallel to the nervous
         | ephemeral nature of life. Being able to get that feeling from a
         | clock is pretty neat.
        
         | Kiro wrote:
         | No, this is much better and don't you dare question Oimo's
         | design choices ever again. They don't need suggestions from
         | mere mortals like us.
        
           | yrro wrote:
           | Hey I still thought it was cool
        
             | Kiro wrote:
             | I think the coolest thing is the assembly itself, which
             | wouldn't be the case with your idea even if it would be
             | more readable.
             | 
             | I apologize for being rude with my joke but their stuff
             | (https://oimo.io/works) is so mind-blowing that I just want
             | to let them do their thing and fully embrace their vision
             | without external interference.
        
               | yrro wrote:
               | No worries. I too find these demos incredible. More so
               | that they don't make my entire computer freeze up like
               | most WebGL content!
        
         | seabass-labrax wrote:
         | > What if the time emerged from the depths of the scene already
         | assembled, only to crumble to dust as its moment passes?
         | 
         | I feel as if there could be some profound metaphor there...
        
       | rond2911 wrote:
       | [flagged]
        
       | rond2911 wrote:
       | this clock just made me dizzy, but amazing!
        
       | penlightment wrote:
       | I got motion sickness
        
       | chronicsonic wrote:
       | This would be great as a screensaver.
        
       | monkeydust wrote:
       | Imagining this up on my next Zoom, suspect everyone will start
       | talking much much faster and we might get through more but be
       | knackered by the end of the call.
        
       | waynesonfire wrote:
       | would be cool if this was a physical clock.
        
         | throitallaway wrote:
         | Probably the closest you can get for now:
         | https://www.thisiswhyimbroke.com/ferrofluid-clock/
        
       | vr46 wrote:
       | Sweet, a Yugo Nakemura for the 21st Century. Anyone who doesn't
       | remember yugop.com, it was a site of beautifully cool experiments
       | with Flash and Actionscript 1/2, the guy really was an
       | inspiration to so many of us trying to figure out what to do with
       | the web.
        
         | haydenchambers wrote:
         | [dead]
        
         | agys wrote:
         | Yugop (the website) was such an inspiration: it questioned the
         | way we interact with our devices in a playful way. I can say
         | that it influenced my work and career...!
        
         | rasso wrote:
         | I was SUCH a huge fan of Yugop! The front page reminded me of
         | him immediately. Good times.
        
       | Snelius wrote:
       | I still don't know what time it is. "Nice" UI.
        
       | marketdev wrote:
       | This is super cool.
        
       | iamwil wrote:
       | It jumps every 10 seconds!
        
       | omneity wrote:
       | This clock is mesmerizing. It will surely make me forget what I
       | was doing before looking at the time.
       | 
       | I especially love the jump animation every 10 seconds and the
       | minutely(?) super jump.
        
       | ehnto wrote:
       | Sorry for the asside, perhaps we could add a rule that single
       | name tools need a short description in the thread title. The top
       | two threads are titled "Clock" and "Astral" and you don't know
       | what they are going to be until I click out to the external site
       | or try to guess from comments.
        
         | sdwr wrote:
         | Oh no! The _labour_ and _effort_ of a left click!
         | 
         | Not to mention the emotional pain that comes from visiting a
         | website that isn't like, my favorite site ever.
        
           | ehnto wrote:
           | It would just make it easier to know if you are about to
           | waste your time and get a facefull of tracking JS,
           | subscription popups and marketing BS for no reason or if you
           | might actually gain something for the click.
        
           | boredemployee wrote:
           | Let's all remember that it also spent energy/power and
           | internet bandwith.
        
         | Aeolun wrote:
         | To be fair, "Clock" is extremely descriptive for this
         | particular post.
        
           | swores wrote:
           | No it isn't, it's extremely _accurate_ but it 's minimally
           | (or concisely) descriptive.
           | 
           | To be "extremely descriptive" it would need to describe it in
           | enough detail to consider extreme (what kind of clock, what
           | does it look like, how is it made, etc).
           | 
           | The current title is like calling a Rembrandt painting
           | "Picture"; completely accurate, but hardly capturing its
           | essence (nor "extremely descriptive").
        
             | Aeolun wrote:
             | I see your point, bit I think it depends on what you are
             | comparing it to.
             | 
             | I think the problem is that a lot of titles are neither
             | accurate nor descriptive, and in that comparison "Clock"
             | beats a lot of them as well as covering the essence of 75%
             | of what you are going to be looking at.
             | 
             | If this had been described as "Time" that would've left you
             | wondering.
        
         | nine_k wrote:
         | I think the author of the clock might want to keep the name
         | enigmatic while factually correct. There are many
         | interpretations, images, and connotations which the animation
         | may invoke in a viewer, and the author might not want to force
         | any particular one. So staying enigmatic here is the right
         | move, I think.
         | 
         | The Astral thing is different: it's about announcing a
         | commercial company, and not having spent time on crafting a
         | good description that would appear in link aggregators like HN
         | is their loss of opportunity and outreach. Good thing that
         | posting and discussing it here uncovered the issue.
        
           | fsckboy wrote:
           | staying enigmatic might be the right move for the author, but
           | that doesn't mean the cost should be borne by us.
           | 
           | The reason that we have traffic jams at rush hour is that it
           | is in each person's self interest to enter the highway, but
           | as a collective it creates a greater negative for all than
           | the benefit to the one (see economic _negative externality_
           | ). When you merge into a crowded highway, 1000 people behind
           | you move back one car length; if you had the choice of
           | waiting 1000 cars to enter (and for each of all the people in
           | front of you and behind you) would you do it?
           | 
           | on HN people are endlessly interested in daylight savings,
           | processor clock speeds, UTC, the year 2038 problem, etc. A
           | whimsical clock could be considered a waste... _of time_ ,
           | and would it really spoil the whimsy all that much for the
           | whimsical minority?
        
             | alt227 wrote:
             | Is clicking on a link, seeing a clock, and clicking the
             | back button that much of a hassle? Im sure it took way
             | longer to write your post!
        
         | gus_massa wrote:
         | The other is easy, because the page has some text: " _Astral:
         | Next-Gen Python Tooling_ ". If you send an email to the mods,
         | they may agree and fix it.
         | 
         | This one is difficult because the page has no text and the mods
         | usually don't want to make a title from thin air. " _3D
         | animated clock_ " may be good, but it may be hard to convince
         | the mods to change it.
         | 
         | The guidelines ask to use the original title. The tag line or
         | the subtitle is many times a good alternative. If the title is
         | too bad, sometimes a representative sentence is OK, but not
         | cherry picking too much.
        
         | TrapLord_Rhodo wrote:
         | I enjoy that. When i see some minimal descriptor with a ton of
         | upvotes, I enjoy the suprise of what it's going to be. Also, as
         | the creator posting it I feel you should be able to describe it
         | how you please as long as it's accurate.
        
       | hyperthesis wrote:
       | https://oimo.io/works/ on mobile, for me, only works properly in
       | portrait.
        
         | red_trumpet wrote:
         | Wow. It even contains a small copy of itself!
         | 
         | Works fine for me in Firefox for Android.
        
           | hyperthesis wrote:
           | The copy contains a copy which also contains a copy (when
           | highlighted).
           | 
           | Expectable from the author of the recursive Life Universe
           | https://blog.oimo.io/2023/04/10/life-universe-en/
        
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       (page generated 2023-04-19 23:02 UTC)