[HN Gopher] Geometry Central: library of data structures, algori...
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Geometry Central: library of data structures, algorithms for
geometry processing
Author : jasondavies
Score : 113 points
Date : 2023-04-15 12:34 UTC (2 days ago)
(HTM) web link (geometry-central.net)
(TXT) w3m dump (geometry-central.net)
| andybak wrote:
| I'm looking for a good half-edge mesh library to use with Unity.
| In theory anything with C bindings should work. Only issue is
| I'll need a dll or equivalent for Windows, Linux, MacOS
| (including Apple Silicon) and Android.
|
| Anyone tried compiling this for Android? I'm a C++ dummy so it
| needs to be trivially easy. I usually waste an entire afternoon
| every time I tackle trying to compile native code.
| twelvechairs wrote:
| You could try open3d
|
| https://github.com/pezcode/open3d-core-android
|
| http://open3d.org/docs/0.16.0/python_api/open3d.geometry.Hal...
| gowld wrote:
| Behind the confusing name, it's a C++ code library, not a
| document library.
| CyberDildonics wrote:
| Why would there be a document library of data structures and
| algorithms?
| jupp0r wrote:
| We usually call this a "book".
| blt wrote:
| A more detailed comparison to CGAL would be helpful...
| s1mon wrote:
| GITHub is here [0], and this is under an MIT license - which I
| couldn't find on the documentation site.
|
| [0] https://github.com/nmwsharp/geometry-central
| antegamisou wrote:
| Check out libigl too
|
| https://libigl.github.io/
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(page generated 2023-04-17 23:00 UTC)