[HN Gopher] Space Invaders creator reveals game's origin story
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Space Invaders creator reveals game's origin story
Author : bookofjoe
Score : 69 points
Date : 2023-04-16 17:50 UTC (5 hours ago)
(HTM) web link (www.wired.com)
(TXT) w3m dump (www.wired.com)
| Luc wrote:
| This is so badly written. Seems to exist mostly to plug that mini
| cabinet.
|
| Here's a much better one from 10 years ago:
| https://www.newyorker.com/tech/annals-of-technology/the-spac...
| ncr100 wrote:
| Glad these people are being interviewed. NoClip
| (https://www.youtube.com/channel/UC0fDG3byEcMtbOqPMymDNbw) also
| talks to game developers / artists / and more.
|
| It's calming and assuring to my intellectual / perfectionism
| streaks to read about Important People also having to make
| mistakes, and iterate in order to find a great solution.
| hepek wrote:
| Slightly offtopic: French guerilla artist invading the world with
| iconic graphics from the game:
|
| https://space-invaders.com/world/
| fauxpause_ wrote:
| I still think the most interesting thing is that the game doesn't
| intentionally speed up aliens, the game just runs faster when
| there's fewer aliens.
| codeulike wrote:
| The frame rate stays the same (e.g. the player always moves the
| same speed). It's more that only one invader gets moved on each
| frame. So the fewer invaders there are, the more they get
| moved. It's deliberate.
|
| I guess they weren't doing a whole-screen-refresh (with double
| buffer) in those days, just turning pixels on and off to move
| the objects. So then there's a limit to how many objects can
| move per frame.
|
| E.g. the player moves by blanking our pixels on one side and
| adding them on the other...
| morelisp wrote:
| There's no code which controls the aliens' speed; that doesn't
| mean it wasn't intentional.
| Jorengarenar wrote:
| It was intentionally decided that "it's not a bug, it's a
| feature!"
| iamerroragent wrote:
| "We don't make mistakes, just happy little accidents."
|
| - Bob Ross
| morelisp wrote:
| I'm just a little sick of this getting trotted out as a
| factoid when it's patently ridiculous, like they never
| noticed it or that compensating for it in some way was
| impossible. There are _actual unintentional mechanics_ like
| the Nagoya Shot, unexpected technical skills like the
| rainbow finish, or one of the earliest examples of RNG
| manipulation for UFO control, that are much more
| interesting to talk about.
| [deleted]
| fauxpause_ wrote:
| It was not intentionally designed. It was intentionally
| left in. The first statement is what is cool.
| peteri wrote:
| There is some code that controls the speed when there is a
| single alien left it moves faster right to left see the code
| at 00C2 in
| http://computerarcheology.com/Arcade/SpaceInvaders/Code.html
|
| But basically one alien moves every video frame.
| jhbadger wrote:
| Odd that the screenshot in the article isn't of the actual arcade
| game but rather the Atari 2600 port (which is granted a quite
| good port given the limitations of the 2600), but still.
| hota_mazi wrote:
| Indeed. And it's not hard to find screenshots of the actual
| game since Space Invaders is a very popular project for people
| interested in emulation:
|
| https://github.com/cbeust/space-invade.rs
| dottrap wrote:
| Thank you for identifying that. I felt a bunch of things were
| off in that screenshot. For one, I don't remember those colors.
| But I didn't trust my memory.
|
| But more importantly, since the article went on to describe the
| "octopus" and other aliens in some detail, I was looking at
| that picture trying to see those details. None of those aliens
| were quite as I remembered them. That Atari 2600 picture really
| doesn't do justice to what the article goes into detail about.
| blihp wrote:
| There was color but it was achieved via tinted cellophane
| tape. (though I do remember playing pure black and white
| versions as well) Later, there were 'real' color versions in
| arcades but I don't recall if it was a later iteration of the
| hardware or a knock-off.
| bookofjoe wrote:
| https://archive.ph/HyCJT
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