[HN Gopher] Appleseed - open-source, physically-based global ill...
       ___________________________________________________________________
        
       Appleseed - open-source, physically-based global illumination
       rendering engine
        
       Author : pabs3
       Score  : 51 points
       Date   : 2023-04-15 07:28 UTC (1 days ago)
        
 (HTM) web link (appleseedhq.net)
 (TXT) w3m dump (appleseedhq.net)
        
       | einpoklum wrote:
       | Can someone explain what is special about this engine, as opposed
       | to what you would use otherwise? I mean, rendering 3D scenes is
       | something people have been doing for decades. Is it speed? Is it
       | support for formats popular with animators? Is it the fact that
       | it's FOSS?
        
         | Y_Y wrote:
         | My go-to for a pbrt-type renderer Lux[0] which ticks all the
         | same boxes. If you're willing to go closed source then the
         | standard used to be Maxwell Render, but I don't know if that's
         | changed in the last couple of years.
         | 
         | [0] https://luxcorerender.org/
        
         | omoikane wrote:
         | According to https://news.ycombinator.com/item?id=13569538
         | appleseed is one of the few open source renderers designed for
         | production rendering and targeted at animation and VFX. In
         | addition to fully programmable shading via OpenShadingLanguage,
         | strong support for motion blur and many other specific
         | features, it supports accurate spectral rendering, which is
         | quite a unique combination.
        
           | CyberDildonics wrote:
           | I don't think anyone actually used this renderer heavily on a
           | production. It looks like it integrates some open standard
           | libraries. Motion blur should be in basically any renderer,
           | the difficulty is making it not slow and noisy. Spectral
           | rendering is not necessary and is extremely niche for any
           | sort of production animation.
        
         | zokier wrote:
         | FOSS is big aspect here. There aren't that many production-
         | ready FOSS rendering engines out there. You have Cycles which
         | is very tightly coupled to Blender, Mitsuba which is purely
         | academic, and LuxCore which is probably closest competitor for
         | Appleseed. Just recently DreamWorks released their MoonRay, but
         | it is still so new that it remains to be seen where it falls.
         | 
         | Looking at the feature list, Appleseed seems very full-
         | featured. One thing that struck out to me is having spectral
         | rendering support, which is still relatively rare feature.
         | Otherwise they seem to have strong emphasis on OSL, so that
         | might be nice?
         | 
         | I guess the lack of differentiation/big killer features is why
         | Appleseed didn't catch on, which is bit of a shame considering
         | how it still seems like solid good project.
        
         | robertlagrant wrote:
         | I think[0] it's that it simulates how light moves and reflects
         | very realistically.
         | 
         | [0] https://en.m.wikipedia.org/wiki/Physically_based_rendering
        
           | CyberDildonics wrote:
           | Every widely used renderer now uses 'physically based
           | rendering', which is essentially normalized BRDFs and lights
           | with area.
        
       | mdaniel wrote:
       | for more reading, the submission from 2017:
       | https://news.ycombinator.com/item?id=13567594
       | 
       | It is MIT:
       | https://github.com/appleseedhq/appleseed/blob/master/LICENSE...
        
       | erichocean wrote:
       | It's a dead project, but still interesting.
        
       | jdboyd wrote:
       | While cool, this hasn't seen a release since 2019, and GitHub
       | hasn't seen any updates since February 2022.
        
       ___________________________________________________________________
       (page generated 2023-04-16 23:00 UTC)