[HN Gopher] An open source AI tool to animate children's drawings
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       An open source AI tool to animate children's drawings
        
       Author : snork_alt
       Score  : 259 points
       Date   : 2023-04-14 04:59 UTC (18 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | yieldcrv wrote:
       | reminder to concerned artists: we would have never commissioned
       | you to do this
        
       | seesawtron wrote:
       | Follow the discussion here:
       | https://news.ycombinator.com/item?id=35561203
        
       | bombcar wrote:
       | You could do live-action animated Teen Girl Squad with this ...
        
       | forgingahead wrote:
       | Amazing work! Someone is probably already working on porting it
       | to work as an extension on Stable Diffusion webui.
        
         | mrieck wrote:
         | Yeah, haven't tested it but I assume this would work for
         | realistic cartoon/cgi characters?
         | 
         | Maybe the researchers didn't want to freak out anyone who does
         | 2D animation? "Hey everyone, look at this toy we made that
         | would never be used to animate anything but toy doodles. No
         | one's 2D animation jobs are being replaced here - this project
         | would never do that!"
        
           | thrashh wrote:
           | This doesn't look like AI.
           | 
           | This looks like an algorithm like how hash map is an
           | algorithm.
           | 
           | It's also being presented at SIGGRAPH which further makes me
           | think it's just an algorithm to map motion capture data to a
           | 2D image. We can already map motion capture data to a 3D
           | model.
        
             | mrieck wrote:
             | Yeah I didn't read through it earlier. Seems like there are
             | 3 parts from my understanding. You need some motion capture
             | service like Rokoko/DeepMotion to create BVH files
             | describing the movement from a video. The algorithm this
             | guy created animates/renders by taking the BVH and an
             | annotation file from the drawing. But the project did
             | "train a drawn humanoid figure detector and pose estimator
             | and provided scripts to automatically generate annotation
             | files from the model predictions" so that part does have
             | machine learning.
             | 
             | I would love to use this for my old animation website
             | https://www.superanimo.com/ But due to the AI boom I have
             | tons of work to do on my other projects, so I can't sink
             | time into modernizing my crappy animation site.
        
           | lancesells wrote:
           | No animator is looking at those examples and being worried.
           | It's interesting for sure but I would put it on the most
           | bottom tier of animation.
        
             | biggerChris wrote:
             | [dead]
        
             | dhosek wrote:
             | The bottom tier of animation is still pretty big. You
             | apparently are too young to remember what a lot of
             | animation was like in the 70s and 80s.
        
               | mensetmanusman wrote:
               | Is it like how typists were the bottom tier of office
               | work?
        
               | ecshafer wrote:
               | Look at what AI generated images were like a year or two
               | ago. They were mostly abstract, dream like images that
               | were cool but not usable. They have improved 1000x in a
               | year. Bottom tier animation from cartoon images now,
               | could be seriously impressive in a few short years.
        
       | summarity wrote:
       | Very cool, yet all I can think of is DoodleBob.
        
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       (page generated 2023-04-14 23:01 UTC)