[HN Gopher] Chess, unlike war, is a game of perfect information
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       Chess, unlike war, is a game of perfect information
        
       Author : item
       Score  : 7 points
       Date   : 2023-04-13 20:54 UTC (1 days ago)
        
 (HTM) web link (daily.jstor.org)
 (TXT) w3m dump (daily.jstor.org)
        
       | hot_gril wrote:
       | It's also a game of instant information, unlike war where
       | generals hear about events with some delay. Or at least used to.
        
         | hosh wrote:
         | Even with modern technologies and the surfeit of information,
         | it's still not a perfect-information situation. If the cosmos
         | is a computational engine, only the cosmos has the possibility
         | of perfect-information. Everything else is a representational
         | model.
         | 
         | Messing with that information is one of the ways one side can
         | gain an unfair advantage, and why such concepts like OODA was
         | developed.
        
       | xwdv wrote:
       | I wonder what chess would be like if it incorporated a fog of war
       | mechanic where you could only see some tiles around each piece,
       | and perhaps rooks could see a straight line all the way down the
       | board.
        
         | burkaman wrote:
         | You can try this on chess.com: https://www.chess.com/terms/fog-
         | of-war-chess
        
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       (page generated 2023-04-14 23:00 UTC)