[HN Gopher] Chess, unlike war, is a game of perfect information
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Chess, unlike war, is a game of perfect information
Author : item
Score : 7 points
Date : 2023-04-13 20:54 UTC (1 days ago)
(HTM) web link (daily.jstor.org)
(TXT) w3m dump (daily.jstor.org)
| hot_gril wrote:
| It's also a game of instant information, unlike war where
| generals hear about events with some delay. Or at least used to.
| hosh wrote:
| Even with modern technologies and the surfeit of information,
| it's still not a perfect-information situation. If the cosmos
| is a computational engine, only the cosmos has the possibility
| of perfect-information. Everything else is a representational
| model.
|
| Messing with that information is one of the ways one side can
| gain an unfair advantage, and why such concepts like OODA was
| developed.
| xwdv wrote:
| I wonder what chess would be like if it incorporated a fog of war
| mechanic where you could only see some tiles around each piece,
| and perhaps rooks could see a straight line all the way down the
| board.
| burkaman wrote:
| You can try this on chess.com: https://www.chess.com/terms/fog-
| of-war-chess
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