[HN Gopher] Sega 3-D Glasses: How did they work?
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       Sega 3-D Glasses: How did they work?
        
       Author : robin_reala
       Score  : 65 points
       Date   : 2023-04-11 07:24 UTC (15 hours ago)
        
 (HTM) web link (nicole.express)
 (TXT) w3m dump (nicole.express)
        
       | computronus wrote:
       | My favorite project ever in undergraduate was getting these
       | glasses to work with a PC. We got the specs (pun intended) from
       | online resources and a how-to VR book published at the time
       | (mid-90s). My partner designed / assembled the circuit board to
       | interface the glasses to the PC's serial port, and I wrote a
       | display driver that would switch video pages and simultaneously
       | trigger the glasses to flip shutters. The result was 3D on a PC
       | screen.
       | 
       | The demo program was a robotic arm simulator that my partner
       | already had on hand, since it could easily render wireframes. The
       | updated simulator rendered two wireframes of Optimus Prime, so
       | with the driver in place, he floated in front of the screen.
       | 
       | And, of course, you could rotate him in space, and then hit the
       | space bar to transform him in 3D.
        
       | binarymax wrote:
       | I had the (dis)pleasure of using these as a kid. Gave me a wicked
       | headache.
       | 
       | But awesome writeup! Reading how they worked I finally understand
       | _why_ I got the headache :)
        
         | allenu wrote:
         | Did you ever try plying them without the glasses? Now that's a
         | headache!
         | 
         | I had a Master System as a kid and was disappointed when I
         | purchased Maze Hunter 3D and brought it home only to find I
         | could not play it without the glasses. No wonder they were
         | discounted.
         | 
         | However, I did read in a book that Space Harrier 3D had an
         | Easter egg that allowed you to disable the 3D feature, but you
         | had to get on the high score screen to execute the code. I
         | ended up buying that at a discount. I got quite good at getting
         | through the first level of the game without the 3D glasses.
        
           | nsxwolf wrote:
           | Zaxxon 3D also let you turn off the 3D. Not sure why all the
           | games didn't. There's no good way to play them today without
           | the peripheral and a CRT.
        
           | cholmon wrote:
           | I had a Master System as well, but my glasses broke early on
           | in my ownership, so I played Maze Hunter, Blade Eagle, and
           | Missile Defnce without them. Eventually, I got accustomed to
           | the odd look of everything being slightly doubled. When I
           | finally got a new pair of glasses that worked, the 3D
           | gameplay felt so odd that I preferred playing without them.
        
         | ChuckNorris89 wrote:
         | Hey, at least you got to experience the ... _puts on shades_...
         | Segaverse.
        
       | mardifoufs wrote:
       | >240p is fake and a lie, but close enough for us
       | 
       | I want to know more :) and my googling skills are failling me.
       | But I didn't even realize you could do 240p/60hz on a CRT. To be
       | honest I even assumed that CRT more or less means interlaced for
       | some reason...
       | 
       | Edit: ok, I should've clicked the links in the article! This page
       | pretty much completely answers my questions!
       | 
       | https://nicole.express/2021/interlace-me-not.html
        
       | ytreyrty wrote:
       | will 3D/VR ever really become mainstream? i recently bought a
       | PSVR2, the tech seemed amazing but i had to return it due to
       | horrible motion sickness. we're at almost 30 years of the tech
       | still not being ready for prime time.
        
         | edent wrote:
         | Not until they overcome the need for the viewer to do
         | _something_.
         | 
         | Moving from mono sound to stereo doesn't require anything of
         | the listener. Going from black and white to colour doesn't
         | require you wear special equipment.
         | 
         | But 3D? You have to put on special glasses which you also have
         | to remember to charge. Oh, and you can't look at other things
         | while you're using them.
         | 
         | There were some passive 3D displays (the Nintendo 3DS and a few
         | early Android phones) but they required the user to stay in
         | exactly the right position, or the illusion was destroyed. So
         | you couldn't easily share the experience with a friend.
         | 
         | Until we have TVs which can shoot lasers directly into our
         | eyeballs, I think the barrier to entry is too high.
        
           | sudosysgen wrote:
           | These kinds of VR headsets don't need to be charged (they are
           | wired) and you can press a button to see the real world
           | through the cameras.
        
             | edent wrote:
             | So now I need to be physically tethered to my seat?
             | 
             | Do I press the button on the left or the right? Is it one
             | tap to see the real world or two?
        
           | dweekly wrote:
           | Note there are several active participants in the equipment-
           | free 3D display space: usually by building head tracking (so
           | the display is "single player" - can only accommodate one
           | viewer at a time) and clever separated left eye / right eye
           | projection.
           | 
           | EDIT: Apparently ASUS has a laptop that does this too!
           | https://www.asus.com/content/asus-spatial-vision-technology/
        
           | ytreyrty wrote:
           | yeah on the VR side apparently im supposed to undertake a
           | training regimen to be able to tolerate it without feeling
           | sick. this is on top of the already massive commitment of
           | wearing a giant helmet on my head. of course none of this is
           | mentioned on the product page. (to be fair sony has a very
           | generous return policy on these, probably for that reason)
           | 
           | it's unfortunate because VR GT7 was really cool until i
           | started feeling horrible, but the sickness was very strong
           | like from riding on a spinning carnival ride. i had to lie
           | down the rest of the evening each time it happened.
        
             | Eisenstein wrote:
             | They should include a package of strong ginger candies in
             | the box.
        
           | frosted-flakes wrote:
           | The New 3DS has eye tracking and doesn't require you to stay
           | in one spot. It's still single-user, but it is significantly
           | more stable than the original 3DS.
        
           | vlunkr wrote:
           | The other thing about mono->stereo and monochrome->color is
           | that they were backwards compatible. And even when creators
           | adopted the new style, they didn't fundamentally change what
           | they were doing.
           | 
           | With VR, the majority of popular games can't be ported 1:1 to
           | VR. It either adds nothing so it's not worth it, or motion
           | sickness requires removing or reinventing movement. It's
           | almost like starting game design over from scratch.
        
         | vlunkr wrote:
         | It's very popular right now, but it's really hard to tell if
         | it's just a fad. Motion controls had a huge wave of popularity
         | starting with the Wii, but that died off. It will be
         | interesting to see.
        
           | dylan604 wrote:
           | >Motion controls had a huge wave of popularity starting with
           | the Wii, but that died off.
           | 
           | is there a consensus to why this is? was it just a fad/phase,
           | or is it just too physically demanding so people literally
           | and figuratively tired of it?
        
             | boomboomsubban wrote:
             | With Wii Sports, it somewhat felt like you were doing the
             | correct action for the associated sport. With every other
             | game, and Wii Sports after the novelty wore off, it felt
             | like a clunky input method that usually led to mindlessly
             | waggling the remote around.
        
               | explaininjs wrote:
               | Zelda's bow mechanic was fun. Sword fighting too. The
               | switch controls feel drab in comparison, I can't really
               | get into Breath of the Wild the same I did Skyward Sword
               | or Twilight Princess.
        
               | ytreyrty wrote:
               | skyward sword was basically unplayable for me until the
               | switch version with normal controls came out. i never was
               | even able to get past the 2nd dungeon with motion
               | controls.
               | 
               | i do like the games where you can use motion controls of
               | the controller to enhance your aiming.
        
         | bullen wrote:
         | The PSVR2 has persistence problems due to the pancake lenses
         | taking up too much light. Basically the strobing can't be short
         | enough (to not induce smear) because that would dim the picture
         | too much. It makes everyone sick.
         | 
         | The top of the line is still Quest 2, the display (120Hz) and
         | fresnel lenses are better than most more expensive
         | alternatives.
         | 
         | And with DAS FrankenQuest you have comfort.
         | 
         | Unfortunately Echo VR (the ONLY native game) closes in August!
         | 
         | I do not expect the Quest 3 to deliver much benefit over the 2.
         | Maybe the Quest 3 lite they are talking about.
         | 
         | Surprisingly the Quest 2 is still DDR4 and has the same GFLOP
         | as a 1030.
        
         | [deleted]
        
         | havblue wrote:
         | I think people usually realize how pointless and uncomfortable
         | it is every time they try it.
         | 
         | "When you look at a 2-D movie, it's already in 3-D as far as
         | your mind is concerned. When you see Lawrence of Arabia growing
         | from a speck as he rides toward you across the desert, are you
         | thinking, 'Look how slowly he grows against the horizon'? Our
         | minds use the principle of perspective to provide the third
         | dimension. Adding one artificially can make the illusion less
         | convincing."
         | 
         | -Roger Ebert: Why I Hate 3D Movies
         | https://www.newsweek.com/roger-ebert-why-i-hate-3d-movies-70...
        
       | Twirrim wrote:
       | I don't remember who produced them, but I had a pair of active
       | shutter 3D glasses back in something like 2000, maybe? I think
       | they were Elsa Revelators.
       | 
       | All I remember of them was that when they worked they were
       | brilliant, albeit a little dim. Mostly all they did, though, was
       | expose all the shortcuts developers took, particularly with UI
       | elements. Everything in the scene would be wonderful 3D, but the
       | UI elements would be all over the place, distorted, etc. etc.
        
       | genpfault wrote:
       | Not loading for me; archive: https://archive.is/hjChf
        
       | gwbas1c wrote:
       | One thing I wish is that the parts of the 3d image were also
       | side-by-side instead of (or in addition to) moving.
       | 
       | I trained myself to look at these kinds of things cross-eyed so I
       | can see the 3d effect without glasses.
        
         | jayd16 wrote:
         | Even just speeding up the flicker would induce a more 3d
         | effect.
        
       | efnx wrote:
       | I wish there were more sites like Nicole express. Great job with
       | the break down.
        
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       (page generated 2023-04-11 23:00 UTC)