[HN Gopher] Ever-expanding animation of the life of the 796th fl...
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Ever-expanding animation of the life of the 796th floor of a space
station
Author : justsomehnguy
Score : 822 points
Date : 2023-04-10 07:48 UTC (15 hours ago)
(HTM) web link (floor796.com)
(TXT) w3m dump (floor796.com)
| a1371 wrote:
| I didn't at first figure out that clicking on each character
| shows the reference. It feels like exploring someone else's
| daydreams. Bravo
| zamadatix wrote:
| Things I've found clicking so far:
|
| - Clicking the HEV charger near the start of the food conveyor
| belt (far left) plays the sounds from Half Life
|
| - Clicking the middle arcade machine to the north of the HEV
| charger lets you play that game
|
| - Further north in the shower area there is a camera in the
| shower gag if you click on the shower area
|
| - Slightly to the east just past the gym sign there is a bunny
| girl sign which plays a song when clicked
|
| - To the east past the avatar tree Chuck Norris has a click
| effect.
|
| - To the far east of the map there is a guy between Jabba and
| Kenny with a synthesizer who will play one of many tunes when
| you click
|
| That's all I found!
| rburkej wrote:
| I happened to be browsing this morning, early with everyone
| asleep when I clicked on the duke nukem kill me girl. Scared
| the *&^# out of me when. My volume was way to loud...
| geocar wrote:
| One of the arcade games is playable...
| Chris2048 wrote:
| The camera in the shower booth too.
| Chris2048 wrote:
| Also, a sound clip plays when you click the bunny-girl
| waitresses' ass.
| breck wrote:
| Sorry, I broke the blue button.
| dark-star wrote:
| just don't click on Chuck Norris ;-)
| irrational wrote:
| TIL that I'm way out of the loop on a lot of pop culture. I maybe
| understood 1 reference in 20. Turns out that I'm most familiar
| with 1980s pop culture (that of my teenage years).
| mock-possum wrote:
| I'm kinda having the opposite experience - I don't think of
| myself as someone who's particularly well read on pop culture,
| but I'm actually recognizing most of this, even some real weird
| ones.
| prakhar897 wrote:
| This is insane. What techniques are you using to animate it? A
| lot of people will pay for an AI which animates still 8-bit MJ
| generated pics.
| jprete wrote:
| This is years old. It's definitely not being animated by AI.
| irrational wrote:
| Is it years old? One place has a bunch of drawers and the
| drawers are labelled Dall-e, MidJourney, and Stable
| Diffusion. That seems pretty recent to me.
| TheRealPomax wrote:
| That's what the "ever expanding" part refers to. It's an
| old project that's periodically being updated.
| ta1243 wrote:
| At least 2 years old -- there's a Changes dropdown, with
| the oldest entry being a Half Life 1 tentacle form March
| 2021 (that changes menu doesn't show everything either)
| gabereiser wrote:
| It's all hand animated by a guy using the online editor of
| tiles. It's rather impressive as a hobby project.
| illiarian wrote:
| Run the author's article through Google Translate:
| https://habr.com/ru/companies/floor796/articles/673318/
|
| Hand animated, custom video format
| DonHopkins wrote:
| Why wouldn't they pay for a human that did the same thing?
| Nition wrote:
| Really cool. Reminds me of Goon Tower from many years ago, where
| the levels were made by various different members of the
| SomethingAwful forums:
|
| http://web.archive.org/web/20130416221448/http://www.goontow...
| 20after4 wrote:
| We did a version of this in the deviantArt forums except it was
| longcat instead of a tower. Somewhere I have the composite
| image which was a LOT of pixels tall by about 128 pixels wide.
| an_ko wrote:
| There were many such projects way back when. I remember
| participating in the emoticon tower:
| https://www.deviantart.com/leoleonardo/art/The-Re-opened-
| Tow...
| [deleted]
| sen_armstrong wrote:
| Similarly from around the internets:
|
| https://knowyourmeme.com/memes/meme-overload/photos
|
| https://danbooru.donmai.us/posts?tags=absolutely_everyone+cr...
|
| https://macrochan.org/search.php?tags=Mememeeting
|
| See also: Goon City, GoonBase, drawball, r/place,
| yourworldoftext, Greenfield MC,
|
| and Goon Tower was a clone of http://mrwong.de/myhouse
| weird_user wrote:
| What does the device in the lower right corner do? Age reversal?
| latexr wrote:
| You mean the meat grinder1? You can click stuff for their
| reference, for that one it's the teacher spanking the student.
|
| 1 https://youtube.com/watch?v=YR5ApYxkU-U&t=138s
| standardUser wrote:
| I just happened to check in on it today! Updates seem very
| frequent so I usually take a look every few weeks. As another
| comment mentions, this is the project of one Russian guy. Which
| is interesting because despite our presumably very different
| cultural upbringings, I feel like I "get" nearly all of his
| references. I wonder how common it is for Russians to have
| exposure to so much US/Western/Japanese media.
|
| Also - you can click on "Changes" in the top bar and there is a
| searchable list of every update.
| hinkley wrote:
| I think this was posted about three months ago. The number of
| rooms has increased by a third in that time? It's cool but it's
| not what I was expecting for ever-expanding.
|
| Like a lot of people, I didn't know about clicking, so at first
| I thought it was just a generative system and was expecting it
| to get bigger. Only around the time I started trying to figure
| out what the big deal was did I begin to focus on what the
| characters were doing and noticing the pop culture references.
| brucethemoose2 wrote:
| > I wonder how common it is for Russians to have exposure to so
| much US/Western/Japanese media.
|
| I feel like internet-savvy Russians have lots of exposure.
| jp191919 wrote:
| Wow, even Pedobear made it in there.
| czbond wrote:
| What is the goal of this, do you think? Is it to begin selling
| rooms a la Million dollar homepage of the ... 1990's?
| http://milliondollarhomepage.com/
| nyx wrote:
| I don't know and don't want to speculate, but I do hope it's
| just a fun indie project with the goal of artistic expression,
| and that there's no parasitic "how-can-we-monetize-this"
| ulterior motive.
| ThorsBane wrote:
| Amazing work.
| BLKNSLVR wrote:
| Reminds me of the Zoom Quilts, from an older version of the
| internets. I remember when these were amazing:
|
| https://zoomquilt.org/
|
| https://zoomquilt2.com/
|
| And these look like more recent additions:
|
| https://arkadia.xyz/
|
| https://infiniteflowers.net/
| breck wrote:
| I highly recommend playing with his editor
| (https://floor796.com/editor/l0). It's very intuitive and I was
| able to make my own little animation quite fast, even though I
| had never used any animation tools before.
|
| His write up of making it run on the web is also a good read:
| https://habr.com/ru/companies/floor796/articles/673318/
| sinoue wrote:
| Very cool. Thanks for sharing. I could spend hours scrolling thru
| floor 796!
| claytongulick wrote:
| I appreciate the author including a high quality source map.
|
| Looking through the source of this is really interesting.
|
| Very well written, looks like vanilla js, with less for css. The
| components are very easy to reason about and all just do direct
| DOM manipulation, I like it a lot.
|
| The only thing I might have done differently is that I think it
| would have simplified the code base a little to use Web
| Components custom elements (not shadow dom) as the unit of
| component encapsulation, but this is a nit - the author makes
| effective use of templates for instantiation of dom elements, so
| that could have been a bit more complex with WCs, as you'd have
| to wire it into the connectedCallback lifecycle event.
|
| I love everything else about this code base, the use of jsdoc for
| types instead of typescript, the organization.
|
| It's really a breath of fresh air - so refreshing to see an
| example of a quality code base that avoids frameworks, and almost
| any dependency. The only js dependency I see is on handlebars.
| noisy_boy wrote:
| No Dune references :(
| [deleted]
| flanbiscuit wrote:
| It's things like this that make me love the internet. Bravo!
| MisterBastahrd wrote:
| First thing I saw was Superman beating up Homelander and the rest
| of The Boys villains while Saitama and Mob Psycho look on and
| Indian Superman dances in an ad in the background. This just
| reminds me of how much of my mental real estate is used up on pop
| culture, really.
| rcoveson wrote:
| I took a biology class that involved going over the organelles
| of the cell in 5th, 8th, and 12th grades as well as online for
| university (it seems to be treated like the most critical
| category of knowledge in all of biology). I think I still
| remember half of those dozen or so.
|
| But give me a notepad and an hour and I can still list all 151
| original pokemon.
|
| There's a post on the front page right now (as there often is)
| about spaced repitition to improve memory. It's funny how hard
| we have to try to hold on to things when we're so well equipped
| for it naturally. The problem is we struggle to change which
| things are truly important to us, and it's how much we care
| about something that decides how long we'll hold onto it.
| Aromasin wrote:
| Reminds me of a game I used to play called Space Station 13. It's
| a completely unique game. Imagine a giant game of Among Us, but
| with the engine complexity of Dwarf Fortress. Most servers are
| high level roleplay, where each player has a role (doctor,
| janitor, captain, clown, etcetera) and the rounds play out until
| chaos ensues (theme changes each round, but it could anything
| from station terrorists to a wizard causing bedlam). This
| YouTuber really expresses it better than I ever could:
| https://www.youtube.com/watch?v=URJ_qSXruW0
|
| Everyone has their goals to achieve each round, but it's general
| havoc. The OP animation really channels the feeling of playing
| the game.
| AaronM wrote:
| SS13 has been remade, SS14 https://spacestation14.io/ Its very
| playable today, and has a bunch of improvements to the
| original. Its also open source under an MIT License.
| tehbeard wrote:
| SS13 remakes are like "nuclear fusion" and "year of the Linux
| desktop"... always announced, never delivered.
|
| Does this one actually have traction?
| hh3k0 wrote:
| > SS13 remakes are like "nuclear fusion" and "year of the
| Linux desktop"... always announced, never delivered.
|
| It's not announced, it is there.
| KronisLV wrote:
| > Reminds me of a game I used to play called Space Station 13.
| It's a completely unique game. Imagine a giant game of Among
| Us, but with the engine complexity of Dwarf Fortress.
|
| I rather like games that have a lot of depth to them,
| especially if they manage to be at least remotely approachable.
|
| For anyone craving a mechanically interesting single player
| experience, there's Ostranauts, which sees you trying to make a
| living in space with your own shuttle, space stations to
| explore and derelicts to salvage. It is mechanically
| interesting, if a bit unfinished (early access):
| https://store.steampowered.com/app/1022980/Ostranauts
|
| For something a bit more lively, there is Objects in Space
| (sadly never quite finished in the first place):
| https://store.steampowered.com/app/824070/Objects_in_Space/
|
| And for something closer to SS13 that has multiplayer, there is
| also Barotrauma. In that game, a crew needs to operate a
| vessel, except that it's a submarine, chaos also ensues:
| https://store.steampowered.com/app/602960/Barotrauma/
|
| I've never spent too much time in either of the games, but I
| admire the concepts and hope that eventually we'll get more
| (finished) projects like that, even if it's a bit of a niche
| type of game or audience.
| thedrbrian wrote:
| a slightly saner review is here
| https://www.youtube.com/watch?v=nLAHBexJxrE
| metadat wrote:
| Both videos are good in different ways, though your link is
| just a tad clearer ;) for a SS13 noob like me. Thank you!
| somat wrote:
| The game Stationeers is basically a variant of space station
| 13[1]. I had a hard time "getting" stationeers. I was ranting
| about how the game has very good systems, some of the best
| systems I have seen in a minecraft-but[2], but the controls are
| very obtuse almost to the point of being cryptic. Then I
| watched tex[3] play space station 13. and it clicked. I have
| never played ss13 and I don't suspect I ever will. but the
| controls are cryptic the way they are because that is how ss13
| controls are. The problem is that nobody is playing it
| correctly. They are playing it like minecraft where you build a
| base out of first materials. but ss13 is supposed to be played
| where you try to survive a shift in an already built, poorly
| understood, prone to exploding station.
|
| 1. A clue is left in the executable name. it's
| "rocketstation13"
|
| 2. it's a genre. you know how rogue-like is a genre. however
| this one goes. it is like minecraft but...
|
| 3. https://www.youtube.com/watch?v=Lrs8rMbNM3I
| MontyCarloHall wrote:
| This is beautiful, and a good example of art that generative AI
| will never be able to replicate.
| the_player wrote:
| [dead]
| theelous3 wrote:
| ah famous last words, in the flesh
| mikepurvis wrote:
| What makes you say this? Even if not in totality, I could well
| imagine that an AI painter might be very well suited to being a
| copilot for this type of project.
|
| Think dall-e image extender + style transfer + pop culture
| knowledge of these characters + some human seeded descriptions
| of the scenes.
| jimmySixDOF wrote:
| I am filing this under How to Restore Your Faith in Humanity.
| Thanks for that 0x00 !
| bulbosaur123 wrote:
| Made by a Russian who grew up in the USSR?
|
| Reasoning:
|
| https://floor796.com/data/misc/kvass.jpg
|
| https://floor796.com/data/misc/kin-dza-dza.mp4
|
| Too obscure.
| marginalia_nu wrote:
| > https://floor796.com/data/misc/kin-dza-dza.mp4
|
| My headcanon is that this is from that time David Lynch
| defected to the Soviet Union with a briefcase full of film
| rolls from his ongoing Frank Herbert project. Dun was quite
| popular in theaters.
| tikhonj wrote:
| The whole movie is free on the Mosfilm YouTube channel with
| English subtitles, in case anyone's interested:
| https://www.youtube.com/watch?v=AUtZOl_QxvY
|
| I'd definitely recommend it :)
| ChoGGi wrote:
| I've never been to Russia, and I love kin dza dza. It's up
| there with hausu.
| madaxe_again wrote:
| I mean, in this case, yes, but I am neither Russian nor a child
| of the USSR, and I know both Kvass and Kin-dza-dza (which I
| introduced to my wife, who was born in a post-soviet state).
| Not all _that_ obscure!
| bulbosaur123 wrote:
| Interesting. You must be from a CIS (ex-USSR) country then.
| throwaway675309 wrote:
| Yeah I mean you can buy Kvass from any vending machine in
| Moscow, it's very common.
| thrway_blue123 wrote:
| I noticed several references to Russian pop culture in there,
| post-Soviet included. A fun project for sure.
|
| 1990s cartoon: https://i.imgur.com/wR4vISL.png
|
| Several references to the same comedy show from the 90s:
| https://i.imgur.com/a0ACpoo.png https://i.imgur.com/tyE5l2d.png
| https://i.imgur.com/LLatEnI.png
|
| The Caucasian bride (1960s comedy)
| https://i.imgur.com/RA3DBKX.png
|
| Russian adaptation of Pinocchio:
| https://i.imgur.com/XJHwhhO.png
|
| Tom & Jerry clone from the Soviet era (with a wolf and a
| rabbit): https://i.imgur.com/l9STeSD.png
|
| There were a couple I wasn't aware of, but it was obvious from
| the imagery they were Russian. Like this one (lol):
|
| https://i.imgur.com/VnLyLOq.png
|
| This one also seems Russian, but not sure what it's for (maybe
| the "cyber Russia" shorts on Youtube):
| https://i.imgur.com/yRXrAj5.png
|
| There is also one from Belarus (?) with Gordon Ramsay I never
| saw before, that one is really obscure:
| https://i.imgur.com/dvAVeuu.png
|
| ......and that's how you waste your first hour at work >_<
| illiarian wrote:
| Click "about" :) It is by a Russian guy with a link to how he
| makes it, in Russian
| bulbosaur123 wrote:
| Nice, my intuition was correct :)
| [deleted]
| [deleted]
| di-sukharev wrote:
| I wonder how long did it take 1 for creating such a big job?
| Cthulhu_ wrote:
| The previous discussion was 4 months ago, but the domain's been
| registered since 2021-02-13
| [deleted]
| starjs wrote:
| https://habr.com/ru/companies/floor796/articles/673318/ - The
| process of creating a project is described here. The material is
| called Rendering a large animation in the browser or how I left
| mp4 to my own video format
| quitit wrote:
| Putting Waldo in there was a nice touch.
| mortenjorck wrote:
| I don't know how long the author has had this project going, but
| part of the fun of exploring is how the pop-culture references
| give a clue as to the maximum age of any particular section.
| E.g., the shower stalls with the Squid Game characters can't be
| older than late 2021, while the "Stable Diffusion-powered"
| surgery robot that's giving the patient ten fingers on a hand
| must be from the past 6-9 months.
| budoso wrote:
| Oh my god they killed Kenny!
| LouDNL wrote:
| Seriously cool
| einpoklum wrote:
| I liked the Fruit Jedi. More fun to watch than... at least 3 out
| of the 9 main Star Wars films if you ask me.
| carimura wrote:
| mad magazine meets garbage pail kids meets Internet?
| rodolphoarruda wrote:
| An incredible use of one's free time.
| dwild wrote:
| They also build their own editor [1] and it's quite good. I'm
| quite jealous of theses talents.
|
| [1] https://floor796.com/editor/l0
| quickthrower2 wrote:
| That gym is pretty funny. This whole thing is how I imagine San
| Francisco to be
| wiz21c wrote:
| There's HulkHogan in there no ?
| GrumpyNl wrote:
| Even Waldo is in there.
| justsomehnguy wrote:
| https://news.ycombinator.com/item?id=35510528
| greenSunglass wrote:
| how long would that take to build something similar?
| TedDoesntTalk wrote:
| Previous discussion (775 points):
|
| https://news.ycombinator.com/item?id=33612401
| vrglvrglvrgl wrote:
| [dead]
| jawerty wrote:
| Saw that this had 796 points and had a mini freak out
| iLoveOncall wrote:
| This "ever expanding" was misleading the first time it got posted
| and it still is today. Manually adding a tile once in a while
| doesn't make it ever expanding, or otherwise literally every
| website could be qualified of "ever expanding".
| Brian_K_White wrote:
| Adding a tile once in a while literally does make it ever
| expanding.
|
| Most other web sites are ever growing collections of things,
| not an ever growing thing.
|
| The description is neither misleading nor even non-sequiter.
| It's applicable and one of the primary notable properties.
| spirit557 wrote:
| Why do you read it so literally? It's the artist expressing
| their intention that the work is unfinished and being added to
| by others than the original artist themself
|
| "0x00 says, that it took 3 years to make the project look like
| it looks now. 1 year was spent on development and 2 years to
| create the first 8 bays. Now though, that everyone can add any
| bay and doesn't have to deal with programming, the author hopes
| that the project will continue growing exponentially."
| iLoveOncall wrote:
| Because I, and probably most, believe from the title that you
| can pan infinitely in any direction, but it's not the case at
| all. Remove "ever expanding" and it looks a lot of its
| appeal. I wouldn't click without it. It's clickbait.
| DonHopkins wrote:
| You should look up in the dictionary and wikipedia what the
| word "infinitely" means, and learn about math. It's a
| fascinating field of study. And stop making assumptions
| that most people are as mathematically illiterate and prone
| to throwing temper tantrums when your unrealistic
| expectations are not met as you are.
| sevg wrote:
| You're getting downvoted because it seems "probably most"
| don't agree with you :-)
|
| Ever-expanding does not mean infinitely scrolling.
|
| This is a work of art. Most works of art tend to be
| published in a "finished" state, where it will no longer be
| edited or expanded. The creator has appropriately signified
| that its current state is not its final state, and it will
| continue to expand.
|
| Thus, it is a work of art that is "ever-expanding" :-)
| VoodooJuJu wrote:
| It was misleading to me too, at first, given the current AI
| hypetrend, but "ever expanding" still makes sense here, and I
| prefer this more manual sense of "ever expanding" - the term
| doesn't deserve to be poisoned by AI hype.
| [deleted]
| yuvalkarmi wrote:
| Now someone go do this with AI, and make it _actually_ ever
| expanding
| bayindirh wrote:
| _No._
| Cthulhu_ wrote:
| I've seen dall-e being able to imagine additional parts to an
| existing image along with a prompt, I'm sure it's possible. But
| probably not with this amount of creativity.
| [deleted]
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(page generated 2023-04-10 23:01 UTC)