[HN Gopher] Ever-expanding animation of the life of the 796th fl...
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       Ever-expanding animation of the life of the 796th floor of a space
       station
        
       Author : justsomehnguy
       Score  : 822 points
       Date   : 2023-04-10 07:48 UTC (15 hours ago)
        
 (HTM) web link (floor796.com)
 (TXT) w3m dump (floor796.com)
        
       | a1371 wrote:
       | I didn't at first figure out that clicking on each character
       | shows the reference. It feels like exploring someone else's
       | daydreams. Bravo
        
         | zamadatix wrote:
         | Things I've found clicking so far:
         | 
         | - Clicking the HEV charger near the start of the food conveyor
         | belt (far left) plays the sounds from Half Life
         | 
         | - Clicking the middle arcade machine to the north of the HEV
         | charger lets you play that game
         | 
         | - Further north in the shower area there is a camera in the
         | shower gag if you click on the shower area
         | 
         | - Slightly to the east just past the gym sign there is a bunny
         | girl sign which plays a song when clicked
         | 
         | - To the east past the avatar tree Chuck Norris has a click
         | effect.
         | 
         | - To the far east of the map there is a guy between Jabba and
         | Kenny with a synthesizer who will play one of many tunes when
         | you click
         | 
         | That's all I found!
        
         | rburkej wrote:
         | I happened to be browsing this morning, early with everyone
         | asleep when I clicked on the duke nukem kill me girl. Scared
         | the *&^# out of me when. My volume was way to loud...
        
         | geocar wrote:
         | One of the arcade games is playable...
        
           | Chris2048 wrote:
           | The camera in the shower booth too.
        
             | Chris2048 wrote:
             | Also, a sound clip plays when you click the bunny-girl
             | waitresses' ass.
        
           | breck wrote:
           | Sorry, I broke the blue button.
        
         | dark-star wrote:
         | just don't click on Chuck Norris ;-)
        
       | irrational wrote:
       | TIL that I'm way out of the loop on a lot of pop culture. I maybe
       | understood 1 reference in 20. Turns out that I'm most familiar
       | with 1980s pop culture (that of my teenage years).
        
         | mock-possum wrote:
         | I'm kinda having the opposite experience - I don't think of
         | myself as someone who's particularly well read on pop culture,
         | but I'm actually recognizing most of this, even some real weird
         | ones.
        
       | prakhar897 wrote:
       | This is insane. What techniques are you using to animate it? A
       | lot of people will pay for an AI which animates still 8-bit MJ
       | generated pics.
        
         | jprete wrote:
         | This is years old. It's definitely not being animated by AI.
        
           | irrational wrote:
           | Is it years old? One place has a bunch of drawers and the
           | drawers are labelled Dall-e, MidJourney, and Stable
           | Diffusion. That seems pretty recent to me.
        
             | TheRealPomax wrote:
             | That's what the "ever expanding" part refers to. It's an
             | old project that's periodically being updated.
        
             | ta1243 wrote:
             | At least 2 years old -- there's a Changes dropdown, with
             | the oldest entry being a Half Life 1 tentacle form March
             | 2021 (that changes menu doesn't show everything either)
        
         | gabereiser wrote:
         | It's all hand animated by a guy using the online editor of
         | tiles. It's rather impressive as a hobby project.
        
         | illiarian wrote:
         | Run the author's article through Google Translate:
         | https://habr.com/ru/companies/floor796/articles/673318/
         | 
         | Hand animated, custom video format
        
         | DonHopkins wrote:
         | Why wouldn't they pay for a human that did the same thing?
        
       | Nition wrote:
       | Really cool. Reminds me of Goon Tower from many years ago, where
       | the levels were made by various different members of the
       | SomethingAwful forums:
       | 
       | http://web.archive.org/web/20130416221448/http://www.goontow...
        
         | 20after4 wrote:
         | We did a version of this in the deviantArt forums except it was
         | longcat instead of a tower. Somewhere I have the composite
         | image which was a LOT of pixels tall by about 128 pixels wide.
        
           | an_ko wrote:
           | There were many such projects way back when. I remember
           | participating in the emoticon tower:
           | https://www.deviantart.com/leoleonardo/art/The-Re-opened-
           | Tow...
        
         | [deleted]
        
         | sen_armstrong wrote:
         | Similarly from around the internets:
         | 
         | https://knowyourmeme.com/memes/meme-overload/photos
         | 
         | https://danbooru.donmai.us/posts?tags=absolutely_everyone+cr...
         | 
         | https://macrochan.org/search.php?tags=Mememeeting
         | 
         | See also: Goon City, GoonBase, drawball, r/place,
         | yourworldoftext, Greenfield MC,
         | 
         | and Goon Tower was a clone of http://mrwong.de/myhouse
        
       | weird_user wrote:
       | What does the device in the lower right corner do? Age reversal?
        
         | latexr wrote:
         | You mean the meat grinder1? You can click stuff for their
         | reference, for that one it's the teacher spanking the student.
         | 
         | 1 https://youtube.com/watch?v=YR5ApYxkU-U&t=138s
        
       | standardUser wrote:
       | I just happened to check in on it today! Updates seem very
       | frequent so I usually take a look every few weeks. As another
       | comment mentions, this is the project of one Russian guy. Which
       | is interesting because despite our presumably very different
       | cultural upbringings, I feel like I "get" nearly all of his
       | references. I wonder how common it is for Russians to have
       | exposure to so much US/Western/Japanese media.
       | 
       | Also - you can click on "Changes" in the top bar and there is a
       | searchable list of every update.
        
         | hinkley wrote:
         | I think this was posted about three months ago. The number of
         | rooms has increased by a third in that time? It's cool but it's
         | not what I was expecting for ever-expanding.
         | 
         | Like a lot of people, I didn't know about clicking, so at first
         | I thought it was just a generative system and was expecting it
         | to get bigger. Only around the time I started trying to figure
         | out what the big deal was did I begin to focus on what the
         | characters were doing and noticing the pop culture references.
        
         | brucethemoose2 wrote:
         | > I wonder how common it is for Russians to have exposure to so
         | much US/Western/Japanese media.
         | 
         | I feel like internet-savvy Russians have lots of exposure.
        
       | jp191919 wrote:
       | Wow, even Pedobear made it in there.
        
       | czbond wrote:
       | What is the goal of this, do you think? Is it to begin selling
       | rooms a la Million dollar homepage of the ... 1990's?
       | http://milliondollarhomepage.com/
        
         | nyx wrote:
         | I don't know and don't want to speculate, but I do hope it's
         | just a fun indie project with the goal of artistic expression,
         | and that there's no parasitic "how-can-we-monetize-this"
         | ulterior motive.
        
       | ThorsBane wrote:
       | Amazing work.
        
       | BLKNSLVR wrote:
       | Reminds me of the Zoom Quilts, from an older version of the
       | internets. I remember when these were amazing:
       | 
       | https://zoomquilt.org/
       | 
       | https://zoomquilt2.com/
       | 
       | And these look like more recent additions:
       | 
       | https://arkadia.xyz/
       | 
       | https://infiniteflowers.net/
        
       | breck wrote:
       | I highly recommend playing with his editor
       | (https://floor796.com/editor/l0). It's very intuitive and I was
       | able to make my own little animation quite fast, even though I
       | had never used any animation tools before.
       | 
       | His write up of making it run on the web is also a good read:
       | https://habr.com/ru/companies/floor796/articles/673318/
        
       | sinoue wrote:
       | Very cool. Thanks for sharing. I could spend hours scrolling thru
       | floor 796!
        
       | claytongulick wrote:
       | I appreciate the author including a high quality source map.
       | 
       | Looking through the source of this is really interesting.
       | 
       | Very well written, looks like vanilla js, with less for css. The
       | components are very easy to reason about and all just do direct
       | DOM manipulation, I like it a lot.
       | 
       | The only thing I might have done differently is that I think it
       | would have simplified the code base a little to use Web
       | Components custom elements (not shadow dom) as the unit of
       | component encapsulation, but this is a nit - the author makes
       | effective use of templates for instantiation of dom elements, so
       | that could have been a bit more complex with WCs, as you'd have
       | to wire it into the connectedCallback lifecycle event.
       | 
       | I love everything else about this code base, the use of jsdoc for
       | types instead of typescript, the organization.
       | 
       | It's really a breath of fresh air - so refreshing to see an
       | example of a quality code base that avoids frameworks, and almost
       | any dependency. The only js dependency I see is on handlebars.
        
       | noisy_boy wrote:
       | No Dune references :(
        
         | [deleted]
        
       | flanbiscuit wrote:
       | It's things like this that make me love the internet. Bravo!
        
       | MisterBastahrd wrote:
       | First thing I saw was Superman beating up Homelander and the rest
       | of The Boys villains while Saitama and Mob Psycho look on and
       | Indian Superman dances in an ad in the background. This just
       | reminds me of how much of my mental real estate is used up on pop
       | culture, really.
        
         | rcoveson wrote:
         | I took a biology class that involved going over the organelles
         | of the cell in 5th, 8th, and 12th grades as well as online for
         | university (it seems to be treated like the most critical
         | category of knowledge in all of biology). I think I still
         | remember half of those dozen or so.
         | 
         | But give me a notepad and an hour and I can still list all 151
         | original pokemon.
         | 
         | There's a post on the front page right now (as there often is)
         | about spaced repitition to improve memory. It's funny how hard
         | we have to try to hold on to things when we're so well equipped
         | for it naturally. The problem is we struggle to change which
         | things are truly important to us, and it's how much we care
         | about something that decides how long we'll hold onto it.
        
       | Aromasin wrote:
       | Reminds me of a game I used to play called Space Station 13. It's
       | a completely unique game. Imagine a giant game of Among Us, but
       | with the engine complexity of Dwarf Fortress. Most servers are
       | high level roleplay, where each player has a role (doctor,
       | janitor, captain, clown, etcetera) and the rounds play out until
       | chaos ensues (theme changes each round, but it could anything
       | from station terrorists to a wizard causing bedlam). This
       | YouTuber really expresses it better than I ever could:
       | https://www.youtube.com/watch?v=URJ_qSXruW0
       | 
       | Everyone has their goals to achieve each round, but it's general
       | havoc. The OP animation really channels the feeling of playing
       | the game.
        
         | AaronM wrote:
         | SS13 has been remade, SS14 https://spacestation14.io/ Its very
         | playable today, and has a bunch of improvements to the
         | original. Its also open source under an MIT License.
        
           | tehbeard wrote:
           | SS13 remakes are like "nuclear fusion" and "year of the Linux
           | desktop"... always announced, never delivered.
           | 
           | Does this one actually have traction?
        
             | hh3k0 wrote:
             | > SS13 remakes are like "nuclear fusion" and "year of the
             | Linux desktop"... always announced, never delivered.
             | 
             | It's not announced, it is there.
        
         | KronisLV wrote:
         | > Reminds me of a game I used to play called Space Station 13.
         | It's a completely unique game. Imagine a giant game of Among
         | Us, but with the engine complexity of Dwarf Fortress.
         | 
         | I rather like games that have a lot of depth to them,
         | especially if they manage to be at least remotely approachable.
         | 
         | For anyone craving a mechanically interesting single player
         | experience, there's Ostranauts, which sees you trying to make a
         | living in space with your own shuttle, space stations to
         | explore and derelicts to salvage. It is mechanically
         | interesting, if a bit unfinished (early access):
         | https://store.steampowered.com/app/1022980/Ostranauts
         | 
         | For something a bit more lively, there is Objects in Space
         | (sadly never quite finished in the first place):
         | https://store.steampowered.com/app/824070/Objects_in_Space/
         | 
         | And for something closer to SS13 that has multiplayer, there is
         | also Barotrauma. In that game, a crew needs to operate a
         | vessel, except that it's a submarine, chaos also ensues:
         | https://store.steampowered.com/app/602960/Barotrauma/
         | 
         | I've never spent too much time in either of the games, but I
         | admire the concepts and hope that eventually we'll get more
         | (finished) projects like that, even if it's a bit of a niche
         | type of game or audience.
        
         | thedrbrian wrote:
         | a slightly saner review is here
         | https://www.youtube.com/watch?v=nLAHBexJxrE
        
           | metadat wrote:
           | Both videos are good in different ways, though your link is
           | just a tad clearer ;) for a SS13 noob like me. Thank you!
        
         | somat wrote:
         | The game Stationeers is basically a variant of space station
         | 13[1]. I had a hard time "getting" stationeers. I was ranting
         | about how the game has very good systems, some of the best
         | systems I have seen in a minecraft-but[2], but the controls are
         | very obtuse almost to the point of being cryptic. Then I
         | watched tex[3] play space station 13. and it clicked. I have
         | never played ss13 and I don't suspect I ever will. but the
         | controls are cryptic the way they are because that is how ss13
         | controls are. The problem is that nobody is playing it
         | correctly. They are playing it like minecraft where you build a
         | base out of first materials. but ss13 is supposed to be played
         | where you try to survive a shift in an already built, poorly
         | understood, prone to exploding station.
         | 
         | 1. A clue is left in the executable name. it's
         | "rocketstation13"
         | 
         | 2. it's a genre. you know how rogue-like is a genre. however
         | this one goes. it is like minecraft but...
         | 
         | 3. https://www.youtube.com/watch?v=Lrs8rMbNM3I
        
       | MontyCarloHall wrote:
       | This is beautiful, and a good example of art that generative AI
       | will never be able to replicate.
        
         | the_player wrote:
         | [dead]
        
         | theelous3 wrote:
         | ah famous last words, in the flesh
        
         | mikepurvis wrote:
         | What makes you say this? Even if not in totality, I could well
         | imagine that an AI painter might be very well suited to being a
         | copilot for this type of project.
         | 
         | Think dall-e image extender + style transfer + pop culture
         | knowledge of these characters + some human seeded descriptions
         | of the scenes.
        
       | jimmySixDOF wrote:
       | I am filing this under How to Restore Your Faith in Humanity.
       | Thanks for that 0x00 !
        
       | bulbosaur123 wrote:
       | Made by a Russian who grew up in the USSR?
       | 
       | Reasoning:
       | 
       | https://floor796.com/data/misc/kvass.jpg
       | 
       | https://floor796.com/data/misc/kin-dza-dza.mp4
       | 
       | Too obscure.
        
         | marginalia_nu wrote:
         | > https://floor796.com/data/misc/kin-dza-dza.mp4
         | 
         | My headcanon is that this is from that time David Lynch
         | defected to the Soviet Union with a briefcase full of film
         | rolls from his ongoing Frank Herbert project. Dun was quite
         | popular in theaters.
        
           | tikhonj wrote:
           | The whole movie is free on the Mosfilm YouTube channel with
           | English subtitles, in case anyone's interested:
           | https://www.youtube.com/watch?v=AUtZOl_QxvY
           | 
           | I'd definitely recommend it :)
        
         | ChoGGi wrote:
         | I've never been to Russia, and I love kin dza dza. It's up
         | there with hausu.
        
         | madaxe_again wrote:
         | I mean, in this case, yes, but I am neither Russian nor a child
         | of the USSR, and I know both Kvass and Kin-dza-dza (which I
         | introduced to my wife, who was born in a post-soviet state).
         | Not all _that_ obscure!
        
           | bulbosaur123 wrote:
           | Interesting. You must be from a CIS (ex-USSR) country then.
        
           | throwaway675309 wrote:
           | Yeah I mean you can buy Kvass from any vending machine in
           | Moscow, it's very common.
        
         | thrway_blue123 wrote:
         | I noticed several references to Russian pop culture in there,
         | post-Soviet included. A fun project for sure.
         | 
         | 1990s cartoon: https://i.imgur.com/wR4vISL.png
         | 
         | Several references to the same comedy show from the 90s:
         | https://i.imgur.com/a0ACpoo.png https://i.imgur.com/tyE5l2d.png
         | https://i.imgur.com/LLatEnI.png
         | 
         | The Caucasian bride (1960s comedy)
         | https://i.imgur.com/RA3DBKX.png
         | 
         | Russian adaptation of Pinocchio:
         | https://i.imgur.com/XJHwhhO.png
         | 
         | Tom & Jerry clone from the Soviet era (with a wolf and a
         | rabbit): https://i.imgur.com/l9STeSD.png
         | 
         | There were a couple I wasn't aware of, but it was obvious from
         | the imagery they were Russian. Like this one (lol):
         | 
         | https://i.imgur.com/VnLyLOq.png
         | 
         | This one also seems Russian, but not sure what it's for (maybe
         | the "cyber Russia" shorts on Youtube):
         | https://i.imgur.com/yRXrAj5.png
         | 
         | There is also one from Belarus (?) with Gordon Ramsay I never
         | saw before, that one is really obscure:
         | https://i.imgur.com/dvAVeuu.png
         | 
         | ......and that's how you waste your first hour at work >_<
        
         | illiarian wrote:
         | Click "about" :) It is by a Russian guy with a link to how he
         | makes it, in Russian
        
           | bulbosaur123 wrote:
           | Nice, my intuition was correct :)
        
             | [deleted]
        
       | [deleted]
        
       | di-sukharev wrote:
       | I wonder how long did it take 1 for creating such a big job?
        
         | Cthulhu_ wrote:
         | The previous discussion was 4 months ago, but the domain's been
         | registered since 2021-02-13
        
         | [deleted]
        
       | starjs wrote:
       | https://habr.com/ru/companies/floor796/articles/673318/ - The
       | process of creating a project is described here. The material is
       | called Rendering a large animation in the browser or how I left
       | mp4 to my own video format
        
       | quitit wrote:
       | Putting Waldo in there was a nice touch.
        
       | mortenjorck wrote:
       | I don't know how long the author has had this project going, but
       | part of the fun of exploring is how the pop-culture references
       | give a clue as to the maximum age of any particular section.
       | E.g., the shower stalls with the Squid Game characters can't be
       | older than late 2021, while the "Stable Diffusion-powered"
       | surgery robot that's giving the patient ten fingers on a hand
       | must be from the past 6-9 months.
        
       | budoso wrote:
       | Oh my god they killed Kenny!
        
       | LouDNL wrote:
       | Seriously cool
        
       | einpoklum wrote:
       | I liked the Fruit Jedi. More fun to watch than... at least 3 out
       | of the 9 main Star Wars films if you ask me.
        
       | carimura wrote:
       | mad magazine meets garbage pail kids meets Internet?
        
       | rodolphoarruda wrote:
       | An incredible use of one's free time.
        
         | dwild wrote:
         | They also build their own editor [1] and it's quite good. I'm
         | quite jealous of theses talents.
         | 
         | [1] https://floor796.com/editor/l0
        
       | quickthrower2 wrote:
       | That gym is pretty funny. This whole thing is how I imagine San
       | Francisco to be
        
         | wiz21c wrote:
         | There's HulkHogan in there no ?
        
           | GrumpyNl wrote:
           | Even Waldo is in there.
        
           | justsomehnguy wrote:
           | https://news.ycombinator.com/item?id=35510528
        
       | greenSunglass wrote:
       | how long would that take to build something similar?
        
       | TedDoesntTalk wrote:
       | Previous discussion (775 points):
       | 
       | https://news.ycombinator.com/item?id=33612401
        
       | vrglvrglvrgl wrote:
       | [dead]
        
       | jawerty wrote:
       | Saw that this had 796 points and had a mini freak out
        
       | iLoveOncall wrote:
       | This "ever expanding" was misleading the first time it got posted
       | and it still is today. Manually adding a tile once in a while
       | doesn't make it ever expanding, or otherwise literally every
       | website could be qualified of "ever expanding".
        
         | Brian_K_White wrote:
         | Adding a tile once in a while literally does make it ever
         | expanding.
         | 
         | Most other web sites are ever growing collections of things,
         | not an ever growing thing.
         | 
         | The description is neither misleading nor even non-sequiter.
         | It's applicable and one of the primary notable properties.
        
         | spirit557 wrote:
         | Why do you read it so literally? It's the artist expressing
         | their intention that the work is unfinished and being added to
         | by others than the original artist themself
         | 
         | "0x00 says, that it took 3 years to make the project look like
         | it looks now. 1 year was spent on development and 2 years to
         | create the first 8 bays. Now though, that everyone can add any
         | bay and doesn't have to deal with programming, the author hopes
         | that the project will continue growing exponentially."
        
           | iLoveOncall wrote:
           | Because I, and probably most, believe from the title that you
           | can pan infinitely in any direction, but it's not the case at
           | all. Remove "ever expanding" and it looks a lot of its
           | appeal. I wouldn't click without it. It's clickbait.
        
             | DonHopkins wrote:
             | You should look up in the dictionary and wikipedia what the
             | word "infinitely" means, and learn about math. It's a
             | fascinating field of study. And stop making assumptions
             | that most people are as mathematically illiterate and prone
             | to throwing temper tantrums when your unrealistic
             | expectations are not met as you are.
        
             | sevg wrote:
             | You're getting downvoted because it seems "probably most"
             | don't agree with you :-)
             | 
             | Ever-expanding does not mean infinitely scrolling.
             | 
             | This is a work of art. Most works of art tend to be
             | published in a "finished" state, where it will no longer be
             | edited or expanded. The creator has appropriately signified
             | that its current state is not its final state, and it will
             | continue to expand.
             | 
             | Thus, it is a work of art that is "ever-expanding" :-)
        
         | VoodooJuJu wrote:
         | It was misleading to me too, at first, given the current AI
         | hypetrend, but "ever expanding" still makes sense here, and I
         | prefer this more manual sense of "ever expanding" - the term
         | doesn't deserve to be poisoned by AI hype.
        
       | [deleted]
        
       | yuvalkarmi wrote:
       | Now someone go do this with AI, and make it _actually_ ever
       | expanding
        
         | bayindirh wrote:
         | _No._
        
         | Cthulhu_ wrote:
         | I've seen dall-e being able to imagine additional parts to an
         | existing image along with a prompt, I'm sure it's possible. But
         | probably not with this amount of creativity.
        
       | [deleted]
        
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